// Copyright Epic Games, Inc. All Rights Reserved. #include "Graph/RenderPagesGraph.h" #include "Graph/RenderPagesGraphSchema.h" #include "Blueprints/RenderPagesBlueprint.h" #include "Kismet2/BlueprintEditorUtils.h" #define LOCTEXT_NAMESPACE "RenderPagesGraph" void URenderPagesGraph::Initialize(URenderPagesBlueprint* InBlueprint) {} void URenderPagesGraph::PostLoad() { Super::PostLoad(); Schema = URenderPagesGraphSchema::StaticClass(); } URenderPagesBlueprint* URenderPagesGraph::GetBlueprint() const { if (URenderPagesGraph* OuterGraph = Cast(GetOuter())) { return OuterGraph->GetBlueprint(); } return Cast(GetOuter()); } #undef LOCTEXT_NAMESPACE