// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "SubobjectEditorMenuContext.generated.h" class SSubobjectEditor; UCLASS() class SUBOBJECTEDITOR_API USubobjectEditorMenuContext : public UObject { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category="Tool Menus") TArray GetSelectedObjects() const; TWeakPtr SubobjectEditor; bool bOnlyShowPasteOption; };