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UnrealEngineUWP/Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
#include "IAssetTypeActions.h"
#include "IClassTypeActions.h"
#include "IAssetTools.h"
class FAssetToolsModule : public IModuleInterface
{
public:
virtual void StartupModule();
virtual void ShutdownModule();
virtual IAssetTools& Get() const;
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline FAssetToolsModule& GetModule()
{
static const FName ModuleName = "AssetTools";
return FModuleManager::LoadModuleChecked< FAssetToolsModule >(ModuleName);
}
private:
IAssetTools* AssetTools;
class FAssetToolsConsoleCommands* ConsoleCommands;
};