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UnrealEngineUWP/Engine/Source/Editor/DerivedDataEditor/DerivedDataEditor.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DerivedDataEditor : ModuleRules
{
public DerivedDataEditor(ReadOnlyTargetRules Target)
: base(Target)
{
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PrivateIncludePaths.Add("Developer/Virtualization/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"EditorFramework",
"UnrealEd",
"ToolMenus",
"OutputLog",
"DerivedDataCache",
"EditorSubsystem",
"WorkspaceMenuStructure",
"MessageLog",
"ToolWidgets",
"Zen"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
});
}
}