// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SizeMap : ModuleRules { public SizeMap(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "TreeMap" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", } ); } } }