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UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Public/MathExpressionHandler.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "KismetCompiler.h"
struct FBlueprintCompiledStatement;
class UK2Node_MathExpression;
struct FKismetFunctionContext;
class FKCHandler_MathExpression : public FNodeHandlingFunctor
{
FBlueprintCompiledStatement* GenerateFunctionRPN(UEdGraphNode* CurrentNode
, FKismetFunctionContext& Context
, UK2Node_MathExpression& MENode
, FBPTerminal* ResultTerm
, TMap<UEdGraphPin*, UEdGraphPin*>& InnerToOuterInput);
public:
FKCHandler_MathExpression(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{}
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
static bool CanBeCalledByMathExpression(const UFunction* Function);
};