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10 lines
449 B
C
10 lines
449 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*================================================================================================
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SingleLayerWaterDefinitions.h:
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Used in shaders and C++ code to define common constants
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!!! Changing this file requires recompilation of the engine !!!
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=================================================================================================*/
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#pragma once
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#define SLW_TILE_SIZE_XY (8U)
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