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21 lines
482 B
C++
21 lines
482 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IWaveformTransformation.h"
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#include "Templates/SharedPointer.h"
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TArray<Audio::FTransformationPtr> UWaveformTransformationChain::CreateTransformations() const
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{
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TArray<Audio::FTransformationPtr> TransformationPtrs;
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for(UWaveformTransformationBase* Transformation : Transformations)
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{
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if(Transformation)
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{
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TransformationPtrs.Add(Transformation->CreateTransformation());
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}
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}
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return TransformationPtrs;
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}
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