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30 lines
710 B
C++
30 lines
710 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Graph/RenderPagesGraph.h"
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#include "Graph/RenderPagesGraphSchema.h"
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#include "Blueprints/RenderPagesBlueprint.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#define LOCTEXT_NAMESPACE "RenderPagesGraph"
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void URenderPagesGraph::Initialize(URenderPagesBlueprint* InBlueprint) {}
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void URenderPagesGraph::PostLoad()
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{
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Super::PostLoad();
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Schema = URenderPagesGraphSchema::StaticClass();
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}
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URenderPagesBlueprint* URenderPagesGraph::GetBlueprint() const
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{
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if (URenderPagesGraph* OuterGraph = Cast<URenderPagesGraph>(GetOuter()))
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{
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return OuterGraph->GetBlueprint();
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}
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return Cast<URenderPagesBlueprint>(GetOuter());
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}
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#undef LOCTEXT_NAMESPACE
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