// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Toolkits/BaseToolkit.h" class FLevelInstanceEditorModeToolkit : public FModeToolkit { public: FLevelInstanceEditorModeToolkit(); // IToolkit interface virtual FName GetToolkitFName() const override; virtual FText GetBaseToolkitName() const override; virtual void SetModeUILayer(const TSharedPtr InLayer) override; };