// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "KismetCompiler.h" struct FBlueprintCompiledStatement; class UK2Node_MathExpression; struct FKismetFunctionContext; class FKCHandler_MathExpression : public FNodeHandlingFunctor { FBlueprintCompiledStatement* GenerateFunctionRPN(UEdGraphNode* CurrentNode , FKismetFunctionContext& Context , UK2Node_MathExpression& MENode , FBPTerminal* ResultTerm , TMap& InnerToOuterInput); public: FKCHandler_MathExpression(FKismetCompilerContext& InCompilerContext) : FNodeHandlingFunctor(InCompilerContext) {} virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override; virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override; virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override; static bool CanBeCalledByMathExpression(const UFunction* Function); };