// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ProceduralMeshComponent : ModuleRules { public ProceduralMeshComponent(TargetInfo Target) { PublicIncludePaths.Add("Runtime/ProceduralMeshComponent/Public"); PrivateIncludePaths.Add("Runtime/ProceduralMeshComponent/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "ShaderCore", "RHI" } ); } }