Commit Graph

29 Commits

Author SHA1 Message Date
Max Preussner
fb5662d79b Media: Initial revision of media asset editor
[CL 2240406 by Max Preussner in Main branch]
2014-08-01 18:30:04 -04:00
Max Preussner
58863f59c3 Media: Initial revision of media assets
[CL 2238895 by Max Preussner in Main branch]
2014-07-31 17:04:01 -04:00
Max Preussner
bf99532117 Media: removed legacy movie texture support
[CL 2238425 by Max Preussner in Main branch]
2014-07-31 11:54:20 -04:00
Maciej Mroz
e9ab408c41 Break redundant recursive loading.
ttp341943 LIVE: BUILD: Class Array breaks shipping build

#codereview Robert.Manuszewski, Nick.Whiting

[CL 2238279 by Maciej Mroz in Main branch]
2014-07-31 09:49:01 -04:00
Bob Tellez
39a05cc4e8 [AUTOMERGE]
#UE4 Added the ability to apply a global offset for pitch in World Asset thumbnails to match the yaw offset added earlier.

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2235206 by Bob.Tellez on 2014/07/28 19:18:48.

[CL 2235212 by Bob Tellez in Main branch]
2014-07-28 19:21:58 -04:00
Martin Wilson
7f7c5144ae New thumbnails for animations that show a posed mesh
[CL 2223768 by Martin Wilson in Main branch]
2014-07-18 14:28:54 -04:00
Mike Beach
696949bf2c (WIP) Setting it up so we can switch to the new blueprint menu system using an .ini setting (bUseLegacyActionMenus)... enabled for now (until refactor is finished).
Also, removed bAllowBlueprintComms (as BP comms are stable and enabled fulltime).

[CL 2219461 by Mike Beach in Main branch]
2014-07-15 13:26:38 -04:00
Frank Fella
e8ae96c894 Epic Survey - Fix toast display duration and toolbar icon pulsing.
+ Update the toast duration setting to match what's defined in the ini files.
+ Initialize the title cloud after reading in the settings since they are used in the initialization.
+ Simplify the pulse logic so that it works again.
+ Adjust the pulse animation timing so that the icon's opacity doesn't pop, and don't let it's opacity go all the way to 0.
+ Add logging for when the JSON survey file can't be parsed.

TTP# 341104
TTP# 341105

[CL 2192130 by Frank Fella in Main branch]
2014-07-11 12:50:28 -04:00
Bob Tellez
ed0f44883a UE4: Disabling world asset thumbnails by default for now. Some performance and bounds issues need to be figured out for the common case. Turned off many rendering flags for the thumbnail to boost perf. Fixed a crash when attempting to render without a scene.
[CL 2124094 by Bob Tellez in Main branch]
2014-07-02 07:30:11 -04:00
Bob Tellez
73967653c8 UE4: Added a thumbnail renderer for world assets. This is slightly different than the level thumbnail renderer in that it needs more features for arbitrary levels and renders streaming levels in the same world as well.
[CL 2124053 by Bob Tellez in Main branch]
2014-07-01 19:16:36 -04:00
Maciej Mroz
abafdd82fe UDS Property Editor for Default Values enabled. ttp335009, 335507
[CL 2116768 by Maciej Mroz in Main branch]
2014-06-25 11:39:10 -04:00
Maciej Mroz
56c77c5fa3 UD Struct/Enum editor logic update - notification before changes, ready for UDS property editor
#codereview Nick.Whiting

[CL 2108087 by Maciej Mroz in Main branch]
2014-06-17 09:51:23 -04:00
Maciej Mroz
1b82c058a3 BPGC bytecode serialization is skipped in Editor.
#codereview Nick.Whiting, Robert.Manuszewski

[CL 2094360 by Maciej Mroz in Main branch]
2014-06-04 09:36:04 -04:00
Olaf Piesche
cabb2d8a06 TTP 334628: Size By Speed for CPU particles
Works exactly the same as GPU version and runs through the same module.

#codereview nick.penwarden

[CL 2092313 by Olaf Piesche in Main branch]
2014-06-02 17:45:53 -04:00
Mieszko Zielinski
fea9d66d25 Extracting AI code from the engine into a separate module, pass 1 #UE4
- merged over from Fortnite branch
- includes adjusting all game projects that use AI code
- contains a nasty AIModule <-> Engine circular dependency. To be removed ASAP

[CL 2085468 by Mieszko Zielinski in Main branch]
2014-05-29 17:06:50 -04:00
Maciej Mroz
061c1a4496 Editoronly BP: native blueprintcallable function redirect
#codereview Nick.Whiting

[CL 2080231 by Maciej Mroz in Main branch]
2014-05-21 07:40:05 -04:00
Max Preussner
e44fd03b3c fixed BaseEditor.ini settings that were accidentally removed during a bad merge
[CL 2068605 by Max Preussner in Main branch]
2014-05-09 16:38:38 -04:00
Robert Manuszewski
aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
Change 1996385 by Andrew Brown:
	321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize()
Change 1996977 by Andrew Brown:
	309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint
Change 2034873 by Jaroslaw Palczynski:
	More robust VS installation detection.
Change 2039693 by Jaroslaw Palczynski:
	327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables
Change 1978978 by Jaroslaw Surowiec:
	- Removed obsolete AllowEliminatingReferences from the FArchive
Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
Change 2017608 by Maciej Mroz:
	pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo
Change 2017463 by Maciej Mroz:
	PinTypeSelector can lins unloaded UDStructs
Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
	MemberReference variable added to PinType. It's necessary for delegate's signature.
Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint
Change 1986247 by Maciej Mroz:
	User Defined Structures: circle dependency fixed. Early version.
Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
Change 1986278 by Maciej Mroz:
	pretest ensureMsgf in Struct::link
Change 1986250 by Maciej Mroz:
	User Defined Struct: Non native classes are accepted types od values in structures.
Change 1980955 by Maciej Mroz:
	Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed.
Change 2041215 by Maciej Mroz:
	ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD.
Change 1984316 by Maciej Mroz:
	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
	UserDefinedStructures - various problems fixed.
Change 2011609 by Maciej Mroz:
	more robust HasExternalBlueprintDependencies implementation
Change 2016697 by Maciej Mroz:
	pretest BP: UDStruct - default value propagation in cooked build
Change 2016288 by Maciej Mroz:
	pretest BP: UDStruct: Renaming variables wont break links from make/break nodes
Change 1987637 by Maciej Mroz:
	CustomStruct icons placeholders
Change 1987422 by Maciej Mroz:
	Better tooltips for variables in MyBlueprint
Change 1991387 by Maciej Mroz:
	UDStructures fixes:
Change 2029165 by Maciej Mroz:
	BP: better comment for incomatible pins
Change 2030016 by Maciej Mroz:
	8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints
Change 2030017 by Maciej Mroz:
	Unused UDStructure code removed (PPF_UseDefaultsForUDStructures)
Change 2028856 by Maciej Mroz:
	BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible).
Change 2026701 by Maciej Mroz:
	k2: odd error on an add item node within a function (see attached image in details)
Change 2028160 by Maciej Mroz:
	PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory
Change 2028165 by Maciej Mroz:
	BP: BreakHitResult function has proper icon.
Change 2033340 by Maciej Mroz:
	ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables
Change 2034255 by Maciej Mroz:
	EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620
Change 2037682 by Maciej Mroz:
	ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint
Change 2033142 by Maciej Mroz:
	CreateDelegate Node uses internally FMemberReference. Refactor.
Change 2032329 by Maciej Mroz:
	ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint
Change 2032420 by Maciej Mroz:
	ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables
Change 2033139 by Maciej Mroz:
	Functions generated from CustomEvents can be also identified by GUID
Change 2026631 by Maciej Mroz:
	BP. UDStruct: Invalid structs are handled better.
Change 2025344 by Maciej Mroz:
	UDStruct enabled by default
Change 2026672 by Maciej Mroz:
	EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes
Change 2026411 by Maciej Mroz:
	ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error.
Change 2025342 by Maciej Mroz:
	GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked.
Change 2025570 by Steve Robb:
	Moved dependency processing to its own function.
Change 2033235 by Steve Robb:
	String improvements
Change 2035830 by Steve Robb:
	Workaround for FriendsAndChat crash in Fortnite.
Change 2035115 by Steve Robb:
	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2034181 by Steve Robb:
	Removal of any references to .generated.inl
Change 2020165 by Steve Robb:
	BuildPublicAndPrivateUObjectHeaders factored out into its own function.
Change 2020187 by Steve Robb:
	CreateModuleCompileEnvironment function factored out.
Change 2020055 by Steve Robb:
	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
	Another use of dictionary utilities.
Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2025728 by Steve Robb:
	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
	A couple of helpful utility functions for populating dictionaries.
Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00
Max Preussner
89d16a4cff NewsFeed: moved title file configuration settings into NewsFeedSettings object
#CodeReview: justin.sargent

[CL 2053015 by Max Preussner in Main branch]
2014-04-23 20:02:48 -04:00
Maciej Mroz
d720b23528 #ue4 BaseEditor.ini: [CustomBlueprintFunctionLibrary] and [EditoronlyBP] sections restored
#codereview Max.Preussner

[CL 2047691 by Maciej Mroz in Main branch]
2014-04-23 19:09:33 -04:00
Max Preussner
9ab9525e2c moved EpicSurvey settings from BaseEngine.ini to BaseEditor.ini
#CodeReview: justin.sargent

[CL 2047176 by Max Preussner in Main branch]
2014-04-23 19:05:15 -04:00
Max Preussner
a936df84c1 implement a News Feed feature for the Level Editor (TTP# 331113)
[CL 2047121 by Max Preussner in Main branch]
2014-04-23 19:04:54 -04:00
Maciej Mroz
e53df88983 #ue4 BlueprintFunctionLibrary can be created. It uses its own icon.
[CL 2046607 by Maciej Mroz in Main branch]
2014-04-23 18:51:35 -04:00
Maciej Mroz
82dd49f0db #ue4 Custom Blueprint Function Library
ttp#320585 BLUEPRINTS: Verify support for extending UKismetLibrary in blueprints

#codereview Nick.Whiting

[CL 2045236 by Maciej Mroz in Main branch]
2014-04-23 18:41:30 -04:00
Maciej Mroz
8cf429ff51 #ue4 replacing blueprints with classes (in Blueprints) - WIP
#codereview Nick.Whiting

[CL 2043082 by Maciej Mroz in Main branch]
2014-04-23 18:14:04 -04:00