// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "ModuleManager.h" #include "IAssetTypeActions.h" #include "IClassTypeActions.h" #include "IAssetTools.h" class FAssetToolsModule : public IModuleInterface { public: virtual void StartupModule(); virtual void ShutdownModule(); virtual IAssetTools& Get() const; /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline FAssetToolsModule& GetModule() { static const FName ModuleName = "AssetTools"; return FModuleManager::LoadModuleChecked< FAssetToolsModule >(ModuleName); } private: IAssetTools* AssetTools; class FAssetToolsConsoleCommands* ConsoleCommands; };