// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "EditableMeshCustomVersion.h" #include "Serialization/CustomVersion.h" const FGuid FEditableMeshCustomVersion::GUID( 0xFB26E412, 0x1F154B4D, 0x9372550A, 0x961D2F70 ); // Register the custom version with core FCustomVersionRegistration GRegisterEditableMeshCustomVersion( FEditableMeshCustomVersion::GUID, FEditableMeshCustomVersion::LatestVersion, TEXT( "EditableMeshVer" ) );