// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "PaintModeCommands.h" #define LOCTEXT_NAMESPACE "LevelMeshPainterCommands" void FPaintModeCommands::RegisterCommands() { UI_COMMAND(NextTexture, "NextTexture", "Cycle To Next Texture", EUserInterfaceActionType::Button, FInputChord(EKeys::Period)); Commands.Add(NextTexture); UI_COMMAND(PreviousTexture, "PreviousTexture", "Cycle To Previous Texture", EUserInterfaceActionType::Button, FInputChord(EKeys::Comma)); Commands.Add(PreviousTexture); UI_COMMAND(CommitTexturePainting, "CommitTexturePainting", "Commits Texture Painting Changes", EUserInterfaceActionType::Button, FInputChord(EKeys::C, EModifierKey::Control | EModifierKey::Shift)); Commands.Add(CommitTexturePainting); } #undef LOCTEXT_NAMESPACE