// Copyright Epic Games, Inc. All Rights Reserved. #include "IWaveformTransformation.h" #include "Templates/SharedPointer.h" TArray UWaveformTransformationChain::CreateTransformations() const { TArray TransformationPtrs; for(UWaveformTransformationBase* Transformation : Transformations) { if(Transformation) { TransformationPtrs.Add(Transformation->CreateTransformation()); } } return TransformationPtrs; }