Commit Graph

4 Commits

Author SHA1 Message Date
Ben Marsh
8c040f96f4 [INTEGRATE] Change 2418630 by Jamie.Dale@Pitbull_JDaleReleases on 2015/01/26 10:50:03
Added the concept of "ClassTypeActions" for class asset types (C++ classes and Blueprints)

	UE-7970 - Add small 'play' button to EditorTutorial asset thumbnail

	Class asset types (C++ classes and Blueprints) are now able to provide actions that should be performed based upon the type of class the asset contains, rather than the asset class itself (which is always "Class" or "Blueprint").

	This will allow the editor tutorials to provide class type actions for Blueprints that derive from "EditorTutorial" without requiring this information to be put into the asset type actions for Blueprint assets.

	ReviewedBy Thomas.Sarkanen

[CL 2419736 by Ben Marsh in Main branch]
2015-01-26 20:21:39 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Dan Oconnor
bf6ab17e30 #UE4 adding an accessor so that I don't have to copy/paste the loadmodule call, matches the empty module template...
[CL 2107248 by Dan Oconnor in Main branch]
2014-06-16 14:26:53 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00