Files
UnrealEngineUWP/Engine/Config/BaseEditor.ini

286 lines
21 KiB
INI
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[Internationalization]
+LocalizationPaths=../../../Engine/Content/Localization/Editor
+ToolTipLocalizationPaths=../../../Engine/Content/Localization/Editor/ToolTips
+PropertyNameLocalizationPaths=../../../Engine/Content/Localization/Editor/PropertyNames
ShouldLoadLocalizedPropertyNames=True
[UnrealEd.GeneralSettings]
EnableStylusPressure=True
[AnimSetViewer]
CheckSingleInfluenceLOD=True
[LogWindow]
MaxNumberOfLogLines=2000
[/Script/UnrealEd.ThumbnailManager]
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Blueprint",RendererClassName="/Script/UnrealEd.BlueprintThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Font",RendererClassName="/Script/UnrealEd.FontThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Texture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTarget",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTargetCube",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.LightMapTexture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureCube",RendererClassName="/Script/UnrealEd.TextureCubeThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Material",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialInterface",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialFunction",RendererClassName="/Script/UnrealEd.MaterialFunctionThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.ParticleSystem",RendererClassName="/Script/UnrealEd.ParticleSystemThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.StaticMesh",RendererClassName="/Script/UnrealEd.StaticMeshThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SkeletalMesh",RendererClassName="/Script/UnrealEd.SkeletalMeshThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimSequenceBase",RendererClassName="/Script/UnrealEd.AnimSequenceThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.BlendSpaceBase",RendererClassName="/Script/UnrealEd.BlendSpaceThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimBlueprint",RendererClassName="/Script/UnrealEd.AnimBlueprintThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Level",RendererClassName="/Script/UnrealEd.LevelThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.World",RendererClassName="/Script/UnrealEd.WorldThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SoundWave",RendererClassName="/Script/UnrealEd.SoundWaveThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SlateBrushAsset",RendererClassName="/Script/UnrealEd.SlateBrushThumbnailRenderer")
[/Script/UnrealEd.DefaultSizedThumbnailRenderer]
DefaultSizeX=512
DefaultSizeY=512
[/Script/UnrealEd.WorldThumbnailRenderer]
GlobalOrbitPitchOffset=0
GlobalOrbitYawOffset=0
bUseUnlitScene=false
bAllowWorldThumbnails=false
[/Script/UnrealEd.ActorFactory]
MenuPriority=10
[/Script/UnrealEd.ActorFactoryStaticMesh]
MenuPriority=30
[/Script/UnrealEd.ActorFactoryInteractiveFoliage]
MenuPriority=26
[/Script/UnrealEd.ActorFactoryPlayerStart]
MenuPriority=20
[/Script/UnrealEd.ActorFactoryDirectionalLight]
MenuPriority=19
[/Script/UnrealEd.ActorFactoryPointLight]
MenuPriority=19
[/Script/UnrealEd.ActorFactorySpotLight]
MenuPriority=19
[/Script/UnrealEd.ActorFactoryPhysicsActor]
MenuPriority=15
[/Script/UnrealEd.ActorFactorySkeletalMesh]
MenuPriority=13
[/Script/UnrealEd.ActorFactorySkeletalMeshSingleAnim]
MenuPriority=12
[/Script/UnrealEd.ActorFactoryAmbientSoundSimpleToggleable]
MenuPriority=10
[/Script/UnrealEd.ActorFactoryAmbientSoundNonLoopingToggleable]
MenuPriority=10
[/Script/UnrealEd.ActorFactoryAmbientSoundSimple]
MenuPriority=11
[/Script/UnrealEd.ActorFactoryAmbientSound]
MenuPriority=11
[/Script/UnrealEd.ActorFactoryAmbientSoundMovable]
MenuPriority=10
[/Script/BlueprintGraph.EdGraphSchema_K2]
bUseLegacyActionMenus=true
+EditoronlyBPFunctionRedirects=(ClassName="AIBlueprintHelperLibrary", OldFunctionName="SpawnAI", NewFunctionName="SpawnAIFromClass", BlueprintParamName="Pawn", ClassParamName="PawnClass")
+EditoronlyBPFunctionRedirects=(ClassName="GameplayStatics", OldFunctionName="CreateSaveGameObjectFromBlueprint", NewFunctionName="CreateSaveGameObject", BlueprintParamName="SaveGameBlueprint", ClassParamName="SaveGameClass")
[BlueprintEditor.Palette]
bUseLegacyLayout=false
[BlueprintEditor.Favorites]
+Profiles=(Name="StarterProfile", FriendlyName="Default Profile" ToolTip="A starter profile, containing some of the most useful nodes.")
DefaultProfile="StarterProfile"
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveBeginPlay")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveTick")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetPlayerPawn")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_IfThenElse")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:GetTransform")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:K2_DestroyActor")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetAllActorsOfClass")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActorFromClass")
[UnrealEd.MeshPaint]
MinBrushRadius=1
MaxBrushRadius=256
[UnrealEd.HitProxy]
HitProxySize=5
[/Script/UnrealEd.UnrealEdOptions]
+EditorCategories=(Name="Matinee")
+EditorCategories=(Name="CurveEditor")
;Matinee Commands
+EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayForward", Description="Matinee_PlayForward_Desc", ExecCommand="Matinee Play")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayReverse", Description="Matinee_PlayReverse_Desc", ExecCommand="Matinee PlayReverse")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_Stop", Description="Matinee_Stop_Desc", ExecCommand="Matinee Stop")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_TogglePlayPause", Description="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPause")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomIn", Description="Matinee_ZoomIn_Desc", ExecCommand="Matinee ZoomIn")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomInAlt", Description="Matinee_ZoomInAlt_Desc", ExecCommand="Matinee ZoomIn")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOut", Description="Matinee_ZoomOut_Desc", ExecCommand="Matinee ZoomOut")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOutAlt", Description="Matinee_ZoomOutAlt_Desc", ExecCommand="Matinee ZoomOut")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo", Description="Matinee_Undo_Desc", ExecCommand="Matinee Undo")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo", Description="Matinee_Redo_Desc", ExecCommand="Matinee Redo")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy", Description="Matinee_Copy_Desc", ExecCommand="Matinee Copy")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_Cut", Description="Matinee_Cut_Desc", ExecCommand="Matinee Cut")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_Paste", Description="Matinee_Paste_Desc", ExecCommand="Matinee Paste")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_DeleteSelection", Description="Matinee_DeleteSelection_Desc", ExecCommand="Matinee DeleteSelection")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkInSection", Description="Matinee_MarkInSection_Desc", ExecCommand="Matinee MarkInSection")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkOutSection", Description="Matinee_MarkOutSection_Desc", ExecCommand="Matinee MarkOutSection")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_IncrementPosition", Description="Matinee_IncrementPosition_Desc", ExecCommand="Matinee IncrementPosition")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_DecrementPosition", Description="Matinee_DecrementPosition_Desc", ExecCommand="Matinee DecrementPosition")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToNextKey", Description="Matinee_MoveToNextKey_Desc", ExecCommand="Matinee MoveToNextKey")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToPrevKey", Description="Matinee_MoveToPrevKey_Desc", ExecCommand="Matinee MoveToPrevKey")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_SplitAnimKey", Description="Matinee_SplitAnimKey_Desc", ExecCommand="Matinee SplitAnimKey")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ToggleSnap", Description="Matinee_ToggleSnap_Desc", ExecCommand="Matinee ToggleSnap")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveUp", Description="Matinee_MoveActiveUp_Desc", ExecCommand="Matinee MoveActiveUp")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveDown", Description="Matinee_MoveActiveDown_Desc", ExecCommand="Matinee MoveActiveDown")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_AddKey", Description="Matinee_AddKey_Desc", ExecCommand="Matinee AddKey")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_DuplicateSelectedKeys", Description="Matinee_DuplicateSelectedKeys_Desc", ExecCommand="Matinee DuplicateSelectedKeys")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationBeginning", Description="Matinee_CropAnimationBeginning_Desc", ExecCommand="Matinee CropAnimationBeginning")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationEnd", Description="Matinee_CropAnimationEnd_Desc", ExecCommand="Matinee CropAnimationEnd")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitSequence", Description="Matinee_ViewFitSequence_Desc", ExecCommand="Matinee ViewFitSequence")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitToSelected", Description="Matinee_ViewFitToSelected_Desc", ExecCommand="Matinee ViewFitToSelected")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoop", Description="Matinee_ViewFitLoop_Desc", ExecCommand="Matinee ViewFitLoop")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoopSequence", Description="Matinee_ViewFitLoopSequence_Desc", ExecCommand="Matinee ViewFitLoopSequence")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewEndOfTrack", Description="Matinee_ViewEndOfTrack_Desc", ExecCommand="Matinee ViewEndOfTrack")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeAUTO", Description="Matinee_ChangeKeyInterpModeAUTO_Desc", ExecCommand="Matinee ChangeKeyInterpModeAUTO")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeUSER", Description="Matinee_ChangeKeyInterpModeUSER_Desc", ExecCommand="Matinee ChangeKeyInterpModeUSER")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeBREAK", Description="Matinee_ChangeKeyInterpModeBREAK_Desc", ExecCommand="Matinee ChangeKeyInterpModeBREAK")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeLINEAR", Description="Matinee_ChangeKeyInterpModeLINEAR_Desc", ExecCommand="Matinee ChangeKeyInterpModeLINEAR")
+EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeCONSTANT", Description="Matinee_ChangeKeyInterpModeCONSTANT_Desc", ExecCommand="Matinee ChangeKeyInterpModeCONSTANT")
;Curve Editor Commands
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeAUTO", Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand="CurveEditor ChangeInterpModeAUTO")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeUSER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEditor ChangeInterpModeUSER")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeBREAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveEditor ChangeInterpModeBREAK")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeLINEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="CurveEditor ChangeInterpModeLINEAR")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeCONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand="CurveEditor ChangeInterpModeCONSTANT")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewHorizontally", Description="CurveEditor_FitViewHorizontally_Desc", ExecCommand="CurveEditor FitViewHorizontally")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewVertically", Description="CurveEditor_FitViewVertically_Desc", ExecCommand="CurveEditor FitViewVertically")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToAll", Description="CurveEditor_FitViewToAll_Desc", ExecCommand="CurveEditor FitViewToAll")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToSelected", Description="CurveEditor_FitViewToSelected_Desc", ExecCommand="CurveEditor FitViewToSelected")
; If true, the expansion state of the class picker will be saved and restored between editor session
bExpandClassPickerClassList=False
; Class picker dialog settings
; LocText refers to the localization id for the descriptive text to show next to the icon in the picker
+NewAssetDefaultClasses=(ClassName="/Script/Engine.Actor", LocTextNameID="ActorName", LocTextDescriptionID="ActorDesc", Image ="ClassIcon.Default", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/Engine.Pawn", LocTextNameID="PawnName", LocTextDescriptionID="PawnDesc", Image ="ClassIcon.Pawn", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/Engine.Character", LocTextNameID="CharacterName", LocTextDescriptionID="CharacterDesc", Image ="ClassIcon.SkeletalMeshComponent", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/Engine.PlayerController", LocTextNameID="PlayerControllerName", LocTextDescriptionID="PlayerControllerDesc", Image ="ClassIcon.PlayerStart", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/Engine.GameMode", LocTextNameID="GameModeName", LocTextDescriptionID="GameModeDesc", Image ="ClassIcon.Note", AssetClass="/Script/Engine.Blueprint")
[TaskBrowser]
DefaultServerName=
DefaultServerPort=80
DefaultProjectName=UE4
DefaultDBFilterName=
[UI]
+ContentDirectories=/Game/UI
+ContentDirectories=/Game/Widget
+ContentDirectories=/Game/Widgets
+ContentDirectories=/Engine/MobileResources
[Cooker.CleanStaticMeshMtrlSkip]
Class=UnrealEd.ActorFactory
[TextureImporter]
AllowNonPowerOfTwoTextures=True
[DarkTextures]
MinimalBrightness=40.0
bIgnoreBlack=true
bUseGrayScale=false
[/Script/Cascade.CascadeConfiguration]
+ModuleMenu_ModuleRejections=ParticleModuleTypeDataBase
+ModuleMenu_ModuleRejections=ParticleModule
+ModuleMenu_ModuleRejections=ParticleModuleRequired
+ModuleMenu_ModuleRejections=ParticleModuleSpawn
+ModuleMenu_ModuleRejections=ParticleModuleTypeDataBeam
+ModuleMenu_ModuleRejections=ParticleModuleLocationPrimitiveBase
+ModuleMenu_ModuleRejections=ParticleModuleEventReceiverBase
+ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase"))
+ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleTrailBase","ParticleModuleVectorFieldBase","ParticleModuleLightBase"))
+ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataMesh",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase"))
+ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleVectorFieldBase","ParticleModuleLightBase"))
+ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleCameraBase","ParticleModuleKillBase","ParticleModuleParameterBase","ParticleModuleEventBase","ParticleModuleLightBase"))
+ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleCollisionGPU","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit", "ParticleModuleAttractorPointGravity"))
+ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit","ParticleModuleAccelerationDrag"))
+ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleLocationEmitterDirect" ))
+ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleCollision","ParticleModuleAttractorPoint","ParticleModuleAttractorLine","ParticleModuleAttractorParticle","ParticleModuleAcceleration","ParticleModuleAccelerationOverLifetime","ParticleModuleLocationEmitterDirect","ParticleModuleLocationDirect","ParticleModuleVelocityOverLifetime","ParticleModuleSubUVMovie","ParticleModuleRotationRateMultiplyLife","ParticleModuleRotationOverLifetime","ParticleModuleSourceMovement","ParticleModuleEventGenerator","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit"))
[CurveEditor]
bShouldPromptOnCurveRemoveAll=true
[UnrealEd.URLs]
UDNURL="http://udn.unrealengine.com"
UDNDocsURL="http://udn.unrealengine.com/docs/ue4"
WikiURL="http://wiki.unrealengine.com"
ForumsURL="http://forums.unrealengine.com"
MapErrorURL="http://udn.unrealengine.com/docs/ue4/INT/Editor/LevelEditing/MapErrors/index.html"
DocumentationURL="http://udn.unrealengine.com/docs/ue4/INT/index.html"
AskAQuestionURL="http://udn.unrealengine.com/questions/ask.html"
SearchForAnswersURL="http://udn.unrealengine.com/search.html"
SupportWebsiteURL="http://udn.unrealengine.com/index.html"
SourceCodeIDEURL_Windows="http://www.microsoft.com/en-us/download/details.aspx?id=40787"
SourceCodeIDEURL_Mac="https://developer.apple.com/xcode"
SourceCodeIDEURL_Other="http://en.wikipedia.org/wiki/Integrated_development_environment"
EpicGamesURL="http://UnrealEngine.com"
FacebookURL="http://www.facebook.com/UnrealEngine"
ViewportControlsURL="http://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewportControls/index.html"
[UnrealEd.URLOverrides]
UDNURL="http://docs.unrealengine.com/latest/INT/index.html"
UDNDocsURL="http://docs.unrealengine.com/latest"
MapErrorURL="http://docs.unrealengine.com/latest/INT/index.html"
DocumentationURL="http://docs.unrealengine.com/"
AskAQuestionURL="http://answers.unrealengine.com"
SearchForAnswersURL="http://answers.unrealengine.com"
SupportWebsiteURL="http://unrealengine.com/support"
[IntrinsicMetaData]
[UserDefinedStructure]
Merging UE4-Pretest @ 2042161 to UE4 Change 1996384 by Andrew Brown: 322252 - EDITOR: Asset picker displays incorrect text when there are no filter results. Change 1996385 by Andrew Brown: 321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize() Change 1996977 by Andrew Brown: 309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint Change 2034873 by Jaroslaw Palczynski: More robust VS installation detection. Change 2039693 by Jaroslaw Palczynski: 327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables Change 1978978 by Jaroslaw Surowiec: - Removed obsolete AllowEliminatingReferences from the FArchive Change 2020326 by Maciej Mroz: pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins Change 2017608 by Maciej Mroz: pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo Change 2017463 by Maciej Mroz: PinTypeSelector can lins unloaded UDStructs Change 2019979 by Maciej Mroz: pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes Change 2024469 by Maciej Mroz: MemberReference variable added to PinType. It's necessary for delegate's signature. Change 2024049 by Maciej Mroz: HasExternalBlueprintDependencies added to UK2Node_DynamicCast Change 2024586 by Maciej Mroz: FillSimpleMemberReference fix Change 2024472 by Maciej Mroz: workaround for delegates signature in pintype removed. Change 2023997 by Maciej Mroz: BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo. Change 2021934 by Maciej Mroz: typo in a comment Change 2020355 by Maciej Mroz: Back out changelist 2020342 Change 2022178 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint Change 2021958 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint Change 1986247 by Maciej Mroz: User Defined Structures: circle dependency fixed. Early version. Change 1985107 by Maciej Mroz: UserDefinedStruct cannot have a field of a non-native type Change 1986278 by Maciej Mroz: pretest ensureMsgf in Struct::link Change 1986250 by Maciej Mroz: User Defined Struct: Non native classes are accepted types od values in structures. Change 1980955 by Maciej Mroz: Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed. Change 2041215 by Maciej Mroz: ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD. Change 1984316 by Maciej Mroz: New User Defined Structure. WIP - there are still problems with circular dependencies. Change 2011616 by Maciej Mroz: UserDefinedStructures - various problems fixed. Change 2011609 by Maciej Mroz: more robust HasExternalBlueprintDependencies implementation Change 2016697 by Maciej Mroz: pretest BP: UDStruct - default value propagation in cooked build Change 2016288 by Maciej Mroz: pretest BP: UDStruct: Renaming variables wont break links from make/break nodes Change 1987637 by Maciej Mroz: CustomStruct icons placeholders Change 1987422 by Maciej Mroz: Better tooltips for variables in MyBlueprint Change 1991387 by Maciej Mroz: UDStructures fixes: Change 2029165 by Maciej Mroz: BP: better comment for incomatible pins Change 2030016 by Maciej Mroz: 8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints Change 2030017 by Maciej Mroz: Unused UDStructure code removed (PPF_UseDefaultsForUDStructures) Change 2028856 by Maciej Mroz: BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible). Change 2026701 by Maciej Mroz: k2: odd error on an add item node within a function (see attached image in details) Change 2028160 by Maciej Mroz: PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory Change 2028165 by Maciej Mroz: BP: BreakHitResult function has proper icon. Change 2033340 by Maciej Mroz: ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables Change 2034255 by Maciej Mroz: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620 Change 2037682 by Maciej Mroz: ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint Change 2033142 by Maciej Mroz: CreateDelegate Node uses internally FMemberReference. Refactor. Change 2032329 by Maciej Mroz: ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint Change 2032420 by Maciej Mroz: ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables Change 2033139 by Maciej Mroz: Functions generated from CustomEvents can be also identified by GUID Change 2026631 by Maciej Mroz: BP. UDStruct: Invalid structs are handled better. Change 2025344 by Maciej Mroz: UDStruct enabled by default Change 2026672 by Maciej Mroz: EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes Change 2026411 by Maciej Mroz: ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error. Change 2025342 by Maciej Mroz: GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked. Change 2025570 by Steve Robb: Moved dependency processing to its own function. Change 2033235 by Steve Robb: String improvements Change 2035830 by Steve Robb: Workaround for FriendsAndChat crash in Fortnite. Change 2035115 by Steve Robb: UBT build time regression fixes. Change 2034162 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change 2034181 by Steve Robb: Removal of any references to .generated.inl Change 2020165 by Steve Robb: BuildPublicAndPrivateUObjectHeaders factored out into its own function. Change 2020187 by Steve Robb: CreateModuleCompileEnvironment function factored out. Change 2020055 by Steve Robb: Refactoring of Unity.cs to remove complex and duplicate iteration. Change 2020083 by Steve Robb: Another use of dictionary utilities. Change 2031049 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change 2025728 by Steve Robb: Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function. Change 2020068 by Steve Robb: A couple of helpful utility functions for populating dictionaries. Change 2032307 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere [CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00
bUseUserDefinedStructure=true
bShowDefaultValuePropertyEditor=true
[EpicSurvey]
Source="CDN"
CdnUrl="http://cdn.unrealengine.com/surveys/{Culture}/index.json"
EngineContentRelativeDirectory="Editor/EpicSurvey/{Culture}/"
NotificationDelayTime=600
NotificationDuration=10
PulseTimeInterval=10
PulseDuration=6
[CustomBlueprintFunctionLibrary]
bCanCreateNew=true
[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=false
bReplaceBlueprintWithClass=false
bDontLoadBlueprintOutsideEditor=false
bBlueprintIsNotBlueprintType=false
[StructSerialization]
SkipByteCodeSerialization=true
BreakSerializationRecursion=true