2019-12-26 14:45:42 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3805828 by Gil.Gribb
UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.
Change 3806784 by Ben.Marsh
UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.
Change 3807549 by Graeme.Thornton
Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.
Change 3807727 by Graeme.Thornton
Unhide the text asset format experimental editor option
Change 3807746 by Josh.Engebretson
Remove WER from iOS platform
Change 3807928 by Robert.Manuszewski
When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet
Change 3808221 by Steve.Robb
GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()
^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.
Change 3809233 by Graeme.Thornton
TBA: Misc changes to text asset commandlet
- Rename mode to "loadsave"
- Add -outputFormat option which can be assigned "text" or "binary"
- When saving binary, use a differentiated filename so that source assets aren't overwritten
Change 3809518 by Ben.Marsh
Remove the outdated UnrealSync automation script.
Change 3809643 by Steve.Robb
GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value
#jira UE-53037
Change 3809862 by Steve.Robb
GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately
#jira UE-42593
Change 3811190 by Graeme.Thornton
Add support for writing specific log channels to their own files
Change 3811197 by Graeme.Thornton
Minor updates to output formatting and timing for the text asset commandlet
Change 3811257 by Robert.Manuszewski
Cluster creation will now be time-sliced
Change 3811565 by Steve.Robb
Define out non-monolithic module functions.
Change 3812561 by Steve.Robb
GitHub #3886 : Enable Brace-Initialization for Declaring Variables
Incorrect semi-colon search removed after discussion with author.
Test added.
#jira UE-48242
Change 3812864 by Steve.Robb
Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.
See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html
#jira UE-53089
Change 3820358 by Ben.Marsh
PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)
Change 3822594 by Ben.Marsh
UAT: Improvements to log file handling.
- Always create log files in the final location, rather than writing to a temp directory and copying in later.
- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.
Change 3823695 by Ben.Marsh
UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).
Now always queries changes up to the last change for which zipped binaries are available.
Change 3823845 by Ben.Marsh
UBT: Exclude C# projects for unsupported platforms when generating project files.
Change 3824180 by Ben.Marsh
UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).
#jira
Change 3825777 by Steve.Robb
Fix to return value of StringToBytes.
Change 3825810 by Ben.Marsh
UBT: Reduce length of include paths for MSVC toolchain.
Change 3825822 by Robert.Manuszewski
Optimized PIE lazy pointer fixup. Should be up to 8x faster now.
Change 3826734 by Ben.Marsh
Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.
Change 3827730 by Steve.Robb
Try to avoid decltype(auto) if it's not supported.
See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html
Change 3827745 by Steve.Robb
Initializer list support for TMap.
Change 3827770 by Steve.Robb
GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()
#jira UE-53813
Change 3829189 by Ben.Marsh
UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.
Change 3830444 by Steve.Robb
BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
This should be revisited when Core has its own JSON library.
Change 3830718 by Ben.Marsh
Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.
The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.
For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.
When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.
#jira UE-53845
Change 3831064 by Ben.Marsh
Fix log file contention when spawning UBT recursively.
Change 3832654 by Ben.Marsh
UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.
Change 3832680 by Ben.Marsh
UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.
Change 3832695 by Ben.Marsh
UGS: Invert the options in the 'Show Changes' submenu for simplicity.
Change 3833528 by Ben.Marsh
UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].
Change 3833543 by Ben.Marsh
UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.
Change 3834354 by Robert.Manuszewski
Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.
#jira UE-52035
Change 3834400 by Robert.Manuszewski
Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.
#jira UE-52035
Change 3834947 by Steve.Robb
USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.
Change 3835004 by Ben.Marsh
Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.
Change 3835340 by Ben.Marsh
Fix errors making installed build from directories with spaces in the name.
Change 3835972 by Ben.Marsh
UBT: Improved diagnostic message for targets which don't need a version file.
Change 3836019 by Ben.Marsh
UBT: Fix warnings caused by defining linkage macros for third party libraries.
Change 3836269 by Ben.Marsh
Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.
Change 3836543 by Ben.Marsh
Enable SoundMod plugin on Linux, since it's already supported through the editor.
Change 3836546 by Ben.Marsh
PR #4412: fix type mismatch (Contributed by nakapon)
Change 3836805 by Ben.Marsh
Fix commandlet to compile marketplace plugins.
Change 3836829 by Ben.Marsh
UBT: Fix ability to precompile plugins from installed engine builds.
Change 3837036 by Ben.Marsh
UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.
Change 3837037 by Ben.Marsh
UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).
Change 3837040 by Ben.Marsh
UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.
Change 3837247 by Ben.Marsh
UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).
Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.
Change 3837262 by Ben.Marsh
UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.
Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.
Change 3837343 by Ben.Marsh
UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.
Change 3837356 by Ben.Marsh
Fix invalid character encodings.
Change 3837727 by Graeme.Thornton
UnrealPak: KeyGenerator: Only generate prime table when required, not all the time
Change 3837823 by Ben.Marsh
UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.
Change 3837831 by Graeme.Thornton
UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives
Change 3837857 by Robert.Manuszewski
PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)
Change 3837943 by Robert.Manuszewski
PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)
Change 3838451 by Ben.Marsh
UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.
#jira UE-53996
Change 3839519 by Ben.Marsh
UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.
Change 3843790 by Graeme.Thornton
UnrealPak: Log the size of all encrypted data
Change 3844258 by Ben.Marsh
Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.
Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.
#jira UE-54157
Change 3845796 by Ben.Marsh
Workaround for slow performance of String.EndsWith() on Mono.
Change 3845823 by Ben.Marsh
Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.
#jira UE-54123
Change 3845901 by Arciel.Rekman
Linux: fix crash due to lambda lifetime issues (UE-54040).
- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).
(Edigrating 3819174 to Dev-Core)
Change 3846439 by Ben.Marsh
Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.
Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.
Change 3816608 by Ben.Marsh
UBT: Use DirectoryReference objects for all include paths.
Change 3816954 by Ben.Marsh
UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.
Change 3816986 by Ben.Marsh
UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.
Change 3816991 by Ben.Marsh
UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.
Change 3823090 by Ben.Marsh
UAT: Improve logging for child UAT instances.
- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.
Change 3826082 by Ben.Marsh
UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.
Change 3827025 by Ben.Marsh
UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.
Change 3829927 by James.Hopkin
Made HTTP interface const correct
Change 3833533 by Ben.Marsh
Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.
Change 3835826 by Ben.Marsh
UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.
Change 3835969 by Ben.Marsh
UBT: Fix cases where text is being written directly to the console rather than via logging functions.
Change 3837777 by Steve.Robb
Format string type checking added to FOutputDevice::Logf.
Fixes for those.
Change 3838569 by Steve.Robb
Algo moved up a folder.
[CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
# include "Components/SynthComponent.h"
2021-05-27 17:46:41 -04:00
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
# include "AudioDevice.h"
# include "AudioMixerLog.h"
2021-05-27 17:46:41 -04:00
# include "Sound/AudioSettings.h"
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
USynthSound : : USynthSound ( const FObjectInitializer & ObjectInitializer )
: Super ( ObjectInitializer )
, OwningSynthComponent ( nullptr )
{
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3800792)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3631172 by Max.Chen
Sequence Recorder: Record to the specified target animation for the target actor only. Newly tracked components will have newly created animations so that they don't record to the same target animation assets.
#jira UE-49304
#jira UE-49216
#jira UE-49300
Change 3632895 by Max.Chen
Sequencer: Fixed crash caused by erroneous persistent references to FSequencer.
#jira UE-48647
#jira UE-48383
#jira UE-47661
Change 3634864 by Max.Chen
Sequencer: Bake transforms
#jira UE-49136
Change 3634879 by Max.Chen
Sequence Recorder: Close the target animation asset editor if it exists before recording into it.
#jira UE-49216
Change 3650553 by Max.Chen
Sequencer: Switch shot display name to FString so that it's not localized.
#jira UE-49824
Change 3650848 by Darren.Pegg
Linear Timecode Plugin - first pass - still needs output interface
Change 3653174 by Max.Chen
Sequencer: Allow blending for vector tracks
#jira UE-49809
Change 3653205 by Max.Chen
Sequencer: Fix default burnin content.
#jira UE-49824
Change 3653570 by Darren.Pegg
Win32 Build fix: EmptyLinkFunctionForStaticInitializationLinearTimecode
Change 3658673 by Darren.Pegg
Timecode - Adding Accessors, renaming files
Change 3663633 by Max.Chen
Sequencer: Add option to export an object's transform to a camera anim asset.
#jira UE-49599
Change 3665971 by Max.Chen
Sequence Recorder: Add an active column for sequence recorder
Change 3666066 by Max.Chen
Sequencer: Suspend broadcast of selection delegates when performing multiple operations.
#jira UE-40371
Change 3671057 by Max.Chen
PR #4055: Fixed ACameraRig_Rail PreviewMeshes to match Spline Component (Contributed by Hemofektik)
Change 3677104 by Max.Chen
Sequencer: Add transaction for easing length.
#jira UE-50588
Change 3677105 by Max.Chen
Sequencer: Restore pre-animated state when changing active channels.
#jira UE-50473
Change 3681069 by Max.Preussner
LinearTimecode: Processing samples only if they have been dequeued successfully
Change 3681783 by Andrew.Rodham
Control Rig: Fixed crash attempting to zero out array with the wrong size
Change 3681949 by Darren.Pegg
OnTimecodeChange Delegate, Comments in DropTimecode, DropTimecode to string auto conversion
Change 3682222 by Andrew.Porter
EngineTest: Enabled MP4 Media Player test in the level ShaderModels. Set the texture ShaderModelPlayer_Video to use the correct media player.
#jira UE-47213
Change 3683523 by Andrew.Rodham
Sequencer: Display sub sequence name on binding ID pickers rather than the sub section name
Change 3684318 by Max.Chen
Sequencer: Fix crash in dragging a level sequence into the tree area.
#jira UE-50902
Change 3687609 by Max.Chen
Curve Editor: Add ModifyOwnerChange to CurveOwnerInterface. Call mark as changed when modifying keys or tangents.
#jira UE-50882
Change 3687617 by Max.Chen
Sequencer: Move some commands out of the generic sequencer command bindings so that they don't take over the viewport. ie. End for "Snap to Floor" should still function in the viewport.
#jira UE-50997
Change 3687969 by Andrew.Rodham
Sequencer: New compile on the fly logic
- Sequencer is now able to compile partially or completely out-of-date evaluation templates from the source data as it needs. This affords much more efficient compilation when working within sequencer.
- Added the concept of 'instance data' for sub sequences, available through the IMovieScenePlayer interface or persistent data stores. This replaces the compilation of specific templates for control rig templates.
- Moved sub tracks and sections to MovieScene module
- Removed the concept of shared tracks. Any previous uses should port over to shared execution tokens instead.
#jira UE-46789
Change 3689884 by Max.Chen
Sequencer: Remove null tracks on object bindings. Tracks can become null if they're from a plugin and the plugin is disabled.
#jira UE-50839
Change 3690130 by Andrew.Rodham
Sequencer: Fixed UMG animations not working with blueprint nativization
Change 3690162 by Andrew.Rodham
Sequencer: Fix assert when using filler shots
#jira UE-51029
Change 3691904 by Max.Chen
Sequencer: Fix overlap by looking at the key behind as well. This fixes a bug if there's 3 keyframes on consecutive frames, if you zoom out, you should see two bordered keys when the overlap threshold is passed.
#jira UE-50993
Change 3692149 by Andrew.Rodham
Sequencer: Change FSortByPrioritySegmentBlender::Blend to fall back to flag comparison if any sections are null for automation tests.
- Combinations of null/non-null will never happen in the wild because we either run with sections or without, but the static analysis doesn't know that
Change 3692212 by Andrew.Rodham
Core: Changed TRange to pass-by-value for small types, inlined some functions
Change 3693044 by Max.Chen
Sequencer: Update pivot location for selection when closing sequencer.
#jira UE-51132
Change 3693061 by Max.Chen
Sequencer: Remove force evaluate on end scrubbing. Backout previous fix because 3657907 is the real fix.
#jira UE-45905
Change 3694308 by Andrew.Rodham
Sequencer: Sub tracks now blend correctly again
#jira UE-51076
Change 3694365 by Andrew.Rodham
Sequencer: Fixed exponential slow down when compiling large quantities of sub sequences on cook caused by not clamping sub-sequence compilation correctly
Change 3698176 by Max.Chen
Sequencer: Enable the camera cut track when popping back to the master only if there's a camera cut track in the master. This fixes an issue where if you don't have a camera cut track in the master, the camera gets locked to a camera cut in a subscene and you can't toggle out of it.
#jira UE-51332
Change 3698979 by Max.Chen
Sequencer: Fix delay before warmup causing sequences not to render.
#jira UE-51307
Change 3700149 by Max.Chen
Sequencer: Fix delay at shot boundaries causing sequences to not play back and render out. The shot id needs to be tracked to determine whether a new shot is encountered.
#jira UE-51307
Change 3705624 by Max.Chen
Sequencer: Reset drop node on drag leave
Change 3718781 by Max.Preussner
MediaAssets: Removed obsolete pointer checks (Playlist is always valid); added checks to enforce this invariant
Change 3721586 by Max.Preussner
MediaAssets: Added verbose logging to MediaPlayer BP functions
Change 3721662 by Max.Preussner
WmfMedia: Fixed media session not generating PlaybackEndReached event when session forced to stop
#jira UE-50962
Change 3722954 by Max.Preussner
MediaAssets: Removed looping option from play lists
Change 3723076 by Andrew.Porter
Removed controls for looping playlist.
Change 3724202 by Max.Chen
Sequencer: Spawn time optimizations
#jira UE-32885
Change 3725359 by Max.Chen
Sequencer: Fix spawnables not playing back. bIsEditorPreviewActor = false for sequencer spawnables so that BeginPlay() doesn't get skipped.
#jira UE-51750
Change 3725362 by Max.Chen
Sequencer: Change check to ensure for null object in property actuate. This prevents a crash when there's a track without a binding object. This occur when pasting a property track to the root.
#jira UE-51713
Change 3725802 by Max.Chen
Sequencer: Add the ability to drag sections up.
#jira UE-43305
Change 3726520 by Max.Preussner
MediaAssets: Fixed OnMediaOpened called when looping a source
#jira UE-51773
Change 3728509 by Max.Chen
Sequencer: Fix crash pasting a camera cut track because the outer isn't set to the movie scene.
#jira UE-51787
Change 3729216 by Max.Chen
Sequencer: Fix pre edit property chain broadcast so that the property path will include possible struct/array node.
#jira UE-51525
Change 3729248 by Max.Chen
Sequencer: Add default expansion states to allow track editors to specify them per track type.
Material track is currently the only track that defaults to expanded.
#jira UE-21741
Change 3729392 by Max.Preussner
ImgMedia: Disabling video output when video track is selected
Change 3729452 by Max.Preussner
MediaPlayerEditor: Showing a notification if no video track available or selected
Change 3729462 by Max.Preussner
MediaPlayerEditor: Creating overlay font only once
Change 3731155 by Max.Chen
Sequencer: Set row index when creating a new take
#jira UE-51867
Change 3731446 by Max.Chen
Sequencer: Add null check and warning for invalid GetParameterCollectionInstance.
Change 3731640 by Max.Chen
Sequencer: Automatically create a camera cut track if a camera is dropped and there's no existing camera cut or there's no existing camera cut sections.
#jira UE-51846
Change 3731653 by Max.Chen
Sequencer: Defer details panel updates on scrubbing and playing.
#jira UE-48448
Change 3732597 by Max.Chen
Sequencer: Don't swap the camera cut section if it already exists and a camera is created.
Change 3733554 by Max.Chen
Sequencer: Fix crash when existing hotspot is null.
Change 3734305 by Max.Preussner
MediaAssets: Fixed assertion when assigning same media player to a media texture twice
#jira UE-51012
Change 3735735 by Max.Preussner
MediaFrameworkTest: Setting MediaAssets log category Verbose to prevent log spam in Editor
Change 3736393 by Max.Chen
Sequencer: Set min/max values for generic key area so that they don't default to 0,10.
#jira UE-52012
Change 3736804 by Max.Chen
Sequencer: Fix rotation rotator->quat->rotator conversion which prevents you from typing in a rotation of 0,0,320 into the key editor. Unwind rotations from the previous transform to the current transform so that the nearest rotation is set rather than the rotator->quat->rotator conversion.
#jira UE-52009
#jira UE-34816
Change 3737790 by Max.Chen
Sequencer: Follow up fix to quat->rot->quat so that unwinding is only processed if the last transform is valid.
Change 3739738 by Max.Chen
PR #4184: Unregister Missing TrackEditors in MovieSceneTools (Contributed by LordNed)
Change 3741910 by Max.Preussner
MfMedia: Simplified track switching code; enabled seeking
Change 3742171 by Max.Preussner
MediaAssets: Fixed timecode check to include current presentation time
Change 3744889 by Max.Chen
Sequencer: Use drag and drop actor factory if specifiied. This ensures that the correct actor factory is used in creating the object template for the sequencer spawner. This fixes some spawnables not getting created properly (ie. Empty Actor)
#jira UE-51678
Change 3746049 by Andrew.Rodham
FBX Import: Fixed tangent overrides producing the wrong type of key tangent modes
Change 3747870 by Max.Chen
Sequencer: Update auto scroll when moving keys/sections.
#jira UE-31212
Change 3747885 by Max.Chen
UMG: Remove template instance finish on pause. It appears that was only there to stop audio (CL #3161056). Instead, evaluate in the stopped position with the stopped playback state.
#jira UE-47749
Change 3747914 by Max.Chen
Sequencer: Add config for default completion mode for movie scene sequences. The default for level sequences is RestoreState. All others, such as UMG are set to KeepState.
#jira UE-49480
Change 3747915 by Max.Chen
Sequencer: Set default completion mode for all sections to project default.
#jira UE-49480
Change 3748377 by Max.Preussner
EngineTest: Fixed media player automation test BP
#jira UE-50637
Change 3748531 by Max.Preussner
EngineTest: Fixed media player not opening media during FTest setup
I fixed up the Blueprint. Also, don't use PlayOnOpen on the media player if you don't intend to play the movie after opening. You can call Pause right after opening. If you enable PlayOnOpen, the order of operations will not work, because it will first call Pause via the IsReady check in Tick and then Play via the PlayOnOpen checkbox. I disabled PlayOnOpen.
#jira UE-47207
Change 3750362 by Max.Chen
PR #4205: parameter not used bug fixes (Contributed by shrimpy56)
Change 3750885 by Max.Chen
Sequencer: Prevent throttling on the curve editor so that editor world tick can apply.
#jira UE-51624
Change 3757123 by Max.Preussner
MediaAssets: Allowing media players to be part of GC clusters
#jira FORT-59774
#jira UE-51943
Change 3764055 by Max.Chen
Sequencer: Add SetPlaybackPosition as latent action to fix crash when calling SetPlaybackPosition in an event.
#jira UE-52270
Change 3764555 by Max.Chen
Sequencer: Change camera cut binding from guid to object binding id to allow for subscene bindings
Change 3764613 by Max.Chen
Sequencer: Show binding ID picker customization on all details panels. Allow creation of new camera cut sections from existing bindings.
Deprecate AddNewCameraCut(FGuid)
Change 3766389 by Max.Chen
Sequencer: Don't override existing camera binding id on postload if it's valid.
Change 3766432 by Max.Chen
Sequencer: Switch constraint guid to constraint binding ID
#jira UE-52438
Change 3767160 by Max.Preussner
WmfMedia: Added more logging
Change 3767843 by Max.Preussner
MediaAssets: Fixed Crash in UMediaSoundComponent::UpdatePlayer
#jira UE-52594
Change 3771038 by Max.Preussner
Engine: Changed message log back to ensure
Cannot use message log on render thread as it may call LoadModule
Change 3771071 by Max.Preussner
MediaCompositing: Fixed default media plane material
Change 3771287 by Max.Preussner
Engine: Changed ensure to global log
Change 3771450 by Max.Preussner
MediaAssets: Fixed crash when dragging media player viewport
#jira UE-52675
Change 3771461 by Max.Preussner
ImgMedia: Fixed seeking not working when paused
#jira UE-52677
Change 3772999 by Andrew.Rodham
Sequencer: Added the ability to supply an instance data object to sequence runtime evaluation
- This allows systems to inject information into a sequence at runtime, enabling more dynamic control of tracks
- Level sequence actors use this by default to supply a dynamic 'transform origin' to all component transform tracks, to which all absolute transform sections will be added.
#jira UE-46003
Change 3774633 by Max.Preussner
MediaAssets: Fixed MediaPlayer.Prev/Next not playing automatically if player was playing previously
#jira UE-52714
Change 3774961 by Max.Preussner
UdpMessaging: Patch to make message serialization notification thread-safe
#jira UE-52624
Change 3778108 by Max.Chen
Sequencer: Scroll in track area.
#jira UESEQ-330
Change 3778270 by Max.Chen
Sequencer: Copy/cut/paste/duplicate object bindings
FMovieSceneCopyableBinding - struct containing the copied FMovieSceneBinding, FMovieScenePossessable and FMovieSceneSpawnable
MovieScene - AddPossessable, AddSpawnable with existing possessable or spawnable
ISequencer - FOnMovieSceneBindingsPasted to allow fixing up bindings on paste
#jira UESEQ-352, UESEQ-335
Change 3778674 by Max.Preussner
Engine: Fixed online documentation for external texture registry
Change 3778699 by Max.Preussner
Engine: Fixed external textures not registering correctly in all cases
#jira UE-52648
Change 3778776 by Max.Preussner
Engine: Corrected code comments for external texture registry
Change 3779153 by Max.Preussner
LinearTimecode: Fixed plugin category
Change 3779166 by Max.Preussner
WmfMedia: Reversing FourceCC display string, so it displays correctly
Change 3780576 by Max.Chen
Sequencer: Fix viewport invalidation so that it happens on sequence evaluation.
#jira UE-52836
Change 3780619 by Max.Chen
Sequencer: Always save default spawnable state regardless of focused sequence. This fixes a bug where if you step back to the master sequence (and the spawnable still exists), and then scrub outside the region where the spawnable exists, it gets destroyed but saved default spawnable state doesn't get called because it's no longer the focused sequence.
#jira UE-52008
Change 3781227 by Max.Chen
Sequencer: Add playback speed settings menu
#jira UESEQ-384
Change 3782213 by Max.Preussner
WmfMedia: Fixed H.265 frames being dropped due to false negative buffer size check
#jira UE-52859
Change 3782239 by Max.Chen
Sequencer: Add shortcut to tooltips
#jira UE-52795
Change 3782388 by Max.Preussner
WmfMedia: Fixed IYUV encoded AVI not playing correctly
#jira UE-52855
Change 3782541 by Chris.Babcock
Protect against asking for duration before prepare completed in movie player
#jira UE-52805
#ue4
#android
Change 3787676 by Max.Chen
Sequencer: Export unmatched float properties to custom attributes
#jira UE-52983
Change 3787788 by Max.Preussner
Extras: Natvis for FTimespan
Change 3789419 by Max.Chen
Sequencer: Fix import camera so that when new cameras are created, values from the fbx are going only to the newly created cameras.
Also, added bReduceKeys and bReduceKeysTolerance to import fbx.
#jira UE-52997
Change 3789628 by Max.Chen
Sequencer: Remove Shift-C and Shift-D as a hotkey for toggling the cinematic viewport as it was causing some confusion when users accidentally hit it.
Change 3789716 by Andrew.Rodham
Seqeuncer: Fixed slot animation not being restored for montages that are recreated during evaluation
- The issue here is that the animation system can deem montages as inactive at any point, and will re-create a new montage instance if this is the case. Previously, we stored pre-animated state on the anim instance, and cached the montage that we played, which meant that we attempt to restore a stale montage.
- The solution is to store pre-animated state for the montages, and cache the anim instance. This means we'll always store pre-animated state if the montage is re-created.
#jira UE-49981
Change 3789874 by Max.Chen
Sequencer: Add option to only show selected nodes only
ISequencer - Added OnGetIsBindingVisible(), OnGetIsTrackVisible()
LevelEditorSequencerIntegration - implement OnGetIsBindingVisible based on actor selection
#jira UESEQ-357
Change 3789877 by Max.Chen
Control Rig: Implement IsTrackVisible to show nodes in the sequencer tree that are selected.
#jira UESEQ-357
Change 3791514 by Andrew.Rodham
Image Plate: Fixed image plates not showing up in high res screenshots
- The image plate mesh had a LOD index of -1 which meant it never showed up when a LOD to render was specified
- Also simplified the bounds calculation
#jira UE-51764
Change 3791596 by Max.Chen
Sequence Recorder: Don't record editor only components
#jira UE-49071
Change 3791659 by Andrew.Rodham
Sequencer: Event struct payloads now support user defined struct default values on creation
#jira UE-45430
Change 3791718 by Max.Chen
Sequence Recorder: Fix level sequences not triggering when recording. Level sequences would not get recorded if the world settings actor was not recorded.
Change 3791761 by Max.Chen
Sequencer: Find available non-overlapping row index when adding subsections.
Change 3791837 by Max.Chen
Sequencer: Fix sequencer not updating after toggling Bind Sequencer to PIE/Simulate while PIE is active.
Change 3791875 by Max.Chen
Sequence Recorder: Add recording button now adds for any selected actors.
Change 3791880 by Max.Chen
Sequence Recorder: Fix end pie not stopping sequence recording if not recording world settings.
Change 3791932 by Max.Chen
Sequence Recorder: Record spawned actors immediately so that they won't be missed if they're deleted before tick. Clean up queued recordings that were from spawned actors.
Change 3791954 by Max.Chen
Sequence Recorder: Don't process if not recording on end pie.
Change 3791955 by Max.Chen
Sequence Recorder: Fix recording spawnables not getting the correct position for being spawned at.
Set a transform on the movie scene spawnable which will be used if the root component of the object template doesn't exist.
Change 3792061 by Max.Chen
Sequence Recorder: Change FOnRecordingStarted and FOnRecordingFinished to multicast delegate.
If a sequence being recorded into is currently open in sequencer, it gets reloaded to prevent crashes.
Change 3792271 by Max.Chen
Sequence Recorder: Duplicate the actor to trigger before playing so that a sequence can be recorded and played back at the same time.
#jira UE-49069
Change 3792292 by Max.Preussner
MfMedia: Fixed tracks being reported in reverse order
#jira UE-53074
Change 3792811 by Max.Chen
Sequencer: Add option to disable camera cuts on the movie scene player.
Change 3793341 by Max.Preussner
AvfMedia: Fix for crash when opening AVF Media after opening multiple players
Merged from shelved CL in Dev-Rendering
#author richard.wallis
#jira UE-52383
Change 3793642 by Max.Chen
Sequencer: Delete and rename icons.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-52139
Change 3794678 by Max.Chen
Sequencer: Fix crash on HandleRecordingFinished
#jira UE-53178
Change 3795007 by Max.Preussner
AudioMixer: Fix for AVF Media Player audio is garbled and has static
#author ethan.geller
#jira UE-52785
Change 3795103 by Max.Chen
Sequencer: Add bKeyCreated for FKeyPropertyResult and notify movie scene data changed when a key is created.
#jira UE-53175
Change 3795457 by Michael.Trepka
Reverted one of the changes from CL 3793341 as it was causing a crash at exit
#jira UE-53196
Change 3795739 by Max.Chen
Sequencer: Set ease in/out objects as transactional.
#jira UE-50594
Change 3796871 by Max.Preussner
MediaAssets: Fixed media texture initialization related crash on Metal; fixed white output on inactive media player; added proper support for clear color
#jira UE-51940
#jira UE-52932
Change 3796921 by Michael.Trepka
Fix for a crash in AvfMediaPlayer related to reusing FAvfMediaPlayer object
#jira UE-53181
Change 3797176 by Max.Preussner
MediaAssets: Fixed white flicker when rapidly swapping media players on a media texture
Also no longer clearing media textures each frame if they are not in use
#jira UE-52932
Change 3797515 by Max.Chen
Actor Sequence: Add nullptr check - fix actor sequence crash when actor sequence doesn't exist.
#jira UE-49103
[CL 3800998 by Max Chen in Main branch]
2017-12-11 11:42:27 -05:00
void USynthSound : : Init ( USynthComponent * InSynthComponent , const int32 InNumChannels , const int32 InSampleRate , const int32 InCallbackSize )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
2019-09-26 23:05:40 -04:00
check ( InSynthComponent ) ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
OwningSynthComponent = InSynthComponent ;
2019-05-31 19:54:17 -04:00
VirtualizationMode = EVirtualizationMode : : PlayWhenSilent ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
NumChannels = InNumChannels ;
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3800792)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3631172 by Max.Chen
Sequence Recorder: Record to the specified target animation for the target actor only. Newly tracked components will have newly created animations so that they don't record to the same target animation assets.
#jira UE-49304
#jira UE-49216
#jira UE-49300
Change 3632895 by Max.Chen
Sequencer: Fixed crash caused by erroneous persistent references to FSequencer.
#jira UE-48647
#jira UE-48383
#jira UE-47661
Change 3634864 by Max.Chen
Sequencer: Bake transforms
#jira UE-49136
Change 3634879 by Max.Chen
Sequence Recorder: Close the target animation asset editor if it exists before recording into it.
#jira UE-49216
Change 3650553 by Max.Chen
Sequencer: Switch shot display name to FString so that it's not localized.
#jira UE-49824
Change 3650848 by Darren.Pegg
Linear Timecode Plugin - first pass - still needs output interface
Change 3653174 by Max.Chen
Sequencer: Allow blending for vector tracks
#jira UE-49809
Change 3653205 by Max.Chen
Sequencer: Fix default burnin content.
#jira UE-49824
Change 3653570 by Darren.Pegg
Win32 Build fix: EmptyLinkFunctionForStaticInitializationLinearTimecode
Change 3658673 by Darren.Pegg
Timecode - Adding Accessors, renaming files
Change 3663633 by Max.Chen
Sequencer: Add option to export an object's transform to a camera anim asset.
#jira UE-49599
Change 3665971 by Max.Chen
Sequence Recorder: Add an active column for sequence recorder
Change 3666066 by Max.Chen
Sequencer: Suspend broadcast of selection delegates when performing multiple operations.
#jira UE-40371
Change 3671057 by Max.Chen
PR #4055: Fixed ACameraRig_Rail PreviewMeshes to match Spline Component (Contributed by Hemofektik)
Change 3677104 by Max.Chen
Sequencer: Add transaction for easing length.
#jira UE-50588
Change 3677105 by Max.Chen
Sequencer: Restore pre-animated state when changing active channels.
#jira UE-50473
Change 3681069 by Max.Preussner
LinearTimecode: Processing samples only if they have been dequeued successfully
Change 3681783 by Andrew.Rodham
Control Rig: Fixed crash attempting to zero out array with the wrong size
Change 3681949 by Darren.Pegg
OnTimecodeChange Delegate, Comments in DropTimecode, DropTimecode to string auto conversion
Change 3682222 by Andrew.Porter
EngineTest: Enabled MP4 Media Player test in the level ShaderModels. Set the texture ShaderModelPlayer_Video to use the correct media player.
#jira UE-47213
Change 3683523 by Andrew.Rodham
Sequencer: Display sub sequence name on binding ID pickers rather than the sub section name
Change 3684318 by Max.Chen
Sequencer: Fix crash in dragging a level sequence into the tree area.
#jira UE-50902
Change 3687609 by Max.Chen
Curve Editor: Add ModifyOwnerChange to CurveOwnerInterface. Call mark as changed when modifying keys or tangents.
#jira UE-50882
Change 3687617 by Max.Chen
Sequencer: Move some commands out of the generic sequencer command bindings so that they don't take over the viewport. ie. End for "Snap to Floor" should still function in the viewport.
#jira UE-50997
Change 3687969 by Andrew.Rodham
Sequencer: New compile on the fly logic
- Sequencer is now able to compile partially or completely out-of-date evaluation templates from the source data as it needs. This affords much more efficient compilation when working within sequencer.
- Added the concept of 'instance data' for sub sequences, available through the IMovieScenePlayer interface or persistent data stores. This replaces the compilation of specific templates for control rig templates.
- Moved sub tracks and sections to MovieScene module
- Removed the concept of shared tracks. Any previous uses should port over to shared execution tokens instead.
#jira UE-46789
Change 3689884 by Max.Chen
Sequencer: Remove null tracks on object bindings. Tracks can become null if they're from a plugin and the plugin is disabled.
#jira UE-50839
Change 3690130 by Andrew.Rodham
Sequencer: Fixed UMG animations not working with blueprint nativization
Change 3690162 by Andrew.Rodham
Sequencer: Fix assert when using filler shots
#jira UE-51029
Change 3691904 by Max.Chen
Sequencer: Fix overlap by looking at the key behind as well. This fixes a bug if there's 3 keyframes on consecutive frames, if you zoom out, you should see two bordered keys when the overlap threshold is passed.
#jira UE-50993
Change 3692149 by Andrew.Rodham
Sequencer: Change FSortByPrioritySegmentBlender::Blend to fall back to flag comparison if any sections are null for automation tests.
- Combinations of null/non-null will never happen in the wild because we either run with sections or without, but the static analysis doesn't know that
Change 3692212 by Andrew.Rodham
Core: Changed TRange to pass-by-value for small types, inlined some functions
Change 3693044 by Max.Chen
Sequencer: Update pivot location for selection when closing sequencer.
#jira UE-51132
Change 3693061 by Max.Chen
Sequencer: Remove force evaluate on end scrubbing. Backout previous fix because 3657907 is the real fix.
#jira UE-45905
Change 3694308 by Andrew.Rodham
Sequencer: Sub tracks now blend correctly again
#jira UE-51076
Change 3694365 by Andrew.Rodham
Sequencer: Fixed exponential slow down when compiling large quantities of sub sequences on cook caused by not clamping sub-sequence compilation correctly
Change 3698176 by Max.Chen
Sequencer: Enable the camera cut track when popping back to the master only if there's a camera cut track in the master. This fixes an issue where if you don't have a camera cut track in the master, the camera gets locked to a camera cut in a subscene and you can't toggle out of it.
#jira UE-51332
Change 3698979 by Max.Chen
Sequencer: Fix delay before warmup causing sequences not to render.
#jira UE-51307
Change 3700149 by Max.Chen
Sequencer: Fix delay at shot boundaries causing sequences to not play back and render out. The shot id needs to be tracked to determine whether a new shot is encountered.
#jira UE-51307
Change 3705624 by Max.Chen
Sequencer: Reset drop node on drag leave
Change 3718781 by Max.Preussner
MediaAssets: Removed obsolete pointer checks (Playlist is always valid); added checks to enforce this invariant
Change 3721586 by Max.Preussner
MediaAssets: Added verbose logging to MediaPlayer BP functions
Change 3721662 by Max.Preussner
WmfMedia: Fixed media session not generating PlaybackEndReached event when session forced to stop
#jira UE-50962
Change 3722954 by Max.Preussner
MediaAssets: Removed looping option from play lists
Change 3723076 by Andrew.Porter
Removed controls for looping playlist.
Change 3724202 by Max.Chen
Sequencer: Spawn time optimizations
#jira UE-32885
Change 3725359 by Max.Chen
Sequencer: Fix spawnables not playing back. bIsEditorPreviewActor = false for sequencer spawnables so that BeginPlay() doesn't get skipped.
#jira UE-51750
Change 3725362 by Max.Chen
Sequencer: Change check to ensure for null object in property actuate. This prevents a crash when there's a track without a binding object. This occur when pasting a property track to the root.
#jira UE-51713
Change 3725802 by Max.Chen
Sequencer: Add the ability to drag sections up.
#jira UE-43305
Change 3726520 by Max.Preussner
MediaAssets: Fixed OnMediaOpened called when looping a source
#jira UE-51773
Change 3728509 by Max.Chen
Sequencer: Fix crash pasting a camera cut track because the outer isn't set to the movie scene.
#jira UE-51787
Change 3729216 by Max.Chen
Sequencer: Fix pre edit property chain broadcast so that the property path will include possible struct/array node.
#jira UE-51525
Change 3729248 by Max.Chen
Sequencer: Add default expansion states to allow track editors to specify them per track type.
Material track is currently the only track that defaults to expanded.
#jira UE-21741
Change 3729392 by Max.Preussner
ImgMedia: Disabling video output when video track is selected
Change 3729452 by Max.Preussner
MediaPlayerEditor: Showing a notification if no video track available or selected
Change 3729462 by Max.Preussner
MediaPlayerEditor: Creating overlay font only once
Change 3731155 by Max.Chen
Sequencer: Set row index when creating a new take
#jira UE-51867
Change 3731446 by Max.Chen
Sequencer: Add null check and warning for invalid GetParameterCollectionInstance.
Change 3731640 by Max.Chen
Sequencer: Automatically create a camera cut track if a camera is dropped and there's no existing camera cut or there's no existing camera cut sections.
#jira UE-51846
Change 3731653 by Max.Chen
Sequencer: Defer details panel updates on scrubbing and playing.
#jira UE-48448
Change 3732597 by Max.Chen
Sequencer: Don't swap the camera cut section if it already exists and a camera is created.
Change 3733554 by Max.Chen
Sequencer: Fix crash when existing hotspot is null.
Change 3734305 by Max.Preussner
MediaAssets: Fixed assertion when assigning same media player to a media texture twice
#jira UE-51012
Change 3735735 by Max.Preussner
MediaFrameworkTest: Setting MediaAssets log category Verbose to prevent log spam in Editor
Change 3736393 by Max.Chen
Sequencer: Set min/max values for generic key area so that they don't default to 0,10.
#jira UE-52012
Change 3736804 by Max.Chen
Sequencer: Fix rotation rotator->quat->rotator conversion which prevents you from typing in a rotation of 0,0,320 into the key editor. Unwind rotations from the previous transform to the current transform so that the nearest rotation is set rather than the rotator->quat->rotator conversion.
#jira UE-52009
#jira UE-34816
Change 3737790 by Max.Chen
Sequencer: Follow up fix to quat->rot->quat so that unwinding is only processed if the last transform is valid.
Change 3739738 by Max.Chen
PR #4184: Unregister Missing TrackEditors in MovieSceneTools (Contributed by LordNed)
Change 3741910 by Max.Preussner
MfMedia: Simplified track switching code; enabled seeking
Change 3742171 by Max.Preussner
MediaAssets: Fixed timecode check to include current presentation time
Change 3744889 by Max.Chen
Sequencer: Use drag and drop actor factory if specifiied. This ensures that the correct actor factory is used in creating the object template for the sequencer spawner. This fixes some spawnables not getting created properly (ie. Empty Actor)
#jira UE-51678
Change 3746049 by Andrew.Rodham
FBX Import: Fixed tangent overrides producing the wrong type of key tangent modes
Change 3747870 by Max.Chen
Sequencer: Update auto scroll when moving keys/sections.
#jira UE-31212
Change 3747885 by Max.Chen
UMG: Remove template instance finish on pause. It appears that was only there to stop audio (CL #3161056). Instead, evaluate in the stopped position with the stopped playback state.
#jira UE-47749
Change 3747914 by Max.Chen
Sequencer: Add config for default completion mode for movie scene sequences. The default for level sequences is RestoreState. All others, such as UMG are set to KeepState.
#jira UE-49480
Change 3747915 by Max.Chen
Sequencer: Set default completion mode for all sections to project default.
#jira UE-49480
Change 3748377 by Max.Preussner
EngineTest: Fixed media player automation test BP
#jira UE-50637
Change 3748531 by Max.Preussner
EngineTest: Fixed media player not opening media during FTest setup
I fixed up the Blueprint. Also, don't use PlayOnOpen on the media player if you don't intend to play the movie after opening. You can call Pause right after opening. If you enable PlayOnOpen, the order of operations will not work, because it will first call Pause via the IsReady check in Tick and then Play via the PlayOnOpen checkbox. I disabled PlayOnOpen.
#jira UE-47207
Change 3750362 by Max.Chen
PR #4205: parameter not used bug fixes (Contributed by shrimpy56)
Change 3750885 by Max.Chen
Sequencer: Prevent throttling on the curve editor so that editor world tick can apply.
#jira UE-51624
Change 3757123 by Max.Preussner
MediaAssets: Allowing media players to be part of GC clusters
#jira FORT-59774
#jira UE-51943
Change 3764055 by Max.Chen
Sequencer: Add SetPlaybackPosition as latent action to fix crash when calling SetPlaybackPosition in an event.
#jira UE-52270
Change 3764555 by Max.Chen
Sequencer: Change camera cut binding from guid to object binding id to allow for subscene bindings
Change 3764613 by Max.Chen
Sequencer: Show binding ID picker customization on all details panels. Allow creation of new camera cut sections from existing bindings.
Deprecate AddNewCameraCut(FGuid)
Change 3766389 by Max.Chen
Sequencer: Don't override existing camera binding id on postload if it's valid.
Change 3766432 by Max.Chen
Sequencer: Switch constraint guid to constraint binding ID
#jira UE-52438
Change 3767160 by Max.Preussner
WmfMedia: Added more logging
Change 3767843 by Max.Preussner
MediaAssets: Fixed Crash in UMediaSoundComponent::UpdatePlayer
#jira UE-52594
Change 3771038 by Max.Preussner
Engine: Changed message log back to ensure
Cannot use message log on render thread as it may call LoadModule
Change 3771071 by Max.Preussner
MediaCompositing: Fixed default media plane material
Change 3771287 by Max.Preussner
Engine: Changed ensure to global log
Change 3771450 by Max.Preussner
MediaAssets: Fixed crash when dragging media player viewport
#jira UE-52675
Change 3771461 by Max.Preussner
ImgMedia: Fixed seeking not working when paused
#jira UE-52677
Change 3772999 by Andrew.Rodham
Sequencer: Added the ability to supply an instance data object to sequence runtime evaluation
- This allows systems to inject information into a sequence at runtime, enabling more dynamic control of tracks
- Level sequence actors use this by default to supply a dynamic 'transform origin' to all component transform tracks, to which all absolute transform sections will be added.
#jira UE-46003
Change 3774633 by Max.Preussner
MediaAssets: Fixed MediaPlayer.Prev/Next not playing automatically if player was playing previously
#jira UE-52714
Change 3774961 by Max.Preussner
UdpMessaging: Patch to make message serialization notification thread-safe
#jira UE-52624
Change 3778108 by Max.Chen
Sequencer: Scroll in track area.
#jira UESEQ-330
Change 3778270 by Max.Chen
Sequencer: Copy/cut/paste/duplicate object bindings
FMovieSceneCopyableBinding - struct containing the copied FMovieSceneBinding, FMovieScenePossessable and FMovieSceneSpawnable
MovieScene - AddPossessable, AddSpawnable with existing possessable or spawnable
ISequencer - FOnMovieSceneBindingsPasted to allow fixing up bindings on paste
#jira UESEQ-352, UESEQ-335
Change 3778674 by Max.Preussner
Engine: Fixed online documentation for external texture registry
Change 3778699 by Max.Preussner
Engine: Fixed external textures not registering correctly in all cases
#jira UE-52648
Change 3778776 by Max.Preussner
Engine: Corrected code comments for external texture registry
Change 3779153 by Max.Preussner
LinearTimecode: Fixed plugin category
Change 3779166 by Max.Preussner
WmfMedia: Reversing FourceCC display string, so it displays correctly
Change 3780576 by Max.Chen
Sequencer: Fix viewport invalidation so that it happens on sequence evaluation.
#jira UE-52836
Change 3780619 by Max.Chen
Sequencer: Always save default spawnable state regardless of focused sequence. This fixes a bug where if you step back to the master sequence (and the spawnable still exists), and then scrub outside the region where the spawnable exists, it gets destroyed but saved default spawnable state doesn't get called because it's no longer the focused sequence.
#jira UE-52008
Change 3781227 by Max.Chen
Sequencer: Add playback speed settings menu
#jira UESEQ-384
Change 3782213 by Max.Preussner
WmfMedia: Fixed H.265 frames being dropped due to false negative buffer size check
#jira UE-52859
Change 3782239 by Max.Chen
Sequencer: Add shortcut to tooltips
#jira UE-52795
Change 3782388 by Max.Preussner
WmfMedia: Fixed IYUV encoded AVI not playing correctly
#jira UE-52855
Change 3782541 by Chris.Babcock
Protect against asking for duration before prepare completed in movie player
#jira UE-52805
#ue4
#android
Change 3787676 by Max.Chen
Sequencer: Export unmatched float properties to custom attributes
#jira UE-52983
Change 3787788 by Max.Preussner
Extras: Natvis for FTimespan
Change 3789419 by Max.Chen
Sequencer: Fix import camera so that when new cameras are created, values from the fbx are going only to the newly created cameras.
Also, added bReduceKeys and bReduceKeysTolerance to import fbx.
#jira UE-52997
Change 3789628 by Max.Chen
Sequencer: Remove Shift-C and Shift-D as a hotkey for toggling the cinematic viewport as it was causing some confusion when users accidentally hit it.
Change 3789716 by Andrew.Rodham
Seqeuncer: Fixed slot animation not being restored for montages that are recreated during evaluation
- The issue here is that the animation system can deem montages as inactive at any point, and will re-create a new montage instance if this is the case. Previously, we stored pre-animated state on the anim instance, and cached the montage that we played, which meant that we attempt to restore a stale montage.
- The solution is to store pre-animated state for the montages, and cache the anim instance. This means we'll always store pre-animated state if the montage is re-created.
#jira UE-49981
Change 3789874 by Max.Chen
Sequencer: Add option to only show selected nodes only
ISequencer - Added OnGetIsBindingVisible(), OnGetIsTrackVisible()
LevelEditorSequencerIntegration - implement OnGetIsBindingVisible based on actor selection
#jira UESEQ-357
Change 3789877 by Max.Chen
Control Rig: Implement IsTrackVisible to show nodes in the sequencer tree that are selected.
#jira UESEQ-357
Change 3791514 by Andrew.Rodham
Image Plate: Fixed image plates not showing up in high res screenshots
- The image plate mesh had a LOD index of -1 which meant it never showed up when a LOD to render was specified
- Also simplified the bounds calculation
#jira UE-51764
Change 3791596 by Max.Chen
Sequence Recorder: Don't record editor only components
#jira UE-49071
Change 3791659 by Andrew.Rodham
Sequencer: Event struct payloads now support user defined struct default values on creation
#jira UE-45430
Change 3791718 by Max.Chen
Sequence Recorder: Fix level sequences not triggering when recording. Level sequences would not get recorded if the world settings actor was not recorded.
Change 3791761 by Max.Chen
Sequencer: Find available non-overlapping row index when adding subsections.
Change 3791837 by Max.Chen
Sequencer: Fix sequencer not updating after toggling Bind Sequencer to PIE/Simulate while PIE is active.
Change 3791875 by Max.Chen
Sequence Recorder: Add recording button now adds for any selected actors.
Change 3791880 by Max.Chen
Sequence Recorder: Fix end pie not stopping sequence recording if not recording world settings.
Change 3791932 by Max.Chen
Sequence Recorder: Record spawned actors immediately so that they won't be missed if they're deleted before tick. Clean up queued recordings that were from spawned actors.
Change 3791954 by Max.Chen
Sequence Recorder: Don't process if not recording on end pie.
Change 3791955 by Max.Chen
Sequence Recorder: Fix recording spawnables not getting the correct position for being spawned at.
Set a transform on the movie scene spawnable which will be used if the root component of the object template doesn't exist.
Change 3792061 by Max.Chen
Sequence Recorder: Change FOnRecordingStarted and FOnRecordingFinished to multicast delegate.
If a sequence being recorded into is currently open in sequencer, it gets reloaded to prevent crashes.
Change 3792271 by Max.Chen
Sequence Recorder: Duplicate the actor to trigger before playing so that a sequence can be recorded and played back at the same time.
#jira UE-49069
Change 3792292 by Max.Preussner
MfMedia: Fixed tracks being reported in reverse order
#jira UE-53074
Change 3792811 by Max.Chen
Sequencer: Add option to disable camera cuts on the movie scene player.
Change 3793341 by Max.Preussner
AvfMedia: Fix for crash when opening AVF Media after opening multiple players
Merged from shelved CL in Dev-Rendering
#author richard.wallis
#jira UE-52383
Change 3793642 by Max.Chen
Sequencer: Delete and rename icons.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-52139
Change 3794678 by Max.Chen
Sequencer: Fix crash on HandleRecordingFinished
#jira UE-53178
Change 3795007 by Max.Preussner
AudioMixer: Fix for AVF Media Player audio is garbled and has static
#author ethan.geller
#jira UE-52785
Change 3795103 by Max.Chen
Sequencer: Add bKeyCreated for FKeyPropertyResult and notify movie scene data changed when a key is created.
#jira UE-53175
Change 3795457 by Michael.Trepka
Reverted one of the changes from CL 3793341 as it was causing a crash at exit
#jira UE-53196
Change 3795739 by Max.Chen
Sequencer: Set ease in/out objects as transactional.
#jira UE-50594
Change 3796871 by Max.Preussner
MediaAssets: Fixed media texture initialization related crash on Metal; fixed white output on inactive media player; added proper support for clear color
#jira UE-51940
#jira UE-52932
Change 3796921 by Michael.Trepka
Fix for a crash in AvfMediaPlayer related to reusing FAvfMediaPlayer object
#jira UE-53181
Change 3797176 by Max.Preussner
MediaAssets: Fixed white flicker when rapidly swapping media players on a media texture
Also no longer clearing media textures each frame if they are not in use
#jira UE-52932
Change 3797515 by Max.Chen
Actor Sequence: Add nullptr check - fix actor sequence crash when actor sequence doesn't exist.
#jira UE-49103
[CL 3800998 by Max Chen in Main branch]
2017-12-11 11:42:27 -05:00
NumSamplesToGeneratePerCallback = InCallbackSize ;
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642)
#lockdown nick.penwarden
#rb none
Change 3235667 on 2016/12/14 by Max.Preussner
Media: Moved enums into separate header file, so they can be shared
Change 3259266 on 2017/01/16 by Max.Preussner
Core: Added timespan ratio
Change 3267229 on 2017/01/21 by Max.Preussner
Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed
Change 3274773 on 2017/01/27 by Max.Preussner
Core: Added TLruCache template
Change 3281579 on 2017/02/01 by Max.Preussner
Core: Added scalar division to FTimespan
Change 3289522 on 2017/02/07 by Max.Preussner
MediaAssets: Added looping for play lists
Change 3290664 on 2017/02/07 by Max.Preussner
Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.
Change 3290688 on 2017/02/07 by Max.Preussner
MediaAssets: Notifying materials when media texture properties changed.
Change 3291171 on 2017/02/07 by Max.Preussner
MediaAssets: Filtering unused UTexture properties
Change 3291229 on 2017/02/07 by Max.Preussner
ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0
Change 3298520 on 2017/02/11 by Max.Preussner
Sequencer: Fixed skylight and reflection components off by one frame in PIE
Change 3298778 on 2017/02/12 by Max.Preussner
MediaUtils: Experimenting with dynamic pitch adjustment
Change 3298987 on 2017/02/13 by Max.Chen
Editor: Add matrix and transform properties to property editor test object
Change 3298997 on 2017/02/13 by Max.Chen
Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
- Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
- Added percentage unit type
- Multiplier unit types can now be converted between
Change 3298998 on 2017/02/13 by Max.Chen
Editor: Conversion between multiplier (1.5x) and percentage (150%) units is now possible
Change 3348678 on 2017/03/15 by Max.Preussner
Media: Added Buffering media event
Change 3355268 on 2017/03/20 by Max.Preussner
Core: TQueue documentation updates
Change 3359055 on 2017/03/22 by Max.Preussner
Portal: Removed dependency to Messaging.h
Change 3359060 on 2017/03/22 by Max.Preussner
Messaging: Modernization pass
- added missing includes & forward declarations
- include what you use
- deprecated shared pointer typedefs
- replaced some delegates with callback interfaces
- documentation fixes
Change 3359189 on 2017/03/22 by Max.Preussner
Automation: Modernization pass
- include what you use
- removed molothic header
- documentation fixes
#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory
Change 3359718 on 2017/03/22 by Max.Preussner
Messaging: Moved common helper classes into MessagingCommon module
#upgradenotes: If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").
Change 3359793 on 2017/03/23 by Max.Preussner
TargetDeviceServices: Modernization pass
- include what you use
- removed boilerplate header
- deprecated selected shared pointer typedefs
- reorganized files
- documentation fixes
Change 3361028 on 2017/03/23 by Max.Preussner
DeviceManager: Modernization pass
- include what you use
- reduced shared pointer typedef usage
- documentation fixes
Change 3361197 on 2017/03/23 by Max.Preussner
Messaging: Waking up message router thread on shutdown
Change 3361246 on 2017/03/23 by Max.Preussner
AutomationWindow: Removed boilerplate header
#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h
Change 3361428 on 2017/03/23 by Max.Preussner
AutomationController: Removed boilerplate header
#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.
Change 3363206 on 2017/03/24 by Max.Preussner
ProfileLauncher: Modernization pass
- include what you use (selected files)
- reduced shared pointer typedef usages
- removed dead code
- cleaned up file organization
- documentation fixes
Change 3363290 on 2017/03/24 by Max.Preussner
LauncherServices: Removed boilerplate header
#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes
Change 3363305 on 2017/03/24 by Max.Preussner
LauncherCheck: Removed boilerplate header
#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions
Change 3363708 on 2017/03/24 by Max.Preussner
ImageWrapper: Removed boilerplate header
#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes
Change 3363966 on 2017/03/24 by Max.Preussner
ImageWrapper: Modernization pass
- include what you use
- reorganized internal files
- documentation fixes
Change 3364579 on 2017/03/24 by Max.Preussner
ImageWrapper: Deprecated shared pointer typedef and removed usages
#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr
Change 3364582 on 2017/03/24 by Max.Preussner
NetworkFileSystem: Removed monolithic boilerplate header
#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes
Change 3381440 on 2017/04/05 by Max.Preussner
Oculus: Removed illegal pragmas
Change 3391731 on 2017/04/12 by Max.Preussner
ImgMedia: Added support for BMP, JPG and PNG image sequences
Change 3401146 on 2017/04/19 by Max.Preussner
Core: Cleanup pass for FTimespan usages; updated documentation
When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.
Change 3401504 on 2017/04/20 by Max.Preussner
MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds
Change 3401833 on 2017/04/20 by Max.Preussner
Core: Various improvements to FTimespan
- added proper serialization
- updated documentation
- access fractions as milli-, micro- or nanoseconds
- removed the following string formatters as they were not useful: %D %H %M %S %F
- updated documentation
#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.
#jira UE-43990
#jira UE-44163
Change 3437543 on 2017/05/12 by Max.Preussner
PS4Media: Added audio error codes conversion
Change 3446564 on 2017/05/18 by Max.Preussner
Networking: Fixed nullpointer crash if socket initialization fails
Change 3459978 on 2017/05/25 by Max.Preussner
ImgMedia: Renamed frame cache to frame loader
Change 3463311 on 2017/05/26 by Max.Preussner
Core: Added iterators & predicate based methods to LRU Cache
Change 3464452 on 2017/05/29 by Max.Preussner
ImgMedia: Added video sample output
Change 3464468 on 2017/05/29 by Max.Preussner
Media: Added separate cache visualization for loaded and cached samples
Change 3464592 on 2017/05/29 by Max.Preussner
Core: Added TLruCache::FindAndTouch
Change 3464607 on 2017/05/29 by Max.Preussner
Core: Added TRange::Inclusive / ::Exclusive
Change 3464608 on 2017/05/29 by Max.Preussner
Media: Fixed incorrect upper bound in support play rates of various players
Change 3466732 on 2017/05/30 by Max.Preussner
ImgMedia: Added image compression type to info string
Change 3466871 on 2017/05/31 by Max.Preussner
WmfMedia: Fixed session capabilities not showing up; added initialization logging
Change 3467785 on 2017/05/31 by Max.Preussner
MfMedia: Fixed sample stride calculated from media input instead of output
Change 3467963 on 2017/05/31 by Max.Preussner
WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly
Change 3468110 on 2017/05/31 by Max.Preussner
WmfMedia: Added MPEG-2 media sub types to utils
Change 3468516 on 2017/05/31 by Max.Preussner
AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)
Change 3468554 on 2017/05/31 by Max.Preussner
MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded
Change 3468627 on 2017/05/31 by Max.Preussner
ImgMedia: Allowing for auto-selection of EXR decoder thread count
Change 3468648 on 2017/05/31 by Max.Preussner
ImgMedia: Reorganized OpenExrWrapper files
Change 3471789 on 2017/06/02 by Max.Preussner
WmfMedia: Fixed potential concurrency issue in session state management
Change 3472918 on 2017/06/03 by Max.Preussner
Core: Allowing zero sized LRU cache; added default constructor
Change 3472919 on 2017/06/03 by Max.Preussner
Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching
Change 3473704 on 2017/06/05 by Max.Preussner
AndroidMedia: Added settings class
Change 3474407 on 2017/06/05 by Max.Preussner
AndroidMedia: Implemented video sample processing
Change 3474934 on 2017/06/05 by Max.Preussner
ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)
#jira UE-45705
Change 3476925 on 2017/06/06 by Max.Preussner
Media: Added return values to media view interface; documentation fixes
Change 3477158 on 2017/06/06 by Max.Preussner
SwitchMedia: Implemented sample pooling
Change 3477201 on 2017/06/07 by Max.Preussner
PS4Media: Implemented video sample pooling
Change 3481470 on 2017/06/08 by Max.Preussner
Media: Fixed time stamps not set in recycled texture samples
Change 3481472 on 2017/06/08 by Max.Preussner
MediaAssets: Fixed no video samples fetched while player is in buffering state
Change 3481473 on 2017/06/08 by Max.Preussner
MediaUtils: Added default constructor to MediaSampleQueue
Change 3481584 on 2017/06/08 by Max.Preussner
MediaUtils: Paused state is considered forward for sample lookup as this is the common case.
Change 3481588 on 2017/06/08 by Max.Preussner
PS4Media: Redesigned the PS4 media player to support async file loading & track switching
Change 3481627 on 2017/06/08 by Max.Preussner
PS4Media: Opening media sources in thread pool if not precaching
Change 3481666 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed SequencePath property file picker always opening default path
Change 3481669 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed crash when quering cache state of empty image sequence
Change 3481685 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)
#jira UE-45719
Change 3483623 on 2017/06/10 by Max.Preussner
Media: Added getters for 360 view settings; added support for relative view updates
Change 3483624 on 2017/06/10 by Max.Preussner
Media: Added Blueprint support for 360 videos
Change 3483626 on 2017/06/10 by Max.Preussner
MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.
Change 3483627 on 2017/06/10 by Max.Preussner
Core: Using system start time instead of current time for renamed log file names
Change 3483630 on 2017/06/10 by Max.Preussner
Core: Grouping log files by log name and processing each group separately when deleting old log files
Change 3483816 on 2017/06/10 by Max.Preussner
WmfMedia: Detecting audio device availability to prevent lockup of audio tracks
Change 3483939 on 2017/06/11 by Max.Preussner
AvfMedia: Finished Media Framework 3.0 upgrade
- overhauled track switching
- removed render thread flushes
- reduced nesting
- code cleanup pass
Change 3483940 on 2017/06/11 by Max.Preussner
Media: Consistent track switching behavior across platforms
Change 3484172 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Removed obsolete asset type actions
Change 3484180 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture
Change 3484248 on 2017/06/11 by Max.Preussner
MediaAssets: Media players now always have a playlist
Change 3484249 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Added UI controls to Playlist tab
Change 3484250 on 2017/06/11 by Max.Preussner
Media: Implemented overlay sample caching
Change 3484252 on 2017/06/11 by Max.Preussner
WmfMedia: Enabled support for .smi and .sami subtitle files
Change 3485433 on 2017/06/12 by Max.Preussner
ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it
Change 3485720 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Added ability to save playlists
Change 3485828 on 2017/06/12 by Max.Preussner
AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread
Change 3485926 on 2017/06/12 by Max.Preussner
MediaUtils: Draining all unconsumed samples at the end of a frame
Change 3486043 on 2017/06/12 by Max.Preussner
Media: Consistent behavior for playlist navigation (UE-45964)
#jira UE-45964
Change 3486104 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Implemented simple overlay text positioning
Change 3486145 on 2017/06/12 by Max.Preussner
AndroidMediaPlayer: Moved video sample handling into render thread
Change 3486147 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Moved overlay texts into separate layer
Change 3486188 on 2017/06/12 by Max.Preussner
Media: Enabling media factory modules in Editor for all players
Change 3486223 on 2017/06/12 by Max.Preussner
Media: Defaulting players to select first audio and video tracks by default
Change 3486473 on 2017/06/13 by Max.Preussner
Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)
Change 3486475 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing busy bar when buffering or preparing
Change 3487237 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed video sample not getting processed on render thread
Change 3487507 on 2017/06/13 by Michael.Trepka
AvfMedia - small cleanup of the code for passing video frame rate to the video sampler
Change 3487719 on 2017/06/13 by Michael.Trepka
Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH
Change 3487842 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed texture swizzle disabled on non-Engine builds
Change 3488006 on 2017/06/13 by Michael.Trepka
AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file
Change 3488308 on 2017/06/13 by Chris.Babcock
AndroidMedia: Fixed flicker issue
#jira UE-45736
Change 3488335 on 2017/06/13 by Max.Preussner
MediaAssets: Made UFileMediaSource::GetFullPath public
Change 3488338 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources
Change 3488339 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing a throbber when buffering player
Change 3488768 on 2017/06/14 by Max.Preussner
Core: Inlined FTimespan static functions
hange 3490203 on 2017/06/14 by Max.Preussner
Core: Force inlined TComPtr operators
Change 3494083 on 2017/06/15 by Chris.Babcock
AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
#jira UE-46086
Change 3497017 on 2017/06/16 by Max.Preussner
MediaAssets: Playlists now auto advance with PlayOnOpen off
Change 3497075 on 2017/06/17 by Chris.Babcock
MediaPlayer Sampler node and external texture support for Android MediaPlayer
- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
- supports MediaSample node in material editor with scale/bias handled if above flag enabled
- fixed looping problems, including eventual crashes
- track switching fixed (lockups and missing video)
- corrected resource leaks and crash switching maps
#jira UE-46055
#jira UE-45744
#jira UE-46086
Change 3497163 on 2017/06/17 by Max.Preussner
MediaUtils: Processing media events immediately if on game thread
Change 3497170 on 2017/06/17 by Max.Preussner
Media: All Media Framework interfaces are pure virtual
Change 3498603 on 2017/06/19 by Ben.Marsh
UBT: Prevent plugins which list modules multiple times from adding them twice.
Change 3500870 on 2017/06/20 by Max.Preussner
WmfMedia: Rewrote WMF state machine; now with track switching
#jira UE-20209
#jira UE-35385
#jira UE-38337
#jira UE-45676
Change 3502181 on 2017/06/20 by Chris.Babcock
MediaSampler node updates
- fixed issue with ExternalTexture singleton for DLL compatiblity
- now works for all players (registers texture samples with ExternalTexture by player GUID)
- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler
Change 3503182 on 2017/06/21 by Max.Preussner
Media: Refactored status flags into an enum; exposed connecting status
Change 3503724 on 2017/06/21 by Chris.Babcock
Improvement in MediaPlayer Sampler node
- RGB, R, G, B, A output pins like normal texture sampler
- allow preview in material editor
- fix OES detection for Android
Change 3509088 on 2017/06/26 by Max.Preussner
MediaAssets: Added AddFile and AddUrl to UMediaPlaylist
Change 3510256 on 2017/06/26 by Max.Preussner
WmfMedia: Fixed play rate not set to zero when end reached
Change 3510273 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Removed obsolete Slate culling rectangle code
Change 3510413 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Showing frame rate if available
Change 3510533 on 2017/06/26 by Max.Preussner
MediaUtils: Preventing media cache filling up when scrubbing
Change 3510859 on 2017/06/26 by Max.Preussner
PS4Media: Fixed track switching crashes (UE-45960)
#jira UE-45960
Change 3514173 on 2017/06/28 by Max.Preussner
WmfMedia: Optimized player capabilities check
Change 3514174 on 2017/06/28 by Max.Preussner
WmfMedia: Moved media source resolver code into utility class
Change 3514714 on 2017/06/28 by Max.Preussner
Core: Added TComPointer.IsValid; code cleanup pass
Change 3517912 on 2017/06/30 by Max.Preussner
MediaUtils: Added GetVideoAspectRatio to player facade
Change 3524957 on 2017/07/06 by Max.Preussner
ImgMedia: Decoding image frames only when video track is selected
Change 3525252 on 2017/07/06 by Max.Preussner
ImgMedia: Async image sequence initialization
Change 3525266 on 2017/07/06 by Max.Preussner
ImgMedia: Enabled reverse playback
Change 3525722 on 2017/07/06 by Max.Preussner
WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport
Change 3525800 on 2017/07/07 by Max.Preussner
WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.
Change 3525801 on 2017/07/07 by Max.Preussner
MediaPlayerEditor: Made scrubbing more responsive
Change 3526500 on 2017/07/07 by Max.Preussner
WmfMedia: Using NULL for Windows pointers
Change 3527323 on 2017/07/07 by Max.Preussner
WmfMedia: Added support for audio and video capture media sources
Change 3530197 on 2017/07/10 by Max.Preussner
WmfMedia: Added utility functions for enumerating audio and video capture devices
Change 3533465 on 2017/07/12 by Max.Preussner
Media: Added media capture device support API & implementation for WMF
Change 3533469 on 2017/07/12 by Max.Preussner
MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar
Change 3533540 on 2017/07/12 by Max.Preussner
MediaAssets: Blueprint support for media capture device discovery
Change 3533574 on 2017/07/12 by Max.Preussner
WmfMedia: Using cached supported play rates; more strict pausing support check
Change 3533924 on 2017/07/12 by Max.Preussner
WmfMedia: Added global LowLatency setting (UEVR-859)
Note that this setting is only supported when compiling for Windows 8 or newer.
Change 3534027 on 2017/07/12 by Max.Preussner
WmfMedia: Compile time support for low latency session attribute on < Windows8
#jira UEVR-859
Change 3538744 on 2017/07/14 by Max.Preussner
MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource
Change 3542818 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed race condition on session shutdown
Change 3543082 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed track selection in media that doesn't support seeking
Change 3543092 on 2017/07/18 by Max.Preussner
Media: Implemented media track format API
Enables multiple formats per media track. By default, the first usable format is selected.
This feature is currently only implemented for WmfMedia. All other players assume a single format per track.
Change 3543794 on 2017/07/19 by Max.Preussner
WmfMedia: Added string conversion for null GUIDs
Change 3543796 on 2017/07/19 by Max.Preussner
MfMedia: Copied GUID string conversion updates from WmfMedia
Change 3543797 on 2017/07/19 by Max.Preussner
WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support
Change 3544390 on 2017/07/19 by Max.Preussner
Media: Allowing INDEX_NONE as 'current selection' index in track format related functions
Change 3545368 on 2017/07/19 by Max.Preussner
WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting
Change 3545388 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed RGB input sources rendered upside down
Change 3545430 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed incorrect sRGB conversion on BMP inputs
Change 3547362 on 2017/07/20 by Max.Preussner
Core: Added IsGraph and IsPrint to TCHAR utilities
Change 3547376 on 2017/07/20 by Max.Preussner
WmfMedia: Better log messages for non-standard video types (UE-47533)
#jira UE-47533
Change 3547404 on 2017/07/20 by Max.Preussner
QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)
#jira UE-47542
Change 3547466 on 2017/07/20 by Max.Preussner
WmfMedia: Fixed edge case for detecting whether pause is available
Change 3548742 on 2017/07/21 by Max.Preussner
Media: Added API for changing the input frame rate
Change 3548743 on 2017/07/21 by Max.Preussner
WmfMedia: Implemented ability to change input frame rate
Change 3554411 on 2017/07/25 by Max.Preussner
AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property
Change 3554818 on 2017/07/25 by Max.Preussner
Media: Added per track-type cache queries
Change 3557284 on 2017/07/26 by Max.Preussner
WmfMedia: Added buffer size check in texture sample as well
Change 3560530 on 2017/07/27 by Max.Preussner
WmfMedia: Made COM object destructors private and added assertions
Change 3560580 on 2017/07/27 by Max.Preussner
MediaUtils: Added method for querying number of objects in pool
Change 3562572 on 2017/07/28 by Max.Preussner
WmfMedia: Properly handling topology status errors when opening media
Change 3576710 on 2017/08/08 by Chris.Babcock
bug fixes for mediaplayer
- rare cases in Android media tracks
- make FMediaCaptureDevice members available in blueprints
Change 3577736 on 2017/08/08 by Chris.Babcock
Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)
Change 3578831 on 2017/08/09 by Max.Preussner
MediaAssets: Made media sound component BP spawnable
Change 3579210 on 2017/08/09 by Max.Preussner
UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults
Change 3579547 on 2017/08/09 by Chris.Babcock
Better support for Android external texture detection
Change 3579567 on 2017/08/09 by Chris.Babcock
Android camera plugin
#jira UEMOB-215
Change 3580035 on 2017/08/10 by Andrew.Rodham
Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
- Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
- Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
- Made UTexture::GetMaterialType const-correct
#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.
Change 3581552 on 2017/08/10 by Chris.Babcock
Use bilinear sampling instead of point for external texture (Android media and camera)
Change 3581628 on 2017/08/10 by Max.Preussner
Core: Fixed FTimespan import/export/copypaste (UE-43990)
#jira UE-43990
#jira UE-44163
Change 3581909 on 2017/08/11 by Andrew.Rodham
Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
- This prevents destroyed proxies from remaining in the texture registry
#jira UE-48307
Change 3582451 on 2017/08/11 by Max.Preussner
AudioMixer: Fixed initialization order of synth components
This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.
#jira UE-48055
Change 3582453 on 2017/08/11 by Max.Preussner
MediaAssets: Enabling ticking in media sound component (UE-48055)
#jira UE-48055
Change 3583101 on 2017/08/11 by Chris.Babcock
Android camera improvements
- return correct capture device type (webcamfront/rear)
- remove seek (not supported)
- support track formats
- better framerate selection
Change 3590109 on 2017/08/16 by Chris.Babcock
Move external texture coordinate update to improve accuracy and save a uniform in final shader
Change 3590530 on 2017/08/16 by Max.Preussner
MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks
#jira UE-48166
Change 3590547 on 2017/08/16 by Max.Preussner
MediaPlayerEditor: Ticking sound component directly
Change 3590628 on 2017/08/16 by Max.Preussner
Switch: Fixed media decoder asserting when attempting to pause without having started
Change 3591816 on 2017/08/16 by Aaron.McLeran
#jira UE-48470 Disabling async processing for procedural sound waves on mac.
Change 3592266 on 2017/08/16 by Max.Preussner
Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia
This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.
#jira UE-48474
#jira UE-45677
Change 3592355 on 2017/08/17 by Max.Preussner
MediaUtils: Added sample sink collection to remove code duplication
Change 3592739 on 2017/08/17 by Max.Preussner
ImgMedia: Fetching only one video sample per frame
Change 3592741 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample fetching when paused
Change 3592761 on 2017/08/17 by Max.Preussner
MediaUtils: Fixed overflow detection in sample sinks
Change 3592762 on 2017/08/17 by Max.Preussner
ImgMedia: Sending end reached event when looping
Change 3592885 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed reverse play
Change 3592887 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample range calculation for audio samples
Change 3593010 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed async loading of non-EXR image sequences
Change 3593193 on 2017/08/17 by Max.Preussner
AndroidMedia: Fixed typo
Change 3593230 on 2017/08/17 by Max.Preussner
Media: Implemented flushing for player sample queues
Change 3593346 on 2017/08/17 by Max.Preussner
Media: Proper sample processing for reverse playback
Change 3593482 on 2017/08/17 by Max.Preussner
Switch: Fixed sample range check for reverse playback
Change 3594428 on 2017/08/17 by Max.Preussner
PS4Media: Fixed video not playing/crashing
#jira UE-48547
#jira UE-48549
Change 3595404 on 2017/08/17 by Max.Preussner
MediaAssets: Not requesting audio samples if not playing
#jira UE-48557
Change 3595624 on 2017/08/17 by Max.Preussner
PS4Media: Fixed no looping after track switching
#jira UE-46524
#jira UE-48557
Change 3595704 on 2017/08/17 by Max.Preussner
MediaUtils: Improved sample queue flushing
Eventually this needs to be event-driven.
#jira UE-48557
Change 3595706 on 2017/08/17 by Max.Preussner
PS4Media: Flushing queues when track switching
#jira UE-48557
Change 3595909 on 2017/08/17 by Max.Preussner
Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
https://github.com/EpicGames/UnrealEngine/pull/3382
#jira UE-42906
#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
Change 3597480 on 2017/08/18 by Max.Preussner
ImgMediaPlayer: Fixed presentation time calculation for very large delta times
Change 3597669 on 2017/08/18 by Max.Preussner
ImgMedia: Setting player stopped instead of paused when end reached
Change 3597709 on 2017/08/18 by Max.Preussner
SwitchMedia: Fixed audio sample duration calculation
Change 3598479 on 2017/08/18 by Max.Preussner
ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging
Change 3598629 on 2017/08/18 by Max.Preussner
MediaUtils: Properly handling pending flushes when peeking sample queues
Change 3598633 on 2017/08/18 by Max.Preussner
WmfMedia: Fixed occasional WMF deadlock when scrubbing
Change 3598653 on 2017/08/18 by Max.Preussner
MediaUtils: Fixed audio resampling in reverse playback
Change 3598659 on 2017/08/18 by Max.Preussner
MediaPlayerEditor: Creating sound output only if audio device available
Change 3598688 on 2017/08/18 by Max.Preussner
MediaUtils: Flushing sample queues on direction change regardless of paused state
Change 3599444 on 2017/08/20 by Max.Preussner
WmfMedia: Added missing check for rate control when quering supported rates
Change 3603661 on 2017/08/22 by Max.Preussner
WmfMedia: Fixed NV12 output
Change 3604345 on 2017/08/23 by Max.Preussner
MediaUtils: Added subtitle samples to media sample collection; fixed documentation
Change 3604987 on 2017/08/23 by Max.Preussner
PS4Media: Setting correct track format types
Change 3605117 on 2017/08/23 by Joe.Barnes
Fix issue where presentation time was being treated as milliseconds instead of microseconds.
Change 3605128 on 2017/08/23 by Joe.Barnes
Fix potential issue calculating total (looped) play time after seek or reset.
Track last video presentation time
Change 3605139 on 2017/08/23 by Joe.Barnes
Support audio type DType_Setup.
Fix issue with procedural sounds popping. Consume more samples if necessary.
#jira ue-48544
Change 3605197 on 2017/08/23 by Max.Preussner
Media: Fixed track display name formatting (UE-48767)
#jira UE-48767
Change 3605817 on 2017/08/23 by Max.Chen
Auto set sampler type on drop on actor.
#jira UE-48769
Change 3605999 on 2017/08/23 by Max.Preussner
MfMedia: Restarting source reader when switching tracks
#jira UE-48766
Change 3606416 on 2017/08/23 by Max.Preussner
PS4Media: Various player improvements
#jira UE-48586
Change 3607656 on 2017/08/24 by Max.Preussner
WmfMedia: Improved logging for Seek and SetRate
Change 3607855 on 2017/08/24 by Max.Preussner
MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\
#jira UE-48766
Change 3608029 on 2017/08/24 by Max.Preussner
PS4Media: Fixed streaming media not playing; improved result checks & logging
#jira UE-48610
Change 3608473 on 2017/08/24 by Max.Preussner
MfMedia: Fixed audio sample duration calculation
#jira UE-48756
Change 3609316 on 2017/08/24 by Chris.Babcock
Provide external texture RotationScale and Offset from sample
Change 3610067 on 2017/08/25 by Richard.Wallis
Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.
- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track. Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.
#jira UE-48590, UE-48604
Change 3610267 on 2017/08/25 by Max.Preussner
PS4Media: Added missing track selection validation
#jira UE-48765
Change 3610399 on 2017/08/25 by Max.Preussner
PS4Media: Fixed infinite player re-initialization loop if track selection failed
Change 3610809 on 2017/08/25 by Chris.Babcock
Fixes for Android media player and camera player
- buffer samples copy proper bytecount
- realloc sets new buffer ptr
- refcount of Java buffers fixed
Change 3610953 on 2017/08/25 by Chris.Babcock
Fix audio disable before play on Android media player
Change 3611405 on 2017/08/25 by Max.Preussner
WmfMedia: Resetting supported rates if RateSupport unavailable
Change 3611406 on 2017/08/25 by Max.Preussner
MfMedia: Resetting supported rates if RateSupport unavailable
Change 3611453 on 2017/08/25 by Chris.Babcock
Android external texture extension updates for compatibility
Change 3611719 on 2017/08/26 by Max.Preussner
Media: Added media event for completed seek operations; flushing sinks on seek
Change 3611764 on 2017/08/26 by Max.Preussner
AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously
Change 3611802 on 2017/08/26 by Max.Preussner
Media: Exposed error state in media player
Change 3611803 on 2017/08/26 by Max.Preussner
MediaPlayerEditor: Showing error state in UI
Change 3611887 on 2017/08/26 by Max.Preussner
MediaUtils: Corrected media sample sink overflow check
Change 3611892 on 2017/08/27 by Max.Preussner
WmfMedia: Leaving session in error state after error
Change 3611929 on 2017/08/27 by Max.Preussner
MediaPlayerEditor: Fixed sound stopping on looping
Change 3611930 on 2017/08/27 by Max.Preussner
MfMedia: Rewrote async sample processing to fix various playback issues
Change 3611942 on 2017/08/27 by Max.Preussner
Media: Sending suspension event when playback ended
Change 3611957 on 2017/08/27 by Max.Preussner
UnrealEd: Allowed transient assets to be resaved to disk
Change 3611981 on 2017/08/27 by Max.Preussner
PS4Media: Rewrote sample processing to fix various playback issues
#jira UE-48596
#jira UE-48793
Change 3612035 on 2017/08/27 by Max.Preussner
UnrealEd: Picking standard default names when resaving transient packages
Change 3612045 on 2017/08/27 by Max.Preussner
Media: Fixed playlists not getting saved correctly from Editor (UE-35382)
#jira UE-35382
Change 3612212 on 2017/08/28 by Richard.Wallis
Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off. Current Rate was not getting reset back to 0.0 on media close.
#jira UE-47602
Change 3613531 on 2017/08/28 by Max.Preussner
MediaAssets: Fixed external texture related crash on shutdown (UE-48918)
Also no longer creating clock sink for media player CDO
#jira UE-48918
Change 3613677 on 2017/08/28 by Andrew.Porter
Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object
#jira UE-48937
Change 3615917 on 2017/08/29 by Max.Preussner
MfMedia: Added compile options for DXVA and falling back to synchronous sample reading
[CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
// Turn off async generation in old audio engine on mac.
# if PLATFORM_MAC
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914)
============================
MAJOR FEATURES & CHANGES
============================
Change 3873906 by Dan.Oconnor
Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type
#jira UE-51726
Change 3873614 by Dan.Oconnor
Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled
#jira UE-51726
Change 3873428 by Ben.Zeigler
#jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget
Copy of 3873408
Change 3873083 by Ethan.Geller
[4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron
Change 3872714 by Dan.Oconnor
Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously
#jira UE-53840
Change 3872648 by Ben.Zeigler
#jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets
Copy of CL #3872636
Change 3872500 by Arne.Schober
Back out changelist 3870283
#jira UE-54838
Change 3872412 by Mark.Satterthwaite
Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles.
#jira UE-54853
Change 3872313 by Martin.Wilson
Add UI to Live Link Client to warn live link users about background performance throttling
#jira none
Change 3872272 by Martin.Wilson
Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance
#jira none
Change 3872238 by Mark.Satterthwaite
Duplicate CL #3871025
Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders.
#jira UE-54843
Change 3872087 by Yasiman.Ahsani
Adding Python, libdisasm, musl, and LSS licenses.
#JIRA n/a - adding licenses for new TPS
Change 3872037 by Ben.Marsh
BuildGraph: Add a task for compiling MSBuild projects.
#jira
Change 3871934 by Lina.Halper
#jira: UE-54703
Change 3871595 by Michael.Trepka
Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function
#jira UE-54830
Change 3870829 by Joe.Barnes
Fix unintentional change to PhysX libs used in Debug builds.
#jira ue-54817
Change 3870820 by Nick.Atamas
Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19)
#jira UE-54816
Change 3870755 by Chance.Ivey
Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas
Change 3870547 by Krzysztof.Narkowicz
Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel.
#jira UE-53640
Change 3870546 by Krzysztof.Narkowicz
Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path
#jira UE-54471
Change 3870284 by Ben.Zeigler
#jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time
Copy of CL #3870279
Change 3870283 by Arne.Schober
SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources)
Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary
#jira none
Change 3870098 by Ben.Marsh
Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly.
#jira UE-53855
Change 3870013 by Ben.Marsh
UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked.
#jira UE-54179
Change 3870010 by Ben.Marsh
UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window.
#jira
Change 3869814 by Ben.Marsh
UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported.
Also remove the RemoteRoot option, which was not used anywhere.
#jira
Change 3869786 by Martin.Wilson
Fix Live Link Remove Source button not working
#Jira UE-54652
Change 3869660 by Martin.Wilson
Fix missing message bus sources in the live link client (not repolling for new sources)
#Jira UE-54712
Change 3869659 by Guillaume.Abadie
Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame.
Credits for fixing the issue to Ron Radeztsk.
#jira UE-54780
Change 3869401 by Lauren.Ridge
Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent
#jira UE-51470
Change 3869384 by Brandon.Schaefer
Open the project in the explorer when NullSourceCodeAccess is done creating the project
#jira UE-54630
Change 3869308 by Ben.Marsh
PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337)
#jira UE-54568
Change 3869265 by Martin.Wilson
Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin
-Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory)
-Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have)
-rebuild binaries for Engine/Extras
#Jira UE-54643
Change 3869206 by Benn.Gallagher
Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application.
#jira UE-54116
Change 3869064 by Benn.Gallagher
Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function.
#jira UE-52557
Change 3869062 by Guillaume.Abadie
Fixes "dynamic resolution is not supported on this platform" warning message being always visible.
#jira UE-54655
Change 3868202 by Lauren.Ridge
Fix for assert on expanding vector param in layered material
#jira UE-54737
Change 3868161 by zak.parrish
Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639
Change 3867750 by Ethan.Geller
[4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron
Change 3867657 by Lauren.Ridge
Adding if with editor wrapper to new function
#jira cis fix
Change 3867646 by Aaron.McLeran
#jira UE-53867 Access violation on Switch when playing sound with specified time out of range
Change 3867340 by Lauren.Ridge
Fixes to Material Layers from 4.19 preview feedback
-Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings)
-Parent in function should be editable
-Enforce only two layers in a blend
-Mat layer should warn if it has incorrect output in the layer itself
-Enforce not being able to delete outputs
-Warn about creating a MAL node inside a function
#jira UETOOL-1312
Change 3867317 by Aaron.McLeran
#jira UE-53867 Access violation on Switch when playing sound with specified time out of range
Change 3867000 by Lauren.Ridge
Fix for folder favorites possibly becoming very large
#jira UE-54704
Change 3866892 by Martin.Wilson
Fix crash if clicking ok on message bus add source without having a source selected
#jira UE-54572
Change 3866391 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53379
Change 3866241 by Ryan.Vance
#jira UE-54681
Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge.
Change 3866071 by Nick.Shin
UDN 412414
update HTMl5 readme file
#jira none
Change 3866005 by Max.Preussner
Messaging: Preventing dangling references when removing message subscribers
#jira UE-54680
Change 3865988 by Simon.Tourangeau
Fix static analysis warnings
#jira none
Change 3865895 by zachary.wilson
Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame.
#JIRA UE-29618
Change 3865469 by Simon.Tourangeau
Support for DX11 quad buffer stereo rendering
#jira UEENT-704
Change 3865461 by Chris.Babcock
Add a wait for audio thread to pause audio on going to background
#jira UE-54301
#ue4
#android
Change 3865350 by Matt.Kuhlenschmidt
Fix issue where cascade emitter UI would disapper
#jira UE-53379
Change 3865336 by Arne.Schober
REL - Fix UE-52356 Bone Weight
#jira UE-52356
Change 3865257 by Ben.Marsh
Fix editor failing to load content-only projects when compiled in DebugGame.
#jira UE-54661
Change 3865238 by Simon.Tovey
Pulling Olaf's fix from 3832595 over to release
#tests EngineTests boots in vulkan
#JIRA UE-54394
Change 3865191 by Sorin.Gradinaru
UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format
#jira UE-54317
#Android
#4.19
From //Dev-Mobile/3863322
Change 3865190 by Sorin.Gradinaru
UE-54175 Selecting For Distribution no longer sets configuration to Shipping
#UE4
#4.19
#jira UE-54175
From //Dev-Mobile/3863371
"For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845)
Change 3865056 by Jamie.Dale
Fixed culture being incorrect when added via the Localization Dashboard
#jira none
Change 3864826 by Max.Preussner
WmfMedia: Added missing scope lock
#jira UE-54365
Change 3864055 by Aaron.McLeran
#jira UE-54213
Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects.
Change 3863775 by Andrew.Porter
MediaFrameworkTest: Removing Platform Media Source TVOS test content
#jira UE-29618
Change 3863714 by Dan.Oconnor
Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred
#jira UE-54634
Change 3863696 by Max.Chen
Sequencer: Fix crash open a new sequence while another is still active.
#jira UE-54620
#jira UE-54624
Change 3863638 by Dan.Oconnor
Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior
#jira UE-54193
Change 3863494 by Jamie.Dale
Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized
#jira UE-54345
Change 3863433 by Max.Preussner
MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets
tvOS currently reports itself as iOS, so it cannot have its own setting.
#jira UE-54559
Change 3863406 by Lauren.Ridge
Fix for a crash when filtering a dropdown with no set value
#jira UE-54631
Change 3863238 by Michael.Kirzinger
#jira UE-52730: Fix mac voip crash
Change 3862586 by Marc.Audy
Clean up rendering thread heartbeat checks that got mangled in various integrations
#jira
Change 3862247 by Guillaume.Abadie
Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel.
#jira UE-53830
Change 3862120 by Guillaume.Abadie
Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor.
#jira UE-51458
Change 3861363 by Jamie.Dale
Static analysis fixes
#jira none
Change 3861150 by Matt.Kuhlenschmidt
Fix static mesh editor displaying 0 for all stats on LODs > 0
#jira UE-53776
Change 3860990 by Dan.Oconnor
Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject
#jira UE-54551
Change 3860972 by Nick.Shin
HTML5 - detect "SyntaxError: " and do a forced reload
- an actual syntax error would be caught during compile time
- this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page
#jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit
Change 3860951 by Arne.Schober
Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer.
#jira UE-54587
Change 3860950 by tim.gautier
QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions
#jira UE-29618
Change 3860833 by Michael.Dupuis
#jira UE-54181: Repopulate the foliage list when existing simulate mode
Let the GC know that internal struct hold UObject ptr
Change 3860762 by Jamie.Dale
Ensure we invoke the correct version of Python from UBT
#jira UE-54345
Change 3860676 by Simon.Tourangeau
Remove DirectoryWatcher warning in output log
#jira UEENT-846
Change 3860598 by Lauren.Ridge
Fix for crash on opening new material instance
#jira UE-54589
Change 3860338 by Michael.Lentine
Integrate changes for fixing MorphTargets.
#jira 54398
Change 3860215 by Ben.Marsh
UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class.
#jira UE-54578
Change 3860186 by Matt.Kuhlenschmidt
Fix crash top 10 with the font editor shutting down and then a dpi event occuring
#jira UE-54543
Change 3859854 by Graeme.Thornton
PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed)
#jira UE-51289
Change 3859848 by Graeme.Thornton
Fix crypto.cs reading the wrong ini setting names for uasset encryption settings
#jira UE-54566
Change 3859684 by Ben.Marsh
PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey)
#jira UE-54392
Change 3859657 by Ben.Marsh
Fix FTransform being passed by value, causing alignment error when compiling for Win32.
#jira
Change 3859312 by nick.bullard
Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278
Still need to update menu to remove selection
#jira UE-50784
Change 3859278 by Nick.Bullard
Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well.
"This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only.
We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time."
#jira UE-50784
Change 3859124 by Dan.Oconnor
Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16
#jira UE-54468
Change 3859086 by Ryan.Vance
#jira UE-54470
We need to set the viewport in both cases.
Change 3859006 by Dan.Oconnor
Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class
#jira UE-54541
Change 3858990 by mason.seay
Cleaned up blueprints to remove compile errors
#jira UE-29618
Change 3858945 by Aaron.McLeran
#jira UE-54265
PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins)
Change 3858719 by Aaron.McLeran
#jira UE-54552 Fix for sample buffer reader
Change 3858647 by Ethan.Geller
PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel)
#jira UE-54407
Change 3858364 by Michael.Dupuis
#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.
Change 3858268 by Dan.Oconnor
Prevent postload logic running on REINST and SKEL classes
#jira UE-54531
Change 3858205 by Mitchell.Wilson
Removed particle looping from some emitters to resolve anim notify warnings.
#jira UE-53823
Change 3858148 by Lauren.Ridge
Changes based on Material Layer Feedback from previews
- (Temporary) Disabled being able to create a layer or blend in the asset dropdown
- Sections of the stack that have been disabled now inactivate that part of the UI
- Create Function Instance now indicates if you are making a layer or a blend
- Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead.
#jira UETOOL-1328
Change 3857933 by Michael.Dupuis
#jira UE-45854: Properly unregister callback when replacing foliage type with another one
Change 3857898 by Michael.Dupuis
#jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation
Change 3857878 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
Copy from Dev-Sequencer
#jira UE-54462
Change 3857808 by Michael.Dupuis
#jira UE-54421: Prevent edition during Simulate when clicking on actor
Change 3857786 by Rolando.Caloca
UE4.19 - Fix recompute tangents and skin cache for OpenGL
#jira UE-42108
PR #3271
Change 3857549 by Lina.Halper
another jittering issue due to revision number change
clear the motion vector after compile
#jira: UE-53930
Change 3857439 by Lina.Halper
Clear motion vector when end of sequencer when in editor world
#jira:UE-54057
Change 3857384 by Graeme.Thornton
Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio
#jira UE-50020
Change 3856596 by Chris.Babcock
Fix ResonanceAudioApi Android library architecture filtering
#jira UE-54478
#ue4
#android
Change 3856449 by Michael.Dupuis
#jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design.
Change 3856415 by Dan.Oconnor
Fix regression when loading instances that have had their class deleted. Issue detected by static analysis
#jira UE-54467
Change 3856332 by Ben.Marsh
Resaving TP_HandheldARBP assets to fix version again.
#jira
Change 3856319 by Ben.Marsh
Back out changelist 3855588
Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0.
#jira UE-54472
Change 3856292 by Ben.Marsh
Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds.
#jira UE-54448
Change 3856190 by Martin.Wilson
Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too)
#jira UE-54266
Change 3856169 by Ben.Marsh
Tag XGEControlWorker.exe as a build product, so it's included in the binary distro.
#jira UE-54283
Change 3856123 by Chris.Babcock
Fix missing ARCore file
#jira UE-54453
#ue4
#android
Change 3856005 by Richard.Wallis
Clone of Dev-Rendering CL 3855993 - turn off FShaderCache.
#jira UE-52928
Change 3855961 by Jian.Ru
Copy 3855047 - fix DFAO Nan problem
#jira UE-54403
Change 3855811 by Martin.Wilson
Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018)
#jira none
Change 3855758 by Cosmin.Sulea
UE-53569 - tvOS does not package or launch-on
#jira UE-53569
Change 3855727 by Ben.Marsh
Resaving assets with a versioned build in the editor, to fix warnings building DDC.
#jira
Change 3855626 by Adrian.Siminciuc
https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep)
#jira UE-50979
Change 3855588 by Graeme.Thornton
Fix visual studio solution path being incorrect for content projects
#jira UE-50020
Change 3855283 by Ben.Marsh
Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor.
#jira
Change 3855009 by Chance.Ivey
Resaving with version number. #JIRA-54330 #rb none
Change 3854943 by Dan.Oconnor
Fix archetype lookup when searching hierarchy that has been partially reinstanced
#jira UE-53840
Change 3854882 by Ryan.Vance
#jira UE-54438
Removing vr related references to screen percentage.
Removing previously removed gvr screen percentage code that came back in an integration from google.
Change 3854806 by Mike.Beach
Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up.
#jira UE-54214
Change 3854680 by Chance.Ivey
Saving assets with version number#JIRA UE-54330 #rb none
Change 3854652 by Uriel.Doyon
Added a tooltip to the EV100 slider in the exposure menu.
Using game settings now disables the slider.
#jira UE-53945
Change 3854605 by Dan.Oconnor
Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't)
#jira UE-53954
Change 3854274 by Brandon.Schaefer
Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux
#jira UE-54302
#codeview Arciel.Rekman
Change 3854255 by Phillip.Kavan
Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties.
- Mirrored from //UE4/Dev-Framework (3853349).
#jira UE-53960
Change 3854177 by Ethan.Geller
#jira UE-54415 set EnabledByDefault to false for Resonance Audio
Change 3854123 by Ethan.Geller
#jira UE-54410 set AudioComponentID
Change 3853775 by Lauren.Ridge
Minor cleanup
#jira UE-54054
Change 3853772 by Lauren.Ridge
Don't create widgets when just testing if the selected widget is a replacement candidate
#jira UE-54054
Change 3853715 by Rolando.Caloca
UE4.19 - Fix for OpenGL overwriting texture units
#jira UE-54401
Change 3853655 by Ben.Marsh
Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders.
#jira
Change 3853535 by Ben.Marsh
Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release.
#jira
Change 3852583 by Nick.Atamas
Resaved assets so they don't produce DDC warnings.
#jira none
Change 3852552 by Uriel.Doyon
Fixed Pre-Exposure shader compilation and Temporal AA issue.
#jira UE-54276
Change 3852354 by Nick.Atamas
Hopefully fixes the static analysis warning from jira issue.
#jira UE-54332
Change 3852281 by Nick.Atamas
Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/...
#jira UE-54331
Change 3852274 by Simon.Tourangeau
Back out changelist 3851041 until Win7 issue is resolved.
#jira UE-54354
Change 3852208 by Jamie.Dale
Merging CL# 3821754 from //UE4/Dev-Enterprise
Class property conversion now goes through NativizeClass/PythonizeClass
This allows it to coerce from Python wrapped object types
#jira none
Change 3852202 by Jamie.Dale
More explicit handling of EngineDir for Python SDK
#jira UE-54345
Change 3851982 by Brandon.Schaefer
Workaround using a hardcoded path
#jira UE-54136
Change 3851748 by Michael.Dupuis
#jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions
Change 3851545 by Marc.Audy
Remove debugging code that slipped in
#jira none
Change 3851461 by Ben.Marsh
Fix #includes with backslashes from crashing UBT.
#jira UE-53996
Change 3851391 by Jamie.Dale
Updated Python to prefer our TPS SDK
#jira UE-54345
Change 3851372 by Jamie.Dale
Added bat file to copy the Python SDK into TPS
#jira UE-54345
Change 3851218 by Ben.Marsh
Add missing template to installed engine build.
#jira UE-54339
Change 3851117 by andrew.porter
QAGame: Removing duplicate map
#jira UE-29618
Change 3851041 by Simon.Tourangeau
Support for DX11 quad buffer stereo rendering
#jira UEENT-704
Change 3850548 by Ben.Marsh
Add TP_HandheldARBP to installed engine build.
#jira
Change 3850424 by Ben.Zeigler
Fix reported memory for asset registry to be correct, extracted from a larger change
#jira none
Change 3850324 by Ryan.Vance
#jira UEVR-1050
Hook up the Rift dynamic res to the new IDynamicResolutionState framework
Change 3849819 by JeanLuc.Corenthin
Unhide Datasmith plugins in "regular" projects to allow easy project conversion
#jira UEENT-795
Change 3849302 by Martin.Wilson
Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation)
#jira none
Change 3849238 by Max.Chen
Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged.
#jira UE-54248
Change 3849211 by Michael.Dupuis
#jira UE-54181: Prevent foliage edition during PIE or simulate mode
#coderevire jack.porter
Change 3849123 by Benn.Gallagher
Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices
#jira UE-53741
Change 3849120 by Benn.Gallagher
Fixed crash adding empty materials to destructible meshes in the destructible mesh editor
#jira UE-53938
Change 3849047 by Jurre.deBaare
Move material baking out of experimental
#fix follow-up also remove the entry from experimental settings
#jira UE-52685
Change 3848808 by Michael.Dupuis
#jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now.
Fixed dynamic shadow code path issue vs static code path
Change 3848659 by Lina.Halper
Fix issue with animation resetting in the sequencer
#jira: UE-54047
Change 3848635 by Rolando.Caloca
UE4.19 - Fix static analysis
#jira UE-50449
Change 3848515 by Sorin.Gradinaru
Unshelved from pending changelist '3843541':
WebBrowser Android crash on 4.4.3
#jira UE-53247
#Android
#4.19
Crash on Android 4.x.x caused by a call to a Api Level 21 method
Change 3848514 by Jurre.deBaare
Moving over:
CL 3832173
"Failed to import Alembic files
#jira UE-53941
#fix Change Alembic thirdparty library setup
- Removed old unused library files
- Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path
- HDF5 is now build as a Dynamic library (which also enableds multi-threading)
- Added DLLs for HDF5 to build.cs file
CL 3838053
"Adding missing hdf5 dynamic libraries
Change 3848245 by Ben.Marsh
Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE.
#jira UE-54237
Change 3847300 by Phillip.Kavan
Fix shadowed local variable.
#jira UE-54141
Change 3846922 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
Copied from Dev-Sequencer CL# 3846902
#jira UE-54247
Change 3846831 by Arciel.Rekman
Linux: only use lld for x86_64 (UE-54144).
- lld support for other architectures seems to not ready for prime time.
#jira UE-54144
Change 3846771 by Lauren.Ridge
Material window now uses the background color set in preview scene.
#jira UE-52215
Change 3846705 by Ben.Marsh
Fix batch file paths not being quoted correctly when run through XGE.
#jira
Change 3846550 by Lauren.Ridge
Toggling Show Background now updates the background as well
#jira UE-52250
Change 3846417 by Matt.Kuhlenschmidt
Fix crash resizing shootergame window
#jira UE-53137
Change 3846295 by Rolando.Caloca
UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android)
#jira UE-50449
Change 3846273 by tim.gautier
QAGame: Updating Material Layer test assets to include more Params
- Added temp assets, quicker repros for bugs
#jira UE-54176, UE-54165
Change 3846255 by Lauren.Ridge
Parameter tab is the primary tab for material instances
#jira UE-54092
Change 3846086 by Chris.Babcock
Add missing SecureHash.h include
#jira UE-54026
#PR #4417
#ue4
#android
Change 3846049 by Martin.Wilson
Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag)
#jira UE-54220
Change 3846033 by Martin.Wilson
Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself )
#Jira UE-54219
Change 3845991 by andrew.porter
QAGame: Updating bindings on activechannels sequencer test content
#jira UE-29618
Change 3845933 by Lauren.Ridge
Check for original material being valid
#jira UE-54166
Change 3845920 by Martin.Wilson
Optimized redundant key removal
#jira UE-51303
Change 3845812 by Matt.Kuhlenschmidt
Fix not being able to change BSP brush shape
#jira UE-53738
Change 3845790 by Martin.Wilson
Fix for assert failure when accumulating root motion in debug.
#jira UE-53955
Change 3845730 by JeanLuc.Corenthin
Fix build breakage
warning: resaved disc.uasset with 4.19.0 preview #1
failure: set the correct default mesh for AreaLightStruct.uasset
#jira none
Change 3845693 by Lina.Halper
Fix issue with previewing pose asset with curve data
#jira: UE-53967
Change 3845533 by Andrew.Rodham
Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects
#jira UE-54173
Change 3845472 by Thomas.Sarkanen
Prevented debug object selection dropdown from displaying objects with pending kill outers
#jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance
Change 3845401 by Yannick.Lange
Reverting thumbnail capture from viewport.
#jira UE-53775
#jira UE-53701
Change 3844693 by JeanMichel.Dignard
Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high.
#jira UEENT-632
Change 3844689 by JeanLuc.Corenthin
Update Datasmith content assets to latest
Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803
Updated assets with correct release version
Cleanup some paths on static meshes and texture
#jira UEENT-759
#jira UEENT-657
Change 3844571 by Martin.Wilson
Fix motion controller motion source pin still showing when pin is connected to something
#Jira UE-53236
Change 3844564 by Martin.Wilson
Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them
#Jira UE-54174
Change 3844545 by Jamie.Dale
No longer attempt to parse group separators for numeric inputs
This avoids some ambiguity when parsing numbers for languages such as German
#jira UE-54170
Change 3844221 by Nick.Shin
HTML5 - filter out "windows/super" keys - these are not used in UE4
- but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead...
#jira UE-54056 HTML5 crashes inside browser upon pressing windows key
Change 3843937 by JeanMichel.Dignard
Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin).
#jira UEENT-764
Change 3843929 by Peter.Sauerbrei
pull over fix for bad directory when copying launch images
#jira UE-53177
Change 3843658 by Thomas.Sarkanen
Text is red again in anim viewports
#jira UE-53224 - Colouring removed from "Animation is being edited" warning messages
Change 3843657 by Thomas.Sarkanen
Enable picking via Enter for details panel asset pickers
The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira.
#jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry
Change 3843120 by Dan.Oconnor
Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized
#jira UE-54009
Change 3842841 by Ben.Zeigler
#jira UE-50020
Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157
Change 3842582 by Lauren.Ridge
Guards against the widget passed to scrollwidgetintoview being null
#jira UE-54037
Change 3842575 by Max.Chen
Sequence Recorder: Stop recording if the preview window is destroyed.
#jira UE-49778
Change 3842551 by Michael.Dupuis
#jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk.
Change 3842371 by Max.Preussner
Media: Merged 4.19 fixes from Dev-Sequencer
CL 3807293 WmfMedia: Fixed YUY2 video format strides
CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource
CL 3804183 MediaAssets: Added missing lock in media sound component
CL 3831580 MfMedia: Media open events generated in same order as on other platforms
CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks
#jira UE-53532
#jira UE-53328
Change 3842356 by Max.Preussner
ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource
#jira UE-51631
Change 3842335 by Aaron.McLeran
#jira UE-54087
PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel)
Change 3842286 by Rolando.Caloca
UE4.19 - Fix for static analysis
- Glslang 1.0.65.1
#jira UE-54128
Change 3842222 by andrew.porter
QAGame: Updating framerate of EXR_Sequence
#jira UE-29618
Change 3842211 by Ben.Marsh
Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo().
#jira UE-54035
Change 3842163 by Cosmin.Sulea
UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured
#jira UE-53303
Change 3841770 by Max.Chen
Sequencer: Fix to allow keying of an arbitrarily deep property path.
#jira UE-54095
Change 3841758 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3841415 by Lauren.Ridge
Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack
#jira UE-53942
Change 3841327 by Arciel.Rekman
Linux: fix Debug build (UE-53855)
- A workaround. UBT should be using proper PCH files instead.
#jira UE-53855
Change 3840975 by Rolando.Caloca
UE4.19 - Updated VulkanRHI
- Fixes for GPU frame time
- Fixes for CPU performance
#jira UE-50449
Change 3840838 by Michael.Dupuis
#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash
Change 3840693 by Ben.Zeigler
#jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization
Copy of CL #3840692
Change 3840680 by Aaron.McLeran
Bringing fixes from Dev-AnimPhys to 4.19.
#jira UE-53903 crash on load with oculus audio and old audio engine
#jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine.
Change 3840663 by Rolando.Caloca
UE4.19 - Fix for layout ensure on HMD projects on Vulkan
#jira UE-50265
Change 3840577 by Rolando.Caloca
UE4.19 - Fix for CPUs with more than 16 cores
#jira UE-53434
Change 3840551 by andrew.porter
QAGame: Setting Allow Bindings from Asset to false
#jira UE-29618
Change 3840491 by Ben.Zeigler
#jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing
Copy of CL #3840489
Change 3840297 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840284 by Michael.Dupuis
#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove
Change 3840215 by Sorin.Gradinaru
Unshelved from pending changelist '3812852':
UE-53550 Level doesn't render on Lenovo 939
UE-53592 Assertion right after rendering scene on Lenovo S939
#jira UE-53550
#jira UE-53592
#4.19
#Android
UE-53550
Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices
The problem was that the shader compiler complains about code lines before the #extension directives.
Placeholder // end extensions in the original shader code - to be replaced with round() functions
UE-53592
Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread
Change 3840048 by Michael.Dupuis
#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate
Change 3840005 by Richard.Wallis
Clone of CL 3835252
Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook.
Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook.
Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin.
#jira UE-53815
Change 3839968 by Michael.Dupuis
#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing
##codereview jack.porter
Change 3839924 by Richard.Wallis
Clone of CL 3838093
Fix for rewind / seek bugs in AvfMediaPlayer.
- Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need.
- Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either.
- SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only.
#jira UE-54019, UE-53027
Change 3839321 by andrew.porter
QAGame: Adding missing bookmark to QA-Sequencer_Blending
#jira UE-29618
Change 3839286 by Marcus.Wassmer
Duplicate CL: 3823296
#jira UE-52784
Change 3839229 by Brandon.Schaefer
Fix audio clean up crash when exiting PIE
#jira UE-54050
#review-3839109 @Arciel.Rekman, @Aaron.McLeran
Change 3839223 by andrew.porter
QAGame: Rebinding pointlight actor to sequences
#jira UE-29618
Change 3839098 by andrew.porter
QAGame: Fixing missing sequencer blending test content
#jira UE-29618
Change 3838919 by Mike.Erwin
glTF: binary format's BIN chunk is not necessarily right after the JSON chunk.
Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177
Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first.
#jira UE-50695
Change 3838909 by Mike.Erwin
glTF: base64 decoding of data buffers and images
Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data.
#jira UE-50695
Change 3838812 by Uriel.Doyon
Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming.
#jira none
Change 3838773 by Lauren.Ridge
Fixing material layer filters
#jira UE-54064
Change 3838748 by Michael.Trepka
Fixed EngineTest runtime warning caused by CL 3838626
#jira UE-53893
Change 3838730 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3838626 by Michael.Trepka
Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released.
#jira UE-53893
Change 3838392 by Arciel.Rekman
Fix assert on a policy removal (UE-54042).
- Applying Gil's safe fix which just sweeps the problem under the rug.
#jira UE-54042
Change 3838162 by Arciel.Rekman
Linux: fix crash due to lambda lifetime issues (UE-54040).
- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).
#jira UE-54040
(Edigrating 3819174 to Release-4.19)
Change 3838156 by Rolando.Caloca
UE4.19 - Support for Vulkan devices that have no cached memory type
#jira UE-54039
Change 3838096 by Brandon.Schaefer
Set sound to unfocused volume multiplier if not focused
#jira UE-51327
#review-3835736 arciel.rekman
Change 3838087 by Brandon.Schaefer
Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides
#jira UE-53901
#review-3838088 arciel.rekman
Change 3837072 by Phillip.Kavan
Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18.
- Mirrored from //UE4/Dev-Framework (3836768).
#jira UE-53908
Change 3837071 by Phillip.Kavan
Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled.
- Mirrored from //UE4/Dev-Framework (3835944, 3835965).
#jira UE-42614
Change 3837070 by Phillip.Kavan
#4202 - Blueprint nativization bug fixes (PR).
- Mirrored from //UE4/Dev-Framework (3830562, 3832292).
#jira UE-52188
Change 3836507 by Ryan.Vance
#jira UE-53992
Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions.
Change 3836390 by Dan.Oconnor
Fix failure to resolve archetype when using the compilation manager
#jira UE-53840
Change 3836251 by Ryan.Vance
#jira UE-53992
Change 3835852 by Mark.Satterthwaite
Fix tessellation shaders in Metal with Manual Vertex Fetch enabled:
- The control points idnex buffer shouldn't collide with anything else.
- We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures.
#jira UE-53851
Change 3835802 by JeanMichel.Dignard
UBT changes for Enterprise deployment
- Allow building enterprise against an installed engine version
- Added enterprise to the cleanup process if its not installed
#jira UEENT-748
Change 3835625 by Bogdan.Vasilache
UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning
#jira UE-50257
Change 3833649 by Mike.Beach
Enabling debug layer when multiview is enabled.
#jira UE-49954
Change 3833525 by Ethan.Geller
Fix copyright in ActiveSound.cpp #jira none #rb none
Change 3642649 by Stewart.Lynch
Renamed loctext key to stop it clashing with an existing entry
#jira UE-49432
Change 3644762 by Stewart.Lynch
LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv.
* removed CheckSize arg from OnLowLevelFree
* show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch.
* minor optimization in LLMMap::GetMaxIndex - cache Mask value
* added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv.
* added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time.
* renamed Binned stats to FMemory to make it more general
* added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed.
* added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing
* fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type.
* Trackers now maintain totals for each enum tag
* tracking of Texture and mesh allocation on Windows D3D11 & D3D12
Change 3651334 by Joe.Barnes
Fix misspelled function name.
#jira 39441
#3016
Change 3653857 by Ben.Woodhouse
Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/...
Change 3656553 by Joe.Barnes
Add path for SCS_DeviceDepth.
Change 3662703 by Ben.Woodhouse
Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...:
[FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism
- Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame.
- Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe.
- r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency.
Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup.
A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index.
In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread.
[~] Unified platform specific sync interval CVars into one: rhi.SyncInterval
- 1 == 60Hz
- 2 == 30Hz
- 3 == 20Hz
Change 3675239 by Keith.Judge
Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit.
#jira UE-50626
Change 3676709 by Ben.Woodhouse
Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/...
Change 3689712 by Ben.Woodhouse
Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/...
Change 3701778 by Ben.Woodhouse
Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/...
Change 3677043 by Ben.Woodhouse
From StewartL:
I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336
Change 3726532 by Luke.Thatcher
[CONSOLE] [~] Enable XGE shader compilation by default.
- Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently.
Change 3726554 by Luke.Thatcher
[CONSOLE] [+] Improved Scoped Named Events
- Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings.
- Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out.
- Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings.
Change 3751378 by Ben.Woodhouse
Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/...
Change 3751812 by Ben.Woodhouse
Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/...
Change 3728571 by Luke.Thatcher
[CONSOLE] [!] Drop another XGE controller warning to log.
Change 3747150 by Joe.Barnes
Add AuthoringToolHelper.bat file to installed build copy list.
Change 3768585 by Ben.Woodhouse
Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/...
Change 3772333 by Ben.Woodhouse
Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/...
Change 3786872 by Ben.Woodhouse
Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/...
Change 3787279 by Luke.Thatcher
[CONSOLE] [~] Unified present threshold CVars.
- CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom.
- Platform implementations will be checked in shortly.
Change 3787445 by Luke.Thatcher
[CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console
Original CLs
- 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds.
- 3712693 - Fix for crash on startup in new frame syncing.
- 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off).
Change 3788417 by Ben.Woodhouse
Duplicate from FN CL 3712515
CSV profiler GPU and pre-declared stat support
- refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds
- add support for pre-declared CSV stats, using FNames (these are required for GPU stats)
- add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations
Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats
Change 3807818 by Ben.Woodhouse
Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/...
Change 3818577 by Ben.Woodhouse
Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/...
Change 3821198 by Ben.Woodhouse
Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/...
Change 3821519 by Ben.Woodhouse
Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/...
#robomerge none
Change 3813513 by Ben.Woodhouse
CSV profiler refactor+ bug fix
- Move the CSV profiler to core, so we can use it in modules other than engine
- Profiler no longer enqueues RT commands - this is handled by a new core delegate type
- Make begin/end requests more robust, enqueued via a command queue and processed in order
- Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated
- Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures
- Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now
- Fix longstanding bug in first frame renderthread time in the engine
Change 3814039 by Ben.Woodhouse
More Csvprofiler improvements
- Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data
- Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types
Change 3814041 by Ben.Woodhouse
Integrate as edit CL 3796390 from Fortnite/Main:
Fix CsvProfiler not compiling in shipping for now
Change 3814229 by Ben.Woodhouse
Integrate + refactor of CL 3792591 to reduce complexity and fix bugs
Original changelist description:
CSV profiler improvements:
- The CSV profiler is now always compiled in on the server
- The CSV profiler can now handle both int32 and float stats
- In BeginCapture, the function can take additional arguments for some customization of filenames
Fixes to the above:
- Remove FCustomValue class
- Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together)
- FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value)
- FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical
- Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride
Change 3814242 by Ben.Woodhouse
Disable CSV unit stats on the dedicated server
Change 3817339 by Ben.Woodhouse
Duplicate from 3816641: CSV profiler improvements
- Added a low-pri processing thread to compress raw timing data into a much more efficient format
- Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB
- Processing time : 0.1ms per frame
- Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat
- Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class
- Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data
- Reduced #include dependencies for CSVProfiler.h
- Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity
- Added a simple test harness
Change 3817582 by Ben.Woodhouse
Fix android compile warning
Change 3823242 by Ben.Woodhouse
Integrate as edit from Fortnite/Main 3820067:
Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock.
Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says:
// This function should be used with caution.
// It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should
// not treat it as such.
// E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called.
Change 3823840 by Ben.Woodhouse
Edigrate from 3823816
Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen
Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored.
Change 3827787 by Ben.Woodhouse
Integrate-as-edit CL 3820678 from Fortnite/Main
Allow the CSV Profiler to be compiled in to shipping dedicated server builds
Change 3827842 by Ben.Woodhouse
Integrate-as-edit CL 3827079 from Fortnite/Main
CSV profiler category support
Change 3827918 by Luke.Thatcher
[CONSOLE] [!] Fix compile error in CSV custom stats.
Change 3827964 by Luke.Thatcher
[CONSOLE] [!] Fix inverted logic and spelling of boolean.
- Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool.
Change 3831661 by Ben.Woodhouse
Integrate-as-edit CL 3830630 from Fortnite/Main
Fix CSVProfiler assert in dev builds on XB1
Change 3860300 by Joe.Barnes
Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels.
Change 3860347 by Joe.Barnes
Delete existing SourceConfigFile before allocating a new one to prevent them leaking.
Change 3860348 by Joe.Barnes
Completely encapsulate GetLLMAlloc() in #ifdef.
Change 3861772 by Ben.Woodhouse
Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes
Change 3861774 by Ben.Woodhouse
Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW):
D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled.
Change 3862214 by Ben.Woodhouse
Integrate-as-edit CL 3859637 from Fortnite/Main
Dynamic resolution console tweaks
- Dynamic resolution high level switch driven by a cvar instead of code
- Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability
- Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds
Change 3863919 by Ben.Woodhouse
[Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639
Change 3864347 by Ben.Woodhouse
Fix the editor build. This will need a proper fix before 4.19 ships.
#lockdown Nick.Penwarden
#rb none
[CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
const FAudioDevice * AudioDevice = InSynthComponent - > GetAudioDevice ( ) ;
if ( AudioDevice & & ! AudioDevice - > IsAudioMixerEnabled ( ) )
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642)
#lockdown nick.penwarden
#rb none
Change 3235667 on 2016/12/14 by Max.Preussner
Media: Moved enums into separate header file, so they can be shared
Change 3259266 on 2017/01/16 by Max.Preussner
Core: Added timespan ratio
Change 3267229 on 2017/01/21 by Max.Preussner
Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed
Change 3274773 on 2017/01/27 by Max.Preussner
Core: Added TLruCache template
Change 3281579 on 2017/02/01 by Max.Preussner
Core: Added scalar division to FTimespan
Change 3289522 on 2017/02/07 by Max.Preussner
MediaAssets: Added looping for play lists
Change 3290664 on 2017/02/07 by Max.Preussner
Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.
Change 3290688 on 2017/02/07 by Max.Preussner
MediaAssets: Notifying materials when media texture properties changed.
Change 3291171 on 2017/02/07 by Max.Preussner
MediaAssets: Filtering unused UTexture properties
Change 3291229 on 2017/02/07 by Max.Preussner
ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0
Change 3298520 on 2017/02/11 by Max.Preussner
Sequencer: Fixed skylight and reflection components off by one frame in PIE
Change 3298778 on 2017/02/12 by Max.Preussner
MediaUtils: Experimenting with dynamic pitch adjustment
Change 3298987 on 2017/02/13 by Max.Chen
Editor: Add matrix and transform properties to property editor test object
Change 3298997 on 2017/02/13 by Max.Chen
Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
- Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
- Added percentage unit type
- Multiplier unit types can now be converted between
Change 3298998 on 2017/02/13 by Max.Chen
Editor: Conversion between multiplier (1.5x) and percentage (150%) units is now possible
Change 3348678 on 2017/03/15 by Max.Preussner
Media: Added Buffering media event
Change 3355268 on 2017/03/20 by Max.Preussner
Core: TQueue documentation updates
Change 3359055 on 2017/03/22 by Max.Preussner
Portal: Removed dependency to Messaging.h
Change 3359060 on 2017/03/22 by Max.Preussner
Messaging: Modernization pass
- added missing includes & forward declarations
- include what you use
- deprecated shared pointer typedefs
- replaced some delegates with callback interfaces
- documentation fixes
Change 3359189 on 2017/03/22 by Max.Preussner
Automation: Modernization pass
- include what you use
- removed molothic header
- documentation fixes
#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory
Change 3359718 on 2017/03/22 by Max.Preussner
Messaging: Moved common helper classes into MessagingCommon module
#upgradenotes: If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").
Change 3359793 on 2017/03/23 by Max.Preussner
TargetDeviceServices: Modernization pass
- include what you use
- removed boilerplate header
- deprecated selected shared pointer typedefs
- reorganized files
- documentation fixes
Change 3361028 on 2017/03/23 by Max.Preussner
DeviceManager: Modernization pass
- include what you use
- reduced shared pointer typedef usage
- documentation fixes
Change 3361197 on 2017/03/23 by Max.Preussner
Messaging: Waking up message router thread on shutdown
Change 3361246 on 2017/03/23 by Max.Preussner
AutomationWindow: Removed boilerplate header
#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h
Change 3361428 on 2017/03/23 by Max.Preussner
AutomationController: Removed boilerplate header
#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.
Change 3363206 on 2017/03/24 by Max.Preussner
ProfileLauncher: Modernization pass
- include what you use (selected files)
- reduced shared pointer typedef usages
- removed dead code
- cleaned up file organization
- documentation fixes
Change 3363290 on 2017/03/24 by Max.Preussner
LauncherServices: Removed boilerplate header
#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes
Change 3363305 on 2017/03/24 by Max.Preussner
LauncherCheck: Removed boilerplate header
#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions
Change 3363708 on 2017/03/24 by Max.Preussner
ImageWrapper: Removed boilerplate header
#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes
Change 3363966 on 2017/03/24 by Max.Preussner
ImageWrapper: Modernization pass
- include what you use
- reorganized internal files
- documentation fixes
Change 3364579 on 2017/03/24 by Max.Preussner
ImageWrapper: Deprecated shared pointer typedef and removed usages
#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr
Change 3364582 on 2017/03/24 by Max.Preussner
NetworkFileSystem: Removed monolithic boilerplate header
#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes
Change 3381440 on 2017/04/05 by Max.Preussner
Oculus: Removed illegal pragmas
Change 3391731 on 2017/04/12 by Max.Preussner
ImgMedia: Added support for BMP, JPG and PNG image sequences
Change 3401146 on 2017/04/19 by Max.Preussner
Core: Cleanup pass for FTimespan usages; updated documentation
When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.
Change 3401504 on 2017/04/20 by Max.Preussner
MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds
Change 3401833 on 2017/04/20 by Max.Preussner
Core: Various improvements to FTimespan
- added proper serialization
- updated documentation
- access fractions as milli-, micro- or nanoseconds
- removed the following string formatters as they were not useful: %D %H %M %S %F
- updated documentation
#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.
#jira UE-43990
#jira UE-44163
Change 3437543 on 2017/05/12 by Max.Preussner
PS4Media: Added audio error codes conversion
Change 3446564 on 2017/05/18 by Max.Preussner
Networking: Fixed nullpointer crash if socket initialization fails
Change 3459978 on 2017/05/25 by Max.Preussner
ImgMedia: Renamed frame cache to frame loader
Change 3463311 on 2017/05/26 by Max.Preussner
Core: Added iterators & predicate based methods to LRU Cache
Change 3464452 on 2017/05/29 by Max.Preussner
ImgMedia: Added video sample output
Change 3464468 on 2017/05/29 by Max.Preussner
Media: Added separate cache visualization for loaded and cached samples
Change 3464592 on 2017/05/29 by Max.Preussner
Core: Added TLruCache::FindAndTouch
Change 3464607 on 2017/05/29 by Max.Preussner
Core: Added TRange::Inclusive / ::Exclusive
Change 3464608 on 2017/05/29 by Max.Preussner
Media: Fixed incorrect upper bound in support play rates of various players
Change 3466732 on 2017/05/30 by Max.Preussner
ImgMedia: Added image compression type to info string
Change 3466871 on 2017/05/31 by Max.Preussner
WmfMedia: Fixed session capabilities not showing up; added initialization logging
Change 3467785 on 2017/05/31 by Max.Preussner
MfMedia: Fixed sample stride calculated from media input instead of output
Change 3467963 on 2017/05/31 by Max.Preussner
WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly
Change 3468110 on 2017/05/31 by Max.Preussner
WmfMedia: Added MPEG-2 media sub types to utils
Change 3468516 on 2017/05/31 by Max.Preussner
AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)
Change 3468554 on 2017/05/31 by Max.Preussner
MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded
Change 3468627 on 2017/05/31 by Max.Preussner
ImgMedia: Allowing for auto-selection of EXR decoder thread count
Change 3468648 on 2017/05/31 by Max.Preussner
ImgMedia: Reorganized OpenExrWrapper files
Change 3471789 on 2017/06/02 by Max.Preussner
WmfMedia: Fixed potential concurrency issue in session state management
Change 3472918 on 2017/06/03 by Max.Preussner
Core: Allowing zero sized LRU cache; added default constructor
Change 3472919 on 2017/06/03 by Max.Preussner
Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching
Change 3473704 on 2017/06/05 by Max.Preussner
AndroidMedia: Added settings class
Change 3474407 on 2017/06/05 by Max.Preussner
AndroidMedia: Implemented video sample processing
Change 3474934 on 2017/06/05 by Max.Preussner
ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)
#jira UE-45705
Change 3476925 on 2017/06/06 by Max.Preussner
Media: Added return values to media view interface; documentation fixes
Change 3477158 on 2017/06/06 by Max.Preussner
SwitchMedia: Implemented sample pooling
Change 3477201 on 2017/06/07 by Max.Preussner
PS4Media: Implemented video sample pooling
Change 3481470 on 2017/06/08 by Max.Preussner
Media: Fixed time stamps not set in recycled texture samples
Change 3481472 on 2017/06/08 by Max.Preussner
MediaAssets: Fixed no video samples fetched while player is in buffering state
Change 3481473 on 2017/06/08 by Max.Preussner
MediaUtils: Added default constructor to MediaSampleQueue
Change 3481584 on 2017/06/08 by Max.Preussner
MediaUtils: Paused state is considered forward for sample lookup as this is the common case.
Change 3481588 on 2017/06/08 by Max.Preussner
PS4Media: Redesigned the PS4 media player to support async file loading & track switching
Change 3481627 on 2017/06/08 by Max.Preussner
PS4Media: Opening media sources in thread pool if not precaching
Change 3481666 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed SequencePath property file picker always opening default path
Change 3481669 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed crash when quering cache state of empty image sequence
Change 3481685 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)
#jira UE-45719
Change 3483623 on 2017/06/10 by Max.Preussner
Media: Added getters for 360 view settings; added support for relative view updates
Change 3483624 on 2017/06/10 by Max.Preussner
Media: Added Blueprint support for 360 videos
Change 3483626 on 2017/06/10 by Max.Preussner
MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.
Change 3483627 on 2017/06/10 by Max.Preussner
Core: Using system start time instead of current time for renamed log file names
Change 3483630 on 2017/06/10 by Max.Preussner
Core: Grouping log files by log name and processing each group separately when deleting old log files
Change 3483816 on 2017/06/10 by Max.Preussner
WmfMedia: Detecting audio device availability to prevent lockup of audio tracks
Change 3483939 on 2017/06/11 by Max.Preussner
AvfMedia: Finished Media Framework 3.0 upgrade
- overhauled track switching
- removed render thread flushes
- reduced nesting
- code cleanup pass
Change 3483940 on 2017/06/11 by Max.Preussner
Media: Consistent track switching behavior across platforms
Change 3484172 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Removed obsolete asset type actions
Change 3484180 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture
Change 3484248 on 2017/06/11 by Max.Preussner
MediaAssets: Media players now always have a playlist
Change 3484249 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Added UI controls to Playlist tab
Change 3484250 on 2017/06/11 by Max.Preussner
Media: Implemented overlay sample caching
Change 3484252 on 2017/06/11 by Max.Preussner
WmfMedia: Enabled support for .smi and .sami subtitle files
Change 3485433 on 2017/06/12 by Max.Preussner
ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it
Change 3485720 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Added ability to save playlists
Change 3485828 on 2017/06/12 by Max.Preussner
AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread
Change 3485926 on 2017/06/12 by Max.Preussner
MediaUtils: Draining all unconsumed samples at the end of a frame
Change 3486043 on 2017/06/12 by Max.Preussner
Media: Consistent behavior for playlist navigation (UE-45964)
#jira UE-45964
Change 3486104 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Implemented simple overlay text positioning
Change 3486145 on 2017/06/12 by Max.Preussner
AndroidMediaPlayer: Moved video sample handling into render thread
Change 3486147 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Moved overlay texts into separate layer
Change 3486188 on 2017/06/12 by Max.Preussner
Media: Enabling media factory modules in Editor for all players
Change 3486223 on 2017/06/12 by Max.Preussner
Media: Defaulting players to select first audio and video tracks by default
Change 3486473 on 2017/06/13 by Max.Preussner
Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)
Change 3486475 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing busy bar when buffering or preparing
Change 3487237 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed video sample not getting processed on render thread
Change 3487507 on 2017/06/13 by Michael.Trepka
AvfMedia - small cleanup of the code for passing video frame rate to the video sampler
Change 3487719 on 2017/06/13 by Michael.Trepka
Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH
Change 3487842 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed texture swizzle disabled on non-Engine builds
Change 3488006 on 2017/06/13 by Michael.Trepka
AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file
Change 3488308 on 2017/06/13 by Chris.Babcock
AndroidMedia: Fixed flicker issue
#jira UE-45736
Change 3488335 on 2017/06/13 by Max.Preussner
MediaAssets: Made UFileMediaSource::GetFullPath public
Change 3488338 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources
Change 3488339 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing a throbber when buffering player
Change 3488768 on 2017/06/14 by Max.Preussner
Core: Inlined FTimespan static functions
hange 3490203 on 2017/06/14 by Max.Preussner
Core: Force inlined TComPtr operators
Change 3494083 on 2017/06/15 by Chris.Babcock
AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
#jira UE-46086
Change 3497017 on 2017/06/16 by Max.Preussner
MediaAssets: Playlists now auto advance with PlayOnOpen off
Change 3497075 on 2017/06/17 by Chris.Babcock
MediaPlayer Sampler node and external texture support for Android MediaPlayer
- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
- supports MediaSample node in material editor with scale/bias handled if above flag enabled
- fixed looping problems, including eventual crashes
- track switching fixed (lockups and missing video)
- corrected resource leaks and crash switching maps
#jira UE-46055
#jira UE-45744
#jira UE-46086
Change 3497163 on 2017/06/17 by Max.Preussner
MediaUtils: Processing media events immediately if on game thread
Change 3497170 on 2017/06/17 by Max.Preussner
Media: All Media Framework interfaces are pure virtual
Change 3498603 on 2017/06/19 by Ben.Marsh
UBT: Prevent plugins which list modules multiple times from adding them twice.
Change 3500870 on 2017/06/20 by Max.Preussner
WmfMedia: Rewrote WMF state machine; now with track switching
#jira UE-20209
#jira UE-35385
#jira UE-38337
#jira UE-45676
Change 3502181 on 2017/06/20 by Chris.Babcock
MediaSampler node updates
- fixed issue with ExternalTexture singleton for DLL compatiblity
- now works for all players (registers texture samples with ExternalTexture by player GUID)
- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler
Change 3503182 on 2017/06/21 by Max.Preussner
Media: Refactored status flags into an enum; exposed connecting status
Change 3503724 on 2017/06/21 by Chris.Babcock
Improvement in MediaPlayer Sampler node
- RGB, R, G, B, A output pins like normal texture sampler
- allow preview in material editor
- fix OES detection for Android
Change 3509088 on 2017/06/26 by Max.Preussner
MediaAssets: Added AddFile and AddUrl to UMediaPlaylist
Change 3510256 on 2017/06/26 by Max.Preussner
WmfMedia: Fixed play rate not set to zero when end reached
Change 3510273 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Removed obsolete Slate culling rectangle code
Change 3510413 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Showing frame rate if available
Change 3510533 on 2017/06/26 by Max.Preussner
MediaUtils: Preventing media cache filling up when scrubbing
Change 3510859 on 2017/06/26 by Max.Preussner
PS4Media: Fixed track switching crashes (UE-45960)
#jira UE-45960
Change 3514173 on 2017/06/28 by Max.Preussner
WmfMedia: Optimized player capabilities check
Change 3514174 on 2017/06/28 by Max.Preussner
WmfMedia: Moved media source resolver code into utility class
Change 3514714 on 2017/06/28 by Max.Preussner
Core: Added TComPointer.IsValid; code cleanup pass
Change 3517912 on 2017/06/30 by Max.Preussner
MediaUtils: Added GetVideoAspectRatio to player facade
Change 3524957 on 2017/07/06 by Max.Preussner
ImgMedia: Decoding image frames only when video track is selected
Change 3525252 on 2017/07/06 by Max.Preussner
ImgMedia: Async image sequence initialization
Change 3525266 on 2017/07/06 by Max.Preussner
ImgMedia: Enabled reverse playback
Change 3525722 on 2017/07/06 by Max.Preussner
WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport
Change 3525800 on 2017/07/07 by Max.Preussner
WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.
Change 3525801 on 2017/07/07 by Max.Preussner
MediaPlayerEditor: Made scrubbing more responsive
Change 3526500 on 2017/07/07 by Max.Preussner
WmfMedia: Using NULL for Windows pointers
Change 3527323 on 2017/07/07 by Max.Preussner
WmfMedia: Added support for audio and video capture media sources
Change 3530197 on 2017/07/10 by Max.Preussner
WmfMedia: Added utility functions for enumerating audio and video capture devices
Change 3533465 on 2017/07/12 by Max.Preussner
Media: Added media capture device support API & implementation for WMF
Change 3533469 on 2017/07/12 by Max.Preussner
MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar
Change 3533540 on 2017/07/12 by Max.Preussner
MediaAssets: Blueprint support for media capture device discovery
Change 3533574 on 2017/07/12 by Max.Preussner
WmfMedia: Using cached supported play rates; more strict pausing support check
Change 3533924 on 2017/07/12 by Max.Preussner
WmfMedia: Added global LowLatency setting (UEVR-859)
Note that this setting is only supported when compiling for Windows 8 or newer.
Change 3534027 on 2017/07/12 by Max.Preussner
WmfMedia: Compile time support for low latency session attribute on < Windows8
#jira UEVR-859
Change 3538744 on 2017/07/14 by Max.Preussner
MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource
Change 3542818 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed race condition on session shutdown
Change 3543082 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed track selection in media that doesn't support seeking
Change 3543092 on 2017/07/18 by Max.Preussner
Media: Implemented media track format API
Enables multiple formats per media track. By default, the first usable format is selected.
This feature is currently only implemented for WmfMedia. All other players assume a single format per track.
Change 3543794 on 2017/07/19 by Max.Preussner
WmfMedia: Added string conversion for null GUIDs
Change 3543796 on 2017/07/19 by Max.Preussner
MfMedia: Copied GUID string conversion updates from WmfMedia
Change 3543797 on 2017/07/19 by Max.Preussner
WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support
Change 3544390 on 2017/07/19 by Max.Preussner
Media: Allowing INDEX_NONE as 'current selection' index in track format related functions
Change 3545368 on 2017/07/19 by Max.Preussner
WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting
Change 3545388 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed RGB input sources rendered upside down
Change 3545430 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed incorrect sRGB conversion on BMP inputs
Change 3547362 on 2017/07/20 by Max.Preussner
Core: Added IsGraph and IsPrint to TCHAR utilities
Change 3547376 on 2017/07/20 by Max.Preussner
WmfMedia: Better log messages for non-standard video types (UE-47533)
#jira UE-47533
Change 3547404 on 2017/07/20 by Max.Preussner
QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)
#jira UE-47542
Change 3547466 on 2017/07/20 by Max.Preussner
WmfMedia: Fixed edge case for detecting whether pause is available
Change 3548742 on 2017/07/21 by Max.Preussner
Media: Added API for changing the input frame rate
Change 3548743 on 2017/07/21 by Max.Preussner
WmfMedia: Implemented ability to change input frame rate
Change 3554411 on 2017/07/25 by Max.Preussner
AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property
Change 3554818 on 2017/07/25 by Max.Preussner
Media: Added per track-type cache queries
Change 3557284 on 2017/07/26 by Max.Preussner
WmfMedia: Added buffer size check in texture sample as well
Change 3560530 on 2017/07/27 by Max.Preussner
WmfMedia: Made COM object destructors private and added assertions
Change 3560580 on 2017/07/27 by Max.Preussner
MediaUtils: Added method for querying number of objects in pool
Change 3562572 on 2017/07/28 by Max.Preussner
WmfMedia: Properly handling topology status errors when opening media
Change 3576710 on 2017/08/08 by Chris.Babcock
bug fixes for mediaplayer
- rare cases in Android media tracks
- make FMediaCaptureDevice members available in blueprints
Change 3577736 on 2017/08/08 by Chris.Babcock
Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)
Change 3578831 on 2017/08/09 by Max.Preussner
MediaAssets: Made media sound component BP spawnable
Change 3579210 on 2017/08/09 by Max.Preussner
UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults
Change 3579547 on 2017/08/09 by Chris.Babcock
Better support for Android external texture detection
Change 3579567 on 2017/08/09 by Chris.Babcock
Android camera plugin
#jira UEMOB-215
Change 3580035 on 2017/08/10 by Andrew.Rodham
Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
- Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
- Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
- Made UTexture::GetMaterialType const-correct
#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.
Change 3581552 on 2017/08/10 by Chris.Babcock
Use bilinear sampling instead of point for external texture (Android media and camera)
Change 3581628 on 2017/08/10 by Max.Preussner
Core: Fixed FTimespan import/export/copypaste (UE-43990)
#jira UE-43990
#jira UE-44163
Change 3581909 on 2017/08/11 by Andrew.Rodham
Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
- This prevents destroyed proxies from remaining in the texture registry
#jira UE-48307
Change 3582451 on 2017/08/11 by Max.Preussner
AudioMixer: Fixed initialization order of synth components
This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.
#jira UE-48055
Change 3582453 on 2017/08/11 by Max.Preussner
MediaAssets: Enabling ticking in media sound component (UE-48055)
#jira UE-48055
Change 3583101 on 2017/08/11 by Chris.Babcock
Android camera improvements
- return correct capture device type (webcamfront/rear)
- remove seek (not supported)
- support track formats
- better framerate selection
Change 3590109 on 2017/08/16 by Chris.Babcock
Move external texture coordinate update to improve accuracy and save a uniform in final shader
Change 3590530 on 2017/08/16 by Max.Preussner
MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks
#jira UE-48166
Change 3590547 on 2017/08/16 by Max.Preussner
MediaPlayerEditor: Ticking sound component directly
Change 3590628 on 2017/08/16 by Max.Preussner
Switch: Fixed media decoder asserting when attempting to pause without having started
Change 3591816 on 2017/08/16 by Aaron.McLeran
#jira UE-48470 Disabling async processing for procedural sound waves on mac.
Change 3592266 on 2017/08/16 by Max.Preussner
Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia
This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.
#jira UE-48474
#jira UE-45677
Change 3592355 on 2017/08/17 by Max.Preussner
MediaUtils: Added sample sink collection to remove code duplication
Change 3592739 on 2017/08/17 by Max.Preussner
ImgMedia: Fetching only one video sample per frame
Change 3592741 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample fetching when paused
Change 3592761 on 2017/08/17 by Max.Preussner
MediaUtils: Fixed overflow detection in sample sinks
Change 3592762 on 2017/08/17 by Max.Preussner
ImgMedia: Sending end reached event when looping
Change 3592885 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed reverse play
Change 3592887 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample range calculation for audio samples
Change 3593010 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed async loading of non-EXR image sequences
Change 3593193 on 2017/08/17 by Max.Preussner
AndroidMedia: Fixed typo
Change 3593230 on 2017/08/17 by Max.Preussner
Media: Implemented flushing for player sample queues
Change 3593346 on 2017/08/17 by Max.Preussner
Media: Proper sample processing for reverse playback
Change 3593482 on 2017/08/17 by Max.Preussner
Switch: Fixed sample range check for reverse playback
Change 3594428 on 2017/08/17 by Max.Preussner
PS4Media: Fixed video not playing/crashing
#jira UE-48547
#jira UE-48549
Change 3595404 on 2017/08/17 by Max.Preussner
MediaAssets: Not requesting audio samples if not playing
#jira UE-48557
Change 3595624 on 2017/08/17 by Max.Preussner
PS4Media: Fixed no looping after track switching
#jira UE-46524
#jira UE-48557
Change 3595704 on 2017/08/17 by Max.Preussner
MediaUtils: Improved sample queue flushing
Eventually this needs to be event-driven.
#jira UE-48557
Change 3595706 on 2017/08/17 by Max.Preussner
PS4Media: Flushing queues when track switching
#jira UE-48557
Change 3595909 on 2017/08/17 by Max.Preussner
Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
https://github.com/EpicGames/UnrealEngine/pull/3382
#jira UE-42906
#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
Change 3597480 on 2017/08/18 by Max.Preussner
ImgMediaPlayer: Fixed presentation time calculation for very large delta times
Change 3597669 on 2017/08/18 by Max.Preussner
ImgMedia: Setting player stopped instead of paused when end reached
Change 3597709 on 2017/08/18 by Max.Preussner
SwitchMedia: Fixed audio sample duration calculation
Change 3598479 on 2017/08/18 by Max.Preussner
ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging
Change 3598629 on 2017/08/18 by Max.Preussner
MediaUtils: Properly handling pending flushes when peeking sample queues
Change 3598633 on 2017/08/18 by Max.Preussner
WmfMedia: Fixed occasional WMF deadlock when scrubbing
Change 3598653 on 2017/08/18 by Max.Preussner
MediaUtils: Fixed audio resampling in reverse playback
Change 3598659 on 2017/08/18 by Max.Preussner
MediaPlayerEditor: Creating sound output only if audio device available
Change 3598688 on 2017/08/18 by Max.Preussner
MediaUtils: Flushing sample queues on direction change regardless of paused state
Change 3599444 on 2017/08/20 by Max.Preussner
WmfMedia: Added missing check for rate control when quering supported rates
Change 3603661 on 2017/08/22 by Max.Preussner
WmfMedia: Fixed NV12 output
Change 3604345 on 2017/08/23 by Max.Preussner
MediaUtils: Added subtitle samples to media sample collection; fixed documentation
Change 3604987 on 2017/08/23 by Max.Preussner
PS4Media: Setting correct track format types
Change 3605117 on 2017/08/23 by Joe.Barnes
Fix issue where presentation time was being treated as milliseconds instead of microseconds.
Change 3605128 on 2017/08/23 by Joe.Barnes
Fix potential issue calculating total (looped) play time after seek or reset.
Track last video presentation time
Change 3605139 on 2017/08/23 by Joe.Barnes
Support audio type DType_Setup.
Fix issue with procedural sounds popping. Consume more samples if necessary.
#jira ue-48544
Change 3605197 on 2017/08/23 by Max.Preussner
Media: Fixed track display name formatting (UE-48767)
#jira UE-48767
Change 3605817 on 2017/08/23 by Max.Chen
Auto set sampler type on drop on actor.
#jira UE-48769
Change 3605999 on 2017/08/23 by Max.Preussner
MfMedia: Restarting source reader when switching tracks
#jira UE-48766
Change 3606416 on 2017/08/23 by Max.Preussner
PS4Media: Various player improvements
#jira UE-48586
Change 3607656 on 2017/08/24 by Max.Preussner
WmfMedia: Improved logging for Seek and SetRate
Change 3607855 on 2017/08/24 by Max.Preussner
MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\
#jira UE-48766
Change 3608029 on 2017/08/24 by Max.Preussner
PS4Media: Fixed streaming media not playing; improved result checks & logging
#jira UE-48610
Change 3608473 on 2017/08/24 by Max.Preussner
MfMedia: Fixed audio sample duration calculation
#jira UE-48756
Change 3609316 on 2017/08/24 by Chris.Babcock
Provide external texture RotationScale and Offset from sample
Change 3610067 on 2017/08/25 by Richard.Wallis
Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.
- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track. Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.
#jira UE-48590, UE-48604
Change 3610267 on 2017/08/25 by Max.Preussner
PS4Media: Added missing track selection validation
#jira UE-48765
Change 3610399 on 2017/08/25 by Max.Preussner
PS4Media: Fixed infinite player re-initialization loop if track selection failed
Change 3610809 on 2017/08/25 by Chris.Babcock
Fixes for Android media player and camera player
- buffer samples copy proper bytecount
- realloc sets new buffer ptr
- refcount of Java buffers fixed
Change 3610953 on 2017/08/25 by Chris.Babcock
Fix audio disable before play on Android media player
Change 3611405 on 2017/08/25 by Max.Preussner
WmfMedia: Resetting supported rates if RateSupport unavailable
Change 3611406 on 2017/08/25 by Max.Preussner
MfMedia: Resetting supported rates if RateSupport unavailable
Change 3611453 on 2017/08/25 by Chris.Babcock
Android external texture extension updates for compatibility
Change 3611719 on 2017/08/26 by Max.Preussner
Media: Added media event for completed seek operations; flushing sinks on seek
Change 3611764 on 2017/08/26 by Max.Preussner
AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously
Change 3611802 on 2017/08/26 by Max.Preussner
Media: Exposed error state in media player
Change 3611803 on 2017/08/26 by Max.Preussner
MediaPlayerEditor: Showing error state in UI
Change 3611887 on 2017/08/26 by Max.Preussner
MediaUtils: Corrected media sample sink overflow check
Change 3611892 on 2017/08/27 by Max.Preussner
WmfMedia: Leaving session in error state after error
Change 3611929 on 2017/08/27 by Max.Preussner
MediaPlayerEditor: Fixed sound stopping on looping
Change 3611930 on 2017/08/27 by Max.Preussner
MfMedia: Rewrote async sample processing to fix various playback issues
Change 3611942 on 2017/08/27 by Max.Preussner
Media: Sending suspension event when playback ended
Change 3611957 on 2017/08/27 by Max.Preussner
UnrealEd: Allowed transient assets to be resaved to disk
Change 3611981 on 2017/08/27 by Max.Preussner
PS4Media: Rewrote sample processing to fix various playback issues
#jira UE-48596
#jira UE-48793
Change 3612035 on 2017/08/27 by Max.Preussner
UnrealEd: Picking standard default names when resaving transient packages
Change 3612045 on 2017/08/27 by Max.Preussner
Media: Fixed playlists not getting saved correctly from Editor (UE-35382)
#jira UE-35382
Change 3612212 on 2017/08/28 by Richard.Wallis
Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off. Current Rate was not getting reset back to 0.0 on media close.
#jira UE-47602
Change 3613531 on 2017/08/28 by Max.Preussner
MediaAssets: Fixed external texture related crash on shutdown (UE-48918)
Also no longer creating clock sink for media player CDO
#jira UE-48918
Change 3613677 on 2017/08/28 by Andrew.Porter
Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object
#jira UE-48937
Change 3615917 on 2017/08/29 by Max.Preussner
MfMedia: Added compile options for DXVA and falling back to synchronous sample reading
[CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
{
bCanProcessAsync = false ;
}
else
# endif // #if PLATFORM_MAC
{
bCanProcessAsync = true ;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
Duration = INDEFINITELY_LOOPING_DURATION ;
bLooping = true ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3624599 by Thomas.Sarkanen
Added the ability to rename shapes in the Physics Asset Editor
Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets
Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc.
#jira UEAP-341 - Ability to name collision shapes
Change 3624765 by Benn.Gallagher
Fixed bad blend profile references
#jira UE-46227
Change 3624773 by Danny.Bouimad
Content fix for #Jira UE-49191
Change 3625007 by Thomas.Sarkanen
Fixed monolithinc game builds
Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR
Change 3625659 by Ori.Cohen
Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers.
Change 3625850 by Thomas.Sarkanen
Fix for crash in physics asset editor after garbage collection
Move bone proxies from rooting to FGCObject
Change 3625966 by Lina.Halper
Instead of PinShownByDefault, changed to PinHiddenByDefault
https://github.com/EpicGames/UnrealEngine/pull/3964
#3964
#jira: UE-49168
Change 3626020 by Martin.Wilson
Protect against checkSlow when using post process instance without a main instance
#jira UE-49275
Change 3627178 by Aaron.McLeran
#jira UE-49322 Fixing background muting and preview sound
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3627187 by Aaron.McLeran
Allowing overriding the sample rate of synth components in C++.
Useful for cases where synth component is being used to output media auido or VOIP.
Change 3627563 by Thomas.Sarkanen
Tweaked tooltip so it isnt the same as other menus
#jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor
Change 3627580 by James.Golding
PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin)
#jira UE-49264
Change 3627581 by James.Golding
Reduce output verbosity during cooking
#jira UE-47126
Change 3627584 by James.Golding
PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367)
Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy'
Auto-generation of convex collision is now done async in StaticMesh Editor
#jira UE-49027
Change 3627599 by Martin.Wilson
Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead)
Change 3627605 by James.Golding
Forgot to remove Box2D from TargetRules.cs (see CL 3555437)
Change 3627627 by Martin.Wilson
Change raw data evaluation so that virtual bone positions are built before interpolation is carried out
#jira UE-42659
Change 3627663 by Martin.Wilson
Fix typo
Change 3627730 by Martin.Wilson
Allow notifies to be trigger on follower animations in a sync group
#jira UE-46770
Change 3627852 by Thomas.Sarkanen
Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene.
#jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset
Change 3627864 by Lina.Halper
Fix issue where "reset to default" on search box for bone doesn't work
#jira: UE-48874
Change 3627946 by Thomas.Sarkanen
Prevent undo/redo breaking when moving both a constraint and a body at the same time
#jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor
Change 3628091 by Thomas.Sarkanen
Fix dangling lines, poor search focus and graph not refreshing when making new constraints
Found by Nick D in Main.
#jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node
Change 3628107 by Lina.Halper
Fixed issue where Blendspace 1D can't scale due to the property not exposed
https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html
Change 3628108 by Arciel.Rekman
Update Linux VHACD.
- Also removed arm 32-bit version (the library is editor-only).
Change 3628437 by Michael.Trepka
Updated Mac VHACD libraries and Xcode project
Change 3628667 by Lina.Halper
- Fixed issue of showing combo box multiple times
- Fixed issue of inconsistent combo box width
- Fixed text of pick bone to "select" for more general instruction
- Fixed issue with struct displaying children when pin is enabled
#jira: UE-49295, UE-46496, UE-47427
Change 3629744 by Aaron.McLeran
#jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer
Change 3629846 by Aaron.McLeran
#jira UE-49390 Required API change to spatialization interface for google
Change 3630322 by Thomas.Sarkanen
Fix right-click not displaying context menu for constraints correctly
Selection logic was lightly broken
#jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu
Change 3630463 by Martin.Wilson
Remove accidently submitted debug code
Change 3630523 by Jurre.deBaare
Paint threshold and fill value and can be set to negative numbers
#fix Added metadata and default values for cloth fill tool
#jira UE-48352
Change 3632009 by Aaron.McLeran
#jira UE-49470 Fix for iOS master volume not getting set
Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered.
Change 3632699 by Thomas.Sarkanen
Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation
#jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation
Change 3633336 by James.Golding
PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun)
#jira UE-49324
Change 3634665 by Aaron.McLeran
#jira UE-49538 Fixing param interpolation
Change 3634922 by James.Golding
Static analysis fix (PhysXCookHelper.cpp)
Change 3634926 by James.Golding
Fix HTML5 build (which builds with PhysX, but without APEX)
Change 3636005 by Thomas.Sarkanen
Constraint setup shortcuts are now undo-able
Also fixed body-body collision as you couldnt undo this either.
Added transaction and calls to Modify().
#jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.
Change 3636018 by Thomas.Sarkanen
Added back constraint shortcut to PhAT toolbar
#jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool
Change 3636086 by Martin.Wilson
Fix for enabling Live Link plugin in Orion
Change 3638367 by Thomas.Sarkanen
Connection reporting is now more user-freindly in the physics asset editor graph view
Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph.
Implemented node & pin feedback for physics asset graphs.
Also fixed alignment of icon for drag feedback as it stretches with multi-line text.
#jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3640276 by Aaron.McLeran
#jira UE-49606 Project does not cook with actors containing ModularSynth component
Change 3640313 by Aaron.McLeran
#jira UE-49675 Fixing shutdown of audio mixer
- Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions.
Change 3640941 by Martin.Wilson
Add editor only animation loading debug data in the hope of diagnosing rare loading crash
#jira UE-49335
Change 3641976 by Ethan.Geller
#jira UE-49675 ensure that we pump both command queues
Change 3642613 by James.Golding
Add NoPhysX sample, for CIS testing compilation without PhysX
Change 3644001 by Aaron.McLeran
#jira UE-49805 looping sounds are, in rare cases, extremely loud
Change 3644124 by Aaron.McLeran
#jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()
Adding ensure on returned ptr to avoid crash but keep getting some logging.
Change 3644157 by Aaron.McLeran
Fixing build error
Change 3644163 by Aaron.McLeran
Fixing build error (for real)
Change 3650331 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Making sure we properly set passive mix modifier states.
Change 3652648 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Change 3652995 by Aaron.McLeran
#jira UE-50053 Reduce log level of audio mixer debug category
Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category.
Change 3653461 by James.Golding
V-HACD updates from JohnR @ NVIDIA (adding new functions for future use)
Change 3654056 by Aaron.McLeran
Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes.
Change 3654579 by Aaron.McLeran
Allow sound submixes and sound classes to be a blueprint type
Made all properties of sound classes BlueprintReadOnly.
Change 3662519 by James.Golding
Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys
Don't call into UpdateKinematicBones if there are no physx bodies
Change 3664976 by Aaron.McLeran
#jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound
Change 3665751 by Aaron.McLeran
Adding a simple panner effect
Change 3665851 by Aaron.McLeran
Fixing naming convention for new panner source effect
Change 3666894 by Thomas.Sarkanen
Bone modifications via transform type-in can now be undone
Added RF_Transactional & called Modify()
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3666919 by Lina.Halper
Fixed equal operator for bonereference to work when not initialized
Change 3668850 by Thomas.Sarkanen
Skeleton tree now no longer allows selection of filtered items
This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered).
#jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints
Change 3669028 by James.Golding
Fix CIS error after merge-down
Change 3669053 by James.Golding
Fix bad merge in SynthComponent.cpp
Change 3669273 by Lina.Halper
- delete all tracks option
- allow to opt out on bone track importing
- fixed pose preview for fullbody to select weights that has pose from asset.
Change 3671396 by James.Golding
Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them
Change 3671701 by Martin.Wilson
Maya Live Link plugin
- Added UI to Maya
- Display currently streamed subjects
- Allow add and removal of streamed subjects
- Display connection status to editor
- Stream active camera as EditorActiveCamera
- Refactored entire plugin so that streaming has a manager and streaming objects / interfaces
- Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update.
Change 3672170 by Lina.Halper
Remove track support for Animation Blueprint Library
Change 3675921 by Ethan.Geller
Rollback invalidated check from copy down
Change 3677606 by Martin.Wilson
Add live link driven component - allows an actor to take its rotation and translation from a live link subject
Change 3678594 by Lina.Halper
Changed API name for clarification
Change 3680913 by Ethan.Geller
#jira UE-50750 fix stuttering on AudioMixer on MacOS
Change 3681127 by Ethan.Geller
#jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine
Change 3682729 by Ethan.Geller
#jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys]
Change 3633185 by James.Golding
Fix engine not compiling when WITH_PHYSX == 0
PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
Change 3637031 by Ethan.Geller
#jira UE-49605 Platform Headroom fix for non-float devices.
Change 3642598 by James.Golding
Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it.
Change 3645224 by Martin.Wilson
Fix for rare notify crash.
For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory.
This change caches a pointer to the owner of the notify memory to so we can track its validity.
#jira UE-44869
Change 3668926 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712
Change 3674824 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368
[CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
SampleRate = InSampleRate ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273)
#lockdown Nick.Penwarden
#rb none
#rnx
============================
MAJOR FEATURES & CHANGES
============================
Change 3722141 by Aaron.McLeran
#jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager.
- Will allow for sequencer recorder to record multiple audio streams, one for each actor
Change 3726096 by Ori.Cohen
Fixed welded bodies with negative scale not using the mirrored convex hull
#jira UE-51647
Change 3726233 by Ori.Cohen
Make sure RT doesn't try to create a physics mesh when debug drawing
#jira UE-51721
Change 3726254 by Aaron.McLeran
Fixing typo in GetCustomSpatializationSettingsClass interface
Change 3728295 by Ori.Cohen
Fix incorrect lock upgrading
Change 3728516 by Benn.Gallagher
Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints.
#jira UE-51414
Change 3728522 by Benn.Gallagher
Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes.
#jira UE-50087
Change 3728853 by Benn.Gallagher
[NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat.
Change 3729031 by Ethan.Geller
#jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation.
Change 3729910 by Benn.Gallagher
Fix for crashes editing destructible meshes caused by stale render data
Change 3729921 by James.Golding
- Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead
- Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets
- Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well
- Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors
- Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors
- Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh
- Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport
#jira UEAP-167
Change 3730054 by Martin.Wilson
Live Link: Add ability for sources to define their own settings
Change 3730134 by Jurre.deBaare
Editor crashes when opening animcompression setting on an alembic file
#jira UE-51840
#fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import
#misc cleaned up comment
Change 3730428 by Thomas.Sarkanen
Fix copy/paste in the physics asset editor
When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations.
Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling.
Also allow multi-paste of constraints/bodies.
#jira UE-51803 - Copy/paste doesn't work correctly in PhAT
Change 3730464 by Thomas.Sarkanen
Fixed copy/paste not working when the skeleton tree has focus
The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected.
#jira UE-51803 - Copy/paste doesn't work correctly in PhAT
Change 3730511 by Jurre.deBaare
Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313]
#jira UE-48988
Change 3730685 by Benn.Gallagher
Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered.
#jira UE-51508
Change 3731560 by Aaron.McLeran
Removing gaurd on spatialization plugin settings and renaming enumerations
Change 3731714 by Ori.Cohen
Added the ability to profile scene query hitches.
Change 3731725 by Ori.Cohen
Change scene query hitch threshold to 50us by default
Change 3731770 by Ethan.Geller
Fix signed/unsigned comparison.
Change 3731777 by Ethan.Geller
Suppress static analysis warning.
Change 3732145 by Thomas.Sarkanen
[Duplicated from 4.18.1]
Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB
Also fixed a selection issue that was exposed when this crash was fixed,
#jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate
Change 3732176 by Thomas.Sarkanen
Fixed hang when selecting all bodies or constraints in a physics asset
Implements a better fix for CL 3721129
#jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset
Change 3732177 by Thomas.Sarkanen
Fix crash when pasting properties in Physics Asset Editor
Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range.
#jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies
Change 3732492 by Martin.Wilson
Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging
#Jira UE-51794
Change 3732672 by Thomas.Sarkanen
Refactor view menus in animation editors
Moves show menu and buffer visualizations into a new CommonMenuExtensions module.
Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name.
All character-specific stuff is now in a "Character" menu.
Original changes by Jonathan.Poncelet
#jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports
Change 3732860 by Thomas.Sarkanen
Fix CIS errors/warnings
Change 3732877 by Thomas.Sarkanen
Fix missing Physics menu
Merge error on my part
Change 3733113 by Ori.Cohen
Fix CIS
Change 3734859 by Thomas.Sarkanen
Fix crash when opening a physics asset that uses a preview mesh with no skeleton
#jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
Change 3736693 by Ethan.Geller
Added ability for submixes to define their own channel format. Written by aaron.mcleran
Change 3737943 by James.Golding
Fix crash when right-clicking during section selection in skel mesh tools
#jira UE-51873
Change 3738337 by Benn.Gallagher
Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices.
#jira UE-51921
Change 3738404 by Lina.Halper
Add comment for bImportBoneTrack option in FBX importer
Change 3738816 by Benn.Gallagher
Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren)
Change 3738960 by Ethan.Geller
Fix Linux compiler errors for implicit enum casting
Change 3739214 by Lina.Halper
- Removed unnecessary Initialize
- Make sure invalidate the other part if not used (socket->bone or bone->socket)
#jira: UE-51931
Change 3739215 by Lina.Halper
compile error
- added one more ) when pasted to the other line
Change 3739442 by Lina.Halper
pose asset crash when skeleton changes
#jira: UE-52036
Change 3739795 by Ethan.Geller
fix linux build with implicit enum class casts, pt 2
Change 3740553 by James.Golding
Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint
#jira UE-47566
Change 3740560 by James.Golding
- Don't rebuild render data on SkeletalMesh interactive property changes
- Remove unnecessary render resource release in SkeletalMesh PreEditChange
#jira UE-51652
Change 3740562 by James.Golding
Extensibility improvements to PhysicsAssets (from NVIDIA)
Change 3740563 by James.Golding
PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster)
#jira UE-50546
Change 3740564 by James.Golding
PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc)
#jira UE-51761
Change 3740587 by Benn.Gallagher
CIS fixes for non-cloth platforms and initialization order fix
Change 3740658 by Thomas.Sarkanen
Update cloth appropriately in the physics asset editor
When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation.
Reset simulation when making more 'major' potential changes (adding/removing collision etc.)
Optionally reset cloth when simulation starts/stops in the physics asset editor
#jira UE-50949 - Phat Editor with cloth collisions
#jira UE-48779 - Ability to reset clothing during physics simulation
#jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth
Change 3743354 by Benn.Gallagher
CIS Fix
Change 3743419 by Thomas.Sarkanen
Preview buttons are now present where applicable
Preview mesh button reordered to be consistent with other anim editors.
Preview animation re-instated where applicable.
Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout
#jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons
Change 3743529 by Thomas.Sarkanen
Moved constraint and physical anim profile indicators to the top of the details panel
Indicators now show assignment status.
#jira UE-50895 - Constraint Profiles requests
Change 3743604 by Jurre.deBaare
Duplicating from 4.18.1:
[CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951]
#fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well
#jira UE-51917
Change 3743757 by Lina.Halper
Adding more ensure to detect NaN
Change 3743791 by Ori.Cohen
Fix CIS and stack size issues
Change 3744008 by Benn.Gallagher
Gravity override support for clothing interactor.
#jira UE-51014
Change 3744439 by Michael.Karambelas
Updating and investigating CableActor automation tests
Change 3744566 by Martin.Wilson
Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded.
#jira UE-49335
Change 3745963 by Martin.Wilson
Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time
#Jira UE-52044
Change 3748585 by Aaron.McLeran
Fixing crash when loading editor with synth components.
Change 3749071 by Aaron.McLeran
Fixing ambisonics submix format
Change 3749969 by Danny.Bouimad
Updating TM-AnimPhys to be more performant on Switch
Change 3750103 by Danny.Bouimad
Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052)
Change 3754465 by Ethan.Geller
Fixing panning in audio mixer after submix format feature
Change 3755637 by Lina.Halper
Back out changelist 3739214
- still add back invalidation
#jira: UE-52159
Change 3756385 by Lina.Halper
- Adding ground truth for the cable component test map
- Disabled first test as it has BP none access warning
#jira: UE-52370
Change 3756707 by Ethan.Geller
fix potential mem leak in mixer source
Change 3757148 by Aaron.McLeran
Fixing surround sound bugs due to recent changes to submix format.
Change 3757583 by Aaron.McLeran
Fix cook with synth component
Change 3758477 by Danny.Bouimad
Fixing Disabled cable actor test, checking in screenshots for a disabled test.
Change 3758873 by Ethan.Geller
#jira UE-52389 Remove assert on getting a hash for a unique net id.
[CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
}
void USynthSound : : StartOnAudioDevice ( FAudioDevice * InAudioDevice )
{
check ( InAudioDevice ! = nullptr ) ;
bAudioMixer = InAudioDevice - > IsAudioMixerEnabled ( ) ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
void USynthSound : : OnBeginGenerate ( )
{
2019-12-08 00:58:30 -05:00
if ( ensure ( OwningSynthComponent ) )
{
OwningSynthComponent - > OnBeginGenerate ( ) ;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 4062005)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4005617 by Danny.Bouimad
Fixing TM-AnimPhys lighting so it works on all platforms
#jira UEENGQA-19924
Change 4014898 by Aaron.McLeran
Adding simple delay feature
Change 4025071 by Lina.Halper
Fix and more potential fix for invalid bone index issue
http://crashreporter/Buggs/Show/2052839
http://crashreporter/Crashes/Show/46656562
#jira: UE-51931
Change 4042493 by Lina.Halper
Fix issue with sequence evaluator to handle properly when jumps from end to front or front to end
#jira: UE-58429
Change 4042892 by Lina.Halper
Fix issue with being able to drag/drop montage onto anim track in sequencer
#jira: UE-57863
Change 4043553 by Ethan.Geller
#jira UE-58340 Handle calls to FVoiceCaptureWindows::GetVoiceData outside of existing data calls. #rb none
Change 4043613 by Lina.Halper
Fix issue with incorrect usage of staticclass
#jira: UE-54413
Change 4044069 by James.Golding
PR #4455: Add FAnimNode_StateMachine subclassing support. (Contributed by redfeatherplusplus)
#jira UE-54599
Change 4044070 by James.Golding
PR #4349: Final points on a line test were broken, changed Plane.PlaneDot to FM. (Contributed by DSDambuster)
#jira UE-53554
Change 4044072 by James.Golding
Add ENGINE_API to UPhysicsHandleComponent so it can be subclassed
#jira UE-56397
Change 4044073 by James.Golding
PR #4611: Expose a few API's so it's possible to make custom anim graph nodes using these objects. (Contributed by ill)
#jira UE-57004
Change 4044075 by James.Golding
PR #4618: Bugfix: typo in path for CustomMeshComponent (case error) (Contributed by malavon)
#jira UE-57077
Change 4044077 by James.Golding
Add ClassGroup to some components
#jira UE-57587, UE-57609
Change 4044080 by James.Golding
PR #4515: Adding API export macro to ACableActor (Contributed by maxtunel)
#jira UE-55515
Change 4044082 by James.Golding
Remove unused CopySkinnedModelData function
#jira UE-57623
Change 4044083 by James.Golding
Fix per-poly collision for skel meshes. Make sure to call UpdateKinematicBonesToAnim if bEnablePerPolyCollision is set, even if no bodies
Integration of CL 3971421 from Release-4.19 stream
#jira UE-56405
Change 4044084 by James.Golding
Add option to preview 'fixed bounds' in SkelMesh editors.
Change 4044086 by James.Golding
Remove unused RigidInfluenceIndex from CPU skinning code
Change 4044310 by James.Golding
Roll back changes to make PhysX cool fails a log instead of warning (CL 3995372, UE-56466), now that content is fixed
Change 4044416 by Lina.Halper
Provide BP interface to get curve list of names
#jira: UE-52623
Change 4044419 by Lina.Halper
added notification for updating pose asset
#jira: UE-56233
Change 4046929 by Ethan.Geller
#jira none add my developer folder to QAGame. #fyi dan.reynolds
Change 4047064 by Ethan.Geller
[Dev-AnimPhys] #jira UE-57890 add additional binaries for Steam Audio to LibPhonon.Build.cs. #rb none
Change 4047564 by Lina.Halper
Fix issue of not regenerating when reimport mesh
#jira: UE-58284
Change 4047630 by Ethan.Geller
Fix syntax error in libPhonon. #jira none #rb none
Change 4048050 by Thomas.Sarkanen
Allowed "Follow Bone" to be popped out of the menu into the viewport
This allows for quick re-selection of the bone to follow, avoiding multiple clicks
Tweaks and extends the "pinned command list" system to allow dynamic text in labels and labels to be hidden.
#jira UE-53070 - Follow bone - Follow selected bone
Change 4048064 by Thomas.Sarkanen
Validate any bone references during compilation
Bone references that are set to something other than NAME_None will be verified against the skeleton.
Updated various anim nodes to call the base class ValidateAnimNodeDuringCompilation
#jira UE-55680 - Anim graph nodes that use FBoneReference all need validation in ValidateAnimNodeDuringCompilation
Change 4048468 by James.Golding
PR #4319: Allow UAnimNotify_PlayMontageNotify to be inherited by other dlls (Contributed by DSDambuster)
#jira UE-53390
Change 4048470 by James.Golding
Implement ApplyWorldOffset to CableComponent, to handle origin shifting
#jira UE-53560
Change 4048471 by James.Golding
PR #4396: fix cachebones for subclasses of FAnimNode_SkeletalControlBase (Contributed by tmiv)
#jira UE-53799
Change 4048474 by James.Golding
PR #4423: Rename confusing argument in LineBoxIntersection (Contributed by Hybrid0)
#jira UE-54145
Change 4048485 by James.Golding
Fix compile error display from PoseDriver node
#jira UE-58306
Change 4048489 by James.Golding
Finish support for ProceduralMeshComponent supporting multiple UV channels
#jira UE-54049
Change 4048678 by Thomas.Sarkanen
Allowing blend space samples to be optionally moved off-grid
Grid samples are now each optionally snapped.
#jira UE-56116 - Allow blend spaces to optionally use off-grid sample points
Change 4048773 by Lina.Halper
Support pose factory with name input
#jira: UE-55859
Change 4048844 by David.Hill
Material Proxy Settings
Updating the max on the material proxy texture size - old value could cause int32 overflow.
#jira: UE-55441
Change 4049464 by Lina.Halper
update curve is expensive, and we're doing multiple times with same curve sets. I'm changing it so that it only updates main, and copy from main instance to sub/post.
#jira: UE-58459
Change 4050939 by Aaron.McLeran
PR #4649: Activated reverbs will now take priority when world settings are used (i.e. no volume proxy is in use) (Contributed by Brandon-Wilson)
#jira UE-57546
Change 4050954 by Aaron.McLeran
PR #4594: Added class type to allow inherited versions of UAudioComponents to be created (Contributed by korypostma)
#jira UE-56454
Change 4050960 by Aaron.McLeran
Attempt to fix linux build.
Change 4051247 by James.Golding
Fix ProcMeshComp UpdateSection not copying all UV sets
Add test case for ProcMeshComp with multiple UVs
#jira UE-54049
Change 4051250 by James.Golding
Add bUseHighPrecisionTangentBasis option to SkeletalMesh
Change SkeletalMesh source data to store tangents at higher precision
#jira UE-58525
Change 4051616 by Thomas.Sarkanen
Mass scale is no longer incorrectly clamped
This now allows mass scales below 0.01 and above 100.
#jira UE-49572 - MassScale has some edge cases for skeletal mesh component and small numbers
Change 4051619 by Thomas.Sarkanen
Fixed notify drag/drop on high DPI displays
#jira UE-55690 - Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display
Change 4051626 by Thomas.Sarkanen
Fix anim dynamics debug rendering
#jira UE-53902 - Anim Dynamics node is missing wireframe simulation box in preview
#jira UE-57983 - GitHub 4674 : UE-57910 Fix the angular limits display issue while selecting the AnimDynamics node
Change 4051628 by Thomas.Sarkanen
Constraints and bodies now rotate in their own local space in the physics asset editor
When local coordinate system is applied
#jira UE-50345 - rotating constraints or bodies in Phat with local axis
Change 4051634 by Thomas.Sarkanen
Automatic rules for state transitions are now shown in tooltips
#jira UE-57689 - Animation State Machine Transitions that use bAutomaticRuleBasedOnSequencePlayerInState, should indicate that in the transition
Change 4051636 by Thomas.Sarkanen
NotifyTriggerChance is now hidden for nodify states as it has no effect
#jira UE-55351 - NotifyTriggerChance should be grayed out for UAnimNotifyState
Change 4051669 by Thomas.Sarkanen
Fixed accidental operation of pinned commands when closing them
#jira UE-54051 - Unpinning settings will toggle the next setting
Change 4051671 by Thomas.Sarkanen
Fix crash importing skeletal mesh with no vertices
Not a fix for the jira, but found while investigating
#jira UE-56330 - FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened
Change 4051684 by James.Golding
Fix high precision tangents when CPU skinning and mesh merging
Remember bExistingUseHighPrecisionTangentBasis when re-importing SkelMesh
#jira UE-58525
Change 4051686 by James.Golding
PR #4297: Output animation name with ensure() - useful when debugging (Contributed by DSDambuster)
#jira UE-53259
Change 4051801 by Jurre.deBaare
A BlendSpace that puts the same asset on samples can stop its own animation on Switch
#fix Ensure that we don't cause divide-by-zero situations when sampling blendspace data
#jira UE-54030
Change 4051806 by Jurre.deBaare
Fix geometry cache reimport + serialization issues
Change 4051807 by Jurre.deBaare
Currently, it's not possible to assigned a material to a Geometry Cache .uasset
#fix EditAnywhere rather than VisibleAnywhere
#jira UE-58212
Change 4051809 by Jurre.deBaare
GeomCache: Crash/Bug: When importing file
#fix Ensure that we have a valid first frame when trying to import a sequence, if not error-out
#jira UE-58285
Change 4051813 by Jurre.deBaare
GeomCache: Bug: Normals Broken
#jira UE-58287
GeomCache - Normals are Bad on Import
#jira UE-58283
#fix ensure that we triangulate mesh attributes when necessary
#misc per-attribute indices check
Change 4051816 by Jurre.deBaare
Alembic QOL
- Fix issue with reimport object flags not being applied
- Now also store sampling data as part of Alembic asset import data
Change 4051817 by Jurre.deBaare
PR #4550: Fixes bug where "Merge Actors" or HLOD proxies result in too many mesh sections (Contributed by trond)
#fix Integrated pull-request in different form
#jira UE-55976
Change 4051818 by Jurre.deBaare
Emissive isn't baked correctly in TM-MeshbakeMap
#fix ensure that we OR and Max the material flags and emissive scale
#jira UE-54889
Change 4051819 by Jurre.deBaare
Crash on project load when GeometryCache plugin is disabled
#fix No longer force-load the geometry cache module as it was moved to be a plugin
#jira UE-57875
Change 4051820 by Jurre.deBaare
CLONE - Editor crash when Propagating Vertex Colors to Asset's source mesh
#fix IsValidIndex check
#jira UE-57127
Vertex painting
Change 4051828 by Jurre.deBaare
Merging negative-scaled actors breaks materials
#fix Make sure we also reverse the section indices when a static mesh has a mirrored transform
#jira UE-56953
Change 4051834 by Jurre.deBaare
Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled
#fix improved warning text + added uobject link to level in content browser
#jira UE-55734
Change 4051993 by Jurre.deBaare
Update Alembic automated test ground truth
#jira none
Change 4052937 by James.Golding
Remove now-unused version (merged change to skel source data from Main instead)
Change 4053291 by Aaron.McLeran
Fix for CIS
#jira none
Change 4053375 by Aaron.McLeran
#jira UE-58716 Allow ability to bypass volume-weighting with using sound wave priority
Change 4057170 by Thomas.Sarkanen
Fix shadow variable warning
#jira UE-58806 - Linux: Shadow Variable Warnings building Editor - PhysicsAssetEditorEditMode.cpp
Change 4057653 by Lina.Halper
Fix the issue with showing same item multiple times when opening control rig blueprint many times
#jira: UE-58107
Change 4057701 by Jurre.deBaare
//UE4/Dev-AnimPhys - Step 'Run Automated Tests' has completed with 13 Errors
#fix reupdate alembic ground truths, little bit of a weird state
#jira UE-58818
Change 4057710 by Ethan.Geller
[Dev-AnimPhys] #jira UE-58004 Early exit if finish was called before StartSubmixRecording. #rb Aaron.McLeran
Change 4059295 by Ethan.Geller
#jira UE-58004 Reduce logs from fatal to error, fix serialize crash. #rb aaron.mcleran
Change 4061061 by Aaron.McLeran
Fixing animphys build from recent merge from main.
#jira UE-58909
Change 4053154 by Aaron.McLeran
#jira UE-58708 Fix to mic component to reduce clicks/pops on mic input.
Fix was to simplify the way audio is copied from mic input. This change was used on the GDC demo floor for a number of features.
[CL 4062611 by Aaron McLeran in Main branch]
2018-05-09 18:45:58 -04:00
int32 USynthSound : : OnGeneratePCMAudio ( TArray < uint8 > & OutAudio , int32 NumSamples )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
2020-08-11 01:36:57 -04:00
LLM_SCOPE ( ELLMTag : : AudioSynthesis ) ;
2017-09-07 15:02:48 -04:00
OutAudio . Reset ( ) ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3536809 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 1.
Change 3536814 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 2.
Change 3596207 by Thomas.Sarkanen
Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250
PhAT Upgrade
#jira UEAP-29 - New PhysicsAsset editor
Changelists from task stream:
Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.
This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.
Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renaming PhAT files to PhysicsAssetEditor
Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rename PhAT -> PhysicsAssetEditor
Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up PhAT to Physics Asset Editor
Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Reverted some over-zealous renaming
Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
Added the ability to hide filter menus to skeleton tree
Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added new physics asset skeleton tree builder
Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree extensions to support physics assets
Only started this work - still much to do
Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged persona viewport menus
Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed body/constraint modes.
Added graph editor
Added edit mode - moved viewport client code over
Got PhAT skel mesh rendering in viewport
Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Increased hit proxy priority to improve selection
Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree gets bodies & shapes back.
Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.
Added multi-select to bone proxy customization
Re-tweaked editor layout
Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection sync work.
Customization of anim viewport menus.
Context menus for physics asset items, as well as masking of various context menu items via settings.
Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!
Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
More viewport menu fixups (plus deleting duplicate functionality).
Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
Cleaned up unused files & code
Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Allow extensibility of viewport menu bars
Slate changes:
Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
Allow menu bars to optionally invert-on-hover.
Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
Adjusted core styling of menu bar elements.
Other changes:
Adjusted padding for various UI elements to preserve previoud behavior.
Adjusted SAnimViewportToolbar to use the new menu bar builder.
Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.
Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added extension point to viewport menu bar
Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Getting sim working again
Moved over to using preview instance so we share functionality with Persona editors.
Added time dilation options to persona preview scene.
Removed PhAT specific recording functionality (it is in the viewport now).
Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Recreate physics state on edit, not sim start
This allows velocity to be inherited when simulation is started
Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moving viewport to continually-invalidated one like animation editors
Fixed crash in non-extended viewport toolbars
Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bodies start off non-expanded
Selection now synced between viewport and graph
Constraint selection in graph not works on the first try
Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added missing icon
Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed shape listing from graph nodes
Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Double click on body node recenters graph
Fixed graph disappearing on right-click
Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented cursor getting swallowed in sim mode
Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed overlapping text
Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Node layout now takes dimensions into account
Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash opening Persona editors
Renamed file
Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to profiles menu
Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Profiles can now be edited in their own details panel
Existing customizations folded into the new panel
Tweaks to toolbar
Added the ability for the persona details panel to have extra top/bottom content added
Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Add profile control to context menus
Also delete old unused code
Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Toolbar trimmed down & re-ordered
Body/constraint ops moved to context menus
Apply physmat now a context-menu option with an asset picker
Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed extra warning dialog when auto-creating bodies
Changed title of new asset dialog to "auto-create bodies"
Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix "simulate selected"
As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.
Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type
Fixed up selection so body selection works & tree seleciton is properly synced with viewport
Added recursion guard to selection delegate handlers.
Removed vestigial instance property editing support (no longer needed).
Removed unused old tree support code
Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added constraints to tree
Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix bone proxiies stopping updating after initial viewport selection
Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up selection issues when creating new bodies
Added constraint context menu
Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved icons to central location
Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Customized filtering of the skeleton tree
Hide constraints by defualt
Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).
BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.
Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303
Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved physics sim options to viewport menu (so seleciton changing is not required to change them)
Moved physics-related rendering options to show menu
We no longer switch to sim options when nothing is selected.
During simulation we now disable the details panel
Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)
Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Small fixes based on feedback:
Exposed Mirror tool to menus
Exposed constraint quick actions to menus
Added edit condition to Position & Velocity strength for physical animation
Fixed up some tooltips & display names
Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Defaulted to constraints as points
Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Request from Nick D:
Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.
Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.
Slightly increased point-constraint rendering size and added crosshair cursor to constraints
Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)
Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed duplicate time dilation (can just use viewport menu!)
Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge
Prevent crash by attaching to root component in the correct place
Add IWYU include for TArrayView
Remove more unused code
Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix constraint/body selection one final time
Move constraint drawing to SDPG_World (apart from point mode)
Remove depth offset in material
Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enabling/disabling collision between bodies is now clearer
Menu items are now enabled and disabled correctly depending on collision state
Tooltip reflects what actually gets done when the operation is enacted
Also corrected a few functions that still reference constraint & body mode
Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added enable/disable collision with all
Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code graph items based on current profile
Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code tree items too
Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bone selection & manipulation now possible - allows for pose setup before simulation
Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.
Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix compile error
Color code according to simulated/kinematic status
Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
File i missed
Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added physics asset factory so physics assets can be created form the "new asset" menu.
Skeletal mesh is picked then a defualt asset is generated
Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Improve interactions with bones & bodies
Clear bone selection when selecting bodies/constraints
Always hide gizmo in simulate
Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused selection lock feature
Fixed selection working incorrectly with details panel closed
Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection improvements
Multiselect in tree now only selects non-collapsed tree elements
Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).
Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994
Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge issues
Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Simulation now works in a simlar way to the level editor
Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.
Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed selection color of wireframe drawing (this broke ages ago!)
Fixed initialized environment color/intensity
Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)
Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when simulating selected new bodies
Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)
Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Select all is now a menu option
Context menu pops when right-clicking nothing now too
Menu no longer grows enormous when multiple types of objects are selected
Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enlarged constraint rendering size
Show constraints (rather than points) by default
Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Assets now appear in the asset family shortcut bar
Physics Assets now render thumbnails
Skeleton tree can now work in 'picker' mode
Constraints can now be created manually in the graph, tree and viewport
Fixed double-click and mousewheel not working right sometimes
Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed clicks incorrectly selecting bones in simulate mode
Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Asset config is now loaded/saved
Fixed antoher corner case with viewport clicks in sim
Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved body creation params over to a details panel & settings object
Moved initial creation dialog over to use the new system too
Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renamed shapes and constraints in the tree view
Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Constraints are now not filtered by default
Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selecting constraints now shows them (and the bodies involved) in the graph
Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed "Show Kinematic Bodies"
We now always show kinematic status in simulate mode
Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
PhAT rendering settings are now persisted across sessions.
Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.
Added editable opacity to collision rendering.
Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
New materials with opacity parameter
Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Re-saved materials
Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added ability to only show selected bodies as solid
Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix focus 'F' shortcut sometimes not working
Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix a bunch of selection issues with the graph not keeping in sync
Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853
Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed disappearing convex meshes on simulate
Also fixes crash in thumbnail rendering
Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled selection on mesh. Fixes selection issues.
Also made the hit proxy use a crosshair when over bodies, for easier selection
Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added body/body collision buttons back to the main toolbar
Fixed solid body drawing using the wrong material when no bodies are selected
Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix delete shortcut not working when tree is focused
Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Integrated per-bone primitive generation with the new tab method
Removed context menu item for bones (fixes duplicate popup)
Fixed undo/redo not working for regenerating all bodies
Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled body regeneration when simulation is running
Fixed up tab icons
Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)
Animation picker removed from toolbar (we use the preview scene settings for this now)
Fixed profiles tab icon
Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Show attached assets in tree
Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix broken multi-selection of bone proxies
Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed code that prevented parts of the UI (like simulation) from working in PIE
Removed graph overlays & added "PHYSICS" label
Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed arrows from graph
Fixed dragging off constraints/input pins/bodies in constraint-created graphs
Constraint names now include both bodies
Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched from colors to icons in the skeleton tree
Removed bold fonts
Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Layout fixes
Added border around generate button in tools panel
Removed skeleton tree header in contexts where it is not needed
Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added slow task dialog for body generation
Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged context menus to be not so huge
Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged menus some more
Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Colorized details customization of swing/twist items
Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Auto-open assets when creating from skeletal mesh
Tweaked tooltip on suggestion from Nick D
Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed mirroring changes not showing up straight away
Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved over to Persona-style floor adjustment
Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked tooltips for filtering items
Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added "deselect all" option (Esc)
Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Graph selection tweaks
Selected bodies in the viewport/tree are now also selected in the graph.
Selection outline is now matched to the graph outline instead of using default outline.
Pin allocation no longer happens twice
Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched simulate shortcut to Alt+Enter
Avoids conflict with clobal PIS/SIE shortcuts
Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Minor body regeneration refactor
Label for tools tab button is dynamic depending on selection context
Generation setttings are now re-used by creation dialog too
Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting
Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Resetting animation to default now correctly applies the animation
Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up physics asset editor's use of debug skel mesh component
This broke post-merge from Dev-AnimPhys.
Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).
Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved code to add/remove/assign/unassign profiles to details customization
Also allowed dupication again (via the menu)
Allows correct naming of new profiles as before (as this is handled in PostEdit)
#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented ctrl+selection of constraints from re-selecting
Avoided defered broadcast of seleciton event from the graph
#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor
Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed bodies incorrectly simulating outside of 'simulate' mode
Forced all bodies to be non-simulated when simulation is disabled.
Also removed non-functioning motor menu options & disabled more menu options when simulating
#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor
Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when failing to create a physics asset with multi convex hull
#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created
Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed typo that disabled editability of profile names incorrectly
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when opening a physics asset with a deleted preview skeletal mesh
Now assigns default mesh as before
If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.
#jira UE-47918 - Crash when opening certain Physics Assets
Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevent "set bodies below" from improperly enabling simulation on bodies
#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor
Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics assets with simulated bodies no longer simulate when first opened
#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened
Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix excessive gravity crash when actors pop out of the world
Also restrict gravity to non NaN-causing levels.
#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor
Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581
Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix merge issues
Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed delegate for skeleton tree context menu extension, now uses an empty section
Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added comments to bone proxy & physics asset editor shared data
Removed unused variables
Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed constraint 'all positions' rendering
Removed empty override of unregister tab spawners
Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when setting skeletal mesh
Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor
#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying
Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics asset selection color now uses editor settings
Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused functions
Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Commented SetBodiesBelowPhysicsType as per code review
Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled physical material menu in simulate
Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused code
Commented a few functions
Re-instated preview mesh selection
Removed delegate allowing viewport client class creation
Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Remove unused code
Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965
Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup merge errors
Change 3596227 by Jonathan.Poncelet
Fixed physics substepping interpolation using the wrong starting value.
#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16
Change 3596241 by Jonathan.Poncelet
Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.
#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin
Change 3596247 by Thomas.Sarkanen
Fixup CIS errors post PhAT Upgrade merge
Change 3596250 by Thomas.Sarkanen
More CIS fixes
Change 3596255 by Benn.Gallagher
Fixed compilation errors when nativizing animation blueprints that use subinstances
#jira UE-46522
Change 3596256 by Benn.Gallagher
Fixed orphaned sub anim instance pins hanging around
#jira UE-46545
Change 3596257 by Benn.Gallagher
Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.
#jira UE-48045
Change 3596258 by Benn.Gallagher
Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible
#jira UE-47755
Change 3596259 by Benn.Gallagher
Fixed mismatch between paint values and view values for clothing tools
#jira UE-48110
Change 3596260 by Benn.Gallagher
Stopped property context menus killing the whole window stack when an item is clicked
#jira UE-48158
Change 3596261 by Thomas.Sarkanen
One last Mac CIS fix (hopefully)
Change 3596308 by Benn.Gallagher
Removed outdated references to APEX in clothing example map.
Change 3596360 by Martin.Wilson
Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded
#jira UE-48452
Change 3596459 by Benn.Gallagher
Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.
#jira UE-47567
Change 3596967 by Aaron.McLeran
Adding setting default reverb send level in audio settings.
Change 3596974 by Ethan.Geller
Merge in fix from Christopher Oliver
Change 3597243 by Aaron.McLeran
Checking in missing files.
Change 3597686 by Ethan.Geller
Fix warnings/errors from CL 3597452
Change 3597846 by Ethan.Geller
Fix errors, take 2
Change 3598290 by Ethan.Geller
Panning Angle Issue
Change 3598412 by Ethan.Geller
Change Core.h header to CoreMinimal.h, fix warnings
Change 3599797 by Jurre.deBaare
LODs from Merge Actor tool have bad normals
#jira UE-47129
#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
1) Summing all lightmap pixel counts for each mesh component being merged
2) Calculating fitting texture dimension by taking square root of the total pixels
Change 3599863 by Lina.Halper
PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)
Change 3599883 by Jurre.deBaare
HLOD: update outliner tooltip when UE docs arrive
#jira UE-20352
Change 3599944 by Martin.Wilson
Smart name refactor
- Remove guids entirely
- Remove automatic fix up
- Simplify smart name mapping container
- Make animations deterministic for cooking
#jira UEAP-264
Change 3600133 by Benn.Gallagher
Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
#jira UE-48612
Change 3600166 by Benn.Gallagher
Fixed cloth paint gradient allowing invalid values
#jira UE-48114
Change 3600719 by Lina.Halper
PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)
Change 3601668 by Jurre.deBaare
Improve BlendSpace preview pin dragging controls
#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
#misc Also added tooltips on the grid to make the functionality more discoverable
#jira UE-43011
Change 3601669 by Jurre.deBaare
No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
#jira UE-46892
Change 3601731 by Benn.Gallagher
Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.
#jira UE-48329
Change 3601897 by Lina.Halper
fixing issue with sequencer reinitialization
#jira: UE-48556
Change 3602339 by Benn.Gallagher
Fixed comment/tooltip typo
Change 3602502 by Benn.Gallagher
Fixed clothing gradient tool renderer not showing selected points when camera was moving
#jira UE-48331
Change 3602664 by Ethan.Geller
Unshelved fixes from Dev-VR
Change 3602726 by Lina.Halper
Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject
#jira: UE-48700
Change 3603011 by Lina.Halper
Fix build error
Change 3604139 by Benn.Gallagher
Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.
#jira UE-47960
Change 3604284 by Benn.Gallagher
Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running
#jira UE-48687
Change 3604612 by Lina.Halper
Fix curve issue from automation test
- It was actual bug.
Change 3604614 by Lina.Halper
- Fix crash with macro anim notify
- Make sure macro anim notify doesn't show up in the menu
#jira: UE-45036
Change 3604725 by Lina.Halper
fixed issue with opening state machine from anim graph
#jira: UE-48726
Change 3604971 by Aaron.McLeran
#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.
Bringing fix from 4.17 to Dev-AnimPhys
Change 3605787 by Aaron.McLeran
Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls
- This is necessary in order to use the sound concurrency "limit by owner" feature
Change 3606851 by Jurre.deBaare
UE4Editor Static Analysis Win64 - Warning fix
Change 3607022 by Lina.Halper
Fix static analysis warning
Change 3607229 by Jurre.deBaare
RemoveAllCurveData should not allow removing data from the Skeleton
#jira UE-48107
Change 3607660 by Martin.Wilson
Live link client can run in cooked builds too
#jira UEAP-306
Change 3607668 by Ethan.Geller
#jira UE-48792 fix null dereference case in audiodevice.cpp
Change 3607734 by Lina.Halper
LOD linking to curve
- consolidated to one param - curve eval option
- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
- flipped meaning to align with bAllowCurveEvaluation
- also fixed issue with orion cooking - where transform curves are added as normal curves
#jira: UE-37996, UE-48782
Change 3607859 by Martin.Wilson
Missed files from live link editor checkin
Change 3607958 by Martin.Wilson
Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)
Change 3608566 by Ethan.Geller
change include to avoid header conflicts on Linux
Change 3609074 by Ethan.Geller
Take 2: Fix capitalization on include, fix Linux build.
Change 3610024 by Lina.Halper
Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene
- we used to load advanced preview setting by persona module
- this has been moved to persona tool kit, and now all other modules are crashing
- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.
#jira: UE-48809
Change 3610081 by Jurre.deBaare
Animations can't be set on blend samples from the dropdown
#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
#jira UE-48746
Change 3610088 by Jurre.deBaare
Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
#jira UE-48741
Change 3610862 by Ethan.Geller
Fix submix effects for situations where number of input channels does not equal output channels
Change 3611346 by Aaron.McLeran
Using audio thread platform affinity mask for audio render thread.
Change 3613297 by Ethan.Geller
Simple delay submix
Change 3614435 by Martin.Wilson
CIS fix
Change 3614482 by Martin.Wilson
Store root motion on anim instance instead of proxy to avoid thread safety stalls
#jira UE-46896
Change 3614483 by Martin.Wilson
Evaluate curves in anim offsets
#jira UE-47119
Change 3614495 by Jurre.deBaare
Reimport alembic file with new source option does not automatically tick any tracks
#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
#jira UE-46141
Change 3614645 by Thomas.Sarkanen
Fixed physics assets not simulating when BlockAll was globally overridden
Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT
#jira UE-48591 - Physics assets not simulating correctly in Orion
Change 3614683 by Lina.Halper
Fixed crash when modifying default physicsasset
#jira: UE-48844
Change 3614721 by Jurre.deBaare
Vertex painting on skeletal meshes bound by physics asset
#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
#jira UE-48004
Change 3614730 by Thomas.Sarkanen
Fixed crash when regenerating multi convex hulls from zero-vert bones
We handled this in the single convex hull case, but multi did not.
#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body
Change 3614763 by Jurre.deBaare
Moving over:
HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
#jira UE-48249
#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh
Change 3615029 by Lina.Halper
Fix issue with highlight
#jira: UE-48855
Change 3617593 by Thomas.Sarkanen
Fixed crash when regenerating large amounts of bodies
We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems
#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies
Change 3617609 by Jonathan.Poncelet
Fixed crash that could occur when opening a physics asset and deleting bones.
#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it
Change 3617723 by Thomas.Sarkanen
Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down
Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
Moved AddToRoot pattern used for anim preview scene to FGCObject
#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed
Change 3617818 by Benn.Gallagher
Final v1 UX changes for clothing tool, and removed experimental flag
Change 3617937 by Jurre.deBaare
Default bounds for Alembic skel-mesh are too large
#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
#jira UE-47139
Change 3618187 by Ethan.Geller
Implement Audiomixer in HTML5
Change 3618188 by Lina.Halper
Fix issue with highlight in persona
#jira: UE-49020
Change 3618229 by Lina.Halper
Fix crash on exit when modify is causing it to serialize again in the middle of tear down
#jira: UE-48025
Change 3618248 by Lina.Halper
fix issue by workaround where clamp is not happening with allowspin is false
#jira: UE-47001
Change 3618289 by Aaron.McLeran
Removing audio format types we're not using for simplicity
Change 3618291 by Martin.Wilson
Fix duplicate of curve name appearing in list when renaming
#jira UE-49041
Change 3618390 by Aaron.McLeran
Removing a case for DTYPE_Xenon since this is never used.
Change 3618425 by Martin.Wilson
Keep notify UI up to data across multiple editors when adding notifies to an animation
#jira UE-48104
Change 3619023 by Aaron.McLeran
Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used
Change 3619129 by Aaron.McLeran
Source bus feature.
- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
- Buses can be routed to each other
- Buses have a duration which can be set in bus asset
- Buses can choose between mono and stereo channels
- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.
- Some engine changes and optimizations:
- Format conversion to float is done in async workers for decode vs the render callback
- Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
- Apply master attenuation at the final output vs per-source
- Fixed code that performs fade in/fade out for smooth startup and shutdown.
- Moved FSourceParam to FParam into DSP utility so others can use it.
- Some engine fixes:
- Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
- Fixed an issue with pause
- Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
- Fixed an issue with WorldID not getting set for listeners
TODO:
- fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses
Change 3619159 by Ethan.Geller
#jira UE-48950 fix steam audio crash on editor exit
Change 3619555 by Jonathan.Poncelet
Fixed constraint debug drawing arrows in the physics asset editor being too large.
#jira UE-48863 Limited constraints and free constraints are much larger on screen
Change 3619574 by Thomas.Sarkanen
Fixed debug link for animation blueprints not persisting when changing preview mesh
Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.
#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session
Change 3619586 by Thomas.Sarkanen
Fixed physics asset shortcut not working correctly in certain circumstances
FBox was using uninitialized memory
#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body
Change 3619640 by Thomas.Sarkanen
Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars
Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).
#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar
Change 3619644 by James.Golding
Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
#jira UE-47652
Change 3619654 by Martin.Wilson
Fix removing a curve when it isn't used on any animations
#jira UE-49048
Change 3619771 by Thomas.Sarkanen
Make sure the physics asset editor floor has collision, regardless of what BlockAll does
#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config
Change 3619803 by Jonathan.Poncelet
Fixed localization warnings caused by duplicate keys.
#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings
Change 3619813 by Jurre.deBaare
Baked bones using a pose animation are rotated in the wrong direction
#fix root bone transform wasn't being taken into account while generating final bone transforms
#misc added debug logging for future work
#jira UE-47362
Change 3619830 by Jurre.deBaare
Biased Texture Size option is not functioning when Merging Actors
#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
#misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
#jira UE-48108
Change 3619859 by Thomas.Sarkanen
Fixed HLOD selection sphere persisting on undo/redo
Removed HLOD selection actors when the outliner is refreshed
#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.
Change 3619871 by Martin.Wilson
Calculate root motion over the correct segment times, not the track times
#jira UE-43719
Change 3619898 by Thomas.Sarkanen
Improve UI feedback around bounds/in-game bounds in animation editor viewports
Tooltip for in-game bounds is now more detailed
In-game bounds cannot be selected if bounds is not also selected
#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing
Change 3619908 by Thomas.Sarkanen
Fixed tooltip for PhysicsType
#jira UE-48421 - Incorrect tooltip for Physics Type
Change 3620014 by Jurre.deBaare
Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
#misc Also added more delegates to ensure the restriction is up to date
#jira UE-46980
Change 3620104 by Jurre.deBaare
HLOD doesn't support renaming in levels
#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
#jira UE-48072
Change 3620151 by Thomas.Sarkanen
Undo/redo now correctly affects animation preview scene settings
Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc
#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI
Change 3620152 by Thomas.Sarkanen
Exposed LOD menu in PhAT
This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.
#jira UE-47970 - LODs not working in Physics Asset Editor
Change 3620177 by Benn.Gallagher
PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)
Change 3620250 by Jurre.deBaare
HLOD assets left in HLOD folder when clusters are deleted
#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
#jira UE-47450
Change 3620273 by James.Golding
PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
#jira UE-48530
Change 3620274 by James.Golding
PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
#jira UE-48531
Change 3620275 by James.Golding
Add icon for destruction plugin
Change 3620401 by Ethan.Geller
#jira UE-47684 Remove SDL dependencies from Win64
Change 3620586 by Jurre.deBaare
Linux CIS fix
Change 3620660 by Martin.Wilson
Fixes for state machines getting reinitialized in situations that users don't want them to.
-Added option to state machine to allow it to skip reinitialization when it becomes relevant
-Added option to slot nodes to keep source pose relevant while montage slot is playing.
#jira UE-43578
Change 3620665 by Aaron.McLeran
Making source buses only show relevant source bus data.
- hiding sound wave categories that aren't relevant to source buses
Change 3621087 by Ethan.Geller
#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.
Change 3621144 by Aaron.McLeran
#jira UE-49147
#jira UE-49145
Fixing concurrency and volume stats
Change 3621148 by Aaron.McLeran
Fixing typo
Change 3621180 by Ethan.Geller
#jira UE-49151 Fix for browser preview on bus only sounds
Change 3621421 by Ethan.Geller
#jira UE-49165 Fix real time audio slider.
Change 3621604 by Ethan.Geller
#jira UE-44847 fix iOS panning algorithm on non-audio mixer
Change 3621626 by Lina.Halper
Fix issue with anim montage displaying when selecting animation
#jira: UE-48749
Change 3621813 by Thomas.Sarkanen
Fixing undo/redo of bone modifications in Physics Asset Editor (and others)
Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3621831 by Jurre.deBaare
Crash fix for Material baking when trying to analyse a MP_MAX material property
#jira UE-49172
Change 3621936 by Thomas.Sarkanen
Fixed CIS error from merge
Change 3621937 by Thomas.Sarkanen
Fix merge issue with API change in USynthComponent
Change 3622173 by Thomas.Sarkanen
Fixed ortho viewports being bright white in sub-editors
Preview scenes in general are responsible by default for the background color.
Advanced preview scenes now use background color from settings. Previously only te animation editors did this.
#jira UE-48841 - The background of the orthographic viewports is bright white
Change 3622730 by Ethan.Geller
#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran
Change 3622759 by Ethan.Geller
#jira 49170 reduce static analysis warnings for audiodevice.cpp
Change 3622901 by Benn.Gallagher
Bumped PhysX DDC key after change in Orion caused verify failures
Change 3623458 by Aaron.McLeran
#jira UE-49204 Delores monologue cut short in Odin elevator
Change 3623667 by Aaron.McLeran
#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator
Change 3623752 by Aaron.McLeran
#jira UE-49247 Sound Source Bus Properties Are Inappropriate
Fixing issues with new source bus uobject so properties show up appropriately.
Change 3624058 by Ben.Marsh
Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.
Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.
Change 3624193 by Ethan.Geller
#jira UE-49170 Static analysis fix, take 2
Change 3354003 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3477632 by Jurre.deBaare
Automated test content and ground truths for Actor Merging and Material baking functionality
Change 3491464 by Jurre.deBaare
Updated automation content for MergeActor behaviour
Change 3587878 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489
Change 3597452 by Ethan.Geller
#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.
Change 3602935 by Lina.Halper
Allow curve evaluation to be controlled by users
#jira: UE-46446
Change 3606120 by Ethan.Geller
Move Tap Delay Submix to Synthesis library, modify tap delay API
Change 3621830 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691
Change 3622807 by Ethan.Geller
#jira UE-49201 Fixing volume issues
Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.
[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
if ( bAudioMixer )
{
// If running with audio mixer, the output audio buffer will be in floats already
OutAudio . AddZeroed ( NumSamples * sizeof ( float ) ) ;
2019-09-26 23:05:40 -04:00
// Mark pending kill can null this out on the game thread in rare cases.
if ( ! OwningSynthComponent )
{
return 0 ;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 4062005)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4005617 by Danny.Bouimad
Fixing TM-AnimPhys lighting so it works on all platforms
#jira UEENGQA-19924
Change 4014898 by Aaron.McLeran
Adding simple delay feature
Change 4025071 by Lina.Halper
Fix and more potential fix for invalid bone index issue
http://crashreporter/Buggs/Show/2052839
http://crashreporter/Crashes/Show/46656562
#jira: UE-51931
Change 4042493 by Lina.Halper
Fix issue with sequence evaluator to handle properly when jumps from end to front or front to end
#jira: UE-58429
Change 4042892 by Lina.Halper
Fix issue with being able to drag/drop montage onto anim track in sequencer
#jira: UE-57863
Change 4043553 by Ethan.Geller
#jira UE-58340 Handle calls to FVoiceCaptureWindows::GetVoiceData outside of existing data calls. #rb none
Change 4043613 by Lina.Halper
Fix issue with incorrect usage of staticclass
#jira: UE-54413
Change 4044069 by James.Golding
PR #4455: Add FAnimNode_StateMachine subclassing support. (Contributed by redfeatherplusplus)
#jira UE-54599
Change 4044070 by James.Golding
PR #4349: Final points on a line test were broken, changed Plane.PlaneDot to FM. (Contributed by DSDambuster)
#jira UE-53554
Change 4044072 by James.Golding
Add ENGINE_API to UPhysicsHandleComponent so it can be subclassed
#jira UE-56397
Change 4044073 by James.Golding
PR #4611: Expose a few API's so it's possible to make custom anim graph nodes using these objects. (Contributed by ill)
#jira UE-57004
Change 4044075 by James.Golding
PR #4618: Bugfix: typo in path for CustomMeshComponent (case error) (Contributed by malavon)
#jira UE-57077
Change 4044077 by James.Golding
Add ClassGroup to some components
#jira UE-57587, UE-57609
Change 4044080 by James.Golding
PR #4515: Adding API export macro to ACableActor (Contributed by maxtunel)
#jira UE-55515
Change 4044082 by James.Golding
Remove unused CopySkinnedModelData function
#jira UE-57623
Change 4044083 by James.Golding
Fix per-poly collision for skel meshes. Make sure to call UpdateKinematicBonesToAnim if bEnablePerPolyCollision is set, even if no bodies
Integration of CL 3971421 from Release-4.19 stream
#jira UE-56405
Change 4044084 by James.Golding
Add option to preview 'fixed bounds' in SkelMesh editors.
Change 4044086 by James.Golding
Remove unused RigidInfluenceIndex from CPU skinning code
Change 4044310 by James.Golding
Roll back changes to make PhysX cool fails a log instead of warning (CL 3995372, UE-56466), now that content is fixed
Change 4044416 by Lina.Halper
Provide BP interface to get curve list of names
#jira: UE-52623
Change 4044419 by Lina.Halper
added notification for updating pose asset
#jira: UE-56233
Change 4046929 by Ethan.Geller
#jira none add my developer folder to QAGame. #fyi dan.reynolds
Change 4047064 by Ethan.Geller
[Dev-AnimPhys] #jira UE-57890 add additional binaries for Steam Audio to LibPhonon.Build.cs. #rb none
Change 4047564 by Lina.Halper
Fix issue of not regenerating when reimport mesh
#jira: UE-58284
Change 4047630 by Ethan.Geller
Fix syntax error in libPhonon. #jira none #rb none
Change 4048050 by Thomas.Sarkanen
Allowed "Follow Bone" to be popped out of the menu into the viewport
This allows for quick re-selection of the bone to follow, avoiding multiple clicks
Tweaks and extends the "pinned command list" system to allow dynamic text in labels and labels to be hidden.
#jira UE-53070 - Follow bone - Follow selected bone
Change 4048064 by Thomas.Sarkanen
Validate any bone references during compilation
Bone references that are set to something other than NAME_None will be verified against the skeleton.
Updated various anim nodes to call the base class ValidateAnimNodeDuringCompilation
#jira UE-55680 - Anim graph nodes that use FBoneReference all need validation in ValidateAnimNodeDuringCompilation
Change 4048468 by James.Golding
PR #4319: Allow UAnimNotify_PlayMontageNotify to be inherited by other dlls (Contributed by DSDambuster)
#jira UE-53390
Change 4048470 by James.Golding
Implement ApplyWorldOffset to CableComponent, to handle origin shifting
#jira UE-53560
Change 4048471 by James.Golding
PR #4396: fix cachebones for subclasses of FAnimNode_SkeletalControlBase (Contributed by tmiv)
#jira UE-53799
Change 4048474 by James.Golding
PR #4423: Rename confusing argument in LineBoxIntersection (Contributed by Hybrid0)
#jira UE-54145
Change 4048485 by James.Golding
Fix compile error display from PoseDriver node
#jira UE-58306
Change 4048489 by James.Golding
Finish support for ProceduralMeshComponent supporting multiple UV channels
#jira UE-54049
Change 4048678 by Thomas.Sarkanen
Allowing blend space samples to be optionally moved off-grid
Grid samples are now each optionally snapped.
#jira UE-56116 - Allow blend spaces to optionally use off-grid sample points
Change 4048773 by Lina.Halper
Support pose factory with name input
#jira: UE-55859
Change 4048844 by David.Hill
Material Proxy Settings
Updating the max on the material proxy texture size - old value could cause int32 overflow.
#jira: UE-55441
Change 4049464 by Lina.Halper
update curve is expensive, and we're doing multiple times with same curve sets. I'm changing it so that it only updates main, and copy from main instance to sub/post.
#jira: UE-58459
Change 4050939 by Aaron.McLeran
PR #4649: Activated reverbs will now take priority when world settings are used (i.e. no volume proxy is in use) (Contributed by Brandon-Wilson)
#jira UE-57546
Change 4050954 by Aaron.McLeran
PR #4594: Added class type to allow inherited versions of UAudioComponents to be created (Contributed by korypostma)
#jira UE-56454
Change 4050960 by Aaron.McLeran
Attempt to fix linux build.
Change 4051247 by James.Golding
Fix ProcMeshComp UpdateSection not copying all UV sets
Add test case for ProcMeshComp with multiple UVs
#jira UE-54049
Change 4051250 by James.Golding
Add bUseHighPrecisionTangentBasis option to SkeletalMesh
Change SkeletalMesh source data to store tangents at higher precision
#jira UE-58525
Change 4051616 by Thomas.Sarkanen
Mass scale is no longer incorrectly clamped
This now allows mass scales below 0.01 and above 100.
#jira UE-49572 - MassScale has some edge cases for skeletal mesh component and small numbers
Change 4051619 by Thomas.Sarkanen
Fixed notify drag/drop on high DPI displays
#jira UE-55690 - Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display
Change 4051626 by Thomas.Sarkanen
Fix anim dynamics debug rendering
#jira UE-53902 - Anim Dynamics node is missing wireframe simulation box in preview
#jira UE-57983 - GitHub 4674 : UE-57910 Fix the angular limits display issue while selecting the AnimDynamics node
Change 4051628 by Thomas.Sarkanen
Constraints and bodies now rotate in their own local space in the physics asset editor
When local coordinate system is applied
#jira UE-50345 - rotating constraints or bodies in Phat with local axis
Change 4051634 by Thomas.Sarkanen
Automatic rules for state transitions are now shown in tooltips
#jira UE-57689 - Animation State Machine Transitions that use bAutomaticRuleBasedOnSequencePlayerInState, should indicate that in the transition
Change 4051636 by Thomas.Sarkanen
NotifyTriggerChance is now hidden for nodify states as it has no effect
#jira UE-55351 - NotifyTriggerChance should be grayed out for UAnimNotifyState
Change 4051669 by Thomas.Sarkanen
Fixed accidental operation of pinned commands when closing them
#jira UE-54051 - Unpinning settings will toggle the next setting
Change 4051671 by Thomas.Sarkanen
Fix crash importing skeletal mesh with no vertices
Not a fix for the jira, but found while investigating
#jira UE-56330 - FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened
Change 4051684 by James.Golding
Fix high precision tangents when CPU skinning and mesh merging
Remember bExistingUseHighPrecisionTangentBasis when re-importing SkelMesh
#jira UE-58525
Change 4051686 by James.Golding
PR #4297: Output animation name with ensure() - useful when debugging (Contributed by DSDambuster)
#jira UE-53259
Change 4051801 by Jurre.deBaare
A BlendSpace that puts the same asset on samples can stop its own animation on Switch
#fix Ensure that we don't cause divide-by-zero situations when sampling blendspace data
#jira UE-54030
Change 4051806 by Jurre.deBaare
Fix geometry cache reimport + serialization issues
Change 4051807 by Jurre.deBaare
Currently, it's not possible to assigned a material to a Geometry Cache .uasset
#fix EditAnywhere rather than VisibleAnywhere
#jira UE-58212
Change 4051809 by Jurre.deBaare
GeomCache: Crash/Bug: When importing file
#fix Ensure that we have a valid first frame when trying to import a sequence, if not error-out
#jira UE-58285
Change 4051813 by Jurre.deBaare
GeomCache: Bug: Normals Broken
#jira UE-58287
GeomCache - Normals are Bad on Import
#jira UE-58283
#fix ensure that we triangulate mesh attributes when necessary
#misc per-attribute indices check
Change 4051816 by Jurre.deBaare
Alembic QOL
- Fix issue with reimport object flags not being applied
- Now also store sampling data as part of Alembic asset import data
Change 4051817 by Jurre.deBaare
PR #4550: Fixes bug where "Merge Actors" or HLOD proxies result in too many mesh sections (Contributed by trond)
#fix Integrated pull-request in different form
#jira UE-55976
Change 4051818 by Jurre.deBaare
Emissive isn't baked correctly in TM-MeshbakeMap
#fix ensure that we OR and Max the material flags and emissive scale
#jira UE-54889
Change 4051819 by Jurre.deBaare
Crash on project load when GeometryCache plugin is disabled
#fix No longer force-load the geometry cache module as it was moved to be a plugin
#jira UE-57875
Change 4051820 by Jurre.deBaare
CLONE - Editor crash when Propagating Vertex Colors to Asset's source mesh
#fix IsValidIndex check
#jira UE-57127
Vertex painting
Change 4051828 by Jurre.deBaare
Merging negative-scaled actors breaks materials
#fix Make sure we also reverse the section indices when a static mesh has a mirrored transform
#jira UE-56953
Change 4051834 by Jurre.deBaare
Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled
#fix improved warning text + added uobject link to level in content browser
#jira UE-55734
Change 4051993 by Jurre.deBaare
Update Alembic automated test ground truth
#jira none
Change 4052937 by James.Golding
Remove now-unused version (merged change to skel source data from Main instead)
Change 4053291 by Aaron.McLeran
Fix for CIS
#jira none
Change 4053375 by Aaron.McLeran
#jira UE-58716 Allow ability to bypass volume-weighting with using sound wave priority
Change 4057170 by Thomas.Sarkanen
Fix shadow variable warning
#jira UE-58806 - Linux: Shadow Variable Warnings building Editor - PhysicsAssetEditorEditMode.cpp
Change 4057653 by Lina.Halper
Fix the issue with showing same item multiple times when opening control rig blueprint many times
#jira: UE-58107
Change 4057701 by Jurre.deBaare
//UE4/Dev-AnimPhys - Step 'Run Automated Tests' has completed with 13 Errors
#fix reupdate alembic ground truths, little bit of a weird state
#jira UE-58818
Change 4057710 by Ethan.Geller
[Dev-AnimPhys] #jira UE-58004 Early exit if finish was called before StartSubmixRecording. #rb Aaron.McLeran
Change 4059295 by Ethan.Geller
#jira UE-58004 Reduce logs from fatal to error, fix serialize crash. #rb aaron.mcleran
Change 4061061 by Aaron.McLeran
Fixing animphys build from recent merge from main.
#jira UE-58909
Change 4053154 by Aaron.McLeran
#jira UE-58708 Fix to mic component to reduce clicks/pops on mic input.
Fix was to simplify the way audio is copied from mic input. This change was used on the GDC demo floor for a number of features.
[CL 4062611 by Aaron McLeran in Main branch]
2018-05-09 18:45:58 -04:00
return OwningSynthComponent - > OnGeneratePCMAudio ( ( float * ) OutAudio . GetData ( ) , NumSamples ) ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3536809 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 1.
Change 3536814 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 2.
Change 3596207 by Thomas.Sarkanen
Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250
PhAT Upgrade
#jira UEAP-29 - New PhysicsAsset editor
Changelists from task stream:
Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.
This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.
Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renaming PhAT files to PhysicsAssetEditor
Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rename PhAT -> PhysicsAssetEditor
Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up PhAT to Physics Asset Editor
Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Reverted some over-zealous renaming
Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
Added the ability to hide filter menus to skeleton tree
Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added new physics asset skeleton tree builder
Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree extensions to support physics assets
Only started this work - still much to do
Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged persona viewport menus
Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed body/constraint modes.
Added graph editor
Added edit mode - moved viewport client code over
Got PhAT skel mesh rendering in viewport
Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Increased hit proxy priority to improve selection
Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree gets bodies & shapes back.
Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.
Added multi-select to bone proxy customization
Re-tweaked editor layout
Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection sync work.
Customization of anim viewport menus.
Context menus for physics asset items, as well as masking of various context menu items via settings.
Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!
Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
More viewport menu fixups (plus deleting duplicate functionality).
Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
Cleaned up unused files & code
Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Allow extensibility of viewport menu bars
Slate changes:
Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
Allow menu bars to optionally invert-on-hover.
Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
Adjusted core styling of menu bar elements.
Other changes:
Adjusted padding for various UI elements to preserve previoud behavior.
Adjusted SAnimViewportToolbar to use the new menu bar builder.
Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.
Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added extension point to viewport menu bar
Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Getting sim working again
Moved over to using preview instance so we share functionality with Persona editors.
Added time dilation options to persona preview scene.
Removed PhAT specific recording functionality (it is in the viewport now).
Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Recreate physics state on edit, not sim start
This allows velocity to be inherited when simulation is started
Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moving viewport to continually-invalidated one like animation editors
Fixed crash in non-extended viewport toolbars
Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bodies start off non-expanded
Selection now synced between viewport and graph
Constraint selection in graph not works on the first try
Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added missing icon
Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed shape listing from graph nodes
Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Double click on body node recenters graph
Fixed graph disappearing on right-click
Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented cursor getting swallowed in sim mode
Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed overlapping text
Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Node layout now takes dimensions into account
Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash opening Persona editors
Renamed file
Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to profiles menu
Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Profiles can now be edited in their own details panel
Existing customizations folded into the new panel
Tweaks to toolbar
Added the ability for the persona details panel to have extra top/bottom content added
Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Add profile control to context menus
Also delete old unused code
Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Toolbar trimmed down & re-ordered
Body/constraint ops moved to context menus
Apply physmat now a context-menu option with an asset picker
Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed extra warning dialog when auto-creating bodies
Changed title of new asset dialog to "auto-create bodies"
Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix "simulate selected"
As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.
Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type
Fixed up selection so body selection works & tree seleciton is properly synced with viewport
Added recursion guard to selection delegate handlers.
Removed vestigial instance property editing support (no longer needed).
Removed unused old tree support code
Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added constraints to tree
Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix bone proxiies stopping updating after initial viewport selection
Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up selection issues when creating new bodies
Added constraint context menu
Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved icons to central location
Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Customized filtering of the skeleton tree
Hide constraints by defualt
Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).
BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.
Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303
Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved physics sim options to viewport menu (so seleciton changing is not required to change them)
Moved physics-related rendering options to show menu
We no longer switch to sim options when nothing is selected.
During simulation we now disable the details panel
Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)
Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Small fixes based on feedback:
Exposed Mirror tool to menus
Exposed constraint quick actions to menus
Added edit condition to Position & Velocity strength for physical animation
Fixed up some tooltips & display names
Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Defaulted to constraints as points
Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Request from Nick D:
Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.
Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.
Slightly increased point-constraint rendering size and added crosshair cursor to constraints
Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)
Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed duplicate time dilation (can just use viewport menu!)
Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge
Prevent crash by attaching to root component in the correct place
Add IWYU include for TArrayView
Remove more unused code
Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix constraint/body selection one final time
Move constraint drawing to SDPG_World (apart from point mode)
Remove depth offset in material
Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enabling/disabling collision between bodies is now clearer
Menu items are now enabled and disabled correctly depending on collision state
Tooltip reflects what actually gets done when the operation is enacted
Also corrected a few functions that still reference constraint & body mode
Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added enable/disable collision with all
Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code graph items based on current profile
Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code tree items too
Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bone selection & manipulation now possible - allows for pose setup before simulation
Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.
Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix compile error
Color code according to simulated/kinematic status
Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
File i missed
Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added physics asset factory so physics assets can be created form the "new asset" menu.
Skeletal mesh is picked then a defualt asset is generated
Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Improve interactions with bones & bodies
Clear bone selection when selecting bodies/constraints
Always hide gizmo in simulate
Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused selection lock feature
Fixed selection working incorrectly with details panel closed
Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection improvements
Multiselect in tree now only selects non-collapsed tree elements
Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).
Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994
Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge issues
Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Simulation now works in a simlar way to the level editor
Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.
Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed selection color of wireframe drawing (this broke ages ago!)
Fixed initialized environment color/intensity
Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)
Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when simulating selected new bodies
Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)
Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Select all is now a menu option
Context menu pops when right-clicking nothing now too
Menu no longer grows enormous when multiple types of objects are selected
Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enlarged constraint rendering size
Show constraints (rather than points) by default
Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Assets now appear in the asset family shortcut bar
Physics Assets now render thumbnails
Skeleton tree can now work in 'picker' mode
Constraints can now be created manually in the graph, tree and viewport
Fixed double-click and mousewheel not working right sometimes
Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed clicks incorrectly selecting bones in simulate mode
Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Asset config is now loaded/saved
Fixed antoher corner case with viewport clicks in sim
Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved body creation params over to a details panel & settings object
Moved initial creation dialog over to use the new system too
Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renamed shapes and constraints in the tree view
Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Constraints are now not filtered by default
Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selecting constraints now shows them (and the bodies involved) in the graph
Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed "Show Kinematic Bodies"
We now always show kinematic status in simulate mode
Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
PhAT rendering settings are now persisted across sessions.
Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.
Added editable opacity to collision rendering.
Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
New materials with opacity parameter
Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Re-saved materials
Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added ability to only show selected bodies as solid
Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix focus 'F' shortcut sometimes not working
Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix a bunch of selection issues with the graph not keeping in sync
Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853
Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed disappearing convex meshes on simulate
Also fixes crash in thumbnail rendering
Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled selection on mesh. Fixes selection issues.
Also made the hit proxy use a crosshair when over bodies, for easier selection
Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added body/body collision buttons back to the main toolbar
Fixed solid body drawing using the wrong material when no bodies are selected
Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix delete shortcut not working when tree is focused
Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Integrated per-bone primitive generation with the new tab method
Removed context menu item for bones (fixes duplicate popup)
Fixed undo/redo not working for regenerating all bodies
Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled body regeneration when simulation is running
Fixed up tab icons
Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)
Animation picker removed from toolbar (we use the preview scene settings for this now)
Fixed profiles tab icon
Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Show attached assets in tree
Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix broken multi-selection of bone proxies
Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed code that prevented parts of the UI (like simulation) from working in PIE
Removed graph overlays & added "PHYSICS" label
Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed arrows from graph
Fixed dragging off constraints/input pins/bodies in constraint-created graphs
Constraint names now include both bodies
Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched from colors to icons in the skeleton tree
Removed bold fonts
Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Layout fixes
Added border around generate button in tools panel
Removed skeleton tree header in contexts where it is not needed
Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added slow task dialog for body generation
Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged context menus to be not so huge
Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged menus some more
Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Colorized details customization of swing/twist items
Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Auto-open assets when creating from skeletal mesh
Tweaked tooltip on suggestion from Nick D
Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed mirroring changes not showing up straight away
Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved over to Persona-style floor adjustment
Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked tooltips for filtering items
Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added "deselect all" option (Esc)
Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Graph selection tweaks
Selected bodies in the viewport/tree are now also selected in the graph.
Selection outline is now matched to the graph outline instead of using default outline.
Pin allocation no longer happens twice
Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched simulate shortcut to Alt+Enter
Avoids conflict with clobal PIS/SIE shortcuts
Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Minor body regeneration refactor
Label for tools tab button is dynamic depending on selection context
Generation setttings are now re-used by creation dialog too
Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting
Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Resetting animation to default now correctly applies the animation
Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up physics asset editor's use of debug skel mesh component
This broke post-merge from Dev-AnimPhys.
Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).
Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved code to add/remove/assign/unassign profiles to details customization
Also allowed dupication again (via the menu)
Allows correct naming of new profiles as before (as this is handled in PostEdit)
#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented ctrl+selection of constraints from re-selecting
Avoided defered broadcast of seleciton event from the graph
#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor
Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed bodies incorrectly simulating outside of 'simulate' mode
Forced all bodies to be non-simulated when simulation is disabled.
Also removed non-functioning motor menu options & disabled more menu options when simulating
#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor
Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when failing to create a physics asset with multi convex hull
#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created
Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed typo that disabled editability of profile names incorrectly
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when opening a physics asset with a deleted preview skeletal mesh
Now assigns default mesh as before
If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.
#jira UE-47918 - Crash when opening certain Physics Assets
Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevent "set bodies below" from improperly enabling simulation on bodies
#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor
Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics assets with simulated bodies no longer simulate when first opened
#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened
Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix excessive gravity crash when actors pop out of the world
Also restrict gravity to non NaN-causing levels.
#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor
Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581
Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix merge issues
Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed delegate for skeleton tree context menu extension, now uses an empty section
Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added comments to bone proxy & physics asset editor shared data
Removed unused variables
Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed constraint 'all positions' rendering
Removed empty override of unregister tab spawners
Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when setting skeletal mesh
Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor
#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying
Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics asset selection color now uses editor settings
Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused functions
Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Commented SetBodiesBelowPhysicsType as per code review
Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled physical material menu in simulate
Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused code
Commented a few functions
Re-instated preview mesh selection
Removed delegate allowing viewport client class creation
Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Remove unused code
Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965
Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup merge errors
Change 3596227 by Jonathan.Poncelet
Fixed physics substepping interpolation using the wrong starting value.
#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16
Change 3596241 by Jonathan.Poncelet
Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.
#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin
Change 3596247 by Thomas.Sarkanen
Fixup CIS errors post PhAT Upgrade merge
Change 3596250 by Thomas.Sarkanen
More CIS fixes
Change 3596255 by Benn.Gallagher
Fixed compilation errors when nativizing animation blueprints that use subinstances
#jira UE-46522
Change 3596256 by Benn.Gallagher
Fixed orphaned sub anim instance pins hanging around
#jira UE-46545
Change 3596257 by Benn.Gallagher
Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.
#jira UE-48045
Change 3596258 by Benn.Gallagher
Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible
#jira UE-47755
Change 3596259 by Benn.Gallagher
Fixed mismatch between paint values and view values for clothing tools
#jira UE-48110
Change 3596260 by Benn.Gallagher
Stopped property context menus killing the whole window stack when an item is clicked
#jira UE-48158
Change 3596261 by Thomas.Sarkanen
One last Mac CIS fix (hopefully)
Change 3596308 by Benn.Gallagher
Removed outdated references to APEX in clothing example map.
Change 3596360 by Martin.Wilson
Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded
#jira UE-48452
Change 3596459 by Benn.Gallagher
Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.
#jira UE-47567
Change 3596967 by Aaron.McLeran
Adding setting default reverb send level in audio settings.
Change 3596974 by Ethan.Geller
Merge in fix from Christopher Oliver
Change 3597243 by Aaron.McLeran
Checking in missing files.
Change 3597686 by Ethan.Geller
Fix warnings/errors from CL 3597452
Change 3597846 by Ethan.Geller
Fix errors, take 2
Change 3598290 by Ethan.Geller
Panning Angle Issue
Change 3598412 by Ethan.Geller
Change Core.h header to CoreMinimal.h, fix warnings
Change 3599797 by Jurre.deBaare
LODs from Merge Actor tool have bad normals
#jira UE-47129
#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
1) Summing all lightmap pixel counts for each mesh component being merged
2) Calculating fitting texture dimension by taking square root of the total pixels
Change 3599863 by Lina.Halper
PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)
Change 3599883 by Jurre.deBaare
HLOD: update outliner tooltip when UE docs arrive
#jira UE-20352
Change 3599944 by Martin.Wilson
Smart name refactor
- Remove guids entirely
- Remove automatic fix up
- Simplify smart name mapping container
- Make animations deterministic for cooking
#jira UEAP-264
Change 3600133 by Benn.Gallagher
Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
#jira UE-48612
Change 3600166 by Benn.Gallagher
Fixed cloth paint gradient allowing invalid values
#jira UE-48114
Change 3600719 by Lina.Halper
PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)
Change 3601668 by Jurre.deBaare
Improve BlendSpace preview pin dragging controls
#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
#misc Also added tooltips on the grid to make the functionality more discoverable
#jira UE-43011
Change 3601669 by Jurre.deBaare
No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
#jira UE-46892
Change 3601731 by Benn.Gallagher
Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.
#jira UE-48329
Change 3601897 by Lina.Halper
fixing issue with sequencer reinitialization
#jira: UE-48556
Change 3602339 by Benn.Gallagher
Fixed comment/tooltip typo
Change 3602502 by Benn.Gallagher
Fixed clothing gradient tool renderer not showing selected points when camera was moving
#jira UE-48331
Change 3602664 by Ethan.Geller
Unshelved fixes from Dev-VR
Change 3602726 by Lina.Halper
Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject
#jira: UE-48700
Change 3603011 by Lina.Halper
Fix build error
Change 3604139 by Benn.Gallagher
Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.
#jira UE-47960
Change 3604284 by Benn.Gallagher
Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running
#jira UE-48687
Change 3604612 by Lina.Halper
Fix curve issue from automation test
- It was actual bug.
Change 3604614 by Lina.Halper
- Fix crash with macro anim notify
- Make sure macro anim notify doesn't show up in the menu
#jira: UE-45036
Change 3604725 by Lina.Halper
fixed issue with opening state machine from anim graph
#jira: UE-48726
Change 3604971 by Aaron.McLeran
#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.
Bringing fix from 4.17 to Dev-AnimPhys
Change 3605787 by Aaron.McLeran
Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls
- This is necessary in order to use the sound concurrency "limit by owner" feature
Change 3606851 by Jurre.deBaare
UE4Editor Static Analysis Win64 - Warning fix
Change 3607022 by Lina.Halper
Fix static analysis warning
Change 3607229 by Jurre.deBaare
RemoveAllCurveData should not allow removing data from the Skeleton
#jira UE-48107
Change 3607660 by Martin.Wilson
Live link client can run in cooked builds too
#jira UEAP-306
Change 3607668 by Ethan.Geller
#jira UE-48792 fix null dereference case in audiodevice.cpp
Change 3607734 by Lina.Halper
LOD linking to curve
- consolidated to one param - curve eval option
- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
- flipped meaning to align with bAllowCurveEvaluation
- also fixed issue with orion cooking - where transform curves are added as normal curves
#jira: UE-37996, UE-48782
Change 3607859 by Martin.Wilson
Missed files from live link editor checkin
Change 3607958 by Martin.Wilson
Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)
Change 3608566 by Ethan.Geller
change include to avoid header conflicts on Linux
Change 3609074 by Ethan.Geller
Take 2: Fix capitalization on include, fix Linux build.
Change 3610024 by Lina.Halper
Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene
- we used to load advanced preview setting by persona module
- this has been moved to persona tool kit, and now all other modules are crashing
- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.
#jira: UE-48809
Change 3610081 by Jurre.deBaare
Animations can't be set on blend samples from the dropdown
#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
#jira UE-48746
Change 3610088 by Jurre.deBaare
Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
#jira UE-48741
Change 3610862 by Ethan.Geller
Fix submix effects for situations where number of input channels does not equal output channels
Change 3611346 by Aaron.McLeran
Using audio thread platform affinity mask for audio render thread.
Change 3613297 by Ethan.Geller
Simple delay submix
Change 3614435 by Martin.Wilson
CIS fix
Change 3614482 by Martin.Wilson
Store root motion on anim instance instead of proxy to avoid thread safety stalls
#jira UE-46896
Change 3614483 by Martin.Wilson
Evaluate curves in anim offsets
#jira UE-47119
Change 3614495 by Jurre.deBaare
Reimport alembic file with new source option does not automatically tick any tracks
#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
#jira UE-46141
Change 3614645 by Thomas.Sarkanen
Fixed physics assets not simulating when BlockAll was globally overridden
Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT
#jira UE-48591 - Physics assets not simulating correctly in Orion
Change 3614683 by Lina.Halper
Fixed crash when modifying default physicsasset
#jira: UE-48844
Change 3614721 by Jurre.deBaare
Vertex painting on skeletal meshes bound by physics asset
#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
#jira UE-48004
Change 3614730 by Thomas.Sarkanen
Fixed crash when regenerating multi convex hulls from zero-vert bones
We handled this in the single convex hull case, but multi did not.
#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body
Change 3614763 by Jurre.deBaare
Moving over:
HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
#jira UE-48249
#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh
Change 3615029 by Lina.Halper
Fix issue with highlight
#jira: UE-48855
Change 3617593 by Thomas.Sarkanen
Fixed crash when regenerating large amounts of bodies
We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems
#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies
Change 3617609 by Jonathan.Poncelet
Fixed crash that could occur when opening a physics asset and deleting bones.
#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it
Change 3617723 by Thomas.Sarkanen
Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down
Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
Moved AddToRoot pattern used for anim preview scene to FGCObject
#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed
Change 3617818 by Benn.Gallagher
Final v1 UX changes for clothing tool, and removed experimental flag
Change 3617937 by Jurre.deBaare
Default bounds for Alembic skel-mesh are too large
#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
#jira UE-47139
Change 3618187 by Ethan.Geller
Implement Audiomixer in HTML5
Change 3618188 by Lina.Halper
Fix issue with highlight in persona
#jira: UE-49020
Change 3618229 by Lina.Halper
Fix crash on exit when modify is causing it to serialize again in the middle of tear down
#jira: UE-48025
Change 3618248 by Lina.Halper
fix issue by workaround where clamp is not happening with allowspin is false
#jira: UE-47001
Change 3618289 by Aaron.McLeran
Removing audio format types we're not using for simplicity
Change 3618291 by Martin.Wilson
Fix duplicate of curve name appearing in list when renaming
#jira UE-49041
Change 3618390 by Aaron.McLeran
Removing a case for DTYPE_Xenon since this is never used.
Change 3618425 by Martin.Wilson
Keep notify UI up to data across multiple editors when adding notifies to an animation
#jira UE-48104
Change 3619023 by Aaron.McLeran
Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used
Change 3619129 by Aaron.McLeran
Source bus feature.
- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
- Buses can be routed to each other
- Buses have a duration which can be set in bus asset
- Buses can choose between mono and stereo channels
- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.
- Some engine changes and optimizations:
- Format conversion to float is done in async workers for decode vs the render callback
- Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
- Apply master attenuation at the final output vs per-source
- Fixed code that performs fade in/fade out for smooth startup and shutdown.
- Moved FSourceParam to FParam into DSP utility so others can use it.
- Some engine fixes:
- Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
- Fixed an issue with pause
- Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
- Fixed an issue with WorldID not getting set for listeners
TODO:
- fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses
Change 3619159 by Ethan.Geller
#jira UE-48950 fix steam audio crash on editor exit
Change 3619555 by Jonathan.Poncelet
Fixed constraint debug drawing arrows in the physics asset editor being too large.
#jira UE-48863 Limited constraints and free constraints are much larger on screen
Change 3619574 by Thomas.Sarkanen
Fixed debug link for animation blueprints not persisting when changing preview mesh
Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.
#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session
Change 3619586 by Thomas.Sarkanen
Fixed physics asset shortcut not working correctly in certain circumstances
FBox was using uninitialized memory
#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body
Change 3619640 by Thomas.Sarkanen
Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars
Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).
#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar
Change 3619644 by James.Golding
Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
#jira UE-47652
Change 3619654 by Martin.Wilson
Fix removing a curve when it isn't used on any animations
#jira UE-49048
Change 3619771 by Thomas.Sarkanen
Make sure the physics asset editor floor has collision, regardless of what BlockAll does
#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config
Change 3619803 by Jonathan.Poncelet
Fixed localization warnings caused by duplicate keys.
#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings
Change 3619813 by Jurre.deBaare
Baked bones using a pose animation are rotated in the wrong direction
#fix root bone transform wasn't being taken into account while generating final bone transforms
#misc added debug logging for future work
#jira UE-47362
Change 3619830 by Jurre.deBaare
Biased Texture Size option is not functioning when Merging Actors
#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
#misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
#jira UE-48108
Change 3619859 by Thomas.Sarkanen
Fixed HLOD selection sphere persisting on undo/redo
Removed HLOD selection actors when the outliner is refreshed
#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.
Change 3619871 by Martin.Wilson
Calculate root motion over the correct segment times, not the track times
#jira UE-43719
Change 3619898 by Thomas.Sarkanen
Improve UI feedback around bounds/in-game bounds in animation editor viewports
Tooltip for in-game bounds is now more detailed
In-game bounds cannot be selected if bounds is not also selected
#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing
Change 3619908 by Thomas.Sarkanen
Fixed tooltip for PhysicsType
#jira UE-48421 - Incorrect tooltip for Physics Type
Change 3620014 by Jurre.deBaare
Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
#misc Also added more delegates to ensure the restriction is up to date
#jira UE-46980
Change 3620104 by Jurre.deBaare
HLOD doesn't support renaming in levels
#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
#jira UE-48072
Change 3620151 by Thomas.Sarkanen
Undo/redo now correctly affects animation preview scene settings
Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc
#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI
Change 3620152 by Thomas.Sarkanen
Exposed LOD menu in PhAT
This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.
#jira UE-47970 - LODs not working in Physics Asset Editor
Change 3620177 by Benn.Gallagher
PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)
Change 3620250 by Jurre.deBaare
HLOD assets left in HLOD folder when clusters are deleted
#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
#jira UE-47450
Change 3620273 by James.Golding
PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
#jira UE-48530
Change 3620274 by James.Golding
PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
#jira UE-48531
Change 3620275 by James.Golding
Add icon for destruction plugin
Change 3620401 by Ethan.Geller
#jira UE-47684 Remove SDL dependencies from Win64
Change 3620586 by Jurre.deBaare
Linux CIS fix
Change 3620660 by Martin.Wilson
Fixes for state machines getting reinitialized in situations that users don't want them to.
-Added option to state machine to allow it to skip reinitialization when it becomes relevant
-Added option to slot nodes to keep source pose relevant while montage slot is playing.
#jira UE-43578
Change 3620665 by Aaron.McLeran
Making source buses only show relevant source bus data.
- hiding sound wave categories that aren't relevant to source buses
Change 3621087 by Ethan.Geller
#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.
Change 3621144 by Aaron.McLeran
#jira UE-49147
#jira UE-49145
Fixing concurrency and volume stats
Change 3621148 by Aaron.McLeran
Fixing typo
Change 3621180 by Ethan.Geller
#jira UE-49151 Fix for browser preview on bus only sounds
Change 3621421 by Ethan.Geller
#jira UE-49165 Fix real time audio slider.
Change 3621604 by Ethan.Geller
#jira UE-44847 fix iOS panning algorithm on non-audio mixer
Change 3621626 by Lina.Halper
Fix issue with anim montage displaying when selecting animation
#jira: UE-48749
Change 3621813 by Thomas.Sarkanen
Fixing undo/redo of bone modifications in Physics Asset Editor (and others)
Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3621831 by Jurre.deBaare
Crash fix for Material baking when trying to analyse a MP_MAX material property
#jira UE-49172
Change 3621936 by Thomas.Sarkanen
Fixed CIS error from merge
Change 3621937 by Thomas.Sarkanen
Fix merge issue with API change in USynthComponent
Change 3622173 by Thomas.Sarkanen
Fixed ortho viewports being bright white in sub-editors
Preview scenes in general are responsible by default for the background color.
Advanced preview scenes now use background color from settings. Previously only te animation editors did this.
#jira UE-48841 - The background of the orthographic viewports is bright white
Change 3622730 by Ethan.Geller
#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran
Change 3622759 by Ethan.Geller
#jira 49170 reduce static analysis warnings for audiodevice.cpp
Change 3622901 by Benn.Gallagher
Bumped PhysX DDC key after change in Orion caused verify failures
Change 3623458 by Aaron.McLeran
#jira UE-49204 Delores monologue cut short in Odin elevator
Change 3623667 by Aaron.McLeran
#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator
Change 3623752 by Aaron.McLeran
#jira UE-49247 Sound Source Bus Properties Are Inappropriate
Fixing issues with new source bus uobject so properties show up appropriately.
Change 3624058 by Ben.Marsh
Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.
Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.
Change 3624193 by Ethan.Geller
#jira UE-49170 Static analysis fix, take 2
Change 3354003 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3477632 by Jurre.deBaare
Automated test content and ground truths for Actor Merging and Material baking functionality
Change 3491464 by Jurre.deBaare
Updated automation content for MergeActor behaviour
Change 3587878 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489
Change 3597452 by Ethan.Geller
#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.
Change 3602935 by Lina.Halper
Allow curve evaluation to be controlled by users
#jira: UE-46446
Change 3606120 by Ethan.Geller
Move Tap Delay Submix to Synthesis library, modify tap delay API
Change 3621830 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691
Change 3622807 by Ethan.Geller
#jira UE-49201 Fixing volume issues
Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.
[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
}
else
{
// Use the float scratch buffer instead of the out buffer directly
FloatBuffer . Reset ( ) ;
FloatBuffer . AddZeroed ( NumSamples * sizeof ( float ) ) ;
2019-05-31 14:50:54 -04:00
2019-09-26 23:05:40 -04:00
// Mark pending kill can null this out on the game thread in rare cases.
if ( ! OwningSynthComponent )
{
return 0 ;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3536809 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 1.
Change 3536814 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 2.
Change 3596207 by Thomas.Sarkanen
Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250
PhAT Upgrade
#jira UEAP-29 - New PhysicsAsset editor
Changelists from task stream:
Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.
This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.
Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renaming PhAT files to PhysicsAssetEditor
Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rename PhAT -> PhysicsAssetEditor
Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up PhAT to Physics Asset Editor
Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Reverted some over-zealous renaming
Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
Added the ability to hide filter menus to skeleton tree
Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added new physics asset skeleton tree builder
Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree extensions to support physics assets
Only started this work - still much to do
Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged persona viewport menus
Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed body/constraint modes.
Added graph editor
Added edit mode - moved viewport client code over
Got PhAT skel mesh rendering in viewport
Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Increased hit proxy priority to improve selection
Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree gets bodies & shapes back.
Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.
Added multi-select to bone proxy customization
Re-tweaked editor layout
Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection sync work.
Customization of anim viewport menus.
Context menus for physics asset items, as well as masking of various context menu items via settings.
Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!
Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
More viewport menu fixups (plus deleting duplicate functionality).
Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
Cleaned up unused files & code
Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Allow extensibility of viewport menu bars
Slate changes:
Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
Allow menu bars to optionally invert-on-hover.
Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
Adjusted core styling of menu bar elements.
Other changes:
Adjusted padding for various UI elements to preserve previoud behavior.
Adjusted SAnimViewportToolbar to use the new menu bar builder.
Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.
Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added extension point to viewport menu bar
Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Getting sim working again
Moved over to using preview instance so we share functionality with Persona editors.
Added time dilation options to persona preview scene.
Removed PhAT specific recording functionality (it is in the viewport now).
Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Recreate physics state on edit, not sim start
This allows velocity to be inherited when simulation is started
Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moving viewport to continually-invalidated one like animation editors
Fixed crash in non-extended viewport toolbars
Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bodies start off non-expanded
Selection now synced between viewport and graph
Constraint selection in graph not works on the first try
Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added missing icon
Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed shape listing from graph nodes
Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Double click on body node recenters graph
Fixed graph disappearing on right-click
Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented cursor getting swallowed in sim mode
Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed overlapping text
Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Node layout now takes dimensions into account
Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash opening Persona editors
Renamed file
Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to profiles menu
Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Profiles can now be edited in their own details panel
Existing customizations folded into the new panel
Tweaks to toolbar
Added the ability for the persona details panel to have extra top/bottom content added
Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Add profile control to context menus
Also delete old unused code
Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Toolbar trimmed down & re-ordered
Body/constraint ops moved to context menus
Apply physmat now a context-menu option with an asset picker
Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed extra warning dialog when auto-creating bodies
Changed title of new asset dialog to "auto-create bodies"
Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix "simulate selected"
As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.
Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type
Fixed up selection so body selection works & tree seleciton is properly synced with viewport
Added recursion guard to selection delegate handlers.
Removed vestigial instance property editing support (no longer needed).
Removed unused old tree support code
Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added constraints to tree
Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix bone proxiies stopping updating after initial viewport selection
Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up selection issues when creating new bodies
Added constraint context menu
Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved icons to central location
Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Customized filtering of the skeleton tree
Hide constraints by defualt
Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).
BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.
Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303
Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved physics sim options to viewport menu (so seleciton changing is not required to change them)
Moved physics-related rendering options to show menu
We no longer switch to sim options when nothing is selected.
During simulation we now disable the details panel
Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)
Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Small fixes based on feedback:
Exposed Mirror tool to menus
Exposed constraint quick actions to menus
Added edit condition to Position & Velocity strength for physical animation
Fixed up some tooltips & display names
Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Defaulted to constraints as points
Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Request from Nick D:
Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.
Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.
Slightly increased point-constraint rendering size and added crosshair cursor to constraints
Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)
Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed duplicate time dilation (can just use viewport menu!)
Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge
Prevent crash by attaching to root component in the correct place
Add IWYU include for TArrayView
Remove more unused code
Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix constraint/body selection one final time
Move constraint drawing to SDPG_World (apart from point mode)
Remove depth offset in material
Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enabling/disabling collision between bodies is now clearer
Menu items are now enabled and disabled correctly depending on collision state
Tooltip reflects what actually gets done when the operation is enacted
Also corrected a few functions that still reference constraint & body mode
Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added enable/disable collision with all
Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code graph items based on current profile
Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code tree items too
Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bone selection & manipulation now possible - allows for pose setup before simulation
Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.
Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix compile error
Color code according to simulated/kinematic status
Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
File i missed
Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added physics asset factory so physics assets can be created form the "new asset" menu.
Skeletal mesh is picked then a defualt asset is generated
Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Improve interactions with bones & bodies
Clear bone selection when selecting bodies/constraints
Always hide gizmo in simulate
Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused selection lock feature
Fixed selection working incorrectly with details panel closed
Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection improvements
Multiselect in tree now only selects non-collapsed tree elements
Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).
Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994
Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge issues
Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Simulation now works in a simlar way to the level editor
Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.
Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed selection color of wireframe drawing (this broke ages ago!)
Fixed initialized environment color/intensity
Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)
Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when simulating selected new bodies
Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)
Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Select all is now a menu option
Context menu pops when right-clicking nothing now too
Menu no longer grows enormous when multiple types of objects are selected
Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enlarged constraint rendering size
Show constraints (rather than points) by default
Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Assets now appear in the asset family shortcut bar
Physics Assets now render thumbnails
Skeleton tree can now work in 'picker' mode
Constraints can now be created manually in the graph, tree and viewport
Fixed double-click and mousewheel not working right sometimes
Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed clicks incorrectly selecting bones in simulate mode
Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Asset config is now loaded/saved
Fixed antoher corner case with viewport clicks in sim
Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved body creation params over to a details panel & settings object
Moved initial creation dialog over to use the new system too
Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renamed shapes and constraints in the tree view
Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Constraints are now not filtered by default
Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selecting constraints now shows them (and the bodies involved) in the graph
Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed "Show Kinematic Bodies"
We now always show kinematic status in simulate mode
Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
PhAT rendering settings are now persisted across sessions.
Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.
Added editable opacity to collision rendering.
Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
New materials with opacity parameter
Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Re-saved materials
Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added ability to only show selected bodies as solid
Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix focus 'F' shortcut sometimes not working
Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix a bunch of selection issues with the graph not keeping in sync
Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853
Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed disappearing convex meshes on simulate
Also fixes crash in thumbnail rendering
Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled selection on mesh. Fixes selection issues.
Also made the hit proxy use a crosshair when over bodies, for easier selection
Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added body/body collision buttons back to the main toolbar
Fixed solid body drawing using the wrong material when no bodies are selected
Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix delete shortcut not working when tree is focused
Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Integrated per-bone primitive generation with the new tab method
Removed context menu item for bones (fixes duplicate popup)
Fixed undo/redo not working for regenerating all bodies
Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled body regeneration when simulation is running
Fixed up tab icons
Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)
Animation picker removed from toolbar (we use the preview scene settings for this now)
Fixed profiles tab icon
Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Show attached assets in tree
Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix broken multi-selection of bone proxies
Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed code that prevented parts of the UI (like simulation) from working in PIE
Removed graph overlays & added "PHYSICS" label
Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed arrows from graph
Fixed dragging off constraints/input pins/bodies in constraint-created graphs
Constraint names now include both bodies
Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched from colors to icons in the skeleton tree
Removed bold fonts
Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Layout fixes
Added border around generate button in tools panel
Removed skeleton tree header in contexts where it is not needed
Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added slow task dialog for body generation
Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged context menus to be not so huge
Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged menus some more
Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Colorized details customization of swing/twist items
Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Auto-open assets when creating from skeletal mesh
Tweaked tooltip on suggestion from Nick D
Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed mirroring changes not showing up straight away
Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved over to Persona-style floor adjustment
Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked tooltips for filtering items
Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added "deselect all" option (Esc)
Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Graph selection tweaks
Selected bodies in the viewport/tree are now also selected in the graph.
Selection outline is now matched to the graph outline instead of using default outline.
Pin allocation no longer happens twice
Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched simulate shortcut to Alt+Enter
Avoids conflict with clobal PIS/SIE shortcuts
Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Minor body regeneration refactor
Label for tools tab button is dynamic depending on selection context
Generation setttings are now re-used by creation dialog too
Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting
Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Resetting animation to default now correctly applies the animation
Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up physics asset editor's use of debug skel mesh component
This broke post-merge from Dev-AnimPhys.
Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).
Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved code to add/remove/assign/unassign profiles to details customization
Also allowed dupication again (via the menu)
Allows correct naming of new profiles as before (as this is handled in PostEdit)
#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented ctrl+selection of constraints from re-selecting
Avoided defered broadcast of seleciton event from the graph
#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor
Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed bodies incorrectly simulating outside of 'simulate' mode
Forced all bodies to be non-simulated when simulation is disabled.
Also removed non-functioning motor menu options & disabled more menu options when simulating
#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor
Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when failing to create a physics asset with multi convex hull
#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created
Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed typo that disabled editability of profile names incorrectly
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when opening a physics asset with a deleted preview skeletal mesh
Now assigns default mesh as before
If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.
#jira UE-47918 - Crash when opening certain Physics Assets
Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevent "set bodies below" from improperly enabling simulation on bodies
#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor
Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics assets with simulated bodies no longer simulate when first opened
#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened
Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix excessive gravity crash when actors pop out of the world
Also restrict gravity to non NaN-causing levels.
#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor
Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581
Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix merge issues
Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed delegate for skeleton tree context menu extension, now uses an empty section
Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added comments to bone proxy & physics asset editor shared data
Removed unused variables
Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed constraint 'all positions' rendering
Removed empty override of unregister tab spawners
Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when setting skeletal mesh
Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor
#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying
Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics asset selection color now uses editor settings
Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused functions
Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Commented SetBodiesBelowPhysicsType as per code review
Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled physical material menu in simulate
Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused code
Commented a few functions
Re-instated preview mesh selection
Removed delegate allowing viewport client class creation
Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Remove unused code
Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965
Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup merge errors
Change 3596227 by Jonathan.Poncelet
Fixed physics substepping interpolation using the wrong starting value.
#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16
Change 3596241 by Jonathan.Poncelet
Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.
#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin
Change 3596247 by Thomas.Sarkanen
Fixup CIS errors post PhAT Upgrade merge
Change 3596250 by Thomas.Sarkanen
More CIS fixes
Change 3596255 by Benn.Gallagher
Fixed compilation errors when nativizing animation blueprints that use subinstances
#jira UE-46522
Change 3596256 by Benn.Gallagher
Fixed orphaned sub anim instance pins hanging around
#jira UE-46545
Change 3596257 by Benn.Gallagher
Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.
#jira UE-48045
Change 3596258 by Benn.Gallagher
Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible
#jira UE-47755
Change 3596259 by Benn.Gallagher
Fixed mismatch between paint values and view values for clothing tools
#jira UE-48110
Change 3596260 by Benn.Gallagher
Stopped property context menus killing the whole window stack when an item is clicked
#jira UE-48158
Change 3596261 by Thomas.Sarkanen
One last Mac CIS fix (hopefully)
Change 3596308 by Benn.Gallagher
Removed outdated references to APEX in clothing example map.
Change 3596360 by Martin.Wilson
Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded
#jira UE-48452
Change 3596459 by Benn.Gallagher
Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.
#jira UE-47567
Change 3596967 by Aaron.McLeran
Adding setting default reverb send level in audio settings.
Change 3596974 by Ethan.Geller
Merge in fix from Christopher Oliver
Change 3597243 by Aaron.McLeran
Checking in missing files.
Change 3597686 by Ethan.Geller
Fix warnings/errors from CL 3597452
Change 3597846 by Ethan.Geller
Fix errors, take 2
Change 3598290 by Ethan.Geller
Panning Angle Issue
Change 3598412 by Ethan.Geller
Change Core.h header to CoreMinimal.h, fix warnings
Change 3599797 by Jurre.deBaare
LODs from Merge Actor tool have bad normals
#jira UE-47129
#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
1) Summing all lightmap pixel counts for each mesh component being merged
2) Calculating fitting texture dimension by taking square root of the total pixels
Change 3599863 by Lina.Halper
PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)
Change 3599883 by Jurre.deBaare
HLOD: update outliner tooltip when UE docs arrive
#jira UE-20352
Change 3599944 by Martin.Wilson
Smart name refactor
- Remove guids entirely
- Remove automatic fix up
- Simplify smart name mapping container
- Make animations deterministic for cooking
#jira UEAP-264
Change 3600133 by Benn.Gallagher
Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
#jira UE-48612
Change 3600166 by Benn.Gallagher
Fixed cloth paint gradient allowing invalid values
#jira UE-48114
Change 3600719 by Lina.Halper
PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)
Change 3601668 by Jurre.deBaare
Improve BlendSpace preview pin dragging controls
#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
#misc Also added tooltips on the grid to make the functionality more discoverable
#jira UE-43011
Change 3601669 by Jurre.deBaare
No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
#jira UE-46892
Change 3601731 by Benn.Gallagher
Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.
#jira UE-48329
Change 3601897 by Lina.Halper
fixing issue with sequencer reinitialization
#jira: UE-48556
Change 3602339 by Benn.Gallagher
Fixed comment/tooltip typo
Change 3602502 by Benn.Gallagher
Fixed clothing gradient tool renderer not showing selected points when camera was moving
#jira UE-48331
Change 3602664 by Ethan.Geller
Unshelved fixes from Dev-VR
Change 3602726 by Lina.Halper
Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject
#jira: UE-48700
Change 3603011 by Lina.Halper
Fix build error
Change 3604139 by Benn.Gallagher
Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.
#jira UE-47960
Change 3604284 by Benn.Gallagher
Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running
#jira UE-48687
Change 3604612 by Lina.Halper
Fix curve issue from automation test
- It was actual bug.
Change 3604614 by Lina.Halper
- Fix crash with macro anim notify
- Make sure macro anim notify doesn't show up in the menu
#jira: UE-45036
Change 3604725 by Lina.Halper
fixed issue with opening state machine from anim graph
#jira: UE-48726
Change 3604971 by Aaron.McLeran
#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.
Bringing fix from 4.17 to Dev-AnimPhys
Change 3605787 by Aaron.McLeran
Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls
- This is necessary in order to use the sound concurrency "limit by owner" feature
Change 3606851 by Jurre.deBaare
UE4Editor Static Analysis Win64 - Warning fix
Change 3607022 by Lina.Halper
Fix static analysis warning
Change 3607229 by Jurre.deBaare
RemoveAllCurveData should not allow removing data from the Skeleton
#jira UE-48107
Change 3607660 by Martin.Wilson
Live link client can run in cooked builds too
#jira UEAP-306
Change 3607668 by Ethan.Geller
#jira UE-48792 fix null dereference case in audiodevice.cpp
Change 3607734 by Lina.Halper
LOD linking to curve
- consolidated to one param - curve eval option
- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
- flipped meaning to align with bAllowCurveEvaluation
- also fixed issue with orion cooking - where transform curves are added as normal curves
#jira: UE-37996, UE-48782
Change 3607859 by Martin.Wilson
Missed files from live link editor checkin
Change 3607958 by Martin.Wilson
Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)
Change 3608566 by Ethan.Geller
change include to avoid header conflicts on Linux
Change 3609074 by Ethan.Geller
Take 2: Fix capitalization on include, fix Linux build.
Change 3610024 by Lina.Halper
Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene
- we used to load advanced preview setting by persona module
- this has been moved to persona tool kit, and now all other modules are crashing
- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.
#jira: UE-48809
Change 3610081 by Jurre.deBaare
Animations can't be set on blend samples from the dropdown
#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
#jira UE-48746
Change 3610088 by Jurre.deBaare
Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
#jira UE-48741
Change 3610862 by Ethan.Geller
Fix submix effects for situations where number of input channels does not equal output channels
Change 3611346 by Aaron.McLeran
Using audio thread platform affinity mask for audio render thread.
Change 3613297 by Ethan.Geller
Simple delay submix
Change 3614435 by Martin.Wilson
CIS fix
Change 3614482 by Martin.Wilson
Store root motion on anim instance instead of proxy to avoid thread safety stalls
#jira UE-46896
Change 3614483 by Martin.Wilson
Evaluate curves in anim offsets
#jira UE-47119
Change 3614495 by Jurre.deBaare
Reimport alembic file with new source option does not automatically tick any tracks
#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
#jira UE-46141
Change 3614645 by Thomas.Sarkanen
Fixed physics assets not simulating when BlockAll was globally overridden
Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT
#jira UE-48591 - Physics assets not simulating correctly in Orion
Change 3614683 by Lina.Halper
Fixed crash when modifying default physicsasset
#jira: UE-48844
Change 3614721 by Jurre.deBaare
Vertex painting on skeletal meshes bound by physics asset
#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
#jira UE-48004
Change 3614730 by Thomas.Sarkanen
Fixed crash when regenerating multi convex hulls from zero-vert bones
We handled this in the single convex hull case, but multi did not.
#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body
Change 3614763 by Jurre.deBaare
Moving over:
HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
#jira UE-48249
#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh
Change 3615029 by Lina.Halper
Fix issue with highlight
#jira: UE-48855
Change 3617593 by Thomas.Sarkanen
Fixed crash when regenerating large amounts of bodies
We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems
#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies
Change 3617609 by Jonathan.Poncelet
Fixed crash that could occur when opening a physics asset and deleting bones.
#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it
Change 3617723 by Thomas.Sarkanen
Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down
Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
Moved AddToRoot pattern used for anim preview scene to FGCObject
#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed
Change 3617818 by Benn.Gallagher
Final v1 UX changes for clothing tool, and removed experimental flag
Change 3617937 by Jurre.deBaare
Default bounds for Alembic skel-mesh are too large
#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
#jira UE-47139
Change 3618187 by Ethan.Geller
Implement Audiomixer in HTML5
Change 3618188 by Lina.Halper
Fix issue with highlight in persona
#jira: UE-49020
Change 3618229 by Lina.Halper
Fix crash on exit when modify is causing it to serialize again in the middle of tear down
#jira: UE-48025
Change 3618248 by Lina.Halper
fix issue by workaround where clamp is not happening with allowspin is false
#jira: UE-47001
Change 3618289 by Aaron.McLeran
Removing audio format types we're not using for simplicity
Change 3618291 by Martin.Wilson
Fix duplicate of curve name appearing in list when renaming
#jira UE-49041
Change 3618390 by Aaron.McLeran
Removing a case for DTYPE_Xenon since this is never used.
Change 3618425 by Martin.Wilson
Keep notify UI up to data across multiple editors when adding notifies to an animation
#jira UE-48104
Change 3619023 by Aaron.McLeran
Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used
Change 3619129 by Aaron.McLeran
Source bus feature.
- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
- Buses can be routed to each other
- Buses have a duration which can be set in bus asset
- Buses can choose between mono and stereo channels
- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.
- Some engine changes and optimizations:
- Format conversion to float is done in async workers for decode vs the render callback
- Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
- Apply master attenuation at the final output vs per-source
- Fixed code that performs fade in/fade out for smooth startup and shutdown.
- Moved FSourceParam to FParam into DSP utility so others can use it.
- Some engine fixes:
- Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
- Fixed an issue with pause
- Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
- Fixed an issue with WorldID not getting set for listeners
TODO:
- fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses
Change 3619159 by Ethan.Geller
#jira UE-48950 fix steam audio crash on editor exit
Change 3619555 by Jonathan.Poncelet
Fixed constraint debug drawing arrows in the physics asset editor being too large.
#jira UE-48863 Limited constraints and free constraints are much larger on screen
Change 3619574 by Thomas.Sarkanen
Fixed debug link for animation blueprints not persisting when changing preview mesh
Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.
#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session
Change 3619586 by Thomas.Sarkanen
Fixed physics asset shortcut not working correctly in certain circumstances
FBox was using uninitialized memory
#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body
Change 3619640 by Thomas.Sarkanen
Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars
Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).
#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar
Change 3619644 by James.Golding
Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
#jira UE-47652
Change 3619654 by Martin.Wilson
Fix removing a curve when it isn't used on any animations
#jira UE-49048
Change 3619771 by Thomas.Sarkanen
Make sure the physics asset editor floor has collision, regardless of what BlockAll does
#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config
Change 3619803 by Jonathan.Poncelet
Fixed localization warnings caused by duplicate keys.
#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings
Change 3619813 by Jurre.deBaare
Baked bones using a pose animation are rotated in the wrong direction
#fix root bone transform wasn't being taken into account while generating final bone transforms
#misc added debug logging for future work
#jira UE-47362
Change 3619830 by Jurre.deBaare
Biased Texture Size option is not functioning when Merging Actors
#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
#misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
#jira UE-48108
Change 3619859 by Thomas.Sarkanen
Fixed HLOD selection sphere persisting on undo/redo
Removed HLOD selection actors when the outliner is refreshed
#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.
Change 3619871 by Martin.Wilson
Calculate root motion over the correct segment times, not the track times
#jira UE-43719
Change 3619898 by Thomas.Sarkanen
Improve UI feedback around bounds/in-game bounds in animation editor viewports
Tooltip for in-game bounds is now more detailed
In-game bounds cannot be selected if bounds is not also selected
#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing
Change 3619908 by Thomas.Sarkanen
Fixed tooltip for PhysicsType
#jira UE-48421 - Incorrect tooltip for Physics Type
Change 3620014 by Jurre.deBaare
Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
#misc Also added more delegates to ensure the restriction is up to date
#jira UE-46980
Change 3620104 by Jurre.deBaare
HLOD doesn't support renaming in levels
#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
#jira UE-48072
Change 3620151 by Thomas.Sarkanen
Undo/redo now correctly affects animation preview scene settings
Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc
#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI
Change 3620152 by Thomas.Sarkanen
Exposed LOD menu in PhAT
This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.
#jira UE-47970 - LODs not working in Physics Asset Editor
Change 3620177 by Benn.Gallagher
PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)
Change 3620250 by Jurre.deBaare
HLOD assets left in HLOD folder when clusters are deleted
#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
#jira UE-47450
Change 3620273 by James.Golding
PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
#jira UE-48530
Change 3620274 by James.Golding
PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
#jira UE-48531
Change 3620275 by James.Golding
Add icon for destruction plugin
Change 3620401 by Ethan.Geller
#jira UE-47684 Remove SDL dependencies from Win64
Change 3620586 by Jurre.deBaare
Linux CIS fix
Change 3620660 by Martin.Wilson
Fixes for state machines getting reinitialized in situations that users don't want them to.
-Added option to state machine to allow it to skip reinitialization when it becomes relevant
-Added option to slot nodes to keep source pose relevant while montage slot is playing.
#jira UE-43578
Change 3620665 by Aaron.McLeran
Making source buses only show relevant source bus data.
- hiding sound wave categories that aren't relevant to source buses
Change 3621087 by Ethan.Geller
#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.
Change 3621144 by Aaron.McLeran
#jira UE-49147
#jira UE-49145
Fixing concurrency and volume stats
Change 3621148 by Aaron.McLeran
Fixing typo
Change 3621180 by Ethan.Geller
#jira UE-49151 Fix for browser preview on bus only sounds
Change 3621421 by Ethan.Geller
#jira UE-49165 Fix real time audio slider.
Change 3621604 by Ethan.Geller
#jira UE-44847 fix iOS panning algorithm on non-audio mixer
Change 3621626 by Lina.Halper
Fix issue with anim montage displaying when selecting animation
#jira: UE-48749
Change 3621813 by Thomas.Sarkanen
Fixing undo/redo of bone modifications in Physics Asset Editor (and others)
Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3621831 by Jurre.deBaare
Crash fix for Material baking when trying to analyse a MP_MAX material property
#jira UE-49172
Change 3621936 by Thomas.Sarkanen
Fixed CIS error from merge
Change 3621937 by Thomas.Sarkanen
Fix merge issue with API change in USynthComponent
Change 3622173 by Thomas.Sarkanen
Fixed ortho viewports being bright white in sub-editors
Preview scenes in general are responsible by default for the background color.
Advanced preview scenes now use background color from settings. Previously only te animation editors did this.
#jira UE-48841 - The background of the orthographic viewports is bright white
Change 3622730 by Ethan.Geller
#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran
Change 3622759 by Ethan.Geller
#jira 49170 reduce static analysis warnings for audiodevice.cpp
Change 3622901 by Benn.Gallagher
Bumped PhysX DDC key after change in Orion caused verify failures
Change 3623458 by Aaron.McLeran
#jira UE-49204 Delores monologue cut short in Odin elevator
Change 3623667 by Aaron.McLeran
#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator
Change 3623752 by Aaron.McLeran
#jira UE-49247 Sound Source Bus Properties Are Inappropriate
Fixing issues with new source bus uobject so properties show up appropriately.
Change 3624058 by Ben.Marsh
Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.
Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.
Change 3624193 by Ethan.Geller
#jira UE-49170 Static analysis fix, take 2
Change 3354003 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3477632 by Jurre.deBaare
Automated test content and ground truths for Actor Merging and Material baking functionality
Change 3491464 by Jurre.deBaare
Updated automation content for MergeActor behaviour
Change 3587878 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489
Change 3597452 by Ethan.Geller
#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.
Change 3602935 by Lina.Halper
Allow curve evaluation to be controlled by users
#jira: UE-46446
Change 3606120 by Ethan.Geller
Move Tap Delay Submix to Synthesis library, modify tap delay API
Change 3621830 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691
Change 3622807 by Ethan.Geller
#jira UE-49201 Fixing volume issues
Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.
[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
float * FloatBufferDataPtr = FloatBuffer . GetData ( ) ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 4062005)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4005617 by Danny.Bouimad
Fixing TM-AnimPhys lighting so it works on all platforms
#jira UEENGQA-19924
Change 4014898 by Aaron.McLeran
Adding simple delay feature
Change 4025071 by Lina.Halper
Fix and more potential fix for invalid bone index issue
http://crashreporter/Buggs/Show/2052839
http://crashreporter/Crashes/Show/46656562
#jira: UE-51931
Change 4042493 by Lina.Halper
Fix issue with sequence evaluator to handle properly when jumps from end to front or front to end
#jira: UE-58429
Change 4042892 by Lina.Halper
Fix issue with being able to drag/drop montage onto anim track in sequencer
#jira: UE-57863
Change 4043553 by Ethan.Geller
#jira UE-58340 Handle calls to FVoiceCaptureWindows::GetVoiceData outside of existing data calls. #rb none
Change 4043613 by Lina.Halper
Fix issue with incorrect usage of staticclass
#jira: UE-54413
Change 4044069 by James.Golding
PR #4455: Add FAnimNode_StateMachine subclassing support. (Contributed by redfeatherplusplus)
#jira UE-54599
Change 4044070 by James.Golding
PR #4349: Final points on a line test were broken, changed Plane.PlaneDot to FM. (Contributed by DSDambuster)
#jira UE-53554
Change 4044072 by James.Golding
Add ENGINE_API to UPhysicsHandleComponent so it can be subclassed
#jira UE-56397
Change 4044073 by James.Golding
PR #4611: Expose a few API's so it's possible to make custom anim graph nodes using these objects. (Contributed by ill)
#jira UE-57004
Change 4044075 by James.Golding
PR #4618: Bugfix: typo in path for CustomMeshComponent (case error) (Contributed by malavon)
#jira UE-57077
Change 4044077 by James.Golding
Add ClassGroup to some components
#jira UE-57587, UE-57609
Change 4044080 by James.Golding
PR #4515: Adding API export macro to ACableActor (Contributed by maxtunel)
#jira UE-55515
Change 4044082 by James.Golding
Remove unused CopySkinnedModelData function
#jira UE-57623
Change 4044083 by James.Golding
Fix per-poly collision for skel meshes. Make sure to call UpdateKinematicBonesToAnim if bEnablePerPolyCollision is set, even if no bodies
Integration of CL 3971421 from Release-4.19 stream
#jira UE-56405
Change 4044084 by James.Golding
Add option to preview 'fixed bounds' in SkelMesh editors.
Change 4044086 by James.Golding
Remove unused RigidInfluenceIndex from CPU skinning code
Change 4044310 by James.Golding
Roll back changes to make PhysX cool fails a log instead of warning (CL 3995372, UE-56466), now that content is fixed
Change 4044416 by Lina.Halper
Provide BP interface to get curve list of names
#jira: UE-52623
Change 4044419 by Lina.Halper
added notification for updating pose asset
#jira: UE-56233
Change 4046929 by Ethan.Geller
#jira none add my developer folder to QAGame. #fyi dan.reynolds
Change 4047064 by Ethan.Geller
[Dev-AnimPhys] #jira UE-57890 add additional binaries for Steam Audio to LibPhonon.Build.cs. #rb none
Change 4047564 by Lina.Halper
Fix issue of not regenerating when reimport mesh
#jira: UE-58284
Change 4047630 by Ethan.Geller
Fix syntax error in libPhonon. #jira none #rb none
Change 4048050 by Thomas.Sarkanen
Allowed "Follow Bone" to be popped out of the menu into the viewport
This allows for quick re-selection of the bone to follow, avoiding multiple clicks
Tweaks and extends the "pinned command list" system to allow dynamic text in labels and labels to be hidden.
#jira UE-53070 - Follow bone - Follow selected bone
Change 4048064 by Thomas.Sarkanen
Validate any bone references during compilation
Bone references that are set to something other than NAME_None will be verified against the skeleton.
Updated various anim nodes to call the base class ValidateAnimNodeDuringCompilation
#jira UE-55680 - Anim graph nodes that use FBoneReference all need validation in ValidateAnimNodeDuringCompilation
Change 4048468 by James.Golding
PR #4319: Allow UAnimNotify_PlayMontageNotify to be inherited by other dlls (Contributed by DSDambuster)
#jira UE-53390
Change 4048470 by James.Golding
Implement ApplyWorldOffset to CableComponent, to handle origin shifting
#jira UE-53560
Change 4048471 by James.Golding
PR #4396: fix cachebones for subclasses of FAnimNode_SkeletalControlBase (Contributed by tmiv)
#jira UE-53799
Change 4048474 by James.Golding
PR #4423: Rename confusing argument in LineBoxIntersection (Contributed by Hybrid0)
#jira UE-54145
Change 4048485 by James.Golding
Fix compile error display from PoseDriver node
#jira UE-58306
Change 4048489 by James.Golding
Finish support for ProceduralMeshComponent supporting multiple UV channels
#jira UE-54049
Change 4048678 by Thomas.Sarkanen
Allowing blend space samples to be optionally moved off-grid
Grid samples are now each optionally snapped.
#jira UE-56116 - Allow blend spaces to optionally use off-grid sample points
Change 4048773 by Lina.Halper
Support pose factory with name input
#jira: UE-55859
Change 4048844 by David.Hill
Material Proxy Settings
Updating the max on the material proxy texture size - old value could cause int32 overflow.
#jira: UE-55441
Change 4049464 by Lina.Halper
update curve is expensive, and we're doing multiple times with same curve sets. I'm changing it so that it only updates main, and copy from main instance to sub/post.
#jira: UE-58459
Change 4050939 by Aaron.McLeran
PR #4649: Activated reverbs will now take priority when world settings are used (i.e. no volume proxy is in use) (Contributed by Brandon-Wilson)
#jira UE-57546
Change 4050954 by Aaron.McLeran
PR #4594: Added class type to allow inherited versions of UAudioComponents to be created (Contributed by korypostma)
#jira UE-56454
Change 4050960 by Aaron.McLeran
Attempt to fix linux build.
Change 4051247 by James.Golding
Fix ProcMeshComp UpdateSection not copying all UV sets
Add test case for ProcMeshComp with multiple UVs
#jira UE-54049
Change 4051250 by James.Golding
Add bUseHighPrecisionTangentBasis option to SkeletalMesh
Change SkeletalMesh source data to store tangents at higher precision
#jira UE-58525
Change 4051616 by Thomas.Sarkanen
Mass scale is no longer incorrectly clamped
This now allows mass scales below 0.01 and above 100.
#jira UE-49572 - MassScale has some edge cases for skeletal mesh component and small numbers
Change 4051619 by Thomas.Sarkanen
Fixed notify drag/drop on high DPI displays
#jira UE-55690 - Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display
Change 4051626 by Thomas.Sarkanen
Fix anim dynamics debug rendering
#jira UE-53902 - Anim Dynamics node is missing wireframe simulation box in preview
#jira UE-57983 - GitHub 4674 : UE-57910 Fix the angular limits display issue while selecting the AnimDynamics node
Change 4051628 by Thomas.Sarkanen
Constraints and bodies now rotate in their own local space in the physics asset editor
When local coordinate system is applied
#jira UE-50345 - rotating constraints or bodies in Phat with local axis
Change 4051634 by Thomas.Sarkanen
Automatic rules for state transitions are now shown in tooltips
#jira UE-57689 - Animation State Machine Transitions that use bAutomaticRuleBasedOnSequencePlayerInState, should indicate that in the transition
Change 4051636 by Thomas.Sarkanen
NotifyTriggerChance is now hidden for nodify states as it has no effect
#jira UE-55351 - NotifyTriggerChance should be grayed out for UAnimNotifyState
Change 4051669 by Thomas.Sarkanen
Fixed accidental operation of pinned commands when closing them
#jira UE-54051 - Unpinning settings will toggle the next setting
Change 4051671 by Thomas.Sarkanen
Fix crash importing skeletal mesh with no vertices
Not a fix for the jira, but found while investigating
#jira UE-56330 - FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened
Change 4051684 by James.Golding
Fix high precision tangents when CPU skinning and mesh merging
Remember bExistingUseHighPrecisionTangentBasis when re-importing SkelMesh
#jira UE-58525
Change 4051686 by James.Golding
PR #4297: Output animation name with ensure() - useful when debugging (Contributed by DSDambuster)
#jira UE-53259
Change 4051801 by Jurre.deBaare
A BlendSpace that puts the same asset on samples can stop its own animation on Switch
#fix Ensure that we don't cause divide-by-zero situations when sampling blendspace data
#jira UE-54030
Change 4051806 by Jurre.deBaare
Fix geometry cache reimport + serialization issues
Change 4051807 by Jurre.deBaare
Currently, it's not possible to assigned a material to a Geometry Cache .uasset
#fix EditAnywhere rather than VisibleAnywhere
#jira UE-58212
Change 4051809 by Jurre.deBaare
GeomCache: Crash/Bug: When importing file
#fix Ensure that we have a valid first frame when trying to import a sequence, if not error-out
#jira UE-58285
Change 4051813 by Jurre.deBaare
GeomCache: Bug: Normals Broken
#jira UE-58287
GeomCache - Normals are Bad on Import
#jira UE-58283
#fix ensure that we triangulate mesh attributes when necessary
#misc per-attribute indices check
Change 4051816 by Jurre.deBaare
Alembic QOL
- Fix issue with reimport object flags not being applied
- Now also store sampling data as part of Alembic asset import data
Change 4051817 by Jurre.deBaare
PR #4550: Fixes bug where "Merge Actors" or HLOD proxies result in too many mesh sections (Contributed by trond)
#fix Integrated pull-request in different form
#jira UE-55976
Change 4051818 by Jurre.deBaare
Emissive isn't baked correctly in TM-MeshbakeMap
#fix ensure that we OR and Max the material flags and emissive scale
#jira UE-54889
Change 4051819 by Jurre.deBaare
Crash on project load when GeometryCache plugin is disabled
#fix No longer force-load the geometry cache module as it was moved to be a plugin
#jira UE-57875
Change 4051820 by Jurre.deBaare
CLONE - Editor crash when Propagating Vertex Colors to Asset's source mesh
#fix IsValidIndex check
#jira UE-57127
Vertex painting
Change 4051828 by Jurre.deBaare
Merging negative-scaled actors breaks materials
#fix Make sure we also reverse the section indices when a static mesh has a mirrored transform
#jira UE-56953
Change 4051834 by Jurre.deBaare
Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled
#fix improved warning text + added uobject link to level in content browser
#jira UE-55734
Change 4051993 by Jurre.deBaare
Update Alembic automated test ground truth
#jira none
Change 4052937 by James.Golding
Remove now-unused version (merged change to skel source data from Main instead)
Change 4053291 by Aaron.McLeran
Fix for CIS
#jira none
Change 4053375 by Aaron.McLeran
#jira UE-58716 Allow ability to bypass volume-weighting with using sound wave priority
Change 4057170 by Thomas.Sarkanen
Fix shadow variable warning
#jira UE-58806 - Linux: Shadow Variable Warnings building Editor - PhysicsAssetEditorEditMode.cpp
Change 4057653 by Lina.Halper
Fix the issue with showing same item multiple times when opening control rig blueprint many times
#jira: UE-58107
Change 4057701 by Jurre.deBaare
//UE4/Dev-AnimPhys - Step 'Run Automated Tests' has completed with 13 Errors
#fix reupdate alembic ground truths, little bit of a weird state
#jira UE-58818
Change 4057710 by Ethan.Geller
[Dev-AnimPhys] #jira UE-58004 Early exit if finish was called before StartSubmixRecording. #rb Aaron.McLeran
Change 4059295 by Ethan.Geller
#jira UE-58004 Reduce logs from fatal to error, fix serialize crash. #rb aaron.mcleran
Change 4061061 by Aaron.McLeran
Fixing animphys build from recent merge from main.
#jira UE-58909
Change 4053154 by Aaron.McLeran
#jira UE-58708 Fix to mic component to reduce clicks/pops on mic input.
Fix was to simplify the way audio is copied from mic input. This change was used on the GDC demo floor for a number of features.
[CL 4062611 by Aaron McLeran in Main branch]
2018-05-09 18:45:58 -04:00
int32 NumSamplesGenerated = OwningSynthComponent - > OnGeneratePCMAudio ( FloatBufferDataPtr , NumSamples ) ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3536809 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 1.
Change 3536814 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 2.
Change 3596207 by Thomas.Sarkanen
Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250
PhAT Upgrade
#jira UEAP-29 - New PhysicsAsset editor
Changelists from task stream:
Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.
This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.
Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renaming PhAT files to PhysicsAssetEditor
Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rename PhAT -> PhysicsAssetEditor
Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up PhAT to Physics Asset Editor
Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Reverted some over-zealous renaming
Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
Added the ability to hide filter menus to skeleton tree
Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added new physics asset skeleton tree builder
Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree extensions to support physics assets
Only started this work - still much to do
Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged persona viewport menus
Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed body/constraint modes.
Added graph editor
Added edit mode - moved viewport client code over
Got PhAT skel mesh rendering in viewport
Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Increased hit proxy priority to improve selection
Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree gets bodies & shapes back.
Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.
Added multi-select to bone proxy customization
Re-tweaked editor layout
Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection sync work.
Customization of anim viewport menus.
Context menus for physics asset items, as well as masking of various context menu items via settings.
Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!
Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
More viewport menu fixups (plus deleting duplicate functionality).
Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
Cleaned up unused files & code
Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Allow extensibility of viewport menu bars
Slate changes:
Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
Allow menu bars to optionally invert-on-hover.
Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
Adjusted core styling of menu bar elements.
Other changes:
Adjusted padding for various UI elements to preserve previoud behavior.
Adjusted SAnimViewportToolbar to use the new menu bar builder.
Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.
Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added extension point to viewport menu bar
Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Getting sim working again
Moved over to using preview instance so we share functionality with Persona editors.
Added time dilation options to persona preview scene.
Removed PhAT specific recording functionality (it is in the viewport now).
Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Recreate physics state on edit, not sim start
This allows velocity to be inherited when simulation is started
Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moving viewport to continually-invalidated one like animation editors
Fixed crash in non-extended viewport toolbars
Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bodies start off non-expanded
Selection now synced between viewport and graph
Constraint selection in graph not works on the first try
Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added missing icon
Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed shape listing from graph nodes
Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Double click on body node recenters graph
Fixed graph disappearing on right-click
Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented cursor getting swallowed in sim mode
Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed overlapping text
Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Node layout now takes dimensions into account
Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash opening Persona editors
Renamed file
Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to profiles menu
Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Profiles can now be edited in their own details panel
Existing customizations folded into the new panel
Tweaks to toolbar
Added the ability for the persona details panel to have extra top/bottom content added
Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Add profile control to context menus
Also delete old unused code
Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Toolbar trimmed down & re-ordered
Body/constraint ops moved to context menus
Apply physmat now a context-menu option with an asset picker
Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed extra warning dialog when auto-creating bodies
Changed title of new asset dialog to "auto-create bodies"
Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix "simulate selected"
As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.
Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type
Fixed up selection so body selection works & tree seleciton is properly synced with viewport
Added recursion guard to selection delegate handlers.
Removed vestigial instance property editing support (no longer needed).
Removed unused old tree support code
Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added constraints to tree
Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix bone proxiies stopping updating after initial viewport selection
Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up selection issues when creating new bodies
Added constraint context menu
Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved icons to central location
Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Customized filtering of the skeleton tree
Hide constraints by defualt
Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).
BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.
Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303
Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved physics sim options to viewport menu (so seleciton changing is not required to change them)
Moved physics-related rendering options to show menu
We no longer switch to sim options when nothing is selected.
During simulation we now disable the details panel
Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)
Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Small fixes based on feedback:
Exposed Mirror tool to menus
Exposed constraint quick actions to menus
Added edit condition to Position & Velocity strength for physical animation
Fixed up some tooltips & display names
Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Defaulted to constraints as points
Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Request from Nick D:
Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.
Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.
Slightly increased point-constraint rendering size and added crosshair cursor to constraints
Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)
Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed duplicate time dilation (can just use viewport menu!)
Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge
Prevent crash by attaching to root component in the correct place
Add IWYU include for TArrayView
Remove more unused code
Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix constraint/body selection one final time
Move constraint drawing to SDPG_World (apart from point mode)
Remove depth offset in material
Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enabling/disabling collision between bodies is now clearer
Menu items are now enabled and disabled correctly depending on collision state
Tooltip reflects what actually gets done when the operation is enacted
Also corrected a few functions that still reference constraint & body mode
Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added enable/disable collision with all
Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code graph items based on current profile
Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code tree items too
Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bone selection & manipulation now possible - allows for pose setup before simulation
Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.
Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix compile error
Color code according to simulated/kinematic status
Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
File i missed
Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added physics asset factory so physics assets can be created form the "new asset" menu.
Skeletal mesh is picked then a defualt asset is generated
Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Improve interactions with bones & bodies
Clear bone selection when selecting bodies/constraints
Always hide gizmo in simulate
Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused selection lock feature
Fixed selection working incorrectly with details panel closed
Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection improvements
Multiselect in tree now only selects non-collapsed tree elements
Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).
Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994
Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge issues
Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Simulation now works in a simlar way to the level editor
Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.
Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed selection color of wireframe drawing (this broke ages ago!)
Fixed initialized environment color/intensity
Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)
Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when simulating selected new bodies
Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)
Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Select all is now a menu option
Context menu pops when right-clicking nothing now too
Menu no longer grows enormous when multiple types of objects are selected
Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enlarged constraint rendering size
Show constraints (rather than points) by default
Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Assets now appear in the asset family shortcut bar
Physics Assets now render thumbnails
Skeleton tree can now work in 'picker' mode
Constraints can now be created manually in the graph, tree and viewport
Fixed double-click and mousewheel not working right sometimes
Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed clicks incorrectly selecting bones in simulate mode
Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Asset config is now loaded/saved
Fixed antoher corner case with viewport clicks in sim
Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved body creation params over to a details panel & settings object
Moved initial creation dialog over to use the new system too
Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renamed shapes and constraints in the tree view
Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Constraints are now not filtered by default
Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selecting constraints now shows them (and the bodies involved) in the graph
Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed "Show Kinematic Bodies"
We now always show kinematic status in simulate mode
Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
PhAT rendering settings are now persisted across sessions.
Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.
Added editable opacity to collision rendering.
Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
New materials with opacity parameter
Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Re-saved materials
Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added ability to only show selected bodies as solid
Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix focus 'F' shortcut sometimes not working
Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix a bunch of selection issues with the graph not keeping in sync
Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853
Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed disappearing convex meshes on simulate
Also fixes crash in thumbnail rendering
Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled selection on mesh. Fixes selection issues.
Also made the hit proxy use a crosshair when over bodies, for easier selection
Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added body/body collision buttons back to the main toolbar
Fixed solid body drawing using the wrong material when no bodies are selected
Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix delete shortcut not working when tree is focused
Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Integrated per-bone primitive generation with the new tab method
Removed context menu item for bones (fixes duplicate popup)
Fixed undo/redo not working for regenerating all bodies
Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled body regeneration when simulation is running
Fixed up tab icons
Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)
Animation picker removed from toolbar (we use the preview scene settings for this now)
Fixed profiles tab icon
Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Show attached assets in tree
Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix broken multi-selection of bone proxies
Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed code that prevented parts of the UI (like simulation) from working in PIE
Removed graph overlays & added "PHYSICS" label
Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed arrows from graph
Fixed dragging off constraints/input pins/bodies in constraint-created graphs
Constraint names now include both bodies
Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched from colors to icons in the skeleton tree
Removed bold fonts
Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Layout fixes
Added border around generate button in tools panel
Removed skeleton tree header in contexts where it is not needed
Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added slow task dialog for body generation
Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged context menus to be not so huge
Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged menus some more
Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Colorized details customization of swing/twist items
Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Auto-open assets when creating from skeletal mesh
Tweaked tooltip on suggestion from Nick D
Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed mirroring changes not showing up straight away
Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved over to Persona-style floor adjustment
Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked tooltips for filtering items
Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added "deselect all" option (Esc)
Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Graph selection tweaks
Selected bodies in the viewport/tree are now also selected in the graph.
Selection outline is now matched to the graph outline instead of using default outline.
Pin allocation no longer happens twice
Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched simulate shortcut to Alt+Enter
Avoids conflict with clobal PIS/SIE shortcuts
Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Minor body regeneration refactor
Label for tools tab button is dynamic depending on selection context
Generation setttings are now re-used by creation dialog too
Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting
Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Resetting animation to default now correctly applies the animation
Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up physics asset editor's use of debug skel mesh component
This broke post-merge from Dev-AnimPhys.
Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).
Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved code to add/remove/assign/unassign profiles to details customization
Also allowed dupication again (via the menu)
Allows correct naming of new profiles as before (as this is handled in PostEdit)
#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented ctrl+selection of constraints from re-selecting
Avoided defered broadcast of seleciton event from the graph
#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor
Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed bodies incorrectly simulating outside of 'simulate' mode
Forced all bodies to be non-simulated when simulation is disabled.
Also removed non-functioning motor menu options & disabled more menu options when simulating
#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor
Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when failing to create a physics asset with multi convex hull
#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created
Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed typo that disabled editability of profile names incorrectly
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when opening a physics asset with a deleted preview skeletal mesh
Now assigns default mesh as before
If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.
#jira UE-47918 - Crash when opening certain Physics Assets
Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevent "set bodies below" from improperly enabling simulation on bodies
#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor
Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics assets with simulated bodies no longer simulate when first opened
#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened
Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix excessive gravity crash when actors pop out of the world
Also restrict gravity to non NaN-causing levels.
#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor
Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581
Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix merge issues
Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed delegate for skeleton tree context menu extension, now uses an empty section
Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added comments to bone proxy & physics asset editor shared data
Removed unused variables
Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed constraint 'all positions' rendering
Removed empty override of unregister tab spawners
Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when setting skeletal mesh
Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor
#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying
Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics asset selection color now uses editor settings
Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused functions
Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Commented SetBodiesBelowPhysicsType as per code review
Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled physical material menu in simulate
Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused code
Commented a few functions
Re-instated preview mesh selection
Removed delegate allowing viewport client class creation
Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Remove unused code
Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965
Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup merge errors
Change 3596227 by Jonathan.Poncelet
Fixed physics substepping interpolation using the wrong starting value.
#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16
Change 3596241 by Jonathan.Poncelet
Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.
#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin
Change 3596247 by Thomas.Sarkanen
Fixup CIS errors post PhAT Upgrade merge
Change 3596250 by Thomas.Sarkanen
More CIS fixes
Change 3596255 by Benn.Gallagher
Fixed compilation errors when nativizing animation blueprints that use subinstances
#jira UE-46522
Change 3596256 by Benn.Gallagher
Fixed orphaned sub anim instance pins hanging around
#jira UE-46545
Change 3596257 by Benn.Gallagher
Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.
#jira UE-48045
Change 3596258 by Benn.Gallagher
Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible
#jira UE-47755
Change 3596259 by Benn.Gallagher
Fixed mismatch between paint values and view values for clothing tools
#jira UE-48110
Change 3596260 by Benn.Gallagher
Stopped property context menus killing the whole window stack when an item is clicked
#jira UE-48158
Change 3596261 by Thomas.Sarkanen
One last Mac CIS fix (hopefully)
Change 3596308 by Benn.Gallagher
Removed outdated references to APEX in clothing example map.
Change 3596360 by Martin.Wilson
Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded
#jira UE-48452
Change 3596459 by Benn.Gallagher
Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.
#jira UE-47567
Change 3596967 by Aaron.McLeran
Adding setting default reverb send level in audio settings.
Change 3596974 by Ethan.Geller
Merge in fix from Christopher Oliver
Change 3597243 by Aaron.McLeran
Checking in missing files.
Change 3597686 by Ethan.Geller
Fix warnings/errors from CL 3597452
Change 3597846 by Ethan.Geller
Fix errors, take 2
Change 3598290 by Ethan.Geller
Panning Angle Issue
Change 3598412 by Ethan.Geller
Change Core.h header to CoreMinimal.h, fix warnings
Change 3599797 by Jurre.deBaare
LODs from Merge Actor tool have bad normals
#jira UE-47129
#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
1) Summing all lightmap pixel counts for each mesh component being merged
2) Calculating fitting texture dimension by taking square root of the total pixels
Change 3599863 by Lina.Halper
PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)
Change 3599883 by Jurre.deBaare
HLOD: update outliner tooltip when UE docs arrive
#jira UE-20352
Change 3599944 by Martin.Wilson
Smart name refactor
- Remove guids entirely
- Remove automatic fix up
- Simplify smart name mapping container
- Make animations deterministic for cooking
#jira UEAP-264
Change 3600133 by Benn.Gallagher
Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
#jira UE-48612
Change 3600166 by Benn.Gallagher
Fixed cloth paint gradient allowing invalid values
#jira UE-48114
Change 3600719 by Lina.Halper
PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)
Change 3601668 by Jurre.deBaare
Improve BlendSpace preview pin dragging controls
#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
#misc Also added tooltips on the grid to make the functionality more discoverable
#jira UE-43011
Change 3601669 by Jurre.deBaare
No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
#jira UE-46892
Change 3601731 by Benn.Gallagher
Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.
#jira UE-48329
Change 3601897 by Lina.Halper
fixing issue with sequencer reinitialization
#jira: UE-48556
Change 3602339 by Benn.Gallagher
Fixed comment/tooltip typo
Change 3602502 by Benn.Gallagher
Fixed clothing gradient tool renderer not showing selected points when camera was moving
#jira UE-48331
Change 3602664 by Ethan.Geller
Unshelved fixes from Dev-VR
Change 3602726 by Lina.Halper
Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject
#jira: UE-48700
Change 3603011 by Lina.Halper
Fix build error
Change 3604139 by Benn.Gallagher
Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.
#jira UE-47960
Change 3604284 by Benn.Gallagher
Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running
#jira UE-48687
Change 3604612 by Lina.Halper
Fix curve issue from automation test
- It was actual bug.
Change 3604614 by Lina.Halper
- Fix crash with macro anim notify
- Make sure macro anim notify doesn't show up in the menu
#jira: UE-45036
Change 3604725 by Lina.Halper
fixed issue with opening state machine from anim graph
#jira: UE-48726
Change 3604971 by Aaron.McLeran
#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.
Bringing fix from 4.17 to Dev-AnimPhys
Change 3605787 by Aaron.McLeran
Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls
- This is necessary in order to use the sound concurrency "limit by owner" feature
Change 3606851 by Jurre.deBaare
UE4Editor Static Analysis Win64 - Warning fix
Change 3607022 by Lina.Halper
Fix static analysis warning
Change 3607229 by Jurre.deBaare
RemoveAllCurveData should not allow removing data from the Skeleton
#jira UE-48107
Change 3607660 by Martin.Wilson
Live link client can run in cooked builds too
#jira UEAP-306
Change 3607668 by Ethan.Geller
#jira UE-48792 fix null dereference case in audiodevice.cpp
Change 3607734 by Lina.Halper
LOD linking to curve
- consolidated to one param - curve eval option
- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
- flipped meaning to align with bAllowCurveEvaluation
- also fixed issue with orion cooking - where transform curves are added as normal curves
#jira: UE-37996, UE-48782
Change 3607859 by Martin.Wilson
Missed files from live link editor checkin
Change 3607958 by Martin.Wilson
Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)
Change 3608566 by Ethan.Geller
change include to avoid header conflicts on Linux
Change 3609074 by Ethan.Geller
Take 2: Fix capitalization on include, fix Linux build.
Change 3610024 by Lina.Halper
Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene
- we used to load advanced preview setting by persona module
- this has been moved to persona tool kit, and now all other modules are crashing
- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.
#jira: UE-48809
Change 3610081 by Jurre.deBaare
Animations can't be set on blend samples from the dropdown
#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
#jira UE-48746
Change 3610088 by Jurre.deBaare
Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
#jira UE-48741
Change 3610862 by Ethan.Geller
Fix submix effects for situations where number of input channels does not equal output channels
Change 3611346 by Aaron.McLeran
Using audio thread platform affinity mask for audio render thread.
Change 3613297 by Ethan.Geller
Simple delay submix
Change 3614435 by Martin.Wilson
CIS fix
Change 3614482 by Martin.Wilson
Store root motion on anim instance instead of proxy to avoid thread safety stalls
#jira UE-46896
Change 3614483 by Martin.Wilson
Evaluate curves in anim offsets
#jira UE-47119
Change 3614495 by Jurre.deBaare
Reimport alembic file with new source option does not automatically tick any tracks
#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
#jira UE-46141
Change 3614645 by Thomas.Sarkanen
Fixed physics assets not simulating when BlockAll was globally overridden
Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT
#jira UE-48591 - Physics assets not simulating correctly in Orion
Change 3614683 by Lina.Halper
Fixed crash when modifying default physicsasset
#jira: UE-48844
Change 3614721 by Jurre.deBaare
Vertex painting on skeletal meshes bound by physics asset
#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
#jira UE-48004
Change 3614730 by Thomas.Sarkanen
Fixed crash when regenerating multi convex hulls from zero-vert bones
We handled this in the single convex hull case, but multi did not.
#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body
Change 3614763 by Jurre.deBaare
Moving over:
HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
#jira UE-48249
#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh
Change 3615029 by Lina.Halper
Fix issue with highlight
#jira: UE-48855
Change 3617593 by Thomas.Sarkanen
Fixed crash when regenerating large amounts of bodies
We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems
#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies
Change 3617609 by Jonathan.Poncelet
Fixed crash that could occur when opening a physics asset and deleting bones.
#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it
Change 3617723 by Thomas.Sarkanen
Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down
Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
Moved AddToRoot pattern used for anim preview scene to FGCObject
#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed
Change 3617818 by Benn.Gallagher
Final v1 UX changes for clothing tool, and removed experimental flag
Change 3617937 by Jurre.deBaare
Default bounds for Alembic skel-mesh are too large
#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
#jira UE-47139
Change 3618187 by Ethan.Geller
Implement Audiomixer in HTML5
Change 3618188 by Lina.Halper
Fix issue with highlight in persona
#jira: UE-49020
Change 3618229 by Lina.Halper
Fix crash on exit when modify is causing it to serialize again in the middle of tear down
#jira: UE-48025
Change 3618248 by Lina.Halper
fix issue by workaround where clamp is not happening with allowspin is false
#jira: UE-47001
Change 3618289 by Aaron.McLeran
Removing audio format types we're not using for simplicity
Change 3618291 by Martin.Wilson
Fix duplicate of curve name appearing in list when renaming
#jira UE-49041
Change 3618390 by Aaron.McLeran
Removing a case for DTYPE_Xenon since this is never used.
Change 3618425 by Martin.Wilson
Keep notify UI up to data across multiple editors when adding notifies to an animation
#jira UE-48104
Change 3619023 by Aaron.McLeran
Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used
Change 3619129 by Aaron.McLeran
Source bus feature.
- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
- Buses can be routed to each other
- Buses have a duration which can be set in bus asset
- Buses can choose between mono and stereo channels
- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.
- Some engine changes and optimizations:
- Format conversion to float is done in async workers for decode vs the render callback
- Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
- Apply master attenuation at the final output vs per-source
- Fixed code that performs fade in/fade out for smooth startup and shutdown.
- Moved FSourceParam to FParam into DSP utility so others can use it.
- Some engine fixes:
- Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
- Fixed an issue with pause
- Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
- Fixed an issue with WorldID not getting set for listeners
TODO:
- fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses
Change 3619159 by Ethan.Geller
#jira UE-48950 fix steam audio crash on editor exit
Change 3619555 by Jonathan.Poncelet
Fixed constraint debug drawing arrows in the physics asset editor being too large.
#jira UE-48863 Limited constraints and free constraints are much larger on screen
Change 3619574 by Thomas.Sarkanen
Fixed debug link for animation blueprints not persisting when changing preview mesh
Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.
#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session
Change 3619586 by Thomas.Sarkanen
Fixed physics asset shortcut not working correctly in certain circumstances
FBox was using uninitialized memory
#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body
Change 3619640 by Thomas.Sarkanen
Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars
Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).
#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar
Change 3619644 by James.Golding
Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
#jira UE-47652
Change 3619654 by Martin.Wilson
Fix removing a curve when it isn't used on any animations
#jira UE-49048
Change 3619771 by Thomas.Sarkanen
Make sure the physics asset editor floor has collision, regardless of what BlockAll does
#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config
Change 3619803 by Jonathan.Poncelet
Fixed localization warnings caused by duplicate keys.
#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings
Change 3619813 by Jurre.deBaare
Baked bones using a pose animation are rotated in the wrong direction
#fix root bone transform wasn't being taken into account while generating final bone transforms
#misc added debug logging for future work
#jira UE-47362
Change 3619830 by Jurre.deBaare
Biased Texture Size option is not functioning when Merging Actors
#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
#misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
#jira UE-48108
Change 3619859 by Thomas.Sarkanen
Fixed HLOD selection sphere persisting on undo/redo
Removed HLOD selection actors when the outliner is refreshed
#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.
Change 3619871 by Martin.Wilson
Calculate root motion over the correct segment times, not the track times
#jira UE-43719
Change 3619898 by Thomas.Sarkanen
Improve UI feedback around bounds/in-game bounds in animation editor viewports
Tooltip for in-game bounds is now more detailed
In-game bounds cannot be selected if bounds is not also selected
#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing
Change 3619908 by Thomas.Sarkanen
Fixed tooltip for PhysicsType
#jira UE-48421 - Incorrect tooltip for Physics Type
Change 3620014 by Jurre.deBaare
Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
#misc Also added more delegates to ensure the restriction is up to date
#jira UE-46980
Change 3620104 by Jurre.deBaare
HLOD doesn't support renaming in levels
#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
#jira UE-48072
Change 3620151 by Thomas.Sarkanen
Undo/redo now correctly affects animation preview scene settings
Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc
#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI
Change 3620152 by Thomas.Sarkanen
Exposed LOD menu in PhAT
This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.
#jira UE-47970 - LODs not working in Physics Asset Editor
Change 3620177 by Benn.Gallagher
PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)
Change 3620250 by Jurre.deBaare
HLOD assets left in HLOD folder when clusters are deleted
#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
#jira UE-47450
Change 3620273 by James.Golding
PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
#jira UE-48530
Change 3620274 by James.Golding
PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
#jira UE-48531
Change 3620275 by James.Golding
Add icon for destruction plugin
Change 3620401 by Ethan.Geller
#jira UE-47684 Remove SDL dependencies from Win64
Change 3620586 by Jurre.deBaare
Linux CIS fix
Change 3620660 by Martin.Wilson
Fixes for state machines getting reinitialized in situations that users don't want them to.
-Added option to state machine to allow it to skip reinitialization when it becomes relevant
-Added option to slot nodes to keep source pose relevant while montage slot is playing.
#jira UE-43578
Change 3620665 by Aaron.McLeran
Making source buses only show relevant source bus data.
- hiding sound wave categories that aren't relevant to source buses
Change 3621087 by Ethan.Geller
#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.
Change 3621144 by Aaron.McLeran
#jira UE-49147
#jira UE-49145
Fixing concurrency and volume stats
Change 3621148 by Aaron.McLeran
Fixing typo
Change 3621180 by Ethan.Geller
#jira UE-49151 Fix for browser preview on bus only sounds
Change 3621421 by Ethan.Geller
#jira UE-49165 Fix real time audio slider.
Change 3621604 by Ethan.Geller
#jira UE-44847 fix iOS panning algorithm on non-audio mixer
Change 3621626 by Lina.Halper
Fix issue with anim montage displaying when selecting animation
#jira: UE-48749
Change 3621813 by Thomas.Sarkanen
Fixing undo/redo of bone modifications in Physics Asset Editor (and others)
Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3621831 by Jurre.deBaare
Crash fix for Material baking when trying to analyse a MP_MAX material property
#jira UE-49172
Change 3621936 by Thomas.Sarkanen
Fixed CIS error from merge
Change 3621937 by Thomas.Sarkanen
Fix merge issue with API change in USynthComponent
Change 3622173 by Thomas.Sarkanen
Fixed ortho viewports being bright white in sub-editors
Preview scenes in general are responsible by default for the background color.
Advanced preview scenes now use background color from settings. Previously only te animation editors did this.
#jira UE-48841 - The background of the orthographic viewports is bright white
Change 3622730 by Ethan.Geller
#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran
Change 3622759 by Ethan.Geller
#jira 49170 reduce static analysis warnings for audiodevice.cpp
Change 3622901 by Benn.Gallagher
Bumped PhysX DDC key after change in Orion caused verify failures
Change 3623458 by Aaron.McLeran
#jira UE-49204 Delores monologue cut short in Odin elevator
Change 3623667 by Aaron.McLeran
#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator
Change 3623752 by Aaron.McLeran
#jira UE-49247 Sound Source Bus Properties Are Inappropriate
Fixing issues with new source bus uobject so properties show up appropriately.
Change 3624058 by Ben.Marsh
Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.
Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.
Change 3624193 by Ethan.Geller
#jira UE-49170 Static analysis fix, take 2
Change 3354003 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3477632 by Jurre.deBaare
Automated test content and ground truths for Actor Merging and Material baking functionality
Change 3491464 by Jurre.deBaare
Updated automation content for MergeActor behaviour
Change 3587878 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489
Change 3597452 by Ethan.Geller
#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.
Change 3602935 by Lina.Halper
Allow curve evaluation to be controlled by users
#jira: UE-46446
Change 3606120 by Ethan.Geller
Move Tap Delay Submix to Synthesis library, modify tap delay API
Change 3621830 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691
Change 3622807 by Ethan.Geller
#jira UE-49201 Fixing volume issues
Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.
[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
// Convert the float buffer to int16 data
2017-09-07 15:02:48 -04:00
OutAudio . AddZeroed ( NumSamples * sizeof ( int16 ) ) ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3536809 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 1.
Change 3536814 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 2.
Change 3596207 by Thomas.Sarkanen
Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250
PhAT Upgrade
#jira UEAP-29 - New PhysicsAsset editor
Changelists from task stream:
Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.
This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.
Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renaming PhAT files to PhysicsAssetEditor
Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rename PhAT -> PhysicsAssetEditor
Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up PhAT to Physics Asset Editor
Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Reverted some over-zealous renaming
Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
Added the ability to hide filter menus to skeleton tree
Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added new physics asset skeleton tree builder
Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree extensions to support physics assets
Only started this work - still much to do
Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged persona viewport menus
Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed body/constraint modes.
Added graph editor
Added edit mode - moved viewport client code over
Got PhAT skel mesh rendering in viewport
Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Increased hit proxy priority to improve selection
Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree gets bodies & shapes back.
Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.
Added multi-select to bone proxy customization
Re-tweaked editor layout
Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection sync work.
Customization of anim viewport menus.
Context menus for physics asset items, as well as masking of various context menu items via settings.
Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!
Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
More viewport menu fixups (plus deleting duplicate functionality).
Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
Cleaned up unused files & code
Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Allow extensibility of viewport menu bars
Slate changes:
Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
Allow menu bars to optionally invert-on-hover.
Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
Adjusted core styling of menu bar elements.
Other changes:
Adjusted padding for various UI elements to preserve previoud behavior.
Adjusted SAnimViewportToolbar to use the new menu bar builder.
Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.
Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added extension point to viewport menu bar
Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Getting sim working again
Moved over to using preview instance so we share functionality with Persona editors.
Added time dilation options to persona preview scene.
Removed PhAT specific recording functionality (it is in the viewport now).
Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Recreate physics state on edit, not sim start
This allows velocity to be inherited when simulation is started
Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moving viewport to continually-invalidated one like animation editors
Fixed crash in non-extended viewport toolbars
Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bodies start off non-expanded
Selection now synced between viewport and graph
Constraint selection in graph not works on the first try
Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added missing icon
Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed shape listing from graph nodes
Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Double click on body node recenters graph
Fixed graph disappearing on right-click
Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented cursor getting swallowed in sim mode
Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed overlapping text
Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Node layout now takes dimensions into account
Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash opening Persona editors
Renamed file
Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to profiles menu
Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Profiles can now be edited in their own details panel
Existing customizations folded into the new panel
Tweaks to toolbar
Added the ability for the persona details panel to have extra top/bottom content added
Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Add profile control to context menus
Also delete old unused code
Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Toolbar trimmed down & re-ordered
Body/constraint ops moved to context menus
Apply physmat now a context-menu option with an asset picker
Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed extra warning dialog when auto-creating bodies
Changed title of new asset dialog to "auto-create bodies"
Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix "simulate selected"
As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.
Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type
Fixed up selection so body selection works & tree seleciton is properly synced with viewport
Added recursion guard to selection delegate handlers.
Removed vestigial instance property editing support (no longer needed).
Removed unused old tree support code
Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added constraints to tree
Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix bone proxiies stopping updating after initial viewport selection
Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up selection issues when creating new bodies
Added constraint context menu
Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved icons to central location
Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Customized filtering of the skeleton tree
Hide constraints by defualt
Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).
BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.
Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303
Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved physics sim options to viewport menu (so seleciton changing is not required to change them)
Moved physics-related rendering options to show menu
We no longer switch to sim options when nothing is selected.
During simulation we now disable the details panel
Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)
Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Small fixes based on feedback:
Exposed Mirror tool to menus
Exposed constraint quick actions to menus
Added edit condition to Position & Velocity strength for physical animation
Fixed up some tooltips & display names
Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Defaulted to constraints as points
Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Request from Nick D:
Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.
Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.
Slightly increased point-constraint rendering size and added crosshair cursor to constraints
Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)
Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed duplicate time dilation (can just use viewport menu!)
Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge
Prevent crash by attaching to root component in the correct place
Add IWYU include for TArrayView
Remove more unused code
Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix constraint/body selection one final time
Move constraint drawing to SDPG_World (apart from point mode)
Remove depth offset in material
Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enabling/disabling collision between bodies is now clearer
Menu items are now enabled and disabled correctly depending on collision state
Tooltip reflects what actually gets done when the operation is enacted
Also corrected a few functions that still reference constraint & body mode
Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added enable/disable collision with all
Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code graph items based on current profile
Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code tree items too
Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bone selection & manipulation now possible - allows for pose setup before simulation
Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.
Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix compile error
Color code according to simulated/kinematic status
Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
File i missed
Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added physics asset factory so physics assets can be created form the "new asset" menu.
Skeletal mesh is picked then a defualt asset is generated
Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Improve interactions with bones & bodies
Clear bone selection when selecting bodies/constraints
Always hide gizmo in simulate
Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused selection lock feature
Fixed selection working incorrectly with details panel closed
Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection improvements
Multiselect in tree now only selects non-collapsed tree elements
Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).
Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994
Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge issues
Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Simulation now works in a simlar way to the level editor
Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.
Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed selection color of wireframe drawing (this broke ages ago!)
Fixed initialized environment color/intensity
Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)
Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when simulating selected new bodies
Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)
Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Select all is now a menu option
Context menu pops when right-clicking nothing now too
Menu no longer grows enormous when multiple types of objects are selected
Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enlarged constraint rendering size
Show constraints (rather than points) by default
Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Assets now appear in the asset family shortcut bar
Physics Assets now render thumbnails
Skeleton tree can now work in 'picker' mode
Constraints can now be created manually in the graph, tree and viewport
Fixed double-click and mousewheel not working right sometimes
Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed clicks incorrectly selecting bones in simulate mode
Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Asset config is now loaded/saved
Fixed antoher corner case with viewport clicks in sim
Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved body creation params over to a details panel & settings object
Moved initial creation dialog over to use the new system too
Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renamed shapes and constraints in the tree view
Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Constraints are now not filtered by default
Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selecting constraints now shows them (and the bodies involved) in the graph
Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed "Show Kinematic Bodies"
We now always show kinematic status in simulate mode
Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
PhAT rendering settings are now persisted across sessions.
Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.
Added editable opacity to collision rendering.
Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
New materials with opacity parameter
Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Re-saved materials
Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added ability to only show selected bodies as solid
Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix focus 'F' shortcut sometimes not working
Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix a bunch of selection issues with the graph not keeping in sync
Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853
Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed disappearing convex meshes on simulate
Also fixes crash in thumbnail rendering
Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled selection on mesh. Fixes selection issues.
Also made the hit proxy use a crosshair when over bodies, for easier selection
Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added body/body collision buttons back to the main toolbar
Fixed solid body drawing using the wrong material when no bodies are selected
Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix delete shortcut not working when tree is focused
Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Integrated per-bone primitive generation with the new tab method
Removed context menu item for bones (fixes duplicate popup)
Fixed undo/redo not working for regenerating all bodies
Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled body regeneration when simulation is running
Fixed up tab icons
Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)
Animation picker removed from toolbar (we use the preview scene settings for this now)
Fixed profiles tab icon
Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Show attached assets in tree
Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix broken multi-selection of bone proxies
Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed code that prevented parts of the UI (like simulation) from working in PIE
Removed graph overlays & added "PHYSICS" label
Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed arrows from graph
Fixed dragging off constraints/input pins/bodies in constraint-created graphs
Constraint names now include both bodies
Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched from colors to icons in the skeleton tree
Removed bold fonts
Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Layout fixes
Added border around generate button in tools panel
Removed skeleton tree header in contexts where it is not needed
Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added slow task dialog for body generation
Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged context menus to be not so huge
Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged menus some more
Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Colorized details customization of swing/twist items
Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Auto-open assets when creating from skeletal mesh
Tweaked tooltip on suggestion from Nick D
Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed mirroring changes not showing up straight away
Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved over to Persona-style floor adjustment
Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked tooltips for filtering items
Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added "deselect all" option (Esc)
Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Graph selection tweaks
Selected bodies in the viewport/tree are now also selected in the graph.
Selection outline is now matched to the graph outline instead of using default outline.
Pin allocation no longer happens twice
Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched simulate shortcut to Alt+Enter
Avoids conflict with clobal PIS/SIE shortcuts
Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Minor body regeneration refactor
Label for tools tab button is dynamic depending on selection context
Generation setttings are now re-used by creation dialog too
Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting
Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Resetting animation to default now correctly applies the animation
Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up physics asset editor's use of debug skel mesh component
This broke post-merge from Dev-AnimPhys.
Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).
Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved code to add/remove/assign/unassign profiles to details customization
Also allowed dupication again (via the menu)
Allows correct naming of new profiles as before (as this is handled in PostEdit)
#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented ctrl+selection of constraints from re-selecting
Avoided defered broadcast of seleciton event from the graph
#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor
Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed bodies incorrectly simulating outside of 'simulate' mode
Forced all bodies to be non-simulated when simulation is disabled.
Also removed non-functioning motor menu options & disabled more menu options when simulating
#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor
Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when failing to create a physics asset with multi convex hull
#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created
Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed typo that disabled editability of profile names incorrectly
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when opening a physics asset with a deleted preview skeletal mesh
Now assigns default mesh as before
If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.
#jira UE-47918 - Crash when opening certain Physics Assets
Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevent "set bodies below" from improperly enabling simulation on bodies
#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor
Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics assets with simulated bodies no longer simulate when first opened
#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened
Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix excessive gravity crash when actors pop out of the world
Also restrict gravity to non NaN-causing levels.
#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor
Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581
Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix merge issues
Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed delegate for skeleton tree context menu extension, now uses an empty section
Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added comments to bone proxy & physics asset editor shared data
Removed unused variables
Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed constraint 'all positions' rendering
Removed empty override of unregister tab spawners
Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when setting skeletal mesh
Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor
#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying
Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics asset selection color now uses editor settings
Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused functions
Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Commented SetBodiesBelowPhysicsType as per code review
Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled physical material menu in simulate
Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused code
Commented a few functions
Re-instated preview mesh selection
Removed delegate allowing viewport client class creation
Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Remove unused code
Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965
Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup merge errors
Change 3596227 by Jonathan.Poncelet
Fixed physics substepping interpolation using the wrong starting value.
#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16
Change 3596241 by Jonathan.Poncelet
Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.
#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin
Change 3596247 by Thomas.Sarkanen
Fixup CIS errors post PhAT Upgrade merge
Change 3596250 by Thomas.Sarkanen
More CIS fixes
Change 3596255 by Benn.Gallagher
Fixed compilation errors when nativizing animation blueprints that use subinstances
#jira UE-46522
Change 3596256 by Benn.Gallagher
Fixed orphaned sub anim instance pins hanging around
#jira UE-46545
Change 3596257 by Benn.Gallagher
Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.
#jira UE-48045
Change 3596258 by Benn.Gallagher
Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible
#jira UE-47755
Change 3596259 by Benn.Gallagher
Fixed mismatch between paint values and view values for clothing tools
#jira UE-48110
Change 3596260 by Benn.Gallagher
Stopped property context menus killing the whole window stack when an item is clicked
#jira UE-48158
Change 3596261 by Thomas.Sarkanen
One last Mac CIS fix (hopefully)
Change 3596308 by Benn.Gallagher
Removed outdated references to APEX in clothing example map.
Change 3596360 by Martin.Wilson
Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded
#jira UE-48452
Change 3596459 by Benn.Gallagher
Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.
#jira UE-47567
Change 3596967 by Aaron.McLeran
Adding setting default reverb send level in audio settings.
Change 3596974 by Ethan.Geller
Merge in fix from Christopher Oliver
Change 3597243 by Aaron.McLeran
Checking in missing files.
Change 3597686 by Ethan.Geller
Fix warnings/errors from CL 3597452
Change 3597846 by Ethan.Geller
Fix errors, take 2
Change 3598290 by Ethan.Geller
Panning Angle Issue
Change 3598412 by Ethan.Geller
Change Core.h header to CoreMinimal.h, fix warnings
Change 3599797 by Jurre.deBaare
LODs from Merge Actor tool have bad normals
#jira UE-47129
#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
1) Summing all lightmap pixel counts for each mesh component being merged
2) Calculating fitting texture dimension by taking square root of the total pixels
Change 3599863 by Lina.Halper
PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)
Change 3599883 by Jurre.deBaare
HLOD: update outliner tooltip when UE docs arrive
#jira UE-20352
Change 3599944 by Martin.Wilson
Smart name refactor
- Remove guids entirely
- Remove automatic fix up
- Simplify smart name mapping container
- Make animations deterministic for cooking
#jira UEAP-264
Change 3600133 by Benn.Gallagher
Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
#jira UE-48612
Change 3600166 by Benn.Gallagher
Fixed cloth paint gradient allowing invalid values
#jira UE-48114
Change 3600719 by Lina.Halper
PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)
Change 3601668 by Jurre.deBaare
Improve BlendSpace preview pin dragging controls
#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
#misc Also added tooltips on the grid to make the functionality more discoverable
#jira UE-43011
Change 3601669 by Jurre.deBaare
No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
#jira UE-46892
Change 3601731 by Benn.Gallagher
Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.
#jira UE-48329
Change 3601897 by Lina.Halper
fixing issue with sequencer reinitialization
#jira: UE-48556
Change 3602339 by Benn.Gallagher
Fixed comment/tooltip typo
Change 3602502 by Benn.Gallagher
Fixed clothing gradient tool renderer not showing selected points when camera was moving
#jira UE-48331
Change 3602664 by Ethan.Geller
Unshelved fixes from Dev-VR
Change 3602726 by Lina.Halper
Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject
#jira: UE-48700
Change 3603011 by Lina.Halper
Fix build error
Change 3604139 by Benn.Gallagher
Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.
#jira UE-47960
Change 3604284 by Benn.Gallagher
Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running
#jira UE-48687
Change 3604612 by Lina.Halper
Fix curve issue from automation test
- It was actual bug.
Change 3604614 by Lina.Halper
- Fix crash with macro anim notify
- Make sure macro anim notify doesn't show up in the menu
#jira: UE-45036
Change 3604725 by Lina.Halper
fixed issue with opening state machine from anim graph
#jira: UE-48726
Change 3604971 by Aaron.McLeran
#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.
Bringing fix from 4.17 to Dev-AnimPhys
Change 3605787 by Aaron.McLeran
Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls
- This is necessary in order to use the sound concurrency "limit by owner" feature
Change 3606851 by Jurre.deBaare
UE4Editor Static Analysis Win64 - Warning fix
Change 3607022 by Lina.Halper
Fix static analysis warning
Change 3607229 by Jurre.deBaare
RemoveAllCurveData should not allow removing data from the Skeleton
#jira UE-48107
Change 3607660 by Martin.Wilson
Live link client can run in cooked builds too
#jira UEAP-306
Change 3607668 by Ethan.Geller
#jira UE-48792 fix null dereference case in audiodevice.cpp
Change 3607734 by Lina.Halper
LOD linking to curve
- consolidated to one param - curve eval option
- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
- flipped meaning to align with bAllowCurveEvaluation
- also fixed issue with orion cooking - where transform curves are added as normal curves
#jira: UE-37996, UE-48782
Change 3607859 by Martin.Wilson
Missed files from live link editor checkin
Change 3607958 by Martin.Wilson
Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)
Change 3608566 by Ethan.Geller
change include to avoid header conflicts on Linux
Change 3609074 by Ethan.Geller
Take 2: Fix capitalization on include, fix Linux build.
Change 3610024 by Lina.Halper
Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene
- we used to load advanced preview setting by persona module
- this has been moved to persona tool kit, and now all other modules are crashing
- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.
#jira: UE-48809
Change 3610081 by Jurre.deBaare
Animations can't be set on blend samples from the dropdown
#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
#jira UE-48746
Change 3610088 by Jurre.deBaare
Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
#jira UE-48741
Change 3610862 by Ethan.Geller
Fix submix effects for situations where number of input channels does not equal output channels
Change 3611346 by Aaron.McLeran
Using audio thread platform affinity mask for audio render thread.
Change 3613297 by Ethan.Geller
Simple delay submix
Change 3614435 by Martin.Wilson
CIS fix
Change 3614482 by Martin.Wilson
Store root motion on anim instance instead of proxy to avoid thread safety stalls
#jira UE-46896
Change 3614483 by Martin.Wilson
Evaluate curves in anim offsets
#jira UE-47119
Change 3614495 by Jurre.deBaare
Reimport alembic file with new source option does not automatically tick any tracks
#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
#jira UE-46141
Change 3614645 by Thomas.Sarkanen
Fixed physics assets not simulating when BlockAll was globally overridden
Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT
#jira UE-48591 - Physics assets not simulating correctly in Orion
Change 3614683 by Lina.Halper
Fixed crash when modifying default physicsasset
#jira: UE-48844
Change 3614721 by Jurre.deBaare
Vertex painting on skeletal meshes bound by physics asset
#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
#jira UE-48004
Change 3614730 by Thomas.Sarkanen
Fixed crash when regenerating multi convex hulls from zero-vert bones
We handled this in the single convex hull case, but multi did not.
#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body
Change 3614763 by Jurre.deBaare
Moving over:
HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
#jira UE-48249
#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh
Change 3615029 by Lina.Halper
Fix issue with highlight
#jira: UE-48855
Change 3617593 by Thomas.Sarkanen
Fixed crash when regenerating large amounts of bodies
We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems
#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies
Change 3617609 by Jonathan.Poncelet
Fixed crash that could occur when opening a physics asset and deleting bones.
#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it
Change 3617723 by Thomas.Sarkanen
Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down
Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
Moved AddToRoot pattern used for anim preview scene to FGCObject
#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed
Change 3617818 by Benn.Gallagher
Final v1 UX changes for clothing tool, and removed experimental flag
Change 3617937 by Jurre.deBaare
Default bounds for Alembic skel-mesh are too large
#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
#jira UE-47139
Change 3618187 by Ethan.Geller
Implement Audiomixer in HTML5
Change 3618188 by Lina.Halper
Fix issue with highlight in persona
#jira: UE-49020
Change 3618229 by Lina.Halper
Fix crash on exit when modify is causing it to serialize again in the middle of tear down
#jira: UE-48025
Change 3618248 by Lina.Halper
fix issue by workaround where clamp is not happening with allowspin is false
#jira: UE-47001
Change 3618289 by Aaron.McLeran
Removing audio format types we're not using for simplicity
Change 3618291 by Martin.Wilson
Fix duplicate of curve name appearing in list when renaming
#jira UE-49041
Change 3618390 by Aaron.McLeran
Removing a case for DTYPE_Xenon since this is never used.
Change 3618425 by Martin.Wilson
Keep notify UI up to data across multiple editors when adding notifies to an animation
#jira UE-48104
Change 3619023 by Aaron.McLeran
Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used
Change 3619129 by Aaron.McLeran
Source bus feature.
- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
- Buses can be routed to each other
- Buses have a duration which can be set in bus asset
- Buses can choose between mono and stereo channels
- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.
- Some engine changes and optimizations:
- Format conversion to float is done in async workers for decode vs the render callback
- Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
- Apply master attenuation at the final output vs per-source
- Fixed code that performs fade in/fade out for smooth startup and shutdown.
- Moved FSourceParam to FParam into DSP utility so others can use it.
- Some engine fixes:
- Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
- Fixed an issue with pause
- Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
- Fixed an issue with WorldID not getting set for listeners
TODO:
- fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses
Change 3619159 by Ethan.Geller
#jira UE-48950 fix steam audio crash on editor exit
Change 3619555 by Jonathan.Poncelet
Fixed constraint debug drawing arrows in the physics asset editor being too large.
#jira UE-48863 Limited constraints and free constraints are much larger on screen
Change 3619574 by Thomas.Sarkanen
Fixed debug link for animation blueprints not persisting when changing preview mesh
Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.
#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session
Change 3619586 by Thomas.Sarkanen
Fixed physics asset shortcut not working correctly in certain circumstances
FBox was using uninitialized memory
#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body
Change 3619640 by Thomas.Sarkanen
Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars
Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).
#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar
Change 3619644 by James.Golding
Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
#jira UE-47652
Change 3619654 by Martin.Wilson
Fix removing a curve when it isn't used on any animations
#jira UE-49048
Change 3619771 by Thomas.Sarkanen
Make sure the physics asset editor floor has collision, regardless of what BlockAll does
#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config
Change 3619803 by Jonathan.Poncelet
Fixed localization warnings caused by duplicate keys.
#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings
Change 3619813 by Jurre.deBaare
Baked bones using a pose animation are rotated in the wrong direction
#fix root bone transform wasn't being taken into account while generating final bone transforms
#misc added debug logging for future work
#jira UE-47362
Change 3619830 by Jurre.deBaare
Biased Texture Size option is not functioning when Merging Actors
#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
#misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
#jira UE-48108
Change 3619859 by Thomas.Sarkanen
Fixed HLOD selection sphere persisting on undo/redo
Removed HLOD selection actors when the outliner is refreshed
#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.
Change 3619871 by Martin.Wilson
Calculate root motion over the correct segment times, not the track times
#jira UE-43719
Change 3619898 by Thomas.Sarkanen
Improve UI feedback around bounds/in-game bounds in animation editor viewports
Tooltip for in-game bounds is now more detailed
In-game bounds cannot be selected if bounds is not also selected
#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing
Change 3619908 by Thomas.Sarkanen
Fixed tooltip for PhysicsType
#jira UE-48421 - Incorrect tooltip for Physics Type
Change 3620014 by Jurre.deBaare
Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
#misc Also added more delegates to ensure the restriction is up to date
#jira UE-46980
Change 3620104 by Jurre.deBaare
HLOD doesn't support renaming in levels
#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
#jira UE-48072
Change 3620151 by Thomas.Sarkanen
Undo/redo now correctly affects animation preview scene settings
Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc
#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI
Change 3620152 by Thomas.Sarkanen
Exposed LOD menu in PhAT
This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.
#jira UE-47970 - LODs not working in Physics Asset Editor
Change 3620177 by Benn.Gallagher
PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)
Change 3620250 by Jurre.deBaare
HLOD assets left in HLOD folder when clusters are deleted
#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
#jira UE-47450
Change 3620273 by James.Golding
PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
#jira UE-48530
Change 3620274 by James.Golding
PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
#jira UE-48531
Change 3620275 by James.Golding
Add icon for destruction plugin
Change 3620401 by Ethan.Geller
#jira UE-47684 Remove SDL dependencies from Win64
Change 3620586 by Jurre.deBaare
Linux CIS fix
Change 3620660 by Martin.Wilson
Fixes for state machines getting reinitialized in situations that users don't want them to.
-Added option to state machine to allow it to skip reinitialization when it becomes relevant
-Added option to slot nodes to keep source pose relevant while montage slot is playing.
#jira UE-43578
Change 3620665 by Aaron.McLeran
Making source buses only show relevant source bus data.
- hiding sound wave categories that aren't relevant to source buses
Change 3621087 by Ethan.Geller
#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.
Change 3621144 by Aaron.McLeran
#jira UE-49147
#jira UE-49145
Fixing concurrency and volume stats
Change 3621148 by Aaron.McLeran
Fixing typo
Change 3621180 by Ethan.Geller
#jira UE-49151 Fix for browser preview on bus only sounds
Change 3621421 by Ethan.Geller
#jira UE-49165 Fix real time audio slider.
Change 3621604 by Ethan.Geller
#jira UE-44847 fix iOS panning algorithm on non-audio mixer
Change 3621626 by Lina.Halper
Fix issue with anim montage displaying when selecting animation
#jira: UE-48749
Change 3621813 by Thomas.Sarkanen
Fixing undo/redo of bone modifications in Physics Asset Editor (and others)
Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3621831 by Jurre.deBaare
Crash fix for Material baking when trying to analyse a MP_MAX material property
#jira UE-49172
Change 3621936 by Thomas.Sarkanen
Fixed CIS error from merge
Change 3621937 by Thomas.Sarkanen
Fix merge issue with API change in USynthComponent
Change 3622173 by Thomas.Sarkanen
Fixed ortho viewports being bright white in sub-editors
Preview scenes in general are responsible by default for the background color.
Advanced preview scenes now use background color from settings. Previously only te animation editors did this.
#jira UE-48841 - The background of the orthographic viewports is bright white
Change 3622730 by Ethan.Geller
#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran
Change 3622759 by Ethan.Geller
#jira 49170 reduce static analysis warnings for audiodevice.cpp
Change 3622901 by Benn.Gallagher
Bumped PhysX DDC key after change in Orion caused verify failures
Change 3623458 by Aaron.McLeran
#jira UE-49204 Delores monologue cut short in Odin elevator
Change 3623667 by Aaron.McLeran
#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator
Change 3623752 by Aaron.McLeran
#jira UE-49247 Sound Source Bus Properties Are Inappropriate
Fixing issues with new source bus uobject so properties show up appropriately.
Change 3624058 by Ben.Marsh
Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.
Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.
Change 3624193 by Ethan.Geller
#jira UE-49170 Static analysis fix, take 2
Change 3354003 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3477632 by Jurre.deBaare
Automated test content and ground truths for Actor Merging and Material baking functionality
Change 3491464 by Jurre.deBaare
Updated automation content for MergeActor behaviour
Change 3587878 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489
Change 3597452 by Ethan.Geller
#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.
Change 3602935 by Lina.Halper
Allow curve evaluation to be controlled by users
#jira: UE-46446
Change 3606120 by Ethan.Geller
Move Tap Delay Submix to Synthesis library, modify tap delay API
Change 3621830 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691
Change 3622807 by Ethan.Geller
#jira UE-49201 Fixing volume issues
Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.
[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
int16 * OutAudioBuffer = ( int16 * ) OutAudio . GetData ( ) ;
for ( int32 i = 0 ; i < NumSamples ; + + i )
{
2018-11-14 19:05:13 -05:00
OutAudioBuffer [ i ] = ( int16 ) ( 32767.0f * FMath : : Clamp ( FloatBufferDataPtr [ i ] , - 1.0f , 1.0f ) ) ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3536809 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 1.
Change 3536814 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 2.
Change 3596207 by Thomas.Sarkanen
Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250
PhAT Upgrade
#jira UEAP-29 - New PhysicsAsset editor
Changelists from task stream:
Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.
This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.
Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renaming PhAT files to PhysicsAssetEditor
Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rename PhAT -> PhysicsAssetEditor
Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up PhAT to Physics Asset Editor
Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Reverted some over-zealous renaming
Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
Added the ability to hide filter menus to skeleton tree
Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added new physics asset skeleton tree builder
Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree extensions to support physics assets
Only started this work - still much to do
Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged persona viewport menus
Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed body/constraint modes.
Added graph editor
Added edit mode - moved viewport client code over
Got PhAT skel mesh rendering in viewport
Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Increased hit proxy priority to improve selection
Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree gets bodies & shapes back.
Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.
Added multi-select to bone proxy customization
Re-tweaked editor layout
Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection sync work.
Customization of anim viewport menus.
Context menus for physics asset items, as well as masking of various context menu items via settings.
Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!
Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
More viewport menu fixups (plus deleting duplicate functionality).
Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
Cleaned up unused files & code
Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Allow extensibility of viewport menu bars
Slate changes:
Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
Allow menu bars to optionally invert-on-hover.
Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
Adjusted core styling of menu bar elements.
Other changes:
Adjusted padding for various UI elements to preserve previoud behavior.
Adjusted SAnimViewportToolbar to use the new menu bar builder.
Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.
Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added extension point to viewport menu bar
Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Getting sim working again
Moved over to using preview instance so we share functionality with Persona editors.
Added time dilation options to persona preview scene.
Removed PhAT specific recording functionality (it is in the viewport now).
Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Recreate physics state on edit, not sim start
This allows velocity to be inherited when simulation is started
Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moving viewport to continually-invalidated one like animation editors
Fixed crash in non-extended viewport toolbars
Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bodies start off non-expanded
Selection now synced between viewport and graph
Constraint selection in graph not works on the first try
Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added missing icon
Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed shape listing from graph nodes
Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Double click on body node recenters graph
Fixed graph disappearing on right-click
Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented cursor getting swallowed in sim mode
Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed overlapping text
Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Node layout now takes dimensions into account
Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash opening Persona editors
Renamed file
Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to profiles menu
Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Profiles can now be edited in their own details panel
Existing customizations folded into the new panel
Tweaks to toolbar
Added the ability for the persona details panel to have extra top/bottom content added
Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Add profile control to context menus
Also delete old unused code
Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Toolbar trimmed down & re-ordered
Body/constraint ops moved to context menus
Apply physmat now a context-menu option with an asset picker
Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed extra warning dialog when auto-creating bodies
Changed title of new asset dialog to "auto-create bodies"
Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix "simulate selected"
As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.
Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type
Fixed up selection so body selection works & tree seleciton is properly synced with viewport
Added recursion guard to selection delegate handlers.
Removed vestigial instance property editing support (no longer needed).
Removed unused old tree support code
Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added constraints to tree
Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix bone proxiies stopping updating after initial viewport selection
Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up selection issues when creating new bodies
Added constraint context menu
Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved icons to central location
Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Customized filtering of the skeleton tree
Hide constraints by defualt
Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).
BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.
Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303
Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved physics sim options to viewport menu (so seleciton changing is not required to change them)
Moved physics-related rendering options to show menu
We no longer switch to sim options when nothing is selected.
During simulation we now disable the details panel
Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)
Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Small fixes based on feedback:
Exposed Mirror tool to menus
Exposed constraint quick actions to menus
Added edit condition to Position & Velocity strength for physical animation
Fixed up some tooltips & display names
Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Defaulted to constraints as points
Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Request from Nick D:
Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.
Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.
Slightly increased point-constraint rendering size and added crosshair cursor to constraints
Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)
Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed duplicate time dilation (can just use viewport menu!)
Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge
Prevent crash by attaching to root component in the correct place
Add IWYU include for TArrayView
Remove more unused code
Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix constraint/body selection one final time
Move constraint drawing to SDPG_World (apart from point mode)
Remove depth offset in material
Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enabling/disabling collision between bodies is now clearer
Menu items are now enabled and disabled correctly depending on collision state
Tooltip reflects what actually gets done when the operation is enacted
Also corrected a few functions that still reference constraint & body mode
Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added enable/disable collision with all
Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code graph items based on current profile
Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code tree items too
Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bone selection & manipulation now possible - allows for pose setup before simulation
Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.
Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix compile error
Color code according to simulated/kinematic status
Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
File i missed
Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added physics asset factory so physics assets can be created form the "new asset" menu.
Skeletal mesh is picked then a defualt asset is generated
Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Improve interactions with bones & bodies
Clear bone selection when selecting bodies/constraints
Always hide gizmo in simulate
Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused selection lock feature
Fixed selection working incorrectly with details panel closed
Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection improvements
Multiselect in tree now only selects non-collapsed tree elements
Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).
Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994
Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge issues
Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Simulation now works in a simlar way to the level editor
Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.
Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed selection color of wireframe drawing (this broke ages ago!)
Fixed initialized environment color/intensity
Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)
Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when simulating selected new bodies
Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)
Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Select all is now a menu option
Context menu pops when right-clicking nothing now too
Menu no longer grows enormous when multiple types of objects are selected
Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enlarged constraint rendering size
Show constraints (rather than points) by default
Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Assets now appear in the asset family shortcut bar
Physics Assets now render thumbnails
Skeleton tree can now work in 'picker' mode
Constraints can now be created manually in the graph, tree and viewport
Fixed double-click and mousewheel not working right sometimes
Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed clicks incorrectly selecting bones in simulate mode
Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Asset config is now loaded/saved
Fixed antoher corner case with viewport clicks in sim
Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved body creation params over to a details panel & settings object
Moved initial creation dialog over to use the new system too
Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renamed shapes and constraints in the tree view
Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Constraints are now not filtered by default
Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selecting constraints now shows them (and the bodies involved) in the graph
Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed "Show Kinematic Bodies"
We now always show kinematic status in simulate mode
Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
PhAT rendering settings are now persisted across sessions.
Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.
Added editable opacity to collision rendering.
Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
New materials with opacity parameter
Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Re-saved materials
Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added ability to only show selected bodies as solid
Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix focus 'F' shortcut sometimes not working
Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix a bunch of selection issues with the graph not keeping in sync
Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853
Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed disappearing convex meshes on simulate
Also fixes crash in thumbnail rendering
Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled selection on mesh. Fixes selection issues.
Also made the hit proxy use a crosshair when over bodies, for easier selection
Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added body/body collision buttons back to the main toolbar
Fixed solid body drawing using the wrong material when no bodies are selected
Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix delete shortcut not working when tree is focused
Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Integrated per-bone primitive generation with the new tab method
Removed context menu item for bones (fixes duplicate popup)
Fixed undo/redo not working for regenerating all bodies
Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled body regeneration when simulation is running
Fixed up tab icons
Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)
Animation picker removed from toolbar (we use the preview scene settings for this now)
Fixed profiles tab icon
Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Show attached assets in tree
Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix broken multi-selection of bone proxies
Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed code that prevented parts of the UI (like simulation) from working in PIE
Removed graph overlays & added "PHYSICS" label
Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed arrows from graph
Fixed dragging off constraints/input pins/bodies in constraint-created graphs
Constraint names now include both bodies
Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched from colors to icons in the skeleton tree
Removed bold fonts
Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Layout fixes
Added border around generate button in tools panel
Removed skeleton tree header in contexts where it is not needed
Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added slow task dialog for body generation
Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged context menus to be not so huge
Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged menus some more
Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Colorized details customization of swing/twist items
Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Auto-open assets when creating from skeletal mesh
Tweaked tooltip on suggestion from Nick D
Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed mirroring changes not showing up straight away
Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved over to Persona-style floor adjustment
Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked tooltips for filtering items
Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added "deselect all" option (Esc)
Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Graph selection tweaks
Selected bodies in the viewport/tree are now also selected in the graph.
Selection outline is now matched to the graph outline instead of using default outline.
Pin allocation no longer happens twice
Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched simulate shortcut to Alt+Enter
Avoids conflict with clobal PIS/SIE shortcuts
Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Minor body regeneration refactor
Label for tools tab button is dynamic depending on selection context
Generation setttings are now re-used by creation dialog too
Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting
Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Resetting animation to default now correctly applies the animation
Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up physics asset editor's use of debug skel mesh component
This broke post-merge from Dev-AnimPhys.
Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).
Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved code to add/remove/assign/unassign profiles to details customization
Also allowed dupication again (via the menu)
Allows correct naming of new profiles as before (as this is handled in PostEdit)
#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented ctrl+selection of constraints from re-selecting
Avoided defered broadcast of seleciton event from the graph
#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor
Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed bodies incorrectly simulating outside of 'simulate' mode
Forced all bodies to be non-simulated when simulation is disabled.
Also removed non-functioning motor menu options & disabled more menu options when simulating
#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor
Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when failing to create a physics asset with multi convex hull
#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created
Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed typo that disabled editability of profile names incorrectly
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when opening a physics asset with a deleted preview skeletal mesh
Now assigns default mesh as before
If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.
#jira UE-47918 - Crash when opening certain Physics Assets
Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevent "set bodies below" from improperly enabling simulation on bodies
#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor
Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics assets with simulated bodies no longer simulate when first opened
#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened
Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix excessive gravity crash when actors pop out of the world
Also restrict gravity to non NaN-causing levels.
#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor
Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581
Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix merge issues
Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed delegate for skeleton tree context menu extension, now uses an empty section
Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added comments to bone proxy & physics asset editor shared data
Removed unused variables
Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed constraint 'all positions' rendering
Removed empty override of unregister tab spawners
Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when setting skeletal mesh
Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor
#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying
Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics asset selection color now uses editor settings
Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused functions
Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Commented SetBodiesBelowPhysicsType as per code review
Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled physical material menu in simulate
Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused code
Commented a few functions
Re-instated preview mesh selection
Removed delegate allowing viewport client class creation
Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Remove unused code
Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965
Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup merge errors
Change 3596227 by Jonathan.Poncelet
Fixed physics substepping interpolation using the wrong starting value.
#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16
Change 3596241 by Jonathan.Poncelet
Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.
#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin
Change 3596247 by Thomas.Sarkanen
Fixup CIS errors post PhAT Upgrade merge
Change 3596250 by Thomas.Sarkanen
More CIS fixes
Change 3596255 by Benn.Gallagher
Fixed compilation errors when nativizing animation blueprints that use subinstances
#jira UE-46522
Change 3596256 by Benn.Gallagher
Fixed orphaned sub anim instance pins hanging around
#jira UE-46545
Change 3596257 by Benn.Gallagher
Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.
#jira UE-48045
Change 3596258 by Benn.Gallagher
Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible
#jira UE-47755
Change 3596259 by Benn.Gallagher
Fixed mismatch between paint values and view values for clothing tools
#jira UE-48110
Change 3596260 by Benn.Gallagher
Stopped property context menus killing the whole window stack when an item is clicked
#jira UE-48158
Change 3596261 by Thomas.Sarkanen
One last Mac CIS fix (hopefully)
Change 3596308 by Benn.Gallagher
Removed outdated references to APEX in clothing example map.
Change 3596360 by Martin.Wilson
Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded
#jira UE-48452
Change 3596459 by Benn.Gallagher
Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.
#jira UE-47567
Change 3596967 by Aaron.McLeran
Adding setting default reverb send level in audio settings.
Change 3596974 by Ethan.Geller
Merge in fix from Christopher Oliver
Change 3597243 by Aaron.McLeran
Checking in missing files.
Change 3597686 by Ethan.Geller
Fix warnings/errors from CL 3597452
Change 3597846 by Ethan.Geller
Fix errors, take 2
Change 3598290 by Ethan.Geller
Panning Angle Issue
Change 3598412 by Ethan.Geller
Change Core.h header to CoreMinimal.h, fix warnings
Change 3599797 by Jurre.deBaare
LODs from Merge Actor tool have bad normals
#jira UE-47129
#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
1) Summing all lightmap pixel counts for each mesh component being merged
2) Calculating fitting texture dimension by taking square root of the total pixels
Change 3599863 by Lina.Halper
PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)
Change 3599883 by Jurre.deBaare
HLOD: update outliner tooltip when UE docs arrive
#jira UE-20352
Change 3599944 by Martin.Wilson
Smart name refactor
- Remove guids entirely
- Remove automatic fix up
- Simplify smart name mapping container
- Make animations deterministic for cooking
#jira UEAP-264
Change 3600133 by Benn.Gallagher
Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
#jira UE-48612
Change 3600166 by Benn.Gallagher
Fixed cloth paint gradient allowing invalid values
#jira UE-48114
Change 3600719 by Lina.Halper
PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)
Change 3601668 by Jurre.deBaare
Improve BlendSpace preview pin dragging controls
#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
#misc Also added tooltips on the grid to make the functionality more discoverable
#jira UE-43011
Change 3601669 by Jurre.deBaare
No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
#jira UE-46892
Change 3601731 by Benn.Gallagher
Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.
#jira UE-48329
Change 3601897 by Lina.Halper
fixing issue with sequencer reinitialization
#jira: UE-48556
Change 3602339 by Benn.Gallagher
Fixed comment/tooltip typo
Change 3602502 by Benn.Gallagher
Fixed clothing gradient tool renderer not showing selected points when camera was moving
#jira UE-48331
Change 3602664 by Ethan.Geller
Unshelved fixes from Dev-VR
Change 3602726 by Lina.Halper
Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject
#jira: UE-48700
Change 3603011 by Lina.Halper
Fix build error
Change 3604139 by Benn.Gallagher
Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.
#jira UE-47960
Change 3604284 by Benn.Gallagher
Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running
#jira UE-48687
Change 3604612 by Lina.Halper
Fix curve issue from automation test
- It was actual bug.
Change 3604614 by Lina.Halper
- Fix crash with macro anim notify
- Make sure macro anim notify doesn't show up in the menu
#jira: UE-45036
Change 3604725 by Lina.Halper
fixed issue with opening state machine from anim graph
#jira: UE-48726
Change 3604971 by Aaron.McLeran
#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.
Bringing fix from 4.17 to Dev-AnimPhys
Change 3605787 by Aaron.McLeran
Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls
- This is necessary in order to use the sound concurrency "limit by owner" feature
Change 3606851 by Jurre.deBaare
UE4Editor Static Analysis Win64 - Warning fix
Change 3607022 by Lina.Halper
Fix static analysis warning
Change 3607229 by Jurre.deBaare
RemoveAllCurveData should not allow removing data from the Skeleton
#jira UE-48107
Change 3607660 by Martin.Wilson
Live link client can run in cooked builds too
#jira UEAP-306
Change 3607668 by Ethan.Geller
#jira UE-48792 fix null dereference case in audiodevice.cpp
Change 3607734 by Lina.Halper
LOD linking to curve
- consolidated to one param - curve eval option
- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
- flipped meaning to align with bAllowCurveEvaluation
- also fixed issue with orion cooking - where transform curves are added as normal curves
#jira: UE-37996, UE-48782
Change 3607859 by Martin.Wilson
Missed files from live link editor checkin
Change 3607958 by Martin.Wilson
Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)
Change 3608566 by Ethan.Geller
change include to avoid header conflicts on Linux
Change 3609074 by Ethan.Geller
Take 2: Fix capitalization on include, fix Linux build.
Change 3610024 by Lina.Halper
Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene
- we used to load advanced preview setting by persona module
- this has been moved to persona tool kit, and now all other modules are crashing
- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.
#jira: UE-48809
Change 3610081 by Jurre.deBaare
Animations can't be set on blend samples from the dropdown
#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
#jira UE-48746
Change 3610088 by Jurre.deBaare
Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
#jira UE-48741
Change 3610862 by Ethan.Geller
Fix submix effects for situations where number of input channels does not equal output channels
Change 3611346 by Aaron.McLeran
Using audio thread platform affinity mask for audio render thread.
Change 3613297 by Ethan.Geller
Simple delay submix
Change 3614435 by Martin.Wilson
CIS fix
Change 3614482 by Martin.Wilson
Store root motion on anim instance instead of proxy to avoid thread safety stalls
#jira UE-46896
Change 3614483 by Martin.Wilson
Evaluate curves in anim offsets
#jira UE-47119
Change 3614495 by Jurre.deBaare
Reimport alembic file with new source option does not automatically tick any tracks
#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
#jira UE-46141
Change 3614645 by Thomas.Sarkanen
Fixed physics assets not simulating when BlockAll was globally overridden
Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT
#jira UE-48591 - Physics assets not simulating correctly in Orion
Change 3614683 by Lina.Halper
Fixed crash when modifying default physicsasset
#jira: UE-48844
Change 3614721 by Jurre.deBaare
Vertex painting on skeletal meshes bound by physics asset
#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
#jira UE-48004
Change 3614730 by Thomas.Sarkanen
Fixed crash when regenerating multi convex hulls from zero-vert bones
We handled this in the single convex hull case, but multi did not.
#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body
Change 3614763 by Jurre.deBaare
Moving over:
HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
#jira UE-48249
#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh
Change 3615029 by Lina.Halper
Fix issue with highlight
#jira: UE-48855
Change 3617593 by Thomas.Sarkanen
Fixed crash when regenerating large amounts of bodies
We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems
#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies
Change 3617609 by Jonathan.Poncelet
Fixed crash that could occur when opening a physics asset and deleting bones.
#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it
Change 3617723 by Thomas.Sarkanen
Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down
Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
Moved AddToRoot pattern used for anim preview scene to FGCObject
#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed
Change 3617818 by Benn.Gallagher
Final v1 UX changes for clothing tool, and removed experimental flag
Change 3617937 by Jurre.deBaare
Default bounds for Alembic skel-mesh are too large
#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
#jira UE-47139
Change 3618187 by Ethan.Geller
Implement Audiomixer in HTML5
Change 3618188 by Lina.Halper
Fix issue with highlight in persona
#jira: UE-49020
Change 3618229 by Lina.Halper
Fix crash on exit when modify is causing it to serialize again in the middle of tear down
#jira: UE-48025
Change 3618248 by Lina.Halper
fix issue by workaround where clamp is not happening with allowspin is false
#jira: UE-47001
Change 3618289 by Aaron.McLeran
Removing audio format types we're not using for simplicity
Change 3618291 by Martin.Wilson
Fix duplicate of curve name appearing in list when renaming
#jira UE-49041
Change 3618390 by Aaron.McLeran
Removing a case for DTYPE_Xenon since this is never used.
Change 3618425 by Martin.Wilson
Keep notify UI up to data across multiple editors when adding notifies to an animation
#jira UE-48104
Change 3619023 by Aaron.McLeran
Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used
Change 3619129 by Aaron.McLeran
Source bus feature.
- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
- Buses can be routed to each other
- Buses have a duration which can be set in bus asset
- Buses can choose between mono and stereo channels
- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.
- Some engine changes and optimizations:
- Format conversion to float is done in async workers for decode vs the render callback
- Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
- Apply master attenuation at the final output vs per-source
- Fixed code that performs fade in/fade out for smooth startup and shutdown.
- Moved FSourceParam to FParam into DSP utility so others can use it.
- Some engine fixes:
- Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
- Fixed an issue with pause
- Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
- Fixed an issue with WorldID not getting set for listeners
TODO:
- fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses
Change 3619159 by Ethan.Geller
#jira UE-48950 fix steam audio crash on editor exit
Change 3619555 by Jonathan.Poncelet
Fixed constraint debug drawing arrows in the physics asset editor being too large.
#jira UE-48863 Limited constraints and free constraints are much larger on screen
Change 3619574 by Thomas.Sarkanen
Fixed debug link for animation blueprints not persisting when changing preview mesh
Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.
#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session
Change 3619586 by Thomas.Sarkanen
Fixed physics asset shortcut not working correctly in certain circumstances
FBox was using uninitialized memory
#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body
Change 3619640 by Thomas.Sarkanen
Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars
Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).
#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar
Change 3619644 by James.Golding
Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
#jira UE-47652
Change 3619654 by Martin.Wilson
Fix removing a curve when it isn't used on any animations
#jira UE-49048
Change 3619771 by Thomas.Sarkanen
Make sure the physics asset editor floor has collision, regardless of what BlockAll does
#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config
Change 3619803 by Jonathan.Poncelet
Fixed localization warnings caused by duplicate keys.
#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings
Change 3619813 by Jurre.deBaare
Baked bones using a pose animation are rotated in the wrong direction
#fix root bone transform wasn't being taken into account while generating final bone transforms
#misc added debug logging for future work
#jira UE-47362
Change 3619830 by Jurre.deBaare
Biased Texture Size option is not functioning when Merging Actors
#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
#misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
#jira UE-48108
Change 3619859 by Thomas.Sarkanen
Fixed HLOD selection sphere persisting on undo/redo
Removed HLOD selection actors when the outliner is refreshed
#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.
Change 3619871 by Martin.Wilson
Calculate root motion over the correct segment times, not the track times
#jira UE-43719
Change 3619898 by Thomas.Sarkanen
Improve UI feedback around bounds/in-game bounds in animation editor viewports
Tooltip for in-game bounds is now more detailed
In-game bounds cannot be selected if bounds is not also selected
#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing
Change 3619908 by Thomas.Sarkanen
Fixed tooltip for PhysicsType
#jira UE-48421 - Incorrect tooltip for Physics Type
Change 3620014 by Jurre.deBaare
Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
#misc Also added more delegates to ensure the restriction is up to date
#jira UE-46980
Change 3620104 by Jurre.deBaare
HLOD doesn't support renaming in levels
#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
#jira UE-48072
Change 3620151 by Thomas.Sarkanen
Undo/redo now correctly affects animation preview scene settings
Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc
#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI
Change 3620152 by Thomas.Sarkanen
Exposed LOD menu in PhAT
This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.
#jira UE-47970 - LODs not working in Physics Asset Editor
Change 3620177 by Benn.Gallagher
PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)
Change 3620250 by Jurre.deBaare
HLOD assets left in HLOD folder when clusters are deleted
#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
#jira UE-47450
Change 3620273 by James.Golding
PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
#jira UE-48530
Change 3620274 by James.Golding
PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
#jira UE-48531
Change 3620275 by James.Golding
Add icon for destruction plugin
Change 3620401 by Ethan.Geller
#jira UE-47684 Remove SDL dependencies from Win64
Change 3620586 by Jurre.deBaare
Linux CIS fix
Change 3620660 by Martin.Wilson
Fixes for state machines getting reinitialized in situations that users don't want them to.
-Added option to state machine to allow it to skip reinitialization when it becomes relevant
-Added option to slot nodes to keep source pose relevant while montage slot is playing.
#jira UE-43578
Change 3620665 by Aaron.McLeran
Making source buses only show relevant source bus data.
- hiding sound wave categories that aren't relevant to source buses
Change 3621087 by Ethan.Geller
#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.
Change 3621144 by Aaron.McLeran
#jira UE-49147
#jira UE-49145
Fixing concurrency and volume stats
Change 3621148 by Aaron.McLeran
Fixing typo
Change 3621180 by Ethan.Geller
#jira UE-49151 Fix for browser preview on bus only sounds
Change 3621421 by Ethan.Geller
#jira UE-49165 Fix real time audio slider.
Change 3621604 by Ethan.Geller
#jira UE-44847 fix iOS panning algorithm on non-audio mixer
Change 3621626 by Lina.Halper
Fix issue with anim montage displaying when selecting animation
#jira: UE-48749
Change 3621813 by Thomas.Sarkanen
Fixing undo/redo of bone modifications in Physics Asset Editor (and others)
Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3621831 by Jurre.deBaare
Crash fix for Material baking when trying to analyse a MP_MAX material property
#jira UE-49172
Change 3621936 by Thomas.Sarkanen
Fixed CIS error from merge
Change 3621937 by Thomas.Sarkanen
Fix merge issue with API change in USynthComponent
Change 3622173 by Thomas.Sarkanen
Fixed ortho viewports being bright white in sub-editors
Preview scenes in general are responsible by default for the background color.
Advanced preview scenes now use background color from settings. Previously only te animation editors did this.
#jira UE-48841 - The background of the orthographic viewports is bright white
Change 3622730 by Ethan.Geller
#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran
Change 3622759 by Ethan.Geller
#jira 49170 reduce static analysis warnings for audiodevice.cpp
Change 3622901 by Benn.Gallagher
Bumped PhysX DDC key after change in Orion caused verify failures
Change 3623458 by Aaron.McLeran
#jira UE-49204 Delores monologue cut short in Odin elevator
Change 3623667 by Aaron.McLeran
#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator
Change 3623752 by Aaron.McLeran
#jira UE-49247 Sound Source Bus Properties Are Inappropriate
Fixing issues with new source bus uobject so properties show up appropriately.
Change 3624058 by Ben.Marsh
Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.
Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.
Change 3624193 by Ethan.Geller
#jira UE-49170 Static analysis fix, take 2
Change 3354003 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3477632 by Jurre.deBaare
Automated test content and ground truths for Actor Merging and Material baking functionality
Change 3491464 by Jurre.deBaare
Updated automation content for MergeActor behaviour
Change 3587878 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489
Change 3597452 by Ethan.Geller
#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.
Change 3602935 by Lina.Halper
Allow curve evaluation to be controlled by users
#jira: UE-46446
Change 3606120 by Ethan.Geller
Move Tap Delay Submix to Synthesis library, modify tap delay API
Change 3621830 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691
Change 3622807 by Ethan.Geller
#jira UE-49201 Fixing volume issues
Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.
[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 4062005)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4005617 by Danny.Bouimad
Fixing TM-AnimPhys lighting so it works on all platforms
#jira UEENGQA-19924
Change 4014898 by Aaron.McLeran
Adding simple delay feature
Change 4025071 by Lina.Halper
Fix and more potential fix for invalid bone index issue
http://crashreporter/Buggs/Show/2052839
http://crashreporter/Crashes/Show/46656562
#jira: UE-51931
Change 4042493 by Lina.Halper
Fix issue with sequence evaluator to handle properly when jumps from end to front or front to end
#jira: UE-58429
Change 4042892 by Lina.Halper
Fix issue with being able to drag/drop montage onto anim track in sequencer
#jira: UE-57863
Change 4043553 by Ethan.Geller
#jira UE-58340 Handle calls to FVoiceCaptureWindows::GetVoiceData outside of existing data calls. #rb none
Change 4043613 by Lina.Halper
Fix issue with incorrect usage of staticclass
#jira: UE-54413
Change 4044069 by James.Golding
PR #4455: Add FAnimNode_StateMachine subclassing support. (Contributed by redfeatherplusplus)
#jira UE-54599
Change 4044070 by James.Golding
PR #4349: Final points on a line test were broken, changed Plane.PlaneDot to FM. (Contributed by DSDambuster)
#jira UE-53554
Change 4044072 by James.Golding
Add ENGINE_API to UPhysicsHandleComponent so it can be subclassed
#jira UE-56397
Change 4044073 by James.Golding
PR #4611: Expose a few API's so it's possible to make custom anim graph nodes using these objects. (Contributed by ill)
#jira UE-57004
Change 4044075 by James.Golding
PR #4618: Bugfix: typo in path for CustomMeshComponent (case error) (Contributed by malavon)
#jira UE-57077
Change 4044077 by James.Golding
Add ClassGroup to some components
#jira UE-57587, UE-57609
Change 4044080 by James.Golding
PR #4515: Adding API export macro to ACableActor (Contributed by maxtunel)
#jira UE-55515
Change 4044082 by James.Golding
Remove unused CopySkinnedModelData function
#jira UE-57623
Change 4044083 by James.Golding
Fix per-poly collision for skel meshes. Make sure to call UpdateKinematicBonesToAnim if bEnablePerPolyCollision is set, even if no bodies
Integration of CL 3971421 from Release-4.19 stream
#jira UE-56405
Change 4044084 by James.Golding
Add option to preview 'fixed bounds' in SkelMesh editors.
Change 4044086 by James.Golding
Remove unused RigidInfluenceIndex from CPU skinning code
Change 4044310 by James.Golding
Roll back changes to make PhysX cool fails a log instead of warning (CL 3995372, UE-56466), now that content is fixed
Change 4044416 by Lina.Halper
Provide BP interface to get curve list of names
#jira: UE-52623
Change 4044419 by Lina.Halper
added notification for updating pose asset
#jira: UE-56233
Change 4046929 by Ethan.Geller
#jira none add my developer folder to QAGame. #fyi dan.reynolds
Change 4047064 by Ethan.Geller
[Dev-AnimPhys] #jira UE-57890 add additional binaries for Steam Audio to LibPhonon.Build.cs. #rb none
Change 4047564 by Lina.Halper
Fix issue of not regenerating when reimport mesh
#jira: UE-58284
Change 4047630 by Ethan.Geller
Fix syntax error in libPhonon. #jira none #rb none
Change 4048050 by Thomas.Sarkanen
Allowed "Follow Bone" to be popped out of the menu into the viewport
This allows for quick re-selection of the bone to follow, avoiding multiple clicks
Tweaks and extends the "pinned command list" system to allow dynamic text in labels and labels to be hidden.
#jira UE-53070 - Follow bone - Follow selected bone
Change 4048064 by Thomas.Sarkanen
Validate any bone references during compilation
Bone references that are set to something other than NAME_None will be verified against the skeleton.
Updated various anim nodes to call the base class ValidateAnimNodeDuringCompilation
#jira UE-55680 - Anim graph nodes that use FBoneReference all need validation in ValidateAnimNodeDuringCompilation
Change 4048468 by James.Golding
PR #4319: Allow UAnimNotify_PlayMontageNotify to be inherited by other dlls (Contributed by DSDambuster)
#jira UE-53390
Change 4048470 by James.Golding
Implement ApplyWorldOffset to CableComponent, to handle origin shifting
#jira UE-53560
Change 4048471 by James.Golding
PR #4396: fix cachebones for subclasses of FAnimNode_SkeletalControlBase (Contributed by tmiv)
#jira UE-53799
Change 4048474 by James.Golding
PR #4423: Rename confusing argument in LineBoxIntersection (Contributed by Hybrid0)
#jira UE-54145
Change 4048485 by James.Golding
Fix compile error display from PoseDriver node
#jira UE-58306
Change 4048489 by James.Golding
Finish support for ProceduralMeshComponent supporting multiple UV channels
#jira UE-54049
Change 4048678 by Thomas.Sarkanen
Allowing blend space samples to be optionally moved off-grid
Grid samples are now each optionally snapped.
#jira UE-56116 - Allow blend spaces to optionally use off-grid sample points
Change 4048773 by Lina.Halper
Support pose factory with name input
#jira: UE-55859
Change 4048844 by David.Hill
Material Proxy Settings
Updating the max on the material proxy texture size - old value could cause int32 overflow.
#jira: UE-55441
Change 4049464 by Lina.Halper
update curve is expensive, and we're doing multiple times with same curve sets. I'm changing it so that it only updates main, and copy from main instance to sub/post.
#jira: UE-58459
Change 4050939 by Aaron.McLeran
PR #4649: Activated reverbs will now take priority when world settings are used (i.e. no volume proxy is in use) (Contributed by Brandon-Wilson)
#jira UE-57546
Change 4050954 by Aaron.McLeran
PR #4594: Added class type to allow inherited versions of UAudioComponents to be created (Contributed by korypostma)
#jira UE-56454
Change 4050960 by Aaron.McLeran
Attempt to fix linux build.
Change 4051247 by James.Golding
Fix ProcMeshComp UpdateSection not copying all UV sets
Add test case for ProcMeshComp with multiple UVs
#jira UE-54049
Change 4051250 by James.Golding
Add bUseHighPrecisionTangentBasis option to SkeletalMesh
Change SkeletalMesh source data to store tangents at higher precision
#jira UE-58525
Change 4051616 by Thomas.Sarkanen
Mass scale is no longer incorrectly clamped
This now allows mass scales below 0.01 and above 100.
#jira UE-49572 - MassScale has some edge cases for skeletal mesh component and small numbers
Change 4051619 by Thomas.Sarkanen
Fixed notify drag/drop on high DPI displays
#jira UE-55690 - Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display
Change 4051626 by Thomas.Sarkanen
Fix anim dynamics debug rendering
#jira UE-53902 - Anim Dynamics node is missing wireframe simulation box in preview
#jira UE-57983 - GitHub 4674 : UE-57910 Fix the angular limits display issue while selecting the AnimDynamics node
Change 4051628 by Thomas.Sarkanen
Constraints and bodies now rotate in their own local space in the physics asset editor
When local coordinate system is applied
#jira UE-50345 - rotating constraints or bodies in Phat with local axis
Change 4051634 by Thomas.Sarkanen
Automatic rules for state transitions are now shown in tooltips
#jira UE-57689 - Animation State Machine Transitions that use bAutomaticRuleBasedOnSequencePlayerInState, should indicate that in the transition
Change 4051636 by Thomas.Sarkanen
NotifyTriggerChance is now hidden for nodify states as it has no effect
#jira UE-55351 - NotifyTriggerChance should be grayed out for UAnimNotifyState
Change 4051669 by Thomas.Sarkanen
Fixed accidental operation of pinned commands when closing them
#jira UE-54051 - Unpinning settings will toggle the next setting
Change 4051671 by Thomas.Sarkanen
Fix crash importing skeletal mesh with no vertices
Not a fix for the jira, but found while investigating
#jira UE-56330 - FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened
Change 4051684 by James.Golding
Fix high precision tangents when CPU skinning and mesh merging
Remember bExistingUseHighPrecisionTangentBasis when re-importing SkelMesh
#jira UE-58525
Change 4051686 by James.Golding
PR #4297: Output animation name with ensure() - useful when debugging (Contributed by DSDambuster)
#jira UE-53259
Change 4051801 by Jurre.deBaare
A BlendSpace that puts the same asset on samples can stop its own animation on Switch
#fix Ensure that we don't cause divide-by-zero situations when sampling blendspace data
#jira UE-54030
Change 4051806 by Jurre.deBaare
Fix geometry cache reimport + serialization issues
Change 4051807 by Jurre.deBaare
Currently, it's not possible to assigned a material to a Geometry Cache .uasset
#fix EditAnywhere rather than VisibleAnywhere
#jira UE-58212
Change 4051809 by Jurre.deBaare
GeomCache: Crash/Bug: When importing file
#fix Ensure that we have a valid first frame when trying to import a sequence, if not error-out
#jira UE-58285
Change 4051813 by Jurre.deBaare
GeomCache: Bug: Normals Broken
#jira UE-58287
GeomCache - Normals are Bad on Import
#jira UE-58283
#fix ensure that we triangulate mesh attributes when necessary
#misc per-attribute indices check
Change 4051816 by Jurre.deBaare
Alembic QOL
- Fix issue with reimport object flags not being applied
- Now also store sampling data as part of Alembic asset import data
Change 4051817 by Jurre.deBaare
PR #4550: Fixes bug where "Merge Actors" or HLOD proxies result in too many mesh sections (Contributed by trond)
#fix Integrated pull-request in different form
#jira UE-55976
Change 4051818 by Jurre.deBaare
Emissive isn't baked correctly in TM-MeshbakeMap
#fix ensure that we OR and Max the material flags and emissive scale
#jira UE-54889
Change 4051819 by Jurre.deBaare
Crash on project load when GeometryCache plugin is disabled
#fix No longer force-load the geometry cache module as it was moved to be a plugin
#jira UE-57875
Change 4051820 by Jurre.deBaare
CLONE - Editor crash when Propagating Vertex Colors to Asset's source mesh
#fix IsValidIndex check
#jira UE-57127
Vertex painting
Change 4051828 by Jurre.deBaare
Merging negative-scaled actors breaks materials
#fix Make sure we also reverse the section indices when a static mesh has a mirrored transform
#jira UE-56953
Change 4051834 by Jurre.deBaare
Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled
#fix improved warning text + added uobject link to level in content browser
#jira UE-55734
Change 4051993 by Jurre.deBaare
Update Alembic automated test ground truth
#jira none
Change 4052937 by James.Golding
Remove now-unused version (merged change to skel source data from Main instead)
Change 4053291 by Aaron.McLeran
Fix for CIS
#jira none
Change 4053375 by Aaron.McLeran
#jira UE-58716 Allow ability to bypass volume-weighting with using sound wave priority
Change 4057170 by Thomas.Sarkanen
Fix shadow variable warning
#jira UE-58806 - Linux: Shadow Variable Warnings building Editor - PhysicsAssetEditorEditMode.cpp
Change 4057653 by Lina.Halper
Fix the issue with showing same item multiple times when opening control rig blueprint many times
#jira: UE-58107
Change 4057701 by Jurre.deBaare
//UE4/Dev-AnimPhys - Step 'Run Automated Tests' has completed with 13 Errors
#fix reupdate alembic ground truths, little bit of a weird state
#jira UE-58818
Change 4057710 by Ethan.Geller
[Dev-AnimPhys] #jira UE-58004 Early exit if finish was called before StartSubmixRecording. #rb Aaron.McLeran
Change 4059295 by Ethan.Geller
#jira UE-58004 Reduce logs from fatal to error, fix serialize crash. #rb aaron.mcleran
Change 4061061 by Aaron.McLeran
Fixing animphys build from recent merge from main.
#jira UE-58909
Change 4053154 by Aaron.McLeran
#jira UE-58708 Fix to mic component to reduce clicks/pops on mic input.
Fix was to simplify the way audio is copied from mic input. This change was used on the GDC demo floor for a number of features.
[CL 4062611 by Aaron McLeran in Main branch]
2018-05-09 18:45:58 -04:00
return NumSamplesGenerated ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3536809 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 1.
Change 3536814 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 2.
Change 3596207 by Thomas.Sarkanen
Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250
PhAT Upgrade
#jira UEAP-29 - New PhysicsAsset editor
Changelists from task stream:
Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.
This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.
Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renaming PhAT files to PhysicsAssetEditor
Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rename PhAT -> PhysicsAssetEditor
Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up PhAT to Physics Asset Editor
Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Reverted some over-zealous renaming
Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
Added the ability to hide filter menus to skeleton tree
Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added new physics asset skeleton tree builder
Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree extensions to support physics assets
Only started this work - still much to do
Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged persona viewport menus
Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed body/constraint modes.
Added graph editor
Added edit mode - moved viewport client code over
Got PhAT skel mesh rendering in viewport
Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Increased hit proxy priority to improve selection
Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree gets bodies & shapes back.
Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.
Added multi-select to bone proxy customization
Re-tweaked editor layout
Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection sync work.
Customization of anim viewport menus.
Context menus for physics asset items, as well as masking of various context menu items via settings.
Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!
Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
More viewport menu fixups (plus deleting duplicate functionality).
Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
Cleaned up unused files & code
Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Allow extensibility of viewport menu bars
Slate changes:
Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
Allow menu bars to optionally invert-on-hover.
Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
Adjusted core styling of menu bar elements.
Other changes:
Adjusted padding for various UI elements to preserve previoud behavior.
Adjusted SAnimViewportToolbar to use the new menu bar builder.
Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.
Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added extension point to viewport menu bar
Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Getting sim working again
Moved over to using preview instance so we share functionality with Persona editors.
Added time dilation options to persona preview scene.
Removed PhAT specific recording functionality (it is in the viewport now).
Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Recreate physics state on edit, not sim start
This allows velocity to be inherited when simulation is started
Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moving viewport to continually-invalidated one like animation editors
Fixed crash in non-extended viewport toolbars
Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bodies start off non-expanded
Selection now synced between viewport and graph
Constraint selection in graph not works on the first try
Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added missing icon
Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed shape listing from graph nodes
Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Double click on body node recenters graph
Fixed graph disappearing on right-click
Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented cursor getting swallowed in sim mode
Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed overlapping text
Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Node layout now takes dimensions into account
Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash opening Persona editors
Renamed file
Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to profiles menu
Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Profiles can now be edited in their own details panel
Existing customizations folded into the new panel
Tweaks to toolbar
Added the ability for the persona details panel to have extra top/bottom content added
Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Add profile control to context menus
Also delete old unused code
Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Toolbar trimmed down & re-ordered
Body/constraint ops moved to context menus
Apply physmat now a context-menu option with an asset picker
Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed extra warning dialog when auto-creating bodies
Changed title of new asset dialog to "auto-create bodies"
Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix "simulate selected"
As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.
Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type
Fixed up selection so body selection works & tree seleciton is properly synced with viewport
Added recursion guard to selection delegate handlers.
Removed vestigial instance property editing support (no longer needed).
Removed unused old tree support code
Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added constraints to tree
Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix bone proxiies stopping updating after initial viewport selection
Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up selection issues when creating new bodies
Added constraint context menu
Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved icons to central location
Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Customized filtering of the skeleton tree
Hide constraints by defualt
Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).
BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.
Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303
Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved physics sim options to viewport menu (so seleciton changing is not required to change them)
Moved physics-related rendering options to show menu
We no longer switch to sim options when nothing is selected.
During simulation we now disable the details panel
Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)
Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Small fixes based on feedback:
Exposed Mirror tool to menus
Exposed constraint quick actions to menus
Added edit condition to Position & Velocity strength for physical animation
Fixed up some tooltips & display names
Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Defaulted to constraints as points
Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Request from Nick D:
Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.
Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.
Slightly increased point-constraint rendering size and added crosshair cursor to constraints
Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)
Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed duplicate time dilation (can just use viewport menu!)
Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge
Prevent crash by attaching to root component in the correct place
Add IWYU include for TArrayView
Remove more unused code
Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix constraint/body selection one final time
Move constraint drawing to SDPG_World (apart from point mode)
Remove depth offset in material
Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enabling/disabling collision between bodies is now clearer
Menu items are now enabled and disabled correctly depending on collision state
Tooltip reflects what actually gets done when the operation is enacted
Also corrected a few functions that still reference constraint & body mode
Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added enable/disable collision with all
Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code graph items based on current profile
Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code tree items too
Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bone selection & manipulation now possible - allows for pose setup before simulation
Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.
Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix compile error
Color code according to simulated/kinematic status
Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
File i missed
Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added physics asset factory so physics assets can be created form the "new asset" menu.
Skeletal mesh is picked then a defualt asset is generated
Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Improve interactions with bones & bodies
Clear bone selection when selecting bodies/constraints
Always hide gizmo in simulate
Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused selection lock feature
Fixed selection working incorrectly with details panel closed
Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection improvements
Multiselect in tree now only selects non-collapsed tree elements
Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).
Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994
Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge issues
Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Simulation now works in a simlar way to the level editor
Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.
Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed selection color of wireframe drawing (this broke ages ago!)
Fixed initialized environment color/intensity
Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)
Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when simulating selected new bodies
Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)
Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Select all is now a menu option
Context menu pops when right-clicking nothing now too
Menu no longer grows enormous when multiple types of objects are selected
Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enlarged constraint rendering size
Show constraints (rather than points) by default
Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Assets now appear in the asset family shortcut bar
Physics Assets now render thumbnails
Skeleton tree can now work in 'picker' mode
Constraints can now be created manually in the graph, tree and viewport
Fixed double-click and mousewheel not working right sometimes
Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed clicks incorrectly selecting bones in simulate mode
Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Asset config is now loaded/saved
Fixed antoher corner case with viewport clicks in sim
Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved body creation params over to a details panel & settings object
Moved initial creation dialog over to use the new system too
Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renamed shapes and constraints in the tree view
Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Constraints are now not filtered by default
Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selecting constraints now shows them (and the bodies involved) in the graph
Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed "Show Kinematic Bodies"
We now always show kinematic status in simulate mode
Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
PhAT rendering settings are now persisted across sessions.
Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.
Added editable opacity to collision rendering.
Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
New materials with opacity parameter
Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Re-saved materials
Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added ability to only show selected bodies as solid
Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix focus 'F' shortcut sometimes not working
Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix a bunch of selection issues with the graph not keeping in sync
Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853
Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed disappearing convex meshes on simulate
Also fixes crash in thumbnail rendering
Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled selection on mesh. Fixes selection issues.
Also made the hit proxy use a crosshair when over bodies, for easier selection
Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added body/body collision buttons back to the main toolbar
Fixed solid body drawing using the wrong material when no bodies are selected
Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix delete shortcut not working when tree is focused
Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Integrated per-bone primitive generation with the new tab method
Removed context menu item for bones (fixes duplicate popup)
Fixed undo/redo not working for regenerating all bodies
Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled body regeneration when simulation is running
Fixed up tab icons
Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)
Animation picker removed from toolbar (we use the preview scene settings for this now)
Fixed profiles tab icon
Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Show attached assets in tree
Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix broken multi-selection of bone proxies
Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed code that prevented parts of the UI (like simulation) from working in PIE
Removed graph overlays & added "PHYSICS" label
Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed arrows from graph
Fixed dragging off constraints/input pins/bodies in constraint-created graphs
Constraint names now include both bodies
Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched from colors to icons in the skeleton tree
Removed bold fonts
Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Layout fixes
Added border around generate button in tools panel
Removed skeleton tree header in contexts where it is not needed
Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added slow task dialog for body generation
Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged context menus to be not so huge
Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged menus some more
Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Colorized details customization of swing/twist items
Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Auto-open assets when creating from skeletal mesh
Tweaked tooltip on suggestion from Nick D
Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed mirroring changes not showing up straight away
Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved over to Persona-style floor adjustment
Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked tooltips for filtering items
Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added "deselect all" option (Esc)
Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Graph selection tweaks
Selected bodies in the viewport/tree are now also selected in the graph.
Selection outline is now matched to the graph outline instead of using default outline.
Pin allocation no longer happens twice
Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched simulate shortcut to Alt+Enter
Avoids conflict with clobal PIS/SIE shortcuts
Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Minor body regeneration refactor
Label for tools tab button is dynamic depending on selection context
Generation setttings are now re-used by creation dialog too
Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting
Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Resetting animation to default now correctly applies the animation
Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up physics asset editor's use of debug skel mesh component
This broke post-merge from Dev-AnimPhys.
Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).
Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved code to add/remove/assign/unassign profiles to details customization
Also allowed dupication again (via the menu)
Allows correct naming of new profiles as before (as this is handled in PostEdit)
#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented ctrl+selection of constraints from re-selecting
Avoided defered broadcast of seleciton event from the graph
#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor
Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed bodies incorrectly simulating outside of 'simulate' mode
Forced all bodies to be non-simulated when simulation is disabled.
Also removed non-functioning motor menu options & disabled more menu options when simulating
#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor
Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when failing to create a physics asset with multi convex hull
#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created
Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed typo that disabled editability of profile names incorrectly
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when opening a physics asset with a deleted preview skeletal mesh
Now assigns default mesh as before
If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.
#jira UE-47918 - Crash when opening certain Physics Assets
Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevent "set bodies below" from improperly enabling simulation on bodies
#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor
Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics assets with simulated bodies no longer simulate when first opened
#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened
Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix excessive gravity crash when actors pop out of the world
Also restrict gravity to non NaN-causing levels.
#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor
Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581
Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix merge issues
Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed delegate for skeleton tree context menu extension, now uses an empty section
Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added comments to bone proxy & physics asset editor shared data
Removed unused variables
Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed constraint 'all positions' rendering
Removed empty override of unregister tab spawners
Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when setting skeletal mesh
Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor
#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying
Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics asset selection color now uses editor settings
Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused functions
Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Commented SetBodiesBelowPhysicsType as per code review
Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled physical material menu in simulate
Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused code
Commented a few functions
Re-instated preview mesh selection
Removed delegate allowing viewport client class creation
Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Remove unused code
Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965
Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup merge errors
Change 3596227 by Jonathan.Poncelet
Fixed physics substepping interpolation using the wrong starting value.
#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16
Change 3596241 by Jonathan.Poncelet
Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.
#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin
Change 3596247 by Thomas.Sarkanen
Fixup CIS errors post PhAT Upgrade merge
Change 3596250 by Thomas.Sarkanen
More CIS fixes
Change 3596255 by Benn.Gallagher
Fixed compilation errors when nativizing animation blueprints that use subinstances
#jira UE-46522
Change 3596256 by Benn.Gallagher
Fixed orphaned sub anim instance pins hanging around
#jira UE-46545
Change 3596257 by Benn.Gallagher
Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.
#jira UE-48045
Change 3596258 by Benn.Gallagher
Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible
#jira UE-47755
Change 3596259 by Benn.Gallagher
Fixed mismatch between paint values and view values for clothing tools
#jira UE-48110
Change 3596260 by Benn.Gallagher
Stopped property context menus killing the whole window stack when an item is clicked
#jira UE-48158
Change 3596261 by Thomas.Sarkanen
One last Mac CIS fix (hopefully)
Change 3596308 by Benn.Gallagher
Removed outdated references to APEX in clothing example map.
Change 3596360 by Martin.Wilson
Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded
#jira UE-48452
Change 3596459 by Benn.Gallagher
Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.
#jira UE-47567
Change 3596967 by Aaron.McLeran
Adding setting default reverb send level in audio settings.
Change 3596974 by Ethan.Geller
Merge in fix from Christopher Oliver
Change 3597243 by Aaron.McLeran
Checking in missing files.
Change 3597686 by Ethan.Geller
Fix warnings/errors from CL 3597452
Change 3597846 by Ethan.Geller
Fix errors, take 2
Change 3598290 by Ethan.Geller
Panning Angle Issue
Change 3598412 by Ethan.Geller
Change Core.h header to CoreMinimal.h, fix warnings
Change 3599797 by Jurre.deBaare
LODs from Merge Actor tool have bad normals
#jira UE-47129
#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
1) Summing all lightmap pixel counts for each mesh component being merged
2) Calculating fitting texture dimension by taking square root of the total pixels
Change 3599863 by Lina.Halper
PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)
Change 3599883 by Jurre.deBaare
HLOD: update outliner tooltip when UE docs arrive
#jira UE-20352
Change 3599944 by Martin.Wilson
Smart name refactor
- Remove guids entirely
- Remove automatic fix up
- Simplify smart name mapping container
- Make animations deterministic for cooking
#jira UEAP-264
Change 3600133 by Benn.Gallagher
Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
#jira UE-48612
Change 3600166 by Benn.Gallagher
Fixed cloth paint gradient allowing invalid values
#jira UE-48114
Change 3600719 by Lina.Halper
PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)
Change 3601668 by Jurre.deBaare
Improve BlendSpace preview pin dragging controls
#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
#misc Also added tooltips on the grid to make the functionality more discoverable
#jira UE-43011
Change 3601669 by Jurre.deBaare
No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
#jira UE-46892
Change 3601731 by Benn.Gallagher
Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.
#jira UE-48329
Change 3601897 by Lina.Halper
fixing issue with sequencer reinitialization
#jira: UE-48556
Change 3602339 by Benn.Gallagher
Fixed comment/tooltip typo
Change 3602502 by Benn.Gallagher
Fixed clothing gradient tool renderer not showing selected points when camera was moving
#jira UE-48331
Change 3602664 by Ethan.Geller
Unshelved fixes from Dev-VR
Change 3602726 by Lina.Halper
Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject
#jira: UE-48700
Change 3603011 by Lina.Halper
Fix build error
Change 3604139 by Benn.Gallagher
Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.
#jira UE-47960
Change 3604284 by Benn.Gallagher
Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running
#jira UE-48687
Change 3604612 by Lina.Halper
Fix curve issue from automation test
- It was actual bug.
Change 3604614 by Lina.Halper
- Fix crash with macro anim notify
- Make sure macro anim notify doesn't show up in the menu
#jira: UE-45036
Change 3604725 by Lina.Halper
fixed issue with opening state machine from anim graph
#jira: UE-48726
Change 3604971 by Aaron.McLeran
#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.
Bringing fix from 4.17 to Dev-AnimPhys
Change 3605787 by Aaron.McLeran
Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls
- This is necessary in order to use the sound concurrency "limit by owner" feature
Change 3606851 by Jurre.deBaare
UE4Editor Static Analysis Win64 - Warning fix
Change 3607022 by Lina.Halper
Fix static analysis warning
Change 3607229 by Jurre.deBaare
RemoveAllCurveData should not allow removing data from the Skeleton
#jira UE-48107
Change 3607660 by Martin.Wilson
Live link client can run in cooked builds too
#jira UEAP-306
Change 3607668 by Ethan.Geller
#jira UE-48792 fix null dereference case in audiodevice.cpp
Change 3607734 by Lina.Halper
LOD linking to curve
- consolidated to one param - curve eval option
- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
- flipped meaning to align with bAllowCurveEvaluation
- also fixed issue with orion cooking - where transform curves are added as normal curves
#jira: UE-37996, UE-48782
Change 3607859 by Martin.Wilson
Missed files from live link editor checkin
Change 3607958 by Martin.Wilson
Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)
Change 3608566 by Ethan.Geller
change include to avoid header conflicts on Linux
Change 3609074 by Ethan.Geller
Take 2: Fix capitalization on include, fix Linux build.
Change 3610024 by Lina.Halper
Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene
- we used to load advanced preview setting by persona module
- this has been moved to persona tool kit, and now all other modules are crashing
- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.
#jira: UE-48809
Change 3610081 by Jurre.deBaare
Animations can't be set on blend samples from the dropdown
#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
#jira UE-48746
Change 3610088 by Jurre.deBaare
Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
#jira UE-48741
Change 3610862 by Ethan.Geller
Fix submix effects for situations where number of input channels does not equal output channels
Change 3611346 by Aaron.McLeran
Using audio thread platform affinity mask for audio render thread.
Change 3613297 by Ethan.Geller
Simple delay submix
Change 3614435 by Martin.Wilson
CIS fix
Change 3614482 by Martin.Wilson
Store root motion on anim instance instead of proxy to avoid thread safety stalls
#jira UE-46896
Change 3614483 by Martin.Wilson
Evaluate curves in anim offsets
#jira UE-47119
Change 3614495 by Jurre.deBaare
Reimport alembic file with new source option does not automatically tick any tracks
#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
#jira UE-46141
Change 3614645 by Thomas.Sarkanen
Fixed physics assets not simulating when BlockAll was globally overridden
Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT
#jira UE-48591 - Physics assets not simulating correctly in Orion
Change 3614683 by Lina.Halper
Fixed crash when modifying default physicsasset
#jira: UE-48844
Change 3614721 by Jurre.deBaare
Vertex painting on skeletal meshes bound by physics asset
#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
#jira UE-48004
Change 3614730 by Thomas.Sarkanen
Fixed crash when regenerating multi convex hulls from zero-vert bones
We handled this in the single convex hull case, but multi did not.
#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body
Change 3614763 by Jurre.deBaare
Moving over:
HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
#jira UE-48249
#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh
Change 3615029 by Lina.Halper
Fix issue with highlight
#jira: UE-48855
Change 3617593 by Thomas.Sarkanen
Fixed crash when regenerating large amounts of bodies
We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems
#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies
Change 3617609 by Jonathan.Poncelet
Fixed crash that could occur when opening a physics asset and deleting bones.
#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it
Change 3617723 by Thomas.Sarkanen
Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down
Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
Moved AddToRoot pattern used for anim preview scene to FGCObject
#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed
Change 3617818 by Benn.Gallagher
Final v1 UX changes for clothing tool, and removed experimental flag
Change 3617937 by Jurre.deBaare
Default bounds for Alembic skel-mesh are too large
#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
#jira UE-47139
Change 3618187 by Ethan.Geller
Implement Audiomixer in HTML5
Change 3618188 by Lina.Halper
Fix issue with highlight in persona
#jira: UE-49020
Change 3618229 by Lina.Halper
Fix crash on exit when modify is causing it to serialize again in the middle of tear down
#jira: UE-48025
Change 3618248 by Lina.Halper
fix issue by workaround where clamp is not happening with allowspin is false
#jira: UE-47001
Change 3618289 by Aaron.McLeran
Removing audio format types we're not using for simplicity
Change 3618291 by Martin.Wilson
Fix duplicate of curve name appearing in list when renaming
#jira UE-49041
Change 3618390 by Aaron.McLeran
Removing a case for DTYPE_Xenon since this is never used.
Change 3618425 by Martin.Wilson
Keep notify UI up to data across multiple editors when adding notifies to an animation
#jira UE-48104
Change 3619023 by Aaron.McLeran
Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used
Change 3619129 by Aaron.McLeran
Source bus feature.
- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
- Buses can be routed to each other
- Buses have a duration which can be set in bus asset
- Buses can choose between mono and stereo channels
- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.
- Some engine changes and optimizations:
- Format conversion to float is done in async workers for decode vs the render callback
- Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
- Apply master attenuation at the final output vs per-source
- Fixed code that performs fade in/fade out for smooth startup and shutdown.
- Moved FSourceParam to FParam into DSP utility so others can use it.
- Some engine fixes:
- Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
- Fixed an issue with pause
- Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
- Fixed an issue with WorldID not getting set for listeners
TODO:
- fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses
Change 3619159 by Ethan.Geller
#jira UE-48950 fix steam audio crash on editor exit
Change 3619555 by Jonathan.Poncelet
Fixed constraint debug drawing arrows in the physics asset editor being too large.
#jira UE-48863 Limited constraints and free constraints are much larger on screen
Change 3619574 by Thomas.Sarkanen
Fixed debug link for animation blueprints not persisting when changing preview mesh
Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.
#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session
Change 3619586 by Thomas.Sarkanen
Fixed physics asset shortcut not working correctly in certain circumstances
FBox was using uninitialized memory
#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body
Change 3619640 by Thomas.Sarkanen
Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars
Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).
#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar
Change 3619644 by James.Golding
Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
#jira UE-47652
Change 3619654 by Martin.Wilson
Fix removing a curve when it isn't used on any animations
#jira UE-49048
Change 3619771 by Thomas.Sarkanen
Make sure the physics asset editor floor has collision, regardless of what BlockAll does
#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config
Change 3619803 by Jonathan.Poncelet
Fixed localization warnings caused by duplicate keys.
#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings
Change 3619813 by Jurre.deBaare
Baked bones using a pose animation are rotated in the wrong direction
#fix root bone transform wasn't being taken into account while generating final bone transforms
#misc added debug logging for future work
#jira UE-47362
Change 3619830 by Jurre.deBaare
Biased Texture Size option is not functioning when Merging Actors
#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
#misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
#jira UE-48108
Change 3619859 by Thomas.Sarkanen
Fixed HLOD selection sphere persisting on undo/redo
Removed HLOD selection actors when the outliner is refreshed
#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.
Change 3619871 by Martin.Wilson
Calculate root motion over the correct segment times, not the track times
#jira UE-43719
Change 3619898 by Thomas.Sarkanen
Improve UI feedback around bounds/in-game bounds in animation editor viewports
Tooltip for in-game bounds is now more detailed
In-game bounds cannot be selected if bounds is not also selected
#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing
Change 3619908 by Thomas.Sarkanen
Fixed tooltip for PhysicsType
#jira UE-48421 - Incorrect tooltip for Physics Type
Change 3620014 by Jurre.deBaare
Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
#misc Also added more delegates to ensure the restriction is up to date
#jira UE-46980
Change 3620104 by Jurre.deBaare
HLOD doesn't support renaming in levels
#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
#jira UE-48072
Change 3620151 by Thomas.Sarkanen
Undo/redo now correctly affects animation preview scene settings
Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc
#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI
Change 3620152 by Thomas.Sarkanen
Exposed LOD menu in PhAT
This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.
#jira UE-47970 - LODs not working in Physics Asset Editor
Change 3620177 by Benn.Gallagher
PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)
Change 3620250 by Jurre.deBaare
HLOD assets left in HLOD folder when clusters are deleted
#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
#jira UE-47450
Change 3620273 by James.Golding
PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
#jira UE-48530
Change 3620274 by James.Golding
PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
#jira UE-48531
Change 3620275 by James.Golding
Add icon for destruction plugin
Change 3620401 by Ethan.Geller
#jira UE-47684 Remove SDL dependencies from Win64
Change 3620586 by Jurre.deBaare
Linux CIS fix
Change 3620660 by Martin.Wilson
Fixes for state machines getting reinitialized in situations that users don't want them to.
-Added option to state machine to allow it to skip reinitialization when it becomes relevant
-Added option to slot nodes to keep source pose relevant while montage slot is playing.
#jira UE-43578
Change 3620665 by Aaron.McLeran
Making source buses only show relevant source bus data.
- hiding sound wave categories that aren't relevant to source buses
Change 3621087 by Ethan.Geller
#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.
Change 3621144 by Aaron.McLeran
#jira UE-49147
#jira UE-49145
Fixing concurrency and volume stats
Change 3621148 by Aaron.McLeran
Fixing typo
Change 3621180 by Ethan.Geller
#jira UE-49151 Fix for browser preview on bus only sounds
Change 3621421 by Ethan.Geller
#jira UE-49165 Fix real time audio slider.
Change 3621604 by Ethan.Geller
#jira UE-44847 fix iOS panning algorithm on non-audio mixer
Change 3621626 by Lina.Halper
Fix issue with anim montage displaying when selecting animation
#jira: UE-48749
Change 3621813 by Thomas.Sarkanen
Fixing undo/redo of bone modifications in Physics Asset Editor (and others)
Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3621831 by Jurre.deBaare
Crash fix for Material baking when trying to analyse a MP_MAX material property
#jira UE-49172
Change 3621936 by Thomas.Sarkanen
Fixed CIS error from merge
Change 3621937 by Thomas.Sarkanen
Fix merge issue with API change in USynthComponent
Change 3622173 by Thomas.Sarkanen
Fixed ortho viewports being bright white in sub-editors
Preview scenes in general are responsible by default for the background color.
Advanced preview scenes now use background color from settings. Previously only te animation editors did this.
#jira UE-48841 - The background of the orthographic viewports is bright white
Change 3622730 by Ethan.Geller
#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran
Change 3622759 by Ethan.Geller
#jira 49170 reduce static analysis warnings for audiodevice.cpp
Change 3622901 by Benn.Gallagher
Bumped PhysX DDC key after change in Orion caused verify failures
Change 3623458 by Aaron.McLeran
#jira UE-49204 Delores monologue cut short in Odin elevator
Change 3623667 by Aaron.McLeran
#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator
Change 3623752 by Aaron.McLeran
#jira UE-49247 Sound Source Bus Properties Are Inappropriate
Fixing issues with new source bus uobject so properties show up appropriately.
Change 3624058 by Ben.Marsh
Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.
Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.
Change 3624193 by Ethan.Geller
#jira UE-49170 Static analysis fix, take 2
Change 3354003 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3477632 by Jurre.deBaare
Automated test content and ground truths for Actor Merging and Material baking functionality
Change 3491464 by Jurre.deBaare
Updated automation content for MergeActor behaviour
Change 3587878 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489
Change 3597452 by Ethan.Geller
#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.
Change 3602935 by Lina.Halper
Allow curve evaluation to be controlled by users
#jira: UE-46446
Change 3606120 by Ethan.Geller
Move Tap Delay Submix to Synthesis library, modify tap delay API
Change 3621830 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691
Change 3622807 by Ethan.Geller
#jira UE-49201 Fixing volume issues
Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.
[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 4062005)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4005617 by Danny.Bouimad
Fixing TM-AnimPhys lighting so it works on all platforms
#jira UEENGQA-19924
Change 4014898 by Aaron.McLeran
Adding simple delay feature
Change 4025071 by Lina.Halper
Fix and more potential fix for invalid bone index issue
http://crashreporter/Buggs/Show/2052839
http://crashreporter/Crashes/Show/46656562
#jira: UE-51931
Change 4042493 by Lina.Halper
Fix issue with sequence evaluator to handle properly when jumps from end to front or front to end
#jira: UE-58429
Change 4042892 by Lina.Halper
Fix issue with being able to drag/drop montage onto anim track in sequencer
#jira: UE-57863
Change 4043553 by Ethan.Geller
#jira UE-58340 Handle calls to FVoiceCaptureWindows::GetVoiceData outside of existing data calls. #rb none
Change 4043613 by Lina.Halper
Fix issue with incorrect usage of staticclass
#jira: UE-54413
Change 4044069 by James.Golding
PR #4455: Add FAnimNode_StateMachine subclassing support. (Contributed by redfeatherplusplus)
#jira UE-54599
Change 4044070 by James.Golding
PR #4349: Final points on a line test were broken, changed Plane.PlaneDot to FM. (Contributed by DSDambuster)
#jira UE-53554
Change 4044072 by James.Golding
Add ENGINE_API to UPhysicsHandleComponent so it can be subclassed
#jira UE-56397
Change 4044073 by James.Golding
PR #4611: Expose a few API's so it's possible to make custom anim graph nodes using these objects. (Contributed by ill)
#jira UE-57004
Change 4044075 by James.Golding
PR #4618: Bugfix: typo in path for CustomMeshComponent (case error) (Contributed by malavon)
#jira UE-57077
Change 4044077 by James.Golding
Add ClassGroup to some components
#jira UE-57587, UE-57609
Change 4044080 by James.Golding
PR #4515: Adding API export macro to ACableActor (Contributed by maxtunel)
#jira UE-55515
Change 4044082 by James.Golding
Remove unused CopySkinnedModelData function
#jira UE-57623
Change 4044083 by James.Golding
Fix per-poly collision for skel meshes. Make sure to call UpdateKinematicBonesToAnim if bEnablePerPolyCollision is set, even if no bodies
Integration of CL 3971421 from Release-4.19 stream
#jira UE-56405
Change 4044084 by James.Golding
Add option to preview 'fixed bounds' in SkelMesh editors.
Change 4044086 by James.Golding
Remove unused RigidInfluenceIndex from CPU skinning code
Change 4044310 by James.Golding
Roll back changes to make PhysX cool fails a log instead of warning (CL 3995372, UE-56466), now that content is fixed
Change 4044416 by Lina.Halper
Provide BP interface to get curve list of names
#jira: UE-52623
Change 4044419 by Lina.Halper
added notification for updating pose asset
#jira: UE-56233
Change 4046929 by Ethan.Geller
#jira none add my developer folder to QAGame. #fyi dan.reynolds
Change 4047064 by Ethan.Geller
[Dev-AnimPhys] #jira UE-57890 add additional binaries for Steam Audio to LibPhonon.Build.cs. #rb none
Change 4047564 by Lina.Halper
Fix issue of not regenerating when reimport mesh
#jira: UE-58284
Change 4047630 by Ethan.Geller
Fix syntax error in libPhonon. #jira none #rb none
Change 4048050 by Thomas.Sarkanen
Allowed "Follow Bone" to be popped out of the menu into the viewport
This allows for quick re-selection of the bone to follow, avoiding multiple clicks
Tweaks and extends the "pinned command list" system to allow dynamic text in labels and labels to be hidden.
#jira UE-53070 - Follow bone - Follow selected bone
Change 4048064 by Thomas.Sarkanen
Validate any bone references during compilation
Bone references that are set to something other than NAME_None will be verified against the skeleton.
Updated various anim nodes to call the base class ValidateAnimNodeDuringCompilation
#jira UE-55680 - Anim graph nodes that use FBoneReference all need validation in ValidateAnimNodeDuringCompilation
Change 4048468 by James.Golding
PR #4319: Allow UAnimNotify_PlayMontageNotify to be inherited by other dlls (Contributed by DSDambuster)
#jira UE-53390
Change 4048470 by James.Golding
Implement ApplyWorldOffset to CableComponent, to handle origin shifting
#jira UE-53560
Change 4048471 by James.Golding
PR #4396: fix cachebones for subclasses of FAnimNode_SkeletalControlBase (Contributed by tmiv)
#jira UE-53799
Change 4048474 by James.Golding
PR #4423: Rename confusing argument in LineBoxIntersection (Contributed by Hybrid0)
#jira UE-54145
Change 4048485 by James.Golding
Fix compile error display from PoseDriver node
#jira UE-58306
Change 4048489 by James.Golding
Finish support for ProceduralMeshComponent supporting multiple UV channels
#jira UE-54049
Change 4048678 by Thomas.Sarkanen
Allowing blend space samples to be optionally moved off-grid
Grid samples are now each optionally snapped.
#jira UE-56116 - Allow blend spaces to optionally use off-grid sample points
Change 4048773 by Lina.Halper
Support pose factory with name input
#jira: UE-55859
Change 4048844 by David.Hill
Material Proxy Settings
Updating the max on the material proxy texture size - old value could cause int32 overflow.
#jira: UE-55441
Change 4049464 by Lina.Halper
update curve is expensive, and we're doing multiple times with same curve sets. I'm changing it so that it only updates main, and copy from main instance to sub/post.
#jira: UE-58459
Change 4050939 by Aaron.McLeran
PR #4649: Activated reverbs will now take priority when world settings are used (i.e. no volume proxy is in use) (Contributed by Brandon-Wilson)
#jira UE-57546
Change 4050954 by Aaron.McLeran
PR #4594: Added class type to allow inherited versions of UAudioComponents to be created (Contributed by korypostma)
#jira UE-56454
Change 4050960 by Aaron.McLeran
Attempt to fix linux build.
Change 4051247 by James.Golding
Fix ProcMeshComp UpdateSection not copying all UV sets
Add test case for ProcMeshComp with multiple UVs
#jira UE-54049
Change 4051250 by James.Golding
Add bUseHighPrecisionTangentBasis option to SkeletalMesh
Change SkeletalMesh source data to store tangents at higher precision
#jira UE-58525
Change 4051616 by Thomas.Sarkanen
Mass scale is no longer incorrectly clamped
This now allows mass scales below 0.01 and above 100.
#jira UE-49572 - MassScale has some edge cases for skeletal mesh component and small numbers
Change 4051619 by Thomas.Sarkanen
Fixed notify drag/drop on high DPI displays
#jira UE-55690 - Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display
Change 4051626 by Thomas.Sarkanen
Fix anim dynamics debug rendering
#jira UE-53902 - Anim Dynamics node is missing wireframe simulation box in preview
#jira UE-57983 - GitHub 4674 : UE-57910 Fix the angular limits display issue while selecting the AnimDynamics node
Change 4051628 by Thomas.Sarkanen
Constraints and bodies now rotate in their own local space in the physics asset editor
When local coordinate system is applied
#jira UE-50345 - rotating constraints or bodies in Phat with local axis
Change 4051634 by Thomas.Sarkanen
Automatic rules for state transitions are now shown in tooltips
#jira UE-57689 - Animation State Machine Transitions that use bAutomaticRuleBasedOnSequencePlayerInState, should indicate that in the transition
Change 4051636 by Thomas.Sarkanen
NotifyTriggerChance is now hidden for nodify states as it has no effect
#jira UE-55351 - NotifyTriggerChance should be grayed out for UAnimNotifyState
Change 4051669 by Thomas.Sarkanen
Fixed accidental operation of pinned commands when closing them
#jira UE-54051 - Unpinning settings will toggle the next setting
Change 4051671 by Thomas.Sarkanen
Fix crash importing skeletal mesh with no vertices
Not a fix for the jira, but found while investigating
#jira UE-56330 - FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened
Change 4051684 by James.Golding
Fix high precision tangents when CPU skinning and mesh merging
Remember bExistingUseHighPrecisionTangentBasis when re-importing SkelMesh
#jira UE-58525
Change 4051686 by James.Golding
PR #4297: Output animation name with ensure() - useful when debugging (Contributed by DSDambuster)
#jira UE-53259
Change 4051801 by Jurre.deBaare
A BlendSpace that puts the same asset on samples can stop its own animation on Switch
#fix Ensure that we don't cause divide-by-zero situations when sampling blendspace data
#jira UE-54030
Change 4051806 by Jurre.deBaare
Fix geometry cache reimport + serialization issues
Change 4051807 by Jurre.deBaare
Currently, it's not possible to assigned a material to a Geometry Cache .uasset
#fix EditAnywhere rather than VisibleAnywhere
#jira UE-58212
Change 4051809 by Jurre.deBaare
GeomCache: Crash/Bug: When importing file
#fix Ensure that we have a valid first frame when trying to import a sequence, if not error-out
#jira UE-58285
Change 4051813 by Jurre.deBaare
GeomCache: Bug: Normals Broken
#jira UE-58287
GeomCache - Normals are Bad on Import
#jira UE-58283
#fix ensure that we triangulate mesh attributes when necessary
#misc per-attribute indices check
Change 4051816 by Jurre.deBaare
Alembic QOL
- Fix issue with reimport object flags not being applied
- Now also store sampling data as part of Alembic asset import data
Change 4051817 by Jurre.deBaare
PR #4550: Fixes bug where "Merge Actors" or HLOD proxies result in too many mesh sections (Contributed by trond)
#fix Integrated pull-request in different form
#jira UE-55976
Change 4051818 by Jurre.deBaare
Emissive isn't baked correctly in TM-MeshbakeMap
#fix ensure that we OR and Max the material flags and emissive scale
#jira UE-54889
Change 4051819 by Jurre.deBaare
Crash on project load when GeometryCache plugin is disabled
#fix No longer force-load the geometry cache module as it was moved to be a plugin
#jira UE-57875
Change 4051820 by Jurre.deBaare
CLONE - Editor crash when Propagating Vertex Colors to Asset's source mesh
#fix IsValidIndex check
#jira UE-57127
Vertex painting
Change 4051828 by Jurre.deBaare
Merging negative-scaled actors breaks materials
#fix Make sure we also reverse the section indices when a static mesh has a mirrored transform
#jira UE-56953
Change 4051834 by Jurre.deBaare
Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled
#fix improved warning text + added uobject link to level in content browser
#jira UE-55734
Change 4051993 by Jurre.deBaare
Update Alembic automated test ground truth
#jira none
Change 4052937 by James.Golding
Remove now-unused version (merged change to skel source data from Main instead)
Change 4053291 by Aaron.McLeran
Fix for CIS
#jira none
Change 4053375 by Aaron.McLeran
#jira UE-58716 Allow ability to bypass volume-weighting with using sound wave priority
Change 4057170 by Thomas.Sarkanen
Fix shadow variable warning
#jira UE-58806 - Linux: Shadow Variable Warnings building Editor - PhysicsAssetEditorEditMode.cpp
Change 4057653 by Lina.Halper
Fix the issue with showing same item multiple times when opening control rig blueprint many times
#jira: UE-58107
Change 4057701 by Jurre.deBaare
//UE4/Dev-AnimPhys - Step 'Run Automated Tests' has completed with 13 Errors
#fix reupdate alembic ground truths, little bit of a weird state
#jira UE-58818
Change 4057710 by Ethan.Geller
[Dev-AnimPhys] #jira UE-58004 Early exit if finish was called before StartSubmixRecording. #rb Aaron.McLeran
Change 4059295 by Ethan.Geller
#jira UE-58004 Reduce logs from fatal to error, fix serialize crash. #rb aaron.mcleran
Change 4061061 by Aaron.McLeran
Fixing animphys build from recent merge from main.
#jira UE-58909
Change 4053154 by Aaron.McLeran
#jira UE-58708 Fix to mic component to reduce clicks/pops on mic input.
Fix was to simplify the way audio is copied from mic input. This change was used on the GDC demo floor for a number of features.
[CL 4062611 by Aaron McLeran in Main branch]
2018-05-09 18:45:58 -04:00
return NumSamples ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
void USynthSound : : OnEndGenerate ( )
{
2019-09-26 23:05:40 -04:00
// Mark pending kill can null this out on the game thread in rare cases.
2020-04-23 01:02:01 -04:00
if ( OwningSynthComponent )
2019-09-26 23:05:40 -04:00
{
OwningSynthComponent - > OnEndGenerate ( ) ;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
}
2020-07-23 20:32:26 -04:00
ISoundGeneratorPtr USynthSound : : CreateSoundGenerator ( const FSoundGeneratorInitParams & InParams )
2020-04-23 01:02:01 -04:00
{
if ( OwningSynthComponent )
{
2020-07-23 20:32:26 -04:00
return OwningSynthComponent - > CreateSoundGeneratorInternal ( InParams ) ;
2020-04-23 01:02:01 -04:00
}
return nullptr ;
}
2019-05-31 14:50:54 -04:00
Audio : : EAudioMixerStreamDataFormat : : Type USynthSound : : GetGeneratedPCMDataFormat ( ) const
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3536809 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 1.
Change 3536814 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 2.
Change 3596207 by Thomas.Sarkanen
Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250
PhAT Upgrade
#jira UEAP-29 - New PhysicsAsset editor
Changelists from task stream:
Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.
This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.
Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renaming PhAT files to PhysicsAssetEditor
Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rename PhAT -> PhysicsAssetEditor
Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up PhAT to Physics Asset Editor
Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Reverted some over-zealous renaming
Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
Added the ability to hide filter menus to skeleton tree
Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added new physics asset skeleton tree builder
Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree extensions to support physics assets
Only started this work - still much to do
Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged persona viewport menus
Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed body/constraint modes.
Added graph editor
Added edit mode - moved viewport client code over
Got PhAT skel mesh rendering in viewport
Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Increased hit proxy priority to improve selection
Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree gets bodies & shapes back.
Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.
Added multi-select to bone proxy customization
Re-tweaked editor layout
Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection sync work.
Customization of anim viewport menus.
Context menus for physics asset items, as well as masking of various context menu items via settings.
Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!
Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
More viewport menu fixups (plus deleting duplicate functionality).
Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
Cleaned up unused files & code
Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Allow extensibility of viewport menu bars
Slate changes:
Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
Allow menu bars to optionally invert-on-hover.
Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
Adjusted core styling of menu bar elements.
Other changes:
Adjusted padding for various UI elements to preserve previoud behavior.
Adjusted SAnimViewportToolbar to use the new menu bar builder.
Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.
Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added extension point to viewport menu bar
Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Getting sim working again
Moved over to using preview instance so we share functionality with Persona editors.
Added time dilation options to persona preview scene.
Removed PhAT specific recording functionality (it is in the viewport now).
Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Recreate physics state on edit, not sim start
This allows velocity to be inherited when simulation is started
Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moving viewport to continually-invalidated one like animation editors
Fixed crash in non-extended viewport toolbars
Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bodies start off non-expanded
Selection now synced between viewport and graph
Constraint selection in graph not works on the first try
Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added missing icon
Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed shape listing from graph nodes
Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Double click on body node recenters graph
Fixed graph disappearing on right-click
Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented cursor getting swallowed in sim mode
Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed overlapping text
Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Node layout now takes dimensions into account
Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash opening Persona editors
Renamed file
Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to profiles menu
Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Profiles can now be edited in their own details panel
Existing customizations folded into the new panel
Tweaks to toolbar
Added the ability for the persona details panel to have extra top/bottom content added
Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Add profile control to context menus
Also delete old unused code
Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Toolbar trimmed down & re-ordered
Body/constraint ops moved to context menus
Apply physmat now a context-menu option with an asset picker
Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed extra warning dialog when auto-creating bodies
Changed title of new asset dialog to "auto-create bodies"
Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix "simulate selected"
As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.
Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type
Fixed up selection so body selection works & tree seleciton is properly synced with viewport
Added recursion guard to selection delegate handlers.
Removed vestigial instance property editing support (no longer needed).
Removed unused old tree support code
Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added constraints to tree
Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix bone proxiies stopping updating after initial viewport selection
Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up selection issues when creating new bodies
Added constraint context menu
Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved icons to central location
Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Customized filtering of the skeleton tree
Hide constraints by defualt
Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).
BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.
Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303
Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved physics sim options to viewport menu (so seleciton changing is not required to change them)
Moved physics-related rendering options to show menu
We no longer switch to sim options when nothing is selected.
During simulation we now disable the details panel
Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)
Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Small fixes based on feedback:
Exposed Mirror tool to menus
Exposed constraint quick actions to menus
Added edit condition to Position & Velocity strength for physical animation
Fixed up some tooltips & display names
Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Defaulted to constraints as points
Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Request from Nick D:
Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.
Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.
Slightly increased point-constraint rendering size and added crosshair cursor to constraints
Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)
Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed duplicate time dilation (can just use viewport menu!)
Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge
Prevent crash by attaching to root component in the correct place
Add IWYU include for TArrayView
Remove more unused code
Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix constraint/body selection one final time
Move constraint drawing to SDPG_World (apart from point mode)
Remove depth offset in material
Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enabling/disabling collision between bodies is now clearer
Menu items are now enabled and disabled correctly depending on collision state
Tooltip reflects what actually gets done when the operation is enacted
Also corrected a few functions that still reference constraint & body mode
Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added enable/disable collision with all
Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code graph items based on current profile
Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code tree items too
Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bone selection & manipulation now possible - allows for pose setup before simulation
Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.
Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix compile error
Color code according to simulated/kinematic status
Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
File i missed
Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added physics asset factory so physics assets can be created form the "new asset" menu.
Skeletal mesh is picked then a defualt asset is generated
Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Improve interactions with bones & bodies
Clear bone selection when selecting bodies/constraints
Always hide gizmo in simulate
Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused selection lock feature
Fixed selection working incorrectly with details panel closed
Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection improvements
Multiselect in tree now only selects non-collapsed tree elements
Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).
Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994
Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge issues
Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Simulation now works in a simlar way to the level editor
Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.
Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed selection color of wireframe drawing (this broke ages ago!)
Fixed initialized environment color/intensity
Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)
Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when simulating selected new bodies
Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)
Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Select all is now a menu option
Context menu pops when right-clicking nothing now too
Menu no longer grows enormous when multiple types of objects are selected
Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enlarged constraint rendering size
Show constraints (rather than points) by default
Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Assets now appear in the asset family shortcut bar
Physics Assets now render thumbnails
Skeleton tree can now work in 'picker' mode
Constraints can now be created manually in the graph, tree and viewport
Fixed double-click and mousewheel not working right sometimes
Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed clicks incorrectly selecting bones in simulate mode
Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Asset config is now loaded/saved
Fixed antoher corner case with viewport clicks in sim
Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved body creation params over to a details panel & settings object
Moved initial creation dialog over to use the new system too
Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renamed shapes and constraints in the tree view
Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Constraints are now not filtered by default
Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selecting constraints now shows them (and the bodies involved) in the graph
Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed "Show Kinematic Bodies"
We now always show kinematic status in simulate mode
Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
PhAT rendering settings are now persisted across sessions.
Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.
Added editable opacity to collision rendering.
Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
New materials with opacity parameter
Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Re-saved materials
Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added ability to only show selected bodies as solid
Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix focus 'F' shortcut sometimes not working
Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix a bunch of selection issues with the graph not keeping in sync
Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853
Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed disappearing convex meshes on simulate
Also fixes crash in thumbnail rendering
Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled selection on mesh. Fixes selection issues.
Also made the hit proxy use a crosshair when over bodies, for easier selection
Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added body/body collision buttons back to the main toolbar
Fixed solid body drawing using the wrong material when no bodies are selected
Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix delete shortcut not working when tree is focused
Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Integrated per-bone primitive generation with the new tab method
Removed context menu item for bones (fixes duplicate popup)
Fixed undo/redo not working for regenerating all bodies
Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled body regeneration when simulation is running
Fixed up tab icons
Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)
Animation picker removed from toolbar (we use the preview scene settings for this now)
Fixed profiles tab icon
Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Show attached assets in tree
Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix broken multi-selection of bone proxies
Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed code that prevented parts of the UI (like simulation) from working in PIE
Removed graph overlays & added "PHYSICS" label
Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed arrows from graph
Fixed dragging off constraints/input pins/bodies in constraint-created graphs
Constraint names now include both bodies
Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched from colors to icons in the skeleton tree
Removed bold fonts
Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Layout fixes
Added border around generate button in tools panel
Removed skeleton tree header in contexts where it is not needed
Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added slow task dialog for body generation
Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged context menus to be not so huge
Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged menus some more
Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Colorized details customization of swing/twist items
Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Auto-open assets when creating from skeletal mesh
Tweaked tooltip on suggestion from Nick D
Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed mirroring changes not showing up straight away
Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved over to Persona-style floor adjustment
Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked tooltips for filtering items
Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added "deselect all" option (Esc)
Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Graph selection tweaks
Selected bodies in the viewport/tree are now also selected in the graph.
Selection outline is now matched to the graph outline instead of using default outline.
Pin allocation no longer happens twice
Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched simulate shortcut to Alt+Enter
Avoids conflict with clobal PIS/SIE shortcuts
Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Minor body regeneration refactor
Label for tools tab button is dynamic depending on selection context
Generation setttings are now re-used by creation dialog too
Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting
Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Resetting animation to default now correctly applies the animation
Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up physics asset editor's use of debug skel mesh component
This broke post-merge from Dev-AnimPhys.
Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).
Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved code to add/remove/assign/unassign profiles to details customization
Also allowed dupication again (via the menu)
Allows correct naming of new profiles as before (as this is handled in PostEdit)
#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented ctrl+selection of constraints from re-selecting
Avoided defered broadcast of seleciton event from the graph
#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor
Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed bodies incorrectly simulating outside of 'simulate' mode
Forced all bodies to be non-simulated when simulation is disabled.
Also removed non-functioning motor menu options & disabled more menu options when simulating
#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor
Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when failing to create a physics asset with multi convex hull
#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created
Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed typo that disabled editability of profile names incorrectly
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when opening a physics asset with a deleted preview skeletal mesh
Now assigns default mesh as before
If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.
#jira UE-47918 - Crash when opening certain Physics Assets
Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevent "set bodies below" from improperly enabling simulation on bodies
#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor
Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics assets with simulated bodies no longer simulate when first opened
#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened
Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix excessive gravity crash when actors pop out of the world
Also restrict gravity to non NaN-causing levels.
#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor
Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581
Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix merge issues
Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed delegate for skeleton tree context menu extension, now uses an empty section
Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added comments to bone proxy & physics asset editor shared data
Removed unused variables
Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed constraint 'all positions' rendering
Removed empty override of unregister tab spawners
Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when setting skeletal mesh
Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor
#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying
Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics asset selection color now uses editor settings
Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused functions
Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Commented SetBodiesBelowPhysicsType as per code review
Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled physical material menu in simulate
Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused code
Commented a few functions
Re-instated preview mesh selection
Removed delegate allowing viewport client class creation
Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Remove unused code
Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965
Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup merge errors
Change 3596227 by Jonathan.Poncelet
Fixed physics substepping interpolation using the wrong starting value.
#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16
Change 3596241 by Jonathan.Poncelet
Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.
#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin
Change 3596247 by Thomas.Sarkanen
Fixup CIS errors post PhAT Upgrade merge
Change 3596250 by Thomas.Sarkanen
More CIS fixes
Change 3596255 by Benn.Gallagher
Fixed compilation errors when nativizing animation blueprints that use subinstances
#jira UE-46522
Change 3596256 by Benn.Gallagher
Fixed orphaned sub anim instance pins hanging around
#jira UE-46545
Change 3596257 by Benn.Gallagher
Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.
#jira UE-48045
Change 3596258 by Benn.Gallagher
Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible
#jira UE-47755
Change 3596259 by Benn.Gallagher
Fixed mismatch between paint values and view values for clothing tools
#jira UE-48110
Change 3596260 by Benn.Gallagher
Stopped property context menus killing the whole window stack when an item is clicked
#jira UE-48158
Change 3596261 by Thomas.Sarkanen
One last Mac CIS fix (hopefully)
Change 3596308 by Benn.Gallagher
Removed outdated references to APEX in clothing example map.
Change 3596360 by Martin.Wilson
Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded
#jira UE-48452
Change 3596459 by Benn.Gallagher
Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.
#jira UE-47567
Change 3596967 by Aaron.McLeran
Adding setting default reverb send level in audio settings.
Change 3596974 by Ethan.Geller
Merge in fix from Christopher Oliver
Change 3597243 by Aaron.McLeran
Checking in missing files.
Change 3597686 by Ethan.Geller
Fix warnings/errors from CL 3597452
Change 3597846 by Ethan.Geller
Fix errors, take 2
Change 3598290 by Ethan.Geller
Panning Angle Issue
Change 3598412 by Ethan.Geller
Change Core.h header to CoreMinimal.h, fix warnings
Change 3599797 by Jurre.deBaare
LODs from Merge Actor tool have bad normals
#jira UE-47129
#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
1) Summing all lightmap pixel counts for each mesh component being merged
2) Calculating fitting texture dimension by taking square root of the total pixels
Change 3599863 by Lina.Halper
PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)
Change 3599883 by Jurre.deBaare
HLOD: update outliner tooltip when UE docs arrive
#jira UE-20352
Change 3599944 by Martin.Wilson
Smart name refactor
- Remove guids entirely
- Remove automatic fix up
- Simplify smart name mapping container
- Make animations deterministic for cooking
#jira UEAP-264
Change 3600133 by Benn.Gallagher
Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
#jira UE-48612
Change 3600166 by Benn.Gallagher
Fixed cloth paint gradient allowing invalid values
#jira UE-48114
Change 3600719 by Lina.Halper
PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)
Change 3601668 by Jurre.deBaare
Improve BlendSpace preview pin dragging controls
#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
#misc Also added tooltips on the grid to make the functionality more discoverable
#jira UE-43011
Change 3601669 by Jurre.deBaare
No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
#jira UE-46892
Change 3601731 by Benn.Gallagher
Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.
#jira UE-48329
Change 3601897 by Lina.Halper
fixing issue with sequencer reinitialization
#jira: UE-48556
Change 3602339 by Benn.Gallagher
Fixed comment/tooltip typo
Change 3602502 by Benn.Gallagher
Fixed clothing gradient tool renderer not showing selected points when camera was moving
#jira UE-48331
Change 3602664 by Ethan.Geller
Unshelved fixes from Dev-VR
Change 3602726 by Lina.Halper
Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject
#jira: UE-48700
Change 3603011 by Lina.Halper
Fix build error
Change 3604139 by Benn.Gallagher
Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.
#jira UE-47960
Change 3604284 by Benn.Gallagher
Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running
#jira UE-48687
Change 3604612 by Lina.Halper
Fix curve issue from automation test
- It was actual bug.
Change 3604614 by Lina.Halper
- Fix crash with macro anim notify
- Make sure macro anim notify doesn't show up in the menu
#jira: UE-45036
Change 3604725 by Lina.Halper
fixed issue with opening state machine from anim graph
#jira: UE-48726
Change 3604971 by Aaron.McLeran
#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.
Bringing fix from 4.17 to Dev-AnimPhys
Change 3605787 by Aaron.McLeran
Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls
- This is necessary in order to use the sound concurrency "limit by owner" feature
Change 3606851 by Jurre.deBaare
UE4Editor Static Analysis Win64 - Warning fix
Change 3607022 by Lina.Halper
Fix static analysis warning
Change 3607229 by Jurre.deBaare
RemoveAllCurveData should not allow removing data from the Skeleton
#jira UE-48107
Change 3607660 by Martin.Wilson
Live link client can run in cooked builds too
#jira UEAP-306
Change 3607668 by Ethan.Geller
#jira UE-48792 fix null dereference case in audiodevice.cpp
Change 3607734 by Lina.Halper
LOD linking to curve
- consolidated to one param - curve eval option
- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
- flipped meaning to align with bAllowCurveEvaluation
- also fixed issue with orion cooking - where transform curves are added as normal curves
#jira: UE-37996, UE-48782
Change 3607859 by Martin.Wilson
Missed files from live link editor checkin
Change 3607958 by Martin.Wilson
Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)
Change 3608566 by Ethan.Geller
change include to avoid header conflicts on Linux
Change 3609074 by Ethan.Geller
Take 2: Fix capitalization on include, fix Linux build.
Change 3610024 by Lina.Halper
Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene
- we used to load advanced preview setting by persona module
- this has been moved to persona tool kit, and now all other modules are crashing
- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.
#jira: UE-48809
Change 3610081 by Jurre.deBaare
Animations can't be set on blend samples from the dropdown
#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
#jira UE-48746
Change 3610088 by Jurre.deBaare
Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
#jira UE-48741
Change 3610862 by Ethan.Geller
Fix submix effects for situations where number of input channels does not equal output channels
Change 3611346 by Aaron.McLeran
Using audio thread platform affinity mask for audio render thread.
Change 3613297 by Ethan.Geller
Simple delay submix
Change 3614435 by Martin.Wilson
CIS fix
Change 3614482 by Martin.Wilson
Store root motion on anim instance instead of proxy to avoid thread safety stalls
#jira UE-46896
Change 3614483 by Martin.Wilson
Evaluate curves in anim offsets
#jira UE-47119
Change 3614495 by Jurre.deBaare
Reimport alembic file with new source option does not automatically tick any tracks
#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
#jira UE-46141
Change 3614645 by Thomas.Sarkanen
Fixed physics assets not simulating when BlockAll was globally overridden
Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT
#jira UE-48591 - Physics assets not simulating correctly in Orion
Change 3614683 by Lina.Halper
Fixed crash when modifying default physicsasset
#jira: UE-48844
Change 3614721 by Jurre.deBaare
Vertex painting on skeletal meshes bound by physics asset
#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
#jira UE-48004
Change 3614730 by Thomas.Sarkanen
Fixed crash when regenerating multi convex hulls from zero-vert bones
We handled this in the single convex hull case, but multi did not.
#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body
Change 3614763 by Jurre.deBaare
Moving over:
HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
#jira UE-48249
#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh
Change 3615029 by Lina.Halper
Fix issue with highlight
#jira: UE-48855
Change 3617593 by Thomas.Sarkanen
Fixed crash when regenerating large amounts of bodies
We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems
#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies
Change 3617609 by Jonathan.Poncelet
Fixed crash that could occur when opening a physics asset and deleting bones.
#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it
Change 3617723 by Thomas.Sarkanen
Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down
Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
Moved AddToRoot pattern used for anim preview scene to FGCObject
#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed
Change 3617818 by Benn.Gallagher
Final v1 UX changes for clothing tool, and removed experimental flag
Change 3617937 by Jurre.deBaare
Default bounds for Alembic skel-mesh are too large
#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
#jira UE-47139
Change 3618187 by Ethan.Geller
Implement Audiomixer in HTML5
Change 3618188 by Lina.Halper
Fix issue with highlight in persona
#jira: UE-49020
Change 3618229 by Lina.Halper
Fix crash on exit when modify is causing it to serialize again in the middle of tear down
#jira: UE-48025
Change 3618248 by Lina.Halper
fix issue by workaround where clamp is not happening with allowspin is false
#jira: UE-47001
Change 3618289 by Aaron.McLeran
Removing audio format types we're not using for simplicity
Change 3618291 by Martin.Wilson
Fix duplicate of curve name appearing in list when renaming
#jira UE-49041
Change 3618390 by Aaron.McLeran
Removing a case for DTYPE_Xenon since this is never used.
Change 3618425 by Martin.Wilson
Keep notify UI up to data across multiple editors when adding notifies to an animation
#jira UE-48104
Change 3619023 by Aaron.McLeran
Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used
Change 3619129 by Aaron.McLeran
Source bus feature.
- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
- Buses can be routed to each other
- Buses have a duration which can be set in bus asset
- Buses can choose between mono and stereo channels
- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.
- Some engine changes and optimizations:
- Format conversion to float is done in async workers for decode vs the render callback
- Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
- Apply master attenuation at the final output vs per-source
- Fixed code that performs fade in/fade out for smooth startup and shutdown.
- Moved FSourceParam to FParam into DSP utility so others can use it.
- Some engine fixes:
- Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
- Fixed an issue with pause
- Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
- Fixed an issue with WorldID not getting set for listeners
TODO:
- fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses
Change 3619159 by Ethan.Geller
#jira UE-48950 fix steam audio crash on editor exit
Change 3619555 by Jonathan.Poncelet
Fixed constraint debug drawing arrows in the physics asset editor being too large.
#jira UE-48863 Limited constraints and free constraints are much larger on screen
Change 3619574 by Thomas.Sarkanen
Fixed debug link for animation blueprints not persisting when changing preview mesh
Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.
#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session
Change 3619586 by Thomas.Sarkanen
Fixed physics asset shortcut not working correctly in certain circumstances
FBox was using uninitialized memory
#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body
Change 3619640 by Thomas.Sarkanen
Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars
Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).
#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar
Change 3619644 by James.Golding
Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
#jira UE-47652
Change 3619654 by Martin.Wilson
Fix removing a curve when it isn't used on any animations
#jira UE-49048
Change 3619771 by Thomas.Sarkanen
Make sure the physics asset editor floor has collision, regardless of what BlockAll does
#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config
Change 3619803 by Jonathan.Poncelet
Fixed localization warnings caused by duplicate keys.
#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings
Change 3619813 by Jurre.deBaare
Baked bones using a pose animation are rotated in the wrong direction
#fix root bone transform wasn't being taken into account while generating final bone transforms
#misc added debug logging for future work
#jira UE-47362
Change 3619830 by Jurre.deBaare
Biased Texture Size option is not functioning when Merging Actors
#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
#misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
#jira UE-48108
Change 3619859 by Thomas.Sarkanen
Fixed HLOD selection sphere persisting on undo/redo
Removed HLOD selection actors when the outliner is refreshed
#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.
Change 3619871 by Martin.Wilson
Calculate root motion over the correct segment times, not the track times
#jira UE-43719
Change 3619898 by Thomas.Sarkanen
Improve UI feedback around bounds/in-game bounds in animation editor viewports
Tooltip for in-game bounds is now more detailed
In-game bounds cannot be selected if bounds is not also selected
#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing
Change 3619908 by Thomas.Sarkanen
Fixed tooltip for PhysicsType
#jira UE-48421 - Incorrect tooltip for Physics Type
Change 3620014 by Jurre.deBaare
Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
#misc Also added more delegates to ensure the restriction is up to date
#jira UE-46980
Change 3620104 by Jurre.deBaare
HLOD doesn't support renaming in levels
#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
#jira UE-48072
Change 3620151 by Thomas.Sarkanen
Undo/redo now correctly affects animation preview scene settings
Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc
#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI
Change 3620152 by Thomas.Sarkanen
Exposed LOD menu in PhAT
This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.
#jira UE-47970 - LODs not working in Physics Asset Editor
Change 3620177 by Benn.Gallagher
PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)
Change 3620250 by Jurre.deBaare
HLOD assets left in HLOD folder when clusters are deleted
#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
#jira UE-47450
Change 3620273 by James.Golding
PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
#jira UE-48530
Change 3620274 by James.Golding
PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
#jira UE-48531
Change 3620275 by James.Golding
Add icon for destruction plugin
Change 3620401 by Ethan.Geller
#jira UE-47684 Remove SDL dependencies from Win64
Change 3620586 by Jurre.deBaare
Linux CIS fix
Change 3620660 by Martin.Wilson
Fixes for state machines getting reinitialized in situations that users don't want them to.
-Added option to state machine to allow it to skip reinitialization when it becomes relevant
-Added option to slot nodes to keep source pose relevant while montage slot is playing.
#jira UE-43578
Change 3620665 by Aaron.McLeran
Making source buses only show relevant source bus data.
- hiding sound wave categories that aren't relevant to source buses
Change 3621087 by Ethan.Geller
#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.
Change 3621144 by Aaron.McLeran
#jira UE-49147
#jira UE-49145
Fixing concurrency and volume stats
Change 3621148 by Aaron.McLeran
Fixing typo
Change 3621180 by Ethan.Geller
#jira UE-49151 Fix for browser preview on bus only sounds
Change 3621421 by Ethan.Geller
#jira UE-49165 Fix real time audio slider.
Change 3621604 by Ethan.Geller
#jira UE-44847 fix iOS panning algorithm on non-audio mixer
Change 3621626 by Lina.Halper
Fix issue with anim montage displaying when selecting animation
#jira: UE-48749
Change 3621813 by Thomas.Sarkanen
Fixing undo/redo of bone modifications in Physics Asset Editor (and others)
Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3621831 by Jurre.deBaare
Crash fix for Material baking when trying to analyse a MP_MAX material property
#jira UE-49172
Change 3621936 by Thomas.Sarkanen
Fixed CIS error from merge
Change 3621937 by Thomas.Sarkanen
Fix merge issue with API change in USynthComponent
Change 3622173 by Thomas.Sarkanen
Fixed ortho viewports being bright white in sub-editors
Preview scenes in general are responsible by default for the background color.
Advanced preview scenes now use background color from settings. Previously only te animation editors did this.
#jira UE-48841 - The background of the orthographic viewports is bright white
Change 3622730 by Ethan.Geller
#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran
Change 3622759 by Ethan.Geller
#jira 49170 reduce static analysis warnings for audiodevice.cpp
Change 3622901 by Benn.Gallagher
Bumped PhysX DDC key after change in Orion caused verify failures
Change 3623458 by Aaron.McLeran
#jira UE-49204 Delores monologue cut short in Odin elevator
Change 3623667 by Aaron.McLeran
#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator
Change 3623752 by Aaron.McLeran
#jira UE-49247 Sound Source Bus Properties Are Inappropriate
Fixing issues with new source bus uobject so properties show up appropriately.
Change 3624058 by Ben.Marsh
Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.
Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.
Change 3624193 by Ethan.Geller
#jira UE-49170 Static analysis fix, take 2
Change 3354003 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3477632 by Jurre.deBaare
Automated test content and ground truths for Actor Merging and Material baking functionality
Change 3491464 by Jurre.deBaare
Updated automation content for MergeActor behaviour
Change 3587878 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489
Change 3597452 by Ethan.Geller
#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.
Change 3602935 by Lina.Halper
Allow curve evaluation to be controlled by users
#jira: UE-46446
Change 3606120 by Ethan.Geller
Move Tap Delay Submix to Synthesis library, modify tap delay API
Change 3621830 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691
Change 3622807 by Ethan.Geller
#jira UE-49201 Fixing volume issues
Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.
[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
// Only audio mixer supports return float buffers
return bAudioMixer ? Audio : : EAudioMixerStreamDataFormat : : Float : Audio : : EAudioMixerStreamDataFormat : : Int16 ;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
USynthComponent : : USynthComponent ( const FObjectInitializer & ObjectInitializer )
: Super ( ObjectInitializer )
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
bAutoActivate = false ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
bStopWhenOwnerDestroyed = true ;
2021-02-03 14:57:28 -04:00
bEnableBusSends = true ;
bEnableBaseSubmix = true ;
bEnableSubmixSends = true ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
bNeverNeedsRenderUpdate = true ;
bUseAttachParentBound = true ; // Avoid CalcBounds() when transform changes.
bIsSynthPlaying = false ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3297108 on 2017/02/10 by Mieszko.Zielinski
Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4
#jira UE-41114
Change 3299467 on 2017/02/13 by Marc.Audy
Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash
Change 3300692 on 2017/02/13 by Marc.Audy
no auto
Change 3301424 on 2017/02/14 by Marc.Audy
Handle gateway expansion before the node matching loop
#jira UE-41858
Change 3301547 on 2017/02/14 by Marc.Audy
PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack)
#jira UE-41926
Change 3301557 on 2017/02/14 by Marc.Audy
When passing null to Rename for the new name, maintain the OldName is possible
#jira UE-41937
Change 3301676 on 2017/02/14 by Marc.Audy
Fix pending occlusion async traces from crashing during shutdown
#jira UE-41939
Change 3302705 on 2017/02/14 by Mieszko.Zielinski
Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4
Change 3302898 on 2017/02/14 by Dan.Oconnor
Fix double negative
Change 3302954 on 2017/02/14 by Dan.Oconnor
Make sure we use a good version of the class
Change 3302977 on 2017/02/14 by Dan.Oconnor
Optimization in reinstancer turned back on - 3302898 has fixed the regression
Change 3302984 on 2017/02/14 by Dan.Oconnor
Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints.
This fixes issues in Odin when using the compilation manager
Change 3303824 on 2017/02/15 by Richard.Hinckley
Updating URL for FABRIK system information.
Change 3304284 on 2017/02/15 by Dan.Oconnor
Build fix
Change 3304297 on 2017/02/15 by Dan.Oconnor
Shadow variable fix
Change 3304465 on 2017/02/15 by Lukasz.Furman
fixed handling pathfollowing's requests by FloatingPawnMovement
#jira UE-41884
Change 3305031 on 2017/02/15 by Marc.Audy
All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not
#jira UE-41708
Change 3305505 on 2017/02/15 by Michael.Noland
Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class)
Change 3305506 on 2017/02/15 by Michael.Noland
QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types
Change 3306091 on 2017/02/16 by Marc.Audy
PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER)
#jira UE-42027
Change 3306574 on 2017/02/16 by Marc.Audy
Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal
Change 3307160 on 2017/02/16 by Marc.Audy
Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name.
Change 3307982 on 2017/02/16 by Michael.Noland
QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP)
Change 3308097 on 2017/02/16 by Michael.Noland
Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins
#jira UE-41789
Change 3308303 on 2017/02/16 by Dan.Oconnor
Make sure we don't call GetDefaultObject while compiling on a non-native class
Change 3308850 on 2017/02/17 by Mieszko.Zielinski
Fully exposed NavModifierVolume as ENGINE_API #UE4
Change 3309624 on 2017/02/17 by Phillip.Kavan
[UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class.
change summary:
- modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects.
#jira UE-40443
Change 3310475 on 2017/02/17 by Dan.Oconnor
Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode
Change 3310487 on 2017/02/17 by Dan.Oconnor
Fix build error missed by preflgiht
Change 3310497 on 2017/02/17 by Dan.Oconnor
More build fixes for things missed by preflight...
Change 3310635 on 2017/02/17 by Dan.Oconnor
Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled
Change 3310639 on 2017/02/17 by Dan.Oconnor
Shadow variable fixes, not sure why these are being detected now
Change 3311855 on 2017/02/20 by Marc.Audy
Fix UChildActorComponent::ParentComponent being null on the client
#jira UE-42140
Change 3312444 on 2017/02/20 by Marc.Audy
Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component
#jira UE-41267
Change 3312691 on 2017/02/20 by mason.seay
Deleting map now that bug has been fixed
Change 3312709 on 2017/02/20 by Phillip.Kavan
[UE-39705] Fix broken collision shapes when cooking with optimized BP component data option.
change summary:
- modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save.
- modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta).
- modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here).
- modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance).
- modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed).
#jira UE-39705
Change 3313161 on 2017/02/20 by Mieszko.Zielinski
PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7)
Change 3314151 on 2017/02/21 by Mieszko.Zielinski
fix to hlods complaining about missing nav collision in cooked builds #UE4
Made sure hlod-generated StaticMeshes are marked as not having navigation data
#jira UE-42034
Change 3314355 on 2017/02/21 by Marc.Audy
Set error message back to be correctly about mobility
#jira UE-42209
Change 3314566 on 2017/02/21 by Phillip.Kavan
[UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release.
#jira UE-40801
Change 3315459 on 2017/02/21 by Mike.Beach
Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection).
#jira UE-16359
Change 3315546 on 2017/02/21 by Mike.Beach
Mirroring CL 3294552
Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry.
#jira ODIN-5869
Change 3315554 on 2017/02/21 by Mike.Beach
Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time).
#jira ODIN-6211
Change 3317225 on 2017/02/22 by mason.seay
Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though.
Change 3317495 on 2017/02/22 by Marc.Audy
Expose raw input device configurations to other modules by request
#jira UE-42204
Change 3319966 on 2017/02/23 by Nick.Atamas
Polished up the material reroute node:
- Removed some unnecessary widgets
- Centered the pin node
Change 3320099 on 2017/02/23 by Mike.Beach
Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception.
#jira UE-40861
Change 3321227 on 2017/02/24 by Marc.Audy
Just use name rather than going Name -> String -> TCHAR -> Name
Change 3321425 on 2017/02/24 by Marc.Audy
Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName
Change 3321630 on 2017/02/24 by Mike.Beach
Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function.
Change 3321845 on 2017/02/24 by Lukasz.Furman
fixed navlink processor trace accepting only components with WorldStatic object type
#ue4
Change 3322474 on 2017/02/24 by Aaron.McLeran
UE-42345 Rewriting thumbnail renderer
Change 3322490 on 2017/02/24 by Aaron.McLeran
UE-42345 Forgot to take abs of sample before averaging
Change 3323562 on 2017/02/27 by Mike.Beach
Fixing bad merge, copying loop from //UE4/Main that accidently got replaced.
Change 3323685 on 2017/02/27 by Mike.Beach
Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE).
#jira UE-30816
Change 3323776 on 2017/02/27 by Marc.Audy
Coding standard clean up pass
Change 3324050 on 2017/02/27 by Ben.Zeigler
Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong
Port of 3317217, 3315540, and 3314374 from UE4-Fortnite
Change 3324294 on 2017/02/27 by Ben.Zeigler
Engine changes needed to support "Asset Management" UI:
Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking
Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly
Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100
Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache
Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes
Add Asset Manager code to create and query "Manage" references used for auditing and chunking
Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor
Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games
Port of CL #3323720 and related fixes from Fortnite
Change 3324295 on 2017/02/27 by Ben.Zeigler
Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it
Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games
Add struct customizations for PrimaryAssetId and PrimaryAssetType
Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane
Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final
Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI
Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data
Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter
Port of CL #3323722 and related fixes from Fortnite
Change 3324398 on 2017/02/27 by Ben.Zeigler
CIS fix
Change 3324442 on 2017/02/27 by Ben.Zeigler
Nonunity fix discovered while testing my nonunity fix
Change 3325465 on 2017/02/28 by Marc.Audy
Expand RawInput to support up to 20 buttons
Change 3325468 on 2017/02/28 by Marc.Audy
Fix CIS
Change 3325887 on 2017/02/28 by Phillip.Kavan
[UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint.
change summary:
- added FBlueprintEditorUtils::ShouldNativizeImplicitly()
- modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled)
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization
#jira UE-41893
Change 3326713 on 2017/02/28 by Marc.Audy
Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created
Change 3327688 on 2017/03/01 by Marc.Audy
Fix spelling, remove autos
Change 3328139 on 2017/03/01 by Marc.Audy
Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1)
#jira UE-42375
Change 3328550 on 2017/03/01 by Mike.Beach
Typo fix in cast node tooltip.
Change 3328575 on 2017/03/01 by Nicholas.Blackford
Submitting Tick Interval Functional Test
Change 3328972 on 2017/03/02 by Jack.Porter
Fix for crash entering Landscape mode
#jira UE-42497
Change 3329224 on 2017/03/02 by Nick.Bullard
Removing Redirector from EngineTest project
Change 3330093 on 2017/03/02 by Mike.Beach
Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context.
#jira UE-42166
Change 3330306 on 2017/03/02 by Mike.Beach
Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value.
#jira UE-6451
Change 3330626 on 2017/03/02 by samuel.proctor
Functional Test for Blueprint Containers
Change 3330690 on 2017/03/02 by Mike.Beach
Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed).
#jira UE-42500
Change 3330704 on 2017/03/02 by Mike.Beach
CIS fix - fallout from CL 3330306
Change 3330875 on 2017/03/02 by Dan.Oconnor
Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning)
Change 3330892 on 2017/03/02 by Mike.Beach
CIS fix for linux builds - include filename is case sensitive.
Change 3331585 on 2017/03/03 by Mike.Beach
Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup.
Change 3333455 on 2017/03/06 by Ben.Zeigler
Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback
Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally
Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off
Change 3333484 on 2017/03/06 by Ben.Zeigler
#jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name
Change 3333553 on 2017/03/06 by Ben.Zeigler
#jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache
Change 3333697 on 2017/03/06 by Mike.Beach
Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins).
Change 3334047 on 2017/03/06 by Ben.Zeigler
#jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently.
Change 3334228 on 2017/03/06 by Ben.Zeigler
#jira UE-42153 Fix several crashes with gameplay tag query structs
#jira UE-39760 Fix it to display tag query description on creation
Change 3335221 on 2017/03/07 by Lukasz.Furman
fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH
#ue4
Change 3335733 on 2017/03/07 by dan.reynolds
Fixing Attenuation Shape Material Reference
Change 3335918 on 2017/03/07 by Mike.Beach
More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings).
#jira UE-42480
Change 3336053 on 2017/03/07 by zack.letters
Moved and renamed test to meet naming convention and proper location
Change 3336087 on 2017/03/07 by Phillip.Kavan
[UE-18618] Fix an ensure() misfire on PIE exit for listen server mode.
change summary:
- Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary.
#jira UE-18618
Change 3336118 on 2017/03/07 by Phillip.Kavan
Ensure that BP class component templates are included as preload dependencies where appropriate.
Change 3336418 on 2017/03/07 by Marc.Audy
Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1)
#jira UE-42507
Change 3336529 on 2017/03/07 by dan.reynolds
AEOverview UMG Interface
Change 3336729 on 2017/03/07 by Michael.Noland
Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason
#jira UE-42519
Change 3337054 on 2017/03/08 by Mieszko.Zielinski
Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4
Change 3337605 on 2017/03/08 by Mieszko.Zielinski
PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl)
Change 3337612 on 2017/03/08 by Lina.Halper
Commenting out ensure as this doesn't cause any harm and fix it up later by itself.
- adding ticket for further investigation
#rb: Martin.Wilson
#jira: UE-42062
Change 3338353 on 2017/03/08 by Mike.Beach
Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar.
#jira UE-40861
Change 3340052 on 2017/03/09 by Marc.Audy
Don't mark a blueprint dirty if the default value isn't actually set
#jira UE-42511
Change 3340211 on 2017/03/09 by samuel.proctor
Adding TMap/TSet tests for Containers Functional Test
Change 3340272 on 2017/03/09 by Marc.Audy
auto removals
small optimizations
Change 3340341 on 2017/03/09 by Marc.Audy
Fortnite fixes for blueprint exposed editor only struct members
#jira UE-42430
Change 3340356 on 2017/03/09 by Marc.Audy
Do not allow blueprint exposed editor only struct members
#jira UE-42430
Change 3340369 on 2017/03/09 by Mike.Beach
Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray).
#jira UE-42572
Change 3340445 on 2017/03/09 by mason.seay
Renamed and updated test map. Also disabled tests until reviewed
Change 3340627 on 2017/03/09 by Marc.Audy
Remove autos
Change 3340639 on 2017/03/09 by Dan.Oconnor
Avoid CDO creation when asking if an object IsDefaultSubobject
Change 3340642 on 2017/03/09 by Marc.Audy
Correctly maintain removed items from arrays when duplicating actors via T3D
#jira UE-42278
Change 3340689 on 2017/03/09 by Dan.Oconnor
Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph
Change 3340709 on 2017/03/09 by Dan.Oconnor
Remove misplace dClassDefaultObject null check for now
Change 3340710 on 2017/03/09 by Dan.Oconnor
Avoid FindRedirectedPropertyName when performing StaticDuplicateObject
Change 3340728 on 2017/03/09 by Dan.Oconnor
Null checking CDO so that we can duplicate a class with no CDO
Change 3342184 on 2017/03/10 by mason.seay
Nav mesh generation test - not finished
Change 3342930 on 2017/03/13 by Mieszko.Zielinski
Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4
Change 3343739 on 2017/03/13 by Marc.Audy
Protect against ChildActorClass becoming null while ChildActorTemplate remains valid.
Change 3343758 on 2017/03/13 by Marc.Audy
Ensure that when you change visibility, children also get marked dirty as needed.
SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead
#jira UE-42240
Change 3343816 on 2017/03/13 by Mike.Beach
Making sure we build CrashReporter for nativized clients.
#jira UE-42056
Change 3343858 on 2017/03/13 by Phillip.Kavan
Back out changelist 3336118 (per discussion) - did not solve the issue.
Change 3344218 on 2017/03/13 by Mike.Beach
Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type).
Change 3344388 on 2017/03/13 by Mike.Beach
Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type).
#jira UE-37971
Change 3344411 on 2017/03/13 by dan.reynolds
AEOverviewMain update
- Organized Variables
- Added comments on level interface with UI script
Change 3344956 on 2017/03/14 by Marc.Audy
Remove autos
Slight optimization
Change 3345365 on 2017/03/14 by Mike.Beach
In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels).
#jira UE-42787
Change 3345565 on 2017/03/14 by Marc.Audy
auto removal
Change 3345654 on 2017/03/14 by Marc.Audy
Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true
Change 3345771 on 2017/03/14 by Zak.Middleton
#ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]:
ClientNetSendMoveDeltaTime=0.0111f
ClientNetSendMoveDeltaTime=0.0222f
ClientNetSendMoveThrottleAtNetSpeed = 10000
ClientNetSendMoveThrottleOverPlayerCount=10
These are the default values maintained for backwards compat.
Related to OR-36422.
Change 3346314 on 2017/03/14 by Dan.Oconnor
Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication.
Change 3346329 on 2017/03/14 by Dan.Oconnor
Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler
Change 3346436 on 2017/03/14 by Dan.Oconnor
Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag
Change 3346632 on 2017/03/14 by Ben.Zeigler
Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization
Add missing Class Property metadata to the metadata list
Change 3347525 on 2017/03/15 by Marc.Audy
PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040)
#jira UE-42810
Change 3347562 on 2017/03/15 by Phillip.Kavan
[UE-32816] Support for value-based bitfield enum associations in the editor.
notes:
- default mode is still index-based, so there are no backwards-compatibility issues
change summary:
- new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor)
- modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations
- modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations
- added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load
- switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation
#jira UE-32816
Change 3348030 on 2017/03/15 by Marc.Audy
Remove experimental blueprintable components setting, they are supported fully
Change 3348034 on 2017/03/15 by Phillip.Kavan
CIS fix.
Change 3348054 on 2017/03/15 by Marc.Audy
Fix shadow error
Change 3348063 on 2017/03/15 by mason.seay
Updateed bp logic to use asserts. Added scenarios to descriptions of tests
Change 3348131 on 2017/03/15 by mason.seay
Updating maps and reorganizing content
Change 3348146 on 2017/03/15 by Mike.Beach
Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match.
Change 3348213 on 2017/03/15 by dan.reynolds
AEOverview UMG Update
- Added level selection persistence between categories (so you can pick and choose from multiple categories)
- Added a clear all selections button
- Added comments to the UMG BP
Change 3348344 on 2017/03/15 by Lukasz.Furman
fixed missing path following result flag descriptions
#ue4
Change 3348489 on 2017/03/15 by mason.seay
Moved content and updated test descriptions
Change 3348496 on 2017/03/15 by Mike.Beach
Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes.
Change 3348502 on 2017/03/15 by Ben.Zeigler
#jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly
Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly
Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings
Change 3348504 on 2017/03/15 by Ben.Zeigler
#jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize
Change 3348512 on 2017/03/15 by Mike.Beach
Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative).
Change 3348513 on 2017/03/15 by Phillip.Kavan
[UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration.
change summary:
- added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4)
- changed TCppStructOps::IsAbstract() to use TIsAbstract<T>
- added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type
- modified UClass::PurgeClass() to clean up class-specific traits info (if valid)
- modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual)
- modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract
- modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract
- modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract
#jira UE-38979
Change 3348651 on 2017/03/15 by Mike.Beach
Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes.
Change 3348684 on 2017/03/15 by Michael.Noland
Blueprints: Allow string and text variables to be marked as multi-line
PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist)
#jira UE-42275
Change 3348691 on 2017/03/15 by Michael.Noland
Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target
PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut)
#jira UE-33052
Change 3348698 on 2017/03/15 by Michael.Noland
Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds
PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke)
#jira UE-38484
Change 3348722 on 2017/03/15 by Dan.Oconnor
Fix replacement bug - due to last minute refactor of this reference replacer call
Change 3348736 on 2017/03/15 by Michael.Noland
Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified)
Change 3348810 on 2017/03/15 by Michael.Noland
Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables
PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist)
Change 3348811 on 2017/03/15 by Michael.Noland
PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040)
#jira UE-42904
Change 3348969 on 2017/03/15 by Dan.Oconnor
Build fix
Change 3349023 on 2017/03/16 by Aaron.McLeran
Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework)
Change 3349389 on 2017/03/16 by mason.seay
Finished up Navigation map. Improved Navmesh map (still needs some work before review)
Change 3349575 on 2017/03/16 by Marc.Audy
Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers
Change 3349628 on 2017/03/16 by Ben.Zeigler
Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one
Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally
Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9
Various fixes to AssetManagerEditorModule
Convert ShooterGame to use the AssetManager for chunking
Change 3349629 on 2017/03/16 by Ben.Zeigler
Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly
Also includes changes made on Fortnite Branch as CL #3323724:
Fortnite changes to take advantage of the Manage dependency in the asset manager
Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used
Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook
Change 3350043 on 2017/03/16 by Marc.Audy
Fix Audio compile errors
Change 3350092 on 2017/03/16 by Dan.Oconnor
Fix missing output parameters when the function result node is pruned
Change 3350190 on 2017/03/16 by Ben.Zeigler
CIS fix
Change 3350707 on 2017/03/16 by Dan.Oconnor
Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization
Change 3350820 on 2017/03/16 by Joe.Conley
Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play
Change 3350893 on 2017/03/16 by Dan.Oconnor
Build fix
Change 3351017 on 2017/03/16 by Dan.Oconnor
Using ordered arguments instead of named arguments improves load time in BP heavy projects
Change 3351056 on 2017/03/16 by Dan.Oconnor
Avoiding Copies
Change 3351062 on 2017/03/16 by Dan.Oconnor
Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints
Change 3351770 on 2017/03/17 by Marc.Audy
Fix CIS warnings
Change 3351818 on 2017/03/17 by Mike.Beach
CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other.
#jira UE-35970
Change 3351918 on 2017/03/17 by Mike.Beach
CIS fix - renaming local so it doesn't conflict with the one in the outer scope.
Change 3351931 on 2017/03/17 by Ben.Zeigler
Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string
Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago
Change 3351956 on 2017/03/17 by Dan.Oconnor
Make sure result element is emptied when calling Intersect, Union, or Difference
#jira UE-42993
Change 3352049 on 2017/03/17 by Ben.Zeigler
#Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library
Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though
Change 3352065 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- deleting unused files
- removing #pragma once in SSynthKnob.cpp
- Making phonon have win64 whitelist to avoid compiling on other platforms
Change 3352100 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- Moving header file to public folder since it's used outside of module
Change 3352182 on 2017/03/17 by Ben.Zeigler
#jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector
Change 3352286 on 2017/03/17 by Ben.Zeigler
#jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes
Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte)
Change 3352299 on 2017/03/17 by Ben.Zeigler
#jira UE-40544
PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist)
Change 3352303 on 2017/03/17 by Ben.Zeigler
#jira UE-40856
Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist)
Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile
Change 3352320 on 2017/03/17 by Ben.Zeigler
#jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled
Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard)
Change 3352338 on 2017/03/17 by Ben.Zeigler
#jira UE-42800
PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake)
Change 3352352 on 2017/03/17 by Dan.Oconnor
Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed
#jira UE-42937
Change 3352581 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352356
#ue4
Change 3352665 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender
- Also renamed the class to only include SoundWave once!
- Fixing static analysis warning on null deref.
Change 3352685 on 2017/03/17 by Dan.Oconnor
Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls)
#jira UE-42547
Change 3352706 on 2017/03/17 by Aaron.McLeran
Fixing build error
Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions>
Change 3352708 on 2017/03/17 by Dan.Oconnor
Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor
#jira UE-43023
Change 3352860 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352849
#ue4
Change 3352967 on 2017/03/17 by Dan.Oconnor
Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change.
#jira UE-43027
Change 3352979 on 2017/03/17 by Dan.Oconnor
Static analysis driven fixes
#jira UE-43044
Change 3352987 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Removing myo from other platforms, win64 only
Change 3353234 on 2017/03/18 by Marc.Audy
Fix Win32 build
Change 3353344 on 2017/03/19 by Marc.Audy
Fix cyclic includes in new Audio code
Change 3353350 on 2017/03/19 by Marc.Audy
Disable static analysis for myo third party code
Change 3353750 on 2017/03/20 by Marc.Audy
Fix additional cyclic include
Change 3353926 on 2017/03/20 by Mieszko.Zielinski
Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4
This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent.
#jira UE-18493
Change 3354249 on 2017/03/20 by Mike.Beach
Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one).
#jira UE-42479
Change 3354464 on 2017/03/20 by Dan.Oconnor
Fix missing source path when using compilation manager
Change 3354499 on 2017/03/20 by Dan.Oconnor
Disable compilation manager
Change 3354620 on 2017/03/20 by Ben.Zeigler
#jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to
Change 3354714 on 2017/03/20 by Michael.Noland
PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell)
#jira UE-42655
Change 3354718 on 2017/03/20 by Michael.Noland
Engine: Change FViewport::IsGameRenderingEnabled to be static
PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024)
#jira UE-42471
Change 3354721 on 2017/03/20 by Michael.Noland
PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet)
#jira UE-42274
Change 3354907 on 2017/03/20 by Aaron.McLeran
Fixing content in xenakis map
Change 3355223 on 2017/03/20 by Ben.Zeigler
#jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up
Change 3355297 on 2017/03/20 by Dan.Oconnor
Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083
Change 3355373 on 2017/03/20 by Michael.Noland
PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER)
#jira UE-41640
Change 3355417 on 2017/03/20 by Ben.Zeigler
Fix formatting bug where I forgot some braces
Change 3355462 on 2017/03/20 by Aaron.McLeran
UE-43046 Property type changed with no possible conversion
Resaved asset in question
Change 3355629 on 2017/03/20 by Dan.Oconnor
Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated.
Change 3355631 on 2017/03/20 by Dan.Oconnor
Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager)
Change 3356127 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Updated an invalid/old URL in a comment to a valid/current URL.
Change 3356193 on 2017/03/21 by Marc.Audy
Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints
#jira UE-43420
Change 3356222 on 2017/03/21 by Marc.Audy
Expose new attenuation settings to blueprints to resolve cook warnings.
Change 3356286 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Selected a different URL for the update.
Change 3356339 on 2017/03/21 by Marc.Audy
Delete unconnected return nodes to fix fortnite cook warnings
Change 3356827 on 2017/03/21 by Ben.Zeigler
Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe
Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption
Add some more ensures to track down possible issues with handle corruption
Change 3356920 on 2017/03/21 by Ben.Zeigler
Fix ensure just checked in to not go off when handles are halfway through being cancelled
Change 3358152 on 2017/03/22 by Phillip.Kavan
#jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs.
Change summary:
- Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway.
[CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
bIsInitialized = false ;
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642)
#lockdown nick.penwarden
#rb none
Change 3235667 on 2016/12/14 by Max.Preussner
Media: Moved enums into separate header file, so they can be shared
Change 3259266 on 2017/01/16 by Max.Preussner
Core: Added timespan ratio
Change 3267229 on 2017/01/21 by Max.Preussner
Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed
Change 3274773 on 2017/01/27 by Max.Preussner
Core: Added TLruCache template
Change 3281579 on 2017/02/01 by Max.Preussner
Core: Added scalar division to FTimespan
Change 3289522 on 2017/02/07 by Max.Preussner
MediaAssets: Added looping for play lists
Change 3290664 on 2017/02/07 by Max.Preussner
Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.
Change 3290688 on 2017/02/07 by Max.Preussner
MediaAssets: Notifying materials when media texture properties changed.
Change 3291171 on 2017/02/07 by Max.Preussner
MediaAssets: Filtering unused UTexture properties
Change 3291229 on 2017/02/07 by Max.Preussner
ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0
Change 3298520 on 2017/02/11 by Max.Preussner
Sequencer: Fixed skylight and reflection components off by one frame in PIE
Change 3298778 on 2017/02/12 by Max.Preussner
MediaUtils: Experimenting with dynamic pitch adjustment
Change 3298987 on 2017/02/13 by Max.Chen
Editor: Add matrix and transform properties to property editor test object
Change 3298997 on 2017/02/13 by Max.Chen
Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
- Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
- Added percentage unit type
- Multiplier unit types can now be converted between
Change 3298998 on 2017/02/13 by Max.Chen
Editor: Conversion between multiplier (1.5x) and percentage (150%) units is now possible
Change 3348678 on 2017/03/15 by Max.Preussner
Media: Added Buffering media event
Change 3355268 on 2017/03/20 by Max.Preussner
Core: TQueue documentation updates
Change 3359055 on 2017/03/22 by Max.Preussner
Portal: Removed dependency to Messaging.h
Change 3359060 on 2017/03/22 by Max.Preussner
Messaging: Modernization pass
- added missing includes & forward declarations
- include what you use
- deprecated shared pointer typedefs
- replaced some delegates with callback interfaces
- documentation fixes
Change 3359189 on 2017/03/22 by Max.Preussner
Automation: Modernization pass
- include what you use
- removed molothic header
- documentation fixes
#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory
Change 3359718 on 2017/03/22 by Max.Preussner
Messaging: Moved common helper classes into MessagingCommon module
#upgradenotes: If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").
Change 3359793 on 2017/03/23 by Max.Preussner
TargetDeviceServices: Modernization pass
- include what you use
- removed boilerplate header
- deprecated selected shared pointer typedefs
- reorganized files
- documentation fixes
Change 3361028 on 2017/03/23 by Max.Preussner
DeviceManager: Modernization pass
- include what you use
- reduced shared pointer typedef usage
- documentation fixes
Change 3361197 on 2017/03/23 by Max.Preussner
Messaging: Waking up message router thread on shutdown
Change 3361246 on 2017/03/23 by Max.Preussner
AutomationWindow: Removed boilerplate header
#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h
Change 3361428 on 2017/03/23 by Max.Preussner
AutomationController: Removed boilerplate header
#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.
Change 3363206 on 2017/03/24 by Max.Preussner
ProfileLauncher: Modernization pass
- include what you use (selected files)
- reduced shared pointer typedef usages
- removed dead code
- cleaned up file organization
- documentation fixes
Change 3363290 on 2017/03/24 by Max.Preussner
LauncherServices: Removed boilerplate header
#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes
Change 3363305 on 2017/03/24 by Max.Preussner
LauncherCheck: Removed boilerplate header
#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions
Change 3363708 on 2017/03/24 by Max.Preussner
ImageWrapper: Removed boilerplate header
#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes
Change 3363966 on 2017/03/24 by Max.Preussner
ImageWrapper: Modernization pass
- include what you use
- reorganized internal files
- documentation fixes
Change 3364579 on 2017/03/24 by Max.Preussner
ImageWrapper: Deprecated shared pointer typedef and removed usages
#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr
Change 3364582 on 2017/03/24 by Max.Preussner
NetworkFileSystem: Removed monolithic boilerplate header
#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes
Change 3381440 on 2017/04/05 by Max.Preussner
Oculus: Removed illegal pragmas
Change 3391731 on 2017/04/12 by Max.Preussner
ImgMedia: Added support for BMP, JPG and PNG image sequences
Change 3401146 on 2017/04/19 by Max.Preussner
Core: Cleanup pass for FTimespan usages; updated documentation
When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.
Change 3401504 on 2017/04/20 by Max.Preussner
MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds
Change 3401833 on 2017/04/20 by Max.Preussner
Core: Various improvements to FTimespan
- added proper serialization
- updated documentation
- access fractions as milli-, micro- or nanoseconds
- removed the following string formatters as they were not useful: %D %H %M %S %F
- updated documentation
#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.
#jira UE-43990
#jira UE-44163
Change 3437543 on 2017/05/12 by Max.Preussner
PS4Media: Added audio error codes conversion
Change 3446564 on 2017/05/18 by Max.Preussner
Networking: Fixed nullpointer crash if socket initialization fails
Change 3459978 on 2017/05/25 by Max.Preussner
ImgMedia: Renamed frame cache to frame loader
Change 3463311 on 2017/05/26 by Max.Preussner
Core: Added iterators & predicate based methods to LRU Cache
Change 3464452 on 2017/05/29 by Max.Preussner
ImgMedia: Added video sample output
Change 3464468 on 2017/05/29 by Max.Preussner
Media: Added separate cache visualization for loaded and cached samples
Change 3464592 on 2017/05/29 by Max.Preussner
Core: Added TLruCache::FindAndTouch
Change 3464607 on 2017/05/29 by Max.Preussner
Core: Added TRange::Inclusive / ::Exclusive
Change 3464608 on 2017/05/29 by Max.Preussner
Media: Fixed incorrect upper bound in support play rates of various players
Change 3466732 on 2017/05/30 by Max.Preussner
ImgMedia: Added image compression type to info string
Change 3466871 on 2017/05/31 by Max.Preussner
WmfMedia: Fixed session capabilities not showing up; added initialization logging
Change 3467785 on 2017/05/31 by Max.Preussner
MfMedia: Fixed sample stride calculated from media input instead of output
Change 3467963 on 2017/05/31 by Max.Preussner
WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly
Change 3468110 on 2017/05/31 by Max.Preussner
WmfMedia: Added MPEG-2 media sub types to utils
Change 3468516 on 2017/05/31 by Max.Preussner
AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)
Change 3468554 on 2017/05/31 by Max.Preussner
MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded
Change 3468627 on 2017/05/31 by Max.Preussner
ImgMedia: Allowing for auto-selection of EXR decoder thread count
Change 3468648 on 2017/05/31 by Max.Preussner
ImgMedia: Reorganized OpenExrWrapper files
Change 3471789 on 2017/06/02 by Max.Preussner
WmfMedia: Fixed potential concurrency issue in session state management
Change 3472918 on 2017/06/03 by Max.Preussner
Core: Allowing zero sized LRU cache; added default constructor
Change 3472919 on 2017/06/03 by Max.Preussner
Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching
Change 3473704 on 2017/06/05 by Max.Preussner
AndroidMedia: Added settings class
Change 3474407 on 2017/06/05 by Max.Preussner
AndroidMedia: Implemented video sample processing
Change 3474934 on 2017/06/05 by Max.Preussner
ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)
#jira UE-45705
Change 3476925 on 2017/06/06 by Max.Preussner
Media: Added return values to media view interface; documentation fixes
Change 3477158 on 2017/06/06 by Max.Preussner
SwitchMedia: Implemented sample pooling
Change 3477201 on 2017/06/07 by Max.Preussner
PS4Media: Implemented video sample pooling
Change 3481470 on 2017/06/08 by Max.Preussner
Media: Fixed time stamps not set in recycled texture samples
Change 3481472 on 2017/06/08 by Max.Preussner
MediaAssets: Fixed no video samples fetched while player is in buffering state
Change 3481473 on 2017/06/08 by Max.Preussner
MediaUtils: Added default constructor to MediaSampleQueue
Change 3481584 on 2017/06/08 by Max.Preussner
MediaUtils: Paused state is considered forward for sample lookup as this is the common case.
Change 3481588 on 2017/06/08 by Max.Preussner
PS4Media: Redesigned the PS4 media player to support async file loading & track switching
Change 3481627 on 2017/06/08 by Max.Preussner
PS4Media: Opening media sources in thread pool if not precaching
Change 3481666 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed SequencePath property file picker always opening default path
Change 3481669 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed crash when quering cache state of empty image sequence
Change 3481685 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)
#jira UE-45719
Change 3483623 on 2017/06/10 by Max.Preussner
Media: Added getters for 360 view settings; added support for relative view updates
Change 3483624 on 2017/06/10 by Max.Preussner
Media: Added Blueprint support for 360 videos
Change 3483626 on 2017/06/10 by Max.Preussner
MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.
Change 3483627 on 2017/06/10 by Max.Preussner
Core: Using system start time instead of current time for renamed log file names
Change 3483630 on 2017/06/10 by Max.Preussner
Core: Grouping log files by log name and processing each group separately when deleting old log files
Change 3483816 on 2017/06/10 by Max.Preussner
WmfMedia: Detecting audio device availability to prevent lockup of audio tracks
Change 3483939 on 2017/06/11 by Max.Preussner
AvfMedia: Finished Media Framework 3.0 upgrade
- overhauled track switching
- removed render thread flushes
- reduced nesting
- code cleanup pass
Change 3483940 on 2017/06/11 by Max.Preussner
Media: Consistent track switching behavior across platforms
Change 3484172 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Removed obsolete asset type actions
Change 3484180 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture
Change 3484248 on 2017/06/11 by Max.Preussner
MediaAssets: Media players now always have a playlist
Change 3484249 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Added UI controls to Playlist tab
Change 3484250 on 2017/06/11 by Max.Preussner
Media: Implemented overlay sample caching
Change 3484252 on 2017/06/11 by Max.Preussner
WmfMedia: Enabled support for .smi and .sami subtitle files
Change 3485433 on 2017/06/12 by Max.Preussner
ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it
Change 3485720 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Added ability to save playlists
Change 3485828 on 2017/06/12 by Max.Preussner
AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread
Change 3485926 on 2017/06/12 by Max.Preussner
MediaUtils: Draining all unconsumed samples at the end of a frame
Change 3486043 on 2017/06/12 by Max.Preussner
Media: Consistent behavior for playlist navigation (UE-45964)
#jira UE-45964
Change 3486104 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Implemented simple overlay text positioning
Change 3486145 on 2017/06/12 by Max.Preussner
AndroidMediaPlayer: Moved video sample handling into render thread
Change 3486147 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Moved overlay texts into separate layer
Change 3486188 on 2017/06/12 by Max.Preussner
Media: Enabling media factory modules in Editor for all players
Change 3486223 on 2017/06/12 by Max.Preussner
Media: Defaulting players to select first audio and video tracks by default
Change 3486473 on 2017/06/13 by Max.Preussner
Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)
Change 3486475 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing busy bar when buffering or preparing
Change 3487237 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed video sample not getting processed on render thread
Change 3487507 on 2017/06/13 by Michael.Trepka
AvfMedia - small cleanup of the code for passing video frame rate to the video sampler
Change 3487719 on 2017/06/13 by Michael.Trepka
Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH
Change 3487842 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed texture swizzle disabled on non-Engine builds
Change 3488006 on 2017/06/13 by Michael.Trepka
AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file
Change 3488308 on 2017/06/13 by Chris.Babcock
AndroidMedia: Fixed flicker issue
#jira UE-45736
Change 3488335 on 2017/06/13 by Max.Preussner
MediaAssets: Made UFileMediaSource::GetFullPath public
Change 3488338 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources
Change 3488339 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing a throbber when buffering player
Change 3488768 on 2017/06/14 by Max.Preussner
Core: Inlined FTimespan static functions
hange 3490203 on 2017/06/14 by Max.Preussner
Core: Force inlined TComPtr operators
Change 3494083 on 2017/06/15 by Chris.Babcock
AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
#jira UE-46086
Change 3497017 on 2017/06/16 by Max.Preussner
MediaAssets: Playlists now auto advance with PlayOnOpen off
Change 3497075 on 2017/06/17 by Chris.Babcock
MediaPlayer Sampler node and external texture support for Android MediaPlayer
- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
- supports MediaSample node in material editor with scale/bias handled if above flag enabled
- fixed looping problems, including eventual crashes
- track switching fixed (lockups and missing video)
- corrected resource leaks and crash switching maps
#jira UE-46055
#jira UE-45744
#jira UE-46086
Change 3497163 on 2017/06/17 by Max.Preussner
MediaUtils: Processing media events immediately if on game thread
Change 3497170 on 2017/06/17 by Max.Preussner
Media: All Media Framework interfaces are pure virtual
Change 3498603 on 2017/06/19 by Ben.Marsh
UBT: Prevent plugins which list modules multiple times from adding them twice.
Change 3500870 on 2017/06/20 by Max.Preussner
WmfMedia: Rewrote WMF state machine; now with track switching
#jira UE-20209
#jira UE-35385
#jira UE-38337
#jira UE-45676
Change 3502181 on 2017/06/20 by Chris.Babcock
MediaSampler node updates
- fixed issue with ExternalTexture singleton for DLL compatiblity
- now works for all players (registers texture samples with ExternalTexture by player GUID)
- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler
Change 3503182 on 2017/06/21 by Max.Preussner
Media: Refactored status flags into an enum; exposed connecting status
Change 3503724 on 2017/06/21 by Chris.Babcock
Improvement in MediaPlayer Sampler node
- RGB, R, G, B, A output pins like normal texture sampler
- allow preview in material editor
- fix OES detection for Android
Change 3509088 on 2017/06/26 by Max.Preussner
MediaAssets: Added AddFile and AddUrl to UMediaPlaylist
Change 3510256 on 2017/06/26 by Max.Preussner
WmfMedia: Fixed play rate not set to zero when end reached
Change 3510273 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Removed obsolete Slate culling rectangle code
Change 3510413 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Showing frame rate if available
Change 3510533 on 2017/06/26 by Max.Preussner
MediaUtils: Preventing media cache filling up when scrubbing
Change 3510859 on 2017/06/26 by Max.Preussner
PS4Media: Fixed track switching crashes (UE-45960)
#jira UE-45960
Change 3514173 on 2017/06/28 by Max.Preussner
WmfMedia: Optimized player capabilities check
Change 3514174 on 2017/06/28 by Max.Preussner
WmfMedia: Moved media source resolver code into utility class
Change 3514714 on 2017/06/28 by Max.Preussner
Core: Added TComPointer.IsValid; code cleanup pass
Change 3517912 on 2017/06/30 by Max.Preussner
MediaUtils: Added GetVideoAspectRatio to player facade
Change 3524957 on 2017/07/06 by Max.Preussner
ImgMedia: Decoding image frames only when video track is selected
Change 3525252 on 2017/07/06 by Max.Preussner
ImgMedia: Async image sequence initialization
Change 3525266 on 2017/07/06 by Max.Preussner
ImgMedia: Enabled reverse playback
Change 3525722 on 2017/07/06 by Max.Preussner
WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport
Change 3525800 on 2017/07/07 by Max.Preussner
WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.
Change 3525801 on 2017/07/07 by Max.Preussner
MediaPlayerEditor: Made scrubbing more responsive
Change 3526500 on 2017/07/07 by Max.Preussner
WmfMedia: Using NULL for Windows pointers
Change 3527323 on 2017/07/07 by Max.Preussner
WmfMedia: Added support for audio and video capture media sources
Change 3530197 on 2017/07/10 by Max.Preussner
WmfMedia: Added utility functions for enumerating audio and video capture devices
Change 3533465 on 2017/07/12 by Max.Preussner
Media: Added media capture device support API & implementation for WMF
Change 3533469 on 2017/07/12 by Max.Preussner
MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar
Change 3533540 on 2017/07/12 by Max.Preussner
MediaAssets: Blueprint support for media capture device discovery
Change 3533574 on 2017/07/12 by Max.Preussner
WmfMedia: Using cached supported play rates; more strict pausing support check
Change 3533924 on 2017/07/12 by Max.Preussner
WmfMedia: Added global LowLatency setting (UEVR-859)
Note that this setting is only supported when compiling for Windows 8 or newer.
Change 3534027 on 2017/07/12 by Max.Preussner
WmfMedia: Compile time support for low latency session attribute on < Windows8
#jira UEVR-859
Change 3538744 on 2017/07/14 by Max.Preussner
MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource
Change 3542818 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed race condition on session shutdown
Change 3543082 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed track selection in media that doesn't support seeking
Change 3543092 on 2017/07/18 by Max.Preussner
Media: Implemented media track format API
Enables multiple formats per media track. By default, the first usable format is selected.
This feature is currently only implemented for WmfMedia. All other players assume a single format per track.
Change 3543794 on 2017/07/19 by Max.Preussner
WmfMedia: Added string conversion for null GUIDs
Change 3543796 on 2017/07/19 by Max.Preussner
MfMedia: Copied GUID string conversion updates from WmfMedia
Change 3543797 on 2017/07/19 by Max.Preussner
WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support
Change 3544390 on 2017/07/19 by Max.Preussner
Media: Allowing INDEX_NONE as 'current selection' index in track format related functions
Change 3545368 on 2017/07/19 by Max.Preussner
WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting
Change 3545388 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed RGB input sources rendered upside down
Change 3545430 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed incorrect sRGB conversion on BMP inputs
Change 3547362 on 2017/07/20 by Max.Preussner
Core: Added IsGraph and IsPrint to TCHAR utilities
Change 3547376 on 2017/07/20 by Max.Preussner
WmfMedia: Better log messages for non-standard video types (UE-47533)
#jira UE-47533
Change 3547404 on 2017/07/20 by Max.Preussner
QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)
#jira UE-47542
Change 3547466 on 2017/07/20 by Max.Preussner
WmfMedia: Fixed edge case for detecting whether pause is available
Change 3548742 on 2017/07/21 by Max.Preussner
Media: Added API for changing the input frame rate
Change 3548743 on 2017/07/21 by Max.Preussner
WmfMedia: Implemented ability to change input frame rate
Change 3554411 on 2017/07/25 by Max.Preussner
AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property
Change 3554818 on 2017/07/25 by Max.Preussner
Media: Added per track-type cache queries
Change 3557284 on 2017/07/26 by Max.Preussner
WmfMedia: Added buffer size check in texture sample as well
Change 3560530 on 2017/07/27 by Max.Preussner
WmfMedia: Made COM object destructors private and added assertions
Change 3560580 on 2017/07/27 by Max.Preussner
MediaUtils: Added method for querying number of objects in pool
Change 3562572 on 2017/07/28 by Max.Preussner
WmfMedia: Properly handling topology status errors when opening media
Change 3576710 on 2017/08/08 by Chris.Babcock
bug fixes for mediaplayer
- rare cases in Android media tracks
- make FMediaCaptureDevice members available in blueprints
Change 3577736 on 2017/08/08 by Chris.Babcock
Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)
Change 3578831 on 2017/08/09 by Max.Preussner
MediaAssets: Made media sound component BP spawnable
Change 3579210 on 2017/08/09 by Max.Preussner
UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults
Change 3579547 on 2017/08/09 by Chris.Babcock
Better support for Android external texture detection
Change 3579567 on 2017/08/09 by Chris.Babcock
Android camera plugin
#jira UEMOB-215
Change 3580035 on 2017/08/10 by Andrew.Rodham
Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
- Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
- Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
- Made UTexture::GetMaterialType const-correct
#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.
Change 3581552 on 2017/08/10 by Chris.Babcock
Use bilinear sampling instead of point for external texture (Android media and camera)
Change 3581628 on 2017/08/10 by Max.Preussner
Core: Fixed FTimespan import/export/copypaste (UE-43990)
#jira UE-43990
#jira UE-44163
Change 3581909 on 2017/08/11 by Andrew.Rodham
Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
- This prevents destroyed proxies from remaining in the texture registry
#jira UE-48307
Change 3582451 on 2017/08/11 by Max.Preussner
AudioMixer: Fixed initialization order of synth components
This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.
#jira UE-48055
Change 3582453 on 2017/08/11 by Max.Preussner
MediaAssets: Enabling ticking in media sound component (UE-48055)
#jira UE-48055
Change 3583101 on 2017/08/11 by Chris.Babcock
Android camera improvements
- return correct capture device type (webcamfront/rear)
- remove seek (not supported)
- support track formats
- better framerate selection
Change 3590109 on 2017/08/16 by Chris.Babcock
Move external texture coordinate update to improve accuracy and save a uniform in final shader
Change 3590530 on 2017/08/16 by Max.Preussner
MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks
#jira UE-48166
Change 3590547 on 2017/08/16 by Max.Preussner
MediaPlayerEditor: Ticking sound component directly
Change 3590628 on 2017/08/16 by Max.Preussner
Switch: Fixed media decoder asserting when attempting to pause without having started
Change 3591816 on 2017/08/16 by Aaron.McLeran
#jira UE-48470 Disabling async processing for procedural sound waves on mac.
Change 3592266 on 2017/08/16 by Max.Preussner
Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia
This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.
#jira UE-48474
#jira UE-45677
Change 3592355 on 2017/08/17 by Max.Preussner
MediaUtils: Added sample sink collection to remove code duplication
Change 3592739 on 2017/08/17 by Max.Preussner
ImgMedia: Fetching only one video sample per frame
Change 3592741 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample fetching when paused
Change 3592761 on 2017/08/17 by Max.Preussner
MediaUtils: Fixed overflow detection in sample sinks
Change 3592762 on 2017/08/17 by Max.Preussner
ImgMedia: Sending end reached event when looping
Change 3592885 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed reverse play
Change 3592887 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample range calculation for audio samples
Change 3593010 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed async loading of non-EXR image sequences
Change 3593193 on 2017/08/17 by Max.Preussner
AndroidMedia: Fixed typo
Change 3593230 on 2017/08/17 by Max.Preussner
Media: Implemented flushing for player sample queues
Change 3593346 on 2017/08/17 by Max.Preussner
Media: Proper sample processing for reverse playback
Change 3593482 on 2017/08/17 by Max.Preussner
Switch: Fixed sample range check for reverse playback
Change 3594428 on 2017/08/17 by Max.Preussner
PS4Media: Fixed video not playing/crashing
#jira UE-48547
#jira UE-48549
Change 3595404 on 2017/08/17 by Max.Preussner
MediaAssets: Not requesting audio samples if not playing
#jira UE-48557
Change 3595624 on 2017/08/17 by Max.Preussner
PS4Media: Fixed no looping after track switching
#jira UE-46524
#jira UE-48557
Change 3595704 on 2017/08/17 by Max.Preussner
MediaUtils: Improved sample queue flushing
Eventually this needs to be event-driven.
#jira UE-48557
Change 3595706 on 2017/08/17 by Max.Preussner
PS4Media: Flushing queues when track switching
#jira UE-48557
Change 3595909 on 2017/08/17 by Max.Preussner
Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
https://github.com/EpicGames/UnrealEngine/pull/3382
#jira UE-42906
#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
Change 3597480 on 2017/08/18 by Max.Preussner
ImgMediaPlayer: Fixed presentation time calculation for very large delta times
Change 3597669 on 2017/08/18 by Max.Preussner
ImgMedia: Setting player stopped instead of paused when end reached
Change 3597709 on 2017/08/18 by Max.Preussner
SwitchMedia: Fixed audio sample duration calculation
Change 3598479 on 2017/08/18 by Max.Preussner
ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging
Change 3598629 on 2017/08/18 by Max.Preussner
MediaUtils: Properly handling pending flushes when peeking sample queues
Change 3598633 on 2017/08/18 by Max.Preussner
WmfMedia: Fixed occasional WMF deadlock when scrubbing
Change 3598653 on 2017/08/18 by Max.Preussner
MediaUtils: Fixed audio resampling in reverse playback
Change 3598659 on 2017/08/18 by Max.Preussner
MediaPlayerEditor: Creating sound output only if audio device available
Change 3598688 on 2017/08/18 by Max.Preussner
MediaUtils: Flushing sample queues on direction change regardless of paused state
Change 3599444 on 2017/08/20 by Max.Preussner
WmfMedia: Added missing check for rate control when quering supported rates
Change 3603661 on 2017/08/22 by Max.Preussner
WmfMedia: Fixed NV12 output
Change 3604345 on 2017/08/23 by Max.Preussner
MediaUtils: Added subtitle samples to media sample collection; fixed documentation
Change 3604987 on 2017/08/23 by Max.Preussner
PS4Media: Setting correct track format types
Change 3605117 on 2017/08/23 by Joe.Barnes
Fix issue where presentation time was being treated as milliseconds instead of microseconds.
Change 3605128 on 2017/08/23 by Joe.Barnes
Fix potential issue calculating total (looped) play time after seek or reset.
Track last video presentation time
Change 3605139 on 2017/08/23 by Joe.Barnes
Support audio type DType_Setup.
Fix issue with procedural sounds popping. Consume more samples if necessary.
#jira ue-48544
Change 3605197 on 2017/08/23 by Max.Preussner
Media: Fixed track display name formatting (UE-48767)
#jira UE-48767
Change 3605817 on 2017/08/23 by Max.Chen
Auto set sampler type on drop on actor.
#jira UE-48769
Change 3605999 on 2017/08/23 by Max.Preussner
MfMedia: Restarting source reader when switching tracks
#jira UE-48766
Change 3606416 on 2017/08/23 by Max.Preussner
PS4Media: Various player improvements
#jira UE-48586
Change 3607656 on 2017/08/24 by Max.Preussner
WmfMedia: Improved logging for Seek and SetRate
Change 3607855 on 2017/08/24 by Max.Preussner
MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\
#jira UE-48766
Change 3608029 on 2017/08/24 by Max.Preussner
PS4Media: Fixed streaming media not playing; improved result checks & logging
#jira UE-48610
Change 3608473 on 2017/08/24 by Max.Preussner
MfMedia: Fixed audio sample duration calculation
#jira UE-48756
Change 3609316 on 2017/08/24 by Chris.Babcock
Provide external texture RotationScale and Offset from sample
Change 3610067 on 2017/08/25 by Richard.Wallis
Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.
- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track. Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.
#jira UE-48590, UE-48604
Change 3610267 on 2017/08/25 by Max.Preussner
PS4Media: Added missing track selection validation
#jira UE-48765
Change 3610399 on 2017/08/25 by Max.Preussner
PS4Media: Fixed infinite player re-initialization loop if track selection failed
Change 3610809 on 2017/08/25 by Chris.Babcock
Fixes for Android media player and camera player
- buffer samples copy proper bytecount
- realloc sets new buffer ptr
- refcount of Java buffers fixed
Change 3610953 on 2017/08/25 by Chris.Babcock
Fix audio disable before play on Android media player
Change 3611405 on 2017/08/25 by Max.Preussner
WmfMedia: Resetting supported rates if RateSupport unavailable
Change 3611406 on 2017/08/25 by Max.Preussner
MfMedia: Resetting supported rates if RateSupport unavailable
Change 3611453 on 2017/08/25 by Chris.Babcock
Android external texture extension updates for compatibility
Change 3611719 on 2017/08/26 by Max.Preussner
Media: Added media event for completed seek operations; flushing sinks on seek
Change 3611764 on 2017/08/26 by Max.Preussner
AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously
Change 3611802 on 2017/08/26 by Max.Preussner
Media: Exposed error state in media player
Change 3611803 on 2017/08/26 by Max.Preussner
MediaPlayerEditor: Showing error state in UI
Change 3611887 on 2017/08/26 by Max.Preussner
MediaUtils: Corrected media sample sink overflow check
Change 3611892 on 2017/08/27 by Max.Preussner
WmfMedia: Leaving session in error state after error
Change 3611929 on 2017/08/27 by Max.Preussner
MediaPlayerEditor: Fixed sound stopping on looping
Change 3611930 on 2017/08/27 by Max.Preussner
MfMedia: Rewrote async sample processing to fix various playback issues
Change 3611942 on 2017/08/27 by Max.Preussner
Media: Sending suspension event when playback ended
Change 3611957 on 2017/08/27 by Max.Preussner
UnrealEd: Allowed transient assets to be resaved to disk
Change 3611981 on 2017/08/27 by Max.Preussner
PS4Media: Rewrote sample processing to fix various playback issues
#jira UE-48596
#jira UE-48793
Change 3612035 on 2017/08/27 by Max.Preussner
UnrealEd: Picking standard default names when resaving transient packages
Change 3612045 on 2017/08/27 by Max.Preussner
Media: Fixed playlists not getting saved correctly from Editor (UE-35382)
#jira UE-35382
Change 3612212 on 2017/08/28 by Richard.Wallis
Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off. Current Rate was not getting reset back to 0.0 on media close.
#jira UE-47602
Change 3613531 on 2017/08/28 by Max.Preussner
MediaAssets: Fixed external texture related crash on shutdown (UE-48918)
Also no longer creating clock sink for media player CDO
#jira UE-48918
Change 3613677 on 2017/08/28 by Andrew.Porter
Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object
#jira UE-48937
Change 3615917 on 2017/08/29 by Max.Preussner
MfMedia: Added compile options for DXVA and falling back to synchronous sample reading
[CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
bIsUISound = false ;
2020-01-23 09:14:44 -05:00
bAlwaysPlay = true ;
2017-12-14 14:42:05 -05:00
Synth = nullptr ;
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3800792)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3631172 by Max.Chen
Sequence Recorder: Record to the specified target animation for the target actor only. Newly tracked components will have newly created animations so that they don't record to the same target animation assets.
#jira UE-49304
#jira UE-49216
#jira UE-49300
Change 3632895 by Max.Chen
Sequencer: Fixed crash caused by erroneous persistent references to FSequencer.
#jira UE-48647
#jira UE-48383
#jira UE-47661
Change 3634864 by Max.Chen
Sequencer: Bake transforms
#jira UE-49136
Change 3634879 by Max.Chen
Sequence Recorder: Close the target animation asset editor if it exists before recording into it.
#jira UE-49216
Change 3650553 by Max.Chen
Sequencer: Switch shot display name to FString so that it's not localized.
#jira UE-49824
Change 3650848 by Darren.Pegg
Linear Timecode Plugin - first pass - still needs output interface
Change 3653174 by Max.Chen
Sequencer: Allow blending for vector tracks
#jira UE-49809
Change 3653205 by Max.Chen
Sequencer: Fix default burnin content.
#jira UE-49824
Change 3653570 by Darren.Pegg
Win32 Build fix: EmptyLinkFunctionForStaticInitializationLinearTimecode
Change 3658673 by Darren.Pegg
Timecode - Adding Accessors, renaming files
Change 3663633 by Max.Chen
Sequencer: Add option to export an object's transform to a camera anim asset.
#jira UE-49599
Change 3665971 by Max.Chen
Sequence Recorder: Add an active column for sequence recorder
Change 3666066 by Max.Chen
Sequencer: Suspend broadcast of selection delegates when performing multiple operations.
#jira UE-40371
Change 3671057 by Max.Chen
PR #4055: Fixed ACameraRig_Rail PreviewMeshes to match Spline Component (Contributed by Hemofektik)
Change 3677104 by Max.Chen
Sequencer: Add transaction for easing length.
#jira UE-50588
Change 3677105 by Max.Chen
Sequencer: Restore pre-animated state when changing active channels.
#jira UE-50473
Change 3681069 by Max.Preussner
LinearTimecode: Processing samples only if they have been dequeued successfully
Change 3681783 by Andrew.Rodham
Control Rig: Fixed crash attempting to zero out array with the wrong size
Change 3681949 by Darren.Pegg
OnTimecodeChange Delegate, Comments in DropTimecode, DropTimecode to string auto conversion
Change 3682222 by Andrew.Porter
EngineTest: Enabled MP4 Media Player test in the level ShaderModels. Set the texture ShaderModelPlayer_Video to use the correct media player.
#jira UE-47213
Change 3683523 by Andrew.Rodham
Sequencer: Display sub sequence name on binding ID pickers rather than the sub section name
Change 3684318 by Max.Chen
Sequencer: Fix crash in dragging a level sequence into the tree area.
#jira UE-50902
Change 3687609 by Max.Chen
Curve Editor: Add ModifyOwnerChange to CurveOwnerInterface. Call mark as changed when modifying keys or tangents.
#jira UE-50882
Change 3687617 by Max.Chen
Sequencer: Move some commands out of the generic sequencer command bindings so that they don't take over the viewport. ie. End for "Snap to Floor" should still function in the viewport.
#jira UE-50997
Change 3687969 by Andrew.Rodham
Sequencer: New compile on the fly logic
- Sequencer is now able to compile partially or completely out-of-date evaluation templates from the source data as it needs. This affords much more efficient compilation when working within sequencer.
- Added the concept of 'instance data' for sub sequences, available through the IMovieScenePlayer interface or persistent data stores. This replaces the compilation of specific templates for control rig templates.
- Moved sub tracks and sections to MovieScene module
- Removed the concept of shared tracks. Any previous uses should port over to shared execution tokens instead.
#jira UE-46789
Change 3689884 by Max.Chen
Sequencer: Remove null tracks on object bindings. Tracks can become null if they're from a plugin and the plugin is disabled.
#jira UE-50839
Change 3690130 by Andrew.Rodham
Sequencer: Fixed UMG animations not working with blueprint nativization
Change 3690162 by Andrew.Rodham
Sequencer: Fix assert when using filler shots
#jira UE-51029
Change 3691904 by Max.Chen
Sequencer: Fix overlap by looking at the key behind as well. This fixes a bug if there's 3 keyframes on consecutive frames, if you zoom out, you should see two bordered keys when the overlap threshold is passed.
#jira UE-50993
Change 3692149 by Andrew.Rodham
Sequencer: Change FSortByPrioritySegmentBlender::Blend to fall back to flag comparison if any sections are null for automation tests.
- Combinations of null/non-null will never happen in the wild because we either run with sections or without, but the static analysis doesn't know that
Change 3692212 by Andrew.Rodham
Core: Changed TRange to pass-by-value for small types, inlined some functions
Change 3693044 by Max.Chen
Sequencer: Update pivot location for selection when closing sequencer.
#jira UE-51132
Change 3693061 by Max.Chen
Sequencer: Remove force evaluate on end scrubbing. Backout previous fix because 3657907 is the real fix.
#jira UE-45905
Change 3694308 by Andrew.Rodham
Sequencer: Sub tracks now blend correctly again
#jira UE-51076
Change 3694365 by Andrew.Rodham
Sequencer: Fixed exponential slow down when compiling large quantities of sub sequences on cook caused by not clamping sub-sequence compilation correctly
Change 3698176 by Max.Chen
Sequencer: Enable the camera cut track when popping back to the master only if there's a camera cut track in the master. This fixes an issue where if you don't have a camera cut track in the master, the camera gets locked to a camera cut in a subscene and you can't toggle out of it.
#jira UE-51332
Change 3698979 by Max.Chen
Sequencer: Fix delay before warmup causing sequences not to render.
#jira UE-51307
Change 3700149 by Max.Chen
Sequencer: Fix delay at shot boundaries causing sequences to not play back and render out. The shot id needs to be tracked to determine whether a new shot is encountered.
#jira UE-51307
Change 3705624 by Max.Chen
Sequencer: Reset drop node on drag leave
Change 3718781 by Max.Preussner
MediaAssets: Removed obsolete pointer checks (Playlist is always valid); added checks to enforce this invariant
Change 3721586 by Max.Preussner
MediaAssets: Added verbose logging to MediaPlayer BP functions
Change 3721662 by Max.Preussner
WmfMedia: Fixed media session not generating PlaybackEndReached event when session forced to stop
#jira UE-50962
Change 3722954 by Max.Preussner
MediaAssets: Removed looping option from play lists
Change 3723076 by Andrew.Porter
Removed controls for looping playlist.
Change 3724202 by Max.Chen
Sequencer: Spawn time optimizations
#jira UE-32885
Change 3725359 by Max.Chen
Sequencer: Fix spawnables not playing back. bIsEditorPreviewActor = false for sequencer spawnables so that BeginPlay() doesn't get skipped.
#jira UE-51750
Change 3725362 by Max.Chen
Sequencer: Change check to ensure for null object in property actuate. This prevents a crash when there's a track without a binding object. This occur when pasting a property track to the root.
#jira UE-51713
Change 3725802 by Max.Chen
Sequencer: Add the ability to drag sections up.
#jira UE-43305
Change 3726520 by Max.Preussner
MediaAssets: Fixed OnMediaOpened called when looping a source
#jira UE-51773
Change 3728509 by Max.Chen
Sequencer: Fix crash pasting a camera cut track because the outer isn't set to the movie scene.
#jira UE-51787
Change 3729216 by Max.Chen
Sequencer: Fix pre edit property chain broadcast so that the property path will include possible struct/array node.
#jira UE-51525
Change 3729248 by Max.Chen
Sequencer: Add default expansion states to allow track editors to specify them per track type.
Material track is currently the only track that defaults to expanded.
#jira UE-21741
Change 3729392 by Max.Preussner
ImgMedia: Disabling video output when video track is selected
Change 3729452 by Max.Preussner
MediaPlayerEditor: Showing a notification if no video track available or selected
Change 3729462 by Max.Preussner
MediaPlayerEditor: Creating overlay font only once
Change 3731155 by Max.Chen
Sequencer: Set row index when creating a new take
#jira UE-51867
Change 3731446 by Max.Chen
Sequencer: Add null check and warning for invalid GetParameterCollectionInstance.
Change 3731640 by Max.Chen
Sequencer: Automatically create a camera cut track if a camera is dropped and there's no existing camera cut or there's no existing camera cut sections.
#jira UE-51846
Change 3731653 by Max.Chen
Sequencer: Defer details panel updates on scrubbing and playing.
#jira UE-48448
Change 3732597 by Max.Chen
Sequencer: Don't swap the camera cut section if it already exists and a camera is created.
Change 3733554 by Max.Chen
Sequencer: Fix crash when existing hotspot is null.
Change 3734305 by Max.Preussner
MediaAssets: Fixed assertion when assigning same media player to a media texture twice
#jira UE-51012
Change 3735735 by Max.Preussner
MediaFrameworkTest: Setting MediaAssets log category Verbose to prevent log spam in Editor
Change 3736393 by Max.Chen
Sequencer: Set min/max values for generic key area so that they don't default to 0,10.
#jira UE-52012
Change 3736804 by Max.Chen
Sequencer: Fix rotation rotator->quat->rotator conversion which prevents you from typing in a rotation of 0,0,320 into the key editor. Unwind rotations from the previous transform to the current transform so that the nearest rotation is set rather than the rotator->quat->rotator conversion.
#jira UE-52009
#jira UE-34816
Change 3737790 by Max.Chen
Sequencer: Follow up fix to quat->rot->quat so that unwinding is only processed if the last transform is valid.
Change 3739738 by Max.Chen
PR #4184: Unregister Missing TrackEditors in MovieSceneTools (Contributed by LordNed)
Change 3741910 by Max.Preussner
MfMedia: Simplified track switching code; enabled seeking
Change 3742171 by Max.Preussner
MediaAssets: Fixed timecode check to include current presentation time
Change 3744889 by Max.Chen
Sequencer: Use drag and drop actor factory if specifiied. This ensures that the correct actor factory is used in creating the object template for the sequencer spawner. This fixes some spawnables not getting created properly (ie. Empty Actor)
#jira UE-51678
Change 3746049 by Andrew.Rodham
FBX Import: Fixed tangent overrides producing the wrong type of key tangent modes
Change 3747870 by Max.Chen
Sequencer: Update auto scroll when moving keys/sections.
#jira UE-31212
Change 3747885 by Max.Chen
UMG: Remove template instance finish on pause. It appears that was only there to stop audio (CL #3161056). Instead, evaluate in the stopped position with the stopped playback state.
#jira UE-47749
Change 3747914 by Max.Chen
Sequencer: Add config for default completion mode for movie scene sequences. The default for level sequences is RestoreState. All others, such as UMG are set to KeepState.
#jira UE-49480
Change 3747915 by Max.Chen
Sequencer: Set default completion mode for all sections to project default.
#jira UE-49480
Change 3748377 by Max.Preussner
EngineTest: Fixed media player automation test BP
#jira UE-50637
Change 3748531 by Max.Preussner
EngineTest: Fixed media player not opening media during FTest setup
I fixed up the Blueprint. Also, don't use PlayOnOpen on the media player if you don't intend to play the movie after opening. You can call Pause right after opening. If you enable PlayOnOpen, the order of operations will not work, because it will first call Pause via the IsReady check in Tick and then Play via the PlayOnOpen checkbox. I disabled PlayOnOpen.
#jira UE-47207
Change 3750362 by Max.Chen
PR #4205: parameter not used bug fixes (Contributed by shrimpy56)
Change 3750885 by Max.Chen
Sequencer: Prevent throttling on the curve editor so that editor world tick can apply.
#jira UE-51624
Change 3757123 by Max.Preussner
MediaAssets: Allowing media players to be part of GC clusters
#jira FORT-59774
#jira UE-51943
Change 3764055 by Max.Chen
Sequencer: Add SetPlaybackPosition as latent action to fix crash when calling SetPlaybackPosition in an event.
#jira UE-52270
Change 3764555 by Max.Chen
Sequencer: Change camera cut binding from guid to object binding id to allow for subscene bindings
Change 3764613 by Max.Chen
Sequencer: Show binding ID picker customization on all details panels. Allow creation of new camera cut sections from existing bindings.
Deprecate AddNewCameraCut(FGuid)
Change 3766389 by Max.Chen
Sequencer: Don't override existing camera binding id on postload if it's valid.
Change 3766432 by Max.Chen
Sequencer: Switch constraint guid to constraint binding ID
#jira UE-52438
Change 3767160 by Max.Preussner
WmfMedia: Added more logging
Change 3767843 by Max.Preussner
MediaAssets: Fixed Crash in UMediaSoundComponent::UpdatePlayer
#jira UE-52594
Change 3771038 by Max.Preussner
Engine: Changed message log back to ensure
Cannot use message log on render thread as it may call LoadModule
Change 3771071 by Max.Preussner
MediaCompositing: Fixed default media plane material
Change 3771287 by Max.Preussner
Engine: Changed ensure to global log
Change 3771450 by Max.Preussner
MediaAssets: Fixed crash when dragging media player viewport
#jira UE-52675
Change 3771461 by Max.Preussner
ImgMedia: Fixed seeking not working when paused
#jira UE-52677
Change 3772999 by Andrew.Rodham
Sequencer: Added the ability to supply an instance data object to sequence runtime evaluation
- This allows systems to inject information into a sequence at runtime, enabling more dynamic control of tracks
- Level sequence actors use this by default to supply a dynamic 'transform origin' to all component transform tracks, to which all absolute transform sections will be added.
#jira UE-46003
Change 3774633 by Max.Preussner
MediaAssets: Fixed MediaPlayer.Prev/Next not playing automatically if player was playing previously
#jira UE-52714
Change 3774961 by Max.Preussner
UdpMessaging: Patch to make message serialization notification thread-safe
#jira UE-52624
Change 3778108 by Max.Chen
Sequencer: Scroll in track area.
#jira UESEQ-330
Change 3778270 by Max.Chen
Sequencer: Copy/cut/paste/duplicate object bindings
FMovieSceneCopyableBinding - struct containing the copied FMovieSceneBinding, FMovieScenePossessable and FMovieSceneSpawnable
MovieScene - AddPossessable, AddSpawnable with existing possessable or spawnable
ISequencer - FOnMovieSceneBindingsPasted to allow fixing up bindings on paste
#jira UESEQ-352, UESEQ-335
Change 3778674 by Max.Preussner
Engine: Fixed online documentation for external texture registry
Change 3778699 by Max.Preussner
Engine: Fixed external textures not registering correctly in all cases
#jira UE-52648
Change 3778776 by Max.Preussner
Engine: Corrected code comments for external texture registry
Change 3779153 by Max.Preussner
LinearTimecode: Fixed plugin category
Change 3779166 by Max.Preussner
WmfMedia: Reversing FourceCC display string, so it displays correctly
Change 3780576 by Max.Chen
Sequencer: Fix viewport invalidation so that it happens on sequence evaluation.
#jira UE-52836
Change 3780619 by Max.Chen
Sequencer: Always save default spawnable state regardless of focused sequence. This fixes a bug where if you step back to the master sequence (and the spawnable still exists), and then scrub outside the region where the spawnable exists, it gets destroyed but saved default spawnable state doesn't get called because it's no longer the focused sequence.
#jira UE-52008
Change 3781227 by Max.Chen
Sequencer: Add playback speed settings menu
#jira UESEQ-384
Change 3782213 by Max.Preussner
WmfMedia: Fixed H.265 frames being dropped due to false negative buffer size check
#jira UE-52859
Change 3782239 by Max.Chen
Sequencer: Add shortcut to tooltips
#jira UE-52795
Change 3782388 by Max.Preussner
WmfMedia: Fixed IYUV encoded AVI not playing correctly
#jira UE-52855
Change 3782541 by Chris.Babcock
Protect against asking for duration before prepare completed in movie player
#jira UE-52805
#ue4
#android
Change 3787676 by Max.Chen
Sequencer: Export unmatched float properties to custom attributes
#jira UE-52983
Change 3787788 by Max.Preussner
Extras: Natvis for FTimespan
Change 3789419 by Max.Chen
Sequencer: Fix import camera so that when new cameras are created, values from the fbx are going only to the newly created cameras.
Also, added bReduceKeys and bReduceKeysTolerance to import fbx.
#jira UE-52997
Change 3789628 by Max.Chen
Sequencer: Remove Shift-C and Shift-D as a hotkey for toggling the cinematic viewport as it was causing some confusion when users accidentally hit it.
Change 3789716 by Andrew.Rodham
Seqeuncer: Fixed slot animation not being restored for montages that are recreated during evaluation
- The issue here is that the animation system can deem montages as inactive at any point, and will re-create a new montage instance if this is the case. Previously, we stored pre-animated state on the anim instance, and cached the montage that we played, which meant that we attempt to restore a stale montage.
- The solution is to store pre-animated state for the montages, and cache the anim instance. This means we'll always store pre-animated state if the montage is re-created.
#jira UE-49981
Change 3789874 by Max.Chen
Sequencer: Add option to only show selected nodes only
ISequencer - Added OnGetIsBindingVisible(), OnGetIsTrackVisible()
LevelEditorSequencerIntegration - implement OnGetIsBindingVisible based on actor selection
#jira UESEQ-357
Change 3789877 by Max.Chen
Control Rig: Implement IsTrackVisible to show nodes in the sequencer tree that are selected.
#jira UESEQ-357
Change 3791514 by Andrew.Rodham
Image Plate: Fixed image plates not showing up in high res screenshots
- The image plate mesh had a LOD index of -1 which meant it never showed up when a LOD to render was specified
- Also simplified the bounds calculation
#jira UE-51764
Change 3791596 by Max.Chen
Sequence Recorder: Don't record editor only components
#jira UE-49071
Change 3791659 by Andrew.Rodham
Sequencer: Event struct payloads now support user defined struct default values on creation
#jira UE-45430
Change 3791718 by Max.Chen
Sequence Recorder: Fix level sequences not triggering when recording. Level sequences would not get recorded if the world settings actor was not recorded.
Change 3791761 by Max.Chen
Sequencer: Find available non-overlapping row index when adding subsections.
Change 3791837 by Max.Chen
Sequencer: Fix sequencer not updating after toggling Bind Sequencer to PIE/Simulate while PIE is active.
Change 3791875 by Max.Chen
Sequence Recorder: Add recording button now adds for any selected actors.
Change 3791880 by Max.Chen
Sequence Recorder: Fix end pie not stopping sequence recording if not recording world settings.
Change 3791932 by Max.Chen
Sequence Recorder: Record spawned actors immediately so that they won't be missed if they're deleted before tick. Clean up queued recordings that were from spawned actors.
Change 3791954 by Max.Chen
Sequence Recorder: Don't process if not recording on end pie.
Change 3791955 by Max.Chen
Sequence Recorder: Fix recording spawnables not getting the correct position for being spawned at.
Set a transform on the movie scene spawnable which will be used if the root component of the object template doesn't exist.
Change 3792061 by Max.Chen
Sequence Recorder: Change FOnRecordingStarted and FOnRecordingFinished to multicast delegate.
If a sequence being recorded into is currently open in sequencer, it gets reloaded to prevent crashes.
Change 3792271 by Max.Chen
Sequence Recorder: Duplicate the actor to trigger before playing so that a sequence can be recorded and played back at the same time.
#jira UE-49069
Change 3792292 by Max.Preussner
MfMedia: Fixed tracks being reported in reverse order
#jira UE-53074
Change 3792811 by Max.Chen
Sequencer: Add option to disable camera cuts on the movie scene player.
Change 3793341 by Max.Preussner
AvfMedia: Fix for crash when opening AVF Media after opening multiple players
Merged from shelved CL in Dev-Rendering
#author richard.wallis
#jira UE-52383
Change 3793642 by Max.Chen
Sequencer: Delete and rename icons.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-52139
Change 3794678 by Max.Chen
Sequencer: Fix crash on HandleRecordingFinished
#jira UE-53178
Change 3795007 by Max.Preussner
AudioMixer: Fix for AVF Media Player audio is garbled and has static
#author ethan.geller
#jira UE-52785
Change 3795103 by Max.Chen
Sequencer: Add bKeyCreated for FKeyPropertyResult and notify movie scene data changed when a key is created.
#jira UE-53175
Change 3795457 by Michael.Trepka
Reverted one of the changes from CL 3793341 as it was causing a crash at exit
#jira UE-53196
Change 3795739 by Max.Chen
Sequencer: Set ease in/out objects as transactional.
#jira UE-50594
Change 3796871 by Max.Preussner
MediaAssets: Fixed media texture initialization related crash on Metal; fixed white output on inactive media player; added proper support for clear color
#jira UE-51940
#jira UE-52932
Change 3796921 by Michael.Trepka
Fix for a crash in AvfMediaPlayer related to reusing FAvfMediaPlayer object
#jira UE-53181
Change 3797176 by Max.Preussner
MediaAssets: Fixed white flicker when rapidly swapping media players on a media texture
Also no longer clearing media textures each frame if they are not in use
#jira UE-52932
Change 3797515 by Max.Chen
Actor Sequence: Add nullptr check - fix actor sequence crash when actor sequence doesn't exist.
#jira UE-49103
[CL 3800998 by Max Chen in Main branch]
2017-12-11 11:42:27 -05:00
PreferredBufferLength = DEFAULT_PROCEDURAL_SOUNDWAVE_BUFFER_SIZE ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
# if WITH_EDITORONLY_DATA
bVisualizeComponent = false ;
# endif
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
void USynthComponent : : OnAudioComponentEnvelopeValue ( const UAudioComponent * InAudioComponent , const USoundWave * SoundWave , const float EnvelopeValue )
{
if ( OnAudioEnvelopeValue . IsBound ( ) )
{
OnAudioEnvelopeValue . Broadcast ( EnvelopeValue ) ;
}
if ( OnAudioEnvelopeValueNative . IsBound ( ) )
{
OnAudioEnvelopeValueNative . Broadcast ( InAudioComponent , EnvelopeValue ) ;
}
}
2019-12-08 00:58:30 -05:00
void USynthComponent : : BeginDestroy ( )
{
Super : : BeginDestroy ( ) ;
Stop ( ) ;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
void USynthComponent : : Activate ( bool bReset )
{
2019-02-05 12:09:20 -05:00
if ( bReset | | ShouldActivate ( ) )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
Start ( ) ;
2019-09-29 16:49:10 -04:00
if ( IsActive ( ) )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
OnComponentActivated . Broadcast ( this , bReset ) ;
}
}
}
void USynthComponent : : Deactivate ( )
{
if ( ShouldActivate ( ) = = false )
{
Stop ( ) ;
2019-09-29 16:49:10 -04:00
if ( ! IsActive ( ) )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
OnComponentDeactivated . Broadcast ( this ) ;
}
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3624599 by Thomas.Sarkanen
Added the ability to rename shapes in the Physics Asset Editor
Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets
Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc.
#jira UEAP-341 - Ability to name collision shapes
Change 3624765 by Benn.Gallagher
Fixed bad blend profile references
#jira UE-46227
Change 3624773 by Danny.Bouimad
Content fix for #Jira UE-49191
Change 3625007 by Thomas.Sarkanen
Fixed monolithinc game builds
Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR
Change 3625659 by Ori.Cohen
Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers.
Change 3625850 by Thomas.Sarkanen
Fix for crash in physics asset editor after garbage collection
Move bone proxies from rooting to FGCObject
Change 3625966 by Lina.Halper
Instead of PinShownByDefault, changed to PinHiddenByDefault
https://github.com/EpicGames/UnrealEngine/pull/3964
#3964
#jira: UE-49168
Change 3626020 by Martin.Wilson
Protect against checkSlow when using post process instance without a main instance
#jira UE-49275
Change 3627178 by Aaron.McLeran
#jira UE-49322 Fixing background muting and preview sound
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3627187 by Aaron.McLeran
Allowing overriding the sample rate of synth components in C++.
Useful for cases where synth component is being used to output media auido or VOIP.
Change 3627563 by Thomas.Sarkanen
Tweaked tooltip so it isnt the same as other menus
#jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor
Change 3627580 by James.Golding
PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin)
#jira UE-49264
Change 3627581 by James.Golding
Reduce output verbosity during cooking
#jira UE-47126
Change 3627584 by James.Golding
PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367)
Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy'
Auto-generation of convex collision is now done async in StaticMesh Editor
#jira UE-49027
Change 3627599 by Martin.Wilson
Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead)
Change 3627605 by James.Golding
Forgot to remove Box2D from TargetRules.cs (see CL 3555437)
Change 3627627 by Martin.Wilson
Change raw data evaluation so that virtual bone positions are built before interpolation is carried out
#jira UE-42659
Change 3627663 by Martin.Wilson
Fix typo
Change 3627730 by Martin.Wilson
Allow notifies to be trigger on follower animations in a sync group
#jira UE-46770
Change 3627852 by Thomas.Sarkanen
Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene.
#jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset
Change 3627864 by Lina.Halper
Fix issue where "reset to default" on search box for bone doesn't work
#jira: UE-48874
Change 3627946 by Thomas.Sarkanen
Prevent undo/redo breaking when moving both a constraint and a body at the same time
#jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor
Change 3628091 by Thomas.Sarkanen
Fix dangling lines, poor search focus and graph not refreshing when making new constraints
Found by Nick D in Main.
#jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node
Change 3628107 by Lina.Halper
Fixed issue where Blendspace 1D can't scale due to the property not exposed
https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html
Change 3628108 by Arciel.Rekman
Update Linux VHACD.
- Also removed arm 32-bit version (the library is editor-only).
Change 3628437 by Michael.Trepka
Updated Mac VHACD libraries and Xcode project
Change 3628667 by Lina.Halper
- Fixed issue of showing combo box multiple times
- Fixed issue of inconsistent combo box width
- Fixed text of pick bone to "select" for more general instruction
- Fixed issue with struct displaying children when pin is enabled
#jira: UE-49295, UE-46496, UE-47427
Change 3629744 by Aaron.McLeran
#jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer
Change 3629846 by Aaron.McLeran
#jira UE-49390 Required API change to spatialization interface for google
Change 3630322 by Thomas.Sarkanen
Fix right-click not displaying context menu for constraints correctly
Selection logic was lightly broken
#jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu
Change 3630463 by Martin.Wilson
Remove accidently submitted debug code
Change 3630523 by Jurre.deBaare
Paint threshold and fill value and can be set to negative numbers
#fix Added metadata and default values for cloth fill tool
#jira UE-48352
Change 3632009 by Aaron.McLeran
#jira UE-49470 Fix for iOS master volume not getting set
Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered.
Change 3632699 by Thomas.Sarkanen
Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation
#jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation
Change 3633336 by James.Golding
PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun)
#jira UE-49324
Change 3634665 by Aaron.McLeran
#jira UE-49538 Fixing param interpolation
Change 3634922 by James.Golding
Static analysis fix (PhysXCookHelper.cpp)
Change 3634926 by James.Golding
Fix HTML5 build (which builds with PhysX, but without APEX)
Change 3636005 by Thomas.Sarkanen
Constraint setup shortcuts are now undo-able
Also fixed body-body collision as you couldnt undo this either.
Added transaction and calls to Modify().
#jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.
Change 3636018 by Thomas.Sarkanen
Added back constraint shortcut to PhAT toolbar
#jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool
Change 3636086 by Martin.Wilson
Fix for enabling Live Link plugin in Orion
Change 3638367 by Thomas.Sarkanen
Connection reporting is now more user-freindly in the physics asset editor graph view
Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph.
Implemented node & pin feedback for physics asset graphs.
Also fixed alignment of icon for drag feedback as it stretches with multi-line text.
#jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3640276 by Aaron.McLeran
#jira UE-49606 Project does not cook with actors containing ModularSynth component
Change 3640313 by Aaron.McLeran
#jira UE-49675 Fixing shutdown of audio mixer
- Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions.
Change 3640941 by Martin.Wilson
Add editor only animation loading debug data in the hope of diagnosing rare loading crash
#jira UE-49335
Change 3641976 by Ethan.Geller
#jira UE-49675 ensure that we pump both command queues
Change 3642613 by James.Golding
Add NoPhysX sample, for CIS testing compilation without PhysX
Change 3644001 by Aaron.McLeran
#jira UE-49805 looping sounds are, in rare cases, extremely loud
Change 3644124 by Aaron.McLeran
#jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()
Adding ensure on returned ptr to avoid crash but keep getting some logging.
Change 3644157 by Aaron.McLeran
Fixing build error
Change 3644163 by Aaron.McLeran
Fixing build error (for real)
Change 3650331 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Making sure we properly set passive mix modifier states.
Change 3652648 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Change 3652995 by Aaron.McLeran
#jira UE-50053 Reduce log level of audio mixer debug category
Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category.
Change 3653461 by James.Golding
V-HACD updates from JohnR @ NVIDIA (adding new functions for future use)
Change 3654056 by Aaron.McLeran
Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes.
Change 3654579 by Aaron.McLeran
Allow sound submixes and sound classes to be a blueprint type
Made all properties of sound classes BlueprintReadOnly.
Change 3662519 by James.Golding
Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys
Don't call into UpdateKinematicBones if there are no physx bodies
Change 3664976 by Aaron.McLeran
#jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound
Change 3665751 by Aaron.McLeran
Adding a simple panner effect
Change 3665851 by Aaron.McLeran
Fixing naming convention for new panner source effect
Change 3666894 by Thomas.Sarkanen
Bone modifications via transform type-in can now be undone
Added RF_Transactional & called Modify()
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3666919 by Lina.Halper
Fixed equal operator for bonereference to work when not initialized
Change 3668850 by Thomas.Sarkanen
Skeleton tree now no longer allows selection of filtered items
This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered).
#jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints
Change 3669028 by James.Golding
Fix CIS error after merge-down
Change 3669053 by James.Golding
Fix bad merge in SynthComponent.cpp
Change 3669273 by Lina.Halper
- delete all tracks option
- allow to opt out on bone track importing
- fixed pose preview for fullbody to select weights that has pose from asset.
Change 3671396 by James.Golding
Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them
Change 3671701 by Martin.Wilson
Maya Live Link plugin
- Added UI to Maya
- Display currently streamed subjects
- Allow add and removal of streamed subjects
- Display connection status to editor
- Stream active camera as EditorActiveCamera
- Refactored entire plugin so that streaming has a manager and streaming objects / interfaces
- Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update.
Change 3672170 by Lina.Halper
Remove track support for Animation Blueprint Library
Change 3675921 by Ethan.Geller
Rollback invalidated check from copy down
Change 3677606 by Martin.Wilson
Add live link driven component - allows an actor to take its rotation and translation from a live link subject
Change 3678594 by Lina.Halper
Changed API name for clarification
Change 3680913 by Ethan.Geller
#jira UE-50750 fix stuttering on AudioMixer on MacOS
Change 3681127 by Ethan.Geller
#jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine
Change 3682729 by Ethan.Geller
#jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys]
Change 3633185 by James.Golding
Fix engine not compiling when WITH_PHYSX == 0
PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
Change 3637031 by Ethan.Geller
#jira UE-49605 Platform Headroom fix for non-float devices.
Change 3642598 by James.Golding
Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it.
Change 3645224 by Martin.Wilson
Fix for rare notify crash.
For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory.
This change caches a pointer to the owner of the notify memory to so we can track its validity.
#jira UE-44869
Change 3668926 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712
Change 3674824 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368
[CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
void USynthComponent : : Initialize ( int32 SampleRateOverride )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
2018-09-24 12:09:04 -04:00
// This will try to create the audio component if it hasn't yet been created
CreateAudioComponent ( ) ;
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
// Try to get a proper sample rate
int32 SampleRate = SampleRateOverride ;
if ( SampleRate = = INDEX_NONE )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3297108 on 2017/02/10 by Mieszko.Zielinski
Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4
#jira UE-41114
Change 3299467 on 2017/02/13 by Marc.Audy
Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash
Change 3300692 on 2017/02/13 by Marc.Audy
no auto
Change 3301424 on 2017/02/14 by Marc.Audy
Handle gateway expansion before the node matching loop
#jira UE-41858
Change 3301547 on 2017/02/14 by Marc.Audy
PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack)
#jira UE-41926
Change 3301557 on 2017/02/14 by Marc.Audy
When passing null to Rename for the new name, maintain the OldName is possible
#jira UE-41937
Change 3301676 on 2017/02/14 by Marc.Audy
Fix pending occlusion async traces from crashing during shutdown
#jira UE-41939
Change 3302705 on 2017/02/14 by Mieszko.Zielinski
Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4
Change 3302898 on 2017/02/14 by Dan.Oconnor
Fix double negative
Change 3302954 on 2017/02/14 by Dan.Oconnor
Make sure we use a good version of the class
Change 3302977 on 2017/02/14 by Dan.Oconnor
Optimization in reinstancer turned back on - 3302898 has fixed the regression
Change 3302984 on 2017/02/14 by Dan.Oconnor
Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints.
This fixes issues in Odin when using the compilation manager
Change 3303824 on 2017/02/15 by Richard.Hinckley
Updating URL for FABRIK system information.
Change 3304284 on 2017/02/15 by Dan.Oconnor
Build fix
Change 3304297 on 2017/02/15 by Dan.Oconnor
Shadow variable fix
Change 3304465 on 2017/02/15 by Lukasz.Furman
fixed handling pathfollowing's requests by FloatingPawnMovement
#jira UE-41884
Change 3305031 on 2017/02/15 by Marc.Audy
All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not
#jira UE-41708
Change 3305505 on 2017/02/15 by Michael.Noland
Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class)
Change 3305506 on 2017/02/15 by Michael.Noland
QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types
Change 3306091 on 2017/02/16 by Marc.Audy
PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER)
#jira UE-42027
Change 3306574 on 2017/02/16 by Marc.Audy
Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal
Change 3307160 on 2017/02/16 by Marc.Audy
Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name.
Change 3307982 on 2017/02/16 by Michael.Noland
QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP)
Change 3308097 on 2017/02/16 by Michael.Noland
Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins
#jira UE-41789
Change 3308303 on 2017/02/16 by Dan.Oconnor
Make sure we don't call GetDefaultObject while compiling on a non-native class
Change 3308850 on 2017/02/17 by Mieszko.Zielinski
Fully exposed NavModifierVolume as ENGINE_API #UE4
Change 3309624 on 2017/02/17 by Phillip.Kavan
[UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class.
change summary:
- modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects.
#jira UE-40443
Change 3310475 on 2017/02/17 by Dan.Oconnor
Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode
Change 3310487 on 2017/02/17 by Dan.Oconnor
Fix build error missed by preflgiht
Change 3310497 on 2017/02/17 by Dan.Oconnor
More build fixes for things missed by preflight...
Change 3310635 on 2017/02/17 by Dan.Oconnor
Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled
Change 3310639 on 2017/02/17 by Dan.Oconnor
Shadow variable fixes, not sure why these are being detected now
Change 3311855 on 2017/02/20 by Marc.Audy
Fix UChildActorComponent::ParentComponent being null on the client
#jira UE-42140
Change 3312444 on 2017/02/20 by Marc.Audy
Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component
#jira UE-41267
Change 3312691 on 2017/02/20 by mason.seay
Deleting map now that bug has been fixed
Change 3312709 on 2017/02/20 by Phillip.Kavan
[UE-39705] Fix broken collision shapes when cooking with optimized BP component data option.
change summary:
- modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save.
- modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta).
- modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here).
- modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance).
- modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed).
#jira UE-39705
Change 3313161 on 2017/02/20 by Mieszko.Zielinski
PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7)
Change 3314151 on 2017/02/21 by Mieszko.Zielinski
fix to hlods complaining about missing nav collision in cooked builds #UE4
Made sure hlod-generated StaticMeshes are marked as not having navigation data
#jira UE-42034
Change 3314355 on 2017/02/21 by Marc.Audy
Set error message back to be correctly about mobility
#jira UE-42209
Change 3314566 on 2017/02/21 by Phillip.Kavan
[UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release.
#jira UE-40801
Change 3315459 on 2017/02/21 by Mike.Beach
Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection).
#jira UE-16359
Change 3315546 on 2017/02/21 by Mike.Beach
Mirroring CL 3294552
Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry.
#jira ODIN-5869
Change 3315554 on 2017/02/21 by Mike.Beach
Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time).
#jira ODIN-6211
Change 3317225 on 2017/02/22 by mason.seay
Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though.
Change 3317495 on 2017/02/22 by Marc.Audy
Expose raw input device configurations to other modules by request
#jira UE-42204
Change 3319966 on 2017/02/23 by Nick.Atamas
Polished up the material reroute node:
- Removed some unnecessary widgets
- Centered the pin node
Change 3320099 on 2017/02/23 by Mike.Beach
Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception.
#jira UE-40861
Change 3321227 on 2017/02/24 by Marc.Audy
Just use name rather than going Name -> String -> TCHAR -> Name
Change 3321425 on 2017/02/24 by Marc.Audy
Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName
Change 3321630 on 2017/02/24 by Mike.Beach
Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function.
Change 3321845 on 2017/02/24 by Lukasz.Furman
fixed navlink processor trace accepting only components with WorldStatic object type
#ue4
Change 3322474 on 2017/02/24 by Aaron.McLeran
UE-42345 Rewriting thumbnail renderer
Change 3322490 on 2017/02/24 by Aaron.McLeran
UE-42345 Forgot to take abs of sample before averaging
Change 3323562 on 2017/02/27 by Mike.Beach
Fixing bad merge, copying loop from //UE4/Main that accidently got replaced.
Change 3323685 on 2017/02/27 by Mike.Beach
Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE).
#jira UE-30816
Change 3323776 on 2017/02/27 by Marc.Audy
Coding standard clean up pass
Change 3324050 on 2017/02/27 by Ben.Zeigler
Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong
Port of 3317217, 3315540, and 3314374 from UE4-Fortnite
Change 3324294 on 2017/02/27 by Ben.Zeigler
Engine changes needed to support "Asset Management" UI:
Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking
Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly
Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100
Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache
Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes
Add Asset Manager code to create and query "Manage" references used for auditing and chunking
Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor
Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games
Port of CL #3323720 and related fixes from Fortnite
Change 3324295 on 2017/02/27 by Ben.Zeigler
Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it
Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games
Add struct customizations for PrimaryAssetId and PrimaryAssetType
Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane
Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final
Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI
Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data
Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter
Port of CL #3323722 and related fixes from Fortnite
Change 3324398 on 2017/02/27 by Ben.Zeigler
CIS fix
Change 3324442 on 2017/02/27 by Ben.Zeigler
Nonunity fix discovered while testing my nonunity fix
Change 3325465 on 2017/02/28 by Marc.Audy
Expand RawInput to support up to 20 buttons
Change 3325468 on 2017/02/28 by Marc.Audy
Fix CIS
Change 3325887 on 2017/02/28 by Phillip.Kavan
[UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint.
change summary:
- added FBlueprintEditorUtils::ShouldNativizeImplicitly()
- modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled)
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization
#jira UE-41893
Change 3326713 on 2017/02/28 by Marc.Audy
Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created
Change 3327688 on 2017/03/01 by Marc.Audy
Fix spelling, remove autos
Change 3328139 on 2017/03/01 by Marc.Audy
Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1)
#jira UE-42375
Change 3328550 on 2017/03/01 by Mike.Beach
Typo fix in cast node tooltip.
Change 3328575 on 2017/03/01 by Nicholas.Blackford
Submitting Tick Interval Functional Test
Change 3328972 on 2017/03/02 by Jack.Porter
Fix for crash entering Landscape mode
#jira UE-42497
Change 3329224 on 2017/03/02 by Nick.Bullard
Removing Redirector from EngineTest project
Change 3330093 on 2017/03/02 by Mike.Beach
Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context.
#jira UE-42166
Change 3330306 on 2017/03/02 by Mike.Beach
Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value.
#jira UE-6451
Change 3330626 on 2017/03/02 by samuel.proctor
Functional Test for Blueprint Containers
Change 3330690 on 2017/03/02 by Mike.Beach
Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed).
#jira UE-42500
Change 3330704 on 2017/03/02 by Mike.Beach
CIS fix - fallout from CL 3330306
Change 3330875 on 2017/03/02 by Dan.Oconnor
Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning)
Change 3330892 on 2017/03/02 by Mike.Beach
CIS fix for linux builds - include filename is case sensitive.
Change 3331585 on 2017/03/03 by Mike.Beach
Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup.
Change 3333455 on 2017/03/06 by Ben.Zeigler
Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback
Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally
Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off
Change 3333484 on 2017/03/06 by Ben.Zeigler
#jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name
Change 3333553 on 2017/03/06 by Ben.Zeigler
#jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache
Change 3333697 on 2017/03/06 by Mike.Beach
Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins).
Change 3334047 on 2017/03/06 by Ben.Zeigler
#jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently.
Change 3334228 on 2017/03/06 by Ben.Zeigler
#jira UE-42153 Fix several crashes with gameplay tag query structs
#jira UE-39760 Fix it to display tag query description on creation
Change 3335221 on 2017/03/07 by Lukasz.Furman
fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH
#ue4
Change 3335733 on 2017/03/07 by dan.reynolds
Fixing Attenuation Shape Material Reference
Change 3335918 on 2017/03/07 by Mike.Beach
More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings).
#jira UE-42480
Change 3336053 on 2017/03/07 by zack.letters
Moved and renamed test to meet naming convention and proper location
Change 3336087 on 2017/03/07 by Phillip.Kavan
[UE-18618] Fix an ensure() misfire on PIE exit for listen server mode.
change summary:
- Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary.
#jira UE-18618
Change 3336118 on 2017/03/07 by Phillip.Kavan
Ensure that BP class component templates are included as preload dependencies where appropriate.
Change 3336418 on 2017/03/07 by Marc.Audy
Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1)
#jira UE-42507
Change 3336529 on 2017/03/07 by dan.reynolds
AEOverview UMG Interface
Change 3336729 on 2017/03/07 by Michael.Noland
Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason
#jira UE-42519
Change 3337054 on 2017/03/08 by Mieszko.Zielinski
Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4
Change 3337605 on 2017/03/08 by Mieszko.Zielinski
PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl)
Change 3337612 on 2017/03/08 by Lina.Halper
Commenting out ensure as this doesn't cause any harm and fix it up later by itself.
- adding ticket for further investigation
#rb: Martin.Wilson
#jira: UE-42062
Change 3338353 on 2017/03/08 by Mike.Beach
Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar.
#jira UE-40861
Change 3340052 on 2017/03/09 by Marc.Audy
Don't mark a blueprint dirty if the default value isn't actually set
#jira UE-42511
Change 3340211 on 2017/03/09 by samuel.proctor
Adding TMap/TSet tests for Containers Functional Test
Change 3340272 on 2017/03/09 by Marc.Audy
auto removals
small optimizations
Change 3340341 on 2017/03/09 by Marc.Audy
Fortnite fixes for blueprint exposed editor only struct members
#jira UE-42430
Change 3340356 on 2017/03/09 by Marc.Audy
Do not allow blueprint exposed editor only struct members
#jira UE-42430
Change 3340369 on 2017/03/09 by Mike.Beach
Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray).
#jira UE-42572
Change 3340445 on 2017/03/09 by mason.seay
Renamed and updated test map. Also disabled tests until reviewed
Change 3340627 on 2017/03/09 by Marc.Audy
Remove autos
Change 3340639 on 2017/03/09 by Dan.Oconnor
Avoid CDO creation when asking if an object IsDefaultSubobject
Change 3340642 on 2017/03/09 by Marc.Audy
Correctly maintain removed items from arrays when duplicating actors via T3D
#jira UE-42278
Change 3340689 on 2017/03/09 by Dan.Oconnor
Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph
Change 3340709 on 2017/03/09 by Dan.Oconnor
Remove misplace dClassDefaultObject null check for now
Change 3340710 on 2017/03/09 by Dan.Oconnor
Avoid FindRedirectedPropertyName when performing StaticDuplicateObject
Change 3340728 on 2017/03/09 by Dan.Oconnor
Null checking CDO so that we can duplicate a class with no CDO
Change 3342184 on 2017/03/10 by mason.seay
Nav mesh generation test - not finished
Change 3342930 on 2017/03/13 by Mieszko.Zielinski
Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4
Change 3343739 on 2017/03/13 by Marc.Audy
Protect against ChildActorClass becoming null while ChildActorTemplate remains valid.
Change 3343758 on 2017/03/13 by Marc.Audy
Ensure that when you change visibility, children also get marked dirty as needed.
SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead
#jira UE-42240
Change 3343816 on 2017/03/13 by Mike.Beach
Making sure we build CrashReporter for nativized clients.
#jira UE-42056
Change 3343858 on 2017/03/13 by Phillip.Kavan
Back out changelist 3336118 (per discussion) - did not solve the issue.
Change 3344218 on 2017/03/13 by Mike.Beach
Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type).
Change 3344388 on 2017/03/13 by Mike.Beach
Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type).
#jira UE-37971
Change 3344411 on 2017/03/13 by dan.reynolds
AEOverviewMain update
- Organized Variables
- Added comments on level interface with UI script
Change 3344956 on 2017/03/14 by Marc.Audy
Remove autos
Slight optimization
Change 3345365 on 2017/03/14 by Mike.Beach
In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels).
#jira UE-42787
Change 3345565 on 2017/03/14 by Marc.Audy
auto removal
Change 3345654 on 2017/03/14 by Marc.Audy
Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true
Change 3345771 on 2017/03/14 by Zak.Middleton
#ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]:
ClientNetSendMoveDeltaTime=0.0111f
ClientNetSendMoveDeltaTime=0.0222f
ClientNetSendMoveThrottleAtNetSpeed = 10000
ClientNetSendMoveThrottleOverPlayerCount=10
These are the default values maintained for backwards compat.
Related to OR-36422.
Change 3346314 on 2017/03/14 by Dan.Oconnor
Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication.
Change 3346329 on 2017/03/14 by Dan.Oconnor
Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler
Change 3346436 on 2017/03/14 by Dan.Oconnor
Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag
Change 3346632 on 2017/03/14 by Ben.Zeigler
Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization
Add missing Class Property metadata to the metadata list
Change 3347525 on 2017/03/15 by Marc.Audy
PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040)
#jira UE-42810
Change 3347562 on 2017/03/15 by Phillip.Kavan
[UE-32816] Support for value-based bitfield enum associations in the editor.
notes:
- default mode is still index-based, so there are no backwards-compatibility issues
change summary:
- new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor)
- modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations
- modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations
- added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load
- switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation
#jira UE-32816
Change 3348030 on 2017/03/15 by Marc.Audy
Remove experimental blueprintable components setting, they are supported fully
Change 3348034 on 2017/03/15 by Phillip.Kavan
CIS fix.
Change 3348054 on 2017/03/15 by Marc.Audy
Fix shadow error
Change 3348063 on 2017/03/15 by mason.seay
Updateed bp logic to use asserts. Added scenarios to descriptions of tests
Change 3348131 on 2017/03/15 by mason.seay
Updating maps and reorganizing content
Change 3348146 on 2017/03/15 by Mike.Beach
Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match.
Change 3348213 on 2017/03/15 by dan.reynolds
AEOverview UMG Update
- Added level selection persistence between categories (so you can pick and choose from multiple categories)
- Added a clear all selections button
- Added comments to the UMG BP
Change 3348344 on 2017/03/15 by Lukasz.Furman
fixed missing path following result flag descriptions
#ue4
Change 3348489 on 2017/03/15 by mason.seay
Moved content and updated test descriptions
Change 3348496 on 2017/03/15 by Mike.Beach
Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes.
Change 3348502 on 2017/03/15 by Ben.Zeigler
#jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly
Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly
Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings
Change 3348504 on 2017/03/15 by Ben.Zeigler
#jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize
Change 3348512 on 2017/03/15 by Mike.Beach
Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative).
Change 3348513 on 2017/03/15 by Phillip.Kavan
[UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration.
change summary:
- added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4)
- changed TCppStructOps::IsAbstract() to use TIsAbstract<T>
- added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type
- modified UClass::PurgeClass() to clean up class-specific traits info (if valid)
- modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual)
- modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract
- modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract
- modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract
#jira UE-38979
Change 3348651 on 2017/03/15 by Mike.Beach
Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes.
Change 3348684 on 2017/03/15 by Michael.Noland
Blueprints: Allow string and text variables to be marked as multi-line
PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist)
#jira UE-42275
Change 3348691 on 2017/03/15 by Michael.Noland
Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target
PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut)
#jira UE-33052
Change 3348698 on 2017/03/15 by Michael.Noland
Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds
PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke)
#jira UE-38484
Change 3348722 on 2017/03/15 by Dan.Oconnor
Fix replacement bug - due to last minute refactor of this reference replacer call
Change 3348736 on 2017/03/15 by Michael.Noland
Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified)
Change 3348810 on 2017/03/15 by Michael.Noland
Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables
PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist)
Change 3348811 on 2017/03/15 by Michael.Noland
PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040)
#jira UE-42904
Change 3348969 on 2017/03/15 by Dan.Oconnor
Build fix
Change 3349023 on 2017/03/16 by Aaron.McLeran
Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework)
Change 3349389 on 2017/03/16 by mason.seay
Finished up Navigation map. Improved Navmesh map (still needs some work before review)
Change 3349575 on 2017/03/16 by Marc.Audy
Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers
Change 3349628 on 2017/03/16 by Ben.Zeigler
Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one
Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally
Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9
Various fixes to AssetManagerEditorModule
Convert ShooterGame to use the AssetManager for chunking
Change 3349629 on 2017/03/16 by Ben.Zeigler
Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly
Also includes changes made on Fortnite Branch as CL #3323724:
Fortnite changes to take advantage of the Manage dependency in the asset manager
Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used
Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook
Change 3350043 on 2017/03/16 by Marc.Audy
Fix Audio compile errors
Change 3350092 on 2017/03/16 by Dan.Oconnor
Fix missing output parameters when the function result node is pruned
Change 3350190 on 2017/03/16 by Ben.Zeigler
CIS fix
Change 3350707 on 2017/03/16 by Dan.Oconnor
Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization
Change 3350820 on 2017/03/16 by Joe.Conley
Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play
Change 3350893 on 2017/03/16 by Dan.Oconnor
Build fix
Change 3351017 on 2017/03/16 by Dan.Oconnor
Using ordered arguments instead of named arguments improves load time in BP heavy projects
Change 3351056 on 2017/03/16 by Dan.Oconnor
Avoiding Copies
Change 3351062 on 2017/03/16 by Dan.Oconnor
Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints
Change 3351770 on 2017/03/17 by Marc.Audy
Fix CIS warnings
Change 3351818 on 2017/03/17 by Mike.Beach
CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other.
#jira UE-35970
Change 3351918 on 2017/03/17 by Mike.Beach
CIS fix - renaming local so it doesn't conflict with the one in the outer scope.
Change 3351931 on 2017/03/17 by Ben.Zeigler
Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string
Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago
Change 3351956 on 2017/03/17 by Dan.Oconnor
Make sure result element is emptied when calling Intersect, Union, or Difference
#jira UE-42993
Change 3352049 on 2017/03/17 by Ben.Zeigler
#Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library
Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though
Change 3352065 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- deleting unused files
- removing #pragma once in SSynthKnob.cpp
- Making phonon have win64 whitelist to avoid compiling on other platforms
Change 3352100 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- Moving header file to public folder since it's used outside of module
Change 3352182 on 2017/03/17 by Ben.Zeigler
#jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector
Change 3352286 on 2017/03/17 by Ben.Zeigler
#jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes
Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte)
Change 3352299 on 2017/03/17 by Ben.Zeigler
#jira UE-40544
PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist)
Change 3352303 on 2017/03/17 by Ben.Zeigler
#jira UE-40856
Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist)
Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile
Change 3352320 on 2017/03/17 by Ben.Zeigler
#jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled
Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard)
Change 3352338 on 2017/03/17 by Ben.Zeigler
#jira UE-42800
PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake)
Change 3352352 on 2017/03/17 by Dan.Oconnor
Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed
#jira UE-42937
Change 3352581 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352356
#ue4
Change 3352665 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender
- Also renamed the class to only include SoundWave once!
- Fixing static analysis warning on null deref.
Change 3352685 on 2017/03/17 by Dan.Oconnor
Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls)
#jira UE-42547
Change 3352706 on 2017/03/17 by Aaron.McLeran
Fixing build error
Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions>
Change 3352708 on 2017/03/17 by Dan.Oconnor
Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor
#jira UE-43023
Change 3352860 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352849
#ue4
Change 3352967 on 2017/03/17 by Dan.Oconnor
Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change.
#jira UE-43027
Change 3352979 on 2017/03/17 by Dan.Oconnor
Static analysis driven fixes
#jira UE-43044
Change 3352987 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Removing myo from other platforms, win64 only
Change 3353234 on 2017/03/18 by Marc.Audy
Fix Win32 build
Change 3353344 on 2017/03/19 by Marc.Audy
Fix cyclic includes in new Audio code
Change 3353350 on 2017/03/19 by Marc.Audy
Disable static analysis for myo third party code
Change 3353750 on 2017/03/20 by Marc.Audy
Fix additional cyclic include
Change 3353926 on 2017/03/20 by Mieszko.Zielinski
Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4
This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent.
#jira UE-18493
Change 3354249 on 2017/03/20 by Mike.Beach
Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one).
#jira UE-42479
Change 3354464 on 2017/03/20 by Dan.Oconnor
Fix missing source path when using compilation manager
Change 3354499 on 2017/03/20 by Dan.Oconnor
Disable compilation manager
Change 3354620 on 2017/03/20 by Ben.Zeigler
#jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to
Change 3354714 on 2017/03/20 by Michael.Noland
PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell)
#jira UE-42655
Change 3354718 on 2017/03/20 by Michael.Noland
Engine: Change FViewport::IsGameRenderingEnabled to be static
PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024)
#jira UE-42471
Change 3354721 on 2017/03/20 by Michael.Noland
PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet)
#jira UE-42274
Change 3354907 on 2017/03/20 by Aaron.McLeran
Fixing content in xenakis map
Change 3355223 on 2017/03/20 by Ben.Zeigler
#jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up
Change 3355297 on 2017/03/20 by Dan.Oconnor
Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083
Change 3355373 on 2017/03/20 by Michael.Noland
PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER)
#jira UE-41640
Change 3355417 on 2017/03/20 by Ben.Zeigler
Fix formatting bug where I forgot some braces
Change 3355462 on 2017/03/20 by Aaron.McLeran
UE-43046 Property type changed with no possible conversion
Resaved asset in question
Change 3355629 on 2017/03/20 by Dan.Oconnor
Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated.
Change 3355631 on 2017/03/20 by Dan.Oconnor
Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager)
Change 3356127 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Updated an invalid/old URL in a comment to a valid/current URL.
Change 3356193 on 2017/03/21 by Marc.Audy
Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints
#jira UE-43420
Change 3356222 on 2017/03/21 by Marc.Audy
Expose new attenuation settings to blueprints to resolve cook warnings.
Change 3356286 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Selected a different URL for the update.
Change 3356339 on 2017/03/21 by Marc.Audy
Delete unconnected return nodes to fix fortnite cook warnings
Change 3356827 on 2017/03/21 by Ben.Zeigler
Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe
Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption
Add some more ensures to track down possible issues with handle corruption
Change 3356920 on 2017/03/21 by Ben.Zeigler
Fix ensure just checked in to not go off when handles are halfway through being cancelled
Change 3358152 on 2017/03/22 by Phillip.Kavan
#jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs.
Change summary:
- Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway.
[CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
// Check audio device if we've not explicitly been told what sample rate to use
FAudioDevice * AudioDevice = GetAudioDevice ( ) ;
if ( AudioDevice )
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3624599 by Thomas.Sarkanen
Added the ability to rename shapes in the Physics Asset Editor
Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets
Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc.
#jira UEAP-341 - Ability to name collision shapes
Change 3624765 by Benn.Gallagher
Fixed bad blend profile references
#jira UE-46227
Change 3624773 by Danny.Bouimad
Content fix for #Jira UE-49191
Change 3625007 by Thomas.Sarkanen
Fixed monolithinc game builds
Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR
Change 3625659 by Ori.Cohen
Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers.
Change 3625850 by Thomas.Sarkanen
Fix for crash in physics asset editor after garbage collection
Move bone proxies from rooting to FGCObject
Change 3625966 by Lina.Halper
Instead of PinShownByDefault, changed to PinHiddenByDefault
https://github.com/EpicGames/UnrealEngine/pull/3964
#3964
#jira: UE-49168
Change 3626020 by Martin.Wilson
Protect against checkSlow when using post process instance without a main instance
#jira UE-49275
Change 3627178 by Aaron.McLeran
#jira UE-49322 Fixing background muting and preview sound
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3627187 by Aaron.McLeran
Allowing overriding the sample rate of synth components in C++.
Useful for cases where synth component is being used to output media auido or VOIP.
Change 3627563 by Thomas.Sarkanen
Tweaked tooltip so it isnt the same as other menus
#jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor
Change 3627580 by James.Golding
PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin)
#jira UE-49264
Change 3627581 by James.Golding
Reduce output verbosity during cooking
#jira UE-47126
Change 3627584 by James.Golding
PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367)
Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy'
Auto-generation of convex collision is now done async in StaticMesh Editor
#jira UE-49027
Change 3627599 by Martin.Wilson
Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead)
Change 3627605 by James.Golding
Forgot to remove Box2D from TargetRules.cs (see CL 3555437)
Change 3627627 by Martin.Wilson
Change raw data evaluation so that virtual bone positions are built before interpolation is carried out
#jira UE-42659
Change 3627663 by Martin.Wilson
Fix typo
Change 3627730 by Martin.Wilson
Allow notifies to be trigger on follower animations in a sync group
#jira UE-46770
Change 3627852 by Thomas.Sarkanen
Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene.
#jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset
Change 3627864 by Lina.Halper
Fix issue where "reset to default" on search box for bone doesn't work
#jira: UE-48874
Change 3627946 by Thomas.Sarkanen
Prevent undo/redo breaking when moving both a constraint and a body at the same time
#jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor
Change 3628091 by Thomas.Sarkanen
Fix dangling lines, poor search focus and graph not refreshing when making new constraints
Found by Nick D in Main.
#jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node
Change 3628107 by Lina.Halper
Fixed issue where Blendspace 1D can't scale due to the property not exposed
https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html
Change 3628108 by Arciel.Rekman
Update Linux VHACD.
- Also removed arm 32-bit version (the library is editor-only).
Change 3628437 by Michael.Trepka
Updated Mac VHACD libraries and Xcode project
Change 3628667 by Lina.Halper
- Fixed issue of showing combo box multiple times
- Fixed issue of inconsistent combo box width
- Fixed text of pick bone to "select" for more general instruction
- Fixed issue with struct displaying children when pin is enabled
#jira: UE-49295, UE-46496, UE-47427
Change 3629744 by Aaron.McLeran
#jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer
Change 3629846 by Aaron.McLeran
#jira UE-49390 Required API change to spatialization interface for google
Change 3630322 by Thomas.Sarkanen
Fix right-click not displaying context menu for constraints correctly
Selection logic was lightly broken
#jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu
Change 3630463 by Martin.Wilson
Remove accidently submitted debug code
Change 3630523 by Jurre.deBaare
Paint threshold and fill value and can be set to negative numbers
#fix Added metadata and default values for cloth fill tool
#jira UE-48352
Change 3632009 by Aaron.McLeran
#jira UE-49470 Fix for iOS master volume not getting set
Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered.
Change 3632699 by Thomas.Sarkanen
Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation
#jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation
Change 3633336 by James.Golding
PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun)
#jira UE-49324
Change 3634665 by Aaron.McLeran
#jira UE-49538 Fixing param interpolation
Change 3634922 by James.Golding
Static analysis fix (PhysXCookHelper.cpp)
Change 3634926 by James.Golding
Fix HTML5 build (which builds with PhysX, but without APEX)
Change 3636005 by Thomas.Sarkanen
Constraint setup shortcuts are now undo-able
Also fixed body-body collision as you couldnt undo this either.
Added transaction and calls to Modify().
#jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.
Change 3636018 by Thomas.Sarkanen
Added back constraint shortcut to PhAT toolbar
#jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool
Change 3636086 by Martin.Wilson
Fix for enabling Live Link plugin in Orion
Change 3638367 by Thomas.Sarkanen
Connection reporting is now more user-freindly in the physics asset editor graph view
Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph.
Implemented node & pin feedback for physics asset graphs.
Also fixed alignment of icon for drag feedback as it stretches with multi-line text.
#jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3640276 by Aaron.McLeran
#jira UE-49606 Project does not cook with actors containing ModularSynth component
Change 3640313 by Aaron.McLeran
#jira UE-49675 Fixing shutdown of audio mixer
- Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions.
Change 3640941 by Martin.Wilson
Add editor only animation loading debug data in the hope of diagnosing rare loading crash
#jira UE-49335
Change 3641976 by Ethan.Geller
#jira UE-49675 ensure that we pump both command queues
Change 3642613 by James.Golding
Add NoPhysX sample, for CIS testing compilation without PhysX
Change 3644001 by Aaron.McLeran
#jira UE-49805 looping sounds are, in rare cases, extremely loud
Change 3644124 by Aaron.McLeran
#jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()
Adding ensure on returned ptr to avoid crash but keep getting some logging.
Change 3644157 by Aaron.McLeran
Fixing build error
Change 3644163 by Aaron.McLeran
Fixing build error (for real)
Change 3650331 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Making sure we properly set passive mix modifier states.
Change 3652648 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Change 3652995 by Aaron.McLeran
#jira UE-50053 Reduce log level of audio mixer debug category
Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category.
Change 3653461 by James.Golding
V-HACD updates from JohnR @ NVIDIA (adding new functions for future use)
Change 3654056 by Aaron.McLeran
Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes.
Change 3654579 by Aaron.McLeran
Allow sound submixes and sound classes to be a blueprint type
Made all properties of sound classes BlueprintReadOnly.
Change 3662519 by James.Golding
Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys
Don't call into UpdateKinematicBones if there are no physx bodies
Change 3664976 by Aaron.McLeran
#jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound
Change 3665751 by Aaron.McLeran
Adding a simple panner effect
Change 3665851 by Aaron.McLeran
Fixing naming convention for new panner source effect
Change 3666894 by Thomas.Sarkanen
Bone modifications via transform type-in can now be undone
Added RF_Transactional & called Modify()
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3666919 by Lina.Halper
Fixed equal operator for bonereference to work when not initialized
Change 3668850 by Thomas.Sarkanen
Skeleton tree now no longer allows selection of filtered items
This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered).
#jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints
Change 3669028 by James.Golding
Fix CIS error after merge-down
Change 3669053 by James.Golding
Fix bad merge in SynthComponent.cpp
Change 3669273 by Lina.Halper
- delete all tracks option
- allow to opt out on bone track importing
- fixed pose preview for fullbody to select weights that has pose from asset.
Change 3671396 by James.Golding
Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them
Change 3671701 by Martin.Wilson
Maya Live Link plugin
- Added UI to Maya
- Display currently streamed subjects
- Allow add and removal of streamed subjects
- Display connection status to editor
- Stream active camera as EditorActiveCamera
- Refactored entire plugin so that streaming has a manager and streaming objects / interfaces
- Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update.
Change 3672170 by Lina.Halper
Remove track support for Animation Blueprint Library
Change 3675921 by Ethan.Geller
Rollback invalidated check from copy down
Change 3677606 by Martin.Wilson
Add live link driven component - allows an actor to take its rotation and translation from a live link subject
Change 3678594 by Lina.Halper
Changed API name for clarification
Change 3680913 by Ethan.Geller
#jira UE-50750 fix stuttering on AudioMixer on MacOS
Change 3681127 by Ethan.Geller
#jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine
Change 3682729 by Ethan.Geller
#jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys]
Change 3633185 by James.Golding
Fix engine not compiling when WITH_PHYSX == 0
PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
Change 3637031 by Ethan.Geller
#jira UE-49605 Platform Headroom fix for non-float devices.
Change 3642598 by James.Golding
Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it.
Change 3645224 by Martin.Wilson
Fix for rare notify crash.
For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory.
This change caches a pointer to the owner of the notify memory to so we can track its validity.
#jira UE-44869
Change 3668926 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712
Change 3674824 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368
[CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
{
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
SampleRate = AudioDevice - > SampleRate ;
}
}
2019-02-05 12:09:20 -05:00
// Only allow initialization if we have a proper sample rate
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
if ( SampleRate ! = INDEX_NONE )
{
# if SYNTH_GENERATOR_TEST_TONE
NumChannels = 2 ;
TestSineLeft . Init ( SampleRate , 440.0f , 0.5f ) ;
TestSineRight . Init ( SampleRate , 220.0f , 0.5f ) ;
2019-05-31 14:50:54 -04:00
# else
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
// Initialize the synth component
2019-02-05 12:09:20 -05:00
Init ( SampleRate ) ;
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
2021-07-21 15:29:25 -04:00
if ( NumChannels < 0 | | NumChannels > 8 )
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
{
2021-07-21 15:29:25 -04:00
UE_LOG ( LogAudioMixer , Error , TEXT ( " Synthesis component '%s' has set an invalid channel count '%d'. " ) , * GetName ( ) , NumChannels ) ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3624599 by Thomas.Sarkanen
Added the ability to rename shapes in the Physics Asset Editor
Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets
Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc.
#jira UEAP-341 - Ability to name collision shapes
Change 3624765 by Benn.Gallagher
Fixed bad blend profile references
#jira UE-46227
Change 3624773 by Danny.Bouimad
Content fix for #Jira UE-49191
Change 3625007 by Thomas.Sarkanen
Fixed monolithinc game builds
Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR
Change 3625659 by Ori.Cohen
Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers.
Change 3625850 by Thomas.Sarkanen
Fix for crash in physics asset editor after garbage collection
Move bone proxies from rooting to FGCObject
Change 3625966 by Lina.Halper
Instead of PinShownByDefault, changed to PinHiddenByDefault
https://github.com/EpicGames/UnrealEngine/pull/3964
#3964
#jira: UE-49168
Change 3626020 by Martin.Wilson
Protect against checkSlow when using post process instance without a main instance
#jira UE-49275
Change 3627178 by Aaron.McLeran
#jira UE-49322 Fixing background muting and preview sound
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3627187 by Aaron.McLeran
Allowing overriding the sample rate of synth components in C++.
Useful for cases where synth component is being used to output media auido or VOIP.
Change 3627563 by Thomas.Sarkanen
Tweaked tooltip so it isnt the same as other menus
#jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor
Change 3627580 by James.Golding
PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin)
#jira UE-49264
Change 3627581 by James.Golding
Reduce output verbosity during cooking
#jira UE-47126
Change 3627584 by James.Golding
PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367)
Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy'
Auto-generation of convex collision is now done async in StaticMesh Editor
#jira UE-49027
Change 3627599 by Martin.Wilson
Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead)
Change 3627605 by James.Golding
Forgot to remove Box2D from TargetRules.cs (see CL 3555437)
Change 3627627 by Martin.Wilson
Change raw data evaluation so that virtual bone positions are built before interpolation is carried out
#jira UE-42659
Change 3627663 by Martin.Wilson
Fix typo
Change 3627730 by Martin.Wilson
Allow notifies to be trigger on follower animations in a sync group
#jira UE-46770
Change 3627852 by Thomas.Sarkanen
Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene.
#jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset
Change 3627864 by Lina.Halper
Fix issue where "reset to default" on search box for bone doesn't work
#jira: UE-48874
Change 3627946 by Thomas.Sarkanen
Prevent undo/redo breaking when moving both a constraint and a body at the same time
#jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor
Change 3628091 by Thomas.Sarkanen
Fix dangling lines, poor search focus and graph not refreshing when making new constraints
Found by Nick D in Main.
#jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node
Change 3628107 by Lina.Halper
Fixed issue where Blendspace 1D can't scale due to the property not exposed
https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html
Change 3628108 by Arciel.Rekman
Update Linux VHACD.
- Also removed arm 32-bit version (the library is editor-only).
Change 3628437 by Michael.Trepka
Updated Mac VHACD libraries and Xcode project
Change 3628667 by Lina.Halper
- Fixed issue of showing combo box multiple times
- Fixed issue of inconsistent combo box width
- Fixed text of pick bone to "select" for more general instruction
- Fixed issue with struct displaying children when pin is enabled
#jira: UE-49295, UE-46496, UE-47427
Change 3629744 by Aaron.McLeran
#jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer
Change 3629846 by Aaron.McLeran
#jira UE-49390 Required API change to spatialization interface for google
Change 3630322 by Thomas.Sarkanen
Fix right-click not displaying context menu for constraints correctly
Selection logic was lightly broken
#jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu
Change 3630463 by Martin.Wilson
Remove accidently submitted debug code
Change 3630523 by Jurre.deBaare
Paint threshold and fill value and can be set to negative numbers
#fix Added metadata and default values for cloth fill tool
#jira UE-48352
Change 3632009 by Aaron.McLeran
#jira UE-49470 Fix for iOS master volume not getting set
Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered.
Change 3632699 by Thomas.Sarkanen
Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation
#jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation
Change 3633336 by James.Golding
PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun)
#jira UE-49324
Change 3634665 by Aaron.McLeran
#jira UE-49538 Fixing param interpolation
Change 3634922 by James.Golding
Static analysis fix (PhysXCookHelper.cpp)
Change 3634926 by James.Golding
Fix HTML5 build (which builds with PhysX, but without APEX)
Change 3636005 by Thomas.Sarkanen
Constraint setup shortcuts are now undo-able
Also fixed body-body collision as you couldnt undo this either.
Added transaction and calls to Modify().
#jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.
Change 3636018 by Thomas.Sarkanen
Added back constraint shortcut to PhAT toolbar
#jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool
Change 3636086 by Martin.Wilson
Fix for enabling Live Link plugin in Orion
Change 3638367 by Thomas.Sarkanen
Connection reporting is now more user-freindly in the physics asset editor graph view
Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph.
Implemented node & pin feedback for physics asset graphs.
Also fixed alignment of icon for drag feedback as it stretches with multi-line text.
#jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3640276 by Aaron.McLeran
#jira UE-49606 Project does not cook with actors containing ModularSynth component
Change 3640313 by Aaron.McLeran
#jira UE-49675 Fixing shutdown of audio mixer
- Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions.
Change 3640941 by Martin.Wilson
Add editor only animation loading debug data in the hope of diagnosing rare loading crash
#jira UE-49335
Change 3641976 by Ethan.Geller
#jira UE-49675 ensure that we pump both command queues
Change 3642613 by James.Golding
Add NoPhysX sample, for CIS testing compilation without PhysX
Change 3644001 by Aaron.McLeran
#jira UE-49805 looping sounds are, in rare cases, extremely loud
Change 3644124 by Aaron.McLeran
#jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()
Adding ensure on returned ptr to avoid crash but keep getting some logging.
Change 3644157 by Aaron.McLeran
Fixing build error
Change 3644163 by Aaron.McLeran
Fixing build error (for real)
Change 3650331 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Making sure we properly set passive mix modifier states.
Change 3652648 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Change 3652995 by Aaron.McLeran
#jira UE-50053 Reduce log level of audio mixer debug category
Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category.
Change 3653461 by James.Golding
V-HACD updates from JohnR @ NVIDIA (adding new functions for future use)
Change 3654056 by Aaron.McLeran
Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes.
Change 3654579 by Aaron.McLeran
Allow sound submixes and sound classes to be a blueprint type
Made all properties of sound classes BlueprintReadOnly.
Change 3662519 by James.Golding
Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys
Don't call into UpdateKinematicBones if there are no physx bodies
Change 3664976 by Aaron.McLeran
#jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound
Change 3665751 by Aaron.McLeran
Adding a simple panner effect
Change 3665851 by Aaron.McLeran
Fixing naming convention for new panner source effect
Change 3666894 by Thomas.Sarkanen
Bone modifications via transform type-in can now be undone
Added RF_Transactional & called Modify()
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3666919 by Lina.Halper
Fixed equal operator for bonereference to work when not initialized
Change 3668850 by Thomas.Sarkanen
Skeleton tree now no longer allows selection of filtered items
This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered).
#jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints
Change 3669028 by James.Golding
Fix CIS error after merge-down
Change 3669053 by James.Golding
Fix bad merge in SynthComponent.cpp
Change 3669273 by Lina.Halper
- delete all tracks option
- allow to opt out on bone track importing
- fixed pose preview for fullbody to select weights that has pose from asset.
Change 3671396 by James.Golding
Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them
Change 3671701 by Martin.Wilson
Maya Live Link plugin
- Added UI to Maya
- Display currently streamed subjects
- Allow add and removal of streamed subjects
- Display connection status to editor
- Stream active camera as EditorActiveCamera
- Refactored entire plugin so that streaming has a manager and streaming objects / interfaces
- Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update.
Change 3672170 by Lina.Halper
Remove track support for Animation Blueprint Library
Change 3675921 by Ethan.Geller
Rollback invalidated check from copy down
Change 3677606 by Martin.Wilson
Add live link driven component - allows an actor to take its rotation and translation from a live link subject
Change 3678594 by Lina.Halper
Changed API name for clarification
Change 3680913 by Ethan.Geller
#jira UE-50750 fix stuttering on AudioMixer on MacOS
Change 3681127 by Ethan.Geller
#jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine
Change 3682729 by Ethan.Geller
#jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys]
Change 3633185 by James.Golding
Fix engine not compiling when WITH_PHYSX == 0
PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
Change 3637031 by Ethan.Geller
#jira UE-49605 Platform Headroom fix for non-float devices.
Change 3642598 by James.Golding
Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it.
Change 3645224 by Martin.Wilson
Fix for rare notify crash.
For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory.
This change caches a pointer to the owner of the notify memory to so we can track its validity.
#jira UE-44869
Change 3668926 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712
Change 3674824 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368
[CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
}
2017-05-24 14:14:53 -04:00
2021-07-21 15:29:25 -04:00
NumChannels = FMath : : Clamp ( NumChannels , 1 , 8 ) ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
# endif
2019-02-05 12:09:20 -05:00
if ( ! Synth )
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
{
2020-03-25 13:43:47 -04:00
Synth = NewObject < USynthSound > ( this , TEXT ( " Synth " ) ) ;
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3297108 on 2017/02/10 by Mieszko.Zielinski
Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4
#jira UE-41114
Change 3299467 on 2017/02/13 by Marc.Audy
Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash
Change 3300692 on 2017/02/13 by Marc.Audy
no auto
Change 3301424 on 2017/02/14 by Marc.Audy
Handle gateway expansion before the node matching loop
#jira UE-41858
Change 3301547 on 2017/02/14 by Marc.Audy
PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack)
#jira UE-41926
Change 3301557 on 2017/02/14 by Marc.Audy
When passing null to Rename for the new name, maintain the OldName is possible
#jira UE-41937
Change 3301676 on 2017/02/14 by Marc.Audy
Fix pending occlusion async traces from crashing during shutdown
#jira UE-41939
Change 3302705 on 2017/02/14 by Mieszko.Zielinski
Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4
Change 3302898 on 2017/02/14 by Dan.Oconnor
Fix double negative
Change 3302954 on 2017/02/14 by Dan.Oconnor
Make sure we use a good version of the class
Change 3302977 on 2017/02/14 by Dan.Oconnor
Optimization in reinstancer turned back on - 3302898 has fixed the regression
Change 3302984 on 2017/02/14 by Dan.Oconnor
Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints.
This fixes issues in Odin when using the compilation manager
Change 3303824 on 2017/02/15 by Richard.Hinckley
Updating URL for FABRIK system information.
Change 3304284 on 2017/02/15 by Dan.Oconnor
Build fix
Change 3304297 on 2017/02/15 by Dan.Oconnor
Shadow variable fix
Change 3304465 on 2017/02/15 by Lukasz.Furman
fixed handling pathfollowing's requests by FloatingPawnMovement
#jira UE-41884
Change 3305031 on 2017/02/15 by Marc.Audy
All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not
#jira UE-41708
Change 3305505 on 2017/02/15 by Michael.Noland
Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class)
Change 3305506 on 2017/02/15 by Michael.Noland
QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types
Change 3306091 on 2017/02/16 by Marc.Audy
PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER)
#jira UE-42027
Change 3306574 on 2017/02/16 by Marc.Audy
Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal
Change 3307160 on 2017/02/16 by Marc.Audy
Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name.
Change 3307982 on 2017/02/16 by Michael.Noland
QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP)
Change 3308097 on 2017/02/16 by Michael.Noland
Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins
#jira UE-41789
Change 3308303 on 2017/02/16 by Dan.Oconnor
Make sure we don't call GetDefaultObject while compiling on a non-native class
Change 3308850 on 2017/02/17 by Mieszko.Zielinski
Fully exposed NavModifierVolume as ENGINE_API #UE4
Change 3309624 on 2017/02/17 by Phillip.Kavan
[UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class.
change summary:
- modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects.
#jira UE-40443
Change 3310475 on 2017/02/17 by Dan.Oconnor
Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode
Change 3310487 on 2017/02/17 by Dan.Oconnor
Fix build error missed by preflgiht
Change 3310497 on 2017/02/17 by Dan.Oconnor
More build fixes for things missed by preflight...
Change 3310635 on 2017/02/17 by Dan.Oconnor
Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled
Change 3310639 on 2017/02/17 by Dan.Oconnor
Shadow variable fixes, not sure why these are being detected now
Change 3311855 on 2017/02/20 by Marc.Audy
Fix UChildActorComponent::ParentComponent being null on the client
#jira UE-42140
Change 3312444 on 2017/02/20 by Marc.Audy
Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component
#jira UE-41267
Change 3312691 on 2017/02/20 by mason.seay
Deleting map now that bug has been fixed
Change 3312709 on 2017/02/20 by Phillip.Kavan
[UE-39705] Fix broken collision shapes when cooking with optimized BP component data option.
change summary:
- modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save.
- modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta).
- modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here).
- modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance).
- modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed).
#jira UE-39705
Change 3313161 on 2017/02/20 by Mieszko.Zielinski
PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7)
Change 3314151 on 2017/02/21 by Mieszko.Zielinski
fix to hlods complaining about missing nav collision in cooked builds #UE4
Made sure hlod-generated StaticMeshes are marked as not having navigation data
#jira UE-42034
Change 3314355 on 2017/02/21 by Marc.Audy
Set error message back to be correctly about mobility
#jira UE-42209
Change 3314566 on 2017/02/21 by Phillip.Kavan
[UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release.
#jira UE-40801
Change 3315459 on 2017/02/21 by Mike.Beach
Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection).
#jira UE-16359
Change 3315546 on 2017/02/21 by Mike.Beach
Mirroring CL 3294552
Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry.
#jira ODIN-5869
Change 3315554 on 2017/02/21 by Mike.Beach
Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time).
#jira ODIN-6211
Change 3317225 on 2017/02/22 by mason.seay
Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though.
Change 3317495 on 2017/02/22 by Marc.Audy
Expose raw input device configurations to other modules by request
#jira UE-42204
Change 3319966 on 2017/02/23 by Nick.Atamas
Polished up the material reroute node:
- Removed some unnecessary widgets
- Centered the pin node
Change 3320099 on 2017/02/23 by Mike.Beach
Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception.
#jira UE-40861
Change 3321227 on 2017/02/24 by Marc.Audy
Just use name rather than going Name -> String -> TCHAR -> Name
Change 3321425 on 2017/02/24 by Marc.Audy
Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName
Change 3321630 on 2017/02/24 by Mike.Beach
Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function.
Change 3321845 on 2017/02/24 by Lukasz.Furman
fixed navlink processor trace accepting only components with WorldStatic object type
#ue4
Change 3322474 on 2017/02/24 by Aaron.McLeran
UE-42345 Rewriting thumbnail renderer
Change 3322490 on 2017/02/24 by Aaron.McLeran
UE-42345 Forgot to take abs of sample before averaging
Change 3323562 on 2017/02/27 by Mike.Beach
Fixing bad merge, copying loop from //UE4/Main that accidently got replaced.
Change 3323685 on 2017/02/27 by Mike.Beach
Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE).
#jira UE-30816
Change 3323776 on 2017/02/27 by Marc.Audy
Coding standard clean up pass
Change 3324050 on 2017/02/27 by Ben.Zeigler
Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong
Port of 3317217, 3315540, and 3314374 from UE4-Fortnite
Change 3324294 on 2017/02/27 by Ben.Zeigler
Engine changes needed to support "Asset Management" UI:
Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking
Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly
Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100
Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache
Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes
Add Asset Manager code to create and query "Manage" references used for auditing and chunking
Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor
Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games
Port of CL #3323720 and related fixes from Fortnite
Change 3324295 on 2017/02/27 by Ben.Zeigler
Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it
Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games
Add struct customizations for PrimaryAssetId and PrimaryAssetType
Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane
Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final
Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI
Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data
Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter
Port of CL #3323722 and related fixes from Fortnite
Change 3324398 on 2017/02/27 by Ben.Zeigler
CIS fix
Change 3324442 on 2017/02/27 by Ben.Zeigler
Nonunity fix discovered while testing my nonunity fix
Change 3325465 on 2017/02/28 by Marc.Audy
Expand RawInput to support up to 20 buttons
Change 3325468 on 2017/02/28 by Marc.Audy
Fix CIS
Change 3325887 on 2017/02/28 by Phillip.Kavan
[UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint.
change summary:
- added FBlueprintEditorUtils::ShouldNativizeImplicitly()
- modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled)
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization
#jira UE-41893
Change 3326713 on 2017/02/28 by Marc.Audy
Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created
Change 3327688 on 2017/03/01 by Marc.Audy
Fix spelling, remove autos
Change 3328139 on 2017/03/01 by Marc.Audy
Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1)
#jira UE-42375
Change 3328550 on 2017/03/01 by Mike.Beach
Typo fix in cast node tooltip.
Change 3328575 on 2017/03/01 by Nicholas.Blackford
Submitting Tick Interval Functional Test
Change 3328972 on 2017/03/02 by Jack.Porter
Fix for crash entering Landscape mode
#jira UE-42497
Change 3329224 on 2017/03/02 by Nick.Bullard
Removing Redirector from EngineTest project
Change 3330093 on 2017/03/02 by Mike.Beach
Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context.
#jira UE-42166
Change 3330306 on 2017/03/02 by Mike.Beach
Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value.
#jira UE-6451
Change 3330626 on 2017/03/02 by samuel.proctor
Functional Test for Blueprint Containers
Change 3330690 on 2017/03/02 by Mike.Beach
Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed).
#jira UE-42500
Change 3330704 on 2017/03/02 by Mike.Beach
CIS fix - fallout from CL 3330306
Change 3330875 on 2017/03/02 by Dan.Oconnor
Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning)
Change 3330892 on 2017/03/02 by Mike.Beach
CIS fix for linux builds - include filename is case sensitive.
Change 3331585 on 2017/03/03 by Mike.Beach
Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup.
Change 3333455 on 2017/03/06 by Ben.Zeigler
Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback
Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally
Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off
Change 3333484 on 2017/03/06 by Ben.Zeigler
#jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name
Change 3333553 on 2017/03/06 by Ben.Zeigler
#jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache
Change 3333697 on 2017/03/06 by Mike.Beach
Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins).
Change 3334047 on 2017/03/06 by Ben.Zeigler
#jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently.
Change 3334228 on 2017/03/06 by Ben.Zeigler
#jira UE-42153 Fix several crashes with gameplay tag query structs
#jira UE-39760 Fix it to display tag query description on creation
Change 3335221 on 2017/03/07 by Lukasz.Furman
fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH
#ue4
Change 3335733 on 2017/03/07 by dan.reynolds
Fixing Attenuation Shape Material Reference
Change 3335918 on 2017/03/07 by Mike.Beach
More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings).
#jira UE-42480
Change 3336053 on 2017/03/07 by zack.letters
Moved and renamed test to meet naming convention and proper location
Change 3336087 on 2017/03/07 by Phillip.Kavan
[UE-18618] Fix an ensure() misfire on PIE exit for listen server mode.
change summary:
- Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary.
#jira UE-18618
Change 3336118 on 2017/03/07 by Phillip.Kavan
Ensure that BP class component templates are included as preload dependencies where appropriate.
Change 3336418 on 2017/03/07 by Marc.Audy
Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1)
#jira UE-42507
Change 3336529 on 2017/03/07 by dan.reynolds
AEOverview UMG Interface
Change 3336729 on 2017/03/07 by Michael.Noland
Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason
#jira UE-42519
Change 3337054 on 2017/03/08 by Mieszko.Zielinski
Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4
Change 3337605 on 2017/03/08 by Mieszko.Zielinski
PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl)
Change 3337612 on 2017/03/08 by Lina.Halper
Commenting out ensure as this doesn't cause any harm and fix it up later by itself.
- adding ticket for further investigation
#rb: Martin.Wilson
#jira: UE-42062
Change 3338353 on 2017/03/08 by Mike.Beach
Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar.
#jira UE-40861
Change 3340052 on 2017/03/09 by Marc.Audy
Don't mark a blueprint dirty if the default value isn't actually set
#jira UE-42511
Change 3340211 on 2017/03/09 by samuel.proctor
Adding TMap/TSet tests for Containers Functional Test
Change 3340272 on 2017/03/09 by Marc.Audy
auto removals
small optimizations
Change 3340341 on 2017/03/09 by Marc.Audy
Fortnite fixes for blueprint exposed editor only struct members
#jira UE-42430
Change 3340356 on 2017/03/09 by Marc.Audy
Do not allow blueprint exposed editor only struct members
#jira UE-42430
Change 3340369 on 2017/03/09 by Mike.Beach
Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray).
#jira UE-42572
Change 3340445 on 2017/03/09 by mason.seay
Renamed and updated test map. Also disabled tests until reviewed
Change 3340627 on 2017/03/09 by Marc.Audy
Remove autos
Change 3340639 on 2017/03/09 by Dan.Oconnor
Avoid CDO creation when asking if an object IsDefaultSubobject
Change 3340642 on 2017/03/09 by Marc.Audy
Correctly maintain removed items from arrays when duplicating actors via T3D
#jira UE-42278
Change 3340689 on 2017/03/09 by Dan.Oconnor
Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph
Change 3340709 on 2017/03/09 by Dan.Oconnor
Remove misplace dClassDefaultObject null check for now
Change 3340710 on 2017/03/09 by Dan.Oconnor
Avoid FindRedirectedPropertyName when performing StaticDuplicateObject
Change 3340728 on 2017/03/09 by Dan.Oconnor
Null checking CDO so that we can duplicate a class with no CDO
Change 3342184 on 2017/03/10 by mason.seay
Nav mesh generation test - not finished
Change 3342930 on 2017/03/13 by Mieszko.Zielinski
Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4
Change 3343739 on 2017/03/13 by Marc.Audy
Protect against ChildActorClass becoming null while ChildActorTemplate remains valid.
Change 3343758 on 2017/03/13 by Marc.Audy
Ensure that when you change visibility, children also get marked dirty as needed.
SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead
#jira UE-42240
Change 3343816 on 2017/03/13 by Mike.Beach
Making sure we build CrashReporter for nativized clients.
#jira UE-42056
Change 3343858 on 2017/03/13 by Phillip.Kavan
Back out changelist 3336118 (per discussion) - did not solve the issue.
Change 3344218 on 2017/03/13 by Mike.Beach
Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type).
Change 3344388 on 2017/03/13 by Mike.Beach
Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type).
#jira UE-37971
Change 3344411 on 2017/03/13 by dan.reynolds
AEOverviewMain update
- Organized Variables
- Added comments on level interface with UI script
Change 3344956 on 2017/03/14 by Marc.Audy
Remove autos
Slight optimization
Change 3345365 on 2017/03/14 by Mike.Beach
In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels).
#jira UE-42787
Change 3345565 on 2017/03/14 by Marc.Audy
auto removal
Change 3345654 on 2017/03/14 by Marc.Audy
Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true
Change 3345771 on 2017/03/14 by Zak.Middleton
#ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]:
ClientNetSendMoveDeltaTime=0.0111f
ClientNetSendMoveDeltaTime=0.0222f
ClientNetSendMoveThrottleAtNetSpeed = 10000
ClientNetSendMoveThrottleOverPlayerCount=10
These are the default values maintained for backwards compat.
Related to OR-36422.
Change 3346314 on 2017/03/14 by Dan.Oconnor
Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication.
Change 3346329 on 2017/03/14 by Dan.Oconnor
Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler
Change 3346436 on 2017/03/14 by Dan.Oconnor
Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag
Change 3346632 on 2017/03/14 by Ben.Zeigler
Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization
Add missing Class Property metadata to the metadata list
Change 3347525 on 2017/03/15 by Marc.Audy
PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040)
#jira UE-42810
Change 3347562 on 2017/03/15 by Phillip.Kavan
[UE-32816] Support for value-based bitfield enum associations in the editor.
notes:
- default mode is still index-based, so there are no backwards-compatibility issues
change summary:
- new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor)
- modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations
- modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations
- added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load
- switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation
#jira UE-32816
Change 3348030 on 2017/03/15 by Marc.Audy
Remove experimental blueprintable components setting, they are supported fully
Change 3348034 on 2017/03/15 by Phillip.Kavan
CIS fix.
Change 3348054 on 2017/03/15 by Marc.Audy
Fix shadow error
Change 3348063 on 2017/03/15 by mason.seay
Updateed bp logic to use asserts. Added scenarios to descriptions of tests
Change 3348131 on 2017/03/15 by mason.seay
Updating maps and reorganizing content
Change 3348146 on 2017/03/15 by Mike.Beach
Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match.
Change 3348213 on 2017/03/15 by dan.reynolds
AEOverview UMG Update
- Added level selection persistence between categories (so you can pick and choose from multiple categories)
- Added a clear all selections button
- Added comments to the UMG BP
Change 3348344 on 2017/03/15 by Lukasz.Furman
fixed missing path following result flag descriptions
#ue4
Change 3348489 on 2017/03/15 by mason.seay
Moved content and updated test descriptions
Change 3348496 on 2017/03/15 by Mike.Beach
Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes.
Change 3348502 on 2017/03/15 by Ben.Zeigler
#jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly
Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly
Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings
Change 3348504 on 2017/03/15 by Ben.Zeigler
#jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize
Change 3348512 on 2017/03/15 by Mike.Beach
Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative).
Change 3348513 on 2017/03/15 by Phillip.Kavan
[UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration.
change summary:
- added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4)
- changed TCppStructOps::IsAbstract() to use TIsAbstract<T>
- added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type
- modified UClass::PurgeClass() to clean up class-specific traits info (if valid)
- modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual)
- modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract
- modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract
- modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract
#jira UE-38979
Change 3348651 on 2017/03/15 by Mike.Beach
Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes.
Change 3348684 on 2017/03/15 by Michael.Noland
Blueprints: Allow string and text variables to be marked as multi-line
PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist)
#jira UE-42275
Change 3348691 on 2017/03/15 by Michael.Noland
Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target
PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut)
#jira UE-33052
Change 3348698 on 2017/03/15 by Michael.Noland
Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds
PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke)
#jira UE-38484
Change 3348722 on 2017/03/15 by Dan.Oconnor
Fix replacement bug - due to last minute refactor of this reference replacer call
Change 3348736 on 2017/03/15 by Michael.Noland
Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified)
Change 3348810 on 2017/03/15 by Michael.Noland
Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables
PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist)
Change 3348811 on 2017/03/15 by Michael.Noland
PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040)
#jira UE-42904
Change 3348969 on 2017/03/15 by Dan.Oconnor
Build fix
Change 3349023 on 2017/03/16 by Aaron.McLeran
Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework)
Change 3349389 on 2017/03/16 by mason.seay
Finished up Navigation map. Improved Navmesh map (still needs some work before review)
Change 3349575 on 2017/03/16 by Marc.Audy
Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers
Change 3349628 on 2017/03/16 by Ben.Zeigler
Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one
Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally
Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9
Various fixes to AssetManagerEditorModule
Convert ShooterGame to use the AssetManager for chunking
Change 3349629 on 2017/03/16 by Ben.Zeigler
Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly
Also includes changes made on Fortnite Branch as CL #3323724:
Fortnite changes to take advantage of the Manage dependency in the asset manager
Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used
Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook
Change 3350043 on 2017/03/16 by Marc.Audy
Fix Audio compile errors
Change 3350092 on 2017/03/16 by Dan.Oconnor
Fix missing output parameters when the function result node is pruned
Change 3350190 on 2017/03/16 by Ben.Zeigler
CIS fix
Change 3350707 on 2017/03/16 by Dan.Oconnor
Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization
Change 3350820 on 2017/03/16 by Joe.Conley
Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play
Change 3350893 on 2017/03/16 by Dan.Oconnor
Build fix
Change 3351017 on 2017/03/16 by Dan.Oconnor
Using ordered arguments instead of named arguments improves load time in BP heavy projects
Change 3351056 on 2017/03/16 by Dan.Oconnor
Avoiding Copies
Change 3351062 on 2017/03/16 by Dan.Oconnor
Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints
Change 3351770 on 2017/03/17 by Marc.Audy
Fix CIS warnings
Change 3351818 on 2017/03/17 by Mike.Beach
CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other.
#jira UE-35970
Change 3351918 on 2017/03/17 by Mike.Beach
CIS fix - renaming local so it doesn't conflict with the one in the outer scope.
Change 3351931 on 2017/03/17 by Ben.Zeigler
Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string
Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago
Change 3351956 on 2017/03/17 by Dan.Oconnor
Make sure result element is emptied when calling Intersect, Union, or Difference
#jira UE-42993
Change 3352049 on 2017/03/17 by Ben.Zeigler
#Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library
Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though
Change 3352065 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- deleting unused files
- removing #pragma once in SSynthKnob.cpp
- Making phonon have win64 whitelist to avoid compiling on other platforms
Change 3352100 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- Moving header file to public folder since it's used outside of module
Change 3352182 on 2017/03/17 by Ben.Zeigler
#jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector
Change 3352286 on 2017/03/17 by Ben.Zeigler
#jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes
Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte)
Change 3352299 on 2017/03/17 by Ben.Zeigler
#jira UE-40544
PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist)
Change 3352303 on 2017/03/17 by Ben.Zeigler
#jira UE-40856
Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist)
Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile
Change 3352320 on 2017/03/17 by Ben.Zeigler
#jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled
Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard)
Change 3352338 on 2017/03/17 by Ben.Zeigler
#jira UE-42800
PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake)
Change 3352352 on 2017/03/17 by Dan.Oconnor
Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed
#jira UE-42937
Change 3352581 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352356
#ue4
Change 3352665 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender
- Also renamed the class to only include SoundWave once!
- Fixing static analysis warning on null deref.
Change 3352685 on 2017/03/17 by Dan.Oconnor
Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls)
#jira UE-42547
Change 3352706 on 2017/03/17 by Aaron.McLeran
Fixing build error
Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions>
Change 3352708 on 2017/03/17 by Dan.Oconnor
Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor
#jira UE-43023
Change 3352860 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352849
#ue4
Change 3352967 on 2017/03/17 by Dan.Oconnor
Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change.
#jira UE-43027
Change 3352979 on 2017/03/17 by Dan.Oconnor
Static analysis driven fixes
#jira UE-43044
Change 3352987 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Removing myo from other platforms, win64 only
Change 3353234 on 2017/03/18 by Marc.Audy
Fix Win32 build
Change 3353344 on 2017/03/19 by Marc.Audy
Fix cyclic includes in new Audio code
Change 3353350 on 2017/03/19 by Marc.Audy
Disable static analysis for myo third party code
Change 3353750 on 2017/03/20 by Marc.Audy
Fix additional cyclic include
Change 3353926 on 2017/03/20 by Mieszko.Zielinski
Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4
This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent.
#jira UE-18493
Change 3354249 on 2017/03/20 by Mike.Beach
Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one).
#jira UE-42479
Change 3354464 on 2017/03/20 by Dan.Oconnor
Fix missing source path when using compilation manager
Change 3354499 on 2017/03/20 by Dan.Oconnor
Disable compilation manager
Change 3354620 on 2017/03/20 by Ben.Zeigler
#jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to
Change 3354714 on 2017/03/20 by Michael.Noland
PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell)
#jira UE-42655
Change 3354718 on 2017/03/20 by Michael.Noland
Engine: Change FViewport::IsGameRenderingEnabled to be static
PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024)
#jira UE-42471
Change 3354721 on 2017/03/20 by Michael.Noland
PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet)
#jira UE-42274
Change 3354907 on 2017/03/20 by Aaron.McLeran
Fixing content in xenakis map
Change 3355223 on 2017/03/20 by Ben.Zeigler
#jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up
Change 3355297 on 2017/03/20 by Dan.Oconnor
Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083
Change 3355373 on 2017/03/20 by Michael.Noland
PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER)
#jira UE-41640
Change 3355417 on 2017/03/20 by Ben.Zeigler
Fix formatting bug where I forgot some braces
Change 3355462 on 2017/03/20 by Aaron.McLeran
UE-43046 Property type changed with no possible conversion
Resaved asset in question
Change 3355629 on 2017/03/20 by Dan.Oconnor
Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated.
Change 3355631 on 2017/03/20 by Dan.Oconnor
Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager)
Change 3356127 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Updated an invalid/old URL in a comment to a valid/current URL.
Change 3356193 on 2017/03/21 by Marc.Audy
Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints
#jira UE-43420
Change 3356222 on 2017/03/21 by Marc.Audy
Expose new attenuation settings to blueprints to resolve cook warnings.
Change 3356286 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Selected a different URL for the update.
Change 3356339 on 2017/03/21 by Marc.Audy
Delete unconnected return nodes to fix fortnite cook warnings
Change 3356827 on 2017/03/21 by Ben.Zeigler
Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe
Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption
Add some more ensures to track down possible issues with handle corruption
Change 3356920 on 2017/03/21 by Ben.Zeigler
Fix ensure just checked in to not go off when handles are halfway through being cancelled
Change 3358152 on 2017/03/22 by Phillip.Kavan
#jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs.
Change summary:
- Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway.
[CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
// Copy sound base data to the sound
Synth - > SourceEffectChain = SourceEffectChain ;
Synth - > SoundSubmixObject = SoundSubmix ;
Synth - > SoundSubmixSends = SoundSubmixSends ;
Synth - > BusSends = BusSends ;
Synth - > PreEffectBusSends = PreEffectBusSends ;
2021-02-03 14:57:28 -04:00
Synth - > bEnableBusSends = bEnableBusSends ;
Synth - > bEnableBaseSubmix = bEnableBaseSubmix ;
Synth - > bEnableSubmixSends = bEnableSubmixSends ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3297108 on 2017/02/10 by Mieszko.Zielinski
Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4
#jira UE-41114
Change 3299467 on 2017/02/13 by Marc.Audy
Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash
Change 3300692 on 2017/02/13 by Marc.Audy
no auto
Change 3301424 on 2017/02/14 by Marc.Audy
Handle gateway expansion before the node matching loop
#jira UE-41858
Change 3301547 on 2017/02/14 by Marc.Audy
PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack)
#jira UE-41926
Change 3301557 on 2017/02/14 by Marc.Audy
When passing null to Rename for the new name, maintain the OldName is possible
#jira UE-41937
Change 3301676 on 2017/02/14 by Marc.Audy
Fix pending occlusion async traces from crashing during shutdown
#jira UE-41939
Change 3302705 on 2017/02/14 by Mieszko.Zielinski
Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4
Change 3302898 on 2017/02/14 by Dan.Oconnor
Fix double negative
Change 3302954 on 2017/02/14 by Dan.Oconnor
Make sure we use a good version of the class
Change 3302977 on 2017/02/14 by Dan.Oconnor
Optimization in reinstancer turned back on - 3302898 has fixed the regression
Change 3302984 on 2017/02/14 by Dan.Oconnor
Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints.
This fixes issues in Odin when using the compilation manager
Change 3303824 on 2017/02/15 by Richard.Hinckley
Updating URL for FABRIK system information.
Change 3304284 on 2017/02/15 by Dan.Oconnor
Build fix
Change 3304297 on 2017/02/15 by Dan.Oconnor
Shadow variable fix
Change 3304465 on 2017/02/15 by Lukasz.Furman
fixed handling pathfollowing's requests by FloatingPawnMovement
#jira UE-41884
Change 3305031 on 2017/02/15 by Marc.Audy
All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not
#jira UE-41708
Change 3305505 on 2017/02/15 by Michael.Noland
Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class)
Change 3305506 on 2017/02/15 by Michael.Noland
QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types
Change 3306091 on 2017/02/16 by Marc.Audy
PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER)
#jira UE-42027
Change 3306574 on 2017/02/16 by Marc.Audy
Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal
Change 3307160 on 2017/02/16 by Marc.Audy
Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name.
Change 3307982 on 2017/02/16 by Michael.Noland
QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP)
Change 3308097 on 2017/02/16 by Michael.Noland
Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins
#jira UE-41789
Change 3308303 on 2017/02/16 by Dan.Oconnor
Make sure we don't call GetDefaultObject while compiling on a non-native class
Change 3308850 on 2017/02/17 by Mieszko.Zielinski
Fully exposed NavModifierVolume as ENGINE_API #UE4
Change 3309624 on 2017/02/17 by Phillip.Kavan
[UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class.
change summary:
- modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects.
#jira UE-40443
Change 3310475 on 2017/02/17 by Dan.Oconnor
Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode
Change 3310487 on 2017/02/17 by Dan.Oconnor
Fix build error missed by preflgiht
Change 3310497 on 2017/02/17 by Dan.Oconnor
More build fixes for things missed by preflight...
Change 3310635 on 2017/02/17 by Dan.Oconnor
Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled
Change 3310639 on 2017/02/17 by Dan.Oconnor
Shadow variable fixes, not sure why these are being detected now
Change 3311855 on 2017/02/20 by Marc.Audy
Fix UChildActorComponent::ParentComponent being null on the client
#jira UE-42140
Change 3312444 on 2017/02/20 by Marc.Audy
Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component
#jira UE-41267
Change 3312691 on 2017/02/20 by mason.seay
Deleting map now that bug has been fixed
Change 3312709 on 2017/02/20 by Phillip.Kavan
[UE-39705] Fix broken collision shapes when cooking with optimized BP component data option.
change summary:
- modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save.
- modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta).
- modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here).
- modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance).
- modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed).
#jira UE-39705
Change 3313161 on 2017/02/20 by Mieszko.Zielinski
PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7)
Change 3314151 on 2017/02/21 by Mieszko.Zielinski
fix to hlods complaining about missing nav collision in cooked builds #UE4
Made sure hlod-generated StaticMeshes are marked as not having navigation data
#jira UE-42034
Change 3314355 on 2017/02/21 by Marc.Audy
Set error message back to be correctly about mobility
#jira UE-42209
Change 3314566 on 2017/02/21 by Phillip.Kavan
[UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release.
#jira UE-40801
Change 3315459 on 2017/02/21 by Mike.Beach
Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection).
#jira UE-16359
Change 3315546 on 2017/02/21 by Mike.Beach
Mirroring CL 3294552
Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry.
#jira ODIN-5869
Change 3315554 on 2017/02/21 by Mike.Beach
Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time).
#jira ODIN-6211
Change 3317225 on 2017/02/22 by mason.seay
Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though.
Change 3317495 on 2017/02/22 by Marc.Audy
Expose raw input device configurations to other modules by request
#jira UE-42204
Change 3319966 on 2017/02/23 by Nick.Atamas
Polished up the material reroute node:
- Removed some unnecessary widgets
- Centered the pin node
Change 3320099 on 2017/02/23 by Mike.Beach
Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception.
#jira UE-40861
Change 3321227 on 2017/02/24 by Marc.Audy
Just use name rather than going Name -> String -> TCHAR -> Name
Change 3321425 on 2017/02/24 by Marc.Audy
Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName
Change 3321630 on 2017/02/24 by Mike.Beach
Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function.
Change 3321845 on 2017/02/24 by Lukasz.Furman
fixed navlink processor trace accepting only components with WorldStatic object type
#ue4
Change 3322474 on 2017/02/24 by Aaron.McLeran
UE-42345 Rewriting thumbnail renderer
Change 3322490 on 2017/02/24 by Aaron.McLeran
UE-42345 Forgot to take abs of sample before averaging
Change 3323562 on 2017/02/27 by Mike.Beach
Fixing bad merge, copying loop from //UE4/Main that accidently got replaced.
Change 3323685 on 2017/02/27 by Mike.Beach
Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE).
#jira UE-30816
Change 3323776 on 2017/02/27 by Marc.Audy
Coding standard clean up pass
Change 3324050 on 2017/02/27 by Ben.Zeigler
Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong
Port of 3317217, 3315540, and 3314374 from UE4-Fortnite
Change 3324294 on 2017/02/27 by Ben.Zeigler
Engine changes needed to support "Asset Management" UI:
Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking
Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly
Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100
Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache
Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes
Add Asset Manager code to create and query "Manage" references used for auditing and chunking
Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor
Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games
Port of CL #3323720 and related fixes from Fortnite
Change 3324295 on 2017/02/27 by Ben.Zeigler
Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it
Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games
Add struct customizations for PrimaryAssetId and PrimaryAssetType
Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane
Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final
Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI
Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data
Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter
Port of CL #3323722 and related fixes from Fortnite
Change 3324398 on 2017/02/27 by Ben.Zeigler
CIS fix
Change 3324442 on 2017/02/27 by Ben.Zeigler
Nonunity fix discovered while testing my nonunity fix
Change 3325465 on 2017/02/28 by Marc.Audy
Expand RawInput to support up to 20 buttons
Change 3325468 on 2017/02/28 by Marc.Audy
Fix CIS
Change 3325887 on 2017/02/28 by Phillip.Kavan
[UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint.
change summary:
- added FBlueprintEditorUtils::ShouldNativizeImplicitly()
- modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled)
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization
#jira UE-41893
Change 3326713 on 2017/02/28 by Marc.Audy
Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created
Change 3327688 on 2017/03/01 by Marc.Audy
Fix spelling, remove autos
Change 3328139 on 2017/03/01 by Marc.Audy
Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1)
#jira UE-42375
Change 3328550 on 2017/03/01 by Mike.Beach
Typo fix in cast node tooltip.
Change 3328575 on 2017/03/01 by Nicholas.Blackford
Submitting Tick Interval Functional Test
Change 3328972 on 2017/03/02 by Jack.Porter
Fix for crash entering Landscape mode
#jira UE-42497
Change 3329224 on 2017/03/02 by Nick.Bullard
Removing Redirector from EngineTest project
Change 3330093 on 2017/03/02 by Mike.Beach
Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context.
#jira UE-42166
Change 3330306 on 2017/03/02 by Mike.Beach
Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value.
#jira UE-6451
Change 3330626 on 2017/03/02 by samuel.proctor
Functional Test for Blueprint Containers
Change 3330690 on 2017/03/02 by Mike.Beach
Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed).
#jira UE-42500
Change 3330704 on 2017/03/02 by Mike.Beach
CIS fix - fallout from CL 3330306
Change 3330875 on 2017/03/02 by Dan.Oconnor
Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning)
Change 3330892 on 2017/03/02 by Mike.Beach
CIS fix for linux builds - include filename is case sensitive.
Change 3331585 on 2017/03/03 by Mike.Beach
Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup.
Change 3333455 on 2017/03/06 by Ben.Zeigler
Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback
Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally
Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off
Change 3333484 on 2017/03/06 by Ben.Zeigler
#jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name
Change 3333553 on 2017/03/06 by Ben.Zeigler
#jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache
Change 3333697 on 2017/03/06 by Mike.Beach
Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins).
Change 3334047 on 2017/03/06 by Ben.Zeigler
#jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently.
Change 3334228 on 2017/03/06 by Ben.Zeigler
#jira UE-42153 Fix several crashes with gameplay tag query structs
#jira UE-39760 Fix it to display tag query description on creation
Change 3335221 on 2017/03/07 by Lukasz.Furman
fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH
#ue4
Change 3335733 on 2017/03/07 by dan.reynolds
Fixing Attenuation Shape Material Reference
Change 3335918 on 2017/03/07 by Mike.Beach
More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings).
#jira UE-42480
Change 3336053 on 2017/03/07 by zack.letters
Moved and renamed test to meet naming convention and proper location
Change 3336087 on 2017/03/07 by Phillip.Kavan
[UE-18618] Fix an ensure() misfire on PIE exit for listen server mode.
change summary:
- Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary.
#jira UE-18618
Change 3336118 on 2017/03/07 by Phillip.Kavan
Ensure that BP class component templates are included as preload dependencies where appropriate.
Change 3336418 on 2017/03/07 by Marc.Audy
Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1)
#jira UE-42507
Change 3336529 on 2017/03/07 by dan.reynolds
AEOverview UMG Interface
Change 3336729 on 2017/03/07 by Michael.Noland
Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason
#jira UE-42519
Change 3337054 on 2017/03/08 by Mieszko.Zielinski
Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4
Change 3337605 on 2017/03/08 by Mieszko.Zielinski
PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl)
Change 3337612 on 2017/03/08 by Lina.Halper
Commenting out ensure as this doesn't cause any harm and fix it up later by itself.
- adding ticket for further investigation
#rb: Martin.Wilson
#jira: UE-42062
Change 3338353 on 2017/03/08 by Mike.Beach
Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar.
#jira UE-40861
Change 3340052 on 2017/03/09 by Marc.Audy
Don't mark a blueprint dirty if the default value isn't actually set
#jira UE-42511
Change 3340211 on 2017/03/09 by samuel.proctor
Adding TMap/TSet tests for Containers Functional Test
Change 3340272 on 2017/03/09 by Marc.Audy
auto removals
small optimizations
Change 3340341 on 2017/03/09 by Marc.Audy
Fortnite fixes for blueprint exposed editor only struct members
#jira UE-42430
Change 3340356 on 2017/03/09 by Marc.Audy
Do not allow blueprint exposed editor only struct members
#jira UE-42430
Change 3340369 on 2017/03/09 by Mike.Beach
Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray).
#jira UE-42572
Change 3340445 on 2017/03/09 by mason.seay
Renamed and updated test map. Also disabled tests until reviewed
Change 3340627 on 2017/03/09 by Marc.Audy
Remove autos
Change 3340639 on 2017/03/09 by Dan.Oconnor
Avoid CDO creation when asking if an object IsDefaultSubobject
Change 3340642 on 2017/03/09 by Marc.Audy
Correctly maintain removed items from arrays when duplicating actors via T3D
#jira UE-42278
Change 3340689 on 2017/03/09 by Dan.Oconnor
Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph
Change 3340709 on 2017/03/09 by Dan.Oconnor
Remove misplace dClassDefaultObject null check for now
Change 3340710 on 2017/03/09 by Dan.Oconnor
Avoid FindRedirectedPropertyName when performing StaticDuplicateObject
Change 3340728 on 2017/03/09 by Dan.Oconnor
Null checking CDO so that we can duplicate a class with no CDO
Change 3342184 on 2017/03/10 by mason.seay
Nav mesh generation test - not finished
Change 3342930 on 2017/03/13 by Mieszko.Zielinski
Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4
Change 3343739 on 2017/03/13 by Marc.Audy
Protect against ChildActorClass becoming null while ChildActorTemplate remains valid.
Change 3343758 on 2017/03/13 by Marc.Audy
Ensure that when you change visibility, children also get marked dirty as needed.
SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead
#jira UE-42240
Change 3343816 on 2017/03/13 by Mike.Beach
Making sure we build CrashReporter for nativized clients.
#jira UE-42056
Change 3343858 on 2017/03/13 by Phillip.Kavan
Back out changelist 3336118 (per discussion) - did not solve the issue.
Change 3344218 on 2017/03/13 by Mike.Beach
Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type).
Change 3344388 on 2017/03/13 by Mike.Beach
Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type).
#jira UE-37971
Change 3344411 on 2017/03/13 by dan.reynolds
AEOverviewMain update
- Organized Variables
- Added comments on level interface with UI script
Change 3344956 on 2017/03/14 by Marc.Audy
Remove autos
Slight optimization
Change 3345365 on 2017/03/14 by Mike.Beach
In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels).
#jira UE-42787
Change 3345565 on 2017/03/14 by Marc.Audy
auto removal
Change 3345654 on 2017/03/14 by Marc.Audy
Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true
Change 3345771 on 2017/03/14 by Zak.Middleton
#ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]:
ClientNetSendMoveDeltaTime=0.0111f
ClientNetSendMoveDeltaTime=0.0222f
ClientNetSendMoveThrottleAtNetSpeed = 10000
ClientNetSendMoveThrottleOverPlayerCount=10
These are the default values maintained for backwards compat.
Related to OR-36422.
Change 3346314 on 2017/03/14 by Dan.Oconnor
Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication.
Change 3346329 on 2017/03/14 by Dan.Oconnor
Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler
Change 3346436 on 2017/03/14 by Dan.Oconnor
Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag
Change 3346632 on 2017/03/14 by Ben.Zeigler
Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization
Add missing Class Property metadata to the metadata list
Change 3347525 on 2017/03/15 by Marc.Audy
PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040)
#jira UE-42810
Change 3347562 on 2017/03/15 by Phillip.Kavan
[UE-32816] Support for value-based bitfield enum associations in the editor.
notes:
- default mode is still index-based, so there are no backwards-compatibility issues
change summary:
- new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor)
- modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations
- modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations
- added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load
- switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation
#jira UE-32816
Change 3348030 on 2017/03/15 by Marc.Audy
Remove experimental blueprintable components setting, they are supported fully
Change 3348034 on 2017/03/15 by Phillip.Kavan
CIS fix.
Change 3348054 on 2017/03/15 by Marc.Audy
Fix shadow error
Change 3348063 on 2017/03/15 by mason.seay
Updateed bp logic to use asserts. Added scenarios to descriptions of tests
Change 3348131 on 2017/03/15 by mason.seay
Updating maps and reorganizing content
Change 3348146 on 2017/03/15 by Mike.Beach
Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match.
Change 3348213 on 2017/03/15 by dan.reynolds
AEOverview UMG Update
- Added level selection persistence between categories (so you can pick and choose from multiple categories)
- Added a clear all selections button
- Added comments to the UMG BP
Change 3348344 on 2017/03/15 by Lukasz.Furman
fixed missing path following result flag descriptions
#ue4
Change 3348489 on 2017/03/15 by mason.seay
Moved content and updated test descriptions
Change 3348496 on 2017/03/15 by Mike.Beach
Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes.
Change 3348502 on 2017/03/15 by Ben.Zeigler
#jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly
Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly
Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings
Change 3348504 on 2017/03/15 by Ben.Zeigler
#jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize
Change 3348512 on 2017/03/15 by Mike.Beach
Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative).
Change 3348513 on 2017/03/15 by Phillip.Kavan
[UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration.
change summary:
- added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4)
- changed TCppStructOps::IsAbstract() to use TIsAbstract<T>
- added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type
- modified UClass::PurgeClass() to clean up class-specific traits info (if valid)
- modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual)
- modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract
- modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract
- modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract
#jira UE-38979
Change 3348651 on 2017/03/15 by Mike.Beach
Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes.
Change 3348684 on 2017/03/15 by Michael.Noland
Blueprints: Allow string and text variables to be marked as multi-line
PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist)
#jira UE-42275
Change 3348691 on 2017/03/15 by Michael.Noland
Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target
PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut)
#jira UE-33052
Change 3348698 on 2017/03/15 by Michael.Noland
Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds
PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke)
#jira UE-38484
Change 3348722 on 2017/03/15 by Dan.Oconnor
Fix replacement bug - due to last minute refactor of this reference replacer call
Change 3348736 on 2017/03/15 by Michael.Noland
Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified)
Change 3348810 on 2017/03/15 by Michael.Noland
Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables
PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist)
Change 3348811 on 2017/03/15 by Michael.Noland
PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040)
#jira UE-42904
Change 3348969 on 2017/03/15 by Dan.Oconnor
Build fix
Change 3349023 on 2017/03/16 by Aaron.McLeran
Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework)
Change 3349389 on 2017/03/16 by mason.seay
Finished up Navigation map. Improved Navmesh map (still needs some work before review)
Change 3349575 on 2017/03/16 by Marc.Audy
Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers
Change 3349628 on 2017/03/16 by Ben.Zeigler
Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one
Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally
Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9
Various fixes to AssetManagerEditorModule
Convert ShooterGame to use the AssetManager for chunking
Change 3349629 on 2017/03/16 by Ben.Zeigler
Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly
Also includes changes made on Fortnite Branch as CL #3323724:
Fortnite changes to take advantage of the Manage dependency in the asset manager
Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used
Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook
Change 3350043 on 2017/03/16 by Marc.Audy
Fix Audio compile errors
Change 3350092 on 2017/03/16 by Dan.Oconnor
Fix missing output parameters when the function result node is pruned
Change 3350190 on 2017/03/16 by Ben.Zeigler
CIS fix
Change 3350707 on 2017/03/16 by Dan.Oconnor
Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization
Change 3350820 on 2017/03/16 by Joe.Conley
Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play
Change 3350893 on 2017/03/16 by Dan.Oconnor
Build fix
Change 3351017 on 2017/03/16 by Dan.Oconnor
Using ordered arguments instead of named arguments improves load time in BP heavy projects
Change 3351056 on 2017/03/16 by Dan.Oconnor
Avoiding Copies
Change 3351062 on 2017/03/16 by Dan.Oconnor
Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints
Change 3351770 on 2017/03/17 by Marc.Audy
Fix CIS warnings
Change 3351818 on 2017/03/17 by Mike.Beach
CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other.
#jira UE-35970
Change 3351918 on 2017/03/17 by Mike.Beach
CIS fix - renaming local so it doesn't conflict with the one in the outer scope.
Change 3351931 on 2017/03/17 by Ben.Zeigler
Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string
Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago
Change 3351956 on 2017/03/17 by Dan.Oconnor
Make sure result element is emptied when calling Intersect, Union, or Difference
#jira UE-42993
Change 3352049 on 2017/03/17 by Ben.Zeigler
#Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library
Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though
Change 3352065 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- deleting unused files
- removing #pragma once in SSynthKnob.cpp
- Making phonon have win64 whitelist to avoid compiling on other platforms
Change 3352100 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- Moving header file to public folder since it's used outside of module
Change 3352182 on 2017/03/17 by Ben.Zeigler
#jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector
Change 3352286 on 2017/03/17 by Ben.Zeigler
#jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes
Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte)
Change 3352299 on 2017/03/17 by Ben.Zeigler
#jira UE-40544
PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist)
Change 3352303 on 2017/03/17 by Ben.Zeigler
#jira UE-40856
Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist)
Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile
Change 3352320 on 2017/03/17 by Ben.Zeigler
#jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled
Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard)
Change 3352338 on 2017/03/17 by Ben.Zeigler
#jira UE-42800
PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake)
Change 3352352 on 2017/03/17 by Dan.Oconnor
Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed
#jira UE-42937
Change 3352581 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352356
#ue4
Change 3352665 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender
- Also renamed the class to only include SoundWave once!
- Fixing static analysis warning on null deref.
Change 3352685 on 2017/03/17 by Dan.Oconnor
Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls)
#jira UE-42547
Change 3352706 on 2017/03/17 by Aaron.McLeran
Fixing build error
Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions>
Change 3352708 on 2017/03/17 by Dan.Oconnor
Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor
#jira UE-43023
Change 3352860 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352849
#ue4
Change 3352967 on 2017/03/17 by Dan.Oconnor
Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change.
#jira UE-43027
Change 3352979 on 2017/03/17 by Dan.Oconnor
Static analysis driven fixes
#jira UE-43044
Change 3352987 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Removing myo from other platforms, win64 only
Change 3353234 on 2017/03/18 by Marc.Audy
Fix Win32 build
Change 3353344 on 2017/03/19 by Marc.Audy
Fix cyclic includes in new Audio code
Change 3353350 on 2017/03/19 by Marc.Audy
Disable static analysis for myo third party code
Change 3353750 on 2017/03/20 by Marc.Audy
Fix additional cyclic include
Change 3353926 on 2017/03/20 by Mieszko.Zielinski
Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4
This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent.
#jira UE-18493
Change 3354249 on 2017/03/20 by Mike.Beach
Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one).
#jira UE-42479
Change 3354464 on 2017/03/20 by Dan.Oconnor
Fix missing source path when using compilation manager
Change 3354499 on 2017/03/20 by Dan.Oconnor
Disable compilation manager
Change 3354620 on 2017/03/20 by Ben.Zeigler
#jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to
Change 3354714 on 2017/03/20 by Michael.Noland
PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell)
#jira UE-42655
Change 3354718 on 2017/03/20 by Michael.Noland
Engine: Change FViewport::IsGameRenderingEnabled to be static
PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024)
#jira UE-42471
Change 3354721 on 2017/03/20 by Michael.Noland
PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet)
#jira UE-42274
Change 3354907 on 2017/03/20 by Aaron.McLeran
Fixing content in xenakis map
Change 3355223 on 2017/03/20 by Ben.Zeigler
#jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up
Change 3355297 on 2017/03/20 by Dan.Oconnor
Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083
Change 3355373 on 2017/03/20 by Michael.Noland
PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER)
#jira UE-41640
Change 3355417 on 2017/03/20 by Ben.Zeigler
Fix formatting bug where I forgot some braces
Change 3355462 on 2017/03/20 by Aaron.McLeran
UE-43046 Property type changed with no possible conversion
Resaved asset in question
Change 3355629 on 2017/03/20 by Dan.Oconnor
Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated.
Change 3355631 on 2017/03/20 by Dan.Oconnor
Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager)
Change 3356127 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Updated an invalid/old URL in a comment to a valid/current URL.
Change 3356193 on 2017/03/21 by Marc.Audy
Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints
#jira UE-43420
Change 3356222 on 2017/03/21 by Marc.Audy
Expose new attenuation settings to blueprints to resolve cook warnings.
Change 3356286 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Selected a different URL for the update.
Change 3356339 on 2017/03/21 by Marc.Audy
Delete unconnected return nodes to fix fortnite cook warnings
Change 3356827 on 2017/03/21 by Ben.Zeigler
Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe
Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption
Add some more ensures to track down possible issues with handle corruption
Change 3356920 on 2017/03/21 by Ben.Zeigler
Fix ensure just checked in to not go off when handles are halfway through being cancelled
Change 3358152 on 2017/03/22 by Phillip.Kavan
#jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs.
Change summary:
- Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway.
[CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
Synth - > Init ( this , NumChannels , SampleRate , PreferredBufferLength ) ;
2019-10-01 20:48:05 -04:00
// Retrieve the synth component's audio device vs the audio component's
if ( FAudioDevice * AudioDevice = GetAudioDevice ( ) )
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
{
Synth - > StartOnAudioDevice ( AudioDevice ) ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273)
#lockdown Nick.Penwarden
#rb none
#rnx
============================
MAJOR FEATURES & CHANGES
============================
Change 3722141 by Aaron.McLeran
#jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager.
- Will allow for sequencer recorder to record multiple audio streams, one for each actor
Change 3726096 by Ori.Cohen
Fixed welded bodies with negative scale not using the mirrored convex hull
#jira UE-51647
Change 3726233 by Ori.Cohen
Make sure RT doesn't try to create a physics mesh when debug drawing
#jira UE-51721
Change 3726254 by Aaron.McLeran
Fixing typo in GetCustomSpatializationSettingsClass interface
Change 3728295 by Ori.Cohen
Fix incorrect lock upgrading
Change 3728516 by Benn.Gallagher
Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints.
#jira UE-51414
Change 3728522 by Benn.Gallagher
Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes.
#jira UE-50087
Change 3728853 by Benn.Gallagher
[NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat.
Change 3729031 by Ethan.Geller
#jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation.
Change 3729910 by Benn.Gallagher
Fix for crashes editing destructible meshes caused by stale render data
Change 3729921 by James.Golding
- Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead
- Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets
- Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well
- Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors
- Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors
- Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh
- Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport
#jira UEAP-167
Change 3730054 by Martin.Wilson
Live Link: Add ability for sources to define their own settings
Change 3730134 by Jurre.deBaare
Editor crashes when opening animcompression setting on an alembic file
#jira UE-51840
#fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import
#misc cleaned up comment
Change 3730428 by Thomas.Sarkanen
Fix copy/paste in the physics asset editor
When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations.
Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling.
Also allow multi-paste of constraints/bodies.
#jira UE-51803 - Copy/paste doesn't work correctly in PhAT
Change 3730464 by Thomas.Sarkanen
Fixed copy/paste not working when the skeleton tree has focus
The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected.
#jira UE-51803 - Copy/paste doesn't work correctly in PhAT
Change 3730511 by Jurre.deBaare
Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313]
#jira UE-48988
Change 3730685 by Benn.Gallagher
Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered.
#jira UE-51508
Change 3731560 by Aaron.McLeran
Removing gaurd on spatialization plugin settings and renaming enumerations
Change 3731714 by Ori.Cohen
Added the ability to profile scene query hitches.
Change 3731725 by Ori.Cohen
Change scene query hitch threshold to 50us by default
Change 3731770 by Ethan.Geller
Fix signed/unsigned comparison.
Change 3731777 by Ethan.Geller
Suppress static analysis warning.
Change 3732145 by Thomas.Sarkanen
[Duplicated from 4.18.1]
Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB
Also fixed a selection issue that was exposed when this crash was fixed,
#jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate
Change 3732176 by Thomas.Sarkanen
Fixed hang when selecting all bodies or constraints in a physics asset
Implements a better fix for CL 3721129
#jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset
Change 3732177 by Thomas.Sarkanen
Fix crash when pasting properties in Physics Asset Editor
Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range.
#jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies
Change 3732492 by Martin.Wilson
Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging
#Jira UE-51794
Change 3732672 by Thomas.Sarkanen
Refactor view menus in animation editors
Moves show menu and buffer visualizations into a new CommonMenuExtensions module.
Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name.
All character-specific stuff is now in a "Character" menu.
Original changes by Jonathan.Poncelet
#jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports
Change 3732860 by Thomas.Sarkanen
Fix CIS errors/warnings
Change 3732877 by Thomas.Sarkanen
Fix missing Physics menu
Merge error on my part
Change 3733113 by Ori.Cohen
Fix CIS
Change 3734859 by Thomas.Sarkanen
Fix crash when opening a physics asset that uses a preview mesh with no skeleton
#jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
Change 3736693 by Ethan.Geller
Added ability for submixes to define their own channel format. Written by aaron.mcleran
Change 3737943 by James.Golding
Fix crash when right-clicking during section selection in skel mesh tools
#jira UE-51873
Change 3738337 by Benn.Gallagher
Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices.
#jira UE-51921
Change 3738404 by Lina.Halper
Add comment for bImportBoneTrack option in FBX importer
Change 3738816 by Benn.Gallagher
Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren)
Change 3738960 by Ethan.Geller
Fix Linux compiler errors for implicit enum casting
Change 3739214 by Lina.Halper
- Removed unnecessary Initialize
- Make sure invalidate the other part if not used (socket->bone or bone->socket)
#jira: UE-51931
Change 3739215 by Lina.Halper
compile error
- added one more ) when pasted to the other line
Change 3739442 by Lina.Halper
pose asset crash when skeleton changes
#jira: UE-52036
Change 3739795 by Ethan.Geller
fix linux build with implicit enum class casts, pt 2
Change 3740553 by James.Golding
Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint
#jira UE-47566
Change 3740560 by James.Golding
- Don't rebuild render data on SkeletalMesh interactive property changes
- Remove unnecessary render resource release in SkeletalMesh PreEditChange
#jira UE-51652
Change 3740562 by James.Golding
Extensibility improvements to PhysicsAssets (from NVIDIA)
Change 3740563 by James.Golding
PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster)
#jira UE-50546
Change 3740564 by James.Golding
PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc)
#jira UE-51761
Change 3740587 by Benn.Gallagher
CIS fixes for non-cloth platforms and initialization order fix
Change 3740658 by Thomas.Sarkanen
Update cloth appropriately in the physics asset editor
When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation.
Reset simulation when making more 'major' potential changes (adding/removing collision etc.)
Optionally reset cloth when simulation starts/stops in the physics asset editor
#jira UE-50949 - Phat Editor with cloth collisions
#jira UE-48779 - Ability to reset clothing during physics simulation
#jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth
Change 3743354 by Benn.Gallagher
CIS Fix
Change 3743419 by Thomas.Sarkanen
Preview buttons are now present where applicable
Preview mesh button reordered to be consistent with other anim editors.
Preview animation re-instated where applicable.
Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout
#jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons
Change 3743529 by Thomas.Sarkanen
Moved constraint and physical anim profile indicators to the top of the details panel
Indicators now show assignment status.
#jira UE-50895 - Constraint Profiles requests
Change 3743604 by Jurre.deBaare
Duplicating from 4.18.1:
[CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951]
#fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well
#jira UE-51917
Change 3743757 by Lina.Halper
Adding more ensure to detect NaN
Change 3743791 by Ori.Cohen
Fix CIS and stack size issues
Change 3744008 by Benn.Gallagher
Gravity override support for clothing interactor.
#jira UE-51014
Change 3744439 by Michael.Karambelas
Updating and investigating CableActor automation tests
Change 3744566 by Martin.Wilson
Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded.
#jira UE-49335
Change 3745963 by Martin.Wilson
Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time
#Jira UE-52044
Change 3748585 by Aaron.McLeran
Fixing crash when loading editor with synth components.
Change 3749071 by Aaron.McLeran
Fixing ambisonics submix format
Change 3749969 by Danny.Bouimad
Updating TM-AnimPhys to be more performant on Switch
Change 3750103 by Danny.Bouimad
Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052)
Change 3754465 by Ethan.Geller
Fixing panning in audio mixer after submix format feature
Change 3755637 by Lina.Halper
Back out changelist 3739214
- still add back invalidation
#jira: UE-52159
Change 3756385 by Lina.Halper
- Adding ground truth for the cable component test map
- Disabled first test as it has BP none access warning
#jira: UE-52370
Change 3756707 by Ethan.Geller
fix potential mem leak in mixer source
Change 3757148 by Aaron.McLeran
Fixing surround sound bugs due to recent changes to submix format.
Change 3757583 by Aaron.McLeran
Fix cook with synth component
Change 3758477 by Danny.Bouimad
Fixing Disabled cable actor test, checking in screenshots for a disabled test.
Change 3758873 by Ethan.Geller
#jira UE-52389 Remove assert on getting a hash for a unique net id.
[CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3297108 on 2017/02/10 by Mieszko.Zielinski
Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4
#jira UE-41114
Change 3299467 on 2017/02/13 by Marc.Audy
Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash
Change 3300692 on 2017/02/13 by Marc.Audy
no auto
Change 3301424 on 2017/02/14 by Marc.Audy
Handle gateway expansion before the node matching loop
#jira UE-41858
Change 3301547 on 2017/02/14 by Marc.Audy
PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack)
#jira UE-41926
Change 3301557 on 2017/02/14 by Marc.Audy
When passing null to Rename for the new name, maintain the OldName is possible
#jira UE-41937
Change 3301676 on 2017/02/14 by Marc.Audy
Fix pending occlusion async traces from crashing during shutdown
#jira UE-41939
Change 3302705 on 2017/02/14 by Mieszko.Zielinski
Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4
Change 3302898 on 2017/02/14 by Dan.Oconnor
Fix double negative
Change 3302954 on 2017/02/14 by Dan.Oconnor
Make sure we use a good version of the class
Change 3302977 on 2017/02/14 by Dan.Oconnor
Optimization in reinstancer turned back on - 3302898 has fixed the regression
Change 3302984 on 2017/02/14 by Dan.Oconnor
Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints.
This fixes issues in Odin when using the compilation manager
Change 3303824 on 2017/02/15 by Richard.Hinckley
Updating URL for FABRIK system information.
Change 3304284 on 2017/02/15 by Dan.Oconnor
Build fix
Change 3304297 on 2017/02/15 by Dan.Oconnor
Shadow variable fix
Change 3304465 on 2017/02/15 by Lukasz.Furman
fixed handling pathfollowing's requests by FloatingPawnMovement
#jira UE-41884
Change 3305031 on 2017/02/15 by Marc.Audy
All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not
#jira UE-41708
Change 3305505 on 2017/02/15 by Michael.Noland
Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class)
Change 3305506 on 2017/02/15 by Michael.Noland
QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types
Change 3306091 on 2017/02/16 by Marc.Audy
PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER)
#jira UE-42027
Change 3306574 on 2017/02/16 by Marc.Audy
Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal
Change 3307160 on 2017/02/16 by Marc.Audy
Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name.
Change 3307982 on 2017/02/16 by Michael.Noland
QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP)
Change 3308097 on 2017/02/16 by Michael.Noland
Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins
#jira UE-41789
Change 3308303 on 2017/02/16 by Dan.Oconnor
Make sure we don't call GetDefaultObject while compiling on a non-native class
Change 3308850 on 2017/02/17 by Mieszko.Zielinski
Fully exposed NavModifierVolume as ENGINE_API #UE4
Change 3309624 on 2017/02/17 by Phillip.Kavan
[UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class.
change summary:
- modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects.
#jira UE-40443
Change 3310475 on 2017/02/17 by Dan.Oconnor
Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode
Change 3310487 on 2017/02/17 by Dan.Oconnor
Fix build error missed by preflgiht
Change 3310497 on 2017/02/17 by Dan.Oconnor
More build fixes for things missed by preflight...
Change 3310635 on 2017/02/17 by Dan.Oconnor
Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled
Change 3310639 on 2017/02/17 by Dan.Oconnor
Shadow variable fixes, not sure why these are being detected now
Change 3311855 on 2017/02/20 by Marc.Audy
Fix UChildActorComponent::ParentComponent being null on the client
#jira UE-42140
Change 3312444 on 2017/02/20 by Marc.Audy
Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component
#jira UE-41267
Change 3312691 on 2017/02/20 by mason.seay
Deleting map now that bug has been fixed
Change 3312709 on 2017/02/20 by Phillip.Kavan
[UE-39705] Fix broken collision shapes when cooking with optimized BP component data option.
change summary:
- modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save.
- modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta).
- modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here).
- modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance).
- modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed).
#jira UE-39705
Change 3313161 on 2017/02/20 by Mieszko.Zielinski
PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7)
Change 3314151 on 2017/02/21 by Mieszko.Zielinski
fix to hlods complaining about missing nav collision in cooked builds #UE4
Made sure hlod-generated StaticMeshes are marked as not having navigation data
#jira UE-42034
Change 3314355 on 2017/02/21 by Marc.Audy
Set error message back to be correctly about mobility
#jira UE-42209
Change 3314566 on 2017/02/21 by Phillip.Kavan
[UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release.
#jira UE-40801
Change 3315459 on 2017/02/21 by Mike.Beach
Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection).
#jira UE-16359
Change 3315546 on 2017/02/21 by Mike.Beach
Mirroring CL 3294552
Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry.
#jira ODIN-5869
Change 3315554 on 2017/02/21 by Mike.Beach
Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time).
#jira ODIN-6211
Change 3317225 on 2017/02/22 by mason.seay
Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though.
Change 3317495 on 2017/02/22 by Marc.Audy
Expose raw input device configurations to other modules by request
#jira UE-42204
Change 3319966 on 2017/02/23 by Nick.Atamas
Polished up the material reroute node:
- Removed some unnecessary widgets
- Centered the pin node
Change 3320099 on 2017/02/23 by Mike.Beach
Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception.
#jira UE-40861
Change 3321227 on 2017/02/24 by Marc.Audy
Just use name rather than going Name -> String -> TCHAR -> Name
Change 3321425 on 2017/02/24 by Marc.Audy
Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName
Change 3321630 on 2017/02/24 by Mike.Beach
Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function.
Change 3321845 on 2017/02/24 by Lukasz.Furman
fixed navlink processor trace accepting only components with WorldStatic object type
#ue4
Change 3322474 on 2017/02/24 by Aaron.McLeran
UE-42345 Rewriting thumbnail renderer
Change 3322490 on 2017/02/24 by Aaron.McLeran
UE-42345 Forgot to take abs of sample before averaging
Change 3323562 on 2017/02/27 by Mike.Beach
Fixing bad merge, copying loop from //UE4/Main that accidently got replaced.
Change 3323685 on 2017/02/27 by Mike.Beach
Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE).
#jira UE-30816
Change 3323776 on 2017/02/27 by Marc.Audy
Coding standard clean up pass
Change 3324050 on 2017/02/27 by Ben.Zeigler
Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong
Port of 3317217, 3315540, and 3314374 from UE4-Fortnite
Change 3324294 on 2017/02/27 by Ben.Zeigler
Engine changes needed to support "Asset Management" UI:
Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking
Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly
Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100
Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache
Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes
Add Asset Manager code to create and query "Manage" references used for auditing and chunking
Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor
Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games
Port of CL #3323720 and related fixes from Fortnite
Change 3324295 on 2017/02/27 by Ben.Zeigler
Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it
Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games
Add struct customizations for PrimaryAssetId and PrimaryAssetType
Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane
Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final
Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI
Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data
Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter
Port of CL #3323722 and related fixes from Fortnite
Change 3324398 on 2017/02/27 by Ben.Zeigler
CIS fix
Change 3324442 on 2017/02/27 by Ben.Zeigler
Nonunity fix discovered while testing my nonunity fix
Change 3325465 on 2017/02/28 by Marc.Audy
Expand RawInput to support up to 20 buttons
Change 3325468 on 2017/02/28 by Marc.Audy
Fix CIS
Change 3325887 on 2017/02/28 by Phillip.Kavan
[UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint.
change summary:
- added FBlueprintEditorUtils::ShouldNativizeImplicitly()
- modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled)
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization
#jira UE-41893
Change 3326713 on 2017/02/28 by Marc.Audy
Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created
Change 3327688 on 2017/03/01 by Marc.Audy
Fix spelling, remove autos
Change 3328139 on 2017/03/01 by Marc.Audy
Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1)
#jira UE-42375
Change 3328550 on 2017/03/01 by Mike.Beach
Typo fix in cast node tooltip.
Change 3328575 on 2017/03/01 by Nicholas.Blackford
Submitting Tick Interval Functional Test
Change 3328972 on 2017/03/02 by Jack.Porter
Fix for crash entering Landscape mode
#jira UE-42497
Change 3329224 on 2017/03/02 by Nick.Bullard
Removing Redirector from EngineTest project
Change 3330093 on 2017/03/02 by Mike.Beach
Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context.
#jira UE-42166
Change 3330306 on 2017/03/02 by Mike.Beach
Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value.
#jira UE-6451
Change 3330626 on 2017/03/02 by samuel.proctor
Functional Test for Blueprint Containers
Change 3330690 on 2017/03/02 by Mike.Beach
Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed).
#jira UE-42500
Change 3330704 on 2017/03/02 by Mike.Beach
CIS fix - fallout from CL 3330306
Change 3330875 on 2017/03/02 by Dan.Oconnor
Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning)
Change 3330892 on 2017/03/02 by Mike.Beach
CIS fix for linux builds - include filename is case sensitive.
Change 3331585 on 2017/03/03 by Mike.Beach
Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup.
Change 3333455 on 2017/03/06 by Ben.Zeigler
Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback
Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally
Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off
Change 3333484 on 2017/03/06 by Ben.Zeigler
#jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name
Change 3333553 on 2017/03/06 by Ben.Zeigler
#jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache
Change 3333697 on 2017/03/06 by Mike.Beach
Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins).
Change 3334047 on 2017/03/06 by Ben.Zeigler
#jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently.
Change 3334228 on 2017/03/06 by Ben.Zeigler
#jira UE-42153 Fix several crashes with gameplay tag query structs
#jira UE-39760 Fix it to display tag query description on creation
Change 3335221 on 2017/03/07 by Lukasz.Furman
fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH
#ue4
Change 3335733 on 2017/03/07 by dan.reynolds
Fixing Attenuation Shape Material Reference
Change 3335918 on 2017/03/07 by Mike.Beach
More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings).
#jira UE-42480
Change 3336053 on 2017/03/07 by zack.letters
Moved and renamed test to meet naming convention and proper location
Change 3336087 on 2017/03/07 by Phillip.Kavan
[UE-18618] Fix an ensure() misfire on PIE exit for listen server mode.
change summary:
- Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary.
#jira UE-18618
Change 3336118 on 2017/03/07 by Phillip.Kavan
Ensure that BP class component templates are included as preload dependencies where appropriate.
Change 3336418 on 2017/03/07 by Marc.Audy
Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1)
#jira UE-42507
Change 3336529 on 2017/03/07 by dan.reynolds
AEOverview UMG Interface
Change 3336729 on 2017/03/07 by Michael.Noland
Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason
#jira UE-42519
Change 3337054 on 2017/03/08 by Mieszko.Zielinski
Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4
Change 3337605 on 2017/03/08 by Mieszko.Zielinski
PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl)
Change 3337612 on 2017/03/08 by Lina.Halper
Commenting out ensure as this doesn't cause any harm and fix it up later by itself.
- adding ticket for further investigation
#rb: Martin.Wilson
#jira: UE-42062
Change 3338353 on 2017/03/08 by Mike.Beach
Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar.
#jira UE-40861
Change 3340052 on 2017/03/09 by Marc.Audy
Don't mark a blueprint dirty if the default value isn't actually set
#jira UE-42511
Change 3340211 on 2017/03/09 by samuel.proctor
Adding TMap/TSet tests for Containers Functional Test
Change 3340272 on 2017/03/09 by Marc.Audy
auto removals
small optimizations
Change 3340341 on 2017/03/09 by Marc.Audy
Fortnite fixes for blueprint exposed editor only struct members
#jira UE-42430
Change 3340356 on 2017/03/09 by Marc.Audy
Do not allow blueprint exposed editor only struct members
#jira UE-42430
Change 3340369 on 2017/03/09 by Mike.Beach
Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray).
#jira UE-42572
Change 3340445 on 2017/03/09 by mason.seay
Renamed and updated test map. Also disabled tests until reviewed
Change 3340627 on 2017/03/09 by Marc.Audy
Remove autos
Change 3340639 on 2017/03/09 by Dan.Oconnor
Avoid CDO creation when asking if an object IsDefaultSubobject
Change 3340642 on 2017/03/09 by Marc.Audy
Correctly maintain removed items from arrays when duplicating actors via T3D
#jira UE-42278
Change 3340689 on 2017/03/09 by Dan.Oconnor
Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph
Change 3340709 on 2017/03/09 by Dan.Oconnor
Remove misplace dClassDefaultObject null check for now
Change 3340710 on 2017/03/09 by Dan.Oconnor
Avoid FindRedirectedPropertyName when performing StaticDuplicateObject
Change 3340728 on 2017/03/09 by Dan.Oconnor
Null checking CDO so that we can duplicate a class with no CDO
Change 3342184 on 2017/03/10 by mason.seay
Nav mesh generation test - not finished
Change 3342930 on 2017/03/13 by Mieszko.Zielinski
Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4
Change 3343739 on 2017/03/13 by Marc.Audy
Protect against ChildActorClass becoming null while ChildActorTemplate remains valid.
Change 3343758 on 2017/03/13 by Marc.Audy
Ensure that when you change visibility, children also get marked dirty as needed.
SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead
#jira UE-42240
Change 3343816 on 2017/03/13 by Mike.Beach
Making sure we build CrashReporter for nativized clients.
#jira UE-42056
Change 3343858 on 2017/03/13 by Phillip.Kavan
Back out changelist 3336118 (per discussion) - did not solve the issue.
Change 3344218 on 2017/03/13 by Mike.Beach
Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type).
Change 3344388 on 2017/03/13 by Mike.Beach
Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type).
#jira UE-37971
Change 3344411 on 2017/03/13 by dan.reynolds
AEOverviewMain update
- Organized Variables
- Added comments on level interface with UI script
Change 3344956 on 2017/03/14 by Marc.Audy
Remove autos
Slight optimization
Change 3345365 on 2017/03/14 by Mike.Beach
In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels).
#jira UE-42787
Change 3345565 on 2017/03/14 by Marc.Audy
auto removal
Change 3345654 on 2017/03/14 by Marc.Audy
Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true
Change 3345771 on 2017/03/14 by Zak.Middleton
#ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]:
ClientNetSendMoveDeltaTime=0.0111f
ClientNetSendMoveDeltaTime=0.0222f
ClientNetSendMoveThrottleAtNetSpeed = 10000
ClientNetSendMoveThrottleOverPlayerCount=10
These are the default values maintained for backwards compat.
Related to OR-36422.
Change 3346314 on 2017/03/14 by Dan.Oconnor
Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication.
Change 3346329 on 2017/03/14 by Dan.Oconnor
Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler
Change 3346436 on 2017/03/14 by Dan.Oconnor
Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag
Change 3346632 on 2017/03/14 by Ben.Zeigler
Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization
Add missing Class Property metadata to the metadata list
Change 3347525 on 2017/03/15 by Marc.Audy
PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040)
#jira UE-42810
Change 3347562 on 2017/03/15 by Phillip.Kavan
[UE-32816] Support for value-based bitfield enum associations in the editor.
notes:
- default mode is still index-based, so there are no backwards-compatibility issues
change summary:
- new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor)
- modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations
- modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations
- added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load
- switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation
#jira UE-32816
Change 3348030 on 2017/03/15 by Marc.Audy
Remove experimental blueprintable components setting, they are supported fully
Change 3348034 on 2017/03/15 by Phillip.Kavan
CIS fix.
Change 3348054 on 2017/03/15 by Marc.Audy
Fix shadow error
Change 3348063 on 2017/03/15 by mason.seay
Updateed bp logic to use asserts. Added scenarios to descriptions of tests
Change 3348131 on 2017/03/15 by mason.seay
Updating maps and reorganizing content
Change 3348146 on 2017/03/15 by Mike.Beach
Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match.
Change 3348213 on 2017/03/15 by dan.reynolds
AEOverview UMG Update
- Added level selection persistence between categories (so you can pick and choose from multiple categories)
- Added a clear all selections button
- Added comments to the UMG BP
Change 3348344 on 2017/03/15 by Lukasz.Furman
fixed missing path following result flag descriptions
#ue4
Change 3348489 on 2017/03/15 by mason.seay
Moved content and updated test descriptions
Change 3348496 on 2017/03/15 by Mike.Beach
Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes.
Change 3348502 on 2017/03/15 by Ben.Zeigler
#jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly
Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly
Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings
Change 3348504 on 2017/03/15 by Ben.Zeigler
#jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize
Change 3348512 on 2017/03/15 by Mike.Beach
Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative).
Change 3348513 on 2017/03/15 by Phillip.Kavan
[UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration.
change summary:
- added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4)
- changed TCppStructOps::IsAbstract() to use TIsAbstract<T>
- added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type
- modified UClass::PurgeClass() to clean up class-specific traits info (if valid)
- modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual)
- modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract
- modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract
- modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract
#jira UE-38979
Change 3348651 on 2017/03/15 by Mike.Beach
Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes.
Change 3348684 on 2017/03/15 by Michael.Noland
Blueprints: Allow string and text variables to be marked as multi-line
PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist)
#jira UE-42275
Change 3348691 on 2017/03/15 by Michael.Noland
Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target
PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut)
#jira UE-33052
Change 3348698 on 2017/03/15 by Michael.Noland
Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds
PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke)
#jira UE-38484
Change 3348722 on 2017/03/15 by Dan.Oconnor
Fix replacement bug - due to last minute refactor of this reference replacer call
Change 3348736 on 2017/03/15 by Michael.Noland
Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified)
Change 3348810 on 2017/03/15 by Michael.Noland
Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables
PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist)
Change 3348811 on 2017/03/15 by Michael.Noland
PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040)
#jira UE-42904
Change 3348969 on 2017/03/15 by Dan.Oconnor
Build fix
Change 3349023 on 2017/03/16 by Aaron.McLeran
Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework)
Change 3349389 on 2017/03/16 by mason.seay
Finished up Navigation map. Improved Navmesh map (still needs some work before review)
Change 3349575 on 2017/03/16 by Marc.Audy
Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers
Change 3349628 on 2017/03/16 by Ben.Zeigler
Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one
Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally
Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9
Various fixes to AssetManagerEditorModule
Convert ShooterGame to use the AssetManager for chunking
Change 3349629 on 2017/03/16 by Ben.Zeigler
Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly
Also includes changes made on Fortnite Branch as CL #3323724:
Fortnite changes to take advantage of the Manage dependency in the asset manager
Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used
Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook
Change 3350043 on 2017/03/16 by Marc.Audy
Fix Audio compile errors
Change 3350092 on 2017/03/16 by Dan.Oconnor
Fix missing output parameters when the function result node is pruned
Change 3350190 on 2017/03/16 by Ben.Zeigler
CIS fix
Change 3350707 on 2017/03/16 by Dan.Oconnor
Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization
Change 3350820 on 2017/03/16 by Joe.Conley
Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play
Change 3350893 on 2017/03/16 by Dan.Oconnor
Build fix
Change 3351017 on 2017/03/16 by Dan.Oconnor
Using ordered arguments instead of named arguments improves load time in BP heavy projects
Change 3351056 on 2017/03/16 by Dan.Oconnor
Avoiding Copies
Change 3351062 on 2017/03/16 by Dan.Oconnor
Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints
Change 3351770 on 2017/03/17 by Marc.Audy
Fix CIS warnings
Change 3351818 on 2017/03/17 by Mike.Beach
CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other.
#jira UE-35970
Change 3351918 on 2017/03/17 by Mike.Beach
CIS fix - renaming local so it doesn't conflict with the one in the outer scope.
Change 3351931 on 2017/03/17 by Ben.Zeigler
Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string
Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago
Change 3351956 on 2017/03/17 by Dan.Oconnor
Make sure result element is emptied when calling Intersect, Union, or Difference
#jira UE-42993
Change 3352049 on 2017/03/17 by Ben.Zeigler
#Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library
Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though
Change 3352065 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- deleting unused files
- removing #pragma once in SSynthKnob.cpp
- Making phonon have win64 whitelist to avoid compiling on other platforms
Change 3352100 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- Moving header file to public folder since it's used outside of module
Change 3352182 on 2017/03/17 by Ben.Zeigler
#jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector
Change 3352286 on 2017/03/17 by Ben.Zeigler
#jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes
Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte)
Change 3352299 on 2017/03/17 by Ben.Zeigler
#jira UE-40544
PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist)
Change 3352303 on 2017/03/17 by Ben.Zeigler
#jira UE-40856
Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist)
Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile
Change 3352320 on 2017/03/17 by Ben.Zeigler
#jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled
Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard)
Change 3352338 on 2017/03/17 by Ben.Zeigler
#jira UE-42800
PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake)
Change 3352352 on 2017/03/17 by Dan.Oconnor
Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed
#jira UE-42937
Change 3352581 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352356
#ue4
Change 3352665 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender
- Also renamed the class to only include SoundWave once!
- Fixing static analysis warning on null deref.
Change 3352685 on 2017/03/17 by Dan.Oconnor
Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls)
#jira UE-42547
Change 3352706 on 2017/03/17 by Aaron.McLeran
Fixing build error
Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions>
Change 3352708 on 2017/03/17 by Dan.Oconnor
Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor
#jira UE-43023
Change 3352860 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352849
#ue4
Change 3352967 on 2017/03/17 by Dan.Oconnor
Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change.
#jira UE-43027
Change 3352979 on 2017/03/17 by Dan.Oconnor
Static analysis driven fixes
#jira UE-43044
Change 3352987 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Removing myo from other platforms, win64 only
Change 3353234 on 2017/03/18 by Marc.Audy
Fix Win32 build
Change 3353344 on 2017/03/19 by Marc.Audy
Fix cyclic includes in new Audio code
Change 3353350 on 2017/03/19 by Marc.Audy
Disable static analysis for myo third party code
Change 3353750 on 2017/03/20 by Marc.Audy
Fix additional cyclic include
Change 3353926 on 2017/03/20 by Mieszko.Zielinski
Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4
This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent.
#jira UE-18493
Change 3354249 on 2017/03/20 by Mike.Beach
Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one).
#jira UE-42479
Change 3354464 on 2017/03/20 by Dan.Oconnor
Fix missing source path when using compilation manager
Change 3354499 on 2017/03/20 by Dan.Oconnor
Disable compilation manager
Change 3354620 on 2017/03/20 by Ben.Zeigler
#jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to
Change 3354714 on 2017/03/20 by Michael.Noland
PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell)
#jira UE-42655
Change 3354718 on 2017/03/20 by Michael.Noland
Engine: Change FViewport::IsGameRenderingEnabled to be static
PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024)
#jira UE-42471
Change 3354721 on 2017/03/20 by Michael.Noland
PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet)
#jira UE-42274
Change 3354907 on 2017/03/20 by Aaron.McLeran
Fixing content in xenakis map
Change 3355223 on 2017/03/20 by Ben.Zeigler
#jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up
Change 3355297 on 2017/03/20 by Dan.Oconnor
Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083
Change 3355373 on 2017/03/20 by Michael.Noland
PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER)
#jira UE-41640
Change 3355417 on 2017/03/20 by Ben.Zeigler
Fix formatting bug where I forgot some braces
Change 3355462 on 2017/03/20 by Aaron.McLeran
UE-43046 Property type changed with no possible conversion
Resaved asset in question
Change 3355629 on 2017/03/20 by Dan.Oconnor
Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated.
Change 3355631 on 2017/03/20 by Dan.Oconnor
Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager)
Change 3356127 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Updated an invalid/old URL in a comment to a valid/current URL.
Change 3356193 on 2017/03/21 by Marc.Audy
Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints
#jira UE-43420
Change 3356222 on 2017/03/21 by Marc.Audy
Expose new attenuation settings to blueprints to resolve cook warnings.
Change 3356286 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Selected a different URL for the update.
Change 3356339 on 2017/03/21 by Marc.Audy
Delete unconnected return nodes to fix fortnite cook warnings
Change 3356827 on 2017/03/21 by Ben.Zeigler
Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe
Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption
Add some more ensures to track down possible issues with handle corruption
Change 3356920 on 2017/03/21 by Ben.Zeigler
Fix ensure just checked in to not go off when handles are halfway through being cancelled
Change 3358152 on 2017/03/22 by Phillip.Kavan
#jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs.
Change summary:
- Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway.
[CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
2017-08-17 15:49:51 -04:00
UAudioComponent * USynthComponent : : GetAudioComponent ( )
{
return AudioComponent ;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
void USynthComponent : : CreateAudioComponent ( )
{
if ( ! AudioComponent )
{
// Create the audio component which will be used to play the procedural sound wave
AudioComponent = NewObject < UAudioComponent > ( this ) ;
2019-10-01 20:48:05 -04:00
AudioComponent - > OnAudioSingleEnvelopeValueNative . AddUObject ( this , & USynthComponent : : OnAudioComponentEnvelopeValue ) ;
if ( ! AudioComponent - > GetAttachParent ( ) & & ! AudioComponent - > IsAttachedTo ( this ) )
{
AActor * Owner = GetOwner ( ) ;
// If the media component has no owner or the owner doesn't have a world
if ( ! Owner | | ! Owner - > GetWorld ( ) )
{
// Attempt to retrieve the synth component's world and register the audio component with it
// This ensures that the synth component plays on the correct world in cases where there isn't an owner
if ( UWorld * World = GetWorld ( ) )
{
AudioComponent - > RegisterComponentWithWorld ( World ) ;
AudioComponent - > AttachToComponent ( this , FAttachmentTransformRules : : KeepRelativeTransform ) ;
}
else
{
AudioComponent - > SetupAttachment ( this ) ;
}
}
else
{
AudioComponent - > AttachToComponent ( this , FAttachmentTransformRules : : KeepRelativeTransform ) ;
AudioComponent - > RegisterComponent ( ) ;
}
}
2018-10-30 11:59:25 -04:00
}
if ( AudioComponent )
{
AudioComponent - > bAutoActivate = false ;
AudioComponent - > bStopWhenOwnerDestroyed = true ;
AudioComponent - > bShouldRemainActiveIfDropped = true ;
AudioComponent - > Mobility = EComponentMobility : : Movable ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
# if WITH_EDITORONLY_DATA
2018-10-30 11:59:25 -04:00
AudioComponent - > bVisualizeComponent = false ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
# endif
2018-10-30 11:59:25 -04:00
// Set defaults to be the same as audio component defaults
AudioComponent - > EnvelopeFollowerAttackTime = EnvelopeFollowerAttackTime ;
AudioComponent - > EnvelopeFollowerReleaseTime = EnvelopeFollowerReleaseTime ;
2019-10-16 15:01:59 -04:00
AudioComponent - > bAlwaysPlay = bAlwaysPlay ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
}
}
2017-08-17 15:49:51 -04:00
void USynthComponent : : OnRegister ( )
{
2018-10-30 11:59:25 -04:00
CreateAudioComponent ( ) ;
2017-08-17 15:49:51 -04:00
Super : : OnRegister ( ) ;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
void USynthComponent : : OnUnregister ( )
{
// Route OnUnregister event.
Super : : OnUnregister ( ) ;
// Don't stop audio and clean up component if owner has been destroyed (default behaviour). This function gets
// called from AActor::ClearComponents when an actor gets destroyed which is not usually what we want for one-
// shot sounds.
AActor * Owner = GetOwner ( ) ;
if ( ! Owner | | bStopWhenOwnerDestroyed )
{
Stop ( ) ;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
// Make sure the audio component is destroyed during unregister
2019-11-06 18:36:07 -05:00
if ( AudioComponent & & ! AudioComponent - > IsBeingDestroyed ( ) )
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
{
2018-11-14 19:05:13 -05:00
if ( Owner & & Owner - > GetWorld ( ) )
{
AudioComponent - > DetachFromComponent ( FDetachmentTransformRules : : KeepRelativeTransform ) ;
AudioComponent - > UnregisterComponent ( ) ;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
AudioComponent - > DestroyComponent ( ) ;
AudioComponent = nullptr ;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
2021-05-27 17:46:41 -04:00
USoundClass * USynthComponent : : GetSoundClass ( )
{
if ( SoundClass )
{
return SoundClass ;
}
2021-05-27 23:46:41 -04:00
const UAudioSettings * AudioSettings = GetDefault < UAudioSettings > ( ) ;
if ( ensure ( AudioSettings ) )
2021-05-27 17:46:41 -04:00
{
return AudioSettings - > GetDefaultSoundClass ( ) ;
}
return nullptr ;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
bool USynthComponent : : IsReadyForOwnerToAutoDestroy ( ) const
{
2018-05-23 21:04:31 -04:00
const bool bIsAudioComponentReadyForDestroy = ! AudioComponent | | ( AudioComponent & & ! AudioComponent - > IsPlaying ( ) ) ;
2019-03-08 19:01:38 -05:00
const bool bIsSynthSoundReadyForDestroy = ! Synth | | ! Synth - > IsGeneratingAudio ( ) ;
2018-05-23 21:04:31 -04:00
return bIsAudioComponentReadyForDestroy & & bIsSynthSoundReadyForDestroy ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
# if WITH_EDITOR
void USynthComponent : : PostEditChangeProperty ( FPropertyChangedEvent & PropertyChangedEvent )
{
2019-09-29 16:49:10 -04:00
if ( IsActive ( ) )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
// If this is an auto destroy component we need to prevent it from being auto-destroyed since we're really just restarting it
const bool bWasAutoDestroy = bAutoDestroy ;
bAutoDestroy = false ;
Stop ( ) ;
bAutoDestroy = bWasAutoDestroy ;
Start ( ) ;
}
Super : : PostEditChangeProperty ( PropertyChangedEvent ) ;
}
2021-01-21 16:22:06 -04:00
# endif //WITH_EDITOR
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
2021-02-03 14:57:28 -04:00
# if WITH_EDITORONLY_DATA
void USynthComponent : : PostLoad ( )
{
Super : : PostLoad ( ) ;
if ( bOutputToBusOnly_DEPRECATED )
{
bEnableBusSends = true ;
bEnableBaseSubmix = ! bOutputToBusOnly_DEPRECATED ;
bEnableSubmixSends = ! bOutputToBusOnly_DEPRECATED ;
bOutputToBusOnly_DEPRECATED = false ;
}
}
# endif //WITH_EDITORONLY_DATA
2019-01-24 20:58:09 -05:00
void USynthComponent : : Serialize ( FArchive & Ar )
{
Super : : Serialize ( Ar ) ;
# if WITH_EDITORONLY_DATA
if ( Ar . IsLoading ( ) )
{
if ( ConcurrencySettings_DEPRECATED ! = nullptr )
{
ConcurrencySet . Add ( ConcurrencySettings_DEPRECATED ) ;
ConcurrencySettings_DEPRECATED = nullptr ;
}
}
# endif // WITH_EDITORONLY_DATA
2021-05-27 17:46:41 -04:00
2019-01-24 20:58:09 -05:00
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
void USynthComponent : : PumpPendingMessages ( )
{
TFunction < void ( ) > Command ;
while ( CommandQueue . Dequeue ( Command ) )
{
Command ( ) ;
}
}
2020-04-23 01:02:01 -04:00
FAudioDevice * USynthComponent : : GetAudioDevice ( ) const
2019-10-01 20:48:05 -04:00
{
// If the synth component has a world, that means it was already registed with that world
if ( UWorld * World = GetWorld ( ) )
{
2020-01-30 18:48:52 -05:00
return World - > AudioDeviceHandle . GetAudioDevice ( ) ;
2019-10-01 20:48:05 -04:00
}
// Otherwise, retrieve the audio component's audio device (probably from it's owner)
if ( AudioComponent )
{
return AudioComponent - > GetAudioDevice ( ) ;
}
// No audio device
return nullptr ;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 4062005)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4005617 by Danny.Bouimad
Fixing TM-AnimPhys lighting so it works on all platforms
#jira UEENGQA-19924
Change 4014898 by Aaron.McLeran
Adding simple delay feature
Change 4025071 by Lina.Halper
Fix and more potential fix for invalid bone index issue
http://crashreporter/Buggs/Show/2052839
http://crashreporter/Crashes/Show/46656562
#jira: UE-51931
Change 4042493 by Lina.Halper
Fix issue with sequence evaluator to handle properly when jumps from end to front or front to end
#jira: UE-58429
Change 4042892 by Lina.Halper
Fix issue with being able to drag/drop montage onto anim track in sequencer
#jira: UE-57863
Change 4043553 by Ethan.Geller
#jira UE-58340 Handle calls to FVoiceCaptureWindows::GetVoiceData outside of existing data calls. #rb none
Change 4043613 by Lina.Halper
Fix issue with incorrect usage of staticclass
#jira: UE-54413
Change 4044069 by James.Golding
PR #4455: Add FAnimNode_StateMachine subclassing support. (Contributed by redfeatherplusplus)
#jira UE-54599
Change 4044070 by James.Golding
PR #4349: Final points on a line test were broken, changed Plane.PlaneDot to FM. (Contributed by DSDambuster)
#jira UE-53554
Change 4044072 by James.Golding
Add ENGINE_API to UPhysicsHandleComponent so it can be subclassed
#jira UE-56397
Change 4044073 by James.Golding
PR #4611: Expose a few API's so it's possible to make custom anim graph nodes using these objects. (Contributed by ill)
#jira UE-57004
Change 4044075 by James.Golding
PR #4618: Bugfix: typo in path for CustomMeshComponent (case error) (Contributed by malavon)
#jira UE-57077
Change 4044077 by James.Golding
Add ClassGroup to some components
#jira UE-57587, UE-57609
Change 4044080 by James.Golding
PR #4515: Adding API export macro to ACableActor (Contributed by maxtunel)
#jira UE-55515
Change 4044082 by James.Golding
Remove unused CopySkinnedModelData function
#jira UE-57623
Change 4044083 by James.Golding
Fix per-poly collision for skel meshes. Make sure to call UpdateKinematicBonesToAnim if bEnablePerPolyCollision is set, even if no bodies
Integration of CL 3971421 from Release-4.19 stream
#jira UE-56405
Change 4044084 by James.Golding
Add option to preview 'fixed bounds' in SkelMesh editors.
Change 4044086 by James.Golding
Remove unused RigidInfluenceIndex from CPU skinning code
Change 4044310 by James.Golding
Roll back changes to make PhysX cool fails a log instead of warning (CL 3995372, UE-56466), now that content is fixed
Change 4044416 by Lina.Halper
Provide BP interface to get curve list of names
#jira: UE-52623
Change 4044419 by Lina.Halper
added notification for updating pose asset
#jira: UE-56233
Change 4046929 by Ethan.Geller
#jira none add my developer folder to QAGame. #fyi dan.reynolds
Change 4047064 by Ethan.Geller
[Dev-AnimPhys] #jira UE-57890 add additional binaries for Steam Audio to LibPhonon.Build.cs. #rb none
Change 4047564 by Lina.Halper
Fix issue of not regenerating when reimport mesh
#jira: UE-58284
Change 4047630 by Ethan.Geller
Fix syntax error in libPhonon. #jira none #rb none
Change 4048050 by Thomas.Sarkanen
Allowed "Follow Bone" to be popped out of the menu into the viewport
This allows for quick re-selection of the bone to follow, avoiding multiple clicks
Tweaks and extends the "pinned command list" system to allow dynamic text in labels and labels to be hidden.
#jira UE-53070 - Follow bone - Follow selected bone
Change 4048064 by Thomas.Sarkanen
Validate any bone references during compilation
Bone references that are set to something other than NAME_None will be verified against the skeleton.
Updated various anim nodes to call the base class ValidateAnimNodeDuringCompilation
#jira UE-55680 - Anim graph nodes that use FBoneReference all need validation in ValidateAnimNodeDuringCompilation
Change 4048468 by James.Golding
PR #4319: Allow UAnimNotify_PlayMontageNotify to be inherited by other dlls (Contributed by DSDambuster)
#jira UE-53390
Change 4048470 by James.Golding
Implement ApplyWorldOffset to CableComponent, to handle origin shifting
#jira UE-53560
Change 4048471 by James.Golding
PR #4396: fix cachebones for subclasses of FAnimNode_SkeletalControlBase (Contributed by tmiv)
#jira UE-53799
Change 4048474 by James.Golding
PR #4423: Rename confusing argument in LineBoxIntersection (Contributed by Hybrid0)
#jira UE-54145
Change 4048485 by James.Golding
Fix compile error display from PoseDriver node
#jira UE-58306
Change 4048489 by James.Golding
Finish support for ProceduralMeshComponent supporting multiple UV channels
#jira UE-54049
Change 4048678 by Thomas.Sarkanen
Allowing blend space samples to be optionally moved off-grid
Grid samples are now each optionally snapped.
#jira UE-56116 - Allow blend spaces to optionally use off-grid sample points
Change 4048773 by Lina.Halper
Support pose factory with name input
#jira: UE-55859
Change 4048844 by David.Hill
Material Proxy Settings
Updating the max on the material proxy texture size - old value could cause int32 overflow.
#jira: UE-55441
Change 4049464 by Lina.Halper
update curve is expensive, and we're doing multiple times with same curve sets. I'm changing it so that it only updates main, and copy from main instance to sub/post.
#jira: UE-58459
Change 4050939 by Aaron.McLeran
PR #4649: Activated reverbs will now take priority when world settings are used (i.e. no volume proxy is in use) (Contributed by Brandon-Wilson)
#jira UE-57546
Change 4050954 by Aaron.McLeran
PR #4594: Added class type to allow inherited versions of UAudioComponents to be created (Contributed by korypostma)
#jira UE-56454
Change 4050960 by Aaron.McLeran
Attempt to fix linux build.
Change 4051247 by James.Golding
Fix ProcMeshComp UpdateSection not copying all UV sets
Add test case for ProcMeshComp with multiple UVs
#jira UE-54049
Change 4051250 by James.Golding
Add bUseHighPrecisionTangentBasis option to SkeletalMesh
Change SkeletalMesh source data to store tangents at higher precision
#jira UE-58525
Change 4051616 by Thomas.Sarkanen
Mass scale is no longer incorrectly clamped
This now allows mass scales below 0.01 and above 100.
#jira UE-49572 - MassScale has some edge cases for skeletal mesh component and small numbers
Change 4051619 by Thomas.Sarkanen
Fixed notify drag/drop on high DPI displays
#jira UE-55690 - Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display
Change 4051626 by Thomas.Sarkanen
Fix anim dynamics debug rendering
#jira UE-53902 - Anim Dynamics node is missing wireframe simulation box in preview
#jira UE-57983 - GitHub 4674 : UE-57910 Fix the angular limits display issue while selecting the AnimDynamics node
Change 4051628 by Thomas.Sarkanen
Constraints and bodies now rotate in their own local space in the physics asset editor
When local coordinate system is applied
#jira UE-50345 - rotating constraints or bodies in Phat with local axis
Change 4051634 by Thomas.Sarkanen
Automatic rules for state transitions are now shown in tooltips
#jira UE-57689 - Animation State Machine Transitions that use bAutomaticRuleBasedOnSequencePlayerInState, should indicate that in the transition
Change 4051636 by Thomas.Sarkanen
NotifyTriggerChance is now hidden for nodify states as it has no effect
#jira UE-55351 - NotifyTriggerChance should be grayed out for UAnimNotifyState
Change 4051669 by Thomas.Sarkanen
Fixed accidental operation of pinned commands when closing them
#jira UE-54051 - Unpinning settings will toggle the next setting
Change 4051671 by Thomas.Sarkanen
Fix crash importing skeletal mesh with no vertices
Not a fix for the jira, but found while investigating
#jira UE-56330 - FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened
Change 4051684 by James.Golding
Fix high precision tangents when CPU skinning and mesh merging
Remember bExistingUseHighPrecisionTangentBasis when re-importing SkelMesh
#jira UE-58525
Change 4051686 by James.Golding
PR #4297: Output animation name with ensure() - useful when debugging (Contributed by DSDambuster)
#jira UE-53259
Change 4051801 by Jurre.deBaare
A BlendSpace that puts the same asset on samples can stop its own animation on Switch
#fix Ensure that we don't cause divide-by-zero situations when sampling blendspace data
#jira UE-54030
Change 4051806 by Jurre.deBaare
Fix geometry cache reimport + serialization issues
Change 4051807 by Jurre.deBaare
Currently, it's not possible to assigned a material to a Geometry Cache .uasset
#fix EditAnywhere rather than VisibleAnywhere
#jira UE-58212
Change 4051809 by Jurre.deBaare
GeomCache: Crash/Bug: When importing file
#fix Ensure that we have a valid first frame when trying to import a sequence, if not error-out
#jira UE-58285
Change 4051813 by Jurre.deBaare
GeomCache: Bug: Normals Broken
#jira UE-58287
GeomCache - Normals are Bad on Import
#jira UE-58283
#fix ensure that we triangulate mesh attributes when necessary
#misc per-attribute indices check
Change 4051816 by Jurre.deBaare
Alembic QOL
- Fix issue with reimport object flags not being applied
- Now also store sampling data as part of Alembic asset import data
Change 4051817 by Jurre.deBaare
PR #4550: Fixes bug where "Merge Actors" or HLOD proxies result in too many mesh sections (Contributed by trond)
#fix Integrated pull-request in different form
#jira UE-55976
Change 4051818 by Jurre.deBaare
Emissive isn't baked correctly in TM-MeshbakeMap
#fix ensure that we OR and Max the material flags and emissive scale
#jira UE-54889
Change 4051819 by Jurre.deBaare
Crash on project load when GeometryCache plugin is disabled
#fix No longer force-load the geometry cache module as it was moved to be a plugin
#jira UE-57875
Change 4051820 by Jurre.deBaare
CLONE - Editor crash when Propagating Vertex Colors to Asset's source mesh
#fix IsValidIndex check
#jira UE-57127
Vertex painting
Change 4051828 by Jurre.deBaare
Merging negative-scaled actors breaks materials
#fix Make sure we also reverse the section indices when a static mesh has a mirrored transform
#jira UE-56953
Change 4051834 by Jurre.deBaare
Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled
#fix improved warning text + added uobject link to level in content browser
#jira UE-55734
Change 4051993 by Jurre.deBaare
Update Alembic automated test ground truth
#jira none
Change 4052937 by James.Golding
Remove now-unused version (merged change to skel source data from Main instead)
Change 4053291 by Aaron.McLeran
Fix for CIS
#jira none
Change 4053375 by Aaron.McLeran
#jira UE-58716 Allow ability to bypass volume-weighting with using sound wave priority
Change 4057170 by Thomas.Sarkanen
Fix shadow variable warning
#jira UE-58806 - Linux: Shadow Variable Warnings building Editor - PhysicsAssetEditorEditMode.cpp
Change 4057653 by Lina.Halper
Fix the issue with showing same item multiple times when opening control rig blueprint many times
#jira: UE-58107
Change 4057701 by Jurre.deBaare
//UE4/Dev-AnimPhys - Step 'Run Automated Tests' has completed with 13 Errors
#fix reupdate alembic ground truths, little bit of a weird state
#jira UE-58818
Change 4057710 by Ethan.Geller
[Dev-AnimPhys] #jira UE-58004 Early exit if finish was called before StartSubmixRecording. #rb Aaron.McLeran
Change 4059295 by Ethan.Geller
#jira UE-58004 Reduce logs from fatal to error, fix serialize crash. #rb aaron.mcleran
Change 4061061 by Aaron.McLeran
Fixing animphys build from recent merge from main.
#jira UE-58909
Change 4053154 by Aaron.McLeran
#jira UE-58708 Fix to mic component to reduce clicks/pops on mic input.
Fix was to simplify the way audio is copied from mic input. This change was used on the GDC demo floor for a number of features.
[CL 4062611 by Aaron McLeran in Main branch]
2018-05-09 18:45:58 -04:00
int32 USynthComponent : : OnGeneratePCMAudio ( float * GeneratedPCMData , int32 NumSamples )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
2020-08-11 01:36:57 -04:00
LLM_SCOPE ( ELLMTag : : AudioSynthesis ) ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
PumpPendingMessages ( ) ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3536809 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 1.
Change 3536814 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 2.
Change 3596207 by Thomas.Sarkanen
Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250
PhAT Upgrade
#jira UEAP-29 - New PhysicsAsset editor
Changelists from task stream:
Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.
This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.
Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renaming PhAT files to PhysicsAssetEditor
Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rename PhAT -> PhysicsAssetEditor
Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up PhAT to Physics Asset Editor
Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Reverted some over-zealous renaming
Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
Added the ability to hide filter menus to skeleton tree
Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added new physics asset skeleton tree builder
Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree extensions to support physics assets
Only started this work - still much to do
Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged persona viewport menus
Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed body/constraint modes.
Added graph editor
Added edit mode - moved viewport client code over
Got PhAT skel mesh rendering in viewport
Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Increased hit proxy priority to improve selection
Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree gets bodies & shapes back.
Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.
Added multi-select to bone proxy customization
Re-tweaked editor layout
Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection sync work.
Customization of anim viewport menus.
Context menus for physics asset items, as well as masking of various context menu items via settings.
Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!
Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
More viewport menu fixups (plus deleting duplicate functionality).
Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
Cleaned up unused files & code
Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Allow extensibility of viewport menu bars
Slate changes:
Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
Allow menu bars to optionally invert-on-hover.
Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
Adjusted core styling of menu bar elements.
Other changes:
Adjusted padding for various UI elements to preserve previoud behavior.
Adjusted SAnimViewportToolbar to use the new menu bar builder.
Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.
Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added extension point to viewport menu bar
Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Getting sim working again
Moved over to using preview instance so we share functionality with Persona editors.
Added time dilation options to persona preview scene.
Removed PhAT specific recording functionality (it is in the viewport now).
Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Recreate physics state on edit, not sim start
This allows velocity to be inherited when simulation is started
Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moving viewport to continually-invalidated one like animation editors
Fixed crash in non-extended viewport toolbars
Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bodies start off non-expanded
Selection now synced between viewport and graph
Constraint selection in graph not works on the first try
Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added missing icon
Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed shape listing from graph nodes
Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Double click on body node recenters graph
Fixed graph disappearing on right-click
Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented cursor getting swallowed in sim mode
Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed overlapping text
Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Node layout now takes dimensions into account
Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash opening Persona editors
Renamed file
Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to profiles menu
Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Profiles can now be edited in their own details panel
Existing customizations folded into the new panel
Tweaks to toolbar
Added the ability for the persona details panel to have extra top/bottom content added
Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Add profile control to context menus
Also delete old unused code
Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Toolbar trimmed down & re-ordered
Body/constraint ops moved to context menus
Apply physmat now a context-menu option with an asset picker
Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed extra warning dialog when auto-creating bodies
Changed title of new asset dialog to "auto-create bodies"
Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix "simulate selected"
As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.
Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type
Fixed up selection so body selection works & tree seleciton is properly synced with viewport
Added recursion guard to selection delegate handlers.
Removed vestigial instance property editing support (no longer needed).
Removed unused old tree support code
Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added constraints to tree
Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix bone proxiies stopping updating after initial viewport selection
Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up selection issues when creating new bodies
Added constraint context menu
Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved icons to central location
Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Customized filtering of the skeleton tree
Hide constraints by defualt
Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).
BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.
Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303
Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved physics sim options to viewport menu (so seleciton changing is not required to change them)
Moved physics-related rendering options to show menu
We no longer switch to sim options when nothing is selected.
During simulation we now disable the details panel
Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)
Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Small fixes based on feedback:
Exposed Mirror tool to menus
Exposed constraint quick actions to menus
Added edit condition to Position & Velocity strength for physical animation
Fixed up some tooltips & display names
Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Defaulted to constraints as points
Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Request from Nick D:
Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.
Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.
Slightly increased point-constraint rendering size and added crosshair cursor to constraints
Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)
Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed duplicate time dilation (can just use viewport menu!)
Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge
Prevent crash by attaching to root component in the correct place
Add IWYU include for TArrayView
Remove more unused code
Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix constraint/body selection one final time
Move constraint drawing to SDPG_World (apart from point mode)
Remove depth offset in material
Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enabling/disabling collision between bodies is now clearer
Menu items are now enabled and disabled correctly depending on collision state
Tooltip reflects what actually gets done when the operation is enacted
Also corrected a few functions that still reference constraint & body mode
Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added enable/disable collision with all
Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code graph items based on current profile
Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code tree items too
Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bone selection & manipulation now possible - allows for pose setup before simulation
Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.
Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix compile error
Color code according to simulated/kinematic status
Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
File i missed
Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added physics asset factory so physics assets can be created form the "new asset" menu.
Skeletal mesh is picked then a defualt asset is generated
Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Improve interactions with bones & bodies
Clear bone selection when selecting bodies/constraints
Always hide gizmo in simulate
Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused selection lock feature
Fixed selection working incorrectly with details panel closed
Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection improvements
Multiselect in tree now only selects non-collapsed tree elements
Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).
Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994
Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge issues
Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Simulation now works in a simlar way to the level editor
Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.
Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed selection color of wireframe drawing (this broke ages ago!)
Fixed initialized environment color/intensity
Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)
Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when simulating selected new bodies
Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)
Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Select all is now a menu option
Context menu pops when right-clicking nothing now too
Menu no longer grows enormous when multiple types of objects are selected
Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enlarged constraint rendering size
Show constraints (rather than points) by default
Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Assets now appear in the asset family shortcut bar
Physics Assets now render thumbnails
Skeleton tree can now work in 'picker' mode
Constraints can now be created manually in the graph, tree and viewport
Fixed double-click and mousewheel not working right sometimes
Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed clicks incorrectly selecting bones in simulate mode
Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Asset config is now loaded/saved
Fixed antoher corner case with viewport clicks in sim
Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved body creation params over to a details panel & settings object
Moved initial creation dialog over to use the new system too
Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renamed shapes and constraints in the tree view
Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Constraints are now not filtered by default
Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selecting constraints now shows them (and the bodies involved) in the graph
Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed "Show Kinematic Bodies"
We now always show kinematic status in simulate mode
Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
PhAT rendering settings are now persisted across sessions.
Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.
Added editable opacity to collision rendering.
Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
New materials with opacity parameter
Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Re-saved materials
Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added ability to only show selected bodies as solid
Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix focus 'F' shortcut sometimes not working
Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix a bunch of selection issues with the graph not keeping in sync
Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853
Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed disappearing convex meshes on simulate
Also fixes crash in thumbnail rendering
Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled selection on mesh. Fixes selection issues.
Also made the hit proxy use a crosshair when over bodies, for easier selection
Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added body/body collision buttons back to the main toolbar
Fixed solid body drawing using the wrong material when no bodies are selected
Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix delete shortcut not working when tree is focused
Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Integrated per-bone primitive generation with the new tab method
Removed context menu item for bones (fixes duplicate popup)
Fixed undo/redo not working for regenerating all bodies
Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled body regeneration when simulation is running
Fixed up tab icons
Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)
Animation picker removed from toolbar (we use the preview scene settings for this now)
Fixed profiles tab icon
Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Show attached assets in tree
Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix broken multi-selection of bone proxies
Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed code that prevented parts of the UI (like simulation) from working in PIE
Removed graph overlays & added "PHYSICS" label
Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed arrows from graph
Fixed dragging off constraints/input pins/bodies in constraint-created graphs
Constraint names now include both bodies
Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched from colors to icons in the skeleton tree
Removed bold fonts
Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Layout fixes
Added border around generate button in tools panel
Removed skeleton tree header in contexts where it is not needed
Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added slow task dialog for body generation
Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged context menus to be not so huge
Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged menus some more
Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Colorized details customization of swing/twist items
Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Auto-open assets when creating from skeletal mesh
Tweaked tooltip on suggestion from Nick D
Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed mirroring changes not showing up straight away
Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved over to Persona-style floor adjustment
Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked tooltips for filtering items
Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added "deselect all" option (Esc)
Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Graph selection tweaks
Selected bodies in the viewport/tree are now also selected in the graph.
Selection outline is now matched to the graph outline instead of using default outline.
Pin allocation no longer happens twice
Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched simulate shortcut to Alt+Enter
Avoids conflict with clobal PIS/SIE shortcuts
Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Minor body regeneration refactor
Label for tools tab button is dynamic depending on selection context
Generation setttings are now re-used by creation dialog too
Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting
Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Resetting animation to default now correctly applies the animation
Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up physics asset editor's use of debug skel mesh component
This broke post-merge from Dev-AnimPhys.
Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).
Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved code to add/remove/assign/unassign profiles to details customization
Also allowed dupication again (via the menu)
Allows correct naming of new profiles as before (as this is handled in PostEdit)
#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented ctrl+selection of constraints from re-selecting
Avoided defered broadcast of seleciton event from the graph
#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor
Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed bodies incorrectly simulating outside of 'simulate' mode
Forced all bodies to be non-simulated when simulation is disabled.
Also removed non-functioning motor menu options & disabled more menu options when simulating
#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor
Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when failing to create a physics asset with multi convex hull
#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created
Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed typo that disabled editability of profile names incorrectly
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when opening a physics asset with a deleted preview skeletal mesh
Now assigns default mesh as before
If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.
#jira UE-47918 - Crash when opening certain Physics Assets
Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevent "set bodies below" from improperly enabling simulation on bodies
#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor
Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics assets with simulated bodies no longer simulate when first opened
#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened
Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix excessive gravity crash when actors pop out of the world
Also restrict gravity to non NaN-causing levels.
#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor
Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581
Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix merge issues
Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed delegate for skeleton tree context menu extension, now uses an empty section
Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added comments to bone proxy & physics asset editor shared data
Removed unused variables
Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed constraint 'all positions' rendering
Removed empty override of unregister tab spawners
Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when setting skeletal mesh
Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor
#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying
Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics asset selection color now uses editor settings
Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused functions
Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Commented SetBodiesBelowPhysicsType as per code review
Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled physical material menu in simulate
Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused code
Commented a few functions
Re-instated preview mesh selection
Removed delegate allowing viewport client class creation
Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Remove unused code
Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965
Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup merge errors
Change 3596227 by Jonathan.Poncelet
Fixed physics substepping interpolation using the wrong starting value.
#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16
Change 3596241 by Jonathan.Poncelet
Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.
#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin
Change 3596247 by Thomas.Sarkanen
Fixup CIS errors post PhAT Upgrade merge
Change 3596250 by Thomas.Sarkanen
More CIS fixes
Change 3596255 by Benn.Gallagher
Fixed compilation errors when nativizing animation blueprints that use subinstances
#jira UE-46522
Change 3596256 by Benn.Gallagher
Fixed orphaned sub anim instance pins hanging around
#jira UE-46545
Change 3596257 by Benn.Gallagher
Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.
#jira UE-48045
Change 3596258 by Benn.Gallagher
Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible
#jira UE-47755
Change 3596259 by Benn.Gallagher
Fixed mismatch between paint values and view values for clothing tools
#jira UE-48110
Change 3596260 by Benn.Gallagher
Stopped property context menus killing the whole window stack when an item is clicked
#jira UE-48158
Change 3596261 by Thomas.Sarkanen
One last Mac CIS fix (hopefully)
Change 3596308 by Benn.Gallagher
Removed outdated references to APEX in clothing example map.
Change 3596360 by Martin.Wilson
Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded
#jira UE-48452
Change 3596459 by Benn.Gallagher
Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.
#jira UE-47567
Change 3596967 by Aaron.McLeran
Adding setting default reverb send level in audio settings.
Change 3596974 by Ethan.Geller
Merge in fix from Christopher Oliver
Change 3597243 by Aaron.McLeran
Checking in missing files.
Change 3597686 by Ethan.Geller
Fix warnings/errors from CL 3597452
Change 3597846 by Ethan.Geller
Fix errors, take 2
Change 3598290 by Ethan.Geller
Panning Angle Issue
Change 3598412 by Ethan.Geller
Change Core.h header to CoreMinimal.h, fix warnings
Change 3599797 by Jurre.deBaare
LODs from Merge Actor tool have bad normals
#jira UE-47129
#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
1) Summing all lightmap pixel counts for each mesh component being merged
2) Calculating fitting texture dimension by taking square root of the total pixels
Change 3599863 by Lina.Halper
PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)
Change 3599883 by Jurre.deBaare
HLOD: update outliner tooltip when UE docs arrive
#jira UE-20352
Change 3599944 by Martin.Wilson
Smart name refactor
- Remove guids entirely
- Remove automatic fix up
- Simplify smart name mapping container
- Make animations deterministic for cooking
#jira UEAP-264
Change 3600133 by Benn.Gallagher
Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
#jira UE-48612
Change 3600166 by Benn.Gallagher
Fixed cloth paint gradient allowing invalid values
#jira UE-48114
Change 3600719 by Lina.Halper
PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)
Change 3601668 by Jurre.deBaare
Improve BlendSpace preview pin dragging controls
#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
#misc Also added tooltips on the grid to make the functionality more discoverable
#jira UE-43011
Change 3601669 by Jurre.deBaare
No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
#jira UE-46892
Change 3601731 by Benn.Gallagher
Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.
#jira UE-48329
Change 3601897 by Lina.Halper
fixing issue with sequencer reinitialization
#jira: UE-48556
Change 3602339 by Benn.Gallagher
Fixed comment/tooltip typo
Change 3602502 by Benn.Gallagher
Fixed clothing gradient tool renderer not showing selected points when camera was moving
#jira UE-48331
Change 3602664 by Ethan.Geller
Unshelved fixes from Dev-VR
Change 3602726 by Lina.Halper
Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject
#jira: UE-48700
Change 3603011 by Lina.Halper
Fix build error
Change 3604139 by Benn.Gallagher
Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.
#jira UE-47960
Change 3604284 by Benn.Gallagher
Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running
#jira UE-48687
Change 3604612 by Lina.Halper
Fix curve issue from automation test
- It was actual bug.
Change 3604614 by Lina.Halper
- Fix crash with macro anim notify
- Make sure macro anim notify doesn't show up in the menu
#jira: UE-45036
Change 3604725 by Lina.Halper
fixed issue with opening state machine from anim graph
#jira: UE-48726
Change 3604971 by Aaron.McLeran
#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.
Bringing fix from 4.17 to Dev-AnimPhys
Change 3605787 by Aaron.McLeran
Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls
- This is necessary in order to use the sound concurrency "limit by owner" feature
Change 3606851 by Jurre.deBaare
UE4Editor Static Analysis Win64 - Warning fix
Change 3607022 by Lina.Halper
Fix static analysis warning
Change 3607229 by Jurre.deBaare
RemoveAllCurveData should not allow removing data from the Skeleton
#jira UE-48107
Change 3607660 by Martin.Wilson
Live link client can run in cooked builds too
#jira UEAP-306
Change 3607668 by Ethan.Geller
#jira UE-48792 fix null dereference case in audiodevice.cpp
Change 3607734 by Lina.Halper
LOD linking to curve
- consolidated to one param - curve eval option
- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
- flipped meaning to align with bAllowCurveEvaluation
- also fixed issue with orion cooking - where transform curves are added as normal curves
#jira: UE-37996, UE-48782
Change 3607859 by Martin.Wilson
Missed files from live link editor checkin
Change 3607958 by Martin.Wilson
Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)
Change 3608566 by Ethan.Geller
change include to avoid header conflicts on Linux
Change 3609074 by Ethan.Geller
Take 2: Fix capitalization on include, fix Linux build.
Change 3610024 by Lina.Halper
Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene
- we used to load advanced preview setting by persona module
- this has been moved to persona tool kit, and now all other modules are crashing
- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.
#jira: UE-48809
Change 3610081 by Jurre.deBaare
Animations can't be set on blend samples from the dropdown
#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
#jira UE-48746
Change 3610088 by Jurre.deBaare
Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
#jira UE-48741
Change 3610862 by Ethan.Geller
Fix submix effects for situations where number of input channels does not equal output channels
Change 3611346 by Aaron.McLeran
Using audio thread platform affinity mask for audio render thread.
Change 3613297 by Ethan.Geller
Simple delay submix
Change 3614435 by Martin.Wilson
CIS fix
Change 3614482 by Martin.Wilson
Store root motion on anim instance instead of proxy to avoid thread safety stalls
#jira UE-46896
Change 3614483 by Martin.Wilson
Evaluate curves in anim offsets
#jira UE-47119
Change 3614495 by Jurre.deBaare
Reimport alembic file with new source option does not automatically tick any tracks
#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
#jira UE-46141
Change 3614645 by Thomas.Sarkanen
Fixed physics assets not simulating when BlockAll was globally overridden
Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT
#jira UE-48591 - Physics assets not simulating correctly in Orion
Change 3614683 by Lina.Halper
Fixed crash when modifying default physicsasset
#jira: UE-48844
Change 3614721 by Jurre.deBaare
Vertex painting on skeletal meshes bound by physics asset
#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
#jira UE-48004
Change 3614730 by Thomas.Sarkanen
Fixed crash when regenerating multi convex hulls from zero-vert bones
We handled this in the single convex hull case, but multi did not.
#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body
Change 3614763 by Jurre.deBaare
Moving over:
HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
#jira UE-48249
#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh
Change 3615029 by Lina.Halper
Fix issue with highlight
#jira: UE-48855
Change 3617593 by Thomas.Sarkanen
Fixed crash when regenerating large amounts of bodies
We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems
#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies
Change 3617609 by Jonathan.Poncelet
Fixed crash that could occur when opening a physics asset and deleting bones.
#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it
Change 3617723 by Thomas.Sarkanen
Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down
Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
Moved AddToRoot pattern used for anim preview scene to FGCObject
#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed
Change 3617818 by Benn.Gallagher
Final v1 UX changes for clothing tool, and removed experimental flag
Change 3617937 by Jurre.deBaare
Default bounds for Alembic skel-mesh are too large
#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
#jira UE-47139
Change 3618187 by Ethan.Geller
Implement Audiomixer in HTML5
Change 3618188 by Lina.Halper
Fix issue with highlight in persona
#jira: UE-49020
Change 3618229 by Lina.Halper
Fix crash on exit when modify is causing it to serialize again in the middle of tear down
#jira: UE-48025
Change 3618248 by Lina.Halper
fix issue by workaround where clamp is not happening with allowspin is false
#jira: UE-47001
Change 3618289 by Aaron.McLeran
Removing audio format types we're not using for simplicity
Change 3618291 by Martin.Wilson
Fix duplicate of curve name appearing in list when renaming
#jira UE-49041
Change 3618390 by Aaron.McLeran
Removing a case for DTYPE_Xenon since this is never used.
Change 3618425 by Martin.Wilson
Keep notify UI up to data across multiple editors when adding notifies to an animation
#jira UE-48104
Change 3619023 by Aaron.McLeran
Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used
Change 3619129 by Aaron.McLeran
Source bus feature.
- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
- Buses can be routed to each other
- Buses have a duration which can be set in bus asset
- Buses can choose between mono and stereo channels
- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.
- Some engine changes and optimizations:
- Format conversion to float is done in async workers for decode vs the render callback
- Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
- Apply master attenuation at the final output vs per-source
- Fixed code that performs fade in/fade out for smooth startup and shutdown.
- Moved FSourceParam to FParam into DSP utility so others can use it.
- Some engine fixes:
- Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
- Fixed an issue with pause
- Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
- Fixed an issue with WorldID not getting set for listeners
TODO:
- fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses
Change 3619159 by Ethan.Geller
#jira UE-48950 fix steam audio crash on editor exit
Change 3619555 by Jonathan.Poncelet
Fixed constraint debug drawing arrows in the physics asset editor being too large.
#jira UE-48863 Limited constraints and free constraints are much larger on screen
Change 3619574 by Thomas.Sarkanen
Fixed debug link for animation blueprints not persisting when changing preview mesh
Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.
#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session
Change 3619586 by Thomas.Sarkanen
Fixed physics asset shortcut not working correctly in certain circumstances
FBox was using uninitialized memory
#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body
Change 3619640 by Thomas.Sarkanen
Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars
Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).
#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar
Change 3619644 by James.Golding
Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
#jira UE-47652
Change 3619654 by Martin.Wilson
Fix removing a curve when it isn't used on any animations
#jira UE-49048
Change 3619771 by Thomas.Sarkanen
Make sure the physics asset editor floor has collision, regardless of what BlockAll does
#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config
Change 3619803 by Jonathan.Poncelet
Fixed localization warnings caused by duplicate keys.
#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings
Change 3619813 by Jurre.deBaare
Baked bones using a pose animation are rotated in the wrong direction
#fix root bone transform wasn't being taken into account while generating final bone transforms
#misc added debug logging for future work
#jira UE-47362
Change 3619830 by Jurre.deBaare
Biased Texture Size option is not functioning when Merging Actors
#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
#misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
#jira UE-48108
Change 3619859 by Thomas.Sarkanen
Fixed HLOD selection sphere persisting on undo/redo
Removed HLOD selection actors when the outliner is refreshed
#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.
Change 3619871 by Martin.Wilson
Calculate root motion over the correct segment times, not the track times
#jira UE-43719
Change 3619898 by Thomas.Sarkanen
Improve UI feedback around bounds/in-game bounds in animation editor viewports
Tooltip for in-game bounds is now more detailed
In-game bounds cannot be selected if bounds is not also selected
#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing
Change 3619908 by Thomas.Sarkanen
Fixed tooltip for PhysicsType
#jira UE-48421 - Incorrect tooltip for Physics Type
Change 3620014 by Jurre.deBaare
Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
#misc Also added more delegates to ensure the restriction is up to date
#jira UE-46980
Change 3620104 by Jurre.deBaare
HLOD doesn't support renaming in levels
#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
#jira UE-48072
Change 3620151 by Thomas.Sarkanen
Undo/redo now correctly affects animation preview scene settings
Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc
#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI
Change 3620152 by Thomas.Sarkanen
Exposed LOD menu in PhAT
This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.
#jira UE-47970 - LODs not working in Physics Asset Editor
Change 3620177 by Benn.Gallagher
PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)
Change 3620250 by Jurre.deBaare
HLOD assets left in HLOD folder when clusters are deleted
#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
#jira UE-47450
Change 3620273 by James.Golding
PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
#jira UE-48530
Change 3620274 by James.Golding
PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
#jira UE-48531
Change 3620275 by James.Golding
Add icon for destruction plugin
Change 3620401 by Ethan.Geller
#jira UE-47684 Remove SDL dependencies from Win64
Change 3620586 by Jurre.deBaare
Linux CIS fix
Change 3620660 by Martin.Wilson
Fixes for state machines getting reinitialized in situations that users don't want them to.
-Added option to state machine to allow it to skip reinitialization when it becomes relevant
-Added option to slot nodes to keep source pose relevant while montage slot is playing.
#jira UE-43578
Change 3620665 by Aaron.McLeran
Making source buses only show relevant source bus data.
- hiding sound wave categories that aren't relevant to source buses
Change 3621087 by Ethan.Geller
#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.
Change 3621144 by Aaron.McLeran
#jira UE-49147
#jira UE-49145
Fixing concurrency and volume stats
Change 3621148 by Aaron.McLeran
Fixing typo
Change 3621180 by Ethan.Geller
#jira UE-49151 Fix for browser preview on bus only sounds
Change 3621421 by Ethan.Geller
#jira UE-49165 Fix real time audio slider.
Change 3621604 by Ethan.Geller
#jira UE-44847 fix iOS panning algorithm on non-audio mixer
Change 3621626 by Lina.Halper
Fix issue with anim montage displaying when selecting animation
#jira: UE-48749
Change 3621813 by Thomas.Sarkanen
Fixing undo/redo of bone modifications in Physics Asset Editor (and others)
Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3621831 by Jurre.deBaare
Crash fix for Material baking when trying to analyse a MP_MAX material property
#jira UE-49172
Change 3621936 by Thomas.Sarkanen
Fixed CIS error from merge
Change 3621937 by Thomas.Sarkanen
Fix merge issue with API change in USynthComponent
Change 3622173 by Thomas.Sarkanen
Fixed ortho viewports being bright white in sub-editors
Preview scenes in general are responsible by default for the background color.
Advanced preview scenes now use background color from settings. Previously only te animation editors did this.
#jira UE-48841 - The background of the orthographic viewports is bright white
Change 3622730 by Ethan.Geller
#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran
Change 3622759 by Ethan.Geller
#jira 49170 reduce static analysis warnings for audiodevice.cpp
Change 3622901 by Benn.Gallagher
Bumped PhysX DDC key after change in Orion caused verify failures
Change 3623458 by Aaron.McLeran
#jira UE-49204 Delores monologue cut short in Odin elevator
Change 3623667 by Aaron.McLeran
#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator
Change 3623752 by Aaron.McLeran
#jira UE-49247 Sound Source Bus Properties Are Inappropriate
Fixing issues with new source bus uobject so properties show up appropriately.
Change 3624058 by Ben.Marsh
Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.
Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.
Change 3624193 by Ethan.Geller
#jira UE-49170 Static analysis fix, take 2
Change 3354003 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3477632 by Jurre.deBaare
Automated test content and ground truths for Actor Merging and Material baking functionality
Change 3491464 by Jurre.deBaare
Updated automation content for MergeActor behaviour
Change 3587878 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489
Change 3597452 by Ethan.Geller
#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.
Change 3602935 by Lina.Halper
Allow curve evaluation to be controlled by users
#jira: UE-46446
Change 3606120 by Ethan.Geller
Move Tap Delay Submix to Synthesis library, modify tap delay API
Change 3621830 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691
Change 3622807 by Ethan.Geller
#jira UE-49201 Fixing volume issues
Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.
[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
check ( NumSamples > 0 ) ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
// Only call into the synth if we're actually playing, otherwise, we'll write out zero's
if ( bIsSynthPlaying )
{
2019-02-05 12:09:20 -05:00
return OnGenerateAudio ( GeneratedPCMData , NumSamples ) ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 4062005)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4005617 by Danny.Bouimad
Fixing TM-AnimPhys lighting so it works on all platforms
#jira UEENGQA-19924
Change 4014898 by Aaron.McLeran
Adding simple delay feature
Change 4025071 by Lina.Halper
Fix and more potential fix for invalid bone index issue
http://crashreporter/Buggs/Show/2052839
http://crashreporter/Crashes/Show/46656562
#jira: UE-51931
Change 4042493 by Lina.Halper
Fix issue with sequence evaluator to handle properly when jumps from end to front or front to end
#jira: UE-58429
Change 4042892 by Lina.Halper
Fix issue with being able to drag/drop montage onto anim track in sequencer
#jira: UE-57863
Change 4043553 by Ethan.Geller
#jira UE-58340 Handle calls to FVoiceCaptureWindows::GetVoiceData outside of existing data calls. #rb none
Change 4043613 by Lina.Halper
Fix issue with incorrect usage of staticclass
#jira: UE-54413
Change 4044069 by James.Golding
PR #4455: Add FAnimNode_StateMachine subclassing support. (Contributed by redfeatherplusplus)
#jira UE-54599
Change 4044070 by James.Golding
PR #4349: Final points on a line test were broken, changed Plane.PlaneDot to FM. (Contributed by DSDambuster)
#jira UE-53554
Change 4044072 by James.Golding
Add ENGINE_API to UPhysicsHandleComponent so it can be subclassed
#jira UE-56397
Change 4044073 by James.Golding
PR #4611: Expose a few API's so it's possible to make custom anim graph nodes using these objects. (Contributed by ill)
#jira UE-57004
Change 4044075 by James.Golding
PR #4618: Bugfix: typo in path for CustomMeshComponent (case error) (Contributed by malavon)
#jira UE-57077
Change 4044077 by James.Golding
Add ClassGroup to some components
#jira UE-57587, UE-57609
Change 4044080 by James.Golding
PR #4515: Adding API export macro to ACableActor (Contributed by maxtunel)
#jira UE-55515
Change 4044082 by James.Golding
Remove unused CopySkinnedModelData function
#jira UE-57623
Change 4044083 by James.Golding
Fix per-poly collision for skel meshes. Make sure to call UpdateKinematicBonesToAnim if bEnablePerPolyCollision is set, even if no bodies
Integration of CL 3971421 from Release-4.19 stream
#jira UE-56405
Change 4044084 by James.Golding
Add option to preview 'fixed bounds' in SkelMesh editors.
Change 4044086 by James.Golding
Remove unused RigidInfluenceIndex from CPU skinning code
Change 4044310 by James.Golding
Roll back changes to make PhysX cool fails a log instead of warning (CL 3995372, UE-56466), now that content is fixed
Change 4044416 by Lina.Halper
Provide BP interface to get curve list of names
#jira: UE-52623
Change 4044419 by Lina.Halper
added notification for updating pose asset
#jira: UE-56233
Change 4046929 by Ethan.Geller
#jira none add my developer folder to QAGame. #fyi dan.reynolds
Change 4047064 by Ethan.Geller
[Dev-AnimPhys] #jira UE-57890 add additional binaries for Steam Audio to LibPhonon.Build.cs. #rb none
Change 4047564 by Lina.Halper
Fix issue of not regenerating when reimport mesh
#jira: UE-58284
Change 4047630 by Ethan.Geller
Fix syntax error in libPhonon. #jira none #rb none
Change 4048050 by Thomas.Sarkanen
Allowed "Follow Bone" to be popped out of the menu into the viewport
This allows for quick re-selection of the bone to follow, avoiding multiple clicks
Tweaks and extends the "pinned command list" system to allow dynamic text in labels and labels to be hidden.
#jira UE-53070 - Follow bone - Follow selected bone
Change 4048064 by Thomas.Sarkanen
Validate any bone references during compilation
Bone references that are set to something other than NAME_None will be verified against the skeleton.
Updated various anim nodes to call the base class ValidateAnimNodeDuringCompilation
#jira UE-55680 - Anim graph nodes that use FBoneReference all need validation in ValidateAnimNodeDuringCompilation
Change 4048468 by James.Golding
PR #4319: Allow UAnimNotify_PlayMontageNotify to be inherited by other dlls (Contributed by DSDambuster)
#jira UE-53390
Change 4048470 by James.Golding
Implement ApplyWorldOffset to CableComponent, to handle origin shifting
#jira UE-53560
Change 4048471 by James.Golding
PR #4396: fix cachebones for subclasses of FAnimNode_SkeletalControlBase (Contributed by tmiv)
#jira UE-53799
Change 4048474 by James.Golding
PR #4423: Rename confusing argument in LineBoxIntersection (Contributed by Hybrid0)
#jira UE-54145
Change 4048485 by James.Golding
Fix compile error display from PoseDriver node
#jira UE-58306
Change 4048489 by James.Golding
Finish support for ProceduralMeshComponent supporting multiple UV channels
#jira UE-54049
Change 4048678 by Thomas.Sarkanen
Allowing blend space samples to be optionally moved off-grid
Grid samples are now each optionally snapped.
#jira UE-56116 - Allow blend spaces to optionally use off-grid sample points
Change 4048773 by Lina.Halper
Support pose factory with name input
#jira: UE-55859
Change 4048844 by David.Hill
Material Proxy Settings
Updating the max on the material proxy texture size - old value could cause int32 overflow.
#jira: UE-55441
Change 4049464 by Lina.Halper
update curve is expensive, and we're doing multiple times with same curve sets. I'm changing it so that it only updates main, and copy from main instance to sub/post.
#jira: UE-58459
Change 4050939 by Aaron.McLeran
PR #4649: Activated reverbs will now take priority when world settings are used (i.e. no volume proxy is in use) (Contributed by Brandon-Wilson)
#jira UE-57546
Change 4050954 by Aaron.McLeran
PR #4594: Added class type to allow inherited versions of UAudioComponents to be created (Contributed by korypostma)
#jira UE-56454
Change 4050960 by Aaron.McLeran
Attempt to fix linux build.
Change 4051247 by James.Golding
Fix ProcMeshComp UpdateSection not copying all UV sets
Add test case for ProcMeshComp with multiple UVs
#jira UE-54049
Change 4051250 by James.Golding
Add bUseHighPrecisionTangentBasis option to SkeletalMesh
Change SkeletalMesh source data to store tangents at higher precision
#jira UE-58525
Change 4051616 by Thomas.Sarkanen
Mass scale is no longer incorrectly clamped
This now allows mass scales below 0.01 and above 100.
#jira UE-49572 - MassScale has some edge cases for skeletal mesh component and small numbers
Change 4051619 by Thomas.Sarkanen
Fixed notify drag/drop on high DPI displays
#jira UE-55690 - Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display
Change 4051626 by Thomas.Sarkanen
Fix anim dynamics debug rendering
#jira UE-53902 - Anim Dynamics node is missing wireframe simulation box in preview
#jira UE-57983 - GitHub 4674 : UE-57910 Fix the angular limits display issue while selecting the AnimDynamics node
Change 4051628 by Thomas.Sarkanen
Constraints and bodies now rotate in their own local space in the physics asset editor
When local coordinate system is applied
#jira UE-50345 - rotating constraints or bodies in Phat with local axis
Change 4051634 by Thomas.Sarkanen
Automatic rules for state transitions are now shown in tooltips
#jira UE-57689 - Animation State Machine Transitions that use bAutomaticRuleBasedOnSequencePlayerInState, should indicate that in the transition
Change 4051636 by Thomas.Sarkanen
NotifyTriggerChance is now hidden for nodify states as it has no effect
#jira UE-55351 - NotifyTriggerChance should be grayed out for UAnimNotifyState
Change 4051669 by Thomas.Sarkanen
Fixed accidental operation of pinned commands when closing them
#jira UE-54051 - Unpinning settings will toggle the next setting
Change 4051671 by Thomas.Sarkanen
Fix crash importing skeletal mesh with no vertices
Not a fix for the jira, but found while investigating
#jira UE-56330 - FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened
Change 4051684 by James.Golding
Fix high precision tangents when CPU skinning and mesh merging
Remember bExistingUseHighPrecisionTangentBasis when re-importing SkelMesh
#jira UE-58525
Change 4051686 by James.Golding
PR #4297: Output animation name with ensure() - useful when debugging (Contributed by DSDambuster)
#jira UE-53259
Change 4051801 by Jurre.deBaare
A BlendSpace that puts the same asset on samples can stop its own animation on Switch
#fix Ensure that we don't cause divide-by-zero situations when sampling blendspace data
#jira UE-54030
Change 4051806 by Jurre.deBaare
Fix geometry cache reimport + serialization issues
Change 4051807 by Jurre.deBaare
Currently, it's not possible to assigned a material to a Geometry Cache .uasset
#fix EditAnywhere rather than VisibleAnywhere
#jira UE-58212
Change 4051809 by Jurre.deBaare
GeomCache: Crash/Bug: When importing file
#fix Ensure that we have a valid first frame when trying to import a sequence, if not error-out
#jira UE-58285
Change 4051813 by Jurre.deBaare
GeomCache: Bug: Normals Broken
#jira UE-58287
GeomCache - Normals are Bad on Import
#jira UE-58283
#fix ensure that we triangulate mesh attributes when necessary
#misc per-attribute indices check
Change 4051816 by Jurre.deBaare
Alembic QOL
- Fix issue with reimport object flags not being applied
- Now also store sampling data as part of Alembic asset import data
Change 4051817 by Jurre.deBaare
PR #4550: Fixes bug where "Merge Actors" or HLOD proxies result in too many mesh sections (Contributed by trond)
#fix Integrated pull-request in different form
#jira UE-55976
Change 4051818 by Jurre.deBaare
Emissive isn't baked correctly in TM-MeshbakeMap
#fix ensure that we OR and Max the material flags and emissive scale
#jira UE-54889
Change 4051819 by Jurre.deBaare
Crash on project load when GeometryCache plugin is disabled
#fix No longer force-load the geometry cache module as it was moved to be a plugin
#jira UE-57875
Change 4051820 by Jurre.deBaare
CLONE - Editor crash when Propagating Vertex Colors to Asset's source mesh
#fix IsValidIndex check
#jira UE-57127
Vertex painting
Change 4051828 by Jurre.deBaare
Merging negative-scaled actors breaks materials
#fix Make sure we also reverse the section indices when a static mesh has a mirrored transform
#jira UE-56953
Change 4051834 by Jurre.deBaare
Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled
#fix improved warning text + added uobject link to level in content browser
#jira UE-55734
Change 4051993 by Jurre.deBaare
Update Alembic automated test ground truth
#jira none
Change 4052937 by James.Golding
Remove now-unused version (merged change to skel source data from Main instead)
Change 4053291 by Aaron.McLeran
Fix for CIS
#jira none
Change 4053375 by Aaron.McLeran
#jira UE-58716 Allow ability to bypass volume-weighting with using sound wave priority
Change 4057170 by Thomas.Sarkanen
Fix shadow variable warning
#jira UE-58806 - Linux: Shadow Variable Warnings building Editor - PhysicsAssetEditorEditMode.cpp
Change 4057653 by Lina.Halper
Fix the issue with showing same item multiple times when opening control rig blueprint many times
#jira: UE-58107
Change 4057701 by Jurre.deBaare
//UE4/Dev-AnimPhys - Step 'Run Automated Tests' has completed with 13 Errors
#fix reupdate alembic ground truths, little bit of a weird state
#jira UE-58818
Change 4057710 by Ethan.Geller
[Dev-AnimPhys] #jira UE-58004 Early exit if finish was called before StartSubmixRecording. #rb Aaron.McLeran
Change 4059295 by Ethan.Geller
#jira UE-58004 Reduce logs from fatal to error, fix serialize crash. #rb aaron.mcleran
Change 4061061 by Aaron.McLeran
Fixing animphys build from recent merge from main.
#jira UE-58909
Change 4053154 by Aaron.McLeran
#jira UE-58708 Fix to mic component to reduce clicks/pops on mic input.
Fix was to simplify the way audio is copied from mic input. This change was used on the GDC demo floor for a number of features.
[CL 4062611 by Aaron McLeran in Main branch]
2018-05-09 18:45:58 -04:00
return NumSamples ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
void USynthComponent : : Start ( )
{
2018-05-23 21:04:31 -04:00
// Only need to start if we're not already active
2019-09-29 16:49:10 -04:00
if ( IsActive ( ) )
2018-05-23 21:04:31 -04:00
{
return ;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
2017-12-14 14:42:05 -05:00
// We will also ensure that this synth was initialized before attempting to play.
Initialize ( ) ;
2019-05-31 14:50:54 -04:00
// If there is no Synth USoundBase, we can't start. This can happen if start is called in a cook, a server, or
2018-09-25 10:11:35 -04:00
// if the audio engine is set to "noaudio".
// TODO: investigate if this should be handled elsewhere before this point
2019-02-05 12:09:20 -05:00
if ( ! Synth )
2017-12-14 14:42:05 -05:00
{
return ;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
if ( AudioComponent )
{
// Copy the attenuation and concurrency data from the synth component to the audio component
AudioComponent - > AttenuationSettings = AttenuationSettings ;
AudioComponent - > bOverrideAttenuation = bOverrideAttenuation ;
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642)
#lockdown nick.penwarden
#rb none
Change 3235667 on 2016/12/14 by Max.Preussner
Media: Moved enums into separate header file, so they can be shared
Change 3259266 on 2017/01/16 by Max.Preussner
Core: Added timespan ratio
Change 3267229 on 2017/01/21 by Max.Preussner
Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed
Change 3274773 on 2017/01/27 by Max.Preussner
Core: Added TLruCache template
Change 3281579 on 2017/02/01 by Max.Preussner
Core: Added scalar division to FTimespan
Change 3289522 on 2017/02/07 by Max.Preussner
MediaAssets: Added looping for play lists
Change 3290664 on 2017/02/07 by Max.Preussner
Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.
Change 3290688 on 2017/02/07 by Max.Preussner
MediaAssets: Notifying materials when media texture properties changed.
Change 3291171 on 2017/02/07 by Max.Preussner
MediaAssets: Filtering unused UTexture properties
Change 3291229 on 2017/02/07 by Max.Preussner
ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0
Change 3298520 on 2017/02/11 by Max.Preussner
Sequencer: Fixed skylight and reflection components off by one frame in PIE
Change 3298778 on 2017/02/12 by Max.Preussner
MediaUtils: Experimenting with dynamic pitch adjustment
Change 3298987 on 2017/02/13 by Max.Chen
Editor: Add matrix and transform properties to property editor test object
Change 3298997 on 2017/02/13 by Max.Chen
Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
- Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
- Added percentage unit type
- Multiplier unit types can now be converted between
Change 3298998 on 2017/02/13 by Max.Chen
Editor: Conversion between multiplier (1.5x) and percentage (150%) units is now possible
Change 3348678 on 2017/03/15 by Max.Preussner
Media: Added Buffering media event
Change 3355268 on 2017/03/20 by Max.Preussner
Core: TQueue documentation updates
Change 3359055 on 2017/03/22 by Max.Preussner
Portal: Removed dependency to Messaging.h
Change 3359060 on 2017/03/22 by Max.Preussner
Messaging: Modernization pass
- added missing includes & forward declarations
- include what you use
- deprecated shared pointer typedefs
- replaced some delegates with callback interfaces
- documentation fixes
Change 3359189 on 2017/03/22 by Max.Preussner
Automation: Modernization pass
- include what you use
- removed molothic header
- documentation fixes
#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory
Change 3359718 on 2017/03/22 by Max.Preussner
Messaging: Moved common helper classes into MessagingCommon module
#upgradenotes: If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").
Change 3359793 on 2017/03/23 by Max.Preussner
TargetDeviceServices: Modernization pass
- include what you use
- removed boilerplate header
- deprecated selected shared pointer typedefs
- reorganized files
- documentation fixes
Change 3361028 on 2017/03/23 by Max.Preussner
DeviceManager: Modernization pass
- include what you use
- reduced shared pointer typedef usage
- documentation fixes
Change 3361197 on 2017/03/23 by Max.Preussner
Messaging: Waking up message router thread on shutdown
Change 3361246 on 2017/03/23 by Max.Preussner
AutomationWindow: Removed boilerplate header
#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h
Change 3361428 on 2017/03/23 by Max.Preussner
AutomationController: Removed boilerplate header
#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.
Change 3363206 on 2017/03/24 by Max.Preussner
ProfileLauncher: Modernization pass
- include what you use (selected files)
- reduced shared pointer typedef usages
- removed dead code
- cleaned up file organization
- documentation fixes
Change 3363290 on 2017/03/24 by Max.Preussner
LauncherServices: Removed boilerplate header
#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes
Change 3363305 on 2017/03/24 by Max.Preussner
LauncherCheck: Removed boilerplate header
#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions
Change 3363708 on 2017/03/24 by Max.Preussner
ImageWrapper: Removed boilerplate header
#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes
Change 3363966 on 2017/03/24 by Max.Preussner
ImageWrapper: Modernization pass
- include what you use
- reorganized internal files
- documentation fixes
Change 3364579 on 2017/03/24 by Max.Preussner
ImageWrapper: Deprecated shared pointer typedef and removed usages
#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr
Change 3364582 on 2017/03/24 by Max.Preussner
NetworkFileSystem: Removed monolithic boilerplate header
#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes
Change 3381440 on 2017/04/05 by Max.Preussner
Oculus: Removed illegal pragmas
Change 3391731 on 2017/04/12 by Max.Preussner
ImgMedia: Added support for BMP, JPG and PNG image sequences
Change 3401146 on 2017/04/19 by Max.Preussner
Core: Cleanup pass for FTimespan usages; updated documentation
When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.
Change 3401504 on 2017/04/20 by Max.Preussner
MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds
Change 3401833 on 2017/04/20 by Max.Preussner
Core: Various improvements to FTimespan
- added proper serialization
- updated documentation
- access fractions as milli-, micro- or nanoseconds
- removed the following string formatters as they were not useful: %D %H %M %S %F
- updated documentation
#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.
#jira UE-43990
#jira UE-44163
Change 3437543 on 2017/05/12 by Max.Preussner
PS4Media: Added audio error codes conversion
Change 3446564 on 2017/05/18 by Max.Preussner
Networking: Fixed nullpointer crash if socket initialization fails
Change 3459978 on 2017/05/25 by Max.Preussner
ImgMedia: Renamed frame cache to frame loader
Change 3463311 on 2017/05/26 by Max.Preussner
Core: Added iterators & predicate based methods to LRU Cache
Change 3464452 on 2017/05/29 by Max.Preussner
ImgMedia: Added video sample output
Change 3464468 on 2017/05/29 by Max.Preussner
Media: Added separate cache visualization for loaded and cached samples
Change 3464592 on 2017/05/29 by Max.Preussner
Core: Added TLruCache::FindAndTouch
Change 3464607 on 2017/05/29 by Max.Preussner
Core: Added TRange::Inclusive / ::Exclusive
Change 3464608 on 2017/05/29 by Max.Preussner
Media: Fixed incorrect upper bound in support play rates of various players
Change 3466732 on 2017/05/30 by Max.Preussner
ImgMedia: Added image compression type to info string
Change 3466871 on 2017/05/31 by Max.Preussner
WmfMedia: Fixed session capabilities not showing up; added initialization logging
Change 3467785 on 2017/05/31 by Max.Preussner
MfMedia: Fixed sample stride calculated from media input instead of output
Change 3467963 on 2017/05/31 by Max.Preussner
WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly
Change 3468110 on 2017/05/31 by Max.Preussner
WmfMedia: Added MPEG-2 media sub types to utils
Change 3468516 on 2017/05/31 by Max.Preussner
AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)
Change 3468554 on 2017/05/31 by Max.Preussner
MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded
Change 3468627 on 2017/05/31 by Max.Preussner
ImgMedia: Allowing for auto-selection of EXR decoder thread count
Change 3468648 on 2017/05/31 by Max.Preussner
ImgMedia: Reorganized OpenExrWrapper files
Change 3471789 on 2017/06/02 by Max.Preussner
WmfMedia: Fixed potential concurrency issue in session state management
Change 3472918 on 2017/06/03 by Max.Preussner
Core: Allowing zero sized LRU cache; added default constructor
Change 3472919 on 2017/06/03 by Max.Preussner
Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching
Change 3473704 on 2017/06/05 by Max.Preussner
AndroidMedia: Added settings class
Change 3474407 on 2017/06/05 by Max.Preussner
AndroidMedia: Implemented video sample processing
Change 3474934 on 2017/06/05 by Max.Preussner
ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)
#jira UE-45705
Change 3476925 on 2017/06/06 by Max.Preussner
Media: Added return values to media view interface; documentation fixes
Change 3477158 on 2017/06/06 by Max.Preussner
SwitchMedia: Implemented sample pooling
Change 3477201 on 2017/06/07 by Max.Preussner
PS4Media: Implemented video sample pooling
Change 3481470 on 2017/06/08 by Max.Preussner
Media: Fixed time stamps not set in recycled texture samples
Change 3481472 on 2017/06/08 by Max.Preussner
MediaAssets: Fixed no video samples fetched while player is in buffering state
Change 3481473 on 2017/06/08 by Max.Preussner
MediaUtils: Added default constructor to MediaSampleQueue
Change 3481584 on 2017/06/08 by Max.Preussner
MediaUtils: Paused state is considered forward for sample lookup as this is the common case.
Change 3481588 on 2017/06/08 by Max.Preussner
PS4Media: Redesigned the PS4 media player to support async file loading & track switching
Change 3481627 on 2017/06/08 by Max.Preussner
PS4Media: Opening media sources in thread pool if not precaching
Change 3481666 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed SequencePath property file picker always opening default path
Change 3481669 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed crash when quering cache state of empty image sequence
Change 3481685 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)
#jira UE-45719
Change 3483623 on 2017/06/10 by Max.Preussner
Media: Added getters for 360 view settings; added support for relative view updates
Change 3483624 on 2017/06/10 by Max.Preussner
Media: Added Blueprint support for 360 videos
Change 3483626 on 2017/06/10 by Max.Preussner
MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.
Change 3483627 on 2017/06/10 by Max.Preussner
Core: Using system start time instead of current time for renamed log file names
Change 3483630 on 2017/06/10 by Max.Preussner
Core: Grouping log files by log name and processing each group separately when deleting old log files
Change 3483816 on 2017/06/10 by Max.Preussner
WmfMedia: Detecting audio device availability to prevent lockup of audio tracks
Change 3483939 on 2017/06/11 by Max.Preussner
AvfMedia: Finished Media Framework 3.0 upgrade
- overhauled track switching
- removed render thread flushes
- reduced nesting
- code cleanup pass
Change 3483940 on 2017/06/11 by Max.Preussner
Media: Consistent track switching behavior across platforms
Change 3484172 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Removed obsolete asset type actions
Change 3484180 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture
Change 3484248 on 2017/06/11 by Max.Preussner
MediaAssets: Media players now always have a playlist
Change 3484249 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Added UI controls to Playlist tab
Change 3484250 on 2017/06/11 by Max.Preussner
Media: Implemented overlay sample caching
Change 3484252 on 2017/06/11 by Max.Preussner
WmfMedia: Enabled support for .smi and .sami subtitle files
Change 3485433 on 2017/06/12 by Max.Preussner
ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it
Change 3485720 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Added ability to save playlists
Change 3485828 on 2017/06/12 by Max.Preussner
AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread
Change 3485926 on 2017/06/12 by Max.Preussner
MediaUtils: Draining all unconsumed samples at the end of a frame
Change 3486043 on 2017/06/12 by Max.Preussner
Media: Consistent behavior for playlist navigation (UE-45964)
#jira UE-45964
Change 3486104 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Implemented simple overlay text positioning
Change 3486145 on 2017/06/12 by Max.Preussner
AndroidMediaPlayer: Moved video sample handling into render thread
Change 3486147 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Moved overlay texts into separate layer
Change 3486188 on 2017/06/12 by Max.Preussner
Media: Enabling media factory modules in Editor for all players
Change 3486223 on 2017/06/12 by Max.Preussner
Media: Defaulting players to select first audio and video tracks by default
Change 3486473 on 2017/06/13 by Max.Preussner
Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)
Change 3486475 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing busy bar when buffering or preparing
Change 3487237 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed video sample not getting processed on render thread
Change 3487507 on 2017/06/13 by Michael.Trepka
AvfMedia - small cleanup of the code for passing video frame rate to the video sampler
Change 3487719 on 2017/06/13 by Michael.Trepka
Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH
Change 3487842 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed texture swizzle disabled on non-Engine builds
Change 3488006 on 2017/06/13 by Michael.Trepka
AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file
Change 3488308 on 2017/06/13 by Chris.Babcock
AndroidMedia: Fixed flicker issue
#jira UE-45736
Change 3488335 on 2017/06/13 by Max.Preussner
MediaAssets: Made UFileMediaSource::GetFullPath public
Change 3488338 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources
Change 3488339 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing a throbber when buffering player
Change 3488768 on 2017/06/14 by Max.Preussner
Core: Inlined FTimespan static functions
hange 3490203 on 2017/06/14 by Max.Preussner
Core: Force inlined TComPtr operators
Change 3494083 on 2017/06/15 by Chris.Babcock
AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
#jira UE-46086
Change 3497017 on 2017/06/16 by Max.Preussner
MediaAssets: Playlists now auto advance with PlayOnOpen off
Change 3497075 on 2017/06/17 by Chris.Babcock
MediaPlayer Sampler node and external texture support for Android MediaPlayer
- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
- supports MediaSample node in material editor with scale/bias handled if above flag enabled
- fixed looping problems, including eventual crashes
- track switching fixed (lockups and missing video)
- corrected resource leaks and crash switching maps
#jira UE-46055
#jira UE-45744
#jira UE-46086
Change 3497163 on 2017/06/17 by Max.Preussner
MediaUtils: Processing media events immediately if on game thread
Change 3497170 on 2017/06/17 by Max.Preussner
Media: All Media Framework interfaces are pure virtual
Change 3498603 on 2017/06/19 by Ben.Marsh
UBT: Prevent plugins which list modules multiple times from adding them twice.
Change 3500870 on 2017/06/20 by Max.Preussner
WmfMedia: Rewrote WMF state machine; now with track switching
#jira UE-20209
#jira UE-35385
#jira UE-38337
#jira UE-45676
Change 3502181 on 2017/06/20 by Chris.Babcock
MediaSampler node updates
- fixed issue with ExternalTexture singleton for DLL compatiblity
- now works for all players (registers texture samples with ExternalTexture by player GUID)
- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler
Change 3503182 on 2017/06/21 by Max.Preussner
Media: Refactored status flags into an enum; exposed connecting status
Change 3503724 on 2017/06/21 by Chris.Babcock
Improvement in MediaPlayer Sampler node
- RGB, R, G, B, A output pins like normal texture sampler
- allow preview in material editor
- fix OES detection for Android
Change 3509088 on 2017/06/26 by Max.Preussner
MediaAssets: Added AddFile and AddUrl to UMediaPlaylist
Change 3510256 on 2017/06/26 by Max.Preussner
WmfMedia: Fixed play rate not set to zero when end reached
Change 3510273 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Removed obsolete Slate culling rectangle code
Change 3510413 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Showing frame rate if available
Change 3510533 on 2017/06/26 by Max.Preussner
MediaUtils: Preventing media cache filling up when scrubbing
Change 3510859 on 2017/06/26 by Max.Preussner
PS4Media: Fixed track switching crashes (UE-45960)
#jira UE-45960
Change 3514173 on 2017/06/28 by Max.Preussner
WmfMedia: Optimized player capabilities check
Change 3514174 on 2017/06/28 by Max.Preussner
WmfMedia: Moved media source resolver code into utility class
Change 3514714 on 2017/06/28 by Max.Preussner
Core: Added TComPointer.IsValid; code cleanup pass
Change 3517912 on 2017/06/30 by Max.Preussner
MediaUtils: Added GetVideoAspectRatio to player facade
Change 3524957 on 2017/07/06 by Max.Preussner
ImgMedia: Decoding image frames only when video track is selected
Change 3525252 on 2017/07/06 by Max.Preussner
ImgMedia: Async image sequence initialization
Change 3525266 on 2017/07/06 by Max.Preussner
ImgMedia: Enabled reverse playback
Change 3525722 on 2017/07/06 by Max.Preussner
WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport
Change 3525800 on 2017/07/07 by Max.Preussner
WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.
Change 3525801 on 2017/07/07 by Max.Preussner
MediaPlayerEditor: Made scrubbing more responsive
Change 3526500 on 2017/07/07 by Max.Preussner
WmfMedia: Using NULL for Windows pointers
Change 3527323 on 2017/07/07 by Max.Preussner
WmfMedia: Added support for audio and video capture media sources
Change 3530197 on 2017/07/10 by Max.Preussner
WmfMedia: Added utility functions for enumerating audio and video capture devices
Change 3533465 on 2017/07/12 by Max.Preussner
Media: Added media capture device support API & implementation for WMF
Change 3533469 on 2017/07/12 by Max.Preussner
MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar
Change 3533540 on 2017/07/12 by Max.Preussner
MediaAssets: Blueprint support for media capture device discovery
Change 3533574 on 2017/07/12 by Max.Preussner
WmfMedia: Using cached supported play rates; more strict pausing support check
Change 3533924 on 2017/07/12 by Max.Preussner
WmfMedia: Added global LowLatency setting (UEVR-859)
Note that this setting is only supported when compiling for Windows 8 or newer.
Change 3534027 on 2017/07/12 by Max.Preussner
WmfMedia: Compile time support for low latency session attribute on < Windows8
#jira UEVR-859
Change 3538744 on 2017/07/14 by Max.Preussner
MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource
Change 3542818 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed race condition on session shutdown
Change 3543082 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed track selection in media that doesn't support seeking
Change 3543092 on 2017/07/18 by Max.Preussner
Media: Implemented media track format API
Enables multiple formats per media track. By default, the first usable format is selected.
This feature is currently only implemented for WmfMedia. All other players assume a single format per track.
Change 3543794 on 2017/07/19 by Max.Preussner
WmfMedia: Added string conversion for null GUIDs
Change 3543796 on 2017/07/19 by Max.Preussner
MfMedia: Copied GUID string conversion updates from WmfMedia
Change 3543797 on 2017/07/19 by Max.Preussner
WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support
Change 3544390 on 2017/07/19 by Max.Preussner
Media: Allowing INDEX_NONE as 'current selection' index in track format related functions
Change 3545368 on 2017/07/19 by Max.Preussner
WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting
Change 3545388 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed RGB input sources rendered upside down
Change 3545430 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed incorrect sRGB conversion on BMP inputs
Change 3547362 on 2017/07/20 by Max.Preussner
Core: Added IsGraph and IsPrint to TCHAR utilities
Change 3547376 on 2017/07/20 by Max.Preussner
WmfMedia: Better log messages for non-standard video types (UE-47533)
#jira UE-47533
Change 3547404 on 2017/07/20 by Max.Preussner
QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)
#jira UE-47542
Change 3547466 on 2017/07/20 by Max.Preussner
WmfMedia: Fixed edge case for detecting whether pause is available
Change 3548742 on 2017/07/21 by Max.Preussner
Media: Added API for changing the input frame rate
Change 3548743 on 2017/07/21 by Max.Preussner
WmfMedia: Implemented ability to change input frame rate
Change 3554411 on 2017/07/25 by Max.Preussner
AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property
Change 3554818 on 2017/07/25 by Max.Preussner
Media: Added per track-type cache queries
Change 3557284 on 2017/07/26 by Max.Preussner
WmfMedia: Added buffer size check in texture sample as well
Change 3560530 on 2017/07/27 by Max.Preussner
WmfMedia: Made COM object destructors private and added assertions
Change 3560580 on 2017/07/27 by Max.Preussner
MediaUtils: Added method for querying number of objects in pool
Change 3562572 on 2017/07/28 by Max.Preussner
WmfMedia: Properly handling topology status errors when opening media
Change 3576710 on 2017/08/08 by Chris.Babcock
bug fixes for mediaplayer
- rare cases in Android media tracks
- make FMediaCaptureDevice members available in blueprints
Change 3577736 on 2017/08/08 by Chris.Babcock
Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)
Change 3578831 on 2017/08/09 by Max.Preussner
MediaAssets: Made media sound component BP spawnable
Change 3579210 on 2017/08/09 by Max.Preussner
UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults
Change 3579547 on 2017/08/09 by Chris.Babcock
Better support for Android external texture detection
Change 3579567 on 2017/08/09 by Chris.Babcock
Android camera plugin
#jira UEMOB-215
Change 3580035 on 2017/08/10 by Andrew.Rodham
Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
- Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
- Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
- Made UTexture::GetMaterialType const-correct
#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.
Change 3581552 on 2017/08/10 by Chris.Babcock
Use bilinear sampling instead of point for external texture (Android media and camera)
Change 3581628 on 2017/08/10 by Max.Preussner
Core: Fixed FTimespan import/export/copypaste (UE-43990)
#jira UE-43990
#jira UE-44163
Change 3581909 on 2017/08/11 by Andrew.Rodham
Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
- This prevents destroyed proxies from remaining in the texture registry
#jira UE-48307
Change 3582451 on 2017/08/11 by Max.Preussner
AudioMixer: Fixed initialization order of synth components
This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.
#jira UE-48055
Change 3582453 on 2017/08/11 by Max.Preussner
MediaAssets: Enabling ticking in media sound component (UE-48055)
#jira UE-48055
Change 3583101 on 2017/08/11 by Chris.Babcock
Android camera improvements
- return correct capture device type (webcamfront/rear)
- remove seek (not supported)
- support track formats
- better framerate selection
Change 3590109 on 2017/08/16 by Chris.Babcock
Move external texture coordinate update to improve accuracy and save a uniform in final shader
Change 3590530 on 2017/08/16 by Max.Preussner
MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks
#jira UE-48166
Change 3590547 on 2017/08/16 by Max.Preussner
MediaPlayerEditor: Ticking sound component directly
Change 3590628 on 2017/08/16 by Max.Preussner
Switch: Fixed media decoder asserting when attempting to pause without having started
Change 3591816 on 2017/08/16 by Aaron.McLeran
#jira UE-48470 Disabling async processing for procedural sound waves on mac.
Change 3592266 on 2017/08/16 by Max.Preussner
Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia
This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.
#jira UE-48474
#jira UE-45677
Change 3592355 on 2017/08/17 by Max.Preussner
MediaUtils: Added sample sink collection to remove code duplication
Change 3592739 on 2017/08/17 by Max.Preussner
ImgMedia: Fetching only one video sample per frame
Change 3592741 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample fetching when paused
Change 3592761 on 2017/08/17 by Max.Preussner
MediaUtils: Fixed overflow detection in sample sinks
Change 3592762 on 2017/08/17 by Max.Preussner
ImgMedia: Sending end reached event when looping
Change 3592885 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed reverse play
Change 3592887 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample range calculation for audio samples
Change 3593010 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed async loading of non-EXR image sequences
Change 3593193 on 2017/08/17 by Max.Preussner
AndroidMedia: Fixed typo
Change 3593230 on 2017/08/17 by Max.Preussner
Media: Implemented flushing for player sample queues
Change 3593346 on 2017/08/17 by Max.Preussner
Media: Proper sample processing for reverse playback
Change 3593482 on 2017/08/17 by Max.Preussner
Switch: Fixed sample range check for reverse playback
Change 3594428 on 2017/08/17 by Max.Preussner
PS4Media: Fixed video not playing/crashing
#jira UE-48547
#jira UE-48549
Change 3595404 on 2017/08/17 by Max.Preussner
MediaAssets: Not requesting audio samples if not playing
#jira UE-48557
Change 3595624 on 2017/08/17 by Max.Preussner
PS4Media: Fixed no looping after track switching
#jira UE-46524
#jira UE-48557
Change 3595704 on 2017/08/17 by Max.Preussner
MediaUtils: Improved sample queue flushing
Eventually this needs to be event-driven.
#jira UE-48557
Change 3595706 on 2017/08/17 by Max.Preussner
PS4Media: Flushing queues when track switching
#jira UE-48557
Change 3595909 on 2017/08/17 by Max.Preussner
Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
https://github.com/EpicGames/UnrealEngine/pull/3382
#jira UE-42906
#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
Change 3597480 on 2017/08/18 by Max.Preussner
ImgMediaPlayer: Fixed presentation time calculation for very large delta times
Change 3597669 on 2017/08/18 by Max.Preussner
ImgMedia: Setting player stopped instead of paused when end reached
Change 3597709 on 2017/08/18 by Max.Preussner
SwitchMedia: Fixed audio sample duration calculation
Change 3598479 on 2017/08/18 by Max.Preussner
ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging
Change 3598629 on 2017/08/18 by Max.Preussner
MediaUtils: Properly handling pending flushes when peeking sample queues
Change 3598633 on 2017/08/18 by Max.Preussner
WmfMedia: Fixed occasional WMF deadlock when scrubbing
Change 3598653 on 2017/08/18 by Max.Preussner
MediaUtils: Fixed audio resampling in reverse playback
Change 3598659 on 2017/08/18 by Max.Preussner
MediaPlayerEditor: Creating sound output only if audio device available
Change 3598688 on 2017/08/18 by Max.Preussner
MediaUtils: Flushing sample queues on direction change regardless of paused state
Change 3599444 on 2017/08/20 by Max.Preussner
WmfMedia: Added missing check for rate control when quering supported rates
Change 3603661 on 2017/08/22 by Max.Preussner
WmfMedia: Fixed NV12 output
Change 3604345 on 2017/08/23 by Max.Preussner
MediaUtils: Added subtitle samples to media sample collection; fixed documentation
Change 3604987 on 2017/08/23 by Max.Preussner
PS4Media: Setting correct track format types
Change 3605117 on 2017/08/23 by Joe.Barnes
Fix issue where presentation time was being treated as milliseconds instead of microseconds.
Change 3605128 on 2017/08/23 by Joe.Barnes
Fix potential issue calculating total (looped) play time after seek or reset.
Track last video presentation time
Change 3605139 on 2017/08/23 by Joe.Barnes
Support audio type DType_Setup.
Fix issue with procedural sounds popping. Consume more samples if necessary.
#jira ue-48544
Change 3605197 on 2017/08/23 by Max.Preussner
Media: Fixed track display name formatting (UE-48767)
#jira UE-48767
Change 3605817 on 2017/08/23 by Max.Chen
Auto set sampler type on drop on actor.
#jira UE-48769
Change 3605999 on 2017/08/23 by Max.Preussner
MfMedia: Restarting source reader when switching tracks
#jira UE-48766
Change 3606416 on 2017/08/23 by Max.Preussner
PS4Media: Various player improvements
#jira UE-48586
Change 3607656 on 2017/08/24 by Max.Preussner
WmfMedia: Improved logging for Seek and SetRate
Change 3607855 on 2017/08/24 by Max.Preussner
MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\
#jira UE-48766
Change 3608029 on 2017/08/24 by Max.Preussner
PS4Media: Fixed streaming media not playing; improved result checks & logging
#jira UE-48610
Change 3608473 on 2017/08/24 by Max.Preussner
MfMedia: Fixed audio sample duration calculation
#jira UE-48756
Change 3609316 on 2017/08/24 by Chris.Babcock
Provide external texture RotationScale and Offset from sample
Change 3610067 on 2017/08/25 by Richard.Wallis
Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.
- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track. Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.
#jira UE-48590, UE-48604
Change 3610267 on 2017/08/25 by Max.Preussner
PS4Media: Added missing track selection validation
#jira UE-48765
Change 3610399 on 2017/08/25 by Max.Preussner
PS4Media: Fixed infinite player re-initialization loop if track selection failed
Change 3610809 on 2017/08/25 by Chris.Babcock
Fixes for Android media player and camera player
- buffer samples copy proper bytecount
- realloc sets new buffer ptr
- refcount of Java buffers fixed
Change 3610953 on 2017/08/25 by Chris.Babcock
Fix audio disable before play on Android media player
Change 3611405 on 2017/08/25 by Max.Preussner
WmfMedia: Resetting supported rates if RateSupport unavailable
Change 3611406 on 2017/08/25 by Max.Preussner
MfMedia: Resetting supported rates if RateSupport unavailable
Change 3611453 on 2017/08/25 by Chris.Babcock
Android external texture extension updates for compatibility
Change 3611719 on 2017/08/26 by Max.Preussner
Media: Added media event for completed seek operations; flushing sinks on seek
Change 3611764 on 2017/08/26 by Max.Preussner
AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously
Change 3611802 on 2017/08/26 by Max.Preussner
Media: Exposed error state in media player
Change 3611803 on 2017/08/26 by Max.Preussner
MediaPlayerEditor: Showing error state in UI
Change 3611887 on 2017/08/26 by Max.Preussner
MediaUtils: Corrected media sample sink overflow check
Change 3611892 on 2017/08/27 by Max.Preussner
WmfMedia: Leaving session in error state after error
Change 3611929 on 2017/08/27 by Max.Preussner
MediaPlayerEditor: Fixed sound stopping on looping
Change 3611930 on 2017/08/27 by Max.Preussner
MfMedia: Rewrote async sample processing to fix various playback issues
Change 3611942 on 2017/08/27 by Max.Preussner
Media: Sending suspension event when playback ended
Change 3611957 on 2017/08/27 by Max.Preussner
UnrealEd: Allowed transient assets to be resaved to disk
Change 3611981 on 2017/08/27 by Max.Preussner
PS4Media: Rewrote sample processing to fix various playback issues
#jira UE-48596
#jira UE-48793
Change 3612035 on 2017/08/27 by Max.Preussner
UnrealEd: Picking standard default names when resaving transient packages
Change 3612045 on 2017/08/27 by Max.Preussner
Media: Fixed playlists not getting saved correctly from Editor (UE-35382)
#jira UE-35382
Change 3612212 on 2017/08/28 by Richard.Wallis
Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off. Current Rate was not getting reset back to 0.0 on media close.
#jira UE-47602
Change 3613531 on 2017/08/28 by Max.Preussner
MediaAssets: Fixed external texture related crash on shutdown (UE-48918)
Also no longer creating clock sink for media player CDO
#jira UE-48918
Change 3613677 on 2017/08/28 by Andrew.Porter
Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object
#jira UE-48937
Change 3615917 on 2017/08/29 by Max.Preussner
MfMedia: Added compile options for DXVA and falling back to synchronous sample reading
[CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
AudioComponent - > bIsUISound = bIsUISound ;
2018-06-27 16:58:34 -04:00
AudioComponent - > bIsPreviewSound = bIsPreviewSound ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
AudioComponent - > bAllowSpatialization = bAllowSpatialization ;
2019-01-24 20:58:09 -05:00
AudioComponent - > ConcurrencySet = ConcurrencySet ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
AudioComponent - > AttenuationOverrides = AttenuationOverrides ;
AudioComponent - > SoundClassOverride = SoundClass ;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
AudioComponent - > EnvelopeFollowerAttackTime = EnvelopeFollowerAttackTime ;
AudioComponent - > EnvelopeFollowerReleaseTime = EnvelopeFollowerReleaseTime ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273)
#lockdown Nick.Penwarden
#rb none
#rnx
============================
MAJOR FEATURES & CHANGES
============================
Change 3722141 by Aaron.McLeran
#jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager.
- Will allow for sequencer recorder to record multiple audio streams, one for each actor
Change 3726096 by Ori.Cohen
Fixed welded bodies with negative scale not using the mirrored convex hull
#jira UE-51647
Change 3726233 by Ori.Cohen
Make sure RT doesn't try to create a physics mesh when debug drawing
#jira UE-51721
Change 3726254 by Aaron.McLeran
Fixing typo in GetCustomSpatializationSettingsClass interface
Change 3728295 by Ori.Cohen
Fix incorrect lock upgrading
Change 3728516 by Benn.Gallagher
Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints.
#jira UE-51414
Change 3728522 by Benn.Gallagher
Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes.
#jira UE-50087
Change 3728853 by Benn.Gallagher
[NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat.
Change 3729031 by Ethan.Geller
#jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation.
Change 3729910 by Benn.Gallagher
Fix for crashes editing destructible meshes caused by stale render data
Change 3729921 by James.Golding
- Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead
- Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets
- Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well
- Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors
- Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors
- Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh
- Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport
#jira UEAP-167
Change 3730054 by Martin.Wilson
Live Link: Add ability for sources to define their own settings
Change 3730134 by Jurre.deBaare
Editor crashes when opening animcompression setting on an alembic file
#jira UE-51840
#fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import
#misc cleaned up comment
Change 3730428 by Thomas.Sarkanen
Fix copy/paste in the physics asset editor
When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations.
Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling.
Also allow multi-paste of constraints/bodies.
#jira UE-51803 - Copy/paste doesn't work correctly in PhAT
Change 3730464 by Thomas.Sarkanen
Fixed copy/paste not working when the skeleton tree has focus
The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected.
#jira UE-51803 - Copy/paste doesn't work correctly in PhAT
Change 3730511 by Jurre.deBaare
Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313]
#jira UE-48988
Change 3730685 by Benn.Gallagher
Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered.
#jira UE-51508
Change 3731560 by Aaron.McLeran
Removing gaurd on spatialization plugin settings and renaming enumerations
Change 3731714 by Ori.Cohen
Added the ability to profile scene query hitches.
Change 3731725 by Ori.Cohen
Change scene query hitch threshold to 50us by default
Change 3731770 by Ethan.Geller
Fix signed/unsigned comparison.
Change 3731777 by Ethan.Geller
Suppress static analysis warning.
Change 3732145 by Thomas.Sarkanen
[Duplicated from 4.18.1]
Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB
Also fixed a selection issue that was exposed when this crash was fixed,
#jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate
Change 3732176 by Thomas.Sarkanen
Fixed hang when selecting all bodies or constraints in a physics asset
Implements a better fix for CL 3721129
#jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset
Change 3732177 by Thomas.Sarkanen
Fix crash when pasting properties in Physics Asset Editor
Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range.
#jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies
Change 3732492 by Martin.Wilson
Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging
#Jira UE-51794
Change 3732672 by Thomas.Sarkanen
Refactor view menus in animation editors
Moves show menu and buffer visualizations into a new CommonMenuExtensions module.
Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name.
All character-specific stuff is now in a "Character" menu.
Original changes by Jonathan.Poncelet
#jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports
Change 3732860 by Thomas.Sarkanen
Fix CIS errors/warnings
Change 3732877 by Thomas.Sarkanen
Fix missing Physics menu
Merge error on my part
Change 3733113 by Ori.Cohen
Fix CIS
Change 3734859 by Thomas.Sarkanen
Fix crash when opening a physics asset that uses a preview mesh with no skeleton
#jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
Change 3736693 by Ethan.Geller
Added ability for submixes to define their own channel format. Written by aaron.mcleran
Change 3737943 by James.Golding
Fix crash when right-clicking during section selection in skel mesh tools
#jira UE-51873
Change 3738337 by Benn.Gallagher
Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices.
#jira UE-51921
Change 3738404 by Lina.Halper
Add comment for bImportBoneTrack option in FBX importer
Change 3738816 by Benn.Gallagher
Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren)
Change 3738960 by Ethan.Geller
Fix Linux compiler errors for implicit enum casting
Change 3739214 by Lina.Halper
- Removed unnecessary Initialize
- Make sure invalidate the other part if not used (socket->bone or bone->socket)
#jira: UE-51931
Change 3739215 by Lina.Halper
compile error
- added one more ) when pasted to the other line
Change 3739442 by Lina.Halper
pose asset crash when skeleton changes
#jira: UE-52036
Change 3739795 by Ethan.Geller
fix linux build with implicit enum class casts, pt 2
Change 3740553 by James.Golding
Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint
#jira UE-47566
Change 3740560 by James.Golding
- Don't rebuild render data on SkeletalMesh interactive property changes
- Remove unnecessary render resource release in SkeletalMesh PreEditChange
#jira UE-51652
Change 3740562 by James.Golding
Extensibility improvements to PhysicsAssets (from NVIDIA)
Change 3740563 by James.Golding
PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster)
#jira UE-50546
Change 3740564 by James.Golding
PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc)
#jira UE-51761
Change 3740587 by Benn.Gallagher
CIS fixes for non-cloth platforms and initialization order fix
Change 3740658 by Thomas.Sarkanen
Update cloth appropriately in the physics asset editor
When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation.
Reset simulation when making more 'major' potential changes (adding/removing collision etc.)
Optionally reset cloth when simulation starts/stops in the physics asset editor
#jira UE-50949 - Phat Editor with cloth collisions
#jira UE-48779 - Ability to reset clothing during physics simulation
#jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth
Change 3743354 by Benn.Gallagher
CIS Fix
Change 3743419 by Thomas.Sarkanen
Preview buttons are now present where applicable
Preview mesh button reordered to be consistent with other anim editors.
Preview animation re-instated where applicable.
Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout
#jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons
Change 3743529 by Thomas.Sarkanen
Moved constraint and physical anim profile indicators to the top of the details panel
Indicators now show assignment status.
#jira UE-50895 - Constraint Profiles requests
Change 3743604 by Jurre.deBaare
Duplicating from 4.18.1:
[CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951]
#fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well
#jira UE-51917
Change 3743757 by Lina.Halper
Adding more ensure to detect NaN
Change 3743791 by Ori.Cohen
Fix CIS and stack size issues
Change 3744008 by Benn.Gallagher
Gravity override support for clothing interactor.
#jira UE-51014
Change 3744439 by Michael.Karambelas
Updating and investigating CableActor automation tests
Change 3744566 by Martin.Wilson
Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded.
#jira UE-49335
Change 3745963 by Martin.Wilson
Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time
#Jira UE-52044
Change 3748585 by Aaron.McLeran
Fixing crash when loading editor with synth components.
Change 3749071 by Aaron.McLeran
Fixing ambisonics submix format
Change 3749969 by Danny.Bouimad
Updating TM-AnimPhys to be more performant on Switch
Change 3750103 by Danny.Bouimad
Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052)
Change 3754465 by Ethan.Geller
Fixing panning in audio mixer after submix format feature
Change 3755637 by Lina.Halper
Back out changelist 3739214
- still add back invalidation
#jira: UE-52159
Change 3756385 by Lina.Halper
- Adding ground truth for the cable component test map
- Disabled first test as it has BP none access warning
#jira: UE-52370
Change 3756707 by Ethan.Geller
fix potential mem leak in mixer source
Change 3757148 by Aaron.McLeran
Fixing surround sound bugs due to recent changes to submix format.
Change 3757583 by Aaron.McLeran
Fix cook with synth component
Change 3758477 by Danny.Bouimad
Fixing Disabled cable actor test, checking in screenshots for a disabled test.
Change 3758873 by Ethan.Geller
#jira UE-52389 Remove assert on getting a hash for a unique net id.
[CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
// Copy sound base data to the sound
Synth - > AttenuationSettings = AttenuationSettings ;
Synth - > SourceEffectChain = SourceEffectChain ;
Synth - > SoundSubmixObject = SoundSubmix ;
Synth - > SoundSubmixSends = SoundSubmixSends ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
// Set the audio component's sound to be our procedural sound wave
AudioComponent - > SetSound ( Synth ) ;
AudioComponent - > Play ( 0 ) ;
2019-09-29 16:49:10 -04:00
SetActiveFlag ( AudioComponent - > IsActive ( ) ) ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
2020-10-29 13:38:15 -04:00
bIsSynthPlaying = true ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
}
void USynthComponent : : Stop ( )
{
2019-09-29 16:49:10 -04:00
if ( IsActive ( ) )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
if ( AudioComponent )
{
2020-09-24 00:43:27 -04:00
AudioComponent - > Stop ( ) ;
if ( FAudioDevice * AudioDevice = AudioComponent - > GetAudioDevice ( ) )
{
AudioDevice - > StopSoundsUsingResource ( Synth ) ;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
2019-09-29 16:49:10 -04:00
SetActiveFlag ( false ) ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
}
bool USynthComponent : : IsPlaying ( ) const
{
return AudioComponent & & AudioComponent - > IsPlaying ( ) ;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
void USynthComponent : : SetVolumeMultiplier ( float VolumeMultiplier )
{
if ( AudioComponent )
{
AudioComponent - > SetVolumeMultiplier ( VolumeMultiplier ) ;
}
}
2020-02-09 18:57:53 -05:00
void USynthComponent : : SetSubmixSend ( USoundSubmixBase * Submix , float SendLevel )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3297108 on 2017/02/10 by Mieszko.Zielinski
Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4
#jira UE-41114
Change 3299467 on 2017/02/13 by Marc.Audy
Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash
Change 3300692 on 2017/02/13 by Marc.Audy
no auto
Change 3301424 on 2017/02/14 by Marc.Audy
Handle gateway expansion before the node matching loop
#jira UE-41858
Change 3301547 on 2017/02/14 by Marc.Audy
PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack)
#jira UE-41926
Change 3301557 on 2017/02/14 by Marc.Audy
When passing null to Rename for the new name, maintain the OldName is possible
#jira UE-41937
Change 3301676 on 2017/02/14 by Marc.Audy
Fix pending occlusion async traces from crashing during shutdown
#jira UE-41939
Change 3302705 on 2017/02/14 by Mieszko.Zielinski
Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4
Change 3302898 on 2017/02/14 by Dan.Oconnor
Fix double negative
Change 3302954 on 2017/02/14 by Dan.Oconnor
Make sure we use a good version of the class
Change 3302977 on 2017/02/14 by Dan.Oconnor
Optimization in reinstancer turned back on - 3302898 has fixed the regression
Change 3302984 on 2017/02/14 by Dan.Oconnor
Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints.
This fixes issues in Odin when using the compilation manager
Change 3303824 on 2017/02/15 by Richard.Hinckley
Updating URL for FABRIK system information.
Change 3304284 on 2017/02/15 by Dan.Oconnor
Build fix
Change 3304297 on 2017/02/15 by Dan.Oconnor
Shadow variable fix
Change 3304465 on 2017/02/15 by Lukasz.Furman
fixed handling pathfollowing's requests by FloatingPawnMovement
#jira UE-41884
Change 3305031 on 2017/02/15 by Marc.Audy
All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not
#jira UE-41708
Change 3305505 on 2017/02/15 by Michael.Noland
Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class)
Change 3305506 on 2017/02/15 by Michael.Noland
QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types
Change 3306091 on 2017/02/16 by Marc.Audy
PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER)
#jira UE-42027
Change 3306574 on 2017/02/16 by Marc.Audy
Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal
Change 3307160 on 2017/02/16 by Marc.Audy
Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name.
Change 3307982 on 2017/02/16 by Michael.Noland
QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP)
Change 3308097 on 2017/02/16 by Michael.Noland
Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins
#jira UE-41789
Change 3308303 on 2017/02/16 by Dan.Oconnor
Make sure we don't call GetDefaultObject while compiling on a non-native class
Change 3308850 on 2017/02/17 by Mieszko.Zielinski
Fully exposed NavModifierVolume as ENGINE_API #UE4
Change 3309624 on 2017/02/17 by Phillip.Kavan
[UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class.
change summary:
- modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects.
#jira UE-40443
Change 3310475 on 2017/02/17 by Dan.Oconnor
Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode
Change 3310487 on 2017/02/17 by Dan.Oconnor
Fix build error missed by preflgiht
Change 3310497 on 2017/02/17 by Dan.Oconnor
More build fixes for things missed by preflight...
Change 3310635 on 2017/02/17 by Dan.Oconnor
Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled
Change 3310639 on 2017/02/17 by Dan.Oconnor
Shadow variable fixes, not sure why these are being detected now
Change 3311855 on 2017/02/20 by Marc.Audy
Fix UChildActorComponent::ParentComponent being null on the client
#jira UE-42140
Change 3312444 on 2017/02/20 by Marc.Audy
Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component
#jira UE-41267
Change 3312691 on 2017/02/20 by mason.seay
Deleting map now that bug has been fixed
Change 3312709 on 2017/02/20 by Phillip.Kavan
[UE-39705] Fix broken collision shapes when cooking with optimized BP component data option.
change summary:
- modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save.
- modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta).
- modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here).
- modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance).
- modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed).
#jira UE-39705
Change 3313161 on 2017/02/20 by Mieszko.Zielinski
PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7)
Change 3314151 on 2017/02/21 by Mieszko.Zielinski
fix to hlods complaining about missing nav collision in cooked builds #UE4
Made sure hlod-generated StaticMeshes are marked as not having navigation data
#jira UE-42034
Change 3314355 on 2017/02/21 by Marc.Audy
Set error message back to be correctly about mobility
#jira UE-42209
Change 3314566 on 2017/02/21 by Phillip.Kavan
[UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release.
#jira UE-40801
Change 3315459 on 2017/02/21 by Mike.Beach
Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection).
#jira UE-16359
Change 3315546 on 2017/02/21 by Mike.Beach
Mirroring CL 3294552
Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry.
#jira ODIN-5869
Change 3315554 on 2017/02/21 by Mike.Beach
Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time).
#jira ODIN-6211
Change 3317225 on 2017/02/22 by mason.seay
Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though.
Change 3317495 on 2017/02/22 by Marc.Audy
Expose raw input device configurations to other modules by request
#jira UE-42204
Change 3319966 on 2017/02/23 by Nick.Atamas
Polished up the material reroute node:
- Removed some unnecessary widgets
- Centered the pin node
Change 3320099 on 2017/02/23 by Mike.Beach
Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception.
#jira UE-40861
Change 3321227 on 2017/02/24 by Marc.Audy
Just use name rather than going Name -> String -> TCHAR -> Name
Change 3321425 on 2017/02/24 by Marc.Audy
Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName
Change 3321630 on 2017/02/24 by Mike.Beach
Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function.
Change 3321845 on 2017/02/24 by Lukasz.Furman
fixed navlink processor trace accepting only components with WorldStatic object type
#ue4
Change 3322474 on 2017/02/24 by Aaron.McLeran
UE-42345 Rewriting thumbnail renderer
Change 3322490 on 2017/02/24 by Aaron.McLeran
UE-42345 Forgot to take abs of sample before averaging
Change 3323562 on 2017/02/27 by Mike.Beach
Fixing bad merge, copying loop from //UE4/Main that accidently got replaced.
Change 3323685 on 2017/02/27 by Mike.Beach
Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE).
#jira UE-30816
Change 3323776 on 2017/02/27 by Marc.Audy
Coding standard clean up pass
Change 3324050 on 2017/02/27 by Ben.Zeigler
Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong
Port of 3317217, 3315540, and 3314374 from UE4-Fortnite
Change 3324294 on 2017/02/27 by Ben.Zeigler
Engine changes needed to support "Asset Management" UI:
Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking
Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly
Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100
Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache
Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes
Add Asset Manager code to create and query "Manage" references used for auditing and chunking
Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor
Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games
Port of CL #3323720 and related fixes from Fortnite
Change 3324295 on 2017/02/27 by Ben.Zeigler
Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it
Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games
Add struct customizations for PrimaryAssetId and PrimaryAssetType
Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane
Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final
Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI
Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data
Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter
Port of CL #3323722 and related fixes from Fortnite
Change 3324398 on 2017/02/27 by Ben.Zeigler
CIS fix
Change 3324442 on 2017/02/27 by Ben.Zeigler
Nonunity fix discovered while testing my nonunity fix
Change 3325465 on 2017/02/28 by Marc.Audy
Expand RawInput to support up to 20 buttons
Change 3325468 on 2017/02/28 by Marc.Audy
Fix CIS
Change 3325887 on 2017/02/28 by Phillip.Kavan
[UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint.
change summary:
- added FBlueprintEditorUtils::ShouldNativizeImplicitly()
- modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled)
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization
#jira UE-41893
Change 3326713 on 2017/02/28 by Marc.Audy
Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created
Change 3327688 on 2017/03/01 by Marc.Audy
Fix spelling, remove autos
Change 3328139 on 2017/03/01 by Marc.Audy
Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1)
#jira UE-42375
Change 3328550 on 2017/03/01 by Mike.Beach
Typo fix in cast node tooltip.
Change 3328575 on 2017/03/01 by Nicholas.Blackford
Submitting Tick Interval Functional Test
Change 3328972 on 2017/03/02 by Jack.Porter
Fix for crash entering Landscape mode
#jira UE-42497
Change 3329224 on 2017/03/02 by Nick.Bullard
Removing Redirector from EngineTest project
Change 3330093 on 2017/03/02 by Mike.Beach
Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context.
#jira UE-42166
Change 3330306 on 2017/03/02 by Mike.Beach
Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value.
#jira UE-6451
Change 3330626 on 2017/03/02 by samuel.proctor
Functional Test for Blueprint Containers
Change 3330690 on 2017/03/02 by Mike.Beach
Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed).
#jira UE-42500
Change 3330704 on 2017/03/02 by Mike.Beach
CIS fix - fallout from CL 3330306
Change 3330875 on 2017/03/02 by Dan.Oconnor
Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning)
Change 3330892 on 2017/03/02 by Mike.Beach
CIS fix for linux builds - include filename is case sensitive.
Change 3331585 on 2017/03/03 by Mike.Beach
Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup.
Change 3333455 on 2017/03/06 by Ben.Zeigler
Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback
Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally
Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off
Change 3333484 on 2017/03/06 by Ben.Zeigler
#jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name
Change 3333553 on 2017/03/06 by Ben.Zeigler
#jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache
Change 3333697 on 2017/03/06 by Mike.Beach
Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins).
Change 3334047 on 2017/03/06 by Ben.Zeigler
#jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently.
Change 3334228 on 2017/03/06 by Ben.Zeigler
#jira UE-42153 Fix several crashes with gameplay tag query structs
#jira UE-39760 Fix it to display tag query description on creation
Change 3335221 on 2017/03/07 by Lukasz.Furman
fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH
#ue4
Change 3335733 on 2017/03/07 by dan.reynolds
Fixing Attenuation Shape Material Reference
Change 3335918 on 2017/03/07 by Mike.Beach
More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings).
#jira UE-42480
Change 3336053 on 2017/03/07 by zack.letters
Moved and renamed test to meet naming convention and proper location
Change 3336087 on 2017/03/07 by Phillip.Kavan
[UE-18618] Fix an ensure() misfire on PIE exit for listen server mode.
change summary:
- Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary.
#jira UE-18618
Change 3336118 on 2017/03/07 by Phillip.Kavan
Ensure that BP class component templates are included as preload dependencies where appropriate.
Change 3336418 on 2017/03/07 by Marc.Audy
Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1)
#jira UE-42507
Change 3336529 on 2017/03/07 by dan.reynolds
AEOverview UMG Interface
Change 3336729 on 2017/03/07 by Michael.Noland
Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason
#jira UE-42519
Change 3337054 on 2017/03/08 by Mieszko.Zielinski
Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4
Change 3337605 on 2017/03/08 by Mieszko.Zielinski
PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl)
Change 3337612 on 2017/03/08 by Lina.Halper
Commenting out ensure as this doesn't cause any harm and fix it up later by itself.
- adding ticket for further investigation
#rb: Martin.Wilson
#jira: UE-42062
Change 3338353 on 2017/03/08 by Mike.Beach
Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar.
#jira UE-40861
Change 3340052 on 2017/03/09 by Marc.Audy
Don't mark a blueprint dirty if the default value isn't actually set
#jira UE-42511
Change 3340211 on 2017/03/09 by samuel.proctor
Adding TMap/TSet tests for Containers Functional Test
Change 3340272 on 2017/03/09 by Marc.Audy
auto removals
small optimizations
Change 3340341 on 2017/03/09 by Marc.Audy
Fortnite fixes for blueprint exposed editor only struct members
#jira UE-42430
Change 3340356 on 2017/03/09 by Marc.Audy
Do not allow blueprint exposed editor only struct members
#jira UE-42430
Change 3340369 on 2017/03/09 by Mike.Beach
Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray).
#jira UE-42572
Change 3340445 on 2017/03/09 by mason.seay
Renamed and updated test map. Also disabled tests until reviewed
Change 3340627 on 2017/03/09 by Marc.Audy
Remove autos
Change 3340639 on 2017/03/09 by Dan.Oconnor
Avoid CDO creation when asking if an object IsDefaultSubobject
Change 3340642 on 2017/03/09 by Marc.Audy
Correctly maintain removed items from arrays when duplicating actors via T3D
#jira UE-42278
Change 3340689 on 2017/03/09 by Dan.Oconnor
Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph
Change 3340709 on 2017/03/09 by Dan.Oconnor
Remove misplace dClassDefaultObject null check for now
Change 3340710 on 2017/03/09 by Dan.Oconnor
Avoid FindRedirectedPropertyName when performing StaticDuplicateObject
Change 3340728 on 2017/03/09 by Dan.Oconnor
Null checking CDO so that we can duplicate a class with no CDO
Change 3342184 on 2017/03/10 by mason.seay
Nav mesh generation test - not finished
Change 3342930 on 2017/03/13 by Mieszko.Zielinski
Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4
Change 3343739 on 2017/03/13 by Marc.Audy
Protect against ChildActorClass becoming null while ChildActorTemplate remains valid.
Change 3343758 on 2017/03/13 by Marc.Audy
Ensure that when you change visibility, children also get marked dirty as needed.
SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead
#jira UE-42240
Change 3343816 on 2017/03/13 by Mike.Beach
Making sure we build CrashReporter for nativized clients.
#jira UE-42056
Change 3343858 on 2017/03/13 by Phillip.Kavan
Back out changelist 3336118 (per discussion) - did not solve the issue.
Change 3344218 on 2017/03/13 by Mike.Beach
Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type).
Change 3344388 on 2017/03/13 by Mike.Beach
Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type).
#jira UE-37971
Change 3344411 on 2017/03/13 by dan.reynolds
AEOverviewMain update
- Organized Variables
- Added comments on level interface with UI script
Change 3344956 on 2017/03/14 by Marc.Audy
Remove autos
Slight optimization
Change 3345365 on 2017/03/14 by Mike.Beach
In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels).
#jira UE-42787
Change 3345565 on 2017/03/14 by Marc.Audy
auto removal
Change 3345654 on 2017/03/14 by Marc.Audy
Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true
Change 3345771 on 2017/03/14 by Zak.Middleton
#ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]:
ClientNetSendMoveDeltaTime=0.0111f
ClientNetSendMoveDeltaTime=0.0222f
ClientNetSendMoveThrottleAtNetSpeed = 10000
ClientNetSendMoveThrottleOverPlayerCount=10
These are the default values maintained for backwards compat.
Related to OR-36422.
Change 3346314 on 2017/03/14 by Dan.Oconnor
Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication.
Change 3346329 on 2017/03/14 by Dan.Oconnor
Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler
Change 3346436 on 2017/03/14 by Dan.Oconnor
Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag
Change 3346632 on 2017/03/14 by Ben.Zeigler
Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization
Add missing Class Property metadata to the metadata list
Change 3347525 on 2017/03/15 by Marc.Audy
PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040)
#jira UE-42810
Change 3347562 on 2017/03/15 by Phillip.Kavan
[UE-32816] Support for value-based bitfield enum associations in the editor.
notes:
- default mode is still index-based, so there are no backwards-compatibility issues
change summary:
- new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor)
- modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations
- modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations
- added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load
- switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation
#jira UE-32816
Change 3348030 on 2017/03/15 by Marc.Audy
Remove experimental blueprintable components setting, they are supported fully
Change 3348034 on 2017/03/15 by Phillip.Kavan
CIS fix.
Change 3348054 on 2017/03/15 by Marc.Audy
Fix shadow error
Change 3348063 on 2017/03/15 by mason.seay
Updateed bp logic to use asserts. Added scenarios to descriptions of tests
Change 3348131 on 2017/03/15 by mason.seay
Updating maps and reorganizing content
Change 3348146 on 2017/03/15 by Mike.Beach
Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match.
Change 3348213 on 2017/03/15 by dan.reynolds
AEOverview UMG Update
- Added level selection persistence between categories (so you can pick and choose from multiple categories)
- Added a clear all selections button
- Added comments to the UMG BP
Change 3348344 on 2017/03/15 by Lukasz.Furman
fixed missing path following result flag descriptions
#ue4
Change 3348489 on 2017/03/15 by mason.seay
Moved content and updated test descriptions
Change 3348496 on 2017/03/15 by Mike.Beach
Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes.
Change 3348502 on 2017/03/15 by Ben.Zeigler
#jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly
Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly
Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings
Change 3348504 on 2017/03/15 by Ben.Zeigler
#jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize
Change 3348512 on 2017/03/15 by Mike.Beach
Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative).
Change 3348513 on 2017/03/15 by Phillip.Kavan
[UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration.
change summary:
- added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4)
- changed TCppStructOps::IsAbstract() to use TIsAbstract<T>
- added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type
- modified UClass::PurgeClass() to clean up class-specific traits info (if valid)
- modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual)
- modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract
- modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract
- modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract
#jira UE-38979
Change 3348651 on 2017/03/15 by Mike.Beach
Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes.
Change 3348684 on 2017/03/15 by Michael.Noland
Blueprints: Allow string and text variables to be marked as multi-line
PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist)
#jira UE-42275
Change 3348691 on 2017/03/15 by Michael.Noland
Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target
PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut)
#jira UE-33052
Change 3348698 on 2017/03/15 by Michael.Noland
Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds
PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke)
#jira UE-38484
Change 3348722 on 2017/03/15 by Dan.Oconnor
Fix replacement bug - due to last minute refactor of this reference replacer call
Change 3348736 on 2017/03/15 by Michael.Noland
Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified)
Change 3348810 on 2017/03/15 by Michael.Noland
Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables
PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist)
Change 3348811 on 2017/03/15 by Michael.Noland
PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040)
#jira UE-42904
Change 3348969 on 2017/03/15 by Dan.Oconnor
Build fix
Change 3349023 on 2017/03/16 by Aaron.McLeran
Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework)
Change 3349389 on 2017/03/16 by mason.seay
Finished up Navigation map. Improved Navmesh map (still needs some work before review)
Change 3349575 on 2017/03/16 by Marc.Audy
Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers
Change 3349628 on 2017/03/16 by Ben.Zeigler
Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one
Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally
Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9
Various fixes to AssetManagerEditorModule
Convert ShooterGame to use the AssetManager for chunking
Change 3349629 on 2017/03/16 by Ben.Zeigler
Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly
Also includes changes made on Fortnite Branch as CL #3323724:
Fortnite changes to take advantage of the Manage dependency in the asset manager
Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used
Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook
Change 3350043 on 2017/03/16 by Marc.Audy
Fix Audio compile errors
Change 3350092 on 2017/03/16 by Dan.Oconnor
Fix missing output parameters when the function result node is pruned
Change 3350190 on 2017/03/16 by Ben.Zeigler
CIS fix
Change 3350707 on 2017/03/16 by Dan.Oconnor
Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization
Change 3350820 on 2017/03/16 by Joe.Conley
Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play
Change 3350893 on 2017/03/16 by Dan.Oconnor
Build fix
Change 3351017 on 2017/03/16 by Dan.Oconnor
Using ordered arguments instead of named arguments improves load time in BP heavy projects
Change 3351056 on 2017/03/16 by Dan.Oconnor
Avoiding Copies
Change 3351062 on 2017/03/16 by Dan.Oconnor
Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints
Change 3351770 on 2017/03/17 by Marc.Audy
Fix CIS warnings
Change 3351818 on 2017/03/17 by Mike.Beach
CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other.
#jira UE-35970
Change 3351918 on 2017/03/17 by Mike.Beach
CIS fix - renaming local so it doesn't conflict with the one in the outer scope.
Change 3351931 on 2017/03/17 by Ben.Zeigler
Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string
Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago
Change 3351956 on 2017/03/17 by Dan.Oconnor
Make sure result element is emptied when calling Intersect, Union, or Difference
#jira UE-42993
Change 3352049 on 2017/03/17 by Ben.Zeigler
#Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library
Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though
Change 3352065 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- deleting unused files
- removing #pragma once in SSynthKnob.cpp
- Making phonon have win64 whitelist to avoid compiling on other platforms
Change 3352100 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- Moving header file to public folder since it's used outside of module
Change 3352182 on 2017/03/17 by Ben.Zeigler
#jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector
Change 3352286 on 2017/03/17 by Ben.Zeigler
#jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes
Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte)
Change 3352299 on 2017/03/17 by Ben.Zeigler
#jira UE-40544
PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist)
Change 3352303 on 2017/03/17 by Ben.Zeigler
#jira UE-40856
Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist)
Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile
Change 3352320 on 2017/03/17 by Ben.Zeigler
#jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled
Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard)
Change 3352338 on 2017/03/17 by Ben.Zeigler
#jira UE-42800
PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake)
Change 3352352 on 2017/03/17 by Dan.Oconnor
Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed
#jira UE-42937
Change 3352581 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352356
#ue4
Change 3352665 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender
- Also renamed the class to only include SoundWave once!
- Fixing static analysis warning on null deref.
Change 3352685 on 2017/03/17 by Dan.Oconnor
Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls)
#jira UE-42547
Change 3352706 on 2017/03/17 by Aaron.McLeran
Fixing build error
Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions>
Change 3352708 on 2017/03/17 by Dan.Oconnor
Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor
#jira UE-43023
Change 3352860 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352849
#ue4
Change 3352967 on 2017/03/17 by Dan.Oconnor
Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change.
#jira UE-43027
Change 3352979 on 2017/03/17 by Dan.Oconnor
Static analysis driven fixes
#jira UE-43044
Change 3352987 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Removing myo from other platforms, win64 only
Change 3353234 on 2017/03/18 by Marc.Audy
Fix Win32 build
Change 3353344 on 2017/03/19 by Marc.Audy
Fix cyclic includes in new Audio code
Change 3353350 on 2017/03/19 by Marc.Audy
Disable static analysis for myo third party code
Change 3353750 on 2017/03/20 by Marc.Audy
Fix additional cyclic include
Change 3353926 on 2017/03/20 by Mieszko.Zielinski
Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4
This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent.
#jira UE-18493
Change 3354249 on 2017/03/20 by Mike.Beach
Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one).
#jira UE-42479
Change 3354464 on 2017/03/20 by Dan.Oconnor
Fix missing source path when using compilation manager
Change 3354499 on 2017/03/20 by Dan.Oconnor
Disable compilation manager
Change 3354620 on 2017/03/20 by Ben.Zeigler
#jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to
Change 3354714 on 2017/03/20 by Michael.Noland
PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell)
#jira UE-42655
Change 3354718 on 2017/03/20 by Michael.Noland
Engine: Change FViewport::IsGameRenderingEnabled to be static
PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024)
#jira UE-42471
Change 3354721 on 2017/03/20 by Michael.Noland
PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet)
#jira UE-42274
Change 3354907 on 2017/03/20 by Aaron.McLeran
Fixing content in xenakis map
Change 3355223 on 2017/03/20 by Ben.Zeigler
#jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up
Change 3355297 on 2017/03/20 by Dan.Oconnor
Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083
Change 3355373 on 2017/03/20 by Michael.Noland
PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER)
#jira UE-41640
Change 3355417 on 2017/03/20 by Ben.Zeigler
Fix formatting bug where I forgot some braces
Change 3355462 on 2017/03/20 by Aaron.McLeran
UE-43046 Property type changed with no possible conversion
Resaved asset in question
Change 3355629 on 2017/03/20 by Dan.Oconnor
Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated.
Change 3355631 on 2017/03/20 by Dan.Oconnor
Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager)
Change 3356127 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Updated an invalid/old URL in a comment to a valid/current URL.
Change 3356193 on 2017/03/21 by Marc.Audy
Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints
#jira UE-43420
Change 3356222 on 2017/03/21 by Marc.Audy
Expose new attenuation settings to blueprints to resolve cook warnings.
Change 3356286 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Selected a different URL for the update.
Change 3356339 on 2017/03/21 by Marc.Audy
Delete unconnected return nodes to fix fortnite cook warnings
Change 3356827 on 2017/03/21 by Ben.Zeigler
Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe
Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption
Add some more ensures to track down possible issues with handle corruption
Change 3356920 on 2017/03/21 by Ben.Zeigler
Fix ensure just checked in to not go off when handles are halfway through being cancelled
Change 3358152 on 2017/03/22 by Phillip.Kavan
#jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs.
Change summary:
- Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway.
[CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
if ( AudioComponent )
{
AudioComponent - > SetSubmixSend ( Submix , SendLevel ) ;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
2020-08-11 01:36:57 -04:00
void USynthComponent : : SetLowPassFilterEnabled ( bool InLowPassFilterEnabled )
{
if ( AudioComponent )
{
AudioComponent - > SetLowPassFilterEnabled ( InLowPassFilterEnabled ) ;
}
}
void USynthComponent : : SetLowPassFilterFrequency ( float InLowPassFilterFrequency )
{
if ( AudioComponent )
{
AudioComponent - > SetLowPassFilterFrequency ( InLowPassFilterFrequency ) ;
}
}
2020-10-29 13:38:15 -04:00
void USynthComponent : : SetOutputToBusOnly ( bool bInOutputToBusOnly )
{
if ( AudioComponent )
{
AudioComponent - > SetOutputToBusOnly ( bInOutputToBusOnly ) ;
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3297108 on 2017/02/10 by Mieszko.Zielinski
Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4
#jira UE-41114
Change 3299467 on 2017/02/13 by Marc.Audy
Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash
Change 3300692 on 2017/02/13 by Marc.Audy
no auto
Change 3301424 on 2017/02/14 by Marc.Audy
Handle gateway expansion before the node matching loop
#jira UE-41858
Change 3301547 on 2017/02/14 by Marc.Audy
PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack)
#jira UE-41926
Change 3301557 on 2017/02/14 by Marc.Audy
When passing null to Rename for the new name, maintain the OldName is possible
#jira UE-41937
Change 3301676 on 2017/02/14 by Marc.Audy
Fix pending occlusion async traces from crashing during shutdown
#jira UE-41939
Change 3302705 on 2017/02/14 by Mieszko.Zielinski
Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4
Change 3302898 on 2017/02/14 by Dan.Oconnor
Fix double negative
Change 3302954 on 2017/02/14 by Dan.Oconnor
Make sure we use a good version of the class
Change 3302977 on 2017/02/14 by Dan.Oconnor
Optimization in reinstancer turned back on - 3302898 has fixed the regression
Change 3302984 on 2017/02/14 by Dan.Oconnor
Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints.
This fixes issues in Odin when using the compilation manager
Change 3303824 on 2017/02/15 by Richard.Hinckley
Updating URL for FABRIK system information.
Change 3304284 on 2017/02/15 by Dan.Oconnor
Build fix
Change 3304297 on 2017/02/15 by Dan.Oconnor
Shadow variable fix
Change 3304465 on 2017/02/15 by Lukasz.Furman
fixed handling pathfollowing's requests by FloatingPawnMovement
#jira UE-41884
Change 3305031 on 2017/02/15 by Marc.Audy
All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not
#jira UE-41708
Change 3305505 on 2017/02/15 by Michael.Noland
Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class)
Change 3305506 on 2017/02/15 by Michael.Noland
QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types
Change 3306091 on 2017/02/16 by Marc.Audy
PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER)
#jira UE-42027
Change 3306574 on 2017/02/16 by Marc.Audy
Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal
Change 3307160 on 2017/02/16 by Marc.Audy
Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name.
Change 3307982 on 2017/02/16 by Michael.Noland
QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP)
Change 3308097 on 2017/02/16 by Michael.Noland
Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins
#jira UE-41789
Change 3308303 on 2017/02/16 by Dan.Oconnor
Make sure we don't call GetDefaultObject while compiling on a non-native class
Change 3308850 on 2017/02/17 by Mieszko.Zielinski
Fully exposed NavModifierVolume as ENGINE_API #UE4
Change 3309624 on 2017/02/17 by Phillip.Kavan
[UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class.
change summary:
- modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects.
#jira UE-40443
Change 3310475 on 2017/02/17 by Dan.Oconnor
Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode
Change 3310487 on 2017/02/17 by Dan.Oconnor
Fix build error missed by preflgiht
Change 3310497 on 2017/02/17 by Dan.Oconnor
More build fixes for things missed by preflight...
Change 3310635 on 2017/02/17 by Dan.Oconnor
Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled
Change 3310639 on 2017/02/17 by Dan.Oconnor
Shadow variable fixes, not sure why these are being detected now
Change 3311855 on 2017/02/20 by Marc.Audy
Fix UChildActorComponent::ParentComponent being null on the client
#jira UE-42140
Change 3312444 on 2017/02/20 by Marc.Audy
Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component
#jira UE-41267
Change 3312691 on 2017/02/20 by mason.seay
Deleting map now that bug has been fixed
Change 3312709 on 2017/02/20 by Phillip.Kavan
[UE-39705] Fix broken collision shapes when cooking with optimized BP component data option.
change summary:
- modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save.
- modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta).
- modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here).
- modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance).
- modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed).
#jira UE-39705
Change 3313161 on 2017/02/20 by Mieszko.Zielinski
PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7)
Change 3314151 on 2017/02/21 by Mieszko.Zielinski
fix to hlods complaining about missing nav collision in cooked builds #UE4
Made sure hlod-generated StaticMeshes are marked as not having navigation data
#jira UE-42034
Change 3314355 on 2017/02/21 by Marc.Audy
Set error message back to be correctly about mobility
#jira UE-42209
Change 3314566 on 2017/02/21 by Phillip.Kavan
[UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release.
#jira UE-40801
Change 3315459 on 2017/02/21 by Mike.Beach
Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection).
#jira UE-16359
Change 3315546 on 2017/02/21 by Mike.Beach
Mirroring CL 3294552
Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry.
#jira ODIN-5869
Change 3315554 on 2017/02/21 by Mike.Beach
Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time).
#jira ODIN-6211
Change 3317225 on 2017/02/22 by mason.seay
Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though.
Change 3317495 on 2017/02/22 by Marc.Audy
Expose raw input device configurations to other modules by request
#jira UE-42204
Change 3319966 on 2017/02/23 by Nick.Atamas
Polished up the material reroute node:
- Removed some unnecessary widgets
- Centered the pin node
Change 3320099 on 2017/02/23 by Mike.Beach
Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception.
#jira UE-40861
Change 3321227 on 2017/02/24 by Marc.Audy
Just use name rather than going Name -> String -> TCHAR -> Name
Change 3321425 on 2017/02/24 by Marc.Audy
Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName
Change 3321630 on 2017/02/24 by Mike.Beach
Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function.
Change 3321845 on 2017/02/24 by Lukasz.Furman
fixed navlink processor trace accepting only components with WorldStatic object type
#ue4
Change 3322474 on 2017/02/24 by Aaron.McLeran
UE-42345 Rewriting thumbnail renderer
Change 3322490 on 2017/02/24 by Aaron.McLeran
UE-42345 Forgot to take abs of sample before averaging
Change 3323562 on 2017/02/27 by Mike.Beach
Fixing bad merge, copying loop from //UE4/Main that accidently got replaced.
Change 3323685 on 2017/02/27 by Mike.Beach
Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE).
#jira UE-30816
Change 3323776 on 2017/02/27 by Marc.Audy
Coding standard clean up pass
Change 3324050 on 2017/02/27 by Ben.Zeigler
Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong
Port of 3317217, 3315540, and 3314374 from UE4-Fortnite
Change 3324294 on 2017/02/27 by Ben.Zeigler
Engine changes needed to support "Asset Management" UI:
Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking
Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly
Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100
Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache
Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes
Add Asset Manager code to create and query "Manage" references used for auditing and chunking
Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor
Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games
Port of CL #3323720 and related fixes from Fortnite
Change 3324295 on 2017/02/27 by Ben.Zeigler
Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it
Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games
Add struct customizations for PrimaryAssetId and PrimaryAssetType
Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane
Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final
Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI
Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data
Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter
Port of CL #3323722 and related fixes from Fortnite
Change 3324398 on 2017/02/27 by Ben.Zeigler
CIS fix
Change 3324442 on 2017/02/27 by Ben.Zeigler
Nonunity fix discovered while testing my nonunity fix
Change 3325465 on 2017/02/28 by Marc.Audy
Expand RawInput to support up to 20 buttons
Change 3325468 on 2017/02/28 by Marc.Audy
Fix CIS
Change 3325887 on 2017/02/28 by Phillip.Kavan
[UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint.
change summary:
- added FBlueprintEditorUtils::ShouldNativizeImplicitly()
- modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled)
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization
#jira UE-41893
Change 3326713 on 2017/02/28 by Marc.Audy
Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created
Change 3327688 on 2017/03/01 by Marc.Audy
Fix spelling, remove autos
Change 3328139 on 2017/03/01 by Marc.Audy
Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1)
#jira UE-42375
Change 3328550 on 2017/03/01 by Mike.Beach
Typo fix in cast node tooltip.
Change 3328575 on 2017/03/01 by Nicholas.Blackford
Submitting Tick Interval Functional Test
Change 3328972 on 2017/03/02 by Jack.Porter
Fix for crash entering Landscape mode
#jira UE-42497
Change 3329224 on 2017/03/02 by Nick.Bullard
Removing Redirector from EngineTest project
Change 3330093 on 2017/03/02 by Mike.Beach
Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context.
#jira UE-42166
Change 3330306 on 2017/03/02 by Mike.Beach
Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value.
#jira UE-6451
Change 3330626 on 2017/03/02 by samuel.proctor
Functional Test for Blueprint Containers
Change 3330690 on 2017/03/02 by Mike.Beach
Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed).
#jira UE-42500
Change 3330704 on 2017/03/02 by Mike.Beach
CIS fix - fallout from CL 3330306
Change 3330875 on 2017/03/02 by Dan.Oconnor
Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning)
Change 3330892 on 2017/03/02 by Mike.Beach
CIS fix for linux builds - include filename is case sensitive.
Change 3331585 on 2017/03/03 by Mike.Beach
Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup.
Change 3333455 on 2017/03/06 by Ben.Zeigler
Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback
Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally
Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off
Change 3333484 on 2017/03/06 by Ben.Zeigler
#jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name
Change 3333553 on 2017/03/06 by Ben.Zeigler
#jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache
Change 3333697 on 2017/03/06 by Mike.Beach
Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins).
Change 3334047 on 2017/03/06 by Ben.Zeigler
#jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently.
Change 3334228 on 2017/03/06 by Ben.Zeigler
#jira UE-42153 Fix several crashes with gameplay tag query structs
#jira UE-39760 Fix it to display tag query description on creation
Change 3335221 on 2017/03/07 by Lukasz.Furman
fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH
#ue4
Change 3335733 on 2017/03/07 by dan.reynolds
Fixing Attenuation Shape Material Reference
Change 3335918 on 2017/03/07 by Mike.Beach
More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings).
#jira UE-42480
Change 3336053 on 2017/03/07 by zack.letters
Moved and renamed test to meet naming convention and proper location
Change 3336087 on 2017/03/07 by Phillip.Kavan
[UE-18618] Fix an ensure() misfire on PIE exit for listen server mode.
change summary:
- Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary.
#jira UE-18618
Change 3336118 on 2017/03/07 by Phillip.Kavan
Ensure that BP class component templates are included as preload dependencies where appropriate.
Change 3336418 on 2017/03/07 by Marc.Audy
Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1)
#jira UE-42507
Change 3336529 on 2017/03/07 by dan.reynolds
AEOverview UMG Interface
Change 3336729 on 2017/03/07 by Michael.Noland
Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason
#jira UE-42519
Change 3337054 on 2017/03/08 by Mieszko.Zielinski
Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4
Change 3337605 on 2017/03/08 by Mieszko.Zielinski
PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl)
Change 3337612 on 2017/03/08 by Lina.Halper
Commenting out ensure as this doesn't cause any harm and fix it up later by itself.
- adding ticket for further investigation
#rb: Martin.Wilson
#jira: UE-42062
Change 3338353 on 2017/03/08 by Mike.Beach
Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar.
#jira UE-40861
Change 3340052 on 2017/03/09 by Marc.Audy
Don't mark a blueprint dirty if the default value isn't actually set
#jira UE-42511
Change 3340211 on 2017/03/09 by samuel.proctor
Adding TMap/TSet tests for Containers Functional Test
Change 3340272 on 2017/03/09 by Marc.Audy
auto removals
small optimizations
Change 3340341 on 2017/03/09 by Marc.Audy
Fortnite fixes for blueprint exposed editor only struct members
#jira UE-42430
Change 3340356 on 2017/03/09 by Marc.Audy
Do not allow blueprint exposed editor only struct members
#jira UE-42430
Change 3340369 on 2017/03/09 by Mike.Beach
Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray).
#jira UE-42572
Change 3340445 on 2017/03/09 by mason.seay
Renamed and updated test map. Also disabled tests until reviewed
Change 3340627 on 2017/03/09 by Marc.Audy
Remove autos
Change 3340639 on 2017/03/09 by Dan.Oconnor
Avoid CDO creation when asking if an object IsDefaultSubobject
Change 3340642 on 2017/03/09 by Marc.Audy
Correctly maintain removed items from arrays when duplicating actors via T3D
#jira UE-42278
Change 3340689 on 2017/03/09 by Dan.Oconnor
Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph
Change 3340709 on 2017/03/09 by Dan.Oconnor
Remove misplace dClassDefaultObject null check for now
Change 3340710 on 2017/03/09 by Dan.Oconnor
Avoid FindRedirectedPropertyName when performing StaticDuplicateObject
Change 3340728 on 2017/03/09 by Dan.Oconnor
Null checking CDO so that we can duplicate a class with no CDO
Change 3342184 on 2017/03/10 by mason.seay
Nav mesh generation test - not finished
Change 3342930 on 2017/03/13 by Mieszko.Zielinski
Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4
Change 3343739 on 2017/03/13 by Marc.Audy
Protect against ChildActorClass becoming null while ChildActorTemplate remains valid.
Change 3343758 on 2017/03/13 by Marc.Audy
Ensure that when you change visibility, children also get marked dirty as needed.
SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead
#jira UE-42240
Change 3343816 on 2017/03/13 by Mike.Beach
Making sure we build CrashReporter for nativized clients.
#jira UE-42056
Change 3343858 on 2017/03/13 by Phillip.Kavan
Back out changelist 3336118 (per discussion) - did not solve the issue.
Change 3344218 on 2017/03/13 by Mike.Beach
Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type).
Change 3344388 on 2017/03/13 by Mike.Beach
Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type).
#jira UE-37971
Change 3344411 on 2017/03/13 by dan.reynolds
AEOverviewMain update
- Organized Variables
- Added comments on level interface with UI script
Change 3344956 on 2017/03/14 by Marc.Audy
Remove autos
Slight optimization
Change 3345365 on 2017/03/14 by Mike.Beach
In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels).
#jira UE-42787
Change 3345565 on 2017/03/14 by Marc.Audy
auto removal
Change 3345654 on 2017/03/14 by Marc.Audy
Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true
Change 3345771 on 2017/03/14 by Zak.Middleton
#ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]:
ClientNetSendMoveDeltaTime=0.0111f
ClientNetSendMoveDeltaTime=0.0222f
ClientNetSendMoveThrottleAtNetSpeed = 10000
ClientNetSendMoveThrottleOverPlayerCount=10
These are the default values maintained for backwards compat.
Related to OR-36422.
Change 3346314 on 2017/03/14 by Dan.Oconnor
Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication.
Change 3346329 on 2017/03/14 by Dan.Oconnor
Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler
Change 3346436 on 2017/03/14 by Dan.Oconnor
Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag
Change 3346632 on 2017/03/14 by Ben.Zeigler
Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization
Add missing Class Property metadata to the metadata list
Change 3347525 on 2017/03/15 by Marc.Audy
PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040)
#jira UE-42810
Change 3347562 on 2017/03/15 by Phillip.Kavan
[UE-32816] Support for value-based bitfield enum associations in the editor.
notes:
- default mode is still index-based, so there are no backwards-compatibility issues
change summary:
- new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor)
- modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations
- modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations
- added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load
- switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation
#jira UE-32816
Change 3348030 on 2017/03/15 by Marc.Audy
Remove experimental blueprintable components setting, they are supported fully
Change 3348034 on 2017/03/15 by Phillip.Kavan
CIS fix.
Change 3348054 on 2017/03/15 by Marc.Audy
Fix shadow error
Change 3348063 on 2017/03/15 by mason.seay
Updateed bp logic to use asserts. Added scenarios to descriptions of tests
Change 3348131 on 2017/03/15 by mason.seay
Updating maps and reorganizing content
Change 3348146 on 2017/03/15 by Mike.Beach
Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match.
Change 3348213 on 2017/03/15 by dan.reynolds
AEOverview UMG Update
- Added level selection persistence between categories (so you can pick and choose from multiple categories)
- Added a clear all selections button
- Added comments to the UMG BP
Change 3348344 on 2017/03/15 by Lukasz.Furman
fixed missing path following result flag descriptions
#ue4
Change 3348489 on 2017/03/15 by mason.seay
Moved content and updated test descriptions
Change 3348496 on 2017/03/15 by Mike.Beach
Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes.
Change 3348502 on 2017/03/15 by Ben.Zeigler
#jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly
Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly
Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings
Change 3348504 on 2017/03/15 by Ben.Zeigler
#jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize
Change 3348512 on 2017/03/15 by Mike.Beach
Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative).
Change 3348513 on 2017/03/15 by Phillip.Kavan
[UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration.
change summary:
- added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4)
- changed TCppStructOps::IsAbstract() to use TIsAbstract<T>
- added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type
- modified UClass::PurgeClass() to clean up class-specific traits info (if valid)
- modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual)
- modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract
- modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract
- modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract
#jira UE-38979
Change 3348651 on 2017/03/15 by Mike.Beach
Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes.
Change 3348684 on 2017/03/15 by Michael.Noland
Blueprints: Allow string and text variables to be marked as multi-line
PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist)
#jira UE-42275
Change 3348691 on 2017/03/15 by Michael.Noland
Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target
PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut)
#jira UE-33052
Change 3348698 on 2017/03/15 by Michael.Noland
Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds
PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke)
#jira UE-38484
Change 3348722 on 2017/03/15 by Dan.Oconnor
Fix replacement bug - due to last minute refactor of this reference replacer call
Change 3348736 on 2017/03/15 by Michael.Noland
Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified)
Change 3348810 on 2017/03/15 by Michael.Noland
Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables
PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist)
Change 3348811 on 2017/03/15 by Michael.Noland
PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040)
#jira UE-42904
Change 3348969 on 2017/03/15 by Dan.Oconnor
Build fix
Change 3349023 on 2017/03/16 by Aaron.McLeran
Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework)
Change 3349389 on 2017/03/16 by mason.seay
Finished up Navigation map. Improved Navmesh map (still needs some work before review)
Change 3349575 on 2017/03/16 by Marc.Audy
Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers
Change 3349628 on 2017/03/16 by Ben.Zeigler
Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one
Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally
Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9
Various fixes to AssetManagerEditorModule
Convert ShooterGame to use the AssetManager for chunking
Change 3349629 on 2017/03/16 by Ben.Zeigler
Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly
Also includes changes made on Fortnite Branch as CL #3323724:
Fortnite changes to take advantage of the Manage dependency in the asset manager
Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used
Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook
Change 3350043 on 2017/03/16 by Marc.Audy
Fix Audio compile errors
Change 3350092 on 2017/03/16 by Dan.Oconnor
Fix missing output parameters when the function result node is pruned
Change 3350190 on 2017/03/16 by Ben.Zeigler
CIS fix
Change 3350707 on 2017/03/16 by Dan.Oconnor
Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization
Change 3350820 on 2017/03/16 by Joe.Conley
Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play
Change 3350893 on 2017/03/16 by Dan.Oconnor
Build fix
Change 3351017 on 2017/03/16 by Dan.Oconnor
Using ordered arguments instead of named arguments improves load time in BP heavy projects
Change 3351056 on 2017/03/16 by Dan.Oconnor
Avoiding Copies
Change 3351062 on 2017/03/16 by Dan.Oconnor
Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints
Change 3351770 on 2017/03/17 by Marc.Audy
Fix CIS warnings
Change 3351818 on 2017/03/17 by Mike.Beach
CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other.
#jira UE-35970
Change 3351918 on 2017/03/17 by Mike.Beach
CIS fix - renaming local so it doesn't conflict with the one in the outer scope.
Change 3351931 on 2017/03/17 by Ben.Zeigler
Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string
Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago
Change 3351956 on 2017/03/17 by Dan.Oconnor
Make sure result element is emptied when calling Intersect, Union, or Difference
#jira UE-42993
Change 3352049 on 2017/03/17 by Ben.Zeigler
#Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library
Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though
Change 3352065 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- deleting unused files
- removing #pragma once in SSynthKnob.cpp
- Making phonon have win64 whitelist to avoid compiling on other platforms
Change 3352100 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- Moving header file to public folder since it's used outside of module
Change 3352182 on 2017/03/17 by Ben.Zeigler
#jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector
Change 3352286 on 2017/03/17 by Ben.Zeigler
#jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes
Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte)
Change 3352299 on 2017/03/17 by Ben.Zeigler
#jira UE-40544
PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist)
Change 3352303 on 2017/03/17 by Ben.Zeigler
#jira UE-40856
Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist)
Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile
Change 3352320 on 2017/03/17 by Ben.Zeigler
#jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled
Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard)
Change 3352338 on 2017/03/17 by Ben.Zeigler
#jira UE-42800
PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake)
Change 3352352 on 2017/03/17 by Dan.Oconnor
Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed
#jira UE-42937
Change 3352581 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352356
#ue4
Change 3352665 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender
- Also renamed the class to only include SoundWave once!
- Fixing static analysis warning on null deref.
Change 3352685 on 2017/03/17 by Dan.Oconnor
Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls)
#jira UE-42547
Change 3352706 on 2017/03/17 by Aaron.McLeran
Fixing build error
Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions>
Change 3352708 on 2017/03/17 by Dan.Oconnor
Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor
#jira UE-43023
Change 3352860 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352849
#ue4
Change 3352967 on 2017/03/17 by Dan.Oconnor
Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change.
#jira UE-43027
Change 3352979 on 2017/03/17 by Dan.Oconnor
Static analysis driven fixes
#jira UE-43044
Change 3352987 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Removing myo from other platforms, win64 only
Change 3353234 on 2017/03/18 by Marc.Audy
Fix Win32 build
Change 3353344 on 2017/03/19 by Marc.Audy
Fix cyclic includes in new Audio code
Change 3353350 on 2017/03/19 by Marc.Audy
Disable static analysis for myo third party code
Change 3353750 on 2017/03/20 by Marc.Audy
Fix additional cyclic include
Change 3353926 on 2017/03/20 by Mieszko.Zielinski
Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4
This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent.
#jira UE-18493
Change 3354249 on 2017/03/20 by Mike.Beach
Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one).
#jira UE-42479
Change 3354464 on 2017/03/20 by Dan.Oconnor
Fix missing source path when using compilation manager
Change 3354499 on 2017/03/20 by Dan.Oconnor
Disable compilation manager
Change 3354620 on 2017/03/20 by Ben.Zeigler
#jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to
Change 3354714 on 2017/03/20 by Michael.Noland
PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell)
#jira UE-42655
Change 3354718 on 2017/03/20 by Michael.Noland
Engine: Change FViewport::IsGameRenderingEnabled to be static
PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024)
#jira UE-42471
Change 3354721 on 2017/03/20 by Michael.Noland
PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet)
#jira UE-42274
Change 3354907 on 2017/03/20 by Aaron.McLeran
Fixing content in xenakis map
Change 3355223 on 2017/03/20 by Ben.Zeigler
#jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up
Change 3355297 on 2017/03/20 by Dan.Oconnor
Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083
Change 3355373 on 2017/03/20 by Michael.Noland
PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER)
#jira UE-41640
Change 3355417 on 2017/03/20 by Ben.Zeigler
Fix formatting bug where I forgot some braces
Change 3355462 on 2017/03/20 by Aaron.McLeran
UE-43046 Property type changed with no possible conversion
Resaved asset in question
Change 3355629 on 2017/03/20 by Dan.Oconnor
Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated.
Change 3355631 on 2017/03/20 by Dan.Oconnor
Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager)
Change 3356127 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Updated an invalid/old URL in a comment to a valid/current URL.
Change 3356193 on 2017/03/21 by Marc.Audy
Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints
#jira UE-43420
Change 3356222 on 2017/03/21 by Marc.Audy
Expose new attenuation settings to blueprints to resolve cook warnings.
Change 3356286 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Selected a different URL for the update.
Change 3356339 on 2017/03/21 by Marc.Audy
Delete unconnected return nodes to fix fortnite cook warnings
Change 3356827 on 2017/03/21 by Ben.Zeigler
Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe
Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption
Add some more ensures to track down possible issues with handle corruption
Change 3356920 on 2017/03/21 by Ben.Zeigler
Fix ensure just checked in to not go off when handles are halfway through being cancelled
Change 3358152 on 2017/03/22 by Phillip.Kavan
#jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs.
Change summary:
- Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway.
[CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
void USynthComponent : : SynthCommand ( TFunction < void ( ) > Command )
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
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if ( SoundGenerator . IsValid ( ) )
{
UE_LOG ( LogAudioMixer , Error , TEXT ( " Synthesis component '%s' has implemented a sound generator interface. Do not call SynthCommand on the USynthComponent). " ) , * GetName ( ) ) ;
}
else
{
CommandQueue . Enqueue ( MoveTemp ( Command ) ) ;
}
}
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ISoundGeneratorPtr USynthComponent : : CreateSoundGeneratorInternal ( const FSoundGeneratorInitParams & InParams )
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{
LLM_SCOPE ( ELLMTag : : AudioSynthesis ) ;
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return SoundGenerator = CreateSoundGenerator ( InParams ) ;
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}