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UnrealEngineUWP/Engine/Shaders/Shared/SingleLayerWaterDefinitions.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*================================================================================================
SingleLayerWaterDefinitions.h:
Used in shaders and C++ code to define common constants
!!! Changing this file requires recompilation of the engine !!!
=================================================================================================*/
#pragma once
#define SLW_TILE_SIZE_XY (8U)