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UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/Private/LevelInstanceEditorModeToolkit.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Toolkits/BaseToolkit.h"
class FLevelInstanceEditorModeToolkit : public FModeToolkit
{
public:
FLevelInstanceEditorModeToolkit();
// IToolkit interface
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual void SetModeUILayer(const TSharedPtr<FAssetEditorModeUILayer> InLayer) override;
};