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UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/Private/IWaveformTransformation.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "IWaveformTransformation.h"
#include "Templates/SharedPointer.h"
TArray<Audio::FTransformationPtr> UWaveformTransformationChain::CreateTransformations() const
{
TArray<Audio::FTransformationPtr> TransformationPtrs;
for(UWaveformTransformationBase* Transformation : Transformations)
{
if(Transformation)
{
TransformationPtrs.Add(Transformation->CreateTransformation());
}
}
return TransformationPtrs;
}