2019-12-27 09:26:59 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-06-04 15:42:48 -04:00
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using UnrealBuildTool;
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public class DynamicMesh : ModuleRules
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{
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public DynamicMesh(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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2020-08-11 01:36:57 -04:00
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"GeometricObjects",
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2020-09-01 14:07:48 -04:00
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"GeometryAlgorithms",
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"MeshUtilitiesCommon" // currently required for FAllocator2D used in FDynamicMeshUVPacker
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2019-06-04 15:42:48 -04:00
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}
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2020-04-27 12:58:07 -04:00
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Eigen"
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}
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);
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2019-06-04 15:42:48 -04:00
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}
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}
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