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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessTestImage.h

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Updating copyright for Engine Runtime. #rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
#pragma once
Copying //UE4/Dev-Rendering@8444433 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging) #rb none [CL 8445676 by Marcus Wassmer in Dev-RenderPlat-Staging branch]
2019-09-03 19:19:28 -04:00
#include "ScreenPass.h"
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Copying //UE4/Dev-Rendering@9317594 to Dev-RenderPlat-Staging #rb none #rnx [CL 9317904 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2019-10-01 13:03:04 -04:00
void AddTestImagePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassTexture Output);
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