// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DerivedDataEditor : ModuleRules { public DerivedDataEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add(ModuleDirectory + "/Public"); PrivateIncludePaths.Add("Developer/Virtualization/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "EditorFramework", "UnrealEd", "ToolMenus", "OutputLog", "DerivedDataCache", "EditorSubsystem", "WorkspaceMenuStructure", "MessageLog", "ToolWidgets", "Zen" }); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", }); PrivateIncludePathModuleNames.AddRange( new string[] { "MainFrame", }); } }