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UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/PacketHandler/Private/NetAnalyticsAggregatorConfig.cpp

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "NetAnalyticsAggregatorConfig.h"
/**
* UNetAnalyticsAggregatorConfig
*/
UNetAnalyticsAggregatorConfig::UNetAnalyticsAggregatorConfig(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UNetAnalyticsAggregatorConfig::OverridePerObjectConfigSection(FString& SectionName)
{
SectionName = GetName() + TEXT(" ") + GetClass()->GetName();
}