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UnrealEngineUWP/Engine/Plugins/Experimental/SampleToolsEditorMode/Source/Private/SampleToolsEditorModeToolkit.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SampleToolsEditorModeToolkit.h"
#include "SampleToolsEditorMode.h"
#include "Engine/Selection.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
#include "IDetailsView.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Text/STextBlock.h"
#include "EditorModeManager.h"
#define LOCTEXT_NAMESPACE "FSampleToolsEditorModeToolkit"
FSampleToolsEditorModeToolkit::FSampleToolsEditorModeToolkit()
{
}
void FSampleToolsEditorModeToolkit::Init(const TSharedPtr<IToolkitHost>& InitToolkitHost, TWeakObjectPtr<UEdMode> InOwningMode)
{
FModeToolkit::Init(InitToolkitHost, InOwningMode);
}
void FSampleToolsEditorModeToolkit::GetToolPaletteNames(TArray<FName>& PaletteNames) const
{
PaletteNames.Add(NAME_Default);
}
FName FSampleToolsEditorModeToolkit::GetToolkitFName() const
{
return FName("SampleToolsEditorMode");
}
FText FSampleToolsEditorModeToolkit::GetBaseToolkitName() const
{
return NSLOCTEXT("SampleToolsEditorModeToolkit", "DisplayName", "SampleToolsEditorMode Tool");
}
#undef LOCTEXT_NAMESPACE