// Copyright Epic Games, Inc. All Rights Reserved. #include "IAudioParameterTransmitter.h" #include "UObject/Object.h" namespace Audio { const FName IParameterTransmitter::RouterName = "ParameterTransmitter"; bool ILegacyParameterTransmitter::GetParameter(FName InName, FAudioParameter& OutValue) const { return false; } TArray ILegacyParameterTransmitter::GetReferencedObjects() const { return { }; } } // namespace Audio