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UnrealEngineUWP/Engine/Source/ThirdParty/OpenSubdiv/OpenSubdiv.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpenSubdiv : ModuleRules
{
public OpenSubdiv(TargetInfo Target)
{
Type = ModuleType.External;
// Compile and link with kissFFT
string OpenSubdivPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "OpenSubdiv/3.0.0";
PublicIncludePaths.Add( OpenSubdivPath + "/opensubdiv" );
// @todo subdiv: Add other platforms and debug builds
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicLibraryPaths.Add(OpenSubdivPath + "/lib/RelWithDebInfo");
PublicAdditionalLibraries.Add("osdCPU.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
}
}
}