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700f150e4e43a8fa2a419dcafe2366b398ae39b0
UnrealEngineUWP
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Engine
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Shaders
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History
andrew lauritzen
0ba82e077c
Support nanite overdraw visualization in VSMs
...
#rb graham.wihlidal [CL 27798209 by andrew lauritzen in ue5-main branch]
2023-09-12 13:19:05 -04:00
..
ThirdParty
Updating NVAPI shader files that were missed in the update to R525
2023-04-25 12:00:38 -04:00
HairStrandsDefinitions.h
Lof elements that were not renamed yet.
2023-09-01 15:06:19 -04:00
HLSLReservedSpaces.h
Shader root constants support (initially) for DX12 - shader bundles now have a very fast path that pushes record index and 3 arbitrary pass data parms into root constants without the need for a global uniform buffer.
2023-08-25 02:18:58 -04:00
HLSLStaticAssert.h
…
HLSLTypeAliases.h
…
LightSceneData.h
…
NaniteDefinitions.h
Renamed NoImplicitDerivatives -> NoDerivativeOps to also handle the explicit derivative cases, and cleaned up cflag naming
2023-09-07 20:30:26 -04:00
PathTracingDefinitions.h
…
RayTracingBuiltInResources.h
Shader root constants support (initially) for DX12 - shader bundles now have a very fast path that pushes record index and 3 arbitrary pass data parms into root constants without the need for a global uniform buffer.
2023-08-25 02:18:58 -04:00
RaytracingDebugDefinitions.h
Debug Visualization: Anyhitshader count, count the number of triangles hit per ray, and generate a heatmap for them
2023-08-28 14:49:34 -04:00
RayTracingDebugTypes.h
…
RayTracingDefinitions.h
Shader root constants support (initially) for DX12 - shader bundles now have a very fast path that pushes record index and 3 arbitrary pass data parms into root constants without the need for a global uniform buffer.
2023-08-25 02:18:58 -04:00
RayTracingPayloadType.h
…
RayTracingTypes.h
…
SceneCullingDefinitions.h
Implemented instance culling hierarchy (main feature in SceneCulling.h/cpp) to construct & update a loose hierarchical spatial hash over all scene instances and support for Nanite instance culling based on this.
2023-04-26 04:02:53 -04:00
SceneDefinitions.h
Implements UMaterial::bHasPixelAnimation
2023-08-25 14:12:42 -04:00
SingleLayerWaterDefinitions.h
…
SplineMeshShaderParams.h
Spline mesh updates:
2023-09-07 20:32:42 -04:00
SubstrateDefinitions.h
Lof elements that were not renamed yet.
2023-09-01 15:06:19 -04:00
VirtualShadowMapDefinitions.h
Support nanite overdraw visualization in VSMs
2023-09-12 13:19:05 -04:00