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UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/Private/IAudioParameterTransmitter.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "IAudioParameterTransmitter.h"
#include "UObject/Object.h"
namespace Audio
{
const FName IParameterTransmitter::RouterName = "ParameterTransmitter";
bool ILegacyParameterTransmitter::GetParameter(FName InName, FAudioParameter& OutValue) const
{
return false;
}
TArray<UObject*> ILegacyParameterTransmitter::GetReferencedObjects() const
{
return { };
}
} // namespace Audio