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UnrealEngineUWP/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/DynamicMesh.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DynamicMesh : ModuleRules
{
public DynamicMesh(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"GeometricObjects",
"GeometryAlgorithms",
"MeshUtilitiesCommon" // currently required for FAllocator2D used in FDynamicMeshUVPacker
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Eigen"
}
);
}
}