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UnrealEngineUWP/Engine/Source/Runtime/MeshEditingRuntime/EditableMeshCustomVersion.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "EditableMeshCustomVersion.h"
#include "Serialization/CustomVersion.h"
const FGuid FEditableMeshCustomVersion::GUID( 0xFB26E412, 0x1F154B4D, 0x9372550A, 0x961D2F70 );
// Register the custom version with core
FCustomVersionRegistration GRegisterEditableMeshCustomVersion( FEditableMeshCustomVersion::GUID, FEditableMeshCustomVersion::LatestVersion, TEXT( "EditableMeshVer" ) );