// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "NetAnalyticsAggregatorConfig.h" /** * UNetAnalyticsAggregatorConfig */ UNetAnalyticsAggregatorConfig::UNetAnalyticsAggregatorConfig(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UNetAnalyticsAggregatorConfig::OverridePerObjectConfigSection(FString& SectionName) { SectionName = GetName() + TEXT(" ") + GetClass()->GetName(); }