// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OpenSubdiv : ModuleRules { public OpenSubdiv(TargetInfo Target) { Type = ModuleType.External; // Compile and link with kissFFT string OpenSubdivPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "OpenSubdiv/3.0.0"; PublicIncludePaths.Add( OpenSubdivPath + "/opensubdiv" ); // @todo subdiv: Add other platforms and debug builds if (Target.Platform == UnrealTargetPlatform.Win64) { PublicLibraryPaths.Add(OpenSubdivPath + "/lib/RelWithDebInfo"); PublicAdditionalLibraries.Add("osdCPU.lib"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { } } }