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UnrealEngineUWP/Engine/Source/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ProceduralMeshComponent : ModuleRules
{
public ProceduralMeshComponent(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/ProceduralMeshComponent/Public");
PrivateIncludePaths.Add("Runtime/ProceduralMeshComponent/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"ShaderCore",
"RHI"
}
);
}
}