2014-12-07 19:09:38 -05:00
|
|
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
2014-09-12 17:21:49 -04:00
|
|
|
|
|
|
|
|
/*=============================================================================
|
|
|
|
|
LightMapRendering.cpp: Light map rendering implementations.
|
|
|
|
|
=============================================================================*/
|
|
|
|
|
|
|
|
|
|
#include "RendererPrivate.h"
|
|
|
|
|
#include "SceneManagement.h"
|
|
|
|
|
|
|
|
|
|
void FMovableDirectionalLightCSMLightingPolicy::ModifyCompilationEnvironment(EShaderPlatform Platform, const FMaterial* Material, FShaderCompilerEnvironment& OutEnvironment)
|
|
|
|
|
{
|
|
|
|
|
OutEnvironment.SetDefine(TEXT("MOVABLE_DIRECTIONAL_LIGHT"), TEXT("1"));
|
|
|
|
|
OutEnvironment.SetDefine(TEXT("MOVABLE_DIRECTIONAL_LIGHT_CSM"), TEXT("1"));
|
2015-03-02 08:00:04 -05:00
|
|
|
OutEnvironment.SetDefine(TEXT(PREPROCESSOR_TO_STRING(MAX_FORWARD_SHADOWCASCADES)), MAX_FORWARD_SHADOWCASCADES);
|
2014-09-12 17:21:49 -04:00
|
|
|
|
|
|
|
|
FNoLightMapPolicy::ModifyCompilationEnvironment(Platform, Material, OutEnvironment);
|
|
|
|
|
}
|