Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp

17 lines
869 B
C++
Raw Normal View History

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LightMapRendering.cpp: Light map rendering implementations.
=============================================================================*/
#include "RendererPrivate.h"
#include "SceneManagement.h"
void FMovableDirectionalLightCSMLightingPolicy::ModifyCompilationEnvironment(EShaderPlatform Platform, const FMaterial* Material, FShaderCompilerEnvironment& OutEnvironment)
{
OutEnvironment.SetDefine(TEXT("MOVABLE_DIRECTIONAL_LIGHT"), TEXT("1"));
OutEnvironment.SetDefine(TEXT("MOVABLE_DIRECTIONAL_LIGHT_CSM"), TEXT("1"));
OutEnvironment.SetDefine(TEXT(PREPROCESSOR_TO_STRING(MAX_FORWARD_SHADOWCASCADES)), MAX_FORWARD_SHADOWCASCADES);
FNoLightMapPolicy::ModifyCompilationEnvironment(Platform, Material, OutEnvironment);
}