// Copyright Epic Games, Inc. All Rights Reserved. #include "SampleToolsEditorModeToolkit.h" #include "SampleToolsEditorMode.h" #include "Engine/Selection.h" #include "Modules/ModuleManager.h" #include "PropertyEditorModule.h" #include "IDetailsView.h" #include "Widgets/Input/SButton.h" #include "Widgets/Text/STextBlock.h" #include "EditorModeManager.h" #define LOCTEXT_NAMESPACE "FSampleToolsEditorModeToolkit" FSampleToolsEditorModeToolkit::FSampleToolsEditorModeToolkit() { } void FSampleToolsEditorModeToolkit::Init(const TSharedPtr& InitToolkitHost, TWeakObjectPtr InOwningMode) { FModeToolkit::Init(InitToolkitHost, InOwningMode); } void FSampleToolsEditorModeToolkit::GetToolPaletteNames(TArray& PaletteNames) const { PaletteNames.Add(NAME_Default); } FName FSampleToolsEditorModeToolkit::GetToolkitFName() const { return FName("SampleToolsEditorMode"); } FText FSampleToolsEditorModeToolkit::GetBaseToolkitName() const { return NSLOCTEXT("SampleToolsEditorModeToolkit", "DisplayName", "SampleToolsEditorMode Tool"); } #undef LOCTEXT_NAMESPACE