// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. /*============================================================================= LightMapRendering.cpp: Light map rendering implementations. =============================================================================*/ #include "RendererPrivate.h" #include "SceneManagement.h" void FMovableDirectionalLightCSMLightingPolicy::ModifyCompilationEnvironment(EShaderPlatform Platform, const FMaterial* Material, FShaderCompilerEnvironment& OutEnvironment) { OutEnvironment.SetDefine(TEXT("MOVABLE_DIRECTIONAL_LIGHT"), TEXT("1")); OutEnvironment.SetDefine(TEXT("MOVABLE_DIRECTIONAL_LIGHT_CSM"), TEXT("1")); OutEnvironment.SetDefine(TEXT(PREPROCESSOR_TO_STRING(MAX_FORWARD_SHADOWCASCADES)), MAX_FORWARD_SHADOWCASCADES); FNoLightMapPolicy::ModifyCompilationEnvironment(Platform, Material, OutEnvironment); }