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UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Public/VirtualTexturingEditorModule.h

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
/** Module for virtual texturing editor extensions. */
class IVirtualTexturingEditorModule : public IModuleInterface
{
public:
/** Returns true if the component describes a runtime virtual texture that has streaming low mips. */
virtual bool HasStreamedMips(class URuntimeVirtualTextureComponent* InComponent) const = 0;
/** Build the low mips and store in the component's associated URuntimeVirtualTexture object. */
virtual bool BuildStreamedMips(class URuntimeVirtualTextureComponent* InComponent) const = 0;
};