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UnrealEngineUWP/Engine/Source/Editor/SizeMap/SizeMap.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SizeMap : ModuleRules
{
public SizeMap(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"TreeMap"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
}
);
}
}
}