- Also moved Single Layer Water tile classification pass to the depth pre-pass and generated a mask to let the VSM page marking skip fetching water data for every pixel.
#rb tim.doerries,wouter.dek
[FYI] andrew.lauritzen
#preflight 635150d7047f3570ade21f92
[CL 22726871 by ola olsson in ue5-main branch]