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777dffe8ff8d52d7eb7894deab386c816a48f80f
20 lines
788 B
C++
20 lines
788 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "PaintModeCommands.h"
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#define LOCTEXT_NAMESPACE "LevelMeshPainterCommands"
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void FPaintModeCommands::RegisterCommands()
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{
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UI_COMMAND(NextTexture, "NextTexture", "Cycle To Next Texture", EUserInterfaceActionType::Button, FInputChord(EKeys::Period));
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Commands.Add(NextTexture);
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UI_COMMAND(PreviousTexture, "PreviousTexture", "Cycle To Previous Texture", EUserInterfaceActionType::Button, FInputChord(EKeys::Comma));
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Commands.Add(PreviousTexture);
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UI_COMMAND(CommitTexturePainting, "CommitTexturePainting", "Commits Texture Painting Changes", EUserInterfaceActionType::Button, FInputChord(EKeys::C, EModifierKey::Control | EModifierKey::Shift));
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Commands.Add(CommitTexturePainting);
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}
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#undef LOCTEXT_NAMESPACE
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