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UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/Private/AudioExtensionsModule.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
#include "AudioExtensionsLog.h"
#include "HAL/LowLevelMemStats.h"
#include "IAudioCodecRegistry.h"
#include "IAudioExtensionPlugin.h"
#include "PcmCodec.h"
DECLARE_LLM_MEMORY_STAT(TEXT("AudioSpatializationPlugins"), STAT_AudioSpatializationPluginsLLM, STATGROUP_LLMFULL);
LLM_DEFINE_TAG(Audio_SpatializationPlugins, NAME_None, TEXT("Audio"), GET_STATFNAME(STAT_AudioSpatializationPluginsLLM), GET_STATFNAME(STAT_AudioSummaryLLM));
DEFINE_LOG_CATEGORY(LogAudioExtensions)
class FAudioExtensionsModule : public IModuleInterface
{
public:
void StartupModule() override
{
FModuleManager::Get().LoadModuleChecked(TEXT("SignalProcessing"));
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
// Built in Codecs.
Audio::ICodecRegistry::Get().RegisterCodec(Audio::Create_PcmCodec());
}
};
IMPLEMENT_MODULE(FAudioExtensionsModule, AudioExtensions);