2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-05-07 20:17:14 -04:00
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#pragma once
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#include "EdGraphSchema_K2.h"
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#include "WidgetGraphSchema.generated.h"
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UCLASS(MinimalAPI)
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class UWidgetGraphSchema : public UEdGraphSchema_K2
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{
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2015-03-17 06:17:32 -04:00
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GENERATED_UCLASS_BODY()
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2014-05-07 20:17:14 -04:00
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2015-01-21 23:54:10 -05:00
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virtual bool ShouldAlwaysPurgeOnModification() const override { return true; }
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2014-05-07 20:17:14 -04:00
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UPROPERTY()
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FName NAME_NeverAsPin;
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UPROPERTY()
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FName NAME_PinHiddenByDefault;
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UPROPERTY()
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FName NAME_PinShownByDefault;
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UPROPERTY()
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FName NAME_AlwaysAsPin;
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UPROPERTY()
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FName NAME_OnEvaluate;
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UPROPERTY()
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FName DefaultEvaluationHandlerName;
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// TODO UMG - Add more things specific to the needs of the widget blueprint graph.
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2015-03-17 06:17:32 -04:00
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};
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