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UnrealEngineUWP/Engine/Source/Editor/SubobjectEditor/Public/SubobjectEditorMenuContext.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SubobjectEditorMenuContext.generated.h"
class SSubobjectEditor;
UCLASS()
class SUBOBJECTEDITOR_API USubobjectEditorMenuContext : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="Tool Menus")
TArray<UObject*> GetSelectedObjects() const;
TWeakPtr<SSubobjectEditor> SubobjectEditor;
bool bOnlyShowPasteOption;
};