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UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/Private/SContentBrowser.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "SContentBrowser.h"
#include "Factories/Factory.h"
#include "Framework/Commands/UIAction.h"
#include "Textures/SlateIcon.h"
#include "Framework/Commands/UICommandList.h"
#include "Algo/Transform.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Misc/ConfigCacheIni.h"
#include "Misc/FeedbackContext.h"
#include "Misc/ScopedSlowTask.h"
#include "Widgets/SBoxPanel.h"
#include "Layout/WidgetPath.h"
#include "SlateOptMacros.h"
#include "Framework/Application/SlateApplication.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Layout/SSeparator.h"
#include "Widgets/Layout/SWrapBox.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Layout/SExpandableArea.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SComboButton.h"
#include "Widgets/Input/SSearchBox.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Widgets/Layout/SSplitter.h"
#include "Widgets/Layout/SWidgetSwitcher.h"
#include "Widgets/Notifications/SNotificationList.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Framework/Docking/TabManager.h"
#include "Styling/AppStyle.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "EditorFontGlyphs.h"
#include "Settings/ContentBrowserSettings.h"
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3168749 on 2016/10/20 by Richard.TalbotWatkin Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry. #jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level Change 3169740 on 2016/10/20 by Nick.Darnell Automation - Removing old screenshots, working on new naming convention. Change 3169796 on 2016/10/20 by Nick.Darnell Automation - Adding new screenshots. Change 3169800 on 2016/10/20 by Nick.Darnell Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name. Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots. Change 3169901 on 2016/10/20 by Nick.Darnell Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots. Change 3169926 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170053 on 2016/10/20 by Cody.Albert Back out changelist 3169926 Change 3170067 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170382 on 2016/10/21 by Michael.Dupuis #jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor Change 3170520 on 2016/10/21 by Alex.Delesky #jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint Change 3170522 on 2016/10/21 by Alex.Delesky #jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button. Change 3170524 on 2016/10/21 by Alex.Delesky #jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor. Change 3170530 on 2016/10/21 by Alex.Delesky Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper #jira none Change 3170768 on 2016/10/21 by Cody.Albert Back out changelist 3170067 Change 3170795 on 2016/10/21 by Nick.Darnell JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties. Change 3170797 on 2016/10/21 by Nick.Darnell Automation - Fixing several warnings dealing with fbx testing. Change 3170921 on 2016/10/21 by Nick.Darnell Automation - Fixing more warnings with FBX tests. Change 3171109 on 2016/10/21 by Cody.Albert Added extension point for level editor viewport Show menu Change 3171812 on 2016/10/24 by Jamie.Dale Back out changelist 3163044 This broke wrapping for Japanese and Chinese. Change 3171842 on 2016/10/24 by Michael.Dupuis #jira UE-36400 Name each Parameter uniquely either from copy/paste of any creation menu Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1 Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type When editing a color property update the material expression preview Change 3171958 on 2016/10/24 by Alex.Delesky #jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions. Change 3171969 on 2016/10/24 by Nick.Darnell Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions. Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider) Change 3172035 on 2016/10/24 by Alex.Delesky Fix to build warning for 3171970 #jira none Change 3172078 on 2016/10/24 by Michael.Dupuis #jira UE-37626 Fetch property node from property handle if there is no property editor Change 3172143 on 2016/10/24 by Jamie.Dale Line-break iterators will now avoid breaking words in Hangul The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers. Change 3172418 on 2016/10/24 by Michael.Dupuis Fixed Static Analysis error Change 3173389 on 2016/10/25 by Michael.Dupuis #jira UE-9284 Make the UI appear only on hover and change icons size Change 3173918 on 2016/10/25 by Alex.Delesky #jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created. Change 3173966 on 2016/10/25 by Alex.Delesky #jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse. Change 3174847 on 2016/10/26 by Alex.Delesky #jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen. Change 3174916 on 2016/10/26 by Alexis.Matte When re-importing fbx file, always log to the message log. #jira UE-37639 Change 3174940 on 2016/10/26 by Alex.Delesky Back out changelist 3174847 at request of platforms team. Was fixed on Main. Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt Import commandlet fixes - Fixed crash when source control could not be contacted - Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import Change 3175217 on 2016/10/26 by Alexis.Matte The FBX reimport animation code now return false if there was an error when importing #jira UE-37755 Change 3175728 on 2016/10/26 by Alexis.Matte Log a message when importing a skeletal mesh with more bone influence then the maximum supported #2875 #jira UE-37613 Change 3177997 on 2016/10/28 by Nick.Darnell Editor - Prevent re-entrant calls when EndPlayMap is called. Change 3178429 on 2016/10/28 by Nick.Darnell Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup. Tweaking the location of where some importing files go when they're imported. Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt Guard against bad render targets in Slate RHI #jira UE-37905 Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt Added logging to track https://jira.it.epicgames.net/browse/UE-37900 #jira UE-37900 Change 3179920 on 2016/10/31 by Alex.Delesky Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591. #jira none Change 3179921 on 2016/10/31 by Alex.Delesky #jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource Change 3180119 on 2016/10/31 by Alexis.Matte fbx importer avoid asset creation name clash #jira UE-35100 Change 3181905 on 2016/11/01 by Alexis.Matte Paint tool now allow users to paint on any vertex if they need it. #jira UE-8372 Change 3182355 on 2016/11/01 by Alexis.Matte We now support FBX LODs export for the asset exporter from the content browser. #jira UE-35302 Change 3183286 on 2016/11/02 by Alexis.Matte Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options. #jira UE-37520 Change 3183567 on 2016/11/02 by Shaun.Kime #jira UE-38019 The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor. The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder. Change 3184002 on 2016/11/02 by Jamie.Dale Fixed crash during TSF IME shutdown #jira UE-38073 Change 3185126 on 2016/11/03 by Shaun.Kime Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins. Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well). #jira UE-38065 #jira UE-37645 Change 3185278 on 2016/11/03 by Nick.Darnell UMG - Fixing some issues with HDPI mode in the widget designer. Change 3185355 on 2016/11/03 by Nick.Darnell UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace. Change 3185510 on 2016/11/03 by Nick.Darnell UMG - Restoring the ability of the Widget Component to directly recieve hardware input. The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user. The kind of situation where you might want to use them as a 3D menu, in a non-VR environment. By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport. Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo. Change 3185514 on 2016/11/03 by Nick.Darnell UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces. Change 3185652 on 2016/11/03 by Nick.Darnell Slate - Exposing a cached version of the widget geometry that comes in during Tick. Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing. Change 3185952 on 2016/11/03 by Nick.Darnell UMG - Fixing another build error relating to local widget geometry. Change 3185953 on 2016/11/03 by Nick.Darnell UMG - Fixing a mac compiler warning. Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt Fixed collapse all hiding everything in the settings editors #jira UE-38151 Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt Fixed new assets opening in a minimized window not restoring that window. Change 3187026 on 2016/11/04 by Shaun.Kime UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds. #jira UE-38094 Change 3187073 on 2016/11/04 by Nick.Darnell Automation - Changing the code that writes out json to force no BOM as is the json standard. Change 3187113 on 2016/11/04 by Jamie.Dale Removed double look-up in UTextProperty::SerializeItem Change 3187114 on 2016/11/04 by Jamie.Dale Feedback context now uses culture correct percentage formatting Change 3187273 on 2016/11/04 by Alexis.Matte Fbx importer for static mesh, make sure that we order the materials array to follow the section order. Add also some fbx automation test #jira UE-38242 Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt Fix crash when an actor picker shows up in the struct editor. Structs do not have root property nodes #jira UE-38268 Change 3187463 on 2016/11/04 by Nick.Darnell Automation - Updating the blessed screenshots, and fixing the BOM issues with the json. Change 3188638 on 2016/11/07 by Shaun.Kime Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background. #jira UE-38240 Change 3189056 on 2016/11/07 by Nick.Darnell Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient. Also updating the creation of the transient package to be RF_Transient. This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser. Change 3189147 on 2016/11/07 by Jamie.Dale Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering). #jira UE-38309 Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt Guard against null object when creating details panel Change 3190017 on 2016/11/08 by Alexis.Matte FrontX support for scene importer #jira UETOOL-1061 Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt Fixed misaligned button in the new blueprint class dialog Change 3190086 on 2016/11/08 by Nick.Darnell UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained. Change 3190159 on 2016/11/08 by Nick.Darnell UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale. Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user. Change 3190161 on 2016/11/08 by Nick.Darnell UMG - UWidget is now Blueprintable. Improving some doc. Change 3190545 on 2016/11/08 by Alexis.Matte Support scaling when exporting skeleton (bind pose) to FBX #jira UE-36120 Change 3191614 on 2016/11/09 by Simon.Tourangeau Fix cooking crash after fbx import of a scene without meshes #jira UE-38264 Change 3191659 on 2016/11/09 by Simon.Tourangeau Cleanup Persona LOD section button layout #jira UE-38339 Change 3191882 on 2016/11/09 by Jamie.Dale Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter. Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict. Change 3192092 on 2016/11/09 by Jamie.Dale Deleting some test assets that were accidentally checked in, some of which no longer load Change 3192281 on 2016/11/09 by Alex.Delesky #jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints. Change 3192365 on 2016/11/09 by Shaun.Kime Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes. #jira UE-19022 Change 3192494 on 2016/11/09 by Alex.Delesky #jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly. Change 3193183 on 2016/11/10 by Alexis.Matte When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset. #jira UE-38450 Change 3193419 on 2016/11/10 by Alex.Delesky Fixing UnrealTournament build error in SUTChatEditBox #jira none Change 3193456 on 2016/11/10 by Alex.Delesky Fix to build warning C6011 in SWidgetHierarchyItem #jira none Change 3193704 on 2016/11/10 by Simon.Tourangeau Create Cinematic Camera when importing camera from fbx #jira UE-37764 Change 3194593 on 2016/11/11 by Nick.Darnell Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly). This appears to fix the problem with popup menus being slightly off in size, creating scrollbars. This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values. Change 3194595 on 2016/11/11 by Nick.Darnell Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window. Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area. Change 3194830 on 2016/11/11 by Richard.TalbotWatkin Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added. This improves performance by a couple of orders of magnitude! #jira UE-38524 - Moving many brushes to another level is very slow Change 3194859 on 2016/11/11 by Alexis.Matte Fix fbx skeletal mesh cleanup material crash #jira UE-38525 Change 3195199 on 2016/11/11 by Nick.Darnell UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom. This fixes the issue where it wasn't finding widgets inside of named slots. #jira UE-38536 Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt Guard against rendering crashes when a mesh with no lod resources is opened. #jira UE-38520 Change 3196614 on 2016/11/14 by Nick.Darnell Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases. It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time. Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist) Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal) #jira UE-38544 Change 3196863 on 2016/11/14 by Nick.Darnell Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor. Change 3196900 on 2016/11/14 by Nick.Darnell Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale. Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel. #jira UE-36499, UE-38497 Change 3197028 on 2016/11/14 by Alexis.Matte Shift Drag is not moving the camera when the user is dragging the 3 axis in same time. #jira UE-38382 Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt Removed pivot updating code per frame for now. It changes on selection so I cant see a reason why it is needed every frame Change 3197227 on 2016/11/14 by Nick.Darnell UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses. Updating all widget blueprints to finally use the WidgetGraphSchema. Change 3197239 on 2016/11/14 by Nick.Darnell UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it. Change 3197538 on 2016/11/14 by Nick.Darnell UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes. Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late. Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt Guard against reimport factories being deleted while in use #jira UE-37577 Change 3198589 on 2016/11/15 by Alex.Delesky #jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key. Change 3198783 on 2016/11/15 by Nick.Darnell The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code. Change 3198933 on 2016/11/15 by Jamie.Dale Changing the package localization ID used by a package now marks the package as dirty Change 3198942 on 2016/11/15 by Jamie.Dale Clearing the package localization ID used by a package now marks the package as dirty Change 3200241 on 2016/11/16 by Shaun.Kime Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled. By default, internal only classes will be hidden and you will be limited to your own developer folder. Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use [/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders. The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget. Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management #jira UE-38313 Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt Adding missing change needed post merge from main Change 3200968 on 2016/11/16 by Jamie.Dale Fixed localization gather including texts that were instanced or otherwise unchanged - It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default. - UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances. Change 3201033 on 2016/11/16 by Cody.Albert Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged Change 3201829 on 2016/11/17 by Shaun.Kime Fixing issue where GEngine is null in early game loading, potentially causing a crash. Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt Fix build warning Change 3201835 on 2016/11/17 by Nick.Darnell Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input. Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt Fix streaming pause rendering starting a movie if a movie was already playing Change 3202089 on 2016/11/17 by Nick.Darnell Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name. There's no problem if two objects have the same name, as long as they have different paths (except for classes). So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name. Change 3202139 on 2016/11/17 by Jamie.Dale Fix for adjusting text spacing when lines are removed from TextLayouts Change 3202398 on 2016/11/17 by Cody.Albert Updated UMG Sequencer to properly fire events once per loop Change 3202591 on 2016/11/17 by Shaun.Kime Fixing coding standards violations. Change 3202744 on 2016/11/17 by Shaun.Kime StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior. #jira UE-38315 Change 3203009 on 2016/11/17 by Alex.Delesky Backing out changelist 3170522 per request #jira UE-33031 Change 3204077 on 2016/11/18 by Nick.Darnell Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images. Change 3204086 on 2016/11/18 by Jamie.Dale Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set Both use FGCObject internally to reference the object and keep it alive. FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer. You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing). Change 3204189 on 2016/11/18 by Alex.Delesky Removing content from dev folder Change 3204205 on 2016/11/18 by Jamie.Dale Fix for being unable to delete folders that still have sub-folders in the Content Browser #jira UE-38752 Change 3204270 on 2016/11/18 by Simon.Tourangeau Fix StaticMesh socket reimports - socket transforms are now updated correctly on reimport - deleted socket from source will be removed on reimport - fix SocketManager refresh after import #jira UE-38195 Change 3204283 on 2016/11/18 by Alex.Delesky #jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself. Change 3205757 on 2016/11/21 by Jamie.Dale PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium) Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist) Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt PR #2956: Add plane to basicshapes (Contributed by tommybear) Change 3205831 on 2016/11/21 by Jamie.Dale Speculative fix for UE-38492 This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel. #jira UE-38492 Change 3205869 on 2016/11/21 by Alex.Delesky #jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor Change 3205873 on 2016/11/21 by Alex.Delesky #jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes. Should also address the issue mentioned in #jira UE-32965 Change 3205954 on 2016/11/21 by Shaun.Kime Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work. #jira UE-38315 Change 3205965 on 2016/11/21 by Alex.Delesky #jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused PR #2942 Change 3207157 on 2016/11/22 by Chris.Wood Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking. [UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds Change 3207344 on 2016/11/22 by Matthew.Griffin Added UnrealWatchdog to the Binary Release Change 3207396 on 2016/11/22 by Ben.Marsh Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion. Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt Redid blur changes from Paragon Dev-General Blur widget updates - Renamed to SBackgroundBlur/UBackgroundBlur - Split SBackgroundBlur out into its own file - Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha - Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set - Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version) - Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image Change 3207443 on 2016/11/22 by Chris.Wood Fix CIS error on Mac from my change CL 3207157 Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt Added missing files Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt Guard against crash clearing scenes from the slate RHI renderer during movie loading code. Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt Actually call correct method of checking for a debugger Change 3209139 on 2016/11/23 by Cody.Albert Adding support for "Show Only Modified Properties" filter to DetailWidgetRow Change 3209206 on 2016/11/23 by Jamie.Dale Moving folders now removes the old folder from disk if it's empty This had already been done for deleting folders, but moving them was missed. #jira UE-11796 Change 3209281 on 2016/11/23 by Jamie.Dale PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung) Change 3210383 on 2016/11/25 by Chris.Wood Documented Crash Report Client analytics events [UE-32787] - Document Crash Report Client analytics events in code Change 3210385 on 2016/11/25 by Alexis.Matte Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not #jira UE-38925 Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt Fix build errors Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts) Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt Fix ATSC texture compression quality tooltip #jira UE-38996 Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt Fix compile errors Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt Fix post process anim blueprints on skeletal meshes not being clearable #jira UE-39017 Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt Added more logging for jira UE-39000 #jira UE-39000 Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt Redid fix for UE-35822 in dev-editor Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt Fix deprecation warning Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt Disable motion blur in editor views by default #jira 38424 Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt Fix PS4 compile errors Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt Details panels changes - Added the ability to create groups within groups in details panel customizations - Added the ability for struct customizations to add categories to the parent Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do. Change 3213158 on 2016/11/29 by Jamie.Dale Updated User Defined Enum display names to use real FText instances so they can have stable keys This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues. User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking). #jira UE-26274 Change 3213172 on 2016/11/29 by Jamie.Dale Adding experimental support for content hot-reloading The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded). The basic workflow for package reloading is as follows: 1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects. 2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed. 3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping). 4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found). 5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't). For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory. In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation. Change 3213428 on 2016/11/29 by Jamie.Dale Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing #jira UE-37746 Change 3213442 on 2016/11/29 by Jamie.Dale Workaround for a bug in TSF based MS IMEs on Windows 8+ They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted. #jira UE-37309 Change 3213603 on 2016/11/29 by Cody.Albert Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget #jira UE-39106 Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt Attempt to fix includetool cis warning Change 3215159 on 2016/11/30 by Jamie.Dale Fixing MakeShared forward declaration Change 3215220 on 2016/11/30 by Alex.Delesky #jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view. Change 3215390 on 2016/11/30 by Jamie.Dale Maps now end a hot-reload batch Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt Updating guard to track down worlds that have no package as an outer #jira UE-35712 Change 3215500 on 2016/11/30 by Alexis.Matte Color grading widget customization #jira UETOOL-1070 Change 3215519 on 2016/11/30 by Jamie.Dale Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode Change 3215556 on 2016/11/30 by Cody.Albert Fixed issue where check-out toast would not disappear #jira UE-39146 Change 3215585 on 2016/11/30 by Jamie.Dale Adding an explicit ESPMode to MakeShared to try and placate Android Change 3215737 on 2016/11/30 by Alexis.Matte Fix build warning Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves #jira UE-35935 Change 3215758 on 2016/11/30 by Ben.Marsh Add a 'Custom...' build type for Dev-Editor. Change 3216183 on 2016/11/30 by Alexis.Matte Fix win32 build error Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt Fix mac build error. Change 3216828 on 2016/12/01 by Jamie.Dale Fixing MakeShared on Android #jira UE-39204 Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel) Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt Remove the ensure when pushing absolute transforms onto a canvas matrix stack. We can handle this properly now by just adding the transform to the stack if the stack is empty #jira UE-36496 Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt Fix a number of keybindings problems - Removed editor keybindings from project settings. It should not have been in there (already in editor settings) - Removed duplicate registration of editor keybindings from editor settings - Fixed memory leak regenerating keybinding widgets when ending PIE world. - Cleaned up styling a bit to make keybindings widgets clearer. #jira UE-39211, UE-38718 Change 3216881 on 2016/12/01 by Shaun.Kime Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to. Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs. Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable. Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage. Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count. In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out. #jira UE-6882 Change 3216968 on 2016/12/01 by Jamie.Dale Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk Change 3216970 on 2016/12/01 by Jamie.Dale Reverting files now uses hot-reloading (if enabled) Change 3217233 on 2016/12/01 by Jamie.Dale You can now choose to reload dirty packages via content hot-reloading This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor. Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt WindowsMoviePlayer: Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready. This prevents a white texture from showing up for a frame. Change 3217466 on 2016/12/01 by Jamie.Dale Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date Change 3217572 on 2016/12/01 by Jamie.Dale Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text Change 3217688 on 2016/12/01 by Jamie.Dale Fixed crash reloading the active world package when it was dirty #jira UE-39250 Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete. We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up. This change moves the CleanupScenes code to a location that is called each tick and during map loads #jira UE-39243 Change 3218834 on 2016/12/02 by Alexis.Matte move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options #jira UE-38672 Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives #jira UE-39246 Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt Fixed basic cube shape having a convex hull instead of a box for collision Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt Move static mesh collision properties to the collision category Change 3219143 on 2016/12/02 by Michael.Dupuis #jira UE-39124 We can now place single mesh at a time #jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it #jira UE-37452 Change 3219358 on 2016/12/02 by Alexis.Matte Fix fbx automation tests Change 3219362 on 2016/12/02 by Alexis.Matte Support for MAX multisub material #jira UE-38467 #jira UE-38471 Change 3219774 on 2016/12/02 by Jamie.Dale PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN) Change 3219793 on 2016/12/02 by Jamie.Dale SWindow now restores focus back to the widget that last had focus when it was deactivated #jira UE-38965 Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt UI background blur tweaks - Adjust the downsample amount for lower kernel sizes - Flush post process memory used by the blur when switching levels Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt Added guards against accesing scene caching methods of the slate resource manager on the rendering thread Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt Added basic support for playing safe movies very early in the engine startup sequence. A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading Change 3221831 on 2016/12/05 by Jamie.Dale Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name Change 3221986 on 2016/12/05 by Jamie.Dale Added an "Inline" font loading method This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front. The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does. This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded. Change 3222065 on 2016/12/05 by Jamie.Dale Added log warning to detect hitches when lazily loading fonts Change 3222225 on 2016/12/05 by Jamie.Dale Fixing style-set typo #jira UE-39333 Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt Fix autosaving prompting to check out built data if the built data asset was dirty during autosave #jira UE-39295 Change 3223184 on 2016/12/06 by Alexis.Matte Support LOD group and combine mesh #jira UE-1088 Change 3223212 on 2016/12/06 by Alex.Delesky #jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties. Change 3223215 on 2016/12/06 by Alex.Delesky #jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false. Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt Added back in missing code that was lost in a merge Change 3223271 on 2016/12/06 by Alex.Delesky #jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box). Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials Change 3223276 on 2016/12/06 by Alexis.Matte Staticmesh socket fbx import. #jira UE-38284 Change 3223363 on 2016/12/06 by Alexis.Matte Reimport must ask for missing file when re-importing a old asset that has no source files #jira UE-39356 Change 3223423 on 2016/12/06 by Chris.Wood Added option to place canvas panel children in same layer using explicit ZOrder setting. [UETOOL-935] - Figure out a solution for canvas panel batching Change 3223551 on 2016/12/06 by Alexis.Matte UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change #jira UE-39383 Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt Update doc links for maps and sets Change 3224746 on 2016/12/07 by Michael.Dupuis #jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras #jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras Change 3224826 on 2016/12/07 by Michael.Dupuis #jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior Change 3224827 on 2016/12/07 by Simon.Tourangeau Improve search for material match on fbx mesh import - Add option to specify material search locations on mesh import - On Import it will now perform a first match material search in the following order (suppose we are importing into /Game/Content/Assets/Meshes/MyMesh) - Using Local as a search location will provide same behavior as before (search non recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, search recursively in destination folder (search recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, then recursively from parent folder (search recursively in /Game/Content/Assets) - If option is UnderRoot or more, search recursively from root folder (search recursively in /Game) - If option is AllAssets, search in every asset folder (Search recursively everywhere) #jira UE-39020 Change 3224989 on 2016/12/07 by Chris.Wood Fixed black callstack text in CrashReportClient. [UE-38987] - CrashReportClient Callstack text is rendering Black Change 3225142 on 2016/12/07 by Jamie.Dale Added collapsing methods when exporting text for translation You can now choose how to collapse your text for translation from three export modes: - ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior). - ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior). - ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior). The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior). You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource"). Change 3225509 on 2016/12/07 by Simon.Tourangeau Static analysis fix, false positive Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt Fix broken physical surface details customization - Scrolling now works properly - Edit boxes dont change size while editing - properly checks out or makes file writable once an edit has been made #jira UE-39279 Change 3226840 on 2016/12/08 by Jamie.Dale Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself #jira OPP-6485 Change 3226940 on 2016/12/08 by Alexis.Matte Avoid changing the W value when playing with the color grading wheel. #jira UE-39473 Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt Temp disable lazy load font warnings to prevent infinite recursion crashes at startup Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt Fix for iOS compiling Change 3228597 on 2016/12/09 by Jamie.Dale Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL #jira UE-39529 Change 3228607 on 2016/12/09 by Jamie.Dale Fixed infinite recursion caused by logging while the output log font was still being loaded #jira UE-39523 Change 3228770 on 2016/12/09 by Jamie.Dale Fixed UUserDefinedEnum::GetEnumText it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail. #jira UE-39531 Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt Fix static analysis warning [CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
#include "Settings/EditorSettings.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Editor.h"
#include "FileHelpers.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/AssetRegistryState.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AssetToolsModule.h"
#include "Widgets/Navigation/SBreadcrumbTrail.h"
#include "ContentBrowserLog.h"
#include "FrontendFilters.h"
#include "ContentBrowserPluginFilters.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "ContentBrowserSingleton.h"
#include "ContentBrowserUtils.h"
#include "ContentBrowserDataSource.h"
#include "SourcesSearch.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "SFilterList.h"
#include "SPathView.h"
#include "SCollectionView.h"
#include "SAssetView.h"
#include "AssetContextMenu.h"
#include "NewAssetOrClassContextMenu.h"
#include "PathContextMenu.h"
#include "ContentBrowserModule.h"
#include "ContentBrowserCommands.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Widgets/Docking/SDockTab.h"
#include "Framework/Commands/GenericCommands.h"
#include "IAddContentDialogModule.h"
#include "UObject/GCObjectScopeGuard.h"
#include "Engine/Selection.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "AddToProjectConfig.h"
#include "GameProjectGenerationModule.h"
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3805828 by Gil.Gribb UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works. Change 3806784 by Ben.Marsh UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT. Change 3807549 by Graeme.Thornton Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it. Change 3807727 by Graeme.Thornton Unhide the text asset format experimental editor option Change 3807746 by Josh.Engebretson Remove WER from iOS platform Change 3807928 by Robert.Manuszewski When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet Change 3808221 by Steve.Robb GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule() ^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway. Change 3809233 by Graeme.Thornton TBA: Misc changes to text asset commandlet - Rename mode to "loadsave" - Add -outputFormat option which can be assigned "text" or "binary" - When saving binary, use a differentiated filename so that source assets aren't overwritten Change 3809518 by Ben.Marsh Remove the outdated UnrealSync automation script. Change 3809643 by Steve.Robb GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value #jira UE-53037 Change 3809862 by Steve.Robb GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately #jira UE-42593 Change 3811190 by Graeme.Thornton Add support for writing specific log channels to their own files Change 3811197 by Graeme.Thornton Minor updates to output formatting and timing for the text asset commandlet Change 3811257 by Robert.Manuszewski Cluster creation will now be time-sliced Change 3811565 by Steve.Robb Define out non-monolithic module functions. Change 3812561 by Steve.Robb GitHub #3886 : Enable Brace-Initialization for Declaring Variables Incorrect semi-colon search removed after discussion with author. Test added. #jira UE-48242 Change 3812864 by Steve.Robb Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins. See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html #jira UE-53089 Change 3820358 by Ben.Marsh PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist) Change 3822594 by Ben.Marsh UAT: Improvements to log file handling. - Always create log files in the final location, rather than writing to a temp directory and copying in later. - Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX. - Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is. - Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location. Change 3823695 by Ben.Marsh UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk). Now always queries changes up to the last change for which zipped binaries are available. Change 3823845 by Ben.Marsh UBT: Exclude C# projects for unsupported platforms when generating project files. Change 3824180 by Ben.Marsh UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes). #jira Change 3825777 by Steve.Robb Fix to return value of StringToBytes. Change 3825810 by Ben.Marsh UBT: Reduce length of include paths for MSVC toolchain. Change 3825822 by Robert.Manuszewski Optimized PIE lazy pointer fixup. Should be up to 8x faster now. Change 3826734 by Ben.Marsh Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency. Change 3827730 by Steve.Robb Try to avoid decltype(auto) if it's not supported. See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html Change 3827745 by Steve.Robb Initializer list support for TMap. Change 3827770 by Steve.Robb GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType() #jira UE-53813 Change 3829189 by Ben.Marsh UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off. Change 3830444 by Steve.Robb BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library. This should be revisited when Core has its own JSON library. Change 3830718 by Ben.Marsh Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups. The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip. For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it. When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk. #jira UE-53845 Change 3831064 by Ben.Marsh Fix log file contention when spawning UBT recursively. Change 3832654 by Ben.Marsh UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it. Change 3832680 by Ben.Marsh UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade. Change 3832695 by Ben.Marsh UGS: Invert the options in the 'Show Changes' submenu for simplicity. Change 3833528 by Ben.Marsh UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write]. Change 3833543 by Ben.Marsh UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules. Change 3834354 by Robert.Manuszewski Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks. #jira UE-52035 Change 3834400 by Robert.Manuszewski Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup. #jira UE-52035 Change 3834947 by Steve.Robb USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal. Change 3835004 by Ben.Marsh Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL. Change 3835340 by Ben.Marsh Fix errors making installed build from directories with spaces in the name. Change 3835972 by Ben.Marsh UBT: Improved diagnostic message for targets which don't need a version file. Change 3836019 by Ben.Marsh UBT: Fix warnings caused by defining linkage macros for third party libraries. Change 3836269 by Ben.Marsh Fix message box larger than the screen height being created when a large number of modules are incompatible on startup. Change 3836543 by Ben.Marsh Enable SoundMod plugin on Linux, since it's already supported through the editor. Change 3836546 by Ben.Marsh PR #4412: fix type mismatch (Contributed by nakapon) Change 3836805 by Ben.Marsh Fix commandlet to compile marketplace plugins. Change 3836829 by Ben.Marsh UBT: Fix ability to precompile plugins from installed engine builds. Change 3837036 by Ben.Marsh UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds. Change 3837037 by Ben.Marsh UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro). Change 3837040 by Ben.Marsh UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed. Change 3837247 by Ben.Marsh UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files). Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor. Change 3837262 by Ben.Marsh UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module. Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets. Change 3837343 by Ben.Marsh UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead. Change 3837356 by Ben.Marsh Fix invalid character encodings. Change 3837727 by Graeme.Thornton UnrealPak: KeyGenerator: Only generate prime table when required, not all the time Change 3837823 by Ben.Marsh UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window. Change 3837831 by Graeme.Thornton UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives Change 3837857 by Robert.Manuszewski PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch) Change 3837943 by Robert.Manuszewski PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch) Change 3838451 by Ben.Marsh UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread. #jira UE-53996 Change 3839519 by Ben.Marsh UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data. Change 3843790 by Graeme.Thornton UnrealPak: Log the size of all encrypted data Change 3844258 by Ben.Marsh Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace. Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure. #jira UE-54157 Change 3845796 by Ben.Marsh Workaround for slow performance of String.EndsWith() on Mono. Change 3845823 by Ben.Marsh Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun. #jira UE-54123 Change 3845901 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). (Edigrating 3819174 to Dev-Core) Change 3846439 by Ben.Marsh Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates. Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main. Change 3816608 by Ben.Marsh UBT: Use DirectoryReference objects for all include paths. Change 3816954 by Ben.Marsh UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere. Change 3816986 by Ben.Marsh UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly. Change 3816991 by Ben.Marsh UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules. Change 3823090 by Ben.Marsh UAT: Improve logging for child UAT instances. - Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder. - Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway. - Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read. - Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output. Change 3826082 by Ben.Marsh UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target. Change 3827025 by Ben.Marsh UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling. Change 3829927 by James.Hopkin Made HTTP interface const correct Change 3833533 by Ben.Marsh Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules. Change 3835826 by Ben.Marsh UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced. Change 3835969 by Ben.Marsh UBT: Fix cases where text is being written directly to the console rather than via logging functions. Change 3837777 by Steve.Robb Format string type checking added to FOutputDevice::Logf. Fixes for those. Change 3838569 by Steve.Robb Algo moved up a folder. [CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
#include "Toolkits/GlobalEditorCommonCommands.h"
#include "Subsystems/AssetEditorSubsystem.h"
#include "ContentBrowserMenuContexts.h"
#include "ToolMenus.h"
#include "IContentBrowserDataModule.h"
#include "ContentBrowserDataSource.h"
#include "ContentBrowserDataSubsystem.h"
#include "ContentBrowserDataUtils.h"
#include "StatusBarSubsystem.h"
#include "Brushes/SlateColorBrush.h"
#include "ToolMenu.h"
#include "Widgets/Input/SExpandableButton.h"
#include "SSearchToggleButton.h"
#include "SPositiveActionButton.h"
#define LOCTEXT_NAMESPACE "ContentBrowser"
const FString SContentBrowser::SettingsIniSection = TEXT("ContentBrowser");
namespace ContentBrowserSourcesWidgetSwitcherIndex
{
static const int32 PathView = 0;
static const int32 CollectionsView = 1;
}
SContentBrowser::~SContentBrowser()
{
// Remove the listener for when view settings are changed
UContentBrowserSettings::OnSettingChanged().RemoveAll( this );
// Remove listeners for when collections/paths are renamed/deleted
if (FCollectionManagerModule::IsModuleAvailable())
{
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
CollectionManagerModule.Get().OnCollectionRenamed().RemoveAll(this);
CollectionManagerModule.Get().OnCollectionDestroyed().RemoveAll(this);
}
if (IContentBrowserDataModule* ContentBrowserDataModule = IContentBrowserDataModule::GetPtr())
{
if (UContentBrowserDataSubsystem* ContentBrowserData = ContentBrowserDataModule->GetSubsystem())
{
ContentBrowserData->OnItemDataUpdated().RemoveAll(this);
}
}
if (bIsPrimaryBrowser && GEditor)
{
if (USelection* EditorSelection = GEditor->GetSelectedObjects())
{
EditorSelection->DeselectAll();
}
}
}
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SContentBrowser::Construct( const FArguments& InArgs, const FName& InInstanceName, const FContentBrowserConfig* Config )
{
if ( InArgs._ContainingTab.IsValid() )
{
// For content browsers that are placed in tabs, save settings when the tab is closing.
ContainingTab = InArgs._ContainingTab;
InArgs._ContainingTab->SetOnPersistVisualState( SDockTab::FOnPersistVisualState::CreateSP( this, &SContentBrowser::OnContainingTabSavingVisualState ) );
InArgs._ContainingTab->SetOnTabClosed( SDockTab::FOnTabClosedCallback::CreateSP( this, &SContentBrowser::OnContainingTabClosed ) );
InArgs._ContainingTab->SetOnTabActivated( SDockTab::FOnTabActivatedCallback::CreateSP( this, &SContentBrowser::OnContainingTabActivated ) );
}
bIsLocked = InArgs._InitiallyLocked;
bCanSetAsPrimaryBrowser = Config != nullptr ? Config->bCanSetAsPrimaryBrowser : true;
bIsDrawer = InArgs._IsDrawer;
HistoryManager.SetOnApplyHistoryData(FOnApplyHistoryData::CreateSP(this, &SContentBrowser::OnApplyHistoryData));
HistoryManager.SetOnUpdateHistoryData(FOnUpdateHistoryData::CreateSP(this, &SContentBrowser::OnUpdateHistoryData));
PathContextMenu = MakeShareable(new FPathContextMenu( AsShared() ));
PathContextMenu->SetOnRenameFolderRequested(FPathContextMenu::FOnRenameFolderRequested::CreateSP(this, &SContentBrowser::OnRenameRequested));
PathContextMenu->SetOnFolderDeleted(FPathContextMenu::FOnFolderDeleted::CreateSP(this, &SContentBrowser::OnOpenedFolderDeleted));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
PathContextMenu->SetOnFolderFavoriteToggled(FPathContextMenu::FOnFolderFavoriteToggled::CreateSP(this, &SContentBrowser::ToggleFolderFavorite));
PathContextMenu->SetOnPrivateContentEditToggled(FPathContextMenu::FOnPrivateContentEditToggled::CreateSP(this, &SContentBrowser::TogglePrivateContentEdit));
FrontendFilters = MakeShareable(new FAssetFilterCollectionType());
TextFilter = MakeShareable( new FFrontendFilter_Text() );
PluginPathFilters = MakeShareable(new FPluginFilterCollectionType());
FavoritesSearch = MakeShared<FSourcesSearch>();
FavoritesSearch->Initialize();
FavoritesSearch->SetHintText(LOCTEXT("SearchFavoritesHint", "Search Favorites"));
SourcesSearch = MakeShared<FSourcesSearch>();
SourcesSearch->Initialize();
SourcesSearch->SetHintText(LOCTEXT("SearchPathsHint", "Search Paths"));
CollectionSearch = MakeShared<FSourcesSearch>();
CollectionSearch->Initialize();
CollectionSearch->SetHintText(LOCTEXT("CollectionsViewSearchBoxHint", "Search Collections"));
CollectionViewPtr = SNew(SCollectionView)
.OnCollectionSelected(this, &SContentBrowser::CollectionSelected)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserCollections")))
.AllowCollectionDrag(true)
.AllowQuickAssetManagement(true)
.IsDocked(this, &SContentBrowser::IsCollectionViewDocked)
.ExternalSearch(CollectionSearch);
static const FName DefaultForegroundName("DefaultForeground");
BindCommands();
UContentBrowserSettings::OnSettingChanged().AddSP(this, &SContentBrowser::OnContentBrowserSettingsChanged);
// Currently this controls the asset count
const bool bShowBottomToolbar = Config != nullptr ? Config->bShowBottomToolbar : true;
AssetViewPtr = SNew(SAssetView)
.ThumbnailLabel(Config != nullptr ? Config->ThumbnailLabel : EThumbnailLabel::ClassName)
//.ThumbnailScale(Config != nullptr ? Config->ThumbnailScale : 0.18f)
.InitialViewType(Config != nullptr ? Config->InitialAssetViewType : EAssetViewType::Tile)
.OnNewItemRequested(this, &SContentBrowser::OnNewItemRequested)
.OnItemSelectionChanged(this, &SContentBrowser::OnItemSelectionChanged, EContentBrowserViewContext::AssetView)
.OnItemsActivated(this, &SContentBrowser::OnItemsActivated)
.OnGetItemContextMenu(this, &SContentBrowser::GetItemContextMenu, EContentBrowserViewContext::AssetView)
.OnItemRenameCommitted(this, &SContentBrowser::OnItemRenameCommitted)
.OnShouldFilterItem(this, &SContentBrowser::HandlePrivateContentFilter)
.FrontendFilters(FrontendFilters)
.HighlightedText(this, &SContentBrowser::GetHighlightedText)
.ShowBottomToolbar(bShowBottomToolbar)
.ShowViewOptions(false) // We control this for the main content browser
.AllowThumbnailEditMode(true)
.AllowThumbnailHintLabel(false)
.CanShowFolders(Config != nullptr ? Config->bCanShowFolders : true)
.CanShowClasses(Config != nullptr ? Config->bCanShowClasses : true)
.CanShowRealTimeThumbnails(Config != nullptr ? Config->bCanShowRealTimeThumbnails : true)
.CanShowDevelopersFolder(Config != nullptr ? Config->bCanShowDevelopersFolder : true)
.CanShowFavorites(true)
.CanDockCollections(true)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserAssets")))
.OwningContentBrowser(SharedThis(this))
.OnSearchOptionsChanged(this, &SContentBrowser::HandleAssetViewSearchOptionsChanged)
.FillEmptySpaceInTileView(true);
TSharedRef<SWidget> ViewOptions = SNullWidget::NullWidget;
// Note, for backwards compatibility ShowBottomToolbar controls the visibility of view options so we respect that here
if (bShowBottomToolbar)
{
ViewOptions =
SNew(SComboButton)
.ComboButtonStyle(&FAppStyle::Get().GetWidgetStyle<FComboButtonStyle>("SimpleComboButton"))
.OnGetMenuContent(AssetViewPtr.ToSharedRef(), &SAssetView::GetViewButtonContent)
.HasDownArrow(false)
.ButtonContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(4.0, 0.0f)
[
SNew(SImage)
.ColorAndOpacity(FSlateColor::UseForeground())
.Image(FAppStyle::Get().GetBrush("Icons.Settings"))
]
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.Padding(4.0, 0.0f)
[
SNew(STextBlock)
.Text(LOCTEXT("Settings", "Settings"))
.ColorAndOpacity(FSlateColor::UseForeground())
]
];
}
ChildSlot
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
.Padding( 0, 0, 0, 0 )
[
SNew( SBorder )
.Padding( FMargin( 3 ) )
.BorderImage(bIsDrawer ? FStyleDefaults::GetNoBrush() : FAppStyle::Get().GetBrush("Brushes.Panel"))
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Left)
.Padding(5, 0, 0, 0)
[
CreateToolBar(Config)
]
// History Back Button
+SHorizontalBox::Slot()
.Padding(10, 0, 0, 0)
.AutoWidth()
[
SNew(SButton)
.VAlign(EVerticalAlignment::VAlign_Center)
.ButtonStyle(FAppStyle::Get(), "SimpleButton")
.ToolTipText( this, &SContentBrowser::GetHistoryBackTooltip )
.ContentPadding( FMargin(1, 0) )
.OnClicked(this, &SContentBrowser::BackClicked)
.IsEnabled(this, &SContentBrowser::IsBackEnabled)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserHistoryBack")))
[
SNew(SImage)
.Image(FAppStyle::Get().GetBrush("Icons.CircleArrowLeft"))
.ColorAndOpacity(FSlateColor::UseForeground())
]
]
// History Forward Button
+ SHorizontalBox::Slot()
.Padding(2, 0, 0, 0)
.AutoWidth()
[
SNew(SButton)
.VAlign(EVerticalAlignment::VAlign_Center)
.ButtonStyle(FAppStyle::Get(), "SimpleButton")
.ToolTipText( this, &SContentBrowser::GetHistoryForwardTooltip )
.ContentPadding( FMargin(1, 0) )
.OnClicked(this, &SContentBrowser::ForwardClicked)
.IsEnabled(this, &SContentBrowser::IsForwardEnabled)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserHistoryForward")))
[
SNew(SImage)
.Image(FAppStyle::Get().GetBrush("Icons.CircleArrowRight"))
.ColorAndOpacity(FSlateColor::UseForeground())
]
]
// Path picker
+ SHorizontalBox::Slot()
.Padding(2, 0, 0, 0)
.AutoWidth()
.VAlign(VAlign_Fill)
[
SAssignNew( PathPickerButton, SComboButton )
.Visibility( ( Config != nullptr ? Config->bUsePathPicker : true ) ? EVisibility::Visible : EVisibility::Collapsed )
.ButtonStyle(FAppStyle::Get(), "SimpleButton")
.ToolTipText( LOCTEXT( "PathPickerTooltip", "Choose a path" ) )
.OnGetMenuContent( this, &SContentBrowser::GetPathPickerContent )
.HasDownArrow( false )
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserPathPicker")))
.ContentPadding(FMargin(1, 0))
.ButtonContent()
[
SNew(SImage)
.Image(FAppStyle::Get().GetBrush("Icons.FolderClosed"))
.ColorAndOpacity(FSlateColor::UseForeground())
]
]
// Path
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.HAlign(HAlign_Left)
.FillWidth(1.0f)
.Padding(2, 0, 0, 0)
[
SAssignNew(PathBreadcrumbTrail, SBreadcrumbTrail<FString>)
.ButtonContentPadding(FMargin(2, 2))
.ButtonStyle(FAppStyle::Get(), "SimpleButton")
.DelimiterImage(FAppStyle::Get().GetBrush("Icons.ChevronRight"))
.TextStyle(FAppStyle::Get(), "NormalText")
.ShowLeadingDelimiter(false)
.OnCrumbClicked(this, &SContentBrowser::OnPathClicked)
.HasCrumbMenuContent(this, &SContentBrowser::OnHasCrumbDelimiterContent)
.GetCrumbMenuContent(this, &SContentBrowser::OnGetCrumbDelimiterContent)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserPath")))
]
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
[
CreateLockButton(Config)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
[
CreateDrawerDockButton(Config)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(5.0f, 0.0f, 0.0f, 0.0f)
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
[
ViewOptions
]
]
]
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(SSeparator)
.Thickness(2.0f)
]
// Assets/tree
+ SVerticalBox::Slot()
.FillHeight(1.0f)
.Padding(0.0f)
[
// The tree/assets splitter
SAssignNew(PathAssetSplitterPtr, SSplitter)
.PhysicalSplitterHandleSize(2.0f)
// Sources View
+ SSplitter::Slot()
.Value(0.15f)
[
SNew(SBox)
.Padding(FMargin(4.f))
.Visibility(this, &SContentBrowser::GetSourcesViewVisibility)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
[
SNew(SBorder)
.Padding(FMargin(0))
.BorderImage(FAppStyle::GetBrush("Brushes.Recessed"))
[
// Note: If adding more widgets here, fix ContentBrowserSourcesWidgetSwitcherIndex and the code that uses it!
SAssignNew(SourcesWidgetSwitcher, SWidgetSwitcher)
// Paths View
+SWidgetSwitcher::Slot()
[
SAssignNew(PathFavoriteSplitterPtr, SSplitter)
.Clipping(EWidgetClipping::ClipToBounds)
.PhysicalSplitterHandleSize(2.0f)
.HitDetectionSplitterHandleSize(8.0f)
.Orientation(EOrientation::Orient_Vertical)
.MinimumSlotHeight(26.0f)
.Visibility( this, &SContentBrowser::GetSourcesViewVisibility )
+SSplitter::Slot()
.SizeRule(TAttribute<SSplitter::ESizeRule>(this, &SContentBrowser::GetFavoritesAreaSizeRule))
.Value(0.2f)
[
CreateFavoritesView(Config)
]
+SSplitter::Slot()
.SizeRule(TAttribute<SSplitter::ESizeRule>(this, &SContentBrowser::GetPathAreaSizeRule))
.Value(0.8f)
[
CreatePathView(Config)
]
+SSplitter::Slot()
.SizeRule(TAttribute<SSplitter::ESizeRule>(this, &SContentBrowser::GetCollectionsAreaSizeRule))
.Value(0.4f)
[
CreateDockedCollectionsView(Config)
]
]
// Collections View
+SWidgetSwitcher::Slot()
[
SNew(SBox)
.Padding(FMargin(0.0f, 4.0f, 0.0f, 0.0f))
[
CollectionViewPtr.ToSharedRef()
]
]
]
]
]
// Asset View
+ SSplitter::Slot()
.Value(0.75f)
[
CreateAssetView(Config)
]
]
];
ExtendViewOptionsMenu(Config);
AssetContextMenu = MakeShared<FAssetContextMenu>(AssetViewPtr);
AssetContextMenu->BindCommands(Commands);
AssetContextMenu->SetOnShowInPathsViewRequested( FAssetContextMenu::FOnShowInPathsViewRequested::CreateSP(this, &SContentBrowser::OnShowInPathsViewRequested) );
AssetContextMenu->SetOnRenameRequested( FAssetContextMenu::FOnRenameRequested::CreateSP(this, &SContentBrowser::OnRenameRequested) );
AssetContextMenu->SetOnDuplicateRequested( FAssetContextMenu::FOnDuplicateRequested::CreateSP(this, &SContentBrowser::OnDuplicateRequested) );
AssetContextMenu->SetOnEditRequested( FAssetContextMenu::FOnEditRequested::CreateSP(this, &SContentBrowser::OnEditRequested) );
AssetContextMenu->SetOnAssetViewRefreshRequested( FAssetContextMenu::FOnAssetViewRefreshRequested::CreateSP( this, &SContentBrowser::OnAssetViewRefreshRequested) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FavoritePathViewPtr->SetTreeTitle(LOCTEXT("Favorites", "Favorites"));
if( Config != nullptr && Config->SelectedCollectionName.Name != NAME_None )
{
// Select the specified collection by default
FSourcesData DefaultSourcesData( Config->SelectedCollectionName );
TArray<FString> SelectedPaths;
AssetViewPtr->SetSourcesData( DefaultSourcesData );
}
else
{
// Select /Game by default
const FString DefaultInvariantPath = TEXT("/Game");
FName DefaultVirtualPath;
IContentBrowserDataModule::Get().GetSubsystem()->ConvertInternalPathToVirtual(FStringView(DefaultInvariantPath), DefaultVirtualPath);
FSourcesData DefaultSourcesData(DefaultVirtualPath);
TArray<FString> SelectedPaths;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
TArray<FString> SelectedFavoritePaths;
SelectedPaths.Add(DefaultVirtualPath.ToString());
PathViewPtr->SetSelectedPaths(SelectedPaths);
AssetViewPtr->SetSourcesData(DefaultSourcesData);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FavoritePathViewPtr->SetSelectedPaths(SelectedFavoritePaths);
}
// Set the initial history data
HistoryManager.AddHistoryData();
// Load settings if they were specified
this->InstanceName = InInstanceName;
LoadSettings(InInstanceName);
if( Config != nullptr )
{
// Make sure the sources view is initially visible if we were asked to show it
if( ( bSourcesViewExpanded && ( !Config->bExpandSourcesView || !Config->bUseSourcesView ) ) ||
( !bSourcesViewExpanded && Config->bExpandSourcesView && Config->bUseSourcesView ) )
{
SourcesViewExpandClicked();
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3168749 on 2016/10/20 by Richard.TalbotWatkin Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry. #jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level Change 3169740 on 2016/10/20 by Nick.Darnell Automation - Removing old screenshots, working on new naming convention. Change 3169796 on 2016/10/20 by Nick.Darnell Automation - Adding new screenshots. Change 3169800 on 2016/10/20 by Nick.Darnell Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name. Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots. Change 3169901 on 2016/10/20 by Nick.Darnell Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots. Change 3169926 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170053 on 2016/10/20 by Cody.Albert Back out changelist 3169926 Change 3170067 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170382 on 2016/10/21 by Michael.Dupuis #jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor Change 3170520 on 2016/10/21 by Alex.Delesky #jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint Change 3170522 on 2016/10/21 by Alex.Delesky #jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button. Change 3170524 on 2016/10/21 by Alex.Delesky #jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor. Change 3170530 on 2016/10/21 by Alex.Delesky Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper #jira none Change 3170768 on 2016/10/21 by Cody.Albert Back out changelist 3170067 Change 3170795 on 2016/10/21 by Nick.Darnell JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties. Change 3170797 on 2016/10/21 by Nick.Darnell Automation - Fixing several warnings dealing with fbx testing. Change 3170921 on 2016/10/21 by Nick.Darnell Automation - Fixing more warnings with FBX tests. Change 3171109 on 2016/10/21 by Cody.Albert Added extension point for level editor viewport Show menu Change 3171812 on 2016/10/24 by Jamie.Dale Back out changelist 3163044 This broke wrapping for Japanese and Chinese. Change 3171842 on 2016/10/24 by Michael.Dupuis #jira UE-36400 Name each Parameter uniquely either from copy/paste of any creation menu Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1 Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type When editing a color property update the material expression preview Change 3171958 on 2016/10/24 by Alex.Delesky #jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions. Change 3171969 on 2016/10/24 by Nick.Darnell Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions. Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider) Change 3172035 on 2016/10/24 by Alex.Delesky Fix to build warning for 3171970 #jira none Change 3172078 on 2016/10/24 by Michael.Dupuis #jira UE-37626 Fetch property node from property handle if there is no property editor Change 3172143 on 2016/10/24 by Jamie.Dale Line-break iterators will now avoid breaking words in Hangul The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers. Change 3172418 on 2016/10/24 by Michael.Dupuis Fixed Static Analysis error Change 3173389 on 2016/10/25 by Michael.Dupuis #jira UE-9284 Make the UI appear only on hover and change icons size Change 3173918 on 2016/10/25 by Alex.Delesky #jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created. Change 3173966 on 2016/10/25 by Alex.Delesky #jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse. Change 3174847 on 2016/10/26 by Alex.Delesky #jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen. Change 3174916 on 2016/10/26 by Alexis.Matte When re-importing fbx file, always log to the message log. #jira UE-37639 Change 3174940 on 2016/10/26 by Alex.Delesky Back out changelist 3174847 at request of platforms team. Was fixed on Main. Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt Import commandlet fixes - Fixed crash when source control could not be contacted - Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import Change 3175217 on 2016/10/26 by Alexis.Matte The FBX reimport animation code now return false if there was an error when importing #jira UE-37755 Change 3175728 on 2016/10/26 by Alexis.Matte Log a message when importing a skeletal mesh with more bone influence then the maximum supported #2875 #jira UE-37613 Change 3177997 on 2016/10/28 by Nick.Darnell Editor - Prevent re-entrant calls when EndPlayMap is called. Change 3178429 on 2016/10/28 by Nick.Darnell Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup. Tweaking the location of where some importing files go when they're imported. Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt Guard against bad render targets in Slate RHI #jira UE-37905 Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt Added logging to track https://jira.it.epicgames.net/browse/UE-37900 #jira UE-37900 Change 3179920 on 2016/10/31 by Alex.Delesky Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591. #jira none Change 3179921 on 2016/10/31 by Alex.Delesky #jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource Change 3180119 on 2016/10/31 by Alexis.Matte fbx importer avoid asset creation name clash #jira UE-35100 Change 3181905 on 2016/11/01 by Alexis.Matte Paint tool now allow users to paint on any vertex if they need it. #jira UE-8372 Change 3182355 on 2016/11/01 by Alexis.Matte We now support FBX LODs export for the asset exporter from the content browser. #jira UE-35302 Change 3183286 on 2016/11/02 by Alexis.Matte Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options. #jira UE-37520 Change 3183567 on 2016/11/02 by Shaun.Kime #jira UE-38019 The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor. The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder. Change 3184002 on 2016/11/02 by Jamie.Dale Fixed crash during TSF IME shutdown #jira UE-38073 Change 3185126 on 2016/11/03 by Shaun.Kime Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins. Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well). #jira UE-38065 #jira UE-37645 Change 3185278 on 2016/11/03 by Nick.Darnell UMG - Fixing some issues with HDPI mode in the widget designer. Change 3185355 on 2016/11/03 by Nick.Darnell UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace. Change 3185510 on 2016/11/03 by Nick.Darnell UMG - Restoring the ability of the Widget Component to directly recieve hardware input. The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user. The kind of situation where you might want to use them as a 3D menu, in a non-VR environment. By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport. Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo. Change 3185514 on 2016/11/03 by Nick.Darnell UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces. Change 3185652 on 2016/11/03 by Nick.Darnell Slate - Exposing a cached version of the widget geometry that comes in during Tick. Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing. Change 3185952 on 2016/11/03 by Nick.Darnell UMG - Fixing another build error relating to local widget geometry. Change 3185953 on 2016/11/03 by Nick.Darnell UMG - Fixing a mac compiler warning. Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt Fixed collapse all hiding everything in the settings editors #jira UE-38151 Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt Fixed new assets opening in a minimized window not restoring that window. Change 3187026 on 2016/11/04 by Shaun.Kime UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds. #jira UE-38094 Change 3187073 on 2016/11/04 by Nick.Darnell Automation - Changing the code that writes out json to force no BOM as is the json standard. Change 3187113 on 2016/11/04 by Jamie.Dale Removed double look-up in UTextProperty::SerializeItem Change 3187114 on 2016/11/04 by Jamie.Dale Feedback context now uses culture correct percentage formatting Change 3187273 on 2016/11/04 by Alexis.Matte Fbx importer for static mesh, make sure that we order the materials array to follow the section order. Add also some fbx automation test #jira UE-38242 Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt Fix crash when an actor picker shows up in the struct editor. Structs do not have root property nodes #jira UE-38268 Change 3187463 on 2016/11/04 by Nick.Darnell Automation - Updating the blessed screenshots, and fixing the BOM issues with the json. Change 3188638 on 2016/11/07 by Shaun.Kime Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background. #jira UE-38240 Change 3189056 on 2016/11/07 by Nick.Darnell Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient. Also updating the creation of the transient package to be RF_Transient. This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser. Change 3189147 on 2016/11/07 by Jamie.Dale Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering). #jira UE-38309 Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt Guard against null object when creating details panel Change 3190017 on 2016/11/08 by Alexis.Matte FrontX support for scene importer #jira UETOOL-1061 Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt Fixed misaligned button in the new blueprint class dialog Change 3190086 on 2016/11/08 by Nick.Darnell UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained. Change 3190159 on 2016/11/08 by Nick.Darnell UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale. Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user. Change 3190161 on 2016/11/08 by Nick.Darnell UMG - UWidget is now Blueprintable. Improving some doc. Change 3190545 on 2016/11/08 by Alexis.Matte Support scaling when exporting skeleton (bind pose) to FBX #jira UE-36120 Change 3191614 on 2016/11/09 by Simon.Tourangeau Fix cooking crash after fbx import of a scene without meshes #jira UE-38264 Change 3191659 on 2016/11/09 by Simon.Tourangeau Cleanup Persona LOD section button layout #jira UE-38339 Change 3191882 on 2016/11/09 by Jamie.Dale Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter. Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict. Change 3192092 on 2016/11/09 by Jamie.Dale Deleting some test assets that were accidentally checked in, some of which no longer load Change 3192281 on 2016/11/09 by Alex.Delesky #jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints. Change 3192365 on 2016/11/09 by Shaun.Kime Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes. #jira UE-19022 Change 3192494 on 2016/11/09 by Alex.Delesky #jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly. Change 3193183 on 2016/11/10 by Alexis.Matte When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset. #jira UE-38450 Change 3193419 on 2016/11/10 by Alex.Delesky Fixing UnrealTournament build error in SUTChatEditBox #jira none Change 3193456 on 2016/11/10 by Alex.Delesky Fix to build warning C6011 in SWidgetHierarchyItem #jira none Change 3193704 on 2016/11/10 by Simon.Tourangeau Create Cinematic Camera when importing camera from fbx #jira UE-37764 Change 3194593 on 2016/11/11 by Nick.Darnell Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly). This appears to fix the problem with popup menus being slightly off in size, creating scrollbars. This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values. Change 3194595 on 2016/11/11 by Nick.Darnell Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window. Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area. Change 3194830 on 2016/11/11 by Richard.TalbotWatkin Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added. This improves performance by a couple of orders of magnitude! #jira UE-38524 - Moving many brushes to another level is very slow Change 3194859 on 2016/11/11 by Alexis.Matte Fix fbx skeletal mesh cleanup material crash #jira UE-38525 Change 3195199 on 2016/11/11 by Nick.Darnell UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom. This fixes the issue where it wasn't finding widgets inside of named slots. #jira UE-38536 Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt Guard against rendering crashes when a mesh with no lod resources is opened. #jira UE-38520 Change 3196614 on 2016/11/14 by Nick.Darnell Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases. It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time. Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist) Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal) #jira UE-38544 Change 3196863 on 2016/11/14 by Nick.Darnell Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor. Change 3196900 on 2016/11/14 by Nick.Darnell Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale. Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel. #jira UE-36499, UE-38497 Change 3197028 on 2016/11/14 by Alexis.Matte Shift Drag is not moving the camera when the user is dragging the 3 axis in same time. #jira UE-38382 Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt Removed pivot updating code per frame for now. It changes on selection so I cant see a reason why it is needed every frame Change 3197227 on 2016/11/14 by Nick.Darnell UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses. Updating all widget blueprints to finally use the WidgetGraphSchema. Change 3197239 on 2016/11/14 by Nick.Darnell UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it. Change 3197538 on 2016/11/14 by Nick.Darnell UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes. Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late. Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt Guard against reimport factories being deleted while in use #jira UE-37577 Change 3198589 on 2016/11/15 by Alex.Delesky #jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key. Change 3198783 on 2016/11/15 by Nick.Darnell The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code. Change 3198933 on 2016/11/15 by Jamie.Dale Changing the package localization ID used by a package now marks the package as dirty Change 3198942 on 2016/11/15 by Jamie.Dale Clearing the package localization ID used by a package now marks the package as dirty Change 3200241 on 2016/11/16 by Shaun.Kime Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled. By default, internal only classes will be hidden and you will be limited to your own developer folder. Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use [/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders. The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget. Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management #jira UE-38313 Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt Adding missing change needed post merge from main Change 3200968 on 2016/11/16 by Jamie.Dale Fixed localization gather including texts that were instanced or otherwise unchanged - It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default. - UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances. Change 3201033 on 2016/11/16 by Cody.Albert Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged Change 3201829 on 2016/11/17 by Shaun.Kime Fixing issue where GEngine is null in early game loading, potentially causing a crash. Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt Fix build warning Change 3201835 on 2016/11/17 by Nick.Darnell Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input. Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt Fix streaming pause rendering starting a movie if a movie was already playing Change 3202089 on 2016/11/17 by Nick.Darnell Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name. There's no problem if two objects have the same name, as long as they have different paths (except for classes). So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name. Change 3202139 on 2016/11/17 by Jamie.Dale Fix for adjusting text spacing when lines are removed from TextLayouts Change 3202398 on 2016/11/17 by Cody.Albert Updated UMG Sequencer to properly fire events once per loop Change 3202591 on 2016/11/17 by Shaun.Kime Fixing coding standards violations. Change 3202744 on 2016/11/17 by Shaun.Kime StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior. #jira UE-38315 Change 3203009 on 2016/11/17 by Alex.Delesky Backing out changelist 3170522 per request #jira UE-33031 Change 3204077 on 2016/11/18 by Nick.Darnell Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images. Change 3204086 on 2016/11/18 by Jamie.Dale Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set Both use FGCObject internally to reference the object and keep it alive. FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer. You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing). Change 3204189 on 2016/11/18 by Alex.Delesky Removing content from dev folder Change 3204205 on 2016/11/18 by Jamie.Dale Fix for being unable to delete folders that still have sub-folders in the Content Browser #jira UE-38752 Change 3204270 on 2016/11/18 by Simon.Tourangeau Fix StaticMesh socket reimports - socket transforms are now updated correctly on reimport - deleted socket from source will be removed on reimport - fix SocketManager refresh after import #jira UE-38195 Change 3204283 on 2016/11/18 by Alex.Delesky #jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself. Change 3205757 on 2016/11/21 by Jamie.Dale PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium) Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist) Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt PR #2956: Add plane to basicshapes (Contributed by tommybear) Change 3205831 on 2016/11/21 by Jamie.Dale Speculative fix for UE-38492 This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel. #jira UE-38492 Change 3205869 on 2016/11/21 by Alex.Delesky #jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor Change 3205873 on 2016/11/21 by Alex.Delesky #jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes. Should also address the issue mentioned in #jira UE-32965 Change 3205954 on 2016/11/21 by Shaun.Kime Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work. #jira UE-38315 Change 3205965 on 2016/11/21 by Alex.Delesky #jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused PR #2942 Change 3207157 on 2016/11/22 by Chris.Wood Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking. [UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds Change 3207344 on 2016/11/22 by Matthew.Griffin Added UnrealWatchdog to the Binary Release Change 3207396 on 2016/11/22 by Ben.Marsh Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion. Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt Redid blur changes from Paragon Dev-General Blur widget updates - Renamed to SBackgroundBlur/UBackgroundBlur - Split SBackgroundBlur out into its own file - Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha - Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set - Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version) - Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image Change 3207443 on 2016/11/22 by Chris.Wood Fix CIS error on Mac from my change CL 3207157 Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt Added missing files Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt Guard against crash clearing scenes from the slate RHI renderer during movie loading code. Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt Actually call correct method of checking for a debugger Change 3209139 on 2016/11/23 by Cody.Albert Adding support for "Show Only Modified Properties" filter to DetailWidgetRow Change 3209206 on 2016/11/23 by Jamie.Dale Moving folders now removes the old folder from disk if it's empty This had already been done for deleting folders, but moving them was missed. #jira UE-11796 Change 3209281 on 2016/11/23 by Jamie.Dale PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung) Change 3210383 on 2016/11/25 by Chris.Wood Documented Crash Report Client analytics events [UE-32787] - Document Crash Report Client analytics events in code Change 3210385 on 2016/11/25 by Alexis.Matte Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not #jira UE-38925 Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt Fix build errors Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts) Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt Fix ATSC texture compression quality tooltip #jira UE-38996 Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt Fix compile errors Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt Fix post process anim blueprints on skeletal meshes not being clearable #jira UE-39017 Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt Added more logging for jira UE-39000 #jira UE-39000 Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt Redid fix for UE-35822 in dev-editor Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt Fix deprecation warning Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt Disable motion blur in editor views by default #jira 38424 Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt Fix PS4 compile errors Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt Details panels changes - Added the ability to create groups within groups in details panel customizations - Added the ability for struct customizations to add categories to the parent Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do. Change 3213158 on 2016/11/29 by Jamie.Dale Updated User Defined Enum display names to use real FText instances so they can have stable keys This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues. User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking). #jira UE-26274 Change 3213172 on 2016/11/29 by Jamie.Dale Adding experimental support for content hot-reloading The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded). The basic workflow for package reloading is as follows: 1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects. 2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed. 3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping). 4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found). 5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't). For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory. In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation. Change 3213428 on 2016/11/29 by Jamie.Dale Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing #jira UE-37746 Change 3213442 on 2016/11/29 by Jamie.Dale Workaround for a bug in TSF based MS IMEs on Windows 8+ They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted. #jira UE-37309 Change 3213603 on 2016/11/29 by Cody.Albert Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget #jira UE-39106 Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt Attempt to fix includetool cis warning Change 3215159 on 2016/11/30 by Jamie.Dale Fixing MakeShared forward declaration Change 3215220 on 2016/11/30 by Alex.Delesky #jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view. Change 3215390 on 2016/11/30 by Jamie.Dale Maps now end a hot-reload batch Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt Updating guard to track down worlds that have no package as an outer #jira UE-35712 Change 3215500 on 2016/11/30 by Alexis.Matte Color grading widget customization #jira UETOOL-1070 Change 3215519 on 2016/11/30 by Jamie.Dale Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode Change 3215556 on 2016/11/30 by Cody.Albert Fixed issue where check-out toast would not disappear #jira UE-39146 Change 3215585 on 2016/11/30 by Jamie.Dale Adding an explicit ESPMode to MakeShared to try and placate Android Change 3215737 on 2016/11/30 by Alexis.Matte Fix build warning Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves #jira UE-35935 Change 3215758 on 2016/11/30 by Ben.Marsh Add a 'Custom...' build type for Dev-Editor. Change 3216183 on 2016/11/30 by Alexis.Matte Fix win32 build error Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt Fix mac build error. Change 3216828 on 2016/12/01 by Jamie.Dale Fixing MakeShared on Android #jira UE-39204 Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel) Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt Remove the ensure when pushing absolute transforms onto a canvas matrix stack. We can handle this properly now by just adding the transform to the stack if the stack is empty #jira UE-36496 Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt Fix a number of keybindings problems - Removed editor keybindings from project settings. It should not have been in there (already in editor settings) - Removed duplicate registration of editor keybindings from editor settings - Fixed memory leak regenerating keybinding widgets when ending PIE world. - Cleaned up styling a bit to make keybindings widgets clearer. #jira UE-39211, UE-38718 Change 3216881 on 2016/12/01 by Shaun.Kime Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to. Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs. Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable. Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage. Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count. In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out. #jira UE-6882 Change 3216968 on 2016/12/01 by Jamie.Dale Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk Change 3216970 on 2016/12/01 by Jamie.Dale Reverting files now uses hot-reloading (if enabled) Change 3217233 on 2016/12/01 by Jamie.Dale You can now choose to reload dirty packages via content hot-reloading This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor. Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt WindowsMoviePlayer: Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready. This prevents a white texture from showing up for a frame. Change 3217466 on 2016/12/01 by Jamie.Dale Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date Change 3217572 on 2016/12/01 by Jamie.Dale Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text Change 3217688 on 2016/12/01 by Jamie.Dale Fixed crash reloading the active world package when it was dirty #jira UE-39250 Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete. We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up. This change moves the CleanupScenes code to a location that is called each tick and during map loads #jira UE-39243 Change 3218834 on 2016/12/02 by Alexis.Matte move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options #jira UE-38672 Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives #jira UE-39246 Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt Fixed basic cube shape having a convex hull instead of a box for collision Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt Move static mesh collision properties to the collision category Change 3219143 on 2016/12/02 by Michael.Dupuis #jira UE-39124 We can now place single mesh at a time #jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it #jira UE-37452 Change 3219358 on 2016/12/02 by Alexis.Matte Fix fbx automation tests Change 3219362 on 2016/12/02 by Alexis.Matte Support for MAX multisub material #jira UE-38467 #jira UE-38471 Change 3219774 on 2016/12/02 by Jamie.Dale PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN) Change 3219793 on 2016/12/02 by Jamie.Dale SWindow now restores focus back to the widget that last had focus when it was deactivated #jira UE-38965 Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt UI background blur tweaks - Adjust the downsample amount for lower kernel sizes - Flush post process memory used by the blur when switching levels Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt Added guards against accesing scene caching methods of the slate resource manager on the rendering thread Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt Added basic support for playing safe movies very early in the engine startup sequence. A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading Change 3221831 on 2016/12/05 by Jamie.Dale Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name Change 3221986 on 2016/12/05 by Jamie.Dale Added an "Inline" font loading method This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front. The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does. This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded. Change 3222065 on 2016/12/05 by Jamie.Dale Added log warning to detect hitches when lazily loading fonts Change 3222225 on 2016/12/05 by Jamie.Dale Fixing style-set typo #jira UE-39333 Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt Fix autosaving prompting to check out built data if the built data asset was dirty during autosave #jira UE-39295 Change 3223184 on 2016/12/06 by Alexis.Matte Support LOD group and combine mesh #jira UE-1088 Change 3223212 on 2016/12/06 by Alex.Delesky #jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties. Change 3223215 on 2016/12/06 by Alex.Delesky #jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false. Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt Added back in missing code that was lost in a merge Change 3223271 on 2016/12/06 by Alex.Delesky #jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box). Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials Change 3223276 on 2016/12/06 by Alexis.Matte Staticmesh socket fbx import. #jira UE-38284 Change 3223363 on 2016/12/06 by Alexis.Matte Reimport must ask for missing file when re-importing a old asset that has no source files #jira UE-39356 Change 3223423 on 2016/12/06 by Chris.Wood Added option to place canvas panel children in same layer using explicit ZOrder setting. [UETOOL-935] - Figure out a solution for canvas panel batching Change 3223551 on 2016/12/06 by Alexis.Matte UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change #jira UE-39383 Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt Update doc links for maps and sets Change 3224746 on 2016/12/07 by Michael.Dupuis #jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras #jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras Change 3224826 on 2016/12/07 by Michael.Dupuis #jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior Change 3224827 on 2016/12/07 by Simon.Tourangeau Improve search for material match on fbx mesh import - Add option to specify material search locations on mesh import - On Import it will now perform a first match material search in the following order (suppose we are importing into /Game/Content/Assets/Meshes/MyMesh) - Using Local as a search location will provide same behavior as before (search non recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, search recursively in destination folder (search recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, then recursively from parent folder (search recursively in /Game/Content/Assets) - If option is UnderRoot or more, search recursively from root folder (search recursively in /Game) - If option is AllAssets, search in every asset folder (Search recursively everywhere) #jira UE-39020 Change 3224989 on 2016/12/07 by Chris.Wood Fixed black callstack text in CrashReportClient. [UE-38987] - CrashReportClient Callstack text is rendering Black Change 3225142 on 2016/12/07 by Jamie.Dale Added collapsing methods when exporting text for translation You can now choose how to collapse your text for translation from three export modes: - ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior). - ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior). - ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior). The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior). You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource"). Change 3225509 on 2016/12/07 by Simon.Tourangeau Static analysis fix, false positive Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt Fix broken physical surface details customization - Scrolling now works properly - Edit boxes dont change size while editing - properly checks out or makes file writable once an edit has been made #jira UE-39279 Change 3226840 on 2016/12/08 by Jamie.Dale Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself #jira OPP-6485 Change 3226940 on 2016/12/08 by Alexis.Matte Avoid changing the W value when playing with the color grading wheel. #jira UE-39473 Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt Temp disable lazy load font warnings to prevent infinite recursion crashes at startup Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt Fix for iOS compiling Change 3228597 on 2016/12/09 by Jamie.Dale Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL #jira UE-39529 Change 3228607 on 2016/12/09 by Jamie.Dale Fixed infinite recursion caused by logging while the output log font was still being loaded #jira UE-39523 Change 3228770 on 2016/12/09 by Jamie.Dale Fixed UUserDefinedEnum::GetEnumText it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail. #jira UE-39531 Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt Fix static analysis warning [CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
else
{
// in case we do not have a config, see what the global default settings are for the Sources Panel
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
if (!bSourcesViewExpanded && GetDefault<UContentBrowserSettings>()->bOpenSourcesPanelByDefault)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3168749 on 2016/10/20 by Richard.TalbotWatkin Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry. #jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level Change 3169740 on 2016/10/20 by Nick.Darnell Automation - Removing old screenshots, working on new naming convention. Change 3169796 on 2016/10/20 by Nick.Darnell Automation - Adding new screenshots. Change 3169800 on 2016/10/20 by Nick.Darnell Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name. Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots. Change 3169901 on 2016/10/20 by Nick.Darnell Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots. Change 3169926 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170053 on 2016/10/20 by Cody.Albert Back out changelist 3169926 Change 3170067 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170382 on 2016/10/21 by Michael.Dupuis #jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor Change 3170520 on 2016/10/21 by Alex.Delesky #jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint Change 3170522 on 2016/10/21 by Alex.Delesky #jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button. Change 3170524 on 2016/10/21 by Alex.Delesky #jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor. Change 3170530 on 2016/10/21 by Alex.Delesky Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper #jira none Change 3170768 on 2016/10/21 by Cody.Albert Back out changelist 3170067 Change 3170795 on 2016/10/21 by Nick.Darnell JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties. Change 3170797 on 2016/10/21 by Nick.Darnell Automation - Fixing several warnings dealing with fbx testing. Change 3170921 on 2016/10/21 by Nick.Darnell Automation - Fixing more warnings with FBX tests. Change 3171109 on 2016/10/21 by Cody.Albert Added extension point for level editor viewport Show menu Change 3171812 on 2016/10/24 by Jamie.Dale Back out changelist 3163044 This broke wrapping for Japanese and Chinese. Change 3171842 on 2016/10/24 by Michael.Dupuis #jira UE-36400 Name each Parameter uniquely either from copy/paste of any creation menu Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1 Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type When editing a color property update the material expression preview Change 3171958 on 2016/10/24 by Alex.Delesky #jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions. Change 3171969 on 2016/10/24 by Nick.Darnell Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions. Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider) Change 3172035 on 2016/10/24 by Alex.Delesky Fix to build warning for 3171970 #jira none Change 3172078 on 2016/10/24 by Michael.Dupuis #jira UE-37626 Fetch property node from property handle if there is no property editor Change 3172143 on 2016/10/24 by Jamie.Dale Line-break iterators will now avoid breaking words in Hangul The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers. Change 3172418 on 2016/10/24 by Michael.Dupuis Fixed Static Analysis error Change 3173389 on 2016/10/25 by Michael.Dupuis #jira UE-9284 Make the UI appear only on hover and change icons size Change 3173918 on 2016/10/25 by Alex.Delesky #jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created. Change 3173966 on 2016/10/25 by Alex.Delesky #jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse. Change 3174847 on 2016/10/26 by Alex.Delesky #jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen. Change 3174916 on 2016/10/26 by Alexis.Matte When re-importing fbx file, always log to the message log. #jira UE-37639 Change 3174940 on 2016/10/26 by Alex.Delesky Back out changelist 3174847 at request of platforms team. Was fixed on Main. Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt Import commandlet fixes - Fixed crash when source control could not be contacted - Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import Change 3175217 on 2016/10/26 by Alexis.Matte The FBX reimport animation code now return false if there was an error when importing #jira UE-37755 Change 3175728 on 2016/10/26 by Alexis.Matte Log a message when importing a skeletal mesh with more bone influence then the maximum supported #2875 #jira UE-37613 Change 3177997 on 2016/10/28 by Nick.Darnell Editor - Prevent re-entrant calls when EndPlayMap is called. Change 3178429 on 2016/10/28 by Nick.Darnell Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup. Tweaking the location of where some importing files go when they're imported. Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt Guard against bad render targets in Slate RHI #jira UE-37905 Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt Added logging to track https://jira.it.epicgames.net/browse/UE-37900 #jira UE-37900 Change 3179920 on 2016/10/31 by Alex.Delesky Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591. #jira none Change 3179921 on 2016/10/31 by Alex.Delesky #jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource Change 3180119 on 2016/10/31 by Alexis.Matte fbx importer avoid asset creation name clash #jira UE-35100 Change 3181905 on 2016/11/01 by Alexis.Matte Paint tool now allow users to paint on any vertex if they need it. #jira UE-8372 Change 3182355 on 2016/11/01 by Alexis.Matte We now support FBX LODs export for the asset exporter from the content browser. #jira UE-35302 Change 3183286 on 2016/11/02 by Alexis.Matte Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options. #jira UE-37520 Change 3183567 on 2016/11/02 by Shaun.Kime #jira UE-38019 The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor. The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder. Change 3184002 on 2016/11/02 by Jamie.Dale Fixed crash during TSF IME shutdown #jira UE-38073 Change 3185126 on 2016/11/03 by Shaun.Kime Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins. Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well). #jira UE-38065 #jira UE-37645 Change 3185278 on 2016/11/03 by Nick.Darnell UMG - Fixing some issues with HDPI mode in the widget designer. Change 3185355 on 2016/11/03 by Nick.Darnell UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace. Change 3185510 on 2016/11/03 by Nick.Darnell UMG - Restoring the ability of the Widget Component to directly recieve hardware input. The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user. The kind of situation where you might want to use them as a 3D menu, in a non-VR environment. By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport. Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo. Change 3185514 on 2016/11/03 by Nick.Darnell UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces. Change 3185652 on 2016/11/03 by Nick.Darnell Slate - Exposing a cached version of the widget geometry that comes in during Tick. Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing. Change 3185952 on 2016/11/03 by Nick.Darnell UMG - Fixing another build error relating to local widget geometry. Change 3185953 on 2016/11/03 by Nick.Darnell UMG - Fixing a mac compiler warning. Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt Fixed collapse all hiding everything in the settings editors #jira UE-38151 Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt Fixed new assets opening in a minimized window not restoring that window. Change 3187026 on 2016/11/04 by Shaun.Kime UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds. #jira UE-38094 Change 3187073 on 2016/11/04 by Nick.Darnell Automation - Changing the code that writes out json to force no BOM as is the json standard. Change 3187113 on 2016/11/04 by Jamie.Dale Removed double look-up in UTextProperty::SerializeItem Change 3187114 on 2016/11/04 by Jamie.Dale Feedback context now uses culture correct percentage formatting Change 3187273 on 2016/11/04 by Alexis.Matte Fbx importer for static mesh, make sure that we order the materials array to follow the section order. Add also some fbx automation test #jira UE-38242 Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt Fix crash when an actor picker shows up in the struct editor. Structs do not have root property nodes #jira UE-38268 Change 3187463 on 2016/11/04 by Nick.Darnell Automation - Updating the blessed screenshots, and fixing the BOM issues with the json. Change 3188638 on 2016/11/07 by Shaun.Kime Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background. #jira UE-38240 Change 3189056 on 2016/11/07 by Nick.Darnell Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient. Also updating the creation of the transient package to be RF_Transient. This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser. Change 3189147 on 2016/11/07 by Jamie.Dale Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering). #jira UE-38309 Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt Guard against null object when creating details panel Change 3190017 on 2016/11/08 by Alexis.Matte FrontX support for scene importer #jira UETOOL-1061 Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt Fixed misaligned button in the new blueprint class dialog Change 3190086 on 2016/11/08 by Nick.Darnell UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained. Change 3190159 on 2016/11/08 by Nick.Darnell UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale. Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user. Change 3190161 on 2016/11/08 by Nick.Darnell UMG - UWidget is now Blueprintable. Improving some doc. Change 3190545 on 2016/11/08 by Alexis.Matte Support scaling when exporting skeleton (bind pose) to FBX #jira UE-36120 Change 3191614 on 2016/11/09 by Simon.Tourangeau Fix cooking crash after fbx import of a scene without meshes #jira UE-38264 Change 3191659 on 2016/11/09 by Simon.Tourangeau Cleanup Persona LOD section button layout #jira UE-38339 Change 3191882 on 2016/11/09 by Jamie.Dale Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter. Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict. Change 3192092 on 2016/11/09 by Jamie.Dale Deleting some test assets that were accidentally checked in, some of which no longer load Change 3192281 on 2016/11/09 by Alex.Delesky #jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints. Change 3192365 on 2016/11/09 by Shaun.Kime Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes. #jira UE-19022 Change 3192494 on 2016/11/09 by Alex.Delesky #jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly. Change 3193183 on 2016/11/10 by Alexis.Matte When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset. #jira UE-38450 Change 3193419 on 2016/11/10 by Alex.Delesky Fixing UnrealTournament build error in SUTChatEditBox #jira none Change 3193456 on 2016/11/10 by Alex.Delesky Fix to build warning C6011 in SWidgetHierarchyItem #jira none Change 3193704 on 2016/11/10 by Simon.Tourangeau Create Cinematic Camera when importing camera from fbx #jira UE-37764 Change 3194593 on 2016/11/11 by Nick.Darnell Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly). This appears to fix the problem with popup menus being slightly off in size, creating scrollbars. This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values. Change 3194595 on 2016/11/11 by Nick.Darnell Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window. Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area. Change 3194830 on 2016/11/11 by Richard.TalbotWatkin Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added. This improves performance by a couple of orders of magnitude! #jira UE-38524 - Moving many brushes to another level is very slow Change 3194859 on 2016/11/11 by Alexis.Matte Fix fbx skeletal mesh cleanup material crash #jira UE-38525 Change 3195199 on 2016/11/11 by Nick.Darnell UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom. This fixes the issue where it wasn't finding widgets inside of named slots. #jira UE-38536 Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt Guard against rendering crashes when a mesh with no lod resources is opened. #jira UE-38520 Change 3196614 on 2016/11/14 by Nick.Darnell Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases. It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time. Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist) Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal) #jira UE-38544 Change 3196863 on 2016/11/14 by Nick.Darnell Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor. Change 3196900 on 2016/11/14 by Nick.Darnell Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale. Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel. #jira UE-36499, UE-38497 Change 3197028 on 2016/11/14 by Alexis.Matte Shift Drag is not moving the camera when the user is dragging the 3 axis in same time. #jira UE-38382 Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt Removed pivot updating code per frame for now. It changes on selection so I cant see a reason why it is needed every frame Change 3197227 on 2016/11/14 by Nick.Darnell UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses. Updating all widget blueprints to finally use the WidgetGraphSchema. Change 3197239 on 2016/11/14 by Nick.Darnell UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it. Change 3197538 on 2016/11/14 by Nick.Darnell UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes. Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late. Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt Guard against reimport factories being deleted while in use #jira UE-37577 Change 3198589 on 2016/11/15 by Alex.Delesky #jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key. Change 3198783 on 2016/11/15 by Nick.Darnell The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code. Change 3198933 on 2016/11/15 by Jamie.Dale Changing the package localization ID used by a package now marks the package as dirty Change 3198942 on 2016/11/15 by Jamie.Dale Clearing the package localization ID used by a package now marks the package as dirty Change 3200241 on 2016/11/16 by Shaun.Kime Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled. By default, internal only classes will be hidden and you will be limited to your own developer folder. Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use [/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders. The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget. Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management #jira UE-38313 Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt Adding missing change needed post merge from main Change 3200968 on 2016/11/16 by Jamie.Dale Fixed localization gather including texts that were instanced or otherwise unchanged - It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default. - UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances. Change 3201033 on 2016/11/16 by Cody.Albert Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged Change 3201829 on 2016/11/17 by Shaun.Kime Fixing issue where GEngine is null in early game loading, potentially causing a crash. Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt Fix build warning Change 3201835 on 2016/11/17 by Nick.Darnell Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input. Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt Fix streaming pause rendering starting a movie if a movie was already playing Change 3202089 on 2016/11/17 by Nick.Darnell Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name. There's no problem if two objects have the same name, as long as they have different paths (except for classes). So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name. Change 3202139 on 2016/11/17 by Jamie.Dale Fix for adjusting text spacing when lines are removed from TextLayouts Change 3202398 on 2016/11/17 by Cody.Albert Updated UMG Sequencer to properly fire events once per loop Change 3202591 on 2016/11/17 by Shaun.Kime Fixing coding standards violations. Change 3202744 on 2016/11/17 by Shaun.Kime StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior. #jira UE-38315 Change 3203009 on 2016/11/17 by Alex.Delesky Backing out changelist 3170522 per request #jira UE-33031 Change 3204077 on 2016/11/18 by Nick.Darnell Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images. Change 3204086 on 2016/11/18 by Jamie.Dale Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set Both use FGCObject internally to reference the object and keep it alive. FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer. You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing). Change 3204189 on 2016/11/18 by Alex.Delesky Removing content from dev folder Change 3204205 on 2016/11/18 by Jamie.Dale Fix for being unable to delete folders that still have sub-folders in the Content Browser #jira UE-38752 Change 3204270 on 2016/11/18 by Simon.Tourangeau Fix StaticMesh socket reimports - socket transforms are now updated correctly on reimport - deleted socket from source will be removed on reimport - fix SocketManager refresh after import #jira UE-38195 Change 3204283 on 2016/11/18 by Alex.Delesky #jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself. Change 3205757 on 2016/11/21 by Jamie.Dale PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium) Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist) Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt PR #2956: Add plane to basicshapes (Contributed by tommybear) Change 3205831 on 2016/11/21 by Jamie.Dale Speculative fix for UE-38492 This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel. #jira UE-38492 Change 3205869 on 2016/11/21 by Alex.Delesky #jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor Change 3205873 on 2016/11/21 by Alex.Delesky #jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes. Should also address the issue mentioned in #jira UE-32965 Change 3205954 on 2016/11/21 by Shaun.Kime Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work. #jira UE-38315 Change 3205965 on 2016/11/21 by Alex.Delesky #jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused PR #2942 Change 3207157 on 2016/11/22 by Chris.Wood Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking. [UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds Change 3207344 on 2016/11/22 by Matthew.Griffin Added UnrealWatchdog to the Binary Release Change 3207396 on 2016/11/22 by Ben.Marsh Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion. Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt Redid blur changes from Paragon Dev-General Blur widget updates - Renamed to SBackgroundBlur/UBackgroundBlur - Split SBackgroundBlur out into its own file - Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha - Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set - Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version) - Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image Change 3207443 on 2016/11/22 by Chris.Wood Fix CIS error on Mac from my change CL 3207157 Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt Added missing files Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt Guard against crash clearing scenes from the slate RHI renderer during movie loading code. Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt Actually call correct method of checking for a debugger Change 3209139 on 2016/11/23 by Cody.Albert Adding support for "Show Only Modified Properties" filter to DetailWidgetRow Change 3209206 on 2016/11/23 by Jamie.Dale Moving folders now removes the old folder from disk if it's empty This had already been done for deleting folders, but moving them was missed. #jira UE-11796 Change 3209281 on 2016/11/23 by Jamie.Dale PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung) Change 3210383 on 2016/11/25 by Chris.Wood Documented Crash Report Client analytics events [UE-32787] - Document Crash Report Client analytics events in code Change 3210385 on 2016/11/25 by Alexis.Matte Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not #jira UE-38925 Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt Fix build errors Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts) Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt Fix ATSC texture compression quality tooltip #jira UE-38996 Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt Fix compile errors Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt Fix post process anim blueprints on skeletal meshes not being clearable #jira UE-39017 Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt Added more logging for jira UE-39000 #jira UE-39000 Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt Redid fix for UE-35822 in dev-editor Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt Fix deprecation warning Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt Disable motion blur in editor views by default #jira 38424 Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt Fix PS4 compile errors Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt Details panels changes - Added the ability to create groups within groups in details panel customizations - Added the ability for struct customizations to add categories to the parent Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do. Change 3213158 on 2016/11/29 by Jamie.Dale Updated User Defined Enum display names to use real FText instances so they can have stable keys This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues. User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking). #jira UE-26274 Change 3213172 on 2016/11/29 by Jamie.Dale Adding experimental support for content hot-reloading The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded). The basic workflow for package reloading is as follows: 1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects. 2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed. 3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping). 4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found). 5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't). For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory. In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation. Change 3213428 on 2016/11/29 by Jamie.Dale Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing #jira UE-37746 Change 3213442 on 2016/11/29 by Jamie.Dale Workaround for a bug in TSF based MS IMEs on Windows 8+ They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted. #jira UE-37309 Change 3213603 on 2016/11/29 by Cody.Albert Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget #jira UE-39106 Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt Attempt to fix includetool cis warning Change 3215159 on 2016/11/30 by Jamie.Dale Fixing MakeShared forward declaration Change 3215220 on 2016/11/30 by Alex.Delesky #jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view. Change 3215390 on 2016/11/30 by Jamie.Dale Maps now end a hot-reload batch Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt Updating guard to track down worlds that have no package as an outer #jira UE-35712 Change 3215500 on 2016/11/30 by Alexis.Matte Color grading widget customization #jira UETOOL-1070 Change 3215519 on 2016/11/30 by Jamie.Dale Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode Change 3215556 on 2016/11/30 by Cody.Albert Fixed issue where check-out toast would not disappear #jira UE-39146 Change 3215585 on 2016/11/30 by Jamie.Dale Adding an explicit ESPMode to MakeShared to try and placate Android Change 3215737 on 2016/11/30 by Alexis.Matte Fix build warning Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves #jira UE-35935 Change 3215758 on 2016/11/30 by Ben.Marsh Add a 'Custom...' build type for Dev-Editor. Change 3216183 on 2016/11/30 by Alexis.Matte Fix win32 build error Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt Fix mac build error. Change 3216828 on 2016/12/01 by Jamie.Dale Fixing MakeShared on Android #jira UE-39204 Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel) Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt Remove the ensure when pushing absolute transforms onto a canvas matrix stack. We can handle this properly now by just adding the transform to the stack if the stack is empty #jira UE-36496 Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt Fix a number of keybindings problems - Removed editor keybindings from project settings. It should not have been in there (already in editor settings) - Removed duplicate registration of editor keybindings from editor settings - Fixed memory leak regenerating keybinding widgets when ending PIE world. - Cleaned up styling a bit to make keybindings widgets clearer. #jira UE-39211, UE-38718 Change 3216881 on 2016/12/01 by Shaun.Kime Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to. Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs. Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable. Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage. Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count. In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out. #jira UE-6882 Change 3216968 on 2016/12/01 by Jamie.Dale Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk Change 3216970 on 2016/12/01 by Jamie.Dale Reverting files now uses hot-reloading (if enabled) Change 3217233 on 2016/12/01 by Jamie.Dale You can now choose to reload dirty packages via content hot-reloading This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor. Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt WindowsMoviePlayer: Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready. This prevents a white texture from showing up for a frame. Change 3217466 on 2016/12/01 by Jamie.Dale Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date Change 3217572 on 2016/12/01 by Jamie.Dale Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text Change 3217688 on 2016/12/01 by Jamie.Dale Fixed crash reloading the active world package when it was dirty #jira UE-39250 Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete. We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up. This change moves the CleanupScenes code to a location that is called each tick and during map loads #jira UE-39243 Change 3218834 on 2016/12/02 by Alexis.Matte move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options #jira UE-38672 Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives #jira UE-39246 Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt Fixed basic cube shape having a convex hull instead of a box for collision Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt Move static mesh collision properties to the collision category Change 3219143 on 2016/12/02 by Michael.Dupuis #jira UE-39124 We can now place single mesh at a time #jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it #jira UE-37452 Change 3219358 on 2016/12/02 by Alexis.Matte Fix fbx automation tests Change 3219362 on 2016/12/02 by Alexis.Matte Support for MAX multisub material #jira UE-38467 #jira UE-38471 Change 3219774 on 2016/12/02 by Jamie.Dale PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN) Change 3219793 on 2016/12/02 by Jamie.Dale SWindow now restores focus back to the widget that last had focus when it was deactivated #jira UE-38965 Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt UI background blur tweaks - Adjust the downsample amount for lower kernel sizes - Flush post process memory used by the blur when switching levels Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt Added guards against accesing scene caching methods of the slate resource manager on the rendering thread Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt Added basic support for playing safe movies very early in the engine startup sequence. A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading Change 3221831 on 2016/12/05 by Jamie.Dale Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name Change 3221986 on 2016/12/05 by Jamie.Dale Added an "Inline" font loading method This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front. The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does. This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded. Change 3222065 on 2016/12/05 by Jamie.Dale Added log warning to detect hitches when lazily loading fonts Change 3222225 on 2016/12/05 by Jamie.Dale Fixing style-set typo #jira UE-39333 Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt Fix autosaving prompting to check out built data if the built data asset was dirty during autosave #jira UE-39295 Change 3223184 on 2016/12/06 by Alexis.Matte Support LOD group and combine mesh #jira UE-1088 Change 3223212 on 2016/12/06 by Alex.Delesky #jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties. Change 3223215 on 2016/12/06 by Alex.Delesky #jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false. Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt Added back in missing code that was lost in a merge Change 3223271 on 2016/12/06 by Alex.Delesky #jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box). Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials Change 3223276 on 2016/12/06 by Alexis.Matte Staticmesh socket fbx import. #jira UE-38284 Change 3223363 on 2016/12/06 by Alexis.Matte Reimport must ask for missing file when re-importing a old asset that has no source files #jira UE-39356 Change 3223423 on 2016/12/06 by Chris.Wood Added option to place canvas panel children in same layer using explicit ZOrder setting. [UETOOL-935] - Figure out a solution for canvas panel batching Change 3223551 on 2016/12/06 by Alexis.Matte UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change #jira UE-39383 Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt Update doc links for maps and sets Change 3224746 on 2016/12/07 by Michael.Dupuis #jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras #jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras Change 3224826 on 2016/12/07 by Michael.Dupuis #jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior Change 3224827 on 2016/12/07 by Simon.Tourangeau Improve search for material match on fbx mesh import - Add option to specify material search locations on mesh import - On Import it will now perform a first match material search in the following order (suppose we are importing into /Game/Content/Assets/Meshes/MyMesh) - Using Local as a search location will provide same behavior as before (search non recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, search recursively in destination folder (search recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, then recursively from parent folder (search recursively in /Game/Content/Assets) - If option is UnderRoot or more, search recursively from root folder (search recursively in /Game) - If option is AllAssets, search in every asset folder (Search recursively everywhere) #jira UE-39020 Change 3224989 on 2016/12/07 by Chris.Wood Fixed black callstack text in CrashReportClient. [UE-38987] - CrashReportClient Callstack text is rendering Black Change 3225142 on 2016/12/07 by Jamie.Dale Added collapsing methods when exporting text for translation You can now choose how to collapse your text for translation from three export modes: - ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior). - ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior). - ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior). The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior). You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource"). Change 3225509 on 2016/12/07 by Simon.Tourangeau Static analysis fix, false positive Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt Fix broken physical surface details customization - Scrolling now works properly - Edit boxes dont change size while editing - properly checks out or makes file writable once an edit has been made #jira UE-39279 Change 3226840 on 2016/12/08 by Jamie.Dale Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself #jira OPP-6485 Change 3226940 on 2016/12/08 by Alexis.Matte Avoid changing the W value when playing with the color grading wheel. #jira UE-39473 Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt Temp disable lazy load font warnings to prevent infinite recursion crashes at startup Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt Fix for iOS compiling Change 3228597 on 2016/12/09 by Jamie.Dale Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL #jira UE-39529 Change 3228607 on 2016/12/09 by Jamie.Dale Fixed infinite recursion caused by logging while the output log font was still being loaded #jira UE-39523 Change 3228770 on 2016/12/09 by Jamie.Dale Fixed UUserDefinedEnum::GetEnumText it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail. #jira UE-39531 Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt Fix static analysis warning [CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
{
SourcesViewExpandClicked();
}
}
// Bindings to manage history when items are deleted
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
CollectionManagerModule.Get().OnCollectionRenamed().AddSP(this, &SContentBrowser::HandleCollectionRenamed);
CollectionManagerModule.Get().OnCollectionDestroyed().AddSP(this, &SContentBrowser::HandleCollectionRemoved);
CollectionManagerModule.Get().OnCollectionUpdated().AddSP(this, &SContentBrowser::HandleCollectionUpdated);
UContentBrowserDataSubsystem* ContentBrowserData = IContentBrowserDataModule::Get().GetSubsystem();
ContentBrowserData->OnItemDataUpdated().AddSP(this, &SContentBrowser::HandleItemDataUpdated);
// We want to be able to search the feature packs in the super search so we need the module loaded
IAddContentDialogModule& AddContentDialogModule = FModuleManager::LoadModuleChecked<IAddContentDialogModule>("AddContentDialog");
// Update the breadcrumb trail path
OnContentBrowserSettingsChanged(NAME_None);
RegisterPathViewFiltersMenu();
// Initialize the search options
HandleAssetViewSearchOptionsChanged();
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SContentBrowser::BindCommands()
{
Commands = TSharedPtr< FUICommandList >(new FUICommandList);
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
Commands->MapAction(FGenericCommands::Get().Rename, FUIAction(
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
FExecuteAction::CreateSP(this, &SContentBrowser::HandleRenameCommand),
FCanExecuteAction::CreateSP(this, &SContentBrowser::HandleRenameCommandCanExecute)
));
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
Commands->MapAction(FGenericCommands::Get().Delete, FUIAction(
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
FExecuteAction::CreateSP(this, &SContentBrowser::HandleDeleteCommandExecute),
FCanExecuteAction::CreateSP(this, &SContentBrowser::HandleDeleteCommandCanExecute)
));
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
Commands->MapAction(FContentBrowserCommands::Get().OpenAssetsOrFolders, FUIAction(
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
FExecuteAction::CreateSP(this, &SContentBrowser::HandleOpenAssetsOrFoldersCommandExecute)
));
Commands->MapAction(FContentBrowserCommands::Get().PreviewAssets, FUIAction(
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
FExecuteAction::CreateSP(this, &SContentBrowser::HandlePreviewAssetsCommandExecute)
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
));
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
Commands->MapAction(FContentBrowserCommands::Get().CreateNewFolder, FUIAction(
FExecuteAction::CreateSP(this, &SContentBrowser::HandleCreateNewFolderCommandExecute)
));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3077573 on 2016/08/04 by Nick.Darnell Removing some unused code, adding additional needed modules to editor tests. #rb none Change 3077580 on 2016/08/04 by Nick.Darnell Removing the test plugins, going to be recreating them in EngineTest. Change 3082659 on 2016/08/09 by Nick.Darnell Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them. #rb none Change 3082766 on 2016/08/09 by Jamie.Dale Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32. #jira UE-33971 #rb James.Hopkin Change 3083067 on 2016/08/09 by Nick.Darnell Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is. #rb none Change 3084475 on 2016/08/10 by Richard.TalbotWatkin Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server #codereview Matt.Kuhlenschmidt #rb none Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt Added grayscale texture importing support #rb none Change 3084774 on 2016/08/10 by Cody.Albert Adding controller support for ComboBox widget #jira UE-33826 #rb nick.darnell Change 3085716 on 2016/08/11 by Nick.Darnell UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with. #rb none Change 3085733 on 2016/08/11 by Nick.Darnell UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable. #rb none Change 3085734 on 2016/08/11 by Nick.Darnell Texture - Making GetDefaultMipMapBias a bit more efficent in the common case. #rb none Change 3085736 on 2016/08/11 by Nick.Darnell Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings. #rb none Change 3085737 on 2016/08/11 by Nick.Darnell Editor - code organization. #rb none Change 3085875 on 2016/08/11 by Nick.Darnell UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer. #rb none Change 3086209 on 2016/08/11 by Ben.Salem Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format. #rb adric.worley, william.ewen Change 3086515 on 2016/08/11 by Nick.Darnell Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case. #rb Matt.Kuhlenschmidt Change 3087216 on 2016/08/12 by Jamie.Dale Fixed an issue where re-scanning a package file may leave old assets in the asset registry We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package. This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work). #rb Andrew.Rodham Change 3087219 on 2016/08/12 by Jamie.Dale Updated TextRenderComponent to support multiple font pages It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page). #rb Matt.Kuhlenschmidt Change 3087308 on 2016/08/12 by Alex.Delesky #jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added. #rb Matt.Kuhlenschmidt Change 3089140 on 2016/08/15 by Jamie.Dale We now abort a directory watch if we lose access to the directory in question This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted. #jira UE-30172 #rb Andrew.Rodham Change 3089148 on 2016/08/15 by Alexis.Matte Allow fbx export of any actor type. #rb none #codereview dmitriy.dyomin Change 3089211 on 2016/08/15 by Jamie.Dale Unified access to the parent window for external dialogs A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible. You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window. #rb Andrew.Rodham Change 3089640 on 2016/08/15 by Jamie.Dale Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc #rb none Change 3089661 on 2016/08/15 by Nick.Darnell Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see. #rb none Change 3089667 on 2016/08/15 by Cody.Albert Updating RoutePointerUpEvent to call OnDrop for touch events when dragging #jira UE-34709 #rb nick.darnell Change 3089694 on 2016/08/15 by Jamie.Dale Applied a fix to the ExcludeClasses setting in the loc gather #rb none Change 3089889 on 2016/08/15 by Nick.Darnell Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities. #rb none Change 3090256 on 2016/08/16 by Nick.Darnell Automation - working on screenshots. #rb none Change 3090322 on 2016/08/16 by Nick.Darnell Automation - Adding modified screenshot function. #rb none Change 3090335 on 2016/08/16 by Nick.Darnell Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins. #rb none Change 3090881 on 2016/08/16 by Nick.Darnell Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected. #rb none Change 3090884 on 2016/08/16 by Nick.Darnell Plugins - There's now support for generating a Content Only plugin from the new plugin wizard. #rb none Change 3090911 on 2016/08/16 by Nick.Darnell Feature Packs - If there's an error loading a manifest, it's now an error, not a warning. #rb none Change 3090913 on 2016/08/16 by Jamie.Dale Optimization and usability improvements of the MemoryProfiler2 tool - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views. - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds. - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds. - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds. - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks). #jira UETOOL-948 #jira UETOOL-949 #rb James.Hopkin Change 3090962 on 2016/08/16 by Jamie.Dale Fixed double assignment of filter functions #rb none Change 3090989 on 2016/08/16 by Nick.Darnell Editor - Attempting to fix the build, non-unity issue I suspect. #rb none Change 3091754 on 2016/08/17 by Nick.Darnell FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc. #rb none #codereview Alexis.Matte Change 3091758 on 2016/08/17 by Nick.Darnell Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens. #rb none #codereview Nick.Atamas,Matt.Kuhlenschmidt Change 3091829 on 2016/08/17 by Nick.Darnell Build - Attempting to repair the build. #rb none Change 3091920 on 2016/08/17 by Nick.Darnell Build - Another attempt at fixing the mac build. #rb none Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying #rb none Change 3094474 on 2016/08/19 by Jamie.Dale Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled #jira UETOOL-951 #rb James.Hopkin Change 3094581 on 2016/08/19 by Jamie.Dale Added missing allocator filter needed by PS4 profiles #rb none Change 3094681 on 2016/08/19 by Richard.TalbotWatkin Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer. #jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation #rb none Change 3095163 on 2016/08/19 by Trung.Le #jira UE-20849: Added tooltips to the inputs of the Material final result node #rb matt.kuhlenschmidt Change 3095285 on 2016/08/19 by Trung.Le #jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member #rb none Change 3095344 on 2016/08/19 by Alexis.Matte #jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine. Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter). #rb none #codereview matt.kuhlenschmidt Change 3096162 on 2016/08/22 by Alexis.Matte #jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu. #rb none #codereview matt.kuhlenschmidt Change 3096261 on 2016/08/22 by Alexis.Matte #jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process. #rb lina.halper #codereview lina.halper Change 3096344 on 2016/08/22 by Jamie.Dale NSString conversion fix for UTF-32 strings containing characters outside of the BMP #jira UE-33971 #rb Peter.Sauerbrei, James.Hopkin Change 3096605 on 2016/08/22 by Alex.Delesky #jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any. #rb Matt.Kuhlenschmidt Change 3096615 on 2016/08/22 by Alex.Delesky #jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin. #rb Matt.Kuhlenschmidt Change 3096619 on 2016/08/22 by Alex.Delesky #jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel. #rb Matt.Kuhlenschmidt Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt PR #2729: Fix a typo in the comment (Contributed by adcentury) #rb none Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt PR #2726: Undef unused macros (Contributed by shrimpy56) #rb none Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt Guard against crash when details panels rebuild when their customizations have been torn down https://jira.ol.epicgames.net/browse/UE-35048 #rb none Change 3097757 on 2016/08/23 by Alex.Delesky #jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap #rb Matt.Kuhlenschmidt Change 3098164 on 2016/08/23 by Alexis.Matte #jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation. #rb none #codereview matt.kuhlenschmidt Change 3098502 on 2016/08/23 by Alexis.Matte #jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true #rb none #codereview matt.kuhlenschmidt Change 3099986 on 2016/08/24 by Jamie.Dale Fixing non-editor builds #rb none Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc) #rb none Change 3101280 on 2016/08/25 by Jamie.Dale Fixed crash when counting memory over internationalization meta-data - The serialization code only used to handle loading or saving, now it handles loading or not loading. - The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override. #rb James.Hopkin Change 3101283 on 2016/08/25 by Jamie.Dale MProf2 platform and symbol parsing improvements - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks). - Added a PS4 symbol parser which handles performing full file/line resolution for symbols. - Removed all the V3 file format support and legacy platform handling. - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup. #rb James.Hopkin Change 3101586 on 2016/08/25 by Jamie.Dale Small code cleanup and path normalization #rb James.Hopkin Change 3101837 on 2016/08/25 by Alexis.Matte #jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations #rb none #codereview matt.kuhlenschmidt Change 3102537 on 2016/08/26 by Jamie.Dale Fix for potential crash in FICUCamelCaseBreakIterator In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is. #rb James.Hopkin Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt Log the freetype version when it starts up (for debugging purposes) #rb none Change 3102657 on 2016/08/26 by Alexis.Matte #jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader. #review-3101585 @uriel.doyon #rb matt.kuhlenschmidt Change 3102704 on 2016/08/26 by Jamie.Dale Added symbol meta-data support to MProf2 You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file. PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user. #rb James.Hopkin Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #rb jamie.dale Change 3102879 on 2016/08/26 by Jamie.Dale Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files #rb none Change 3102960 on 2016/08/26 by Alexis.Matte build fix #rb none Change 3103032 on 2016/08/26 by Jamie.Dale Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting #jira UE-34936 #rb Matt.Kuhlenschmidt Change 3103278 on 2016/08/26 by Jamie.Dale Fixing Clang warnings #rb none Change 3104211 on 2016/08/29 by Ben.Marsh Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them. #rb none Change 3104290 on 2016/08/29 by Alex.Delesky Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with. #rb Matt.Kuhlenschmidt Change 3104292 on 2016/08/29 by Alex.Delesky #jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac. #rb Matt.Kuhlenschmidt Change 3104294 on 2016/08/29 by Alex.Delesky #jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget #rb Matt.Kuhlenschmidt Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx) #rb none Change 3104296 on 2016/08/29 by Alex.Delesky #jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero. #rb Matt.Kuhlenschmidt Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out. #rb none Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it. #rb none #jira UE-31865 Change 3104396 on 2016/08/29 by Ben.Marsh Fix incrorrect agent names for running automated tests Change 3104610 on 2016/08/29 by Alex.Delesky Fix for AutomationTool compile editor from changes introduced today. #rb None Change 3104611 on 2016/08/29 by Michael.Dupuis #jira UETOOL-253 #rb Alexis.Matte Change 3105826 on 2016/08/30 by Gareth.Martin Added console variables to discard grass and/or scalable foliage data on load #jira UE-35086 #rb Benn Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt Eliminated bad code duplication between retainer widgets and element batcher #rb none #codereview nick.darnell Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) #rb Alexis.Matte Change 3106966 on 2016/08/30 by Jamie.Dale Fixed FApp::IsAuthorizedUser not considering the SessionOwner override #rb Max.Preussner Change 3107687 on 2016/08/31 by Michael.Dupuis Checkout/Make Writable on proper config file #rb Matt Kuhlenschmidt Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt Fixed mode typos in the lerp instruction #rb none Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt Logging and guard against UEditorEngine::TeardownPlaySession crash. #rb none https://jira.ol.epicgames.net/browse/UE-35325 Change 3107912 on 2016/08/31 by Alex.Delesky #jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations. #rb Matt.Kuhlenschmidt Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file. #rb none Change 3108027 on 2016/08/31 by Chris.Wood Re-added lost doc comment for analytics event "Engine.AbnormalShutdown". #rb none - just a comment in a cpp file #codereview wes.hunt Change 3108580 on 2016/08/31 by Mike.Fricker Deleted the "Live Editor" plugins from UE4 - These were undocumented, buggy and never finished, and we have no plans to complete them - Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files #codereview matt.kuhlenschmidt #rb matt.kuhlenschmidt Change 3108604 on 2016/08/31 by Mike.Fricker Added new "MIDI Device" plugin (disabled by default) - This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer - Currently only input is supported. In the future we might allow for output, as well. - In Blueprints, here's how to use it: - Look for "MIDI Device Manager" in the Blueprint RMB menu - Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available. - Then call "Create MIDI Device Controller" for the device you want. Store that in a variable. - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive. - Process the data passed into the Event to make your project do stuff! - This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin) #codereview matt.kuhlenschmidt #rb none Change 3108760 on 2016/08/31 by Alexis.Matte #jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false. #rb none #codereview matt.kuhlenschmidt Change 3109006 on 2016/08/31 by Alex.Delesky #ignore Source Control rename test - initial commit Change 3109044 on 2016/08/31 by Alex.Delesky #ignore Testing asset rename from P4 to observe correct behavior. #rb none Change 3109048 on 2016/08/31 by Alex.Delesky #ignore Testing P4 rename to identify correct behavior #rb none Change 3110044 on 2016/09/01 by Gareth.Martin Fixed painting foliage on blocking "query" actors not working #jira UE-33852 #rb Allan.Bentham Change 3110133 on 2016/09/01 by Alexis.Matte Fix crash in function GetForceRecompileTextureIdsHash #rb none #codereview jamie.dale Change 3111848 on 2016/09/02 by Mike.Fricker MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux) - Fixed bad enum cast #rb none Change 3111995 on 2016/09/02 by Michael.Dupuis #jira UE-35263 Do not try selecting the actor if the actor is in the blueprint Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process #rb Alexis Matte Change 3112280 on 2016/09/02 by Michael.Dupuis Call MakeWritable if source control fail #rb Alexis Matte Change 3112335 on 2016/09/02 by Cody.Albert Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode #jira UE-35306 #rb none Change 3112478 on 2016/09/02 by Alexis.Matte #jira UE-20059 Use a base material to import fbx material. #rb uriel.doyon #codereview matt.kuhlenschmidt #1468 Github pull request number Change 3113912 on 2016/09/06 by Michael.Dupuis #jira UE-32288 Fixed Console params display #rb Alexis Matte Change 3114026 on 2016/09/06 by Alex.Delesky #jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again. #rb Matt.Kuhlenschmidt Change 3114032 on 2016/09/06 by Alex.Delesky PR #2733: Improved the project launcher progress page (Contributed by projectgheist) #jira UE-34027 #rb Matt.Kuhlenschmidt Change 3114034 on 2016/09/06 by Alex.Delesky #jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable #rb Matt.Kuhlenschmidt Change 3114071 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114109 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114562 on 2016/09/06 by Nick.Darnell Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue. #rb none Change 3114701 on 2016/09/06 by Michael.Dupuis #jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView #rb Alexis Matte Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt Prevent non-thread safe slate code from running on the slate loading thread #rb none Change 3115698 on 2016/09/07 by Nick.Darnell Make sure the commands are available - during functional testing that was found to not always be the case. #rb none Change 3115719 on 2016/09/07 by Nick.Darnell Adding an IsRegistered command to commands. #rb none Change 3115721 on 2016/09/07 by Nick.Darnell Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly. #rb none Change 3115722 on 2016/09/07 by Nick.Darnell IsBindWidgetProperty now returns false if the property passed in is null. #rb none Change 3115734 on 2016/09/07 by Alexis.Matte #jira UE-30166 Support fbx sdk 2017 #rb none Change 3115737 on 2016/09/07 by Nick.Darnell Adding an image comparer for screenshots. Removing some content from EngineTest. #rb none Change 3115743 on 2016/09/07 by Nick.Darnell Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing! #rb none Change 3115748 on 2016/09/07 by Nick.Darnell Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds. #rb none Change 3115789 on 2016/09/07 by Jamie.Dale We now favor Traditional Chinese for Hong Kong and Macau #rb James.Hopkin Change 3115799 on 2016/09/07 by Jamie.Dale Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped #rb James.Hopkin Change 3115826 on 2016/09/07 by Nick.Darnell Adding missing files. #rb none Change 3115838 on 2016/09/07 by Nick.Darnell Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h #rb none Change 3116007 on 2016/09/07 by Alexis.Matte build fix #rb none Change 3116057 on 2016/09/07 by Jamie.Dale Fixed widget snapshot messages so they appear in the message debugger #rb none Change 3116112 on 2016/09/07 by Nick.Darnell Removing the FbxAutomationBuilder file that go recreated on a merge from main. #rb none Change 3116365 on 2016/09/07 by Michael.Dupuis #jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work. #codereview Matt.Kuhlenschmidt #rb Alexis.Matte Change 3116622 on 2016/09/07 by Alexis.Matte #jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name. #rb matt.kuhlenschmidt Change 3116638 on 2016/09/07 by Jamie.Dale Ensured that manifests and archives don't try and load data that they can't parse #rb none Change 3117397 on 2016/09/08 by Gareth.Martin Added rotate and blend support to the landscape mirror tool #jira UE-34829 #rb Jack.Porter Change 3117459 on 2016/09/08 by Gareth.Martin Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1) #jira UE-35301 #rb Jack.Porter Change 3117462 on 2016/09/08 by Gareth.Martin Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1) #jira UE-35494 #rb Benn.Gallagher Change 3117583 on 2016/09/08 by Nick.Darnell Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots. #rb none Change 3117595 on 2016/09/08 by Nick.Darnell Updating the build script for AutomatedTests, going to see if this works! #rb none Change 3117808 on 2016/09/08 by Nick.Darnell Adding header includes for async. #rb none Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt Partially taken from Pr 2381 Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem. #rb none Change 3117851 on 2016/09/08 by Jamie.Dale Silenced some redundant P4 errors that could be generated when running a stat update on a file Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command. #rb Ben.Marsh #codereview Thomas.Sarkanen Change 3117853 on 2016/09/08 by Gareth.Martin Clean up landscape includes and PCH #rb steve.robb Change 3117859 on 2016/09/08 by Alex.Delesky #jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse. #rb Nick.Darnell Change 3117997 on 2016/09/08 by Nick.Darnell Updating the automation tests build script to use Editor-Cmd #rb none Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt Properly reference graph node on material expressions so they are not GC'd while an expression still uses them #jira UE-35362 #rb none Change 3118043 on 2016/09/08 by Alex.Delesky #jira UE-30649 - Removed unnecessary returns from UWidget API. PR #2377: fix widget bug. (Contributed by dorgonman) #rb none Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt Guard against crash saving config during level editor shutdown #rb none #jira UE-35605 Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist) #rb none Change 3118078 on 2016/09/08 by Michael.Dupuis #jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified #rb Alexis.Matte Change 3118080 on 2016/09/08 by Michael.Dupuis #jira UE-31131 Do not show a contextual menu if the menu is empty #rb Alexis.Matte Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt Constify this method #rb none Change 3118166 on 2016/09/08 by Nick.Darnell Trying additional command options for the build machine for automation. #rb none Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt Fix actor delete during mesh paint not working during undo #rb none #jira UE-35684 Change 3118298 on 2016/09/08 by Alexis.Matte #jira UE-35302 Export all LODs for static mesh when there is no force LOD #rb uriel.doyon Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt Fixed reset to default not appearing for slate brushes #rb none #jira UE-34958 Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt Guard against crash with an invalid world trying to be opened from the content browser #rb none https://jira.ol.epicgames.net/browse/UE-35712 Change 3119433 on 2016/09/09 by Nick.Darnell Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around. #rb Matt.Kuklenschmidt #jira UE-35789 Change 3119448 on 2016/09/09 by Alex.Delesky When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface. #rb Nick.Darnell Change 3119522 on 2016/09/09 by Jamie.Dale Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true #rb Matt.Kuhlenschmidt Change 3119528 on 2016/09/09 by Jamie.Dale Some UI re-work to the localization dashboard This makes a better use of the available space, and will make it easier to make some other planned changes in the future. #rb James.Hopkin Change 3119861 on 2016/09/09 by Michael.Dupuis #jira UE-9284 Added the Play/Stop button on the thumbnail #rb Alexis.Matte Change 3120027 on 2016/09/09 by Alexis.Matte incorporate some fixes from licensee for LOD group re-import workflow #jira UE-32268 #rb uriel.doyon #codereview matt.kuhlenschmidt Change 3120845 on 2016/09/12 by Gareth.Martin Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1) #jira UE-35850 #rb Allan.Bentham Change 3120980 on 2016/09/12 by Nick.Darnell Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager. #rb none Change 3120992 on 2016/09/12 by Alex.Delesky #jira UE-35575 - TScriptInterface UProperties now have asset picker support. #rb Matt.Kuhlenschmidt Change 3121074 on 2016/09/12 by Michael.Dupuis #jira UE-30092 Added path length in error message when typing Added display of current filepath lenght for cooking #rb Alexis.Matte Change 3121113 on 2016/09/12 by Nick.Darnell Adding some placeholder examples to show people how to author tests in EngineTest. #rb none Change 3121152 on 2016/09/12 by Gareth.Martin Added TElementType, TIsContiguousContainer traits Added GetData(), GetNum() generic functions #rb Steve.Robb Change 3121702 on 2016/09/12 by Jamie.Dale Optimized a loop over a sorted list to instead use a binary search This speeds up the short-lived allocation view generation. We also now dump the exception information to the Trace log when in a non-debug build. #rb James.Hopkin Change 3121721 on 2016/09/12 by Jamie.Dale We now set the window mode first when resizing the game viewport to ensure that the work area is correct Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode. #jira UE-32842 #rb Matt.Kuhlenschmidt Change 3122578 on 2016/09/13 by Jamie.Dale Small code clean up Removed a use of the placement new style array addition. #rb none Change 3122634 on 2016/09/13 by Jamie.Dale We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick #jira UE-34865 #rb James.Hopkin Change 3122656 on 2016/09/13 by Jamie.Dale Fixed array combo button not focusing its contents, which prevented the menu closing correctly #jira UE-33667 #rb none Change 3122661 on 2016/09/13 by Nick.Darnell Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs. #rb none Change 3122678 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before USTRUCT can be used. #rb none Change 3122686 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before UCLASS can be used. #rb none Change 3122728 on 2016/09/13 by Nick.Darnell UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface. #jira UE-35167 #rb none Change 3122775 on 2016/09/13 by Nick.Darnell Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH. #rb none Change 3122779 on 2016/09/13 by Nick.Darnell Widgetnimation - Exposing more of the class to C++. #rb none Change 3122793 on 2016/09/13 by Nick.Darnell Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance. #jira UE-35796 #rb none Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt Fixed crash undoing moves after bsp creation https://jira.ol.epicgames.net/browse/UE-35880 #rb none Change 3122835 on 2016/09/13 by Nick.Darnell Reverting changes to WIdgetAnimation #rb none Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt Fixed non-editor compile error #rb none Change 3122988 on 2016/09/13 by Alexis.Matte Material workflow refactor #jira UETOOL-774 #rb matt.kuhlenschmidt Change 3123006 on 2016/09/13 by Jamie.Dale Fixed dynamic collections not returning anything #jira UE-35869 #rb James.Hopkin Change 3123145 on 2016/09/13 by Alexis.Matte Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build. #jira UE-32268 #rb none #codereview matt.kuhlenschmidt Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt Fix fortnite compile error #rb alexis.matte Change 3123208 on 2016/09/13 by Jamie.Dale The 'find culprit' dialog now honors the user choice #rb RichTW Change 3123545 on 2016/09/13 by Nick.Darnell Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows. #rb none Change 3124494 on 2016/09/14 by Jamie.Dale Added ~ to the list of invalid characters for object/package names #jira UE-12908 #rb Matt.Kuhlenschmidt Change 3124513 on 2016/09/14 by Gareth.Martin Implemented filter to allow painting foliage on other foliage - Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes #rb Allan.Bentham #2472 Change 3124523 on 2016/09/14 by Jamie.Dale PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster) #jira UE-34811 #jira UE-32082 #rb none Change 3124607 on 2016/09/14 by Nick.Darnell UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function. #jira UE-35667 #rb none Change 3124785 on 2016/09/14 by Gareth.Martin Made some foliage functions editor-only to fix non-editor build #rb none Change 3124795 on 2016/09/14 by Gareth.Martin Saved/loaded the new foliage filter #rb Allan.Bentham #2472 Change 3124915 on 2016/09/14 by Michael.Dupuis #jira UE-19511 Add support for Add to source control on DefaultEditorPerProjectUserSettings file Remove CheckoutNotice when not editing a DefaultXXXX.ini file Edit proper config file either we're modifying settings from a Default file or Local user file #codereview Matt.Kuhlenschmidt Max.Preussner #rb Alexis.Matte Change 3125266 on 2016/09/14 by Jamie.Dale Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong #rb none Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt Fix crash when using SaveAs to save over top of an existing level #rb none https://jira.ol.epicgames.net/browse/UE-35919 https://jira.ol.epicgames.net/browse/UE-35921 Change 3125487 on 2016/09/14 by Alexis.Matte Fix cook content, regression induce by the material workflow refactor #rb matt.kuhlenschmidt Change 3126217 on 2016/09/15 by Gareth.Martin Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances #rb Allan.Bentham Change 3126311 on 2016/09/15 by Jamie.Dale Placement mode fixes - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const. - Ensured that the ID used by FPlaceableItem could never overflow. - Fixed some types being missing from the "All Classes" list. - Fixed the escape key not cancelling the search. #jira UE-35972 #rb James.Hopkin Change 3126325 on 2016/09/15 by Jamie.Dale Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added. #rb Andrew.Rodham Change 3126403 on 2016/09/15 by Gareth.Martin Added Find and Contains functions to TBitArray #rb Steve.Robb Change 3126405 on 2016/09/15 by Gareth.Martin Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor - Just like regular instanced mesh components! Also fixed not being able to move instances of an instanced mesh component when it is the root component Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished) #jira UE-29357 #rb Allan.Bentham Change 3126444 on 2016/09/15 by Jamie.Dale Fixed the loc dashboard configs not working with SCC This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul. #rb none Change 3126446 on 2016/09/15 by Jamie.Dale Fixed loc dashboard game and engine targets sharing the same expansion settting #rb none Change 3126555 on 2016/09/15 by Chris.Wood Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path. [UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows #rb Steve.Robb Change 3126586 on 2016/09/15 by Gareth.Martin Fixed missing landscape components when using a LODBias (cloned from 4.13.1) #jira UE-35873 #rb Jack.Porter Change 3126610 on 2016/09/15 by Jamie.Dale Stopped PS4 from always staging all ICU data files #rb Marcus.Wassmer Change 3126779 on 2016/09/15 by Michael.Dupuis #jira UE-32914 Improve the help text to provide usage examples and params #rb Alexis.Matte Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt Fix font material and outline font material not being animatable in sequencer #rb frank.fella Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt File not saved #rb none Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt Fixed reset to default state still not appearing in all cases after changing a property. #rb none Change 3127038 on 2016/09/15 by Nick.Darnell UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable. #rb none Change 3127061 on 2016/09/15 by Nick.Darnell Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children. #jira UE-35726 #rb Matt.Kuchlenschmidt Change 3127205 on 2016/09/15 by Alex.Delesky #jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency. #rb Nick.Darnell Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt Fix crash in scene outliner if actors become invalid #rb none https://jira.ol.epicgames.net/browse/UE-35932 Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt Added guards for crashes accessing slate resources for deleted uobjects #rb nick.darnell Change 3128067 on 2016/09/16 by Michael.Dupuis #jira UE-34158 Add an option to auto expand advanced details #rb Alexis.Matte Change 3128073 on 2016/09/16 by Michael.Dupuis #jira UE-1145 Set Save As to Ctrl + Alt + S Set Save All to Ctrl + Shift + S Set Save Current to Ctrl + S #rb Alexis.Matte Change 3128117 on 2016/09/16 by Jamie.Dale Updated the pin-type filter combo to filter on both the localized and source type descriptions #jira UE-36081 #rb none Change 3128177 on 2016/09/16 by Alexis.Matte #jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value. #rb michael.dupuis #codereview matt.kuhlenschmidt Change 3128387 on 2016/09/16 by Gareth.Martin Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes #jira UE-36093 #rb none Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt Guard against scene outliner crash. Print out tree when items appear twice. https://jira.ol.epicgames.net/browse/UE-35935 #rb none Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget #rb none Change 3128482 on 2016/09/16 by Michael.Dupuis Added new key binding for generic Save, Save As Added new key binding for Save All for the content browser #rb Alexis.Matte (approved by MattK) Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt Fix build warning #codereview nick.darnell #rb none Change 3128642 on 2016/09/16 by Alexis.Matte #jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear #rb none #codereview matt.kuhlenschmidt Change 3128733 on 2016/09/16 by Nick.Darnell UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly. #jira UE-36105 #rb none Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor #rb none Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt Fix offset characters on some small fonts #rb none Change 3130057 on 2016/09/19 by Jamie.Dale Fixing volatility and invalidation issues for text widgets #jira UE-33988 #rb Nick.Darnell Change 3130064 on 2016/09/19 by Jamie.Dale Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly #rb James.Hopkin Change 3130233 on 2016/09/19 by Michael.Dupuis #jira UE-32914 Added missing args that the UI supported #rb Alexis.Matte Change 3130265 on 2016/09/19 by Nick.Darnell Automation - Cleaning up some API items. #rb none Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt Fix reentrancy saving assets while a prompt for checkout dialog is open #rb none Change 3130398 on 2016/09/19 by Jamie.Dale Fixing UHT error when building #rb none Change 3132101 on 2016/09/20 by Nick.Darnell UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals. #rb none Change 3132110 on 2016/09/20 by Nick.Darnell PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist) #jira UE-13770 #rb Nick.Darnell Change 3132111 on 2016/09/20 by Nick.Darnell UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly. #rb none Change 3132138 on 2016/09/20 by Michael.Dupuis #jira UE-30945 Added missing PostEditComponentMove after drag is finished #rb Alexis.Matte Change 3132147 on 2016/09/20 by Michael.Dupuis #jira UE-30866 Fixed the filter to work properly #rb Alexis.Matte Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt Fix static analysis warnings in this file #rb none Change 3132231 on 2016/09/20 by Nick.Darnell Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected. #jira UE-33285 #rb none Change 3132255 on 2016/09/20 by Alex.Delesky #jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container. #rb Matt.Kuhlenschmidt Change 3132587 on 2016/09/20 by Mike.Fricker MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604) #rb none #lockdown matt.kuhlenschmidt Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt Fix crash opening the cooker settings https://jira.it.epicgames.net/browse/UE-36197 #rb none #lockdown nick.darnell Change 3133144 on 2016/09/20 by Nick.Darnell Build configuration for automation tests. #rb none #lockdown matt.kuhlenschmidt Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt Fix default material on odin text #rb none #lockdown nick.darnell Change 3133913 on 2016/09/21 by Nick.Darnell Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp #rb none #jira UE-36231 #lockdown matt.kuhlenschmidt [CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
Commands->MapAction(FContentBrowserCommands::Get().SaveSelectedAsset, FUIAction(
FExecuteAction::CreateSP(this, &SContentBrowser::HandleSaveAssetCommand),
FCanExecuteAction::CreateSP(this, &SContentBrowser::HandleSaveAssetCommandCanExecute)
));
Commands->MapAction(FContentBrowserCommands::Get().SaveAllCurrentFolder, FUIAction(
FExecuteAction::CreateSP(this, &SContentBrowser::HandleSaveAllCurrentFolderCommand)
));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
Commands->MapAction(FContentBrowserCommands::Get().ResaveAllCurrentFolder, FUIAction(
FExecuteAction::CreateSP(this, &SContentBrowser::HandleResaveAllCurrentFolderCommand)
));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
Copying WEX-Staging @ (WEX/Main @ 3740665) to //UE4/Main #lockdown Nick.Penwarden #rb none Copying //UE4/WEX-Staging to //UE4/Dev-Main (Source: //WEX/Main/Engine @ 3740665) #lockdown Nick.Penwarden Change 3739326 by Ben.Zeigler Change iteration order of depends nodes so it lists hard management references before soft management references, this is better for the UI when lots of references exist Update text for loading custom asset registry bin to be clearer Change 3739000 by John.Opila Caching optimization for text widget desired size. Change 3713551 by David.Nikdel Allow Set Properties to recognize Json array values as importable. Change 3712485 by Josh.May Added Pete's fix for the PLATFORM_TVOS/PLATFORM_IOS #define conflict introduced by mach-o/loader.h Change 3700174 by Chris.Babcock Fix setFilters crash on some Android devices Change 3691531 by Josh.May Fixed an intermittent crash that occurred when opening the AssetAuditBrower. AssetManagerEditorModule's CurrentRegistrySource was getting set too early, becoming invalid in the event that RegistrySourceMap is resized. Change 3688409 by Gil.Gribb Critical fix for an extremely rare race condition on async IO. Change 3687529 by josh.may Force layout recalculations for single-pass layout SScaleBoxes when their final scale is zero. This tends to occur in calls to SearchForWidgetRecursively before a SScaleBox's AllottedGeometry has been calculated. Change 3684788 by Peter.Sauerbrei fix for archive generation on the build machines Change 3684320 by john.opila Workaround for widgets disappering. Ensuring scale is never 0 so we don't get divide by zero. Change 3684042 by Peter.Sauerbrei more logging to figure out why there is not data in the Applicaiton diretory of the archive Change 3678620 by Ben.Zeigler Minor text changes to size map Change 3678314 by Ben.Zeigler Add Make Collection With References and Audit References to Size Map to easily allow inspecting the specific set of filtered packages in other tools Change 3677875 by Ben.Zeigler Fix crash in size map from keeping reference to node after map was resized, and undo the Name->DisplayName rename as it could affect licensees Change 3676899 by Peter.Sauerbrei narrowed down to the plist data, trying to figure out if it is missing or not Change 3676570 by Peter.Sauerbrei more logging to track down the archive error Change 3676293 by Peter.Sauerbrei fix for compile failure on IOS Change 3676172 by Peter.Sauerbrei potential fix for missing icons in the ipa when run through the build machines Change 3673544 by Ben.Zeigler Sort AllChunksInfo alphabetically so the order is consistent accross build and platforms to facillitate diffing Change 3671597 by Peter.Sauerbrei Merging //UE4/Dev-Mobile/Engine/... to //WEX/Main/Engine/... Change 3670932 by Ben.Zeigler Change it so cooking with the AssetManager writes out AllChunksInfo.csv next to the DevelopmentAssetRegistry, but not the per-chunk csv files as those are not useful. Also made the size counts platform accurate Change 3670906 by Peter.Sauerbrei update WEX for building with Xcode 9 Change 3660026 by Josh.May Moved SWebBrowserView's parent window "searches" to OnPaint. There's definitely something wrong with FindWidgetWindow... Even after deferring SWebBrowserView's calls to FindWidgetWindow until first Tick, the same widget layout artifacts could occur after opening multiple SWebBrowserViews. And, as Nick pointed out in the related email thread, this approach is also more efficient. Change 3655411 by Josh.May Ensure SWebBrowserView's parent window searches are deferred until after Construct. We haven't puzzled through it yet, but calling FindWidgetWindow during Construct seems to corrupt some Slate state. Deferring this search until later gets around the issue and makes sense anyway, given the widget isn't added to the hierarchy until after Construct. Change 3655407 by John.Opila Sneaking in some stats for SpawnActor. Change 3654649 by Ben.Zeigler Refactor SizeMap and ReferenceViewer into the AssetManagerEditor plugin, and delete the old modules. Fix SizeMap crash that I temporarily added. TreeMap is initialized weirdly Change 3648912 by Ben.Zeigler First half of changes to refactor sizemap/reference viewer into the asset manager editor plugin Add GetAllContentBrowserCommandExtenders to ContentBrowserModule that allows registering commands/keybinds to extend the content browser via plugins Add GetSharedMenu/ToolbarExtensibilityManager to AssetEditorToolkit that allows extending the generic asset editor via plugin Move the code to spawn the Reference Viewer and SizeMap into the AssetManagerEditor plugin so these UIs can be tightly bound and share data. This also enables keybinds for Size Map and Audit. Remove size map from the save as dialog, it created a special modal size map window that will not work after my refactor Change 3639419 by Ben.Marsh Use DirectoryInfo instead of DirectoryReference to enumerate projects. Tracking down UHT compile failures on Mac. Change 3638619 by David.Nikdel AsyncLoading: Suggested change by Gil to add lock prior to changing LoadPhase to WaitingForHeader (presumably to make FArchiveAsync2::StartReadingHeader's assumption about locking true) Change 3633562 by Chris.Babcock Update Android virtual keyboard support Change 3630564 by Peter.Sauerbrei fix for the manifest stage problem Change 3629577 by Chris.Babcock Fix merge errors in GameActivity.java Change 3629154 by David.Nikdel Disable debug device output in shipping builds (even if logs are enabled) Change 3626542 by John.Opila Back out changelist 3603452 Undoing the OpenGL load changes as the initial load time was just too damn high! Change 3620472 by David.Nikdel Fix from Nick to fix a BP that crashes on Compile Change 3618090 by Josh.May Reset inertial scrolling for SScrollboxes and STableView-based Slate widgets when scrolling to specific scroll offsets. Change 3613980 by Chris.Babcock Fix issue with Android password keyboard input Change 3603825 by John.Opila Shader change doesn't seem to like standalone PC. Change 3603452 by John.Opila Moving openGL shader compilation into loading instead of at the last minute. Change 3593008 by David.Nikdel Merging CL 3504471 from //Fortnite/Dev-Cinematics/Engine/... to //WEX/Main/Engine/... ---------------------------------------- Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down ================================================================================================= THESE CHANGES TOUCH MULTIPLE PLATFORMS ================================================================================================= Change 3739931 by Ben.Zeigler changes to some asset manager code modified on WEX, and fix several FStringAssetReference->FSoftObjectPath Change 3723451 by Josh.May Exposed OnBeforePopup to UMG and Blueprint for UWebBrowser. This is triggered by the CEFBrowserHandler when attempting to open hyperlinks targeting _blank and, when not handled, would result in the page never loading. Added OnBeforePopup handling for the HTMLNewsWidget, ensuring the URLs are opened in an external browser. Change 3711256 by Dmitriy.Dyomin Fixed: Friend list invalidation panel relative transform caching issues Also fixed issues with and set slate.cacherenderdata=0 for better batching Change 3698695 by Josh.May Made the UMG default font overridable via config, allowing us to replace it with a game-scope localized Font asset. If there's a better place for this mechanism/accessor to live, please let me know. Added a new 'Default' font that replicates '/Engine/EngineFonts/Roboto'. This also has a localized Font asset variant for zh-Hans. Change 3676085 by Josh.May Implemented MulticastBroadcastReceiver, a BroadcastReceiver capable of "multicasting" intents to other receivers. AppsFlyer defines a similar MultiInstallBroadcastReceiver class specific to the INSTALL_REFERRER intent, but it MUST be the very first one defined (cannot be guaranteed in our build pipeline AFAIK). Added MulticastBroadcastReceiver (for INSTALL_REFERRER) to the AndroidManifest generation logic, allowing BOTH Adjust and AppsFlyer to receive the intent. Added dev channel support for AndroidAppsFlyer, enabled conditionally based on shipping/distribution and whether or not a valid AppsFlyerDevChannel name is specified. For WEX, our dev channel is WEX_Dev. Fixed AppsFlyer_EventAttribute's Java class lookups and constructor signature. Change 3670860 by Ben.Zeigler First version of improvements to tools to analyze chunks Size Map and Reference Viewer now support reading cooked asset data and displaying chunks. Changing the platform dropdown in the Asset Audit window switches the other windows as well Asset Audit window now has "Add Chunks" button, and selecting AllTypes in the Primary Asset drop down will add all primary assets Size Map now shows Disk Size by default, and supports a right click context menu Significant UI improvements to all 3 tools, including keybind support Split Manage references into Hard and Soft, where Hard are set explicitly and soft are inherited. This allows determining why an asset was included in a chunk/primary asset When the AssetManager builds management information for the audit browser/cooker, it now precomputes a chunk mapping for relevant assets. PackageChunkType is used to refer to these virtual primary assets Add callback to content browser delegates to handle adding arbitrary FAssetData to an asset view, used to show chunks Several changes to the ITreeMap UI used by size map Change 3670290 by Josh.May Added AppleAppID configs for AppsFlyer. Added AdSupport and iAd frameworks for IOSAppsFlyer. According to the AppsFlyer documentation, these are required for IDFA and Apple Search Ads tracking. Change 3643531 by Peter.Sauerbrei fix for save game location and certain data backed up to the cloud when it shouldn't Change 3629303 by Ben.Zeigler Merge fix for shared ptr corruption in async loading thread from Main, and enable asnyc loading thread for WEX Copy of CL #3623261 and 3625806 Change 3629219 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing over the files that Stan didn't have access to Change 3629063 by Stanley.Hayes Engine Merge: Merging using WEX_Main_to_UE4_WEX_Staging(flipped) Change 3618988 by Josh.May Reimplemented DevicePerformanceBucket-based WorldMap class selection to account for the WorldMap actor being pre-serialized into the UMAP. On a related note, ChildActorComponents marked as "editor only" now mark their spawned Actors as Transient to prevent them from getting serialized at cook-time. Change 3597981 by Josh.May Converted WExpCampaignDefinition's RegionDefinition refs back to hard references and, to compensate, converted WExpZoneDefinition's ZoneBoss refs to soft references. This moves the RegionDefinitions and ZoneDefinitions from chunk 2 to chunk 1 without pulling in assets for the ZoneBosses. This also allows us to grab the ZoneBoss refs during UWExpAssetManager::GetMainMenuAssetList. Reworked UWExpAssetManager::GetMainMenuAssetList and UWExpAssetManager::GetLevelAssetList to build more "complete" asset lists by expanding lists of PrimaryAssetIds. Tweaked the WorldMap's ZoneBoss spawning to account for the switch to AssetPtrs. Change 3581214 by Josh.Markiewicz added cookie deletion for Google on logout [CL 3750870 by Stanley Hayes in Main branch]
2017-11-10 17:20:53 -05:00
// Allow extenders to add commands
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>(TEXT("ContentBrowser"));
TArray<FContentBrowserCommandExtender> CommmandExtenderDelegates = ContentBrowserModule.GetAllContentBrowserCommandExtenders();
for (int32 i = 0; i < CommmandExtenderDelegates.Num(); ++i)
{
if (CommmandExtenderDelegates[i].IsBound())
{
CommmandExtenderDelegates[i].Execute(Commands.ToSharedRef(), FOnContentBrowserGetSelection::CreateSP(this, &SContentBrowser::GetSelectionState));
}
}
FInputBindingManager::Get().RegisterCommandList(FContentBrowserCommands::Get().GetContextName(), Commands.ToSharedRef());
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
EVisibility SContentBrowser::GetFavoriteFolderVisibility() const
{
return GetDefault<UContentBrowserSettings>()->GetDisplayFavorites() ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility SContentBrowser::GetDockedCollectionsVisibility() const
{
return IsCollectionViewDocked() ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility SContentBrowser::GetLockButtonVisibility() const
{
return IsLocked() ? EVisibility::Visible : EVisibility::Collapsed;
}
bool SContentBrowser::IsCollectionViewDocked() const
{
return GetDefault<UContentBrowserSettings>()->GetDockCollections();
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
void SContentBrowser::ToggleFolderFavorite(const TArray<FString>& FolderPaths)
{
bool bAddedFavorite = false;
for (FString FolderPath : FolderPaths)
{
if (ContentBrowserUtils::IsFavoriteFolder(FolderPath))
{
ContentBrowserUtils::RemoveFavoriteFolder(FolderPath, false);
}
else
{
ContentBrowserUtils::AddFavoriteFolder(FolderPath, false);
bAddedFavorite = true;
}
}
GConfig->Flush(false, GEditorPerProjectIni);
FavoritePathViewPtr->Populate();
if(bAddedFavorite)
{
FavoritePathViewPtr->SetSelectedPaths(FolderPaths);
if (GetFavoriteFolderVisibility() == EVisibility::Collapsed)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 4048875) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3808185 by Cody.Albert Added missing calls to FEditorViewportClient::AddReferencedObjects in overrides Change 3809824 by Michael.Trepka Improved the way we generate groups in Xcode project's source code navigator. They are now sorted alphabetically and have correct paths so Xcode no longer displays them in red. Also, added __INTELLISENSE__ to preprocessor definitions for indexing to improve indexing without game header files generated. Change 3810089 by Jamie.Dale Fixed PO files failing to import translations containing only whitespace Change 3811281 by Matt.Kuhlenschmidt PR #4331: Toggle SIE shortcut only in PIE (Contributed by projectgheist) Change 3813031 by Matt.Kuhlenschmidt Fix undocked tabs not dropping at users mouse location #jira UE-53427 Change 3813361 by Brandon.Schaefer Print what SDL video driver we are using Change 3818430 by Matt.Kuhlenschmidt PR #4365: Incorrect font name and forgotten undef (Contributed by projectgheist) Change 3818432 by Matt.Kuhlenschmidt PR #4366: Asset Color Strip updates correct on drag and drop (Contributed by projectgheist) Change 3818436 by Matt.Kuhlenschmidt PR #4367: Improved logging (Contributed by projectgheist) Change 3819886 by Matt.Kuhlenschmidt Add a way to optionally disable the warning about referenced actors being moved to other levels. Useful for bulk actor moves via script Change 3819888 by Matt.Kuhlenschmidt Avoid crashing when a window size becomes too large to render. Instead just ensure and clamp to the maximum allowed size. Avoids crashes where the screen dimensions are saved with super large numbers for unknown reasons Change 3821773 by Brandon.Schaefer Fix crash when importing to level #jira UE-31573 Change 3821892 by Jamie.Dale Improved the localized asset cooking so that it only cooks L10N variants if their source asset is cooked #jira UE-53010 Change 3823714 by Christina.TempelaarL #jira UE-52179 added support for grayscale PSD files Change 3826805 by Christina.TempelaarL #jira UE-49636 SceneCaptureComponent2D hidden actor and show only actors disabled in blueprints #jira UE-53445 SceneCaptureComponent2D hidden actors always disabled in details layout Change 3828444 by Anthony.Bills Add LXC container script for building third party libraries. The intention is that this should become the only way to rebuild the third party libraries that require system dependencies not included in the cross-compile toolchain and also to rebuild the toolchains. Other third party libraries without any system dependencies could be rebuilt via the cross-compile toolchains/UBT. This script has been tested running on CentOS 7 and Ubuntu 17.10. Buy default the x86 and x86_64 builds will be built against a CentOS 6 container (and targeting glibc 1.12) and the aarch64 and armhf builds will use an Ubuntu Ubuntu Trusty (14.04) but this is not yet complete. Change 3828754 by Brandon.Schaefer Linux: Fix gamepad thumbstick clicks not registering (github #4209 thanks J??rn M??ller) #jira UE-45722 #review-3828733 Arciel.Rekman Change 3830414 by Brandon.Schaefer Remove circular referencing to a parent window. Move to use AddSP vs AddRaw as well to be safe manually remove ourselves from the selection event delegate list due to Linux pending deletion of windows. Looks like this should fix UE-28322 as well which I've removed the work around placed in for that. #jira UE-53918 #review @michael.trepka, @matt.kuhlenschmidt, @arciel.rekman Change 3830916 by Brandon.Schaefer More verbose message about missing VK extensions (from Marcin Undak) #review-3830710 marcin.undak, arciel.rekman Change 3831339 by Brandon.Schaefer Default to as-needed for debug mode #jira none #review-3830658 Arciel.Rekman Change 3833102 by Jamie.Dale Re-added warning for duplicate package localization IDs when gathering asset localization Change 3834600 by Jamie.Dale Optimized asset registry filter intersection Change 3838024 by Brandon.Schaefer Remove tracking of CLion/CMake build files (from github #4346 thanks reapazor!) #jira UE-53551 #review-3835803 arciel.rekman Change 3839969 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing Change 3840049 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840071 by Matt.Kuhlenschmidt - Combine some shader params for slate in order to reduce overhead setting uniform buffers - Added better stats for slate draw call rendering - cleaned up huge lambda in Slate rendering main function so we can read the main slate rendering function again Change 3840291 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840840 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3842072 by Michael.Dupuis #jira UE-50299: Include NumSubsection in calculation of component quad factor Change 3842487 by Christina.TempelaarL #jira UE-50573 HighResShot has wrong res in immersive mode Change 3845702 by Matt.Kuhlenschmidt PR #4381: DefaultASTCQualityBySpeed too high max value. (Contributed by kallehamalainen) Change 3845706 by Matt.Kuhlenschmidt PR #4388: Only restore window if minimized (Contributed by projectgheist) Change 3845993 by Christina.TempelaarL #jira UE-41558 crash when selecting PostProcessingVolumes in separate levels Change 3856395 by Brandon.Schaefer No longer using ALAudio on Linux #jira UE-53717 Change 3858324 by Michael.Trepka Preserve command line arguments in Xcode project when regenerating it Change 3858365 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858492 by Michael.Trepka Updated dependencies for Mac dSYM files so that only cross-referenced modules have their dSYMs recreated on subsequent builds instead of all modules. Change 3859470 by Michael.Trepka CIS fix. Make sure a scheme file exists before trying to read it when generating Xcode project. Change 3859900 by Joe.Conley Fix for "Check Out Assets" window not properly receiving focus. Change 3865218 by Michael.Dupuis #jira UE-45784: Exposed the possibility to edit LDMaxDrawDistance Change 3866957 by Michael.Dupuis #jira UE-42509: Added BodyInstance to ULandscapeSplineSegment and ULandscapeSplineControlPoint Deprecated bEnabledCollision and migrate data as it's replaced by BodyInstance Change 3867220 by Cody.Albert Fixed Project Launcher scrollbar to properly stay anchored at the bottom of the scroll area. Change 3869117 by Michael.Dupuis #jira UE-42509:Fixed compile error when not having editor data Change 3872478 by Arciel.Rekman Linux: disable PIE if compiler enables it by default. Change 3874786 by Michael.Dupuis #jira UE-46925: Remove the guessing functionality when importing a heightmap, and instead propose to the user valid size that can be used for the import through a combo button. Improved usability of the UI by disabling size field when no file was specified Change 3875859 by Jamie.Dale Implemented our own canonization for culture codes Change 3877604 by Cody.Albert We now validate actor names passed to SetActorLabel to ensure None isn't passed in, which can corrupt levels Change 3877777 by Nick.Shin PhysX build fix - this came from CL: 3809757 #jira UE-54924 Cannot rebuild Apex/PhysX/NvCloth .emscripten missing Change 3881693 by Alexis.Matte Fix local path search to not search in memory only #jira UE-55018 Change 3882512 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3886926 by Arciel.Rekman Linux: fixed checking clang settings during the cross-build (UE-55132). #jira UE-55132 Change 3887080 by Anthony.Bills Updated SDL2 build script. - Now allows compiling inside a CentOS 6 or Ubuntu 12.04 container with wayland support when using the ContainerBuildThirdParty.sh. - Added multiple build arch support to the BuildThirdParty script and pass this down to the SDL2 build script. Change 3887260 by Arciel.Rekman Linux: fix leaking process handles in the cross-toolchain. Change 3889072 by Brandon.Schaefer Fix RPath workaround, to better handle both cases #jira UE-55150 #review-3888119 @Arciel.Rekman, @Ben.Marsh Change 3892546 by Alexis.Matte Remove fbx exporter welded vertices options #jira UE-51575 Change 3893516 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 Change 3894365 by Brandon.Schaefer Pass FileReference over a raw string to the LinkEnvironment #jira none #review-3894241 @Ben.Marsh, @Arciel.Rekman Change 3895251 by Brandon.Schaefer Use X11 pointer barriers to bound the cursor to a region over warping the pointers. Patch from Cengiz #jira UE-25615 #jira UE-30714 #review-3894886 @Arciel.Rekman Change 3897541 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3904143 by Rex.Hill #jira UE-55366: Fix crash when overwriting existing level during level save as #jira UE-42426: Map '_BuiltData' can now be deleted when selected at same time as map - Map '_BuiltData' package is now garbage collected when switching maps in the editor Change 3906373 by Brandon.Schaefer Fix splash image. Use alias format for big/little endian machines. #jira none Change 3906711 by Rex.Hill #jira UE-42426: BuiltData now deleted with maps Change 3907221 by Cody.Albert Add support for relative asset source paths in content plugins Change 3911670 by Alexis.Matte Fix assetimportdata creation owner #jira UE-55567 Change 3912382 by Anthony.Bills Linux: Add binaries for GoogleTest and add to BuildThirdParty script. Change 3914634 by Cody.Albert Added missing include that could cause compile errors if IWYU was disabled. Change 3916227 by Cody.Albert Fixing some cases where we check #ifdef WITH_EDITOR instead of #if WITH_EDITOR Change 3917245 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsection and material containing grass spawning Change 3918331 by Anthony.Bills Linux: Bundled Mono - Explicilty pick libc.so.6 as libc.so is a linker script and store the config file directly. Change 3920191 by Rex.Hill #jira UE-44197 Fix saving sub-level level causing MapBuildData to be deleted Improved MapBuildData rename, move, duplicate, copy Change 3920333 by Matt.Kuhlenschmidt Render target clear color property now settable in editor #jira UE-55347 Change 3926094 by Michael.Dupuis #jira UE-51502: Added some min/max values to foliage and grass settings to prevent overflow/crash #coderevew jack.porter Change 3926243 by Michael.Dupuis #jira UE-54669: cleaned up invalid/duplicate shader and moved some shaders to appropriate list Change 3926760 by Jamie.Dale Added support for TTC/OTC fonts These can be used via a sub-face index on FFontData, which can be set via a new combo in the font editor. You can also see the cached list of sub-faces within a font file from the UFontFace asset. Change 3927793 by Anthony.Bills Mono: Remove SharpZipLib and references from bundled Mono. #review-3887212 @ben.marsh, @michael.trepka Change 3928029 by Anthony.Bills Linux: Add support for UnrealVersionSelector. - Supports using UVS to launch without a project file. This will then launch the selected engine's project wizard. - Linux UVS uses Slate for the version selection and error log dialogs. - Mime-types and desktop file support added to DesktopPlatformLinux to allow associating with UVS as per the Windows binary and git builds. - Icons added for Linux. #review-3882197 @arciel.rekman, @brandon.schaefer Change 3931293 by Alexis.Matte Add generic Levenshtein edit distance to core algo. This algorithm will help suggesting name matching when users have to resolve material name conflict when re-import fbx meshes. Add also plenty of automation tests for it. #jira none Change 3931436 by Arciel.Rekman Stop RHI thread before shutting down RHI. - Prevents crashes for some drivers that create TLS objects with destructors; those destructors will get called after the thread exited, but the library will already be unloaded on RHI shutdown. Change 3934287 by Alexis.Matte Fix crash when re-importing skeletal mesh. Skinned component render data resource is now release when re-importing. #jira none Change 3937585 by Lauren.Ridge Added labels to the colors stored in the theme bar. Change 3937738 by Alexis.Matte Make sure content browser do not show a preview asset created when we cancel an export animation preview #jira UE-49743 Change 3941345 by Michael.Dupuis #jira UE-26959: Prevent reusing multiple type the same grass type into the same material grass output node Change 3941453 by Michael.Dupuis #jira UE-47492: Added a guard to validate LayerIndex Change 3942065 by Jamie.Dale Fixed crash trying to use FSlateApplication when it wasn't available (eg, in a commandlet) Change 3942573 by Alexis.Matte Fix static analysis Change 3942623 by Michael.Dupuis #jira 0 Cast to ulong as TaskIndex * NumStripes could exceed an int limit and add an assert if the wraparound is negative Change 3942993 by Matt.Kuhlenschmidt PR #4547: Verify the return value of FT_New_Memory_Face (Contributed by jorgenpt) Change 3942998 by Matt.Kuhlenschmidt PR #4554: Cleanup log printing (Contributed by projectgheist) Change 3943003 by Matt.Kuhlenschmidt PR #4534: Prevent Fatal log when alt tabbing during a level save (Contributed by projectgheist) Change 3943011 by Matt.Kuhlenschmidt PR #4518: edit (Contributed by pdlogingithub) Change 3943027 by Matt.Kuhlenschmidt PR #4524: Notifications always render on the screen with the main viewport (Contributed by projectgheist) Change 3943074 by Matt.Kuhlenschmidt PR #4484: Add group actor to folder (Contributed by ggsharkmob) Change 3943079 by Matt.Kuhlenschmidt PR #4431: Git Plugin: replace usage of the 2 cli args "--work-tree" and "--git-dir" by "-C" (Contributed by SRombauts) Change 3943092 by Matt.Kuhlenschmidt PR #4434: Git plugin: configure the default remote URL 'origin' (Contributed by SRombauts) Change 3943132 by Matt.Kuhlenschmidt PR #4247: Add File picker to Git Path setting on GitSourceControl (Contributed by shiena) Change 3943141 by Matt.Kuhlenschmidt PR #4303: Fix ULevelExporterT3D so that it works in a commandlet (Contributed by DSDambuster) Change 3943349 by Jamie.Dale Cleaned up PR #4547 Made the assert non-fatal to avoid it being able to take down the editor if you load up a bad font. Fixed some code that was deleted during the merge. Change 3943976 by Michael.Trepka Copy of CL 3940687 Fixed long link times when building for Mac in Debug by passing -no_deduplicate flag to the linker, which is what Xcode does in Debug configs. #jira none Change 3944882 by Matt.Kuhlenschmidt Fix a few regressions with scene viewport activation locking can capturing the cursor in editor #jira UE-56080, UE-56081 Change 3947339 by Michael.Dupuis #jira UE-55664: Fixed undo/redo buffer handling so we remove from the beginning of the buffer during undo buffer where buffer is at max memory and from the end during redo operation. Fixed cancel also to re add removed transaction at the end or the start depending if we're doing a redo or undo operation Fixed the Undo History UI to listen to an event when the undo buffer changed instead of checking every frame, as when the buffer was full, no changes would occur, thus no UI update. Change 3948179 by Jamie.Dale Fixed monochromatic font rendering - All non-8bpp images are now converted to 8bpp images for processing in Slate. - We convert the gray color of any images not using 256 grays (eg, monochromatic images that use 2 grays). - Fixed a case where the temporary bitmap wasn't being deleted. - Fixed a case where the bitmap could be used after it was deleted. - Added a CVar (Slate.EnableFontAntiAliasing) to control whether you want anti-aliased (256 grayscale) rendering (default), or monochromatic (2 grayscale) rendering. Change 3949922 by Alexis.Matte Ensure fbx node name are not empty when loading a fbx file. I use the same naming convention as Maya #jira UE-56079 Change 3950202 by Rex.Hill Fix crash during editor asset automation tests. Now skips showing modal progress window when opening asset editor window. ActiveTopLevelWindow is not set when modal windows are open. #jira UE-56112 Change 3950484 by Michael.Dupuis #jira UE-52176: delete the Cluster tree when the builder is no longer needed Change 3954628 by Michael.Dupuis Bring back 4.19/4.19.1 Landscape changes Change 3957037 by Michael.Dupuis #jira UE-53343: Add foliage instances back when changing component size Changed the formulation for the Clip/Expand behavior to make it more explicit on what will happen Added SlowTask stuff to manage big landscape change Change 3959020 by Rex.Hill Rename/move file MallocLeakDetection.h Change 3960325 by Michael.Dupuis Fixed static analysis Change 3961416 by Michael.Dupuis #jira UE-46100: Exposed UseDynamicInstanceBuffer on Foliage type, so user can decide if they want to update them dynamically #jira UE-55092: Fixed the warning to appear when having resource array as empty but VB as set up Added data conssitency that when using Dynamic buffer, Keep CPU Access should also be true, even if implicitly it's already the case, now it's explicit Change 3962372 by Michael.Trepka Copy of CL 3884121 Fix for SProgressBar rendering incorreclty on Mac #jira UE-56241 Change 3964931 by Anthony.Bills Linux: Add cross-compiled binary of UVS Shipping. Change 3966719 by Matt.Kuhlenschmidt Fix parameters out of order here #jira UE-56399 Change 3966724 by Matt.Kuhlenschmidt PR #4585: Export symbols for the FDragTool (Contributed by Begounet) Change 3966734 by Matt.Kuhlenschmidt PR #4596: fix the slider issue of the HighResolutionScreenshot window (Contributed by mamoniem) Change 3966739 by Matt.Kuhlenschmidt Removed duplicated code #jira UE-56369 Change 3966744 by Matt.Kuhlenschmidt PR #4602: Fixes check for existing extensions when generating "All Extensions". (Contributed by PhilBax) Change 3966758 by Matt.Kuhlenschmidt PR #4604: Fixed an issue where the Modules and DebugTools tabs would be unrecognized after startup if docked in the level editor (Contributed by tstaples) Change 3966780 by Matt.Kuhlenschmidt Fix crash accessing graph node title widgets when objects have become stale. #jira UE-56442 Change 3966884 by Alexis.Matte Fix speedtree uninitialized values #jira none Change 3967568 by Alexis.Matte Do not override the screensize when importing a skeletal mesh, let the value set by the AddLodInfo function #jira UE-56493 Change 3968333 by Brandon.Schaefer Fix order of operation #jira UE-56400 Change 3969070 by Anthony.Bills Linux: Make sure to set the UE_ENGINE_DIRECTORY #jira UE-56503 #review-3966609 @arciel.rekman, @brandon.schaefer Change 3971431 by Michael.Dupuis #jira UE-56515: Fixed an issue where ForcedLOD > MaxLOD and make sure that LastLOD will at least contain current streamed in LOD. #jira UE-56517: When using ParallelInitView 1 there was a memory leak related to a reallocate that happen with the TArray of FMemstack Pass correctly LODDistanceFactor instead of View.LODScale as we do not want StaticMeshScale to affect us. Change 3971467 by Matt.Kuhlenschmidt Fixed crash deleting a texture with texture painting on it #jira UE-56994 Change 3971557 by Matt.Kuhlenschmidt Fix temporary exporter objects being potentially GC'd and causing crashes during export #jira UE-56981 Change 3971713 by Cody.Albert PR #4597: [FPS Template] Small null pointer check fix and cleanup (Contributed by TheCodez) Change 3971846 by Michael.Dupuis #jira UE-56517: Properly "round" the count so we have the right amount of memory reserved #jira UE-56515: Still had a edge case left, so when using forced lod i simply make sure the value is in valid range, and allocate all the required data for this range Change 3973035 by Nick.Atamas Line and Spline rendering changes: * Lines/Splines now use 1 UV channel to anti-alias (this channel can be used for texturing) * Anti-aliasing filter now adjusted based on resolution * Modified Line/Spline topology to accomodate new UV requirements * Disabled vertex snapping for anti-aliased lines/splines; previously vertexes were snapped, but vertex positions did not affect line rendering (behavior effectively unchanged) * Splines now adaptively subdivided to avoid certain edge-cases Change 3973345 by Nick.Atamas - Number tweaks to maintain previously perceived wire thickness in various editors. Change 3977764 by Rex.Hill MallocTBB no longer debug fills bytes in development configuration Change 3978713 by Arciel.Rekman UVS: Fix stale dependency. Change 3980520 by Matt.Kuhlenschmidt Fix typo #jira UE-57059 Change 3980557 by Matt.Kuhlenschmidt Fixed negative pie window sizes causing crashes #jira UE-57100 Change 3980565 by Matt.Kuhlenschmidt PR #4628: Fixed revert action, now correctly uses CanRevert() condition (Contributed by Kryofenix) Change 3980568 by Matt.Kuhlenschmidt PR #4626: UE-57111: Handle CaptureRegion for HighResShot in PIE (Contributed by projectgheist) Change 3980580 by Matt.Kuhlenschmidt PR #4567: [Editor UI] Pick Parent Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts) Change 3980581 by Matt.Kuhlenschmidt PR #4565: [Editor UI] Add C++ Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts) Change 3981341 by Jamie.Dale Re-added GIsEditor condition around package namespace access #jira UE-55816 Change 3981808 by Ryan.Brucks Added LandscapeProxy functions to push RenderTarget data to Heightmaps and Weightmaps Change 3983344 by Jack.Porter #include fixes for CL 3981808 #jira 0 Change 3983391 by Jack.Porter One for #include fix for CL 3981808 #jira 0 Change 3983562 by Michael.Dupuis #jira UE-53787: Make sure the material array is valid before trying to generate static mesh batch element #jira UE-56451: Instead of asserting, simply skip this element as it had invalid custom data anyway, so we can't render it Change 3983600 by Matt.Kuhlenschmidt PR #4289: Pragma Once/Include guard cleanup (Contributed by projectgheist) Change 3983637 by Matt.Kuhlenschmidt PR #4408: Add a template pregeneration hook (Contributed by mhutch) Change 3984392 by Michael.Dupuis #jira UE-56314: Correctly apply LODBias on calculated LOD Fixed some Landscape popping that could occur when we were forcing a LOD that didn't match the component screen size Change 3984950 by Rex.Hill Optimized texture import speed 2-3x depending on number of cpu cores and image size Change 3985033 by Rex.Hill File drag and drop is more quick to respond when editor is in background #jira UE-57192 Change 3986218 by Jack.Porter Missing template parameter fix for CL 3981808 #jira 0 Change 3986376 by Michael.Dupuis #jira UE-56453: Do not use the CreateDynamicMaterialInstance as it will change the parenting of the actor used material, instead simply use the function to generate the MID and parent it correctly. Change 3989391 by Matt.Kuhlenschmidt Fix constant FName lookup in level editor when checking various states of level editor tabs Change 3990182 by Rex.Hill Optimize editor startup time: GetCurrentProjectModules Change 3990365 by Alexis.Matte Fix crash with spline mesh when the attach SM get a new imported LOD #jira UE-57119 Change 3991151 by Rex.Hill VR Editor module now waits to load images until VR mode activated in editor. Saves 0.4 seconds of editor startup time. Change 3991164 by Rex.Hill Optimize editor startup time: FindModulePaths() - Invalidates cache when search paths added - Use cache during wildcard searches containing * and ? Change 3995366 by Anthony.Bills Update BuildCrossToolchain script to allow a Linux host targeting multiple Linux architectures (including the hosts arch). Added a patch to support a gcc 4.8.5 based toolchain on windows (potentially useful for users crosscompiling using GCC and libstdc++ and targeting CentOS 7). #review-3848487 @arciel.rekman, @brandon.schaefer Change 3996109 by Jamie.Dale Reworked BP error messages to be more localization friendly #jira UETOOL-1356 Change 3996123 by Michael.Dupuis #jira UE-57427: Update random color on load of the component #jira UE-56272: Change 3996279 by Merritt.Cely Removed hardware survey from editor #jira an-2243 #tests launched the editor Change 3996626 by Alexis.Matte Fix crash when SkeletalMesh tangent buffer is empty after the build and we serialize the tangent array. #jira UE-57227 Change 3996663 by Max.Chen Sequencer: Fix fbx animation export - rotation and scale channels were flipped. #jira UE-57509 #jira UE-57512 #jira UE-57514 Change 4000331 by Brandon.Schaefer Add a GFNameTableForDebuggerVisualizers_MT back only for Unix under the Core module #review-3999426 @Arciel.Rekman #jira UE-55298 Change 4000450 by Matt.Kuhlenschmidt Another guard against a factory being destroyed during import #jira UE-57674 Change 4000459 by Matt.Kuhlenschmidt Added check for valid game viewport to see if this is the problem in UE-57677 #jira UE-57677 Change 4000493 by Matt.Kuhlenschmidt Remove stale GC'd components when refreshing paint mode to prevent crashes #jira UE-52618 Change 4000683 by Jamie.Dale Fixed target being incorrect when added via the Localization Dashboard #jira UE-57588 Change 4000738 by Alexis.Matte Add a section settings to ignore the section when reducing #jira UE-52580 Change 4000920 by Alexis.Matte PR #4219: Fix for SColorGradingPicker preventing PIE (Contributed by projectgheist) author projectgheist projectgheist@gmail.com Change 4001432 by Alexis.Matte Add a fbx re-import resolve material windows, user can now help resolving the material in case the importer fail to found a match. Change 4001447 by Jamie.Dale Fixed property table not working with multi-line editable text Change 4001449 by Jamie.Dale PR #4531: Localization multiline fix (Contributed by Lallapallooza) Change 4001557 by Alexis.Matte Fix a check in fbx scene importer, in case the user import a fbx LOD group with no geometry under it #jira UE-57676 Change 4002539 by Alexis.Matte Make the fbx importer global transform options persist in the config file #jira UE-50897 Change 4002562 by Anthony.Bills Linux: Enable UVS registering for git builds only and remove old Mono and pre-UVS script code. Change 4003241 by Alexis.Matte Fix the staticmesh import socket logic, it was duplicating socket when re-importing #jira UE-53635 Change 4003368 by Michael.Dupuis #jira UE-57276: #jira UE-56239: #jira UE-54547: Make sure we can't go above MaxLOD even for texture streaming Change 4003534 by Alexis.Matte Fix re-import mesh name match #jira UE-56485 Change 4005069 by Michael.Dupuis #jira UE-57594: Add a guard to prevent crash if we have an invalid resource for the heightmap texture (happen when component is deleted, for example) Change 4005468 by Lauren.Ridge Widgets should not be removed from parent when they are pending GC #jira UE-52260 Change 4006075 by Michael.Dupuis Fixed foliage density scaling to be applied even in editor, except in Foliage edit mode. Change 4006332 by Arciel.Rekman UBT: Adding support for bundled toolchains on Linux. - Authored by Anthony Bills, with modifications. Change 4007528 by Matt.Kuhlenschmidt PR #4665: Source control History Window: enlarge column Description (Contributed by SRombauts) Change 4007531 by Matt.Kuhlenschmidt PR #4656: UE-57200: Ignore reference to actor if same actor (Contributed by projectgheist) Change 4007548 by Matt.Kuhlenschmidt PR #4664: Set Password on EditableText (Contributed by projectgheist) Change 4007730 by Brandon.Schaefer Add a new way to symbolicate symbols for a crash at runtime Two new tools are used for this. 1) dump_syms Will generate a symbol file, which is to large to read from at runtime 2) BreakpadSymbolEncoder Takes the dump_syms file and encodes it in such a way we can do a binary search at runtime to find a Program Counter to a symbol we are looking for #review @Arciel.Rekman, @Anthony.Bills #jira UETOOL-1206 Change 4008429 by Lauren.Ridge Fixing undo bug when deleting user widgets from the widget tree #jira UE-56394 Change 4008581 by Cody.Albert Reinitialize needs to set the audio and caption tracks in addition to the video track or the currently selected track will be lost Change 4009605 by Lauren.Ridge Added Recently Opened assets filter under Other Filters in the Content Browser Change 4009797 by Anthony.Bills Linux: Update MultiArchRoot path to not cache. Move in tree toolchain location to match UBT convention and make sure the MultiArchRoot is checked before the system. Change 4010266 by Michael.Trepka Copy of CL 4010052 Moved some key event handling calls to the main thread on Mac to satisfy new macOS requirements #jira UE-54623 Change 4010838 by Arciel.Rekman Linux: limit allowed clang versions to 3.8-6.0. Change 4012160 by Matt.Kuhlenschmidt Changed the messagiing on the crash reporter dialog to reflect new bug submission process #jira UE-56475 Change 4013432 by Lauren.Ridge Fix for non-assets attempting to add to the Content Browser's recent filter #jira none Change 4016353 by Cody.Albert Improved copy/paste behavior for UMG editor: -Pasting in the designer while a canvas is selected will place the new widget under the cursor -Pasting multiple times while a canvas panel is selected in the hierarchy view will cascade the widgets starting at 0,0 -Pasting while something that isn't a panel is selected is now allowed, and will cascade the pasted widgets off the position of the selected widget (as siblings) -Newly pasted widgets will now be selected automatically -Pasting multiple widgets at once will try and maintain their relative positions if they're being pasted into a canvas panel Change 4017274 by Matt.Kuhlenschmidt Added some guards against invalid property handle access #jira UE-58026 Change 4017295 by Matt.Kuhlenschmidt Fix trying to apply delta to a mix of scene components and non scene components. Its acceptable to not have scene components in the selected component list #jira UE-57980 Change 4022021 by Rex.Hill Fix for audio desync and video fast-forwarding behavior. There long delay (500ms+) until samples start arriving unless we use RequestedTimeCurrent. After delay occurs samples begin arriving at accelerated speed until caught up to playback time leading to visual and audio problems. #jira UE-54592 Change 4023608 by Brandon.Schaefer Downscale memory if we dont have enough #jira UE-58073 #review-4023609 @Arciel.Rekman Change 4025618 by Michael.Dupuis #jira UE-58036: Apply world position offset correctly Change 4025661 by Michael.Dupuis #jira UE-57681: Added guard to prevent possible crash if either we have an invalid material or the material parent is invalid Change 4025675 by Michael.Dupuis #jira UE-52919: if no actor was found in the level skip moving the instances Change 4026336 by Brandon.Schaefer Manually generate *.sym files for Physx3 This should be done in the BuildPhysx file Change 4026627 by Rex.Hill Fix memory leak fix when playing video and main thread blocks #jira UE-57873 Change 4029635 by Yannick.Lange Fix VRMode loading assets only when VRMode starts. #jira UE-57797 Change 4030288 by Jamie.Dale Null FreeType face on load error to prevent potential crashes Change 4030782 by Rex.Hill Fix save BuildData after changing reflection capture in a new level #jira UE-57949 Change 4033560 by Michael.Dupuis #jira UE-57710: Added some guard to prevent crash/assert Change 4034244 by Michael.Trepka Copy of CL 4034116 Fixed arrow keys handling on Mac Change 4034708 by Lauren.Ridge PR #4699: UE-8508: Update config file to keep folder color in sync (Contributed by projectgheist) #jira UE-58251 Change 4034746 by Lauren.Ridge PR #4701: Add option to close tabs to the right of the active tab (Contributed by jesseyeh) #jira UE-58277 Change 4034873 by Lauren.Ridge Fix for not being able to enter simulate more than once in a row. #jira UE-58261 Change 4034922 by Lauren.Ridge PR #4387: Commands mapped in incorrect location (Contributed by projectgheist) #jira UE-53752 Change 4035484 by Lauren.Ridge Tentative fix for crash on pasting comment. All other accesses to UMaterialExpressionComment check its validity first #jira UE-57979 Change 4037111 by Brandon.Schaefer Try to use absolute path from dladdr if we can to find the sym files #jira UE-57858 #review-4013964 @Arciel.Rekman Change 4037366 by Brandon.Schaefer Dont check the command line before its inited #review-4037183 @Arciel.Rekman #jira UE-57947 Change 4037418 by Alexis.Matte Remove the checkSlow when adding polygon Change 4037745 by Brandon.Schaefer Use as much info as we can during ensure Just as fast as the old way but with more information #review-4037495 @Arciel.Rekman #jira UE-47770 Change 4037816 by Rex.Hill Import mesh optimization, BuildVertexBuffer Change 4037957 by Arciel.Rekman UBT: make it easier to try XGE on Linux. Change 4038401 by Lauren.Ridge Reordering is now correctly handled by undo. Reordering and then undoing will no longer cause a "ghost" widget to also be part of the tree. #jira UE-58206 Change 4039612 by Anthony.Bills Unix: Check for null StdOut and ReturnCode parameters, otherwise the code may dereference a null variable when the process fails to create. Change 4039754 by Alexis.Matte Remove the Render meshdescription, no need to carry this temporary data in the staticmesh Change 4039806 by Anthony.Bills Linux: UVS fixes - Update to use new Unix base platform. - Use bin/bash instead of usr/bin/bash (may need revisiting later). - Recompile Shipping version with changes. - Update Setup.sh to run from correct CWD (due to current limitations in the relative directory handling). Change 4039883 by Lauren.Ridge PR #4576: Save editor config to file first time a fav folder is added in the co. (Contributed by projectgheist) #jira UE-56249 Change 4040117 by Lauren.Ridge Replacing widgets should now also clear out references to the widget #jira UE-57045 Change 4040790 by Lauren.Ridge Tentative fix for Project Launcher crash when platform info not found #jira UE-58371 Change 4042136 by Arciel.Rekman UBT: refactor of LinuxToolChain to make it leaner and more configurable. - Made it possible to override SDK passed to the toolchain. - Simplified the code by using the same executable names on Windows and Linux (as .exe is optional), except where File.Exists() is needed (also remove a few) - Some minor renames to make it clear that SystemSDK means system compiler (which otherwise may be unclear) - Made changes to accomodate the new debug format. Change 4042930 by Brandon.Schaefer GCoreObjectArrayForDebugVisualizers was changed to FChunkedFixedUObjectArray reflect that in the Unix part Change 4043539 by Brandon.Schaefer Fix callsite address being used at times for the Program Counter Fix only reporting the actual callstack and not the crash handling callstacks #review-4041370 @Arciel.Rekman #jira UE-58477 Change 4043674 by Arciel.Rekman Added Linux ARM64 (AArch64) lib for MikkTSpace. - Now required for standalone games due to EditableMesh runtime plugin. Change 4043677 by Arciel.Rekman Linux: updated ARM64 (AArch64) version of SDL2. Change 4043690 by Arciel.Rekman Linux: allow compiling VulkanRHI for AArch64 (ARM64). Change 4045467 by Brandon.Schaefer Add Anthony Bills SetupToolchain.sh script Used to download the latest toolchain Change 4045940 by Michael.Trepka Return empty list instead of null from Mac GetDebugInfoExtensions() in UBT #jira UE-58470 Change 4046542 by Alexis.Matte Fix skeletal re-import material assignation #jira UE-58551 Change 4048262 by Brandon.Schaefer Rebuild SDL with pulse audio libs #jira UE-58577 Change 3887093 by Anthony.Bills Add bundled mono binary for Linux. - Unify some of the script structure across Mac and Linux. - This currently uses the same mono C# assemblies as Mac to keep the additional source size down. - If the Mac mono version is updated, the Linux version will also need to be updated to match the same mono git revision. - The system version of mono can still be used by setting the UE_USE_SYSTEM_MONO env var to 1. Change 4003226 by Michael.Dupuis Refactored StaticMeshInstancing to now use a command buffer to communicate with the GPU to prevent concurent access issues. It's mostly used in Editor or if runtime changes occur, otherwise the data is built and send to the GPU directly without keeping CPU copy. Changed how the density scaling was applied to be more optimal Removed UseDynamicInstanceBuffer as the concept is now irrelevant Change 3833097 by Jamie.Dale Localization Pipeline Optimization Manifest/Archives: Added FLocKey to keep an immutable string and its hash. This is used in several places within manifests and archives to minimize string hashing. FLocTextHelper also now take these in its API. This also fixes some places where manifests were being iterated by key rather than source string (as this was causing redundant work). Portable Object: Cleaned up a lot of redundant code, changed things to use FLocKey, and simplified a lot of string manipulation to use algorithms instead (which proved to be faster). Asset Gathering: Optimized the way garbage collection runs while gathering from assets so that we avoid purging assets that we still need to gather from (or are still active dependencies). This also sorts the assets so that we can try and evict dependencies from memory as soon as possible (in much the same way that the cooker does). Automation: The gather commandlet can now take multiple configs to process. This is used by automation to avoid starting the editor several times (which can save a significant amount of start-up overhead). [CL 4052378 by Lauren Ridge in Main branch]
2018-05-04 14:14:10 -04:00
UContentBrowserSettings* Settings = GetMutableDefault<UContentBrowserSettings>();
Settings->SetDisplayFavorites(true);
Settings->SaveConfig();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
}
}
}
void SContentBrowser::TogglePrivateContentEdit(const TArray<FString>& FolderPaths)
{
for (const FString& FolderPath : FolderPaths)
{
ensure(FContentBrowserSingleton::Get().IsFolderShowPrivateContentToggleable(FolderPath));
if (FContentBrowserSingleton::Get().IsShowingPrivateContent(FolderPath))
{
ContentBrowserUtils::RemoveShowPrivateContentFolder(FolderPath, TEXT("ContentBrowser"));
}
else
{
ContentBrowserUtils::AddShowPrivateContentFolder(FolderPath, TEXT("ContentBrowser"));
}
}
OnAssetViewRefreshRequested();
}
void SContentBrowser::HandleAssetViewSearchOptionsChanged()
{
TextFilter->SetIncludeClassName(AssetViewPtr->IsIncludingClassNames());
TextFilter->SetIncludeAssetPath(AssetViewPtr->IsIncludingAssetPaths());
TextFilter->SetIncludeCollectionNames(AssetViewPtr->IsIncludingCollectionNames());
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
TSharedRef<SWidget> SContentBrowser::CreateToolBar(const FContentBrowserConfig* Config)
{
RegisterContentBrowserToolBar();
FToolMenuContext MenuContext;
UContentBrowserToolbarMenuContext* CommonContextObject = NewObject<UContentBrowserToolbarMenuContext>();
CommonContextObject->ContentBrowser = SharedThis(this);
MenuContext.AddObject(CommonContextObject);
return UToolMenus::Get()->GenerateWidget("ContentBrowser.ToolBar", MenuContext);
}
TSharedRef<SWidget> SContentBrowser::CreateLockButton(const FContentBrowserConfig* Config)
{
if(Config == nullptr || Config->bCanShowLockButton)
{
return
SNew(SButton)
.ButtonStyle(FAppStyle::Get(), "SimpleButton")
.ToolTipText(LOCTEXT("LockToggleTooltip", "Toggle lock. If locked, this browser will ignore Find in Content Browser requests."))
.OnClicked(this, &SContentBrowser::ToggleLockClicked)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserLock")))
.Visibility(this, &SContentBrowser::GetLockButtonVisibility)
[
SNew(SImage)
.Image(this, &SContentBrowser::GetLockIcon)
.ColorAndOpacity(FSlateColor::UseStyle())
];
}
return SNullWidget::NullWidget;
}
TSharedRef<SWidget> SContentBrowser::CreateAssetView(const FContentBrowserConfig* Config)
{
// Item height is specified explicitly here, rather than relying on the padding being exactly right,
// so that the search box doesn't subtly shift up/down when the filters are wrapped to a new row in the SWrapBox.
const float SearchFilterItemHeight = 32.0f;
const float SearchBoxDesiredWidth = 500.0f;
// Create the Filter Bar Widget
FilterListPtr = SNew(SFilterList)
.OnFilterChanged(this, &SContentBrowser::OnFilterChanged)
.OnGetContextMenu(this, &SContentBrowser::GetFilterContextMenu)
.Visibility((Config != nullptr ? Config->bCanShowFilters : true) ? EVisibility::Visible : EVisibility::Collapsed)
.FrontendFilters(FrontendFilters)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserFilters")));
// Create the Filter Combo Button
TSharedPtr<SWidget> FilterComboButton = SFilterList::MakeAddFilterButton(FilterListPtr.ToSharedRef());
TSharedPtr<ISlateMetaData> FilterComboButtonMetaData = MakeShared<FTagMetaData>(TEXT("ContentBrowserFiltersCombo"));
FilterComboButton->AddMetadata(FilterComboButtonMetaData.ToSharedRef());
FilterComboButton->SetVisibility((Config != nullptr ? Config->bCanShowFilters : true) ? EVisibility::Visible : EVisibility::Collapsed);
return
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.Padding(0.0f)
.AutoHeight()
[
SNew(SBorder)
.BorderImage(FAppStyle::Get().GetBrush("Brushes.Panel"))
.Padding(FMargin(2.0f, 2.0f, 2.0f, 0.0f))
[
SNew(SWrapBox)
.UseAllottedSize(true)
.InnerSlotPadding(FVector2D(4.0f, 0.0f))
+ SWrapBox::Slot()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
.FillEmptySpace(true)
[
// Search field / Save Search button / Filter dropdown
SNew(SBox)
.MinDesiredHeight(SearchFilterItemHeight)
.VAlign(VAlign_Center)
.WidthOverride(SearchBoxDesiredWidth)
[
SNew(SHorizontalBox)
// Search
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.Padding(5, 0, 0, 0)
.FillWidth(1.0)
[
SAssignNew(SearchBoxPtr, SAssetSearchBox)
.HintText(this, &SContentBrowser::GetSearchAssetsHintText)
.OnTextChanged(this, &SContentBrowser::OnSearchBoxChanged)
.OnTextCommitted(this, &SContentBrowser::OnSearchBoxCommitted)
.OnKeyDownHandler(this, &SContentBrowser::OnSearchKeyDown)
.OnAssetSearchBoxSuggestionFilter(this, &SContentBrowser::OnAssetSearchSuggestionFilter)
.OnAssetSearchBoxSuggestionChosen(this, &SContentBrowser::OnAssetSearchSuggestionChosen)
.DelayChangeNotificationsWhileTyping(true)
.Visibility((Config != nullptr ? Config->bCanShowAssetSearch : true) ? EVisibility::Visible : EVisibility::Collapsed)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserSearchAssets")))
]
// Save Search
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(2.0f, 0.0f, 0.0f, 0.0f)
[
SNew(SButton)
.ButtonStyle(FAppStyle::Get(), "SimpleButton")
.ToolTipText(LOCTEXT("SaveSearchButtonTooltip", "Save the current search as a dynamic collection."))
.IsEnabled(this, &SContentBrowser::IsSaveSearchButtonEnabled)
.OnClicked(this, &SContentBrowser::OnSaveSearchButtonClicked)
.ContentPadding(FMargin(1, 1))
.Visibility((Config != nullptr ? Config->bCanShowAssetSearch : true) ? EVisibility::Visible : EVisibility::Collapsed)
[
SNew(STextBlock)
.TextStyle(FAppStyle::Get(), "GenericFilters.TextStyle")
.Font(FAppStyle::Get().GetFontStyle("FontAwesome.10"))
.Text(FEditorFontGlyphs::Floppy_O)
]
]
// Filter dropdown
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Left)
.Padding(5, 0, 0, 0)
[
FilterComboButton.ToSharedRef()
]
]
]
+ SWrapBox::Slot()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
.FillEmptySpace(true)
[
// Filter list
SNew(SBox)
.MinDesiredHeight_Lambda([this, SearchFilterItemHeight]() { return FilterListPtr->HasAnyFilters() ? SearchFilterItemHeight : 0; })
.VAlign(VAlign_Center)
[
FilterListPtr.ToSharedRef()
]
]
]
]
// Assets
+ SVerticalBox::Slot()
.FillHeight( 1.0f )
.Padding( 0, 0 )
[
AssetViewPtr.ToSharedRef()
];
}
TSharedRef<SWidget> SContentBrowser::CreateFavoritesView(const FContentBrowserConfig* Config)
{
return
SAssignNew(FavoritesArea, SExpandableArea)
.BorderImage(FAppStyle::Get().GetBrush("Brushes.Header"))
.BodyBorderImage(FAppStyle::Get().GetBrush("Brushes.Recessed"))
.HeaderPadding(FMargin(4.0f, 2.0f))
.Visibility(this, &SContentBrowser::GetFavoriteFolderVisibility)
.Padding(0)
.AllowAnimatedTransition(false)
.OnAreaExpansionChanged_Lambda([this](bool bIsExpanded) { if (!bIsExpanded) FavoritesSearchToggleButton->SetExpanded(false); })
.HeaderContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(LOCTEXT("Favorites", "Favorites"))
.TextStyle(FAppStyle::Get(), "ButtonText")
.Font(FAppStyle::Get().GetFontStyle("NormalFontBold"))
]
+SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.HAlign(HAlign_Right)
.AutoWidth()
.Padding(4.0f, 0.0f)
[
SAssignNew(FavoritesSearchToggleButton, SSearchToggleButton, FavoritesSearch->GetWidget())
.OnSearchBoxShown_Lambda([this]() { FavoritesArea->SetExpanded(true); })
]
]
.BodyContent()
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
// Should blend in visually with the header but technically acts like part of the body
SNew(SBorder)
.BorderImage(FAppStyle::Get().GetBrush("Brushes.Header"))
.Padding(FMargin(4.0f, 2.0f))
[
FavoritesSearch->GetWidget()
]
]
+ SVerticalBox::Slot()
[
SAssignNew(FavoritePathViewPtr, SFavoritePathView)
.OnItemSelectionChanged(this, &SContentBrowser::OnItemSelectionChanged, EContentBrowserViewContext::FavoriteView)
.OnGetItemContextMenu(this, &SContentBrowser::GetItemContextMenu, EContentBrowserViewContext::FavoriteView)
.FocusSearchBoxWhenOpened(false)
.ShowTreeTitle(false)
.ShowSeparator(false)
.AllowClassesFolder(true)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserFavorites")))
.ExternalSearch(FavoritesSearch)
]
];
}
TSharedRef<SWidget> SContentBrowser::CreatePathView(const FContentBrowserConfig* Config)
{
return
SAssignNew(PathArea, SExpandableArea)
.BorderImage(FAppStyle::Get().GetBrush("Brushes.Header"))
.BodyBorderImage(FAppStyle::Get().GetBrush("Brushes.Recessed"))
.HeaderPadding(FMargin(4.0f, 2.0f))
.Padding(0)
.AllowAnimatedTransition(false)
.OnAreaExpansionChanged_Lambda([this](bool bIsExpanded) { if (!bIsExpanded) PathSearchToggleButton->SetExpanded(false); })
.HeaderContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(FText::FromString(FApp::GetProjectName()))
.TextStyle(FAppStyle::Get(), "ButtonText")
.Font(FAppStyle::Get().GetFontStyle("NormalFontBold"))
]
+SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.HAlign(HAlign_Right)
.AutoWidth()
.Padding(4.0f, 0.0f)
[
SAssignNew(PathSearchToggleButton, SSearchToggleButton, SourcesSearch->GetWidget())
.OnSearchBoxShown_Lambda([this]() { PathArea->SetExpanded(true); })
]
]
.BodyContent()
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
// Should blend in visually with the header but technically acts like part of the body
SNew(SBorder)
.BorderImage(FAppStyle::Get().GetBrush("Brushes.Header"))
.Padding(FMargin(4.0f, 2.0f))
[
SourcesSearch->GetWidget()
]
]
+ SVerticalBox::Slot()
[
SNew(SBorder)
.BorderImage(FAppStyle::Get().GetBrush("Brushes.Recessed"))
[
SAssignNew(PathViewPtr, SPathView)
.OnItemSelectionChanged(this, &SContentBrowser::OnItemSelectionChanged, EContentBrowserViewContext::PathView)
.OnGetItemContextMenu(this, &SContentBrowser::GetItemContextMenu, EContentBrowserViewContext::PathView)
.FocusSearchBoxWhenOpened(false)
.ShowTreeTitle(false)
.ShowSeparator(false)
.AllowClassesFolder(true)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserSources")))
.ExternalSearch(SourcesSearch)
.PluginPathFilters(PluginPathFilters)
]
]
];
}
TSharedRef<SWidget> SContentBrowser::CreateDockedCollectionsView(const FContentBrowserConfig* Config)
{
return
SAssignNew(CollectionArea, SExpandableArea)
.BorderImage(FAppStyle::Get().GetBrush("Brushes.Header"))
.BodyBorderImage(FAppStyle::Get().GetBrush("Brushes.Recessed"))
.HeaderPadding(FMargin(4.0f, 2.0f))
.Padding(0)
.Visibility(this, &SContentBrowser::GetDockedCollectionsVisibility)
.AllowAnimatedTransition(false)
.OnAreaExpansionChanged_Lambda([this](bool bIsExpanded) { if (!bIsExpanded) CollectionSearchToggleButton->SetExpanded(false); })
.HeaderContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(LOCTEXT("CollectionsTitle", "Collections"))
.TextStyle(FAppStyle::Get(), "ButtonText")
.Font(FAppStyle::Get().GetFontStyle("NormalFontBold"))
]
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.HAlign(HAlign_Right)
.AutoWidth()
.Padding(4.0f, 0.0f, 0.0f, 0.0f)
[
SNew(SButton)
.ButtonStyle(FAppStyle::Get(), "SimpleButton")
.ToolTipText(LOCTEXT("AddCollectionButtonTooltip", "Add a collection."))
.OnClicked(this, &SContentBrowser::OnAddCollectionClicked)
.ContentPadding(FMargin(1, 0))
[
SNew(SImage)
.Image(FAppStyle::Get().GetBrush("Icons.PlusCircle"))
.ColorAndOpacity(FSlateColor::UseForeground())
]
]
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.HAlign(HAlign_Right)
.AutoWidth()
.Padding(4.0f, 0.0f)
[
SAssignNew(CollectionSearchToggleButton, SSearchToggleButton, CollectionSearch->GetWidget())
.OnSearchBoxShown_Lambda([this]() { CollectionArea->SetExpanded(true); })
]
]
.BodyContent()
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
// Should blend in visually with the header but technically acts like part of the body
SNew(SBorder)
.BorderImage(FAppStyle::Get().GetBrush("Brushes.Header"))
.Padding(FMargin(4.0f, 2.0f))
[
CollectionSearch->GetWidget()
]
]
+ SVerticalBox::Slot()
[
SNew(SBorder)
.BorderImage(FAppStyle::Get().GetBrush("Brushes.Recessed"))
[
CollectionViewPtr.ToSharedRef()
]
]
];
}
TSharedRef<SWidget> SContentBrowser::CreateDrawerDockButton(const FContentBrowserConfig* Config)
{
if(bIsDrawer)
{
return
SNew(SButton)
.ButtonStyle(FAppStyle::Get(), "SimpleButton")
.ToolTipText(LOCTEXT("DockInLayout_Tooltip", "Docks this content browser in the current layout, copying all settings from the drawer.\nThe drawer will still be usable as a temporary browser."))
.OnClicked(this, &SContentBrowser::DockInLayoutClicked)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(4.0, 0.0f)
[
SNew(SImage)
.ColorAndOpacity(FSlateColor::UseForeground())
.Image(FAppStyle::Get().GetBrush("Icons.Layout"))
]
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.Padding(4.0, 0.0f)
[
SNew(STextBlock)
.Text(LOCTEXT("DockInLayout", "Dock in Layout"))
.ColorAndOpacity(FSlateColor::UseForeground())
]
];
}
return SNullWidget::NullWidget;
}
void SContentBrowser::ExtendViewOptionsMenu(const FContentBrowserConfig* Config)
{
UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("ContentBrowser.AssetViewOptions");
if (Config == nullptr || Config->bCanShowLockButton)
{
Menu->AddDynamicSection("ContentBrowserViewOptionsSection", FNewToolMenuDelegate::CreateLambda([](UToolMenu* InMenu)
{
if (UContentBrowserAssetViewContextMenuContext* Context = InMenu->FindContext<UContentBrowserAssetViewContextMenuContext>())
{
if (TSharedPtr<SContentBrowser> ContentBrowser = Context->OwningContentBrowser.Pin())
{
{
FToolMenuSection& Section = InMenu->AddSection("Locking", LOCTEXT("LockingMenuHeader", "Locking"), FToolMenuInsert("AssetViewType", EToolMenuInsertType::After));
Section.AddMenuEntry(
"ToggleLock",
TAttribute<FText>(ContentBrowser.ToSharedRef(), &SContentBrowser::GetLockMenuText),
LOCTEXT("LockToggleTooltip", "Toggle lock. If locked, this browser will ignore Find in Content Browser requests."),
TAttribute<FSlateIcon>(),
FUIAction(FExecuteAction::CreateLambda([ContentBrowser = Context->OwningContentBrowser]() {ContentBrowser.Pin()->ToggleLockClicked(); })));
}
{
FToolMenuSection& Section = InMenu->FindOrAddSection("View");
Section.AddMenuEntry(
"ToggleSources",
LOCTEXT("ToggleSourcesView", "Show Sources Panel"),
LOCTEXT("ToggleSourcesView_Tooltip", "Show or hide the sources panel"),
TAttribute<FSlateIcon>(),
FUIAction(
FExecuteAction::CreateLambda([ContentBrowser = Context->OwningContentBrowser]() {ContentBrowser.Pin()->SourcesViewExpandClicked(); }),
FCanExecuteAction(),
FIsActionChecked::CreateLambda([ContentBrowser = Context->OwningContentBrowser]() {return ContentBrowser.Pin()->bSourcesViewExpanded; })),
EUserInterfaceActionType::Check);
}
}
}
}
));
}
}
void SContentBrowser::RegisterContentBrowserToolBar()
{
static const FName ToolBarName("ContentBrowser.ToolBar");
UToolMenus* ToolMenus = UToolMenus::Get();
if (ToolMenus->IsMenuRegistered(ToolBarName))
{
return;
}
UToolMenu* ToolBar = UToolMenus::Get()->RegisterMenu(ToolBarName, NAME_None, EMultiBoxType::SlimHorizontalToolBar);
ToolBar->StyleName = "ContentBrowser.ToolBar";
{
FToolMenuSection& Section = ToolBar->AddSection("New");
Section.AddDynamicEntry("New", FNewToolMenuSectionDelegate::CreateLambda([](FToolMenuSection& InSection)
{
UContentBrowserToolbarMenuContext* Context = InSection.FindContext<UContentBrowserToolbarMenuContext>();
TSharedRef<SContentBrowser> ContentBrowser = Context->ContentBrowser.Pin().ToSharedRef();
TSharedRef<SPositiveActionButton> NewButton = SNew(SPositiveActionButton)
.OnGetMenuContent_Lambda([Context] { return Context->ContentBrowser.Pin()->MakeAddNewContextMenu(EContentBrowserDataMenuContext_AddNewMenuDomain::Toolbar, Context); })
.ToolTipText(ContentBrowser, &SContentBrowser::GetAddNewToolTipText)
.IsEnabled(ContentBrowser, &SContentBrowser::IsAddNewEnabled)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserNewAsset")))
.Icon(FAppStyle::Get().GetBrush("Icons.Plus"))
.Text(LOCTEXT("AddAssetButton", "Add"));
InSection.AddEntry(
FToolMenuEntry::InitWidget(
"NewButton",
NewButton,
FText::GetEmpty(),
true,
false
));
}));
}
{
FToolMenuSection& Section = ToolBar->AddSection("Save");
Section.AddDynamicEntry("Save", FNewToolMenuSectionDelegate::CreateLambda([](FToolMenuSection& InSection)
{
UContentBrowserToolbarMenuContext* Context = InSection.FindContext<UContentBrowserToolbarMenuContext>();
TSharedRef<SContentBrowser> ContentBrowser = Context->ContentBrowser.Pin().ToSharedRef();
TSharedRef<SButton> SaveButton =
SNew(SButton)
.ButtonStyle(FAppStyle::Get(), "SimpleButton")
.ToolTipText(LOCTEXT("SaveDirtyPackagesTooltip", "Save all modified assets."))
.ContentPadding(2)
.OnClicked(ContentBrowser, &SContentBrowser::OnSaveClicked)
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserSaveDirtyPackages")))
[
SNew(SHorizontalBox)
// Save All Icon
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[
SNew(SImage)
.Image(FAppStyle::Get().GetBrush("MainFrame.SaveAll"))
.ColorAndOpacity(FSlateColor::UseForeground())
]
// Save All Text
+ SHorizontalBox::Slot()
.Padding(FMargin(3, 0, 0, 0))
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(STextBlock)
.TextStyle(FAppStyle::Get(), "NormalText")
.Text(LOCTEXT("SaveAll", "Save All"))
]
];
InSection.AddEntry(
FToolMenuEntry::InitWidget(
"SaveButton",
SaveButton,
FText::GetEmpty(),
true,
false
));
}));
}
}
SSplitter::ESizeRule SContentBrowser::GetFavoritesAreaSizeRule() const
{
return FavoritesArea->IsExpanded() ? SSplitter::ESizeRule::FractionOfParent : SSplitter::ESizeRule::SizeToContent;
}
SSplitter::ESizeRule SContentBrowser::GetPathAreaSizeRule() const
{
return PathArea->IsExpanded() ? SSplitter::ESizeRule::FractionOfParent : SSplitter::ESizeRule::SizeToContent;
}
SSplitter::ESizeRule SContentBrowser::GetCollectionsAreaSizeRule() const
{
return CollectionArea->IsExpanded() ? SSplitter::ESizeRule::FractionOfParent : SSplitter::ESizeRule::SizeToContent;
}
FText SContentBrowser::GetHighlightedText() const
{
return TextFilter->GetRawFilterText();
}
void SContentBrowser::CreateNewAsset(const FString& DefaultAssetName, const FString& PackagePath, UClass* AssetClass, UFactory* Factory)
{
AssetViewPtr->CreateNewAsset(DefaultAssetName, PackagePath, AssetClass, Factory);
}
void SContentBrowser::PrepareToSyncItems(TArrayView<const FContentBrowserItem> ItemsToSync, const bool bDisableFiltersThatHideAssets)
{
bool bRepopulate = false;
// Check to see if any of the assets require certain folders to be visible
bool bDisplayDev = GetDefault<UContentBrowserSettings>()->GetDisplayDevelopersFolder();
bool bDisplayEngine = GetDefault<UContentBrowserSettings>()->GetDisplayEngineFolder();
bool bDisplayPlugins = GetDefault<UContentBrowserSettings>()->GetDisplayPluginFolders();
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
bool bDisplayLocalized = GetDefault<UContentBrowserSettings>()->GetDisplayL10NFolder();
if ( !bDisplayDev || !bDisplayEngine || !bDisplayPlugins || !bDisplayLocalized )
{
for (const FContentBrowserItem& ItemToSync : ItemsToSync)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
{
if (!bDisplayDev && ContentBrowserUtils::IsItemDeveloperContent(ItemToSync))
{
bDisplayDev = true;
GetMutableDefault<UContentBrowserSettings>()->SetDisplayDevelopersFolder(true, true);
bRepopulate = true;
}
if (!bDisplayEngine && ContentBrowserUtils::IsItemEngineContent(ItemToSync))
{
bDisplayEngine = true;
GetMutableDefault<UContentBrowserSettings>()->SetDisplayEngineFolder(true, true);
bRepopulate = true;
}
if (!bDisplayPlugins && ContentBrowserUtils::IsItemPluginContent(ItemToSync))
{
bDisplayPlugins = true;
GetMutableDefault<UContentBrowserSettings>()->SetDisplayPluginFolders(true, true);
bRepopulate = true;
}
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
if (!bDisplayLocalized && ContentBrowserUtils::IsItemLocalizedContent(ItemToSync))
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
{
bDisplayLocalized = true;
GetMutableDefault<UContentBrowserSettings>()->SetDisplayL10NFolder(true);
bRepopulate = true;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
if (bDisplayDev && bDisplayEngine && bDisplayPlugins && bDisplayLocalized)
{
break;
}
}
}
// Check to see if any item paths don't exist (this can happen if we haven't ticked since the path was created)
if (!bRepopulate)
{
for (const FContentBrowserItem& ItemToSync : ItemsToSync)
{
const FName VirtualPath = *FPaths::GetPath(ItemToSync.GetVirtualPath().ToString());
TSharedPtr<FTreeItem> Item = PathViewPtr->FindTreeItem(VirtualPath);
if (!Item.IsValid())
{
bRepopulate = true;
break;
}
}
}
// If we have auto-enabled any flags or found a non-existant path, force a refresh
if (bRepopulate)
{
PathViewPtr->Populate();
FavoritePathViewPtr->Populate();
}
if ( bDisableFiltersThatHideAssets )
{
// Disable the filter categories
FilterListPtr->DisableFiltersThatHideItems(ItemsToSync);
}
// Disable the filter search (reset the filter, then clear the search text)
// Note: we have to remove the filter immediately, we can't wait for OnSearchBoxChanged to hit
SetSearchBoxText(FText::GetEmpty());
SearchBoxPtr->SetText(FText::GetEmpty());
SearchBoxPtr->SetError(FText::GetEmpty());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
}
void SContentBrowser::PrepareToSyncVirtualPaths(TArrayView<const FName> VirtualPathsToSync, const bool bDisableFiltersThatHideAssets)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
{
// We need to try and resolve these paths back to items in order to query their attributes
// This will only work for items that have already been discovered
TArray<FContentBrowserItem> ItemsToSync;
{
UContentBrowserDataSubsystem* ContentBrowserData = IContentBrowserDataModule::Get().GetSubsystem();
for (const FName& VirtualPathToSync : VirtualPathsToSync)
{
FContentBrowserItem ItemToSync = ContentBrowserData->GetItemAtPath(VirtualPathToSync, EContentBrowserItemTypeFilter::IncludeAll);
if (ItemToSync.IsValid())
{
ItemsToSync.Add(MoveTemp(ItemToSync));
}
}
}
PrepareToSyncItems(ItemsToSync, bDisableFiltersThatHideAssets);
}
void SContentBrowser::PrepareToSyncLegacy(TArrayView<const FAssetData> AssetDataList, TArrayView<const FString> FolderPaths, const bool bDisableFiltersThatHideAssets)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
{
TArray<FName> VirtualPathsToSync;
ContentBrowserUtils::ConvertLegacySelectionToVirtualPaths(AssetDataList, FolderPaths, /*UseFolderPaths*/false, VirtualPathsToSync);
PrepareToSyncVirtualPaths(VirtualPathsToSync, bDisableFiltersThatHideAssets);
}
void SContentBrowser::SyncToAssets(TArrayView<const FAssetData> AssetDataList, const bool bAllowImplicitSync, const bool bDisableFiltersThatHideAssets)
{
SyncToLegacy(AssetDataList, TArrayView<const FString>(), bAllowImplicitSync, bDisableFiltersThatHideAssets);
}
void SContentBrowser::SyncToFolders(TArrayView<const FString> FolderList, const bool bAllowImplicitSync)
{
SyncToLegacy(TArrayView<const FAssetData>(), FolderList, bAllowImplicitSync, /*bDisableFiltersThatHideAssets*/false);
}
void SContentBrowser::SyncToItems(TArrayView<const FContentBrowserItem> ItemsToSync, const bool bAllowImplicitSync, const bool bDisableFiltersThatHideAssets)
{
PrepareToSyncItems(ItemsToSync, bDisableFiltersThatHideAssets);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
// Tell the sources view first so the asset view will be up to date by the time we request the sync
PathViewPtr->SyncToItems(ItemsToSync, bAllowImplicitSync);
FavoritePathViewPtr->SyncToItems(ItemsToSync, bAllowImplicitSync);
AssetViewPtr->SyncToItems(ItemsToSync);
}
void SContentBrowser::SyncToVirtualPaths(TArrayView<const FName> VirtualPathsToSync, const bool bAllowImplicitSync, const bool bDisableFiltersThatHideAssets)
{
PrepareToSyncVirtualPaths(VirtualPathsToSync, bDisableFiltersThatHideAssets);
// Tell the sources view first so the asset view will be up to date by the time we request the sync
PathViewPtr->SyncToVirtualPaths(VirtualPathsToSync, bAllowImplicitSync);
FavoritePathViewPtr->SyncToVirtualPaths(VirtualPathsToSync, bAllowImplicitSync);
AssetViewPtr->SyncToVirtualPaths(VirtualPathsToSync);
}
void SContentBrowser::SyncToLegacy(TArrayView<const FAssetData> AssetDataList, TArrayView<const FString> FolderList, const bool bAllowImplicitSync, const bool bDisableFiltersThatHideAssets)
{
PrepareToSyncLegacy(AssetDataList, FolderList, bDisableFiltersThatHideAssets);
// Tell the sources view first so the asset view will be up to date by the time we request the sync
PathViewPtr->SyncToLegacy(AssetDataList, FolderList, bAllowImplicitSync);
FavoritePathViewPtr->SyncToLegacy(AssetDataList, FolderList, bAllowImplicitSync);
AssetViewPtr->SyncToLegacy(AssetDataList, FolderList);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
}
void SContentBrowser::SyncTo( const FContentBrowserSelection& ItemSelection, const bool bAllowImplicitSync, const bool bDisableFiltersThatHideAssets )
{
if (ItemSelection.IsLegacy())
{
PrepareToSyncLegacy(ItemSelection.SelectedAssets, ItemSelection.SelectedFolders, bDisableFiltersThatHideAssets);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
// Tell the sources view first so the asset view will be up to date by the time we request the sync
PathViewPtr->SyncToLegacy(ItemSelection.SelectedAssets, ItemSelection.SelectedFolders, bAllowImplicitSync);
FavoritePathViewPtr->SyncToLegacy(ItemSelection.SelectedAssets, ItemSelection.SelectedFolders, bAllowImplicitSync);
AssetViewPtr->SyncToLegacy(ItemSelection.SelectedAssets, ItemSelection.SelectedFolders);
}
else
{
PrepareToSyncItems(ItemSelection.SelectedItems, bDisableFiltersThatHideAssets);
// Tell the sources view first so the asset view will be up to date by the time we request the sync
PathViewPtr->SyncToItems(ItemSelection.SelectedItems, bAllowImplicitSync);
FavoritePathViewPtr->SyncToItems(ItemSelection.SelectedItems, bAllowImplicitSync);
AssetViewPtr->SyncToItems(ItemSelection.SelectedItems);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
}
void SContentBrowser::SetIsPrimaryContentBrowser(bool NewIsPrimary)
{
if (!CanSetAsPrimaryContentBrowser())
{
return;
}
bIsPrimaryBrowser = NewIsPrimary;
if ( bIsPrimaryBrowser )
{
SyncGlobalSelectionSet();
}
else
{
USelection* EditorSelection = GEditor->GetSelectedObjects();
if ( ensure( EditorSelection != NULL ) )
{
EditorSelection->DeselectAll();
}
}
}
bool SContentBrowser::CanSetAsPrimaryContentBrowser() const
{
return bCanSetAsPrimaryBrowser;
}
TSharedPtr<FTabManager> SContentBrowser::GetTabManager() const
{
if (TSharedPtr<SDockTab> Tab = ContainingTab.Pin())
{
return Tab->GetTabManagerPtr();
}
return TSharedPtr<FTabManager>();
}
void SContentBrowser::LoadSelectedObjectsIfNeeded()
{
// Get the selected assets in the asset view
const TArray<FAssetData>& SelectedAssets = AssetViewPtr->GetSelectedAssets();
// Load every asset that isn't already in memory
for ( auto AssetIt = SelectedAssets.CreateConstIterator(); AssetIt; ++AssetIt )
{
const FAssetData& AssetData = *AssetIt;
const bool bShowProgressDialog = (!AssetData.IsAssetLoaded() && FEditorFileUtils::IsMapPackageAsset(AssetData.ObjectPath.ToString()));
GWarn->BeginSlowTask(LOCTEXT("LoadingObjects", "Loading Objects..."), bShowProgressDialog);
(*AssetIt).GetAsset();
GWarn->EndSlowTask();
}
// Sync the global selection set if we are the primary browser
if ( bIsPrimaryBrowser )
{
SyncGlobalSelectionSet();
}
}
void SContentBrowser::GetSelectedAssets(TArray<FAssetData>& SelectedAssets)
{
SelectedAssets = AssetViewPtr->GetSelectedAssets();
}
void SContentBrowser::GetSelectedFolders(TArray<FString>& SelectedFolders)
{
SelectedFolders = AssetViewPtr->GetSelectedFolders();
}
TArray<FString> SContentBrowser::GetSelectedPathViewFolders()
{
check(PathViewPtr.IsValid());
return PathViewPtr->GetSelectedPaths();
}
void SContentBrowser::SaveSettings() const
{
const FString& SettingsString = InstanceName.ToString();
GConfig->SetBool(*SettingsIniSection, *(SettingsString + TEXT(".SourcesExpanded")), bSourcesViewExpanded, GEditorPerProjectIni);
GConfig->SetBool(*SettingsIniSection, *(SettingsString + TEXT(".FavoritesAreaExpanded")), FavoritesArea->IsExpanded(), GEditorPerProjectIni);
GConfig->SetBool(*SettingsIniSection, *(SettingsString + TEXT(".PathAreaExpanded")), PathArea->IsExpanded(), GEditorPerProjectIni);
GConfig->SetBool(*SettingsIniSection, *(SettingsString + TEXT(".CollectionAreaExpanded")), CollectionArea->IsExpanded(), GEditorPerProjectIni);
GConfig->SetBool(*SettingsIniSection, *(SettingsString + TEXT(".FavoritesSearchAreaExpanded")), FavoritesSearchToggleButton->IsExpanded(), GEditorPerProjectIni);
GConfig->SetBool(*SettingsIniSection, *(SettingsString + TEXT(".PathSearchAreaExpanded")), PathSearchToggleButton->IsExpanded(), GEditorPerProjectIni);
GConfig->SetBool(*SettingsIniSection, *(SettingsString + TEXT(".CollectionSearchAreaExpanded")), CollectionSearchToggleButton->IsExpanded(), GEditorPerProjectIni);
for(int32 SlotIndex = 0; SlotIndex < PathAssetSplitterPtr->GetChildren()->Num(); SlotIndex++)
{
float SplitterSize = PathAssetSplitterPtr->SlotAt(SlotIndex).GetSizeValue();
GConfig->SetFloat(*SettingsIniSection, *(SettingsString + FString::Printf(TEXT(".VerticalSplitter.SlotSize%d"), SlotIndex)), SplitterSize, GEditorPerProjectIni);
}
for (int32 SlotIndex = 0; SlotIndex < PathFavoriteSplitterPtr->GetChildren()->Num(); SlotIndex++)
{
float SplitterSize = PathFavoriteSplitterPtr->SlotAt(SlotIndex).GetSizeValue();
GConfig->SetFloat(*SettingsIniSection, *(SettingsString + FString::Printf(TEXT(".FavoriteSplitter.SlotSize%d"), SlotIndex)), SplitterSize, GEditorPerProjectIni);
}
// Save all our data using the settings string as a key in the user settings ini
FilterListPtr->SaveSettings(GEditorPerProjectIni, SettingsIniSection, SettingsString);
PathViewPtr->SaveSettings(GEditorPerProjectIni, SettingsIniSection, SettingsString);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
FavoritePathViewPtr->SaveSettings(GEditorPerProjectIni, SettingsIniSection, SettingsString + TEXT(".Favorites"));
CollectionViewPtr->SaveSettings(GEditorPerProjectIni, SettingsIniSection, SettingsString);
AssetViewPtr->SaveSettings(GEditorPerProjectIni, SettingsIniSection, SettingsString);
}
const FName SContentBrowser::GetInstanceName() const
{
return InstanceName;
}
bool SContentBrowser::IsLocked() const
{
return bIsLocked;
}
void SContentBrowser::SetKeyboardFocusOnSearch() const
{
// Focus on the search box
FSlateApplication::Get().SetKeyboardFocus( SearchBoxPtr, EFocusCause::SetDirectly );
}
void SContentBrowser::CopySettingsFromBrowser(TSharedPtr<SContentBrowser> OtherBrowser)
{
FName InstanceNameToCopyFrom = OtherBrowser->GetInstanceName();
// Clear out any existing settings that dont get reset on load
FilterListPtr->RemoveAllFilters();
LoadSettings(InstanceNameToCopyFrom);
}
FReply SContentBrowser::OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent )
{
bool bIsRenamingAsset = AssetViewPtr && AssetViewPtr->IsRenamingAsset();
if(bIsRenamingAsset || Commands->ProcessCommandBindings( InKeyEvent ) )
{
return FReply::Handled();
}
return FReply::Unhandled();
}
FReply SContentBrowser::OnPreviewMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
// Clicking in a content browser will shift it to be the primary browser
FContentBrowserSingleton::Get().SetPrimaryContentBrowser(SharedThis(this));
return FReply::Unhandled();
}
FReply SContentBrowser::OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
// Mouse back and forward buttons traverse history
if ( MouseEvent.GetEffectingButton() == EKeys::ThumbMouseButton)
{
HistoryManager.GoBack();
return FReply::Handled();
}
else if ( MouseEvent.GetEffectingButton() == EKeys::ThumbMouseButton2)
{
HistoryManager.GoForward();
return FReply::Handled();
}
return FReply::Unhandled();
}
FReply SContentBrowser::OnMouseButtonDoubleClick( const FGeometry& InMyGeometry, const FPointerEvent& InMouseEvent )
{
// Mouse back and forward buttons traverse history
if ( InMouseEvent.GetEffectingButton() == EKeys::ThumbMouseButton)
{
HistoryManager.GoBack();
return FReply::Handled();
}
else if ( InMouseEvent.GetEffectingButton() == EKeys::ThumbMouseButton2)
{
HistoryManager.GoForward();
return FReply::Handled();
}
return FReply::Unhandled();
}
void SContentBrowser::OnContainingTabSavingVisualState() const
{
SaveSettings();
}
void SContentBrowser::OnContainingTabClosed(TSharedRef<SDockTab> DockTab)
{
FContentBrowserSingleton::Get().ContentBrowserClosed( SharedThis(this) );
}
void SContentBrowser::OnContainingTabActivated(TSharedRef<SDockTab> DockTab, ETabActivationCause InActivationCause)
{
if(InActivationCause == ETabActivationCause::UserClickedOnTab)
{
FContentBrowserSingleton::Get().SetPrimaryContentBrowser(SharedThis(this));
}
}
void SContentBrowser::LoadSettings(const FName& InInstanceName)
{
FString SettingsString = InInstanceName.ToString();
// Now that we have determined the appropriate settings string, actually load the settings
bSourcesViewExpanded = true;
GConfig->GetBool(*SettingsIniSection, *(SettingsString + TEXT(".SourcesExpanded")), bSourcesViewExpanded, GEditorPerProjectIni);
bool bFavoritesAreaExpanded = false;
GConfig->GetBool(*SettingsIniSection, *(SettingsString + TEXT(".FavoritesAreaExpanded")), bFavoritesAreaExpanded, GEditorPerProjectIni);
FavoritesArea->SetExpanded(bFavoritesAreaExpanded);
bool bPathAreaExpanded = true;
GConfig->GetBool(*SettingsIniSection, *(SettingsString + TEXT(".PathAreaExpanded")), bPathAreaExpanded, GEditorPerProjectIni);
PathArea->SetExpanded(bPathAreaExpanded);
bool bCollectionAreaExpanded = false;
GConfig->GetBool(*SettingsIniSection, *(SettingsString + TEXT(".CollectionAreaExpanded")), bCollectionAreaExpanded, GEditorPerProjectIni);
CollectionArea->SetExpanded(bCollectionAreaExpanded);
bool bFavoritesSearchAreaExpanded = false;
GConfig->GetBool(*SettingsIniSection, *(SettingsString + TEXT(".FavoritesSearchAreaExpanded")), bFavoritesSearchAreaExpanded, GEditorPerProjectIni);
FavoritesSearchToggleButton->SetExpanded(bFavoritesSearchAreaExpanded);
bool bPathSearchAreaExpanded = false;
GConfig->GetBool(*SettingsIniSection, *(SettingsString + TEXT(".PathSearchAreaExpanded")), bPathSearchAreaExpanded, GEditorPerProjectIni);
PathSearchToggleButton->SetExpanded(bPathSearchAreaExpanded);
bool bCollectionSearchAreaExpanded = false;
GConfig->GetBool(*SettingsIniSection, *(SettingsString + TEXT(".CollectionSearchAreaExpanded")), bCollectionSearchAreaExpanded, GEditorPerProjectIni);
CollectionSearchToggleButton->SetExpanded(bCollectionSearchAreaExpanded);
for(int32 SlotIndex = 0; SlotIndex < PathAssetSplitterPtr->GetChildren()->Num(); SlotIndex++)
{
float SplitterSize = PathAssetSplitterPtr->SlotAt(SlotIndex).GetSizeValue();
GConfig->GetFloat(*SettingsIniSection, *(SettingsString + FString::Printf(TEXT(".VerticalSplitter.SlotSize%d"), SlotIndex)), SplitterSize, GEditorPerProjectIni);
PathAssetSplitterPtr->SlotAt(SlotIndex).SetSizeValue(SplitterSize);
}
for (int32 SlotIndex = 0; SlotIndex < PathFavoriteSplitterPtr->GetChildren()->Num(); SlotIndex++)
{
float SplitterSize = PathFavoriteSplitterPtr->SlotAt(SlotIndex).GetSizeValue();
GConfig->GetFloat(*SettingsIniSection, *(SettingsString + FString::Printf(TEXT(".FavoriteSplitter.SlotSize%d"), SlotIndex)), SplitterSize, GEditorPerProjectIni);
PathFavoriteSplitterPtr->SlotAt(SlotIndex).SetSizeValue(SplitterSize);
}
// Save all our data using the settings string as a key in the user settings ini
FilterListPtr->LoadSettings(GEditorPerProjectIni, SettingsIniSection, SettingsString);
PathViewPtr->LoadSettings(GEditorPerProjectIni, SettingsIniSection, SettingsString);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
FavoritePathViewPtr->LoadSettings(GEditorPerProjectIni, SettingsIniSection, SettingsString + TEXT(".Favorites"));
CollectionViewPtr->LoadSettings(GEditorPerProjectIni, SettingsIniSection, SettingsString);
AssetViewPtr->LoadSettings(GEditorPerProjectIni, SettingsIniSection, SettingsString);
}
void SContentBrowser::SourcesChanged(const TArray<FString>& SelectedPaths, const TArray<FCollectionNameType>& SelectedCollections)
{
FString NewSource = SelectedPaths.Num() > 0 ? SelectedPaths[0] : (SelectedCollections.Num() > 0 ? SelectedCollections[0].Name.ToString() : TEXT("None"));
UE_LOG(LogContentBrowser, VeryVerbose, TEXT("The content browser source was changed by the sources view to '%s'"), *NewSource);
FSourcesData SourcesData;
{
TArray<FName> SelectedPathNames;
SelectedPathNames.Reserve(SelectedPaths.Num());
for (const FString& SelectedPath : SelectedPaths)
{
SelectedPathNames.Add(FName(*SelectedPath));
}
SourcesData = FSourcesData(MoveTemp(SelectedPathNames), SelectedCollections);
}
// A dynamic collection should apply its search query to the CB search, so we need to stash the current search so that we can restore it again later
if (SourcesData.IsDynamicCollection())
{
// Only stash the user search term once in case we're switching between dynamic collections
if (!StashedSearchBoxText.IsSet())
{
StashedSearchBoxText = TextFilter->GetRawFilterText();
}
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
const FCollectionNameType& DynamicCollection = SourcesData.Collections[0];
FString DynamicQueryString;
CollectionManagerModule.Get().GetDynamicQueryText(DynamicCollection.Name, DynamicCollection.Type, DynamicQueryString);
const FText DynamicQueryText = FText::FromString(DynamicQueryString);
SetSearchBoxText(DynamicQueryText);
SearchBoxPtr->SetText(DynamicQueryText);
}
else if (StashedSearchBoxText.IsSet())
{
// Restore the stashed search term
const FText StashedText = StashedSearchBoxText.GetValue();
StashedSearchBoxText.Reset();
SetSearchBoxText(StashedText);
SearchBoxPtr->SetText(StashedText);
}
if (!AssetViewPtr->GetSourcesData().IsEmpty())
{
// Update the current history data to preserve selection if there is a valid SourcesData
HistoryManager.UpdateHistoryData();
}
// Change the filter for the asset view
AssetViewPtr->SetSourcesData(SourcesData);
// Add a new history data now that the source has changed
HistoryManager.AddHistoryData();
// Update the breadcrumb trail path
UpdatePath();
}
void SContentBrowser::FolderEntered(const FString& FolderPath)
{
// Have we entered a sub-collection folder?
FName CollectionName;
ECollectionShareType::Type CollectionFolderShareType = ECollectionShareType::CST_All;
if (ContentBrowserUtils::IsCollectionPath(FolderPath, &CollectionName, &CollectionFolderShareType))
{
const FCollectionNameType SelectedCollection(CollectionName, CollectionFolderShareType);
TArray<FCollectionNameType> Collections;
Collections.Add(SelectedCollection);
CollectionViewPtr->SetSelectedCollections(Collections);
CollectionSelected(SelectedCollection);
}
else
{
// set the path view to the incoming path
TArray<FString> SelectedPaths;
SelectedPaths.Add(FolderPath);
PathViewPtr->SetSelectedPaths(SelectedPaths);
PathSelected(SelectedPaths[0]);
}
}
void SContentBrowser::PathSelected(const FString& FolderPath)
{
// You may not select both collections and paths
CollectionViewPtr->ClearSelection();
TArray<FString> SelectedPaths = PathViewPtr->GetSelectedPaths();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
// Selecting a folder shows it in the favorite list also
FavoritePathViewPtr->SetSelectedPaths(SelectedPaths);
TArray<FCollectionNameType> SelectedCollections;
SourcesChanged(SelectedPaths, SelectedCollections);
// Notify 'asset path changed' delegate
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>( TEXT("ContentBrowser") );
FContentBrowserModule::FOnAssetPathChanged& PathChangedDelegate = ContentBrowserModule.GetOnAssetPathChanged();
if(PathChangedDelegate.IsBound())
{
PathChangedDelegate.Broadcast(FolderPath);
}
// Update the context menu's selected paths list
PathContextMenu->SetSelectedFolders(PathViewPtr->GetSelectedFolderItems());
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
void SContentBrowser::FavoritePathSelected(const FString& FolderPath)
{
// You may not select both collections and paths
CollectionViewPtr->ClearSelection();
TArray<FString> SelectedPaths = FavoritePathViewPtr->GetSelectedPaths();
// Selecting a favorite shows it in the main list also
PathViewPtr->SetSelectedPaths(SelectedPaths);
TArray<FCollectionNameType> SelectedCollections;
SourcesChanged(SelectedPaths, SelectedCollections);
// Notify 'asset path changed' delegate
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>(TEXT("ContentBrowser"));
FContentBrowserModule::FOnAssetPathChanged& PathChangedDelegate = ContentBrowserModule.GetOnAssetPathChanged();
if (PathChangedDelegate.IsBound())
{
PathChangedDelegate.Broadcast(FolderPath);
}
// Update the context menu's selected paths list
PathContextMenu->SetSelectedFolders(FavoritePathViewPtr->GetSelectedFolderItems());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
}
TSharedRef<FExtender> SContentBrowser::GetPathContextMenuExtender(const TArray<FString>& InSelectedPaths) const
{
return PathContextMenu->MakePathViewContextMenuExtender(InSelectedPaths);
}
void SContentBrowser::CollectionSelected(const FCollectionNameType& SelectedCollection)
{
// You may not select both collections and paths
PathViewPtr->ClearSelection();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FavoritePathViewPtr->ClearSelection();
TArray<FCollectionNameType> SelectedCollections = CollectionViewPtr->GetSelectedCollections();
TArray<FString> SelectedPaths;
if (SelectedCollections.Num() == 0)
{
// Select a dummy "None" collection to avoid the sources view switching to the paths view
SelectedCollections.Add(FCollectionNameType(NAME_None, ECollectionShareType::CST_System));
}
SourcesChanged(SelectedPaths, SelectedCollections);
}
void SContentBrowser::PathPickerPathSelected(const FString& FolderPath)
{
PathPickerButton->SetIsOpen(false);
if ( !FolderPath.IsEmpty() )
{
TArray<FString> Paths;
Paths.Add(FolderPath);
PathViewPtr->SetSelectedPaths(Paths);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FavoritePathViewPtr->SetSelectedPaths(Paths);
}
PathSelected(FolderPath);
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3345860 on 2017/03/14 by Daniel.Lamb Fixed crash when building DLC #test Cook paragon. Change 3347324 on 2017/03/15 by Gil.Gribb UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme. Change 3347331 on 2017/03/15 by Robert.Manuszewski Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill. #jira UE-42732 Change 3347371 on 2017/03/15 by Graeme.Thornton Fix for runtime asset cache not invalidating files with an outdated version number Change 3349161 on 2017/03/16 by Steve.Robb Generated UFUNCTION FNames no longer exported. Misc refactors of code generation. Change 3349167 on 2017/03/16 by Steve.Robb Unused TBoolConstant removed (the more general TIntegralConstant should be used instead). Change 3349274 on 2017/03/16 by Gil.Gribb UE4 - Fix loading a package that is already loaded. Change 3349534 on 2017/03/16 by Ben.Marsh UBT: Check that the SN-DBS service is running before attempting to use it. Change 3349612 on 2017/03/16 by Gil.Gribb UE4 - Increased estimate of summary size. Change 3350021 on 2017/03/16 by Gil.Gribb UE4 - Fixed crash in signature checks when mounting pak files. Change 3350052 on 2017/03/16 by Ben.Marsh Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name. Change 3350360 on 2017/03/16 by Ben.Marsh UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes. Change 3351670 on 2017/03/17 by Ben.Marsh UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them. Change 3352289 on 2017/03/17 by Ben.Marsh Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits. Change 3352390 on 2017/03/17 by Ben.Marsh Remove unused/out of date binaries for CrashReporter. Change 3352392 on 2017/03/17 by Ben.Marsh Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now. Change 3352410 on 2017/03/17 by Ben.Marsh Remove P4ChangeReporter. I don't believe this is used any more. Change 3352450 on 2017/03/17 by Ben.Marsh Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects. Change 3352455 on 2017/03/17 by Ben.Marsh Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more. Change 3352940 on 2017/03/17 by Wes.Hunt Update CRP to not send Slack queue size updates unless the waiting time is greater than 1 minute. #codereview: jin.zhang Change 3353658 on 2017/03/20 by Steve.Robb Fix for crash when importing a BP which has a populated TMap with an enum class key. Change 3354056 on 2017/03/20 by Steve.Robb TAssetPtr<T> can now be constructed from a nullptr without a full definition of T. Change 3356111 on 2017/03/21 by Graeme.Thornton Fix for UE-34131 - Support double and fname stat types in UFE stat export to CSV #jira UE-34131 Change 3358584 on 2017/03/22 by Daniel.Lamb Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking. #test Cook shootergame Change 3360379 on 2017/03/23 by Gil.Gribb UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance. Change 3360623 on 2017/03/23 by Gil.Gribb UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy. Change 3360627 on 2017/03/23 by Gil.Gribb UE4 - Optimized UObject hash tables for speed and space. Change 3361183 on 2017/03/23 by Gil.Gribb UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor. Change 3361906 on 2017/03/23 by Steve.Robb Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements. #jira UE-43272 Change 3362839 on 2017/03/24 by Gil.Gribb UE4 - Fixed hash table lock optimization. Change 3367348 on 2017/03/28 by Robert.Manuszewski Making sure streamed-in SoundWaves get added to GC clusters. Change 3367386 on 2017/03/28 by Ben.Marsh EC: Pass the Semaphores property from a build type as a parameter to new build jobs. Change 3367422 on 2017/03/28 by Ben.Marsh EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually. Change 3367469 on 2017/03/28 by Ben.Marsh EC: Prevent multiple incremental jobs running at once. Change 3367640 on 2017/03/28 by Ben.Marsh Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override. Change 3367836 on 2017/03/28 by Uriel.Doyon Improved handled of references in the streaming manager Change 3369354 on 2017/03/29 by Graeme.Thornton Added AES encrypt/decrypt functions that take a byte array for the key Change 3369804 on 2017/03/29 by Ben.Marsh Remove incorrect "EngineVersion" settings from plugin descriptors. Change 3370462 on 2017/03/29 by Ben.Marsh Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator. #jira UE-43467 Change 3371598 on 2017/03/30 by Ben.Marsh UBT: Fix message for missing toolchain in VS2017. Change 3372827 on 2017/03/30 by Ben.Marsh BuildGraph: Output an error at the end of each step if any previous build products have been modified. Change 3372947 on 2017/03/30 by Ben.Marsh [Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT. Change 3372958 on 2017/03/30 by Ben.Marsh [Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT. Change 3372981 on 2017/03/30 by Ben.Marsh [Merge] Modular game fixes for UAT * Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination * Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine * Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start Change 3373024 on 2017/03/30 by Ben.Marsh [Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep. Change 3373041 on 2017/03/30 by Ben.Marsh [Merge] Added UAT script to replace assets with another source Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files Change 3373052 on 2017/03/30 by Ben.Marsh [Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet Change 3373092 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash attempting to load cooked static mesh in editor Change 3373112 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels Change 3373132 on 2017/03/30 by Ben.Marsh [Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet Change 3373138 on 2017/03/30 by Ben.Marsh [Merge] Fixed code issue with playback of cooked SoundCues Skip over code using editor only data when editor data has been stripped Change 3373143 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash when attempting to open multiple cooked assets Change 3373156 on 2017/03/30 by Ben.Marsh [Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement) Change 3373161 on 2017/03/30 by Ben.Marsh [Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data Change 3373168 on 2017/03/30 by Ben.Marsh [Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file). Change 3373204 on 2017/03/30 by Ben.Marsh [Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around. Change 3373209 on 2017/03/30 by Ben.Marsh [Merge] Fix missing material in mod editor for cooked assets. Change 3373388 on 2017/03/30 by Ben.Marsh [Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall. Change 3374200 on 2017/03/31 by Ben.Marsh [Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics. Change 3374279 on 2017/03/31 by Ben.Marsh PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist) Change 3374331 on 2017/03/31 by Ben.Marsh UBT: Disable warning pragmas on Mono; not supported on current compiler. #jira UE-43451 Change 3375108 on 2017/03/31 by Ben.Marsh Removing another plugin EngineVersion property. Change 3375126 on 2017/03/31 by Ben.Marsh Fix incorrect executable paths being generated for Windows. Change 3375159 on 2017/03/31 by Graeme.Thornton Pak Index Encryption - Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key - Added "-encryptpakindex" option to UAT to force on index encryption - Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor Change 3375197 on 2017/03/31 by Graeme.Thornton Enable pak index encryption in shootergame Change 3375377 on 2017/03/31 by Ben.Marsh Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries". Change 3376418 on 2017/04/03 by Ben.Marsh BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build. Change 3376447 on 2017/04/03 by Ben.Marsh Build: Remove some unused stream settings Change 3376469 on 2017/04/03 by Ben.Marsh Build: Add a customizable field for the script to use for custom builds in every branch. Change 3376654 on 2017/04/03 by Ben.Marsh Add a fatal error message containing the module with an outstanding reference when trying to unload it. #jira UE-42423 Change 3376747 on 2017/04/03 by Gil.Gribb UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL. Change 3377173 on 2017/04/03 by Ben.Marsh Make sure callstacks are written to stdout following a crash on a background thread. Change 3377183 on 2017/04/03 by Ben.Marsh Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument). Change 3377280 on 2017/04/03 by Ben.Marsh Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/... Change 3377311 on 2017/04/03 by Ben.Marsh Build: Set the 'Semaphores' parameter for any jobs started from a schedule. Change 3377326 on 2017/04/03 by Ben.Marsh UGS: Show badges which match an entire subtree if the project field ends with "...". Change 3377392 on 2017/04/03 by Ben.Marsh Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them. Change 3377895 on 2017/04/03 by Ben.Marsh EC: Send notification emails whenever UAT fails to compile. Change 3377923 on 2017/04/03 by Ben.Marsh Build: Use a different semaphore for the common editors build target to the incremental compile build target. Change 3378297 on 2017/04/04 by Graeme.Thornton Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT Change 3378301 on 2017/04/04 by Ben.Marsh UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes. Change 3378460 on 2017/04/04 by Graeme.Thornton Remove dependency preloading system from sync and async loading paths Change 3378535 on 2017/04/04 by Robert.Manuszewski Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324 #jira UE-43544 Change 3378575 on 2017/04/04 by Robert.Manuszewski Making sure actor clusters are not created in non-cooked builds #jira UE-43617 #jira UE-43614 Change 3378589 on 2017/04/04 by Robert.Manuszewski Disabling debug GC cluster logging #jira UE-43617 Change 3379118 on 2017/04/04 by Robert.Manuszewski Disabling actor clustering by default, keeping it on in Orion and Ocean Change 3379815 on 2017/04/04 by Ben.Marsh Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures. Change 3380811 on 2017/04/05 by Gil.Gribb UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it. Change 3383313 on 2017/04/06 by Uriel.Doyon Integrated CL 3372436 3372765 3373272 from Dev-Rendering #JIRA UE-43669 Change 3383531 on 2017/04/06 by Ben.Marsh UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory. Change 3383786 on 2017/04/06 by Ben.Zeigler Back out changelist 3382694 and replace with CL #3383757 from bob.tellez: Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing Change 3385089 on 2017/04/07 by Gil.Gribb UE4 - Critical. Fixed memory leak in pak precacher. [CL 3386123 by Ben Marsh in Main branch]
2017-04-10 11:00:33 -04:00
void SContentBrowser::SetSelectedPaths(const TArray<FString>& FolderPaths, bool bNeedsRefresh/* = false */)
{
if (FolderPaths.Num() > 0)
{
if (bNeedsRefresh)
{
PathViewPtr->Populate();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FavoritePathViewPtr->Populate();
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3345860 on 2017/03/14 by Daniel.Lamb Fixed crash when building DLC #test Cook paragon. Change 3347324 on 2017/03/15 by Gil.Gribb UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme. Change 3347331 on 2017/03/15 by Robert.Manuszewski Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill. #jira UE-42732 Change 3347371 on 2017/03/15 by Graeme.Thornton Fix for runtime asset cache not invalidating files with an outdated version number Change 3349161 on 2017/03/16 by Steve.Robb Generated UFUNCTION FNames no longer exported. Misc refactors of code generation. Change 3349167 on 2017/03/16 by Steve.Robb Unused TBoolConstant removed (the more general TIntegralConstant should be used instead). Change 3349274 on 2017/03/16 by Gil.Gribb UE4 - Fix loading a package that is already loaded. Change 3349534 on 2017/03/16 by Ben.Marsh UBT: Check that the SN-DBS service is running before attempting to use it. Change 3349612 on 2017/03/16 by Gil.Gribb UE4 - Increased estimate of summary size. Change 3350021 on 2017/03/16 by Gil.Gribb UE4 - Fixed crash in signature checks when mounting pak files. Change 3350052 on 2017/03/16 by Ben.Marsh Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name. Change 3350360 on 2017/03/16 by Ben.Marsh UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes. Change 3351670 on 2017/03/17 by Ben.Marsh UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them. Change 3352289 on 2017/03/17 by Ben.Marsh Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits. Change 3352390 on 2017/03/17 by Ben.Marsh Remove unused/out of date binaries for CrashReporter. Change 3352392 on 2017/03/17 by Ben.Marsh Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now. Change 3352410 on 2017/03/17 by Ben.Marsh Remove P4ChangeReporter. I don't believe this is used any more. Change 3352450 on 2017/03/17 by Ben.Marsh Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects. Change 3352455 on 2017/03/17 by Ben.Marsh Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more. Change 3352940 on 2017/03/17 by Wes.Hunt Update CRP to not send Slack queue size updates unless the waiting time is greater than 1 minute. #codereview: jin.zhang Change 3353658 on 2017/03/20 by Steve.Robb Fix for crash when importing a BP which has a populated TMap with an enum class key. Change 3354056 on 2017/03/20 by Steve.Robb TAssetPtr<T> can now be constructed from a nullptr without a full definition of T. Change 3356111 on 2017/03/21 by Graeme.Thornton Fix for UE-34131 - Support double and fname stat types in UFE stat export to CSV #jira UE-34131 Change 3358584 on 2017/03/22 by Daniel.Lamb Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking. #test Cook shootergame Change 3360379 on 2017/03/23 by Gil.Gribb UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance. Change 3360623 on 2017/03/23 by Gil.Gribb UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy. Change 3360627 on 2017/03/23 by Gil.Gribb UE4 - Optimized UObject hash tables for speed and space. Change 3361183 on 2017/03/23 by Gil.Gribb UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor. Change 3361906 on 2017/03/23 by Steve.Robb Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements. #jira UE-43272 Change 3362839 on 2017/03/24 by Gil.Gribb UE4 - Fixed hash table lock optimization. Change 3367348 on 2017/03/28 by Robert.Manuszewski Making sure streamed-in SoundWaves get added to GC clusters. Change 3367386 on 2017/03/28 by Ben.Marsh EC: Pass the Semaphores property from a build type as a parameter to new build jobs. Change 3367422 on 2017/03/28 by Ben.Marsh EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually. Change 3367469 on 2017/03/28 by Ben.Marsh EC: Prevent multiple incremental jobs running at once. Change 3367640 on 2017/03/28 by Ben.Marsh Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override. Change 3367836 on 2017/03/28 by Uriel.Doyon Improved handled of references in the streaming manager Change 3369354 on 2017/03/29 by Graeme.Thornton Added AES encrypt/decrypt functions that take a byte array for the key Change 3369804 on 2017/03/29 by Ben.Marsh Remove incorrect "EngineVersion" settings from plugin descriptors. Change 3370462 on 2017/03/29 by Ben.Marsh Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator. #jira UE-43467 Change 3371598 on 2017/03/30 by Ben.Marsh UBT: Fix message for missing toolchain in VS2017. Change 3372827 on 2017/03/30 by Ben.Marsh BuildGraph: Output an error at the end of each step if any previous build products have been modified. Change 3372947 on 2017/03/30 by Ben.Marsh [Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT. Change 3372958 on 2017/03/30 by Ben.Marsh [Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT. Change 3372981 on 2017/03/30 by Ben.Marsh [Merge] Modular game fixes for UAT * Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination * Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine * Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start Change 3373024 on 2017/03/30 by Ben.Marsh [Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep. Change 3373041 on 2017/03/30 by Ben.Marsh [Merge] Added UAT script to replace assets with another source Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files Change 3373052 on 2017/03/30 by Ben.Marsh [Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet Change 3373092 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash attempting to load cooked static mesh in editor Change 3373112 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels Change 3373132 on 2017/03/30 by Ben.Marsh [Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet Change 3373138 on 2017/03/30 by Ben.Marsh [Merge] Fixed code issue with playback of cooked SoundCues Skip over code using editor only data when editor data has been stripped Change 3373143 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash when attempting to open multiple cooked assets Change 3373156 on 2017/03/30 by Ben.Marsh [Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement) Change 3373161 on 2017/03/30 by Ben.Marsh [Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data Change 3373168 on 2017/03/30 by Ben.Marsh [Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file). Change 3373204 on 2017/03/30 by Ben.Marsh [Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around. Change 3373209 on 2017/03/30 by Ben.Marsh [Merge] Fix missing material in mod editor for cooked assets. Change 3373388 on 2017/03/30 by Ben.Marsh [Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall. Change 3374200 on 2017/03/31 by Ben.Marsh [Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics. Change 3374279 on 2017/03/31 by Ben.Marsh PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist) Change 3374331 on 2017/03/31 by Ben.Marsh UBT: Disable warning pragmas on Mono; not supported on current compiler. #jira UE-43451 Change 3375108 on 2017/03/31 by Ben.Marsh Removing another plugin EngineVersion property. Change 3375126 on 2017/03/31 by Ben.Marsh Fix incorrect executable paths being generated for Windows. Change 3375159 on 2017/03/31 by Graeme.Thornton Pak Index Encryption - Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key - Added "-encryptpakindex" option to UAT to force on index encryption - Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor Change 3375197 on 2017/03/31 by Graeme.Thornton Enable pak index encryption in shootergame Change 3375377 on 2017/03/31 by Ben.Marsh Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries". Change 3376418 on 2017/04/03 by Ben.Marsh BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build. Change 3376447 on 2017/04/03 by Ben.Marsh Build: Remove some unused stream settings Change 3376469 on 2017/04/03 by Ben.Marsh Build: Add a customizable field for the script to use for custom builds in every branch. Change 3376654 on 2017/04/03 by Ben.Marsh Add a fatal error message containing the module with an outstanding reference when trying to unload it. #jira UE-42423 Change 3376747 on 2017/04/03 by Gil.Gribb UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL. Change 3377173 on 2017/04/03 by Ben.Marsh Make sure callstacks are written to stdout following a crash on a background thread. Change 3377183 on 2017/04/03 by Ben.Marsh Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument). Change 3377280 on 2017/04/03 by Ben.Marsh Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/... Change 3377311 on 2017/04/03 by Ben.Marsh Build: Set the 'Semaphores' parameter for any jobs started from a schedule. Change 3377326 on 2017/04/03 by Ben.Marsh UGS: Show badges which match an entire subtree if the project field ends with "...". Change 3377392 on 2017/04/03 by Ben.Marsh Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them. Change 3377895 on 2017/04/03 by Ben.Marsh EC: Send notification emails whenever UAT fails to compile. Change 3377923 on 2017/04/03 by Ben.Marsh Build: Use a different semaphore for the common editors build target to the incremental compile build target. Change 3378297 on 2017/04/04 by Graeme.Thornton Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT Change 3378301 on 2017/04/04 by Ben.Marsh UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes. Change 3378460 on 2017/04/04 by Graeme.Thornton Remove dependency preloading system from sync and async loading paths Change 3378535 on 2017/04/04 by Robert.Manuszewski Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324 #jira UE-43544 Change 3378575 on 2017/04/04 by Robert.Manuszewski Making sure actor clusters are not created in non-cooked builds #jira UE-43617 #jira UE-43614 Change 3378589 on 2017/04/04 by Robert.Manuszewski Disabling debug GC cluster logging #jira UE-43617 Change 3379118 on 2017/04/04 by Robert.Manuszewski Disabling actor clustering by default, keeping it on in Orion and Ocean Change 3379815 on 2017/04/04 by Ben.Marsh Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures. Change 3380811 on 2017/04/05 by Gil.Gribb UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it. Change 3383313 on 2017/04/06 by Uriel.Doyon Integrated CL 3372436 3372765 3373272 from Dev-Rendering #JIRA UE-43669 Change 3383531 on 2017/04/06 by Ben.Marsh UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory. Change 3383786 on 2017/04/06 by Ben.Zeigler Back out changelist 3382694 and replace with CL #3383757 from bob.tellez: Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing Change 3385089 on 2017/04/07 by Gil.Gribb UE4 - Critical. Fixed memory leak in pak precacher. [CL 3386123 by Ben Marsh in Main branch]
2017-04-10 11:00:33 -04:00
}
PathViewPtr->SetSelectedPaths(FolderPaths);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FavoritePathViewPtr->SetSelectedPaths(FolderPaths);
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3345860 on 2017/03/14 by Daniel.Lamb Fixed crash when building DLC #test Cook paragon. Change 3347324 on 2017/03/15 by Gil.Gribb UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme. Change 3347331 on 2017/03/15 by Robert.Manuszewski Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill. #jira UE-42732 Change 3347371 on 2017/03/15 by Graeme.Thornton Fix for runtime asset cache not invalidating files with an outdated version number Change 3349161 on 2017/03/16 by Steve.Robb Generated UFUNCTION FNames no longer exported. Misc refactors of code generation. Change 3349167 on 2017/03/16 by Steve.Robb Unused TBoolConstant removed (the more general TIntegralConstant should be used instead). Change 3349274 on 2017/03/16 by Gil.Gribb UE4 - Fix loading a package that is already loaded. Change 3349534 on 2017/03/16 by Ben.Marsh UBT: Check that the SN-DBS service is running before attempting to use it. Change 3349612 on 2017/03/16 by Gil.Gribb UE4 - Increased estimate of summary size. Change 3350021 on 2017/03/16 by Gil.Gribb UE4 - Fixed crash in signature checks when mounting pak files. Change 3350052 on 2017/03/16 by Ben.Marsh Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name. Change 3350360 on 2017/03/16 by Ben.Marsh UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes. Change 3351670 on 2017/03/17 by Ben.Marsh UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them. Change 3352289 on 2017/03/17 by Ben.Marsh Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits. Change 3352390 on 2017/03/17 by Ben.Marsh Remove unused/out of date binaries for CrashReporter. Change 3352392 on 2017/03/17 by Ben.Marsh Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now. Change 3352410 on 2017/03/17 by Ben.Marsh Remove P4ChangeReporter. I don't believe this is used any more. Change 3352450 on 2017/03/17 by Ben.Marsh Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects. Change 3352455 on 2017/03/17 by Ben.Marsh Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more. Change 3352940 on 2017/03/17 by Wes.Hunt Update CRP to not send Slack queue size updates unless the waiting time is greater than 1 minute. #codereview: jin.zhang Change 3353658 on 2017/03/20 by Steve.Robb Fix for crash when importing a BP which has a populated TMap with an enum class key. Change 3354056 on 2017/03/20 by Steve.Robb TAssetPtr<T> can now be constructed from a nullptr without a full definition of T. Change 3356111 on 2017/03/21 by Graeme.Thornton Fix for UE-34131 - Support double and fname stat types in UFE stat export to CSV #jira UE-34131 Change 3358584 on 2017/03/22 by Daniel.Lamb Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking. #test Cook shootergame Change 3360379 on 2017/03/23 by Gil.Gribb UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance. Change 3360623 on 2017/03/23 by Gil.Gribb UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy. Change 3360627 on 2017/03/23 by Gil.Gribb UE4 - Optimized UObject hash tables for speed and space. Change 3361183 on 2017/03/23 by Gil.Gribb UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor. Change 3361906 on 2017/03/23 by Steve.Robb Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements. #jira UE-43272 Change 3362839 on 2017/03/24 by Gil.Gribb UE4 - Fixed hash table lock optimization. Change 3367348 on 2017/03/28 by Robert.Manuszewski Making sure streamed-in SoundWaves get added to GC clusters. Change 3367386 on 2017/03/28 by Ben.Marsh EC: Pass the Semaphores property from a build type as a parameter to new build jobs. Change 3367422 on 2017/03/28 by Ben.Marsh EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually. Change 3367469 on 2017/03/28 by Ben.Marsh EC: Prevent multiple incremental jobs running at once. Change 3367640 on 2017/03/28 by Ben.Marsh Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override. Change 3367836 on 2017/03/28 by Uriel.Doyon Improved handled of references in the streaming manager Change 3369354 on 2017/03/29 by Graeme.Thornton Added AES encrypt/decrypt functions that take a byte array for the key Change 3369804 on 2017/03/29 by Ben.Marsh Remove incorrect "EngineVersion" settings from plugin descriptors. Change 3370462 on 2017/03/29 by Ben.Marsh Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator. #jira UE-43467 Change 3371598 on 2017/03/30 by Ben.Marsh UBT: Fix message for missing toolchain in VS2017. Change 3372827 on 2017/03/30 by Ben.Marsh BuildGraph: Output an error at the end of each step if any previous build products have been modified. Change 3372947 on 2017/03/30 by Ben.Marsh [Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT. Change 3372958 on 2017/03/30 by Ben.Marsh [Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT. Change 3372981 on 2017/03/30 by Ben.Marsh [Merge] Modular game fixes for UAT * Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination * Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine * Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start Change 3373024 on 2017/03/30 by Ben.Marsh [Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep. Change 3373041 on 2017/03/30 by Ben.Marsh [Merge] Added UAT script to replace assets with another source Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files Change 3373052 on 2017/03/30 by Ben.Marsh [Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet Change 3373092 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash attempting to load cooked static mesh in editor Change 3373112 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels Change 3373132 on 2017/03/30 by Ben.Marsh [Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet Change 3373138 on 2017/03/30 by Ben.Marsh [Merge] Fixed code issue with playback of cooked SoundCues Skip over code using editor only data when editor data has been stripped Change 3373143 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash when attempting to open multiple cooked assets Change 3373156 on 2017/03/30 by Ben.Marsh [Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement) Change 3373161 on 2017/03/30 by Ben.Marsh [Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data Change 3373168 on 2017/03/30 by Ben.Marsh [Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file). Change 3373204 on 2017/03/30 by Ben.Marsh [Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around. Change 3373209 on 2017/03/30 by Ben.Marsh [Merge] Fix missing material in mod editor for cooked assets. Change 3373388 on 2017/03/30 by Ben.Marsh [Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall. Change 3374200 on 2017/03/31 by Ben.Marsh [Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics. Change 3374279 on 2017/03/31 by Ben.Marsh PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist) Change 3374331 on 2017/03/31 by Ben.Marsh UBT: Disable warning pragmas on Mono; not supported on current compiler. #jira UE-43451 Change 3375108 on 2017/03/31 by Ben.Marsh Removing another plugin EngineVersion property. Change 3375126 on 2017/03/31 by Ben.Marsh Fix incorrect executable paths being generated for Windows. Change 3375159 on 2017/03/31 by Graeme.Thornton Pak Index Encryption - Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key - Added "-encryptpakindex" option to UAT to force on index encryption - Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor Change 3375197 on 2017/03/31 by Graeme.Thornton Enable pak index encryption in shootergame Change 3375377 on 2017/03/31 by Ben.Marsh Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries". Change 3376418 on 2017/04/03 by Ben.Marsh BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build. Change 3376447 on 2017/04/03 by Ben.Marsh Build: Remove some unused stream settings Change 3376469 on 2017/04/03 by Ben.Marsh Build: Add a customizable field for the script to use for custom builds in every branch. Change 3376654 on 2017/04/03 by Ben.Marsh Add a fatal error message containing the module with an outstanding reference when trying to unload it. #jira UE-42423 Change 3376747 on 2017/04/03 by Gil.Gribb UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL. Change 3377173 on 2017/04/03 by Ben.Marsh Make sure callstacks are written to stdout following a crash on a background thread. Change 3377183 on 2017/04/03 by Ben.Marsh Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument). Change 3377280 on 2017/04/03 by Ben.Marsh Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/... Change 3377311 on 2017/04/03 by Ben.Marsh Build: Set the 'Semaphores' parameter for any jobs started from a schedule. Change 3377326 on 2017/04/03 by Ben.Marsh UGS: Show badges which match an entire subtree if the project field ends with "...". Change 3377392 on 2017/04/03 by Ben.Marsh Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them. Change 3377895 on 2017/04/03 by Ben.Marsh EC: Send notification emails whenever UAT fails to compile. Change 3377923 on 2017/04/03 by Ben.Marsh Build: Use a different semaphore for the common editors build target to the incremental compile build target. Change 3378297 on 2017/04/04 by Graeme.Thornton Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT Change 3378301 on 2017/04/04 by Ben.Marsh UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes. Change 3378460 on 2017/04/04 by Graeme.Thornton Remove dependency preloading system from sync and async loading paths Change 3378535 on 2017/04/04 by Robert.Manuszewski Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324 #jira UE-43544 Change 3378575 on 2017/04/04 by Robert.Manuszewski Making sure actor clusters are not created in non-cooked builds #jira UE-43617 #jira UE-43614 Change 3378589 on 2017/04/04 by Robert.Manuszewski Disabling debug GC cluster logging #jira UE-43617 Change 3379118 on 2017/04/04 by Robert.Manuszewski Disabling actor clustering by default, keeping it on in Orion and Ocean Change 3379815 on 2017/04/04 by Ben.Marsh Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures. Change 3380811 on 2017/04/05 by Gil.Gribb UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it. Change 3383313 on 2017/04/06 by Uriel.Doyon Integrated CL 3372436 3372765 3373272 from Dev-Rendering #JIRA UE-43669 Change 3383531 on 2017/04/06 by Ben.Marsh UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory. Change 3383786 on 2017/04/06 by Ben.Zeigler Back out changelist 3382694 and replace with CL #3383757 from bob.tellez: Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing Change 3385089 on 2017/04/07 by Gil.Gribb UE4 - Critical. Fixed memory leak in pak precacher. [CL 3386123 by Ben Marsh in Main branch]
2017-04-10 11:00:33 -04:00
PathSelected(FolderPaths[0]);
}
}
void SContentBrowser::ForceShowPluginContent(bool bEnginePlugin)
{
if (AssetViewPtr.IsValid())
{
AssetViewPtr->ForceShowPluginFolder(bEnginePlugin);
}
}
void SContentBrowser::PathPickerCollectionSelected(const FCollectionNameType& SelectedCollection)
{
PathPickerButton->SetIsOpen(false);
TArray<FCollectionNameType> Collections;
Collections.Add(SelectedCollection);
CollectionViewPtr->SetSelectedCollections(Collections);
CollectionSelected(SelectedCollection);
}
void SContentBrowser::OnApplyHistoryData( const FHistoryData& History )
{
PathViewPtr->ApplyHistoryData(History);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FavoritePathViewPtr->ApplyHistoryData(History);
CollectionViewPtr->ApplyHistoryData(History);
AssetViewPtr->ApplyHistoryData(History);
// Update the breadcrumb trail path
UpdatePath();
if (History.SourcesData.HasVirtualPaths())
{
// Notify 'asset path changed' delegate
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>(TEXT("ContentBrowser"));
FContentBrowserModule::FOnAssetPathChanged& PathChangedDelegate = ContentBrowserModule.GetOnAssetPathChanged();
if (PathChangedDelegate.IsBound())
{
PathChangedDelegate.Broadcast(History.SourcesData.VirtualPaths[0].ToString());
}
}
}
void SContentBrowser::OnUpdateHistoryData(FHistoryData& HistoryData) const
{
const FSourcesData& SourcesData = AssetViewPtr->GetSourcesData();
const TArray<FContentBrowserItem> SelectedItems = AssetViewPtr->GetSelectedItems();
const FText NewSource = SourcesData.HasVirtualPaths() ? FText::FromName(SourcesData.VirtualPaths[0]) : (SourcesData.HasCollections() ? FText::FromName(SourcesData.Collections[0].Name) : LOCTEXT("AllAssets", "All Assets"));
HistoryData.HistoryDesc = NewSource;
HistoryData.SourcesData = SourcesData;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
HistoryData.SelectionData.Reset();
for (const FContentBrowserItem& SelectedItem : SelectedItems)
{
HistoryData.SelectionData.SelectedVirtualPaths.Add(SelectedItem.GetVirtualPath());
}
}
void SContentBrowser::NewFolderRequested(const FString& SelectedPath)
{
if( ensure(SelectedPath.Len() > 0) && AssetViewPtr.IsValid() )
{
CreateNewFolder(SelectedPath, FOnCreateNewFolder::CreateSP(AssetViewPtr.Get(), &SAssetView::NewFolderItemRequested));
}
}
void SContentBrowser::NewFileItemRequested(const FContentBrowserItemDataTemporaryContext& NewItemContext)
{
if (AssetViewPtr)
{
AssetViewPtr->NewFileItemRequested(NewItemContext);
}
}
void SContentBrowser::SetSearchBoxText(const FText& InSearchText)
{
// Has anything changed? (need to test case as the operators are case-sensitive)
if (!InSearchText.ToString().Equals(TextFilter->GetRawFilterText().ToString(), ESearchCase::CaseSensitive))
{
TextFilter->SetRawFilterText( InSearchText );
SearchBoxPtr->SetError( TextFilter->GetFilterErrorText() );
if(InSearchText.IsEmpty())
{
FrontendFilters->Remove(TextFilter);
AssetViewPtr->SetUserSearching(false);
}
else
{
FrontendFilters->Add(TextFilter);
AssetViewPtr->SetUserSearching(true);
}
}
}
void SContentBrowser::OnSearchBoxChanged(const FText& InSearchText)
{
SetSearchBoxText(InSearchText);
// Broadcast 'search box changed' delegate
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>( TEXT("ContentBrowser") );
ContentBrowserModule.GetOnSearchBoxChanged().Broadcast(InSearchText, bIsPrimaryBrowser);
}
void SContentBrowser::OnSearchBoxCommitted(const FText& InSearchText, ETextCommit::Type CommitInfo)
{
SetSearchBoxText(InSearchText);
}
FReply SContentBrowser::OnSearchKeyDown(const FGeometry& Geometry, const FKeyEvent& InKeyEvent)
{
FInputChord CheckChord(InKeyEvent.GetKey(), EModifierKey::FromBools(InKeyEvent.IsControlDown(), InKeyEvent.IsAltDown(), InKeyEvent.IsShiftDown(), InKeyEvent.IsCommandDown()));
// Clear focus if the content browser drawer key is clicked so it will close the opened content browser
if (FGlobalEditorCommonCommands::Get().OpenContentBrowserDrawer->HasActiveChord(CheckChord))
{
FReply Reply = FReply::Handled().ClearUserFocus(EFocusCause::SetDirectly);
// If we are a drawer, re-attempting to open will toggle. We must be open as we received input.
if (bIsDrawer)
{
GEditor->GetEditorSubsystem<UStatusBarSubsystem>()->OpenContentBrowserDrawer();
}
return Reply;
}
return FReply::Unhandled();
}
bool SContentBrowser::IsSaveSearchButtonEnabled() const
{
return !TextFilter->GetRawFilterText().IsEmptyOrWhitespace();
}
FReply SContentBrowser::OnSaveSearchButtonClicked()
{
// Need to make sure we can see the collections view
if (!bSourcesViewExpanded)
{
SourcesViewExpandClicked();
}
if (!GetDefault<UContentBrowserSettings>()->GetDockCollections() && ActiveSourcesWidgetIndex != ContentBrowserSourcesWidgetSwitcherIndex::CollectionsView)
{
ActiveSourcesWidgetIndex = ContentBrowserSourcesWidgetSwitcherIndex::CollectionsView;
SourcesWidgetSwitcher->SetActiveWidgetIndex(ActiveSourcesWidgetIndex);
}
// We want to add any currently selected paths to the final saved query so that you get back roughly the same list of objects as what you're currently seeing
FString SelectedPathsQuery;
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3077573 on 2016/08/04 by Nick.Darnell Removing some unused code, adding additional needed modules to editor tests. #rb none Change 3077580 on 2016/08/04 by Nick.Darnell Removing the test plugins, going to be recreating them in EngineTest. Change 3082659 on 2016/08/09 by Nick.Darnell Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them. #rb none Change 3082766 on 2016/08/09 by Jamie.Dale Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32. #jira UE-33971 #rb James.Hopkin Change 3083067 on 2016/08/09 by Nick.Darnell Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is. #rb none Change 3084475 on 2016/08/10 by Richard.TalbotWatkin Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server #codereview Matt.Kuhlenschmidt #rb none Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt Added grayscale texture importing support #rb none Change 3084774 on 2016/08/10 by Cody.Albert Adding controller support for ComboBox widget #jira UE-33826 #rb nick.darnell Change 3085716 on 2016/08/11 by Nick.Darnell UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with. #rb none Change 3085733 on 2016/08/11 by Nick.Darnell UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable. #rb none Change 3085734 on 2016/08/11 by Nick.Darnell Texture - Making GetDefaultMipMapBias a bit more efficent in the common case. #rb none Change 3085736 on 2016/08/11 by Nick.Darnell Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings. #rb none Change 3085737 on 2016/08/11 by Nick.Darnell Editor - code organization. #rb none Change 3085875 on 2016/08/11 by Nick.Darnell UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer. #rb none Change 3086209 on 2016/08/11 by Ben.Salem Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format. #rb adric.worley, william.ewen Change 3086515 on 2016/08/11 by Nick.Darnell Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case. #rb Matt.Kuhlenschmidt Change 3087216 on 2016/08/12 by Jamie.Dale Fixed an issue where re-scanning a package file may leave old assets in the asset registry We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package. This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work). #rb Andrew.Rodham Change 3087219 on 2016/08/12 by Jamie.Dale Updated TextRenderComponent to support multiple font pages It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page). #rb Matt.Kuhlenschmidt Change 3087308 on 2016/08/12 by Alex.Delesky #jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added. #rb Matt.Kuhlenschmidt Change 3089140 on 2016/08/15 by Jamie.Dale We now abort a directory watch if we lose access to the directory in question This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted. #jira UE-30172 #rb Andrew.Rodham Change 3089148 on 2016/08/15 by Alexis.Matte Allow fbx export of any actor type. #rb none #codereview dmitriy.dyomin Change 3089211 on 2016/08/15 by Jamie.Dale Unified access to the parent window for external dialogs A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible. You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window. #rb Andrew.Rodham Change 3089640 on 2016/08/15 by Jamie.Dale Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc #rb none Change 3089661 on 2016/08/15 by Nick.Darnell Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see. #rb none Change 3089667 on 2016/08/15 by Cody.Albert Updating RoutePointerUpEvent to call OnDrop for touch events when dragging #jira UE-34709 #rb nick.darnell Change 3089694 on 2016/08/15 by Jamie.Dale Applied a fix to the ExcludeClasses setting in the loc gather #rb none Change 3089889 on 2016/08/15 by Nick.Darnell Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities. #rb none Change 3090256 on 2016/08/16 by Nick.Darnell Automation - working on screenshots. #rb none Change 3090322 on 2016/08/16 by Nick.Darnell Automation - Adding modified screenshot function. #rb none Change 3090335 on 2016/08/16 by Nick.Darnell Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins. #rb none Change 3090881 on 2016/08/16 by Nick.Darnell Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected. #rb none Change 3090884 on 2016/08/16 by Nick.Darnell Plugins - There's now support for generating a Content Only plugin from the new plugin wizard. #rb none Change 3090911 on 2016/08/16 by Nick.Darnell Feature Packs - If there's an error loading a manifest, it's now an error, not a warning. #rb none Change 3090913 on 2016/08/16 by Jamie.Dale Optimization and usability improvements of the MemoryProfiler2 tool - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views. - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds. - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds. - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds. - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks). #jira UETOOL-948 #jira UETOOL-949 #rb James.Hopkin Change 3090962 on 2016/08/16 by Jamie.Dale Fixed double assignment of filter functions #rb none Change 3090989 on 2016/08/16 by Nick.Darnell Editor - Attempting to fix the build, non-unity issue I suspect. #rb none Change 3091754 on 2016/08/17 by Nick.Darnell FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc. #rb none #codereview Alexis.Matte Change 3091758 on 2016/08/17 by Nick.Darnell Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens. #rb none #codereview Nick.Atamas,Matt.Kuhlenschmidt Change 3091829 on 2016/08/17 by Nick.Darnell Build - Attempting to repair the build. #rb none Change 3091920 on 2016/08/17 by Nick.Darnell Build - Another attempt at fixing the mac build. #rb none Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying #rb none Change 3094474 on 2016/08/19 by Jamie.Dale Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled #jira UETOOL-951 #rb James.Hopkin Change 3094581 on 2016/08/19 by Jamie.Dale Added missing allocator filter needed by PS4 profiles #rb none Change 3094681 on 2016/08/19 by Richard.TalbotWatkin Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer. #jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation #rb none Change 3095163 on 2016/08/19 by Trung.Le #jira UE-20849: Added tooltips to the inputs of the Material final result node #rb matt.kuhlenschmidt Change 3095285 on 2016/08/19 by Trung.Le #jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member #rb none Change 3095344 on 2016/08/19 by Alexis.Matte #jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine. Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter). #rb none #codereview matt.kuhlenschmidt Change 3096162 on 2016/08/22 by Alexis.Matte #jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu. #rb none #codereview matt.kuhlenschmidt Change 3096261 on 2016/08/22 by Alexis.Matte #jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process. #rb lina.halper #codereview lina.halper Change 3096344 on 2016/08/22 by Jamie.Dale NSString conversion fix for UTF-32 strings containing characters outside of the BMP #jira UE-33971 #rb Peter.Sauerbrei, James.Hopkin Change 3096605 on 2016/08/22 by Alex.Delesky #jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any. #rb Matt.Kuhlenschmidt Change 3096615 on 2016/08/22 by Alex.Delesky #jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin. #rb Matt.Kuhlenschmidt Change 3096619 on 2016/08/22 by Alex.Delesky #jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel. #rb Matt.Kuhlenschmidt Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt PR #2729: Fix a typo in the comment (Contributed by adcentury) #rb none Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt PR #2726: Undef unused macros (Contributed by shrimpy56) #rb none Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt Guard against crash when details panels rebuild when their customizations have been torn down https://jira.ol.epicgames.net/browse/UE-35048 #rb none Change 3097757 on 2016/08/23 by Alex.Delesky #jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap #rb Matt.Kuhlenschmidt Change 3098164 on 2016/08/23 by Alexis.Matte #jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation. #rb none #codereview matt.kuhlenschmidt Change 3098502 on 2016/08/23 by Alexis.Matte #jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true #rb none #codereview matt.kuhlenschmidt Change 3099986 on 2016/08/24 by Jamie.Dale Fixing non-editor builds #rb none Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc) #rb none Change 3101280 on 2016/08/25 by Jamie.Dale Fixed crash when counting memory over internationalization meta-data - The serialization code only used to handle loading or saving, now it handles loading or not loading. - The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override. #rb James.Hopkin Change 3101283 on 2016/08/25 by Jamie.Dale MProf2 platform and symbol parsing improvements - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks). - Added a PS4 symbol parser which handles performing full file/line resolution for symbols. - Removed all the V3 file format support and legacy platform handling. - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup. #rb James.Hopkin Change 3101586 on 2016/08/25 by Jamie.Dale Small code cleanup and path normalization #rb James.Hopkin Change 3101837 on 2016/08/25 by Alexis.Matte #jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations #rb none #codereview matt.kuhlenschmidt Change 3102537 on 2016/08/26 by Jamie.Dale Fix for potential crash in FICUCamelCaseBreakIterator In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is. #rb James.Hopkin Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt Log the freetype version when it starts up (for debugging purposes) #rb none Change 3102657 on 2016/08/26 by Alexis.Matte #jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader. #review-3101585 @uriel.doyon #rb matt.kuhlenschmidt Change 3102704 on 2016/08/26 by Jamie.Dale Added symbol meta-data support to MProf2 You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file. PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user. #rb James.Hopkin Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #rb jamie.dale Change 3102879 on 2016/08/26 by Jamie.Dale Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files #rb none Change 3102960 on 2016/08/26 by Alexis.Matte build fix #rb none Change 3103032 on 2016/08/26 by Jamie.Dale Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting #jira UE-34936 #rb Matt.Kuhlenschmidt Change 3103278 on 2016/08/26 by Jamie.Dale Fixing Clang warnings #rb none Change 3104211 on 2016/08/29 by Ben.Marsh Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them. #rb none Change 3104290 on 2016/08/29 by Alex.Delesky Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with. #rb Matt.Kuhlenschmidt Change 3104292 on 2016/08/29 by Alex.Delesky #jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac. #rb Matt.Kuhlenschmidt Change 3104294 on 2016/08/29 by Alex.Delesky #jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget #rb Matt.Kuhlenschmidt Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx) #rb none Change 3104296 on 2016/08/29 by Alex.Delesky #jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero. #rb Matt.Kuhlenschmidt Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out. #rb none Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it. #rb none #jira UE-31865 Change 3104396 on 2016/08/29 by Ben.Marsh Fix incrorrect agent names for running automated tests Change 3104610 on 2016/08/29 by Alex.Delesky Fix for AutomationTool compile editor from changes introduced today. #rb None Change 3104611 on 2016/08/29 by Michael.Dupuis #jira UETOOL-253 #rb Alexis.Matte Change 3105826 on 2016/08/30 by Gareth.Martin Added console variables to discard grass and/or scalable foliage data on load #jira UE-35086 #rb Benn Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt Eliminated bad code duplication between retainer widgets and element batcher #rb none #codereview nick.darnell Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) #rb Alexis.Matte Change 3106966 on 2016/08/30 by Jamie.Dale Fixed FApp::IsAuthorizedUser not considering the SessionOwner override #rb Max.Preussner Change 3107687 on 2016/08/31 by Michael.Dupuis Checkout/Make Writable on proper config file #rb Matt Kuhlenschmidt Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt Fixed mode typos in the lerp instruction #rb none Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt Logging and guard against UEditorEngine::TeardownPlaySession crash. #rb none https://jira.ol.epicgames.net/browse/UE-35325 Change 3107912 on 2016/08/31 by Alex.Delesky #jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations. #rb Matt.Kuhlenschmidt Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file. #rb none Change 3108027 on 2016/08/31 by Chris.Wood Re-added lost doc comment for analytics event "Engine.AbnormalShutdown". #rb none - just a comment in a cpp file #codereview wes.hunt Change 3108580 on 2016/08/31 by Mike.Fricker Deleted the "Live Editor" plugins from UE4 - These were undocumented, buggy and never finished, and we have no plans to complete them - Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files #codereview matt.kuhlenschmidt #rb matt.kuhlenschmidt Change 3108604 on 2016/08/31 by Mike.Fricker Added new "MIDI Device" plugin (disabled by default) - This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer - Currently only input is supported. In the future we might allow for output, as well. - In Blueprints, here's how to use it: - Look for "MIDI Device Manager" in the Blueprint RMB menu - Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available. - Then call "Create MIDI Device Controller" for the device you want. Store that in a variable. - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive. - Process the data passed into the Event to make your project do stuff! - This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin) #codereview matt.kuhlenschmidt #rb none Change 3108760 on 2016/08/31 by Alexis.Matte #jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false. #rb none #codereview matt.kuhlenschmidt Change 3109006 on 2016/08/31 by Alex.Delesky #ignore Source Control rename test - initial commit Change 3109044 on 2016/08/31 by Alex.Delesky #ignore Testing asset rename from P4 to observe correct behavior. #rb none Change 3109048 on 2016/08/31 by Alex.Delesky #ignore Testing P4 rename to identify correct behavior #rb none Change 3110044 on 2016/09/01 by Gareth.Martin Fixed painting foliage on blocking "query" actors not working #jira UE-33852 #rb Allan.Bentham Change 3110133 on 2016/09/01 by Alexis.Matte Fix crash in function GetForceRecompileTextureIdsHash #rb none #codereview jamie.dale Change 3111848 on 2016/09/02 by Mike.Fricker MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux) - Fixed bad enum cast #rb none Change 3111995 on 2016/09/02 by Michael.Dupuis #jira UE-35263 Do not try selecting the actor if the actor is in the blueprint Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process #rb Alexis Matte Change 3112280 on 2016/09/02 by Michael.Dupuis Call MakeWritable if source control fail #rb Alexis Matte Change 3112335 on 2016/09/02 by Cody.Albert Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode #jira UE-35306 #rb none Change 3112478 on 2016/09/02 by Alexis.Matte #jira UE-20059 Use a base material to import fbx material. #rb uriel.doyon #codereview matt.kuhlenschmidt #1468 Github pull request number Change 3113912 on 2016/09/06 by Michael.Dupuis #jira UE-32288 Fixed Console params display #rb Alexis Matte Change 3114026 on 2016/09/06 by Alex.Delesky #jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again. #rb Matt.Kuhlenschmidt Change 3114032 on 2016/09/06 by Alex.Delesky PR #2733: Improved the project launcher progress page (Contributed by projectgheist) #jira UE-34027 #rb Matt.Kuhlenschmidt Change 3114034 on 2016/09/06 by Alex.Delesky #jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable #rb Matt.Kuhlenschmidt Change 3114071 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114109 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114562 on 2016/09/06 by Nick.Darnell Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue. #rb none Change 3114701 on 2016/09/06 by Michael.Dupuis #jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView #rb Alexis Matte Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt Prevent non-thread safe slate code from running on the slate loading thread #rb none Change 3115698 on 2016/09/07 by Nick.Darnell Make sure the commands are available - during functional testing that was found to not always be the case. #rb none Change 3115719 on 2016/09/07 by Nick.Darnell Adding an IsRegistered command to commands. #rb none Change 3115721 on 2016/09/07 by Nick.Darnell Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly. #rb none Change 3115722 on 2016/09/07 by Nick.Darnell IsBindWidgetProperty now returns false if the property passed in is null. #rb none Change 3115734 on 2016/09/07 by Alexis.Matte #jira UE-30166 Support fbx sdk 2017 #rb none Change 3115737 on 2016/09/07 by Nick.Darnell Adding an image comparer for screenshots. Removing some content from EngineTest. #rb none Change 3115743 on 2016/09/07 by Nick.Darnell Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing! #rb none Change 3115748 on 2016/09/07 by Nick.Darnell Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds. #rb none Change 3115789 on 2016/09/07 by Jamie.Dale We now favor Traditional Chinese for Hong Kong and Macau #rb James.Hopkin Change 3115799 on 2016/09/07 by Jamie.Dale Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped #rb James.Hopkin Change 3115826 on 2016/09/07 by Nick.Darnell Adding missing files. #rb none Change 3115838 on 2016/09/07 by Nick.Darnell Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h #rb none Change 3116007 on 2016/09/07 by Alexis.Matte build fix #rb none Change 3116057 on 2016/09/07 by Jamie.Dale Fixed widget snapshot messages so they appear in the message debugger #rb none Change 3116112 on 2016/09/07 by Nick.Darnell Removing the FbxAutomationBuilder file that go recreated on a merge from main. #rb none Change 3116365 on 2016/09/07 by Michael.Dupuis #jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work. #codereview Matt.Kuhlenschmidt #rb Alexis.Matte Change 3116622 on 2016/09/07 by Alexis.Matte #jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name. #rb matt.kuhlenschmidt Change 3116638 on 2016/09/07 by Jamie.Dale Ensured that manifests and archives don't try and load data that they can't parse #rb none Change 3117397 on 2016/09/08 by Gareth.Martin Added rotate and blend support to the landscape mirror tool #jira UE-34829 #rb Jack.Porter Change 3117459 on 2016/09/08 by Gareth.Martin Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1) #jira UE-35301 #rb Jack.Porter Change 3117462 on 2016/09/08 by Gareth.Martin Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1) #jira UE-35494 #rb Benn.Gallagher Change 3117583 on 2016/09/08 by Nick.Darnell Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots. #rb none Change 3117595 on 2016/09/08 by Nick.Darnell Updating the build script for AutomatedTests, going to see if this works! #rb none Change 3117808 on 2016/09/08 by Nick.Darnell Adding header includes for async. #rb none Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt Partially taken from Pr 2381 Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem. #rb none Change 3117851 on 2016/09/08 by Jamie.Dale Silenced some redundant P4 errors that could be generated when running a stat update on a file Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command. #rb Ben.Marsh #codereview Thomas.Sarkanen Change 3117853 on 2016/09/08 by Gareth.Martin Clean up landscape includes and PCH #rb steve.robb Change 3117859 on 2016/09/08 by Alex.Delesky #jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse. #rb Nick.Darnell Change 3117997 on 2016/09/08 by Nick.Darnell Updating the automation tests build script to use Editor-Cmd #rb none Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt Properly reference graph node on material expressions so they are not GC'd while an expression still uses them #jira UE-35362 #rb none Change 3118043 on 2016/09/08 by Alex.Delesky #jira UE-30649 - Removed unnecessary returns from UWidget API. PR #2377: fix widget bug. (Contributed by dorgonman) #rb none Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt Guard against crash saving config during level editor shutdown #rb none #jira UE-35605 Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist) #rb none Change 3118078 on 2016/09/08 by Michael.Dupuis #jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified #rb Alexis.Matte Change 3118080 on 2016/09/08 by Michael.Dupuis #jira UE-31131 Do not show a contextual menu if the menu is empty #rb Alexis.Matte Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt Constify this method #rb none Change 3118166 on 2016/09/08 by Nick.Darnell Trying additional command options for the build machine for automation. #rb none Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt Fix actor delete during mesh paint not working during undo #rb none #jira UE-35684 Change 3118298 on 2016/09/08 by Alexis.Matte #jira UE-35302 Export all LODs for static mesh when there is no force LOD #rb uriel.doyon Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt Fixed reset to default not appearing for slate brushes #rb none #jira UE-34958 Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt Guard against crash with an invalid world trying to be opened from the content browser #rb none https://jira.ol.epicgames.net/browse/UE-35712 Change 3119433 on 2016/09/09 by Nick.Darnell Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around. #rb Matt.Kuklenschmidt #jira UE-35789 Change 3119448 on 2016/09/09 by Alex.Delesky When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface. #rb Nick.Darnell Change 3119522 on 2016/09/09 by Jamie.Dale Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true #rb Matt.Kuhlenschmidt Change 3119528 on 2016/09/09 by Jamie.Dale Some UI re-work to the localization dashboard This makes a better use of the available space, and will make it easier to make some other planned changes in the future. #rb James.Hopkin Change 3119861 on 2016/09/09 by Michael.Dupuis #jira UE-9284 Added the Play/Stop button on the thumbnail #rb Alexis.Matte Change 3120027 on 2016/09/09 by Alexis.Matte incorporate some fixes from licensee for LOD group re-import workflow #jira UE-32268 #rb uriel.doyon #codereview matt.kuhlenschmidt Change 3120845 on 2016/09/12 by Gareth.Martin Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1) #jira UE-35850 #rb Allan.Bentham Change 3120980 on 2016/09/12 by Nick.Darnell Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager. #rb none Change 3120992 on 2016/09/12 by Alex.Delesky #jira UE-35575 - TScriptInterface UProperties now have asset picker support. #rb Matt.Kuhlenschmidt Change 3121074 on 2016/09/12 by Michael.Dupuis #jira UE-30092 Added path length in error message when typing Added display of current filepath lenght for cooking #rb Alexis.Matte Change 3121113 on 2016/09/12 by Nick.Darnell Adding some placeholder examples to show people how to author tests in EngineTest. #rb none Change 3121152 on 2016/09/12 by Gareth.Martin Added TElementType, TIsContiguousContainer traits Added GetData(), GetNum() generic functions #rb Steve.Robb Change 3121702 on 2016/09/12 by Jamie.Dale Optimized a loop over a sorted list to instead use a binary search This speeds up the short-lived allocation view generation. We also now dump the exception information to the Trace log when in a non-debug build. #rb James.Hopkin Change 3121721 on 2016/09/12 by Jamie.Dale We now set the window mode first when resizing the game viewport to ensure that the work area is correct Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode. #jira UE-32842 #rb Matt.Kuhlenschmidt Change 3122578 on 2016/09/13 by Jamie.Dale Small code clean up Removed a use of the placement new style array addition. #rb none Change 3122634 on 2016/09/13 by Jamie.Dale We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick #jira UE-34865 #rb James.Hopkin Change 3122656 on 2016/09/13 by Jamie.Dale Fixed array combo button not focusing its contents, which prevented the menu closing correctly #jira UE-33667 #rb none Change 3122661 on 2016/09/13 by Nick.Darnell Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs. #rb none Change 3122678 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before USTRUCT can be used. #rb none Change 3122686 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before UCLASS can be used. #rb none Change 3122728 on 2016/09/13 by Nick.Darnell UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface. #jira UE-35167 #rb none Change 3122775 on 2016/09/13 by Nick.Darnell Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH. #rb none Change 3122779 on 2016/09/13 by Nick.Darnell Widgetnimation - Exposing more of the class to C++. #rb none Change 3122793 on 2016/09/13 by Nick.Darnell Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance. #jira UE-35796 #rb none Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt Fixed crash undoing moves after bsp creation https://jira.ol.epicgames.net/browse/UE-35880 #rb none Change 3122835 on 2016/09/13 by Nick.Darnell Reverting changes to WIdgetAnimation #rb none Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt Fixed non-editor compile error #rb none Change 3122988 on 2016/09/13 by Alexis.Matte Material workflow refactor #jira UETOOL-774 #rb matt.kuhlenschmidt Change 3123006 on 2016/09/13 by Jamie.Dale Fixed dynamic collections not returning anything #jira UE-35869 #rb James.Hopkin Change 3123145 on 2016/09/13 by Alexis.Matte Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build. #jira UE-32268 #rb none #codereview matt.kuhlenschmidt Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt Fix fortnite compile error #rb alexis.matte Change 3123208 on 2016/09/13 by Jamie.Dale The 'find culprit' dialog now honors the user choice #rb RichTW Change 3123545 on 2016/09/13 by Nick.Darnell Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows. #rb none Change 3124494 on 2016/09/14 by Jamie.Dale Added ~ to the list of invalid characters for object/package names #jira UE-12908 #rb Matt.Kuhlenschmidt Change 3124513 on 2016/09/14 by Gareth.Martin Implemented filter to allow painting foliage on other foliage - Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes #rb Allan.Bentham #2472 Change 3124523 on 2016/09/14 by Jamie.Dale PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster) #jira UE-34811 #jira UE-32082 #rb none Change 3124607 on 2016/09/14 by Nick.Darnell UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function. #jira UE-35667 #rb none Change 3124785 on 2016/09/14 by Gareth.Martin Made some foliage functions editor-only to fix non-editor build #rb none Change 3124795 on 2016/09/14 by Gareth.Martin Saved/loaded the new foliage filter #rb Allan.Bentham #2472 Change 3124915 on 2016/09/14 by Michael.Dupuis #jira UE-19511 Add support for Add to source control on DefaultEditorPerProjectUserSettings file Remove CheckoutNotice when not editing a DefaultXXXX.ini file Edit proper config file either we're modifying settings from a Default file or Local user file #codereview Matt.Kuhlenschmidt Max.Preussner #rb Alexis.Matte Change 3125266 on 2016/09/14 by Jamie.Dale Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong #rb none Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt Fix crash when using SaveAs to save over top of an existing level #rb none https://jira.ol.epicgames.net/browse/UE-35919 https://jira.ol.epicgames.net/browse/UE-35921 Change 3125487 on 2016/09/14 by Alexis.Matte Fix cook content, regression induce by the material workflow refactor #rb matt.kuhlenschmidt Change 3126217 on 2016/09/15 by Gareth.Martin Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances #rb Allan.Bentham Change 3126311 on 2016/09/15 by Jamie.Dale Placement mode fixes - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const. - Ensured that the ID used by FPlaceableItem could never overflow. - Fixed some types being missing from the "All Classes" list. - Fixed the escape key not cancelling the search. #jira UE-35972 #rb James.Hopkin Change 3126325 on 2016/09/15 by Jamie.Dale Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added. #rb Andrew.Rodham Change 3126403 on 2016/09/15 by Gareth.Martin Added Find and Contains functions to TBitArray #rb Steve.Robb Change 3126405 on 2016/09/15 by Gareth.Martin Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor - Just like regular instanced mesh components! Also fixed not being able to move instances of an instanced mesh component when it is the root component Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished) #jira UE-29357 #rb Allan.Bentham Change 3126444 on 2016/09/15 by Jamie.Dale Fixed the loc dashboard configs not working with SCC This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul. #rb none Change 3126446 on 2016/09/15 by Jamie.Dale Fixed loc dashboard game and engine targets sharing the same expansion settting #rb none Change 3126555 on 2016/09/15 by Chris.Wood Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path. [UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows #rb Steve.Robb Change 3126586 on 2016/09/15 by Gareth.Martin Fixed missing landscape components when using a LODBias (cloned from 4.13.1) #jira UE-35873 #rb Jack.Porter Change 3126610 on 2016/09/15 by Jamie.Dale Stopped PS4 from always staging all ICU data files #rb Marcus.Wassmer Change 3126779 on 2016/09/15 by Michael.Dupuis #jira UE-32914 Improve the help text to provide usage examples and params #rb Alexis.Matte Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt Fix font material and outline font material not being animatable in sequencer #rb frank.fella Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt File not saved #rb none Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt Fixed reset to default state still not appearing in all cases after changing a property. #rb none Change 3127038 on 2016/09/15 by Nick.Darnell UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable. #rb none Change 3127061 on 2016/09/15 by Nick.Darnell Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children. #jira UE-35726 #rb Matt.Kuchlenschmidt Change 3127205 on 2016/09/15 by Alex.Delesky #jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency. #rb Nick.Darnell Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt Fix crash in scene outliner if actors become invalid #rb none https://jira.ol.epicgames.net/browse/UE-35932 Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt Added guards for crashes accessing slate resources for deleted uobjects #rb nick.darnell Change 3128067 on 2016/09/16 by Michael.Dupuis #jira UE-34158 Add an option to auto expand advanced details #rb Alexis.Matte Change 3128073 on 2016/09/16 by Michael.Dupuis #jira UE-1145 Set Save As to Ctrl + Alt + S Set Save All to Ctrl + Shift + S Set Save Current to Ctrl + S #rb Alexis.Matte Change 3128117 on 2016/09/16 by Jamie.Dale Updated the pin-type filter combo to filter on both the localized and source type descriptions #jira UE-36081 #rb none Change 3128177 on 2016/09/16 by Alexis.Matte #jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value. #rb michael.dupuis #codereview matt.kuhlenschmidt Change 3128387 on 2016/09/16 by Gareth.Martin Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes #jira UE-36093 #rb none Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt Guard against scene outliner crash. Print out tree when items appear twice. https://jira.ol.epicgames.net/browse/UE-35935 #rb none Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget #rb none Change 3128482 on 2016/09/16 by Michael.Dupuis Added new key binding for generic Save, Save As Added new key binding for Save All for the content browser #rb Alexis.Matte (approved by MattK) Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt Fix build warning #codereview nick.darnell #rb none Change 3128642 on 2016/09/16 by Alexis.Matte #jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear #rb none #codereview matt.kuhlenschmidt Change 3128733 on 2016/09/16 by Nick.Darnell UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly. #jira UE-36105 #rb none Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor #rb none Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt Fix offset characters on some small fonts #rb none Change 3130057 on 2016/09/19 by Jamie.Dale Fixing volatility and invalidation issues for text widgets #jira UE-33988 #rb Nick.Darnell Change 3130064 on 2016/09/19 by Jamie.Dale Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly #rb James.Hopkin Change 3130233 on 2016/09/19 by Michael.Dupuis #jira UE-32914 Added missing args that the UI supported #rb Alexis.Matte Change 3130265 on 2016/09/19 by Nick.Darnell Automation - Cleaning up some API items. #rb none Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt Fix reentrancy saving assets while a prompt for checkout dialog is open #rb none Change 3130398 on 2016/09/19 by Jamie.Dale Fixing UHT error when building #rb none Change 3132101 on 2016/09/20 by Nick.Darnell UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals. #rb none Change 3132110 on 2016/09/20 by Nick.Darnell PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist) #jira UE-13770 #rb Nick.Darnell Change 3132111 on 2016/09/20 by Nick.Darnell UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly. #rb none Change 3132138 on 2016/09/20 by Michael.Dupuis #jira UE-30945 Added missing PostEditComponentMove after drag is finished #rb Alexis.Matte Change 3132147 on 2016/09/20 by Michael.Dupuis #jira UE-30866 Fixed the filter to work properly #rb Alexis.Matte Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt Fix static analysis warnings in this file #rb none Change 3132231 on 2016/09/20 by Nick.Darnell Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected. #jira UE-33285 #rb none Change 3132255 on 2016/09/20 by Alex.Delesky #jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container. #rb Matt.Kuhlenschmidt Change 3132587 on 2016/09/20 by Mike.Fricker MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604) #rb none #lockdown matt.kuhlenschmidt Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt Fix crash opening the cooker settings https://jira.it.epicgames.net/browse/UE-36197 #rb none #lockdown nick.darnell Change 3133144 on 2016/09/20 by Nick.Darnell Build configuration for automation tests. #rb none #lockdown matt.kuhlenschmidt Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt Fix default material on odin text #rb none #lockdown nick.darnell Change 3133913 on 2016/09/21 by Nick.Darnell Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp #rb none #jira UE-36231 #lockdown matt.kuhlenschmidt [CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
const FSourcesData& SourcesData = AssetViewPtr->GetSourcesData();
for (int32 SelectedPathIndex = 0; SelectedPathIndex < SourcesData.VirtualPaths.Num(); ++SelectedPathIndex)
{
SelectedPathsQuery.Append(TEXT("Path:'"));
SelectedPathsQuery.Append(SourcesData.VirtualPaths[SelectedPathIndex].ToString());
SelectedPathsQuery.Append(TEXT("'..."));
if (SelectedPathIndex + 1 < SourcesData.VirtualPaths.Num())
{
SelectedPathsQuery.Append(TEXT(" OR "));
}
}
}
// todo: should we automatically append any type filters too?
// Produce the final query
FText FinalQueryText;
if (SelectedPathsQuery.IsEmpty())
{
FinalQueryText = TextFilter->GetRawFilterText();
}
else
{
FinalQueryText = FText::FromString(FString::Printf(TEXT("(%s) AND (%s)"), *TextFilter->GetRawFilterText().ToString(), *SelectedPathsQuery));
}
CollectionViewPtr->MakeSaveDynamicCollectionMenu(FinalQueryText);
return FReply::Handled();
}
void SContentBrowser::OnPathClicked( const FString& CrumbData )
{
FSourcesData SourcesData = AssetViewPtr->GetSourcesData();
if ( SourcesData.HasCollections() )
{
// Collection crumb was clicked. See if we've clicked on a different collection in the hierarchy, and change the path if required.
TOptional<FCollectionNameType> CollectionClicked;
{
FString CollectionName;
FString CollectionTypeString;
if (CrumbData.Split(TEXT("?"), &CollectionName, &CollectionTypeString))
{
const int32 CollectionType = FCString::Atoi(*CollectionTypeString);
if (CollectionType >= 0 && CollectionType < ECollectionShareType::CST_All)
{
CollectionClicked = FCollectionNameType(FName(*CollectionName), ECollectionShareType::Type(CollectionType));
}
}
}
if ( CollectionClicked.IsSet() && SourcesData.Collections[0] != CollectionClicked.GetValue() )
{
TArray<FCollectionNameType> Collections;
Collections.Add(CollectionClicked.GetValue());
CollectionViewPtr->SetSelectedCollections(Collections);
CollectionSelected(CollectionClicked.GetValue());
}
}
else if ( !SourcesData.HasVirtualPaths() )
{
// No collections or paths are selected. This is "All Assets". Don't change the path when this is clicked.
}
else if ( SourcesData.VirtualPaths.Num() > 1 || SourcesData.VirtualPaths[0].ToString() != CrumbData )
{
// More than one path is selected or the crumb that was clicked is not the same path as the current one. Change the path.
TArray<FString> SelectedPaths;
SelectedPaths.Add(CrumbData);
PathViewPtr->SetSelectedPaths(SelectedPaths);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FavoritePathViewPtr->SetSelectedPaths(SelectedPaths);
PathSelected(SelectedPaths[0]);
}
}
void SContentBrowser::OnPathMenuItemClicked(FString ClickedPath)
{
OnPathClicked( ClickedPath );
}
bool SContentBrowser::OnHasCrumbDelimiterContent(const FString& CrumbData) const
{
const FSourcesData SourcesData = AssetViewPtr->GetSourcesData();
if (SourcesData.HasCollections())
{
TOptional<FCollectionNameType> CollectionClicked;
{
FString CollectionName;
FString CollectionTypeString;
if (CrumbData.Split(TEXT("?"), &CollectionName, &CollectionTypeString))
{
const int32 CollectionType = FCString::Atoi(*CollectionTypeString);
if (CollectionType >= 0 && CollectionType < ECollectionShareType::CST_All)
{
CollectionClicked = FCollectionNameType(FName(*CollectionName), ECollectionShareType::Type(CollectionType));
}
}
}
TArray<FCollectionNameType> ChildCollections;
if (CollectionClicked.IsSet())
{
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
CollectionManagerModule.Get().GetChildCollections(CollectionClicked->Name, CollectionClicked->Type, ChildCollections);
}
return (ChildCollections.Num() > 0);
}
else if (SourcesData.HasVirtualPaths())
{
UContentBrowserDataSubsystem* ContentBrowserData = IContentBrowserDataModule::Get().GetSubsystem();
FContentBrowserDataFilter SubItemsFilter;
SubItemsFilter.ItemTypeFilter = EContentBrowserItemTypeFilter::IncludeFolders;
SubItemsFilter.bRecursivePaths = false;
SubItemsFilter.ItemCategoryFilter = PathViewPtr->GetContentBrowserItemCategoryFilter();
SubItemsFilter.ItemAttributeFilter = PathViewPtr->GetContentBrowserItemAttributeFilter();
bool bHasSubItems = false;
ContentBrowserData->EnumerateItemsUnderPath(*CrumbData, SubItemsFilter, [&bHasSubItems](FContentBrowserItemData&& InSubItem)
{
bHasSubItems = true;
return false;
});
return bHasSubItems;
}
return false;
}
TSharedRef<SWidget> SContentBrowser::OnGetCrumbDelimiterContent(const FString& CrumbData) const
{
FSourcesData SourcesData = AssetViewPtr->GetSourcesData();
TSharedPtr<SWidget> Widget = SNullWidget::NullWidget;
TSharedPtr<SWidget> MenuWidget;
if( SourcesData.HasCollections() )
{
TOptional<FCollectionNameType> CollectionClicked;
{
FString CollectionName;
FString CollectionTypeString;
if (CrumbData.Split(TEXT("?"), &CollectionName, &CollectionTypeString))
{
const int32 CollectionType = FCString::Atoi(*CollectionTypeString);
if (CollectionType >= 0 && CollectionType < ECollectionShareType::CST_All)
{
CollectionClicked = FCollectionNameType(FName(*CollectionName), ECollectionShareType::Type(CollectionType));
}
}
}
if( CollectionClicked.IsSet() )
{
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
TArray<FCollectionNameType> ChildCollections;
CollectionManagerModule.Get().GetChildCollections(CollectionClicked->Name, CollectionClicked->Type, ChildCollections);
if( ChildCollections.Num() > 0 )
{
FMenuBuilder MenuBuilder( true, nullptr );
for( const FCollectionNameType& ChildCollection : ChildCollections )
{
const FString ChildCollectionCrumbData = FString::Printf(TEXT("%s?%s"), *ChildCollection.Name.ToString(), *FString::FromInt(ChildCollection.Type));
MenuBuilder.AddMenuEntry(
FText::FromName(ChildCollection.Name),
FText::GetEmpty(),
FSlateIcon(FAppStyle::GetAppStyleSetName(), ECollectionShareType::GetIconStyleName(ChildCollection.Type)),
FUIAction(FExecuteAction::CreateSP(const_cast<SContentBrowser*>(this), &SContentBrowser::OnPathMenuItemClicked, ChildCollectionCrumbData))
);
}
MenuWidget = MenuBuilder.MakeWidget();
}
}
}
else if( SourcesData.HasVirtualPaths() )
{
const UContentBrowserSettings* ContentBrowserSettings = GetDefault<UContentBrowserSettings>();
const bool bDisplayEmpty = ContentBrowserSettings->DisplayEmptyFolders;
UContentBrowserDataSubsystem* ContentBrowserData = IContentBrowserDataModule::Get().GetSubsystem();
FContentBrowserDataFilter SubItemsFilter;
SubItemsFilter.ItemTypeFilter = EContentBrowserItemTypeFilter::IncludeFolders;
SubItemsFilter.bRecursivePaths = false;
SubItemsFilter.ItemCategoryFilter = PathViewPtr->GetContentBrowserItemCategoryFilter();
SubItemsFilter.ItemAttributeFilter = PathViewPtr->GetContentBrowserItemAttributeFilter();
TArray<FContentBrowserItem> SubItems = ContentBrowserData->GetItemsUnderPath(*CrumbData, SubItemsFilter);
for (auto It = SubItems.CreateIterator(); It; ++It)
{
const FContentBrowserItem& Item = *It;
if (!Item.GetInternalPath().IsNone())
{
if (!PathViewPtr->InternalPathPassesBlockLists(FNameBuilder(Item.GetInternalPath())))
{
It.RemoveCurrent();
continue;
}
}
else
{
// Test if any child internal paths pass for this fully virtual path
bool bPasses = false;
for (const FContentBrowserItemData& ItemData : Item.GetInternalItems())
{
if (UContentBrowserDataSource* ItemDataSource = ItemData.GetOwnerDataSource())
{
ItemDataSource->GetRootPathVirtualTree().EnumerateSubPaths(Item.GetVirtualPath(), [this, &bPasses, &SubItemsFilter](FName VirtualSubPath, FName InternalPath)
{
if (!InternalPath.IsNone())
{
const FNameBuilder InternalPathBuilder(InternalPath);
if (ContentBrowserDataUtils::PathPassesAttributeFilter(InternalPathBuilder, 0, SubItemsFilter.ItemAttributeFilter) &&
PathViewPtr->InternalPathPassesBlockLists(InternalPathBuilder))
{
bPasses = true;
// Stop enumerating
return false;
}
}
// Keep enumerating
return true;
}, /*bRecurse*/ true);
if (bPasses)
{
break;
}
}
}
if (!bPasses)
{
It.RemoveCurrent();
continue;
}
}
if (!bDisplayEmpty && !ContentBrowserData->IsFolderVisibleIfHidingEmpty(Item.GetVirtualPath()))
{
It.RemoveCurrent();
continue;
}
}
SubItems.Sort([](const FContentBrowserItem& ItemOne, const FContentBrowserItem& ItemTwo)
{
return ItemOne.GetDisplayName().CompareTo(ItemTwo.GetDisplayName()) < 0;
});
if(SubItems.Num() > 0)
{
FMenuBuilder MenuBuilder( true, nullptr );
for (const FContentBrowserItem& SubItem : SubItems)
{
MenuBuilder.AddMenuEntry(
SubItem.GetDisplayName(),
FText::GetEmpty(),
FSlateIcon(FAppStyle::GetAppStyleSetName(), "ContentBrowser.BreadcrumbPathPickerFolder"),
FUIAction(FExecuteAction::CreateSP(const_cast<SContentBrowser*>(this), &SContentBrowser::OnPathMenuItemClicked, SubItem.GetVirtualPath().ToString()))
);
}
MenuWidget = MenuBuilder.MakeWidget();
}
}
if( MenuWidget.IsValid() )
{
// Do not allow the menu to become too large if there are many directories
Widget =
SNew( SVerticalBox )
+SVerticalBox::Slot()
.MaxHeight( 400.0f )
[
MenuWidget.ToSharedRef()
];
}
return Widget.ToSharedRef();
}
TSharedRef<SWidget> SContentBrowser::GetPathPickerContent()
{
FPathPickerConfig PathPickerConfig;
FSourcesData SourcesData = AssetViewPtr->GetSourcesData();
if ( SourcesData.HasVirtualPaths() )
{
PathPickerConfig.DefaultPath = SourcesData.VirtualPaths[0].ToString();
}
// TODO: This needs to be able to pick any content folder, so needs to use the new item-based API
PathPickerConfig.OnPathSelected = FOnPathSelected::CreateSP(this, &SContentBrowser::PathPickerPathSelected);
PathPickerConfig.bAllowContextMenu = false;
PathPickerConfig.bAllowClassesFolder = true;
PathPickerConfig.bOnPathSelectedPassesVirtualPaths = true;
return SNew(SBox)
.WidthOverride(300)
.HeightOverride(500)
.Padding(4)
[
SNew(SVerticalBox)
// Path Picker
+SVerticalBox::Slot()
.FillHeight(1.f)
[
FContentBrowserSingleton::Get().CreatePathPicker(PathPickerConfig)
]
// Collection View
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0, 6, 0, 0)
[
SNew(SCollectionView)
.AllowCollectionButtons(false)
.OnCollectionSelected(this, &SContentBrowser::PathPickerCollectionSelected)
.AllowContextMenu(false)
]
];
}
FString SContentBrowser::GetCurrentPath(const EContentBrowserPathType PathType) const
{
FString CurrentPath;
const FSourcesData& SourcesData = AssetViewPtr->GetSourcesData();
if ( SourcesData.HasVirtualPaths() && SourcesData.VirtualPaths[0] != NAME_None )
{
if (PathType == EContentBrowserPathType::Virtual)
{
SourcesData.VirtualPaths[0].ToString(CurrentPath);
}
else if (IContentBrowserDataModule::Get().GetSubsystem()->TryConvertVirtualPath(FNameBuilder(SourcesData.VirtualPaths[0]), CurrentPath) != PathType)
{
const EContentBrowserPathType ConvertedPathType = IContentBrowserDataModule::Get().GetSubsystem()->TryConvertVirtualPath(FNameBuilder(SourcesData.VirtualPaths[0]), CurrentPath);
if (ConvertedPathType != PathType)
{
CurrentPath.Reset();
}
}
}
return CurrentPath;
}
void SContentBrowser::AppendNewMenuContextObjects(const EContentBrowserDataMenuContext_AddNewMenuDomain InDomain, const TArray<FName>& InSelectedPaths, FToolMenuContext& InOutMenuContext, UContentBrowserToolbarMenuContext* CommonContext, bool bCanBeModified)
{
if (!UToolMenus::Get()->IsMenuRegistered("ContentBrowser.AddNewContextMenu"))
{
UToolMenu* Menu = UToolMenus::Get()->RegisterMenu("ContentBrowser.AddNewContextMenu");
Menu->AddDynamicSection("DynamicSection_Common", FNewToolMenuDelegate::CreateLambda([](UToolMenu* InMenu)
{
TSharedPtr<SContentBrowser> ContentBrowser;
const UContentBrowserMenuContext* MenuContext = InMenu->FindContext<UContentBrowserMenuContext>();
if (MenuContext)
{
ContentBrowser = MenuContext->ContentBrowser.Pin();
}
else
{
const UContentBrowserToolbarMenuContext* ToolbarContext = InMenu->FindContext<UContentBrowserToolbarMenuContext>();
if (ToolbarContext)
{
ContentBrowser = ToolbarContext->ContentBrowser.Pin();
}
}
if (ContentBrowser)
{
ContentBrowser->PopulateAddNewContextMenu(InMenu);
}
}));
}
if(!CommonContext)
{
UContentBrowserMenuContext* CommonContextObject = NewObject<UContentBrowserMenuContext>();
CommonContextObject->ContentBrowser = SharedThis(this);
InOutMenuContext.AddObject(CommonContextObject);
}
else
{
InOutMenuContext.AddObject(CommonContext);
}
{
bool bContainsValidPackagePath = false;
for (const FName SelectedPath : InSelectedPaths)
{
FString ConvertedPath;
if (IContentBrowserDataModule::Get().GetSubsystem()->TryConvertVirtualPath(FNameBuilder(SelectedPath), ConvertedPath) == EContentBrowserPathType::Internal)
{
if (FPackageName::IsValidPath(ConvertedPath))
{
bContainsValidPackagePath = true;
break;
}
}
}
UContentBrowserDataMenuContext_AddNewMenu* DataContextObject = NewObject<UContentBrowserDataMenuContext_AddNewMenu>();
DataContextObject->SelectedPaths = InSelectedPaths;
DataContextObject->OwnerDomain = InDomain;
DataContextObject->OnBeginItemCreation = UContentBrowserDataMenuContext_AddNewMenu::FOnBeginItemCreation::CreateSP(this, &SContentBrowser::NewFileItemRequested);
DataContextObject->bCanBeModified = bCanBeModified;
DataContextObject->bContainsValidPackagePath = bContainsValidPackagePath;
InOutMenuContext.AddObject(DataContextObject);
}
}
TSharedRef<SWidget> SContentBrowser::MakeAddNewContextMenu(const EContentBrowserDataMenuContext_AddNewMenuDomain InDomain, UContentBrowserToolbarMenuContext* CommonContext)
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3483207) #lockdown Nick.Penwarden #rb na Change 3483207 on 2017/06/09 by Laurent.Delayen Batch Animation Compression fixes. - Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors. - Fixed uncompressed size calculation not taking into account scale component. - Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed. - Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression. - Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily. Repopulated DDC with all animations. #!codereview martin.wilson #!rb lina.halper #!tests loaded editor, ran a quick game. Change 3483107 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483106 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483105 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483104 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483103 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483101 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483100 on 2017/06/09 by Andrew.Grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne Change 3482985 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3482984 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3482983 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3482982 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3482981 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3482612 on 2017/06/09 by Frank.Fella Niagara - Fix various wiring issues. + Reverting dynamic inputs no longer leaves the graph disconnected. + Reverting dynamic inputs no longer leaves the controls in the stack. + Adding multiple dynamic inputs to the same module now wires them correctly. + Adding dynamic inputs when there is already an override read now wires correctly. + Moving modules with dynamic inputs up and down and removing them now works correctly. #!tests Everything above. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3482449 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3482448 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3482444 on 2017/06/09 by Daniel.Lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant Change 3482261 on 2017/06/09 by Shaun.Kime Made Get/Set nodes available at all times. Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context. #!rb none #!tests n/a Change 3482147 on 2017/06/09 by Shaun.Kime Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set. #!rb none #!tests opened existing files Change 3482076 on 2017/06/09 by Wyeth.Johnson Resave to prevent the constant recompiling of DefaultParticle Change 3481302 on 2017/06/08 by Shaun.Kime Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type. #!rb none #!tests created emitter with values in spawn and update #!codereview frank.fella Change 3480830 on 2017/06/08 by Laurent.Delayen First batch of recompressed animations. #!codereview jay.hosfelt, dwayne.martin #!lockdown Andrew.Bains Change 3480524 on 2017/06/08 by Laurent.Delayen Fixed CompressAnimations Commandlet to work with new DDC refactor. #!codereview martin.wilson #!rb lina.halper #!tests Paragon full animation recompression. Change 3480278 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480277 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480276 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480273 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480270 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480090 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480089 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480088 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480087 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480086 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480085 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480084 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480083 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480082 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480081 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480073 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480072 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480071 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480070 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480069 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3479910 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479909 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479906 on 2017/06/08 by Andrew.Grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled Change 3479800 on 2017/06/08 by Dan.Hertzka EditCondition UProperty metadata works on UStruct properties as well (including data table row structs) - Submitting on behalf of Jamie Dale (thanks Jamie!) #!rb Jamie.Dale #!tests EditCondition works for both UClass and UStruct properties Change 3479765 on 2017/06/08 by Simon.Tovey Allow overriding of collections per component from BP and a functional test map for it. #!rb none #!tests test map works #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3479205 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479204 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479203 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3479202 on 2017/06/07 by Andrew.Grant Locked 40.3 builds to 3472726 #!ROBOMERGE: !40.4 #!tests #!rb none Change 3479161 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479160 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479159 on 2017/06/07 by Daniel.Lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 #!codereview Gil.Gribb #!lockdown Andrew.Grant Change 3479012 on 2017/06/07 by Jeff.Williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output Change 3478991 on 2017/06/07 by Shaun.Kime Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button. #!rb none #!tests made multiple edits to an emitter Change 3478976 on 2017/06/07 by Max.Chen Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame. #!jira UE-45737 #!rb none #!codereview andrew.rodham #!tests none Change 3478426 on 2017/06/07 by David.Ratti Expose some ability system stuff to blueprints: -Query for AGE Handle based on GE Query -Methods for accessing AGE start/end/duration values Test asset for bill for example #!rb none #!tests pie #!review-3478427 Jon.Lietz, @John.Nielson Change 3478424 on 2017/06/07 by Laurent.Delayen Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers. (Fix for licensee crash). #!rb lina.halper #!codereview martin.wilson #!tests Ice sync marker automator from Athomas. Change 3478151 on 2017/06/07 by David.Ratti spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults. #!rb none #!tests compile Change 3477983 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3477982 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3477981 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3477980 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3477979 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3477941 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3477925 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) #!ROBOMERGE[ORION]: !Main Change 3477774 on 2017/06/07 by Alexis.Matte implement a dev-editor cl 3470188 Fix the material isolate for cloth or hair #!jira UE-38985 #!rb none #!tests none Change 3477722 on 2017/06/07 by Don.Eubanks Re-enabling D-Pad navigation support in card shop. Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot) Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation. #!rb matt.schembari #!tests Compile DebugGameEditor Win64 / Shipping Client PS4 Change 3477610 on 2017/06/07 by Shaun.Kime Fixing up emitter nodes in system graph when deleted #!rb none #!tests added/removed multiple emitters Change 3477528 on 2017/06/07 by Simon.Tovey ? Fixed up issue with interface function binding from the removal of variable IDs. ? Fixed issue where system parameters were garbage on the first tick of a system. ? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null. We need to investigate this further. #!rb none #!tests stuff works #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3477453 on 2017/06/07 by Alexis.Matte Fix morph target import #!jira OR-38471 #!rb none #!tests none #!ROBOMERGE: !Main #!lockdown Andrew.Grant Change 3477182 on 2017/06/07 by Frank.Fella Niagara - Rename files from class renames in last check-in. #!tests Compiled. #!rb none Change 3477171 on 2017/06/06 by Frank.Fella Niagara - Can now add dynamic inputs directly in the stack. #!tests Added dynamic inputs directly from the stack. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3477115 on 2017/06/06 by Jeff.Williams Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068 #!rb none #!tests none Change 3477098 on 2017/06/06 by Jeff.Williams Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5) Change 3476585 on 2017/06/06 by Mieszko.Zielinski EQS touches to hopefully address the elusive EQS NaN in live build #!Orion #!test golden path #!rb none Change 3476342 on 2017/06/06 by Laurent.Delayen FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop. #!rb lina.halper #!tests Ghost PIE Change 3476336 on 2017/06/06 by Shaun.Kime First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor. #!rb none #!tests tried iterating with multiple changes between emitters/systems #!codereview simon.tovey, frank.fella, olaf.piesche Change 3476160 on 2017/06/06 by Shaun.Kime Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this. #!rb none #!codereview simon.tovey, frank.fella, olaf.piesche #!tests recompiled and ran existing emitters, created system, iterated between system and emitter Change 3476157 on 2017/06/06 by Shaun.Kime Fixing code dependency #!rb none #!tests n/a Change 3476155 on 2017/06/06 by Shaun.Kime Added ability to get Emitter alias from parameter map #!tests n/a #!rb none Change 3476152 on 2017/06/06 by Shaun.Kime Fixing comment so that system tooltip was meaningful from creation menu #!rb none #!tests n/a Change 3476148 on 2017/06/06 by Shaun.Kime Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system. #!rb none #!codereview simon.tovey, olaf.piesche #!tests added multiple emitters and didn't crash Change 3475898 on 2017/06/06 by Mieszko.Zielinski Manual recreation of CL#!3465092 #!UE4 By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule" #!test golden path #!rb none Change 3475817 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3475816 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3475815 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3475814 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3475813 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3475812 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3475810 on 2017/06/06 by Andrew.Grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none Change 3475792 on 2017/06/06 by Jon.Lietz item cooldowns - added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost. - Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility. - added in support for cultivate card trait - added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not - added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const FAbilityEndedData& #!rb david.ratti #!tests buy and play cards Change 3475760 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3475759 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3475758 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3475757 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3475756 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3475755 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3475753 on 2017/06/06 by Andrew.Grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none #!review-3475754 @marcus.wassmer, @arne.schober Change 3475491 on 2017/06/06 by Simon.Tovey Feeding parameter collection values into simulaitons. ? Setup binding from parameter collections to simulation exec contexts. Data is fed in now. ? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example. Required some name conversion between the internals and the UI. ? Modified node to not link to params by ID as they will be removed shortly. ? NiagaraWorldManager now ticking to push parameter data from global collections. ? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances. ? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes. Minor/unrelated ? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime. ? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null. ? Fixed bug in GetTypeDefaultValue() ? Fixed property tagging on FNiagaraStatScope #!tests emitters work. Data is fed in. #!rb none #!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella Change 3474483 on 2017/06/05 by Laurent.Delayen Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis. #!rb none #!test Ghost #!codereview lina.halper Change 3474099 on 2017/06/05 by Alexis.Matte Copy/paste material should copy paste only the material instance #!rb none #!test none Change 3474073 on 2017/06/05 by Daniel.Lamb Added estimated timing for reatltime updates. #!rb Trivial #!test Launch build paragon. Change 3474066 on 2017/06/05 by Daniel.Lamb Increased heartbeat frequency for realtime cooking. #!rb Trivial #!test Realtime cooking Change 3473623 on 2017/06/05 by Daniel.Lamb Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout. #!rb Trivial #!test Realtime cook paragon orion_entry. Change 3473484 on 2017/06/05 by Frank.Fella Niagara - Preliminary support for dynamic inputs. #!tests Dynamic inputs are shown in the stack UI and their inputs are editable. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473481 on 2017/06/05 by Frank.Fella Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins. #!tests The wire highlights. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473480 on 2017/06/05 by Frank.Fella Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins. #!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473479 on 2017/06/05 by Frank.Fella Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack. #!test The inputs now get aliased correctly. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3472889 on 2017/06/03 by Andrew.Grant Fixed merge error #!tests compiled #!rb none Change 3472547 on 2017/06/02 by Olaf.Piesche Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim #!codereview simon.tovey #!rb none #!tests GPUTest emitter and OrbitalMotion test emitter Change 3472452 on 2017/06/02 by Olaf.Piesche More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation Bit more cleanup #!rb none #!tests GPUTest emitter #!codereview simon.tovey Change 3472284 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3472283 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3472282 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3472278 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3472275 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3472213 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3472202 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3471976 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471975 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471974 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471973 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471972 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3471966 on 2017/06/02 by Andrew.Grant Fixed robomerge integration #!tests #!rb none Change 3471845 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471844 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471843 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471842 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471835 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471834 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471833 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471832 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471831 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3471809 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471806 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471727 on 2017/06/02 by Andrew.Grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server #!review-3471728 @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - Change 3471689 on 2017/06/02 by Zak.Middleton #!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement. Stubbed implementation for Orion to be replaced/augmented for analytics. #!codereview Andrew.Grant #!rb none #!jira OR-37131 #!tests Multi PIE Change 3471654 on 2017/06/02 by Andrew.Grant Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb na Change 3471627 on 2017/06/02 by Andrew.Grant Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb na Change 3471604 on 2017/06/02 by Nick.Reid Gauntlet script fixes #!tests ran locally #!rb AG Change 3471566 on 2017/06/02 by Nick.Reid AG - made local builds use editor server #!tests ran locally #!rb none Change 3471379 on 2017/06/02 by Ben.Marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none Change 3471304 on 2017/06/02 by andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX... #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3471231 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471205 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471072 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471024 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3471002 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3470976 on 2017/06/01 by Andrew.Grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none Change 3470672 on 2017/06/01 by Daniel.Lamb Added new commandline argument for gauntlet which allows seperate client commands. Fixed realtime cooking to pass commandline options correctly to the server and client. #!rb None #!test Realtime cooking paragon Change 3470645 on 2017/06/01 by Olaf.Piesche GPU sim part 2; cleanup, more bug fixing #!lockdown Andrew.Bains #!codereview simon.tovey #!rb none #!tests the usual Change 3470636 on 2017/06/01 by Daniel.Lamb Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking. #!rb Trivial #!test Editor paragon. Change 3470472 on 2017/06/01 by Shaun.Kime Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs. Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them. // Engine parameters are always read-only, no matter what level you are at. Engine.DeltaTime Engine.InverseDeltaTime Engine.ExecutionCount Engine.Owner.Position Engine.Owner.Velocity Engine.Owner.XAxis Engine.Owner.YAxis Engine.Owner.ZAxis Engine.Owner.LocalToWorld Engine.Owner.WorldToLocal Engine.Owner.LocalToWorldTransposed Engine.Owner.WorldToLocalTransposed // System parameters are writable in System Spawn/Update scripts and read-only otherwise. System.Age // Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise. Emitter.Age Emitter.SpawnRate Emitter.SpawnInterval Emitter.InterpSpawnStartDt Emitter.PreviousSpawnRemainder #!rb none #!tests all existing graphs #!code.review frank.fella, simon.tovey, olaf.piesche Change 3469908 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3469907 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3469906 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3469905 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3469904 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3469903 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3469902 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3469901 on 2017/06/01 by Andrew.Grant Bumped script version to grab new publishing tools #!tests #!rb none Change 3469459 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3469458 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3469457 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3469455 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3469454 on 2017/06/01 by David.Ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile Change 3469422 on 2017/06/01 by Nick.Darnell Cursor - We shouldn't try to map the cursor for "None". Also fixing the ensure to use printf formatting. #!fyi Matt.Schembari #!rb none #!tests ran on PS4 Change 3469368 on 2017/06/01 by Daniel.Lamb Added support for precooked cook on the fly with realtime updates. Prefly for short. #!rb Andrew.Grant #!review-3468486 @Andrew.Grant, @Ben.Zeigler #!test Cook paragon, prefly paragon, shared cooked builds paragon Change 3469261 on 2017/06/01 by Simon.Tovey Main thrust of this CL is to improve parameter handling for both code complexity and performance. Also paves the way for simple binding of parameter collections. - Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too. - Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution. - Same buffer should work for CPU and GPU. - Now binding directly between parameter stores to push data down into execution contexts that use it. - Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters. - Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime. MISC - Moved stats id creation to the script itself as this data was being duplicated for every emitter. - Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes. - Various minor bug fixes. #!rb Shaun.Kime #!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf. #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3469232 on 2017/06/01 by Ben.Marsh UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!fyi David.Ratti #!tests single file compile Change 3468842 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3468841 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3468840 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3468839 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3468838 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3468797 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3468796 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3468795 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3468794 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3468793 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3468661 on 2017/05/31 by Andrew.Grant Merging fix, mostly to get a new CL #!tests #!rb none Change 3468321 on 2017/05/31 by Andrew.Grant Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest) #!tests #!rb none Change 3468107 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3468106 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3468105 on 2017/05/31 by Mieszko.Zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant Change 3467855 on 2017/05/31 by Andrew.Grant Removed leftover test-code #!tests #!rb none Change 3467840 on 2017/05/31 by Andrew.Grant "redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies. E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist. #!review-3467804 @David.Ratti #!jira OR-39005 #!tests verified warning is skipped #!rb none Change 3467829 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3467828 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3467827 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3467826 on 2017/05/31 by Andrew.Grant Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE: !40.3 Change 3467610 on 2017/05/31 by David.Ratti Ability System: add non debug methods for getting direct access to attribute mods. #!rb none #!tests golden path #!review-3467611 @Jon.Lietz Change 3467358 on 2017/05/31 by Andrew.Grant Better fix for crash loading maps via content browser from TomS #!tests compiled, verified can still load astrolabe via content browser #!rb TomS Change 3466840 on 2017/05/31 by Andrew.Grant Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added #!tests opened several maps #!rb none Change 3466811 on 2017/05/30 by Jeff.Williams Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4) #!rb none #!tests none Change 3466796 on 2017/05/30 by Jeff.Williams Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4) Change 3466788 on 2017/05/30 by Andrew.Grant Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser #!tests no longer crash loading astrolable via content browser #!rb none Change 3466787 on 2017/05/30 by Andrew.Grant Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp #!tests #!rb none Change 3466773 on 2017/05/30 by Andrew.Grant Work-around for crash loading levels from the content browser #!tests double-clicking Astrolobe no longer crashes #!rb none Change 3466192 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466191 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466190 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466189 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466188 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466187 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466186 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466185 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466184 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466183 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466182 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466181 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466180 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466177 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466176 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466175 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466172 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466171 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466170 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466169 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3465947 on 2017/05/30 by Andrew.Grant Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest) Change 3465650 on 2017/05/30 by Mieszko.Zielinski Plugged in Playbook-declared initial bot behaviors #!Orion The first behavior is going down to the jungle and placing wards Also: Implemented an Orion AITask for graph-pathfinding #!test golden path #!rb none Change 3465622 on 2017/05/30 by Mieszko.Zielinski Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4 #!rb Lukasz.Furman #!test golden path Change 3465382 on 2017/05/30 by Alexis.Matte Fix two morph target crash #!rb jeanmichel.dignard #!test none #!jira OR-38471 Change 3464152 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464151 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464150 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464148 on 2017/05/29 by Andrew.Grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none #!review-3464149 @jason.bestimt, @daniel.lamb Change 3464147 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464146 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464145 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464144 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464143 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464142 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464140 on 2017/05/29 by Andrew.Grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none #!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve Change 3464138 on 2017/05/29 by Andrew.Grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none #!review-3464139 @daniel.lamb, @jason.bestimt Change 3464137 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464136 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464135 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464134 on 2017/05/29 by Andrew.Grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none Change 3463889 on 2017/05/28 by David.Ratti refactor GE creation menu code to be less nesty #!rb none #!tests compiles on my machine Change 3462711 on 2017/05/26 by David.Ratti Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted) #!rb none #!tests editor Change 3462619 on 2017/05/26 by Olaf.Piesche GPU sim work - WARNING: WORK IN PROGRESS You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well. Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances. I'm working on finalizing the remaining steps. tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode. #!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning) #!lockdown andrew.bains #!codereview simon.tovey #!rb none Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. Refactored the niagrata script panel to use a proper details customization instead of custom widgets #!rb frank.fella #!tests niagara Change 3462568 on 2017/05/26 by Andrew.Grant Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out. #!tests #!rb none Change 3462372 on 2017/05/26 by Andrew.Grant Disable optimizations around this function to see if it prevents internal compiler errors on build machines. (Could be due to builders not running VS2015 SP3) #!tests compiled locally #!rb none #!review-3462373 @David.Ratti Change 3462362 on 2017/05/26 by David.Ratti Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs. #!rb none #!tests pie #!review-3462364 @Jon.Lietz Change 3462161 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3462160 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3462159 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3462158 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461941 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461940 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461939 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461938 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461937 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461868 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461867 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461866 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461865 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461861 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461655 on 2017/05/26 by Paul.Moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant Change 3461648 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461645 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461644 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461643 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461642 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461598 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461597 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461596 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461595 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461594 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461566 on 2017/05/26 by Andrew.Grant Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI) #!tests #!rb none Change 3461507 on 2017/05/26 by andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3461500 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461499 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461498 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461495 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461494 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461493 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461492 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461491 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461467 on 2017/05/26 by David.Ratti GameplayEffectCreationMenu Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus Designers can maintain configable list of gameplay effects they want to appear in these menus. #!rb none #!tests editor #!review-3461469 @Billy.Bramer Change 3461385 on 2017/05/26 by David.Ratti Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser. #!review-3461386 @Jamie.Dale #!rb none #!tests editor Change 3461347 on 2017/05/26 by Andrew.Grant Restored deprecation mark #!rb #!tests none Change 3461343 on 2017/05/26 by Don.Eubanks Added in some Analog Cursor features from Fortnite. OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget. In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode. Not-yet-implemented features: * Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot. * Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation. Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent. #!rb philip.buuck #!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back. Verified that the feature does not work in the FrontEnd. Change 3460684 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460683 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460682 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460681 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460680 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460654 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460653 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460652 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460651 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460650 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460649 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460648 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460647 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460645 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460428 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460427 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460426 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460425 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460424 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460398 on 2017/05/25 by Andrew.Grant Fix for non-unity issues #!tests #!rb none Change 3460178 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3460177 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3460176 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3460175 on 2017/05/25 by Andrew.Grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none Change 3460120 on 2017/05/25 by Alexis.Matte Fix Unregistering of SelectLodChanged delegate for staticmesh editor #!jira UE-45346 #!rb none #!tests none Change 3459820 on 2017/05/25 by Shaun.Kime Compile error fix #!rb none #!tests n/a Change 3459703 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3459702 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3459701 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3459699 on 2017/05/25 by Andrew.Grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none Change 3459190 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3459189 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3459188 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3459187 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3459186 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3458973 on 2017/05/25 by Lina.Halper Slave mesh component not clearing morphtarget #!rb: Martin.Wilson #!jira: https://jira.it.epicgames.net/browse/OR-38475 #!tests: PIE with Wukong Change 3457697 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3457696 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3457695 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3457691 on 2017/05/24 by Andrew.Grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none #!review-3457692 @David.Ratti Change 3457371 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3457370 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3457369 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3457367 on 2017/05/24 by Andrew.Grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none Change 3457310 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3457307 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3457306 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3457305 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3457304 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3457028 on 2017/05/24 by Andrew.Grant Copying fix for hidden window perf from 4.16 branch #!tests #!rb none Change 3456896 on 2017/05/24 by Alexis.Matte Fix crash when adding LOD in a static mesh #!jira UE-45346 #!rb none #!tests none Change 3456853 on 2017/05/24 by Laurent.Delayen Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid. #!rb none #!codereview lina.halper #!tests Medic in Monolith. Change 3456847 on 2017/05/24 by Andrew.Grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none Change 3456829 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3456823 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456822 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456821 on 2017/05/24 by Andrew.Grant Add better way of getting peak memory for test report #!tests ran locally #!rb none Change 3456811 on 2017/05/24 by Frank.Fella Niagara - Fix stack overflow when calling GetParameterMaps for a graph. #!tests No longer has a stack overflow. #!rb Shaun.Kime Change 3456756 on 2017/05/24 by Andrew.Grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3456730 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456729 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456726 on 2017/05/24 by Andrew.Grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none Change 3456650 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3456649 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456645 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456644 on 2017/05/24 by Andrew.Grant Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE: !40.2 Change 3456609 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3456608 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3456607 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3456606 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3456605 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3456575 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3456574 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3456573 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3456572 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3456571 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3456500 on 2017/05/24 by David.Ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile Change 3456463 on 2017/05/24 by Simon.Tovey Parameter collections phase 3. Instances and beginnings of improved storage for all parameters. #!codereview Frank.Fella, Shaun.Kime #!rb Frank.Fella, Shaun.Kime #!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure. Change 3456212 on 2017/05/24 by Jeff.Williams Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007 #!rb none #!tests none Change 3456197 on 2017/05/24 by Jeff.Williams Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3) Change 3456182 on 2017/05/24 by Andrew.Grant Merging 3456174 from 40.1 due to Robomerge being down. Added memory reporting at certain stages of engine lifecycle Updated BaselinePerformance report to save memory values to new spreadsheet #!tests ran BaselinePerformance locally #!rb none Change 3456174 on 2017/05/24 by Andrew.Grant Added memory reporting at certain stages of engine lifecycle Updated BaselinePerformance report to save memory values to new spreadsheet #!tests ran BaselinePerformance locally #!rb none #!review-3456175 @Daniel.Lamb Change 3456005 on 2017/05/23 by Matt.Schembari Invisible PS4 Cursor Bug -- we're getting louder - Added ensures for all the failure cases in GameViewportClient to help capture this. - Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient. #!review-3456006 @nick.darnell, @andrew.grant #!rb none #!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working #!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me. Change 3455797 on 2017/05/23 by Frank.Fella Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards. #!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3455697 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3455642 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3455640 on 2017/05/23 by Andrew.Grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none Change 3455634 on 2017/05/23 by Frank.Fella Niagara - Stack - Usability/style pass + Move colors and brushes to the style class. + Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections. + Adjust padding, background colors, and fonts to increase readability. + Change the function call node title to format the name for display. #!tests The ui is more readable. #!rb none Change 3455580 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455579 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455578 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455577 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455576 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455560 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455559 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455558 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455555 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455554 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455543 on 2017/05/23 by andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3455281 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455280 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455279 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455278 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455256 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455255 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455254 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455253 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455252 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455246 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455245 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455244 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455243 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455242 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455227 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455223 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455222 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455221 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455218 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455141 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455138 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455137 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455136 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455135 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3454889 on 2017/05/23 by Laurent.Delayen Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton. #!rb lina.halper #!codereview martin.wilson #!tests Ghost PIE Change 3454884 on 2017/05/23 by Laurent.Delayen Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation. #!rb lina.halper #!codereview thomas.sarkanen #!tests Ghost PIE Change 3454882 on 2017/05/23 by Laurent.Delayen Minor refactor to AnimNode_LayeredBoneBlend. #!rb lina.halper #!tests Ghost PIE Change 3454876 on 2017/05/23 by Don.Eubanks Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability. Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo. #!rb dan.hertzka #!review-3454877 @nick.darnell #!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions. Change 3454865 on 2017/05/23 by Shaun.Kime Catchall secondary integration from Orion\Dev-General to Dev-Niagara #!rb none #!tests ran normal tests #!lockdown Andrew.Grant Change 3454822 on 2017/05/23 by Shaun.Kime Integrating from Orion\Dev-General to Dev-Niagara #!rb none #!tests opened all existing niagara assets and made sure that they still ran #!lockdown Andrew.Grant Change 3454733 on 2017/05/23 by David.Ratti Orion: PIP attribute custom calculation classes Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support. #!rb lietz #!tests pie #!review-3454734 @Billy.Bramer, @Fred.Kimberley Change 3454524 on 2017/05/23 by David.Ratti Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen". #!rb Lietz #!tests PIE #!review-3454525 @Billy.Bramer Change 3454462 on 2017/05/23 by Daniel.Lamb Potential fix for asset registry deterministic hash generation. #!rb Ben.Zeigler #!test Compile run editor Change 3454042 on 2017/05/23 by Don.Eubanks Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen. #!rb phil.buuck #!review-3454043 @nick.darnell @nick.atamas #!tests Compiled Win64 / PS4 Change 3454019 on 2017/05/23 by Shaun.Kime Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs. Modified NiagaraNodeEmitter to allow you to override pins. #!rb none #!codereview frank.fella #!tests checked against all known example assets Change 3453915 on 2017/05/23 by David.Ratti remove some logspam that was added to track down linux server issue #!rb none #!tests compile Change 3453846 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3453845 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3453842 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3453841 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3453840 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3453819 on 2017/05/23 by Mieszko.Zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 Manually resolved conflicts robomerge was complaining about #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 ORION (Main -> Dev-General) #!CodeReview: jason.bestimt, andrew.grant, jeff.williams Change 3453150 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3453149 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3453147 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3453144 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3452484 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3452461 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3452458 on 2017/05/22 by Andrew.Grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt Exposing more niagara types to details panel #!codereview frank.fella #!rb shaun.kime #!tests none Change 3451912 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3451908 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3451906 on 2017/05/22 by Andrew.Grant Fixed typo in obj command (non-shipping change #!tests #!rb none Change 3451835 on 2017/05/22 by Philip.Buuck Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font. #!rb none (shelved by Jamie.Dale) #!tests PIE #!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks Change 3451832 on 2017/05/22 by Daniel.Lamb Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet. #!rb Daniel.Wright #!test Resave packages commandlet with allow commandlet rendering. Change 3449936 on 2017/05/19 by Andrew.Grant Removing super-spammy post-merge warning. #!tests compiled #!rb none Change 3449829 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449828 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449827 on 2017/05/19 by Andrew.Grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none Change 3449759 on 2017/05/19 by Andrew.Grant Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging #!tests QA pass #!rb none Change 3449606 on 2017/05/19 by Dan.Hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP #!codereview Daniel.Wright #!rb none #!tests compile Change 3449518 on 2017/05/19 by Frank.Fella Niagara - Stack - Fixes + StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call. This prevents trying to generate module items for dynamic input function calls. + StackEntry - Don't force generating children when initializing the colors. #!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs. #!rb none Change 3449474 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449372 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449370 on 2017/05/19 by Andrew.Grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none #!review-3449371 @Daniel.Lamb #!tests deployed locally staged and network builds Change 3449348 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449345 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449340 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449338 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449335 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449332 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449329 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449323 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449321 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449317 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449152 on 2017/05/19 by Andrew.Grant 3440740 from DG #!tests #!rb none Change 3449051 on 2017/05/19 by David.Ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none #!review-3449052 @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) Change 3449046 on 2017/05/19 by Dan.Hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile #!codereview Daniel.Wright Change 3449009 on 2017/05/19 by Shaun.Kime Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles. Created KillOnCollision and GenerateEventOnDeath modules. Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset. #!rb none #!tests recompiled all the known emitters #!code.review olaf.piesche Change 3448662 on 2017/05/19 by Andrew.Grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend Change 3447866 on 2017/05/18 by Andrew.Grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests Change 3447863 on 2017/05/18 by Andrew.Grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none #!review-3447864 @David.Ratti, @Daniel.Lamb Change 3447574 on 2017/05/18 by Andrew.Grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported #!review-3447575 @David.Ratti, @Michael.Noland Change 3447281 on 2017/05/18 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3447278 on 2017/05/18 by Laurent.Delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. #!codereview lina.halper #!rb none #!tests Phase, Ice 2 client network game. Change 3447170 on 2017/05/18 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3447169 on 2017/05/18 by Mieszko.Zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path Change 3447072 on 2017/05/18 by Frank.Fella Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time. #!tests Verified the issues above were fixed. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3446668 on 2017/05/18 by Shaun.Kime Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own. Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve #!rb none #!codereview simon.tovey, frank.fella, olaf.piesche #!tests re-saved all of our existing modules and reviewed sample emitters. Change 3446043 on 2017/05/18 by Jurre.deBaare Issue with hitches when vertex painting #!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used #!misc add preventive check for invalid vertex buffer #!codereview Andrew.Grant #!rb none #!tests painted pointed out meshes by PatJ in Astrolabe Change 3444712 on 2017/05/17 by Frank.Fella Niagara - Stack - Add module outputs #!tests Module stack items now have a read-only section for their outputs #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3444672 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3444671 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3444670 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3444669 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3444668 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3444666 on 2017/05/17 by Laurent.Delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. #!codereview frank.gigliotti #!rb none #!tests wukong double jump Change 3444525 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3444524 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3444523 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3444522 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3444521 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3443073 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3443072 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3443071 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3443070 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3443068 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3443025 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3443024 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3443023 on 2017/05/17 by Andrew.Grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone Change 3442508 on 2017/05/16 by Jeff.Williams Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434 #!rb none #!tests none Change 3442172 on 2017/05/16 by Jeff.Williams Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2) Change 3441928 on 2017/05/16 by Alexis.Matte rephrase fbx re-import preview skeleton warning #!rb none #!tests none Change 3441882 on 2017/05/16 by Andrew.Grant Integrating UE-44837 from Dev-Editor #!tests #!rb none Change 3441848 on 2017/05/16 by Jeff.Williams Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest) Change 3441628 on 2017/05/16 by Laurent.Delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB Change 3441486 on 2017/05/16 by Simon.Tovey Fixed spelling error #!rb none #!tests none Change 3441425 on 2017/05/16 by Simon.Tovey Second phase of parameter collections. Graph node linking to collection and compiling into a script. #!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella #!tests basics work #!rb none Change 3441422 on 2017/05/16 by Simon.Tovey First step of NiagaraParameterCollections Asset and editor. Currently not used anywhere. #!tests Basics work. #!rb Shaun.Kime #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3441246 on 2017/05/16 by Alexis.Matte Remove the alternate color feature in the Detail panel #!rb matt.kuhlenschmidt #!tests none Change 3440999 on 2017/05/16 by Andrew.Grant Address editor perf by disabling code that was creating temp widget rows. #!tests compiled #!rb MattK #!review-3441000 @alexis.matte Change 3440874 on 2017/05/16 by Shaun.Kime Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does. #!rb none #!tests n/a #!codereview simon.tovey, frank.fella, olaf.piesce Change 3440771 on 2017/05/16 by Benn.Gallagher Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister. #!rb Martin.Wilson #!tests Wukong test level for ensure in PIE + -game Change 3440740 on 2017/05/16 by David.Ratti Fix crash editing tag queries in blueprint defaults #!rb none #!tests editor Change 3440308 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3440307 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3440306 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3440305 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3440304 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3440255 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3440254 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3440253 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3440110 on 2017/05/15 by Laurent.Delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong Change 3439885 on 2017/05/15 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3439864 on 2017/05/15 by Andrew.Grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none Change 3439767 on 2017/05/15 by Andrew.Grant Defaulting Aftermath to off #!tests #!rb none Change 3439766 on 2017/05/15 by Jon.Lietz fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate. #!rb none #!tests native tags are added and loaded #!codereivew david.ratti Change 3439471 on 2017/05/15 by Shaun.Kime Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules. Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update. Updated all known modules to have this info now. #!rb none #!codereview frank.fella, simon.tovey, olaf.piesche #!tests opened several existing emitters and made sure that they recompiled successfully Change 3439217 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3439216 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3439215 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3439212 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3439211 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3439210 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 #!ROBOMERGE-BOT: ORION (Release-40.1 -> Main) Change 3439209 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... #!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1) Change 3439208 on 2017/05/15 by Andrew.Grant Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE: !40.1 Change 3438941 on 2017/05/15 by Alexis.Matte Import Preview windows Meshes editor UI refactor Fbx import options Reset to default #!jira UE-42755 #!jira UE-44149 #!jira UE-44463 #!jira UE-38985 #!rb matt.kuhlenschmidt #!tests run fbx automation tests Change 3437669 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3437668 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3437667 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3437666 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3437665 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3437614 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 #!ROBOMERGE-BOT: ORION (Release-40.1 -> Main) Change 3437613 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... #!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1) Change 3437612 on 2017/05/12 by Andrew.Grant Made warning an info #!rb none #!tests compiled [CL 3489016 by Andrew Grant in Main branch]
2017-06-14 08:40:01 -04:00
const FSourcesData& SourcesData = AssetViewPtr->GetSourcesData();
bool bCanBeModified = false;
// Get all menu extenders for this context menu from the content browser module
TSharedPtr<FExtender> MenuExtender;
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3483207) #lockdown Nick.Penwarden #rb na Change 3483207 on 2017/06/09 by Laurent.Delayen Batch Animation Compression fixes. - Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors. - Fixed uncompressed size calculation not taking into account scale component. - Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed. - Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression. - Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily. Repopulated DDC with all animations. #!codereview martin.wilson #!rb lina.halper #!tests loaded editor, ran a quick game. Change 3483107 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483106 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483105 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483104 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483103 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483101 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483100 on 2017/06/09 by Andrew.Grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne Change 3482985 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3482984 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3482983 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3482982 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3482981 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3482612 on 2017/06/09 by Frank.Fella Niagara - Fix various wiring issues. + Reverting dynamic inputs no longer leaves the graph disconnected. + Reverting dynamic inputs no longer leaves the controls in the stack. + Adding multiple dynamic inputs to the same module now wires them correctly. + Adding dynamic inputs when there is already an override read now wires correctly. + Moving modules with dynamic inputs up and down and removing them now works correctly. #!tests Everything above. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3482449 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3482448 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3482444 on 2017/06/09 by Daniel.Lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant Change 3482261 on 2017/06/09 by Shaun.Kime Made Get/Set nodes available at all times. Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context. #!rb none #!tests n/a Change 3482147 on 2017/06/09 by Shaun.Kime Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set. #!rb none #!tests opened existing files Change 3482076 on 2017/06/09 by Wyeth.Johnson Resave to prevent the constant recompiling of DefaultParticle Change 3481302 on 2017/06/08 by Shaun.Kime Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type. #!rb none #!tests created emitter with values in spawn and update #!codereview frank.fella Change 3480830 on 2017/06/08 by Laurent.Delayen First batch of recompressed animations. #!codereview jay.hosfelt, dwayne.martin #!lockdown Andrew.Bains Change 3480524 on 2017/06/08 by Laurent.Delayen Fixed CompressAnimations Commandlet to work with new DDC refactor. #!codereview martin.wilson #!rb lina.halper #!tests Paragon full animation recompression. Change 3480278 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480277 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480276 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480273 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480270 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480090 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480089 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480088 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480087 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480086 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480085 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480084 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480083 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480082 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480081 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480073 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480072 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480071 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480070 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480069 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3479910 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479909 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479906 on 2017/06/08 by Andrew.Grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled Change 3479800 on 2017/06/08 by Dan.Hertzka EditCondition UProperty metadata works on UStruct properties as well (including data table row structs) - Submitting on behalf of Jamie Dale (thanks Jamie!) #!rb Jamie.Dale #!tests EditCondition works for both UClass and UStruct properties Change 3479765 on 2017/06/08 by Simon.Tovey Allow overriding of collections per component from BP and a functional test map for it. #!rb none #!tests test map works #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3479205 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479204 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479203 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3479202 on 2017/06/07 by Andrew.Grant Locked 40.3 builds to 3472726 #!ROBOMERGE: !40.4 #!tests #!rb none Change 3479161 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479160 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479159 on 2017/06/07 by Daniel.Lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 #!codereview Gil.Gribb #!lockdown Andrew.Grant Change 3479012 on 2017/06/07 by Jeff.Williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output Change 3478991 on 2017/06/07 by Shaun.Kime Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button. #!rb none #!tests made multiple edits to an emitter Change 3478976 on 2017/06/07 by Max.Chen Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame. #!jira UE-45737 #!rb none #!codereview andrew.rodham #!tests none Change 3478426 on 2017/06/07 by David.Ratti Expose some ability system stuff to blueprints: -Query for AGE Handle based on GE Query -Methods for accessing AGE start/end/duration values Test asset for bill for example #!rb none #!tests pie #!review-3478427 Jon.Lietz, @John.Nielson Change 3478424 on 2017/06/07 by Laurent.Delayen Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers. (Fix for licensee crash). #!rb lina.halper #!codereview martin.wilson #!tests Ice sync marker automator from Athomas. Change 3478151 on 2017/06/07 by David.Ratti spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults. #!rb none #!tests compile Change 3477983 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3477982 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3477981 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3477980 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3477979 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3477941 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3477925 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) #!ROBOMERGE[ORION]: !Main Change 3477774 on 2017/06/07 by Alexis.Matte implement a dev-editor cl 3470188 Fix the material isolate for cloth or hair #!jira UE-38985 #!rb none #!tests none Change 3477722 on 2017/06/07 by Don.Eubanks Re-enabling D-Pad navigation support in card shop. Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot) Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation. #!rb matt.schembari #!tests Compile DebugGameEditor Win64 / Shipping Client PS4 Change 3477610 on 2017/06/07 by Shaun.Kime Fixing up emitter nodes in system graph when deleted #!rb none #!tests added/removed multiple emitters Change 3477528 on 2017/06/07 by Simon.Tovey ? Fixed up issue with interface function binding from the removal of variable IDs. ? Fixed issue where system parameters were garbage on the first tick of a system. ? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null. We need to investigate this further. #!rb none #!tests stuff works #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3477453 on 2017/06/07 by Alexis.Matte Fix morph target import #!jira OR-38471 #!rb none #!tests none #!ROBOMERGE: !Main #!lockdown Andrew.Grant Change 3477182 on 2017/06/07 by Frank.Fella Niagara - Rename files from class renames in last check-in. #!tests Compiled. #!rb none Change 3477171 on 2017/06/06 by Frank.Fella Niagara - Can now add dynamic inputs directly in the stack. #!tests Added dynamic inputs directly from the stack. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3477115 on 2017/06/06 by Jeff.Williams Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068 #!rb none #!tests none Change 3477098 on 2017/06/06 by Jeff.Williams Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5) Change 3476585 on 2017/06/06 by Mieszko.Zielinski EQS touches to hopefully address the elusive EQS NaN in live build #!Orion #!test golden path #!rb none Change 3476342 on 2017/06/06 by Laurent.Delayen FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop. #!rb lina.halper #!tests Ghost PIE Change 3476336 on 2017/06/06 by Shaun.Kime First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor. #!rb none #!tests tried iterating with multiple changes between emitters/systems #!codereview simon.tovey, frank.fella, olaf.piesche Change 3476160 on 2017/06/06 by Shaun.Kime Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this. #!rb none #!codereview simon.tovey, frank.fella, olaf.piesche #!tests recompiled and ran existing emitters, created system, iterated between system and emitter Change 3476157 on 2017/06/06 by Shaun.Kime Fixing code dependency #!rb none #!tests n/a Change 3476155 on 2017/06/06 by Shaun.Kime Added ability to get Emitter alias from parameter map #!tests n/a #!rb none Change 3476152 on 2017/06/06 by Shaun.Kime Fixing comment so that system tooltip was meaningful from creation menu #!rb none #!tests n/a Change 3476148 on 2017/06/06 by Shaun.Kime Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system. #!rb none #!codereview simon.tovey, olaf.piesche #!tests added multiple emitters and didn't crash Change 3475898 on 2017/06/06 by Mieszko.Zielinski Manual recreation of CL#!3465092 #!UE4 By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule" #!test golden path #!rb none Change 3475817 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3475816 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3475815 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3475814 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3475813 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3475812 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3475810 on 2017/06/06 by Andrew.Grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none Change 3475792 on 2017/06/06 by Jon.Lietz item cooldowns - added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost. - Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility. - added in support for cultivate card trait - added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not - added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const FAbilityEndedData& #!rb david.ratti #!tests buy and play cards Change 3475760 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3475759 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3475758 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3475757 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3475756 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3475755 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3475753 on 2017/06/06 by Andrew.Grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none #!review-3475754 @marcus.wassmer, @arne.schober Change 3475491 on 2017/06/06 by Simon.Tovey Feeding parameter collection values into simulaitons. ? Setup binding from parameter collections to simulation exec contexts. Data is fed in now. ? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example. Required some name conversion between the internals and the UI. ? Modified node to not link to params by ID as they will be removed shortly. ? NiagaraWorldManager now ticking to push parameter data from global collections. ? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances. ? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes. Minor/unrelated ? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime. ? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null. ? Fixed bug in GetTypeDefaultValue() ? Fixed property tagging on FNiagaraStatScope #!tests emitters work. Data is fed in. #!rb none #!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella Change 3474483 on 2017/06/05 by Laurent.Delayen Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis. #!rb none #!test Ghost #!codereview lina.halper Change 3474099 on 2017/06/05 by Alexis.Matte Copy/paste material should copy paste only the material instance #!rb none #!test none Change 3474073 on 2017/06/05 by Daniel.Lamb Added estimated timing for reatltime updates. #!rb Trivial #!test Launch build paragon. Change 3474066 on 2017/06/05 by Daniel.Lamb Increased heartbeat frequency for realtime cooking. #!rb Trivial #!test Realtime cooking Change 3473623 on 2017/06/05 by Daniel.Lamb Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout. #!rb Trivial #!test Realtime cook paragon orion_entry. Change 3473484 on 2017/06/05 by Frank.Fella Niagara - Preliminary support for dynamic inputs. #!tests Dynamic inputs are shown in the stack UI and their inputs are editable. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473481 on 2017/06/05 by Frank.Fella Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins. #!tests The wire highlights. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473480 on 2017/06/05 by Frank.Fella Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins. #!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473479 on 2017/06/05 by Frank.Fella Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack. #!test The inputs now get aliased correctly. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3472889 on 2017/06/03 by Andrew.Grant Fixed merge error #!tests compiled #!rb none Change 3472547 on 2017/06/02 by Olaf.Piesche Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim #!codereview simon.tovey #!rb none #!tests GPUTest emitter and OrbitalMotion test emitter Change 3472452 on 2017/06/02 by Olaf.Piesche More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation Bit more cleanup #!rb none #!tests GPUTest emitter #!codereview simon.tovey Change 3472284 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3472283 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3472282 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3472278 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3472275 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3472213 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3472202 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3471976 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471975 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471974 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471973 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471972 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3471966 on 2017/06/02 by Andrew.Grant Fixed robomerge integration #!tests #!rb none Change 3471845 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471844 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471843 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471842 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471835 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471834 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471833 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471832 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471831 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3471809 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471806 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471727 on 2017/06/02 by Andrew.Grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server #!review-3471728 @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - Change 3471689 on 2017/06/02 by Zak.Middleton #!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement. Stubbed implementation for Orion to be replaced/augmented for analytics. #!codereview Andrew.Grant #!rb none #!jira OR-37131 #!tests Multi PIE Change 3471654 on 2017/06/02 by Andrew.Grant Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb na Change 3471627 on 2017/06/02 by Andrew.Grant Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb na Change 3471604 on 2017/06/02 by Nick.Reid Gauntlet script fixes #!tests ran locally #!rb AG Change 3471566 on 2017/06/02 by Nick.Reid AG - made local builds use editor server #!tests ran locally #!rb none Change 3471379 on 2017/06/02 by Ben.Marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none Change 3471304 on 2017/06/02 by andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX... #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3471231 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471205 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471072 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471024 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3471002 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3470976 on 2017/06/01 by Andrew.Grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none Change 3470672 on 2017/06/01 by Daniel.Lamb Added new commandline argument for gauntlet which allows seperate client commands. Fixed realtime cooking to pass commandline options correctly to the server and client. #!rb None #!test Realtime cooking paragon Change 3470645 on 2017/06/01 by Olaf.Piesche GPU sim part 2; cleanup, more bug fixing #!lockdown Andrew.Bains #!codereview simon.tovey #!rb none #!tests the usual Change 3470636 on 2017/06/01 by Daniel.Lamb Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking. #!rb Trivial #!test Editor paragon. Change 3470472 on 2017/06/01 by Shaun.Kime Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs. Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them. // Engine parameters are always read-only, no matter what level you are at. Engine.DeltaTime Engine.InverseDeltaTime Engine.ExecutionCount Engine.Owner.Position Engine.Owner.Velocity Engine.Owner.XAxis Engine.Owner.YAxis Engine.Owner.ZAxis Engine.Owner.LocalToWorld Engine.Owner.WorldToLocal Engine.Owner.LocalToWorldTransposed Engine.Owner.WorldToLocalTransposed // System parameters are writable in System Spawn/Update scripts and read-only otherwise. System.Age // Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise. Emitter.Age Emitter.SpawnRate Emitter.SpawnInterval Emitter.InterpSpawnStartDt Emitter.PreviousSpawnRemainder #!rb none #!tests all existing graphs #!code.review frank.fella, simon.tovey, olaf.piesche Change 3469908 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3469907 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3469906 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3469905 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3469904 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3469903 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3469902 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3469901 on 2017/06/01 by Andrew.Grant Bumped script version to grab new publishing tools #!tests #!rb none Change 3469459 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3469458 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3469457 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3469455 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3469454 on 2017/06/01 by David.Ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile Change 3469422 on 2017/06/01 by Nick.Darnell Cursor - We shouldn't try to map the cursor for "None". Also fixing the ensure to use printf formatting. #!fyi Matt.Schembari #!rb none #!tests ran on PS4 Change 3469368 on 2017/06/01 by Daniel.Lamb Added support for precooked cook on the fly with realtime updates. Prefly for short. #!rb Andrew.Grant #!review-3468486 @Andrew.Grant, @Ben.Zeigler #!test Cook paragon, prefly paragon, shared cooked builds paragon Change 3469261 on 2017/06/01 by Simon.Tovey Main thrust of this CL is to improve parameter handling for both code complexity and performance. Also paves the way for simple binding of parameter collections. - Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too. - Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution. - Same buffer should work for CPU and GPU. - Now binding directly between parameter stores to push data down into execution contexts that use it. - Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters. - Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime. MISC - Moved stats id creation to the script itself as this data was being duplicated for every emitter. - Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes. - Various minor bug fixes. #!rb Shaun.Kime #!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf. #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3469232 on 2017/06/01 by Ben.Marsh UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!fyi David.Ratti #!tests single file compile Change 3468842 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3468841 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3468840 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3468839 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3468838 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3468797 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3468796 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3468795 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3468794 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3468793 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3468661 on 2017/05/31 by Andrew.Grant Merging fix, mostly to get a new CL #!tests #!rb none Change 3468321 on 2017/05/31 by Andrew.Grant Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest) #!tests #!rb none Change 3468107 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3468106 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3468105 on 2017/05/31 by Mieszko.Zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant Change 3467855 on 2017/05/31 by Andrew.Grant Removed leftover test-code #!tests #!rb none Change 3467840 on 2017/05/31 by Andrew.Grant "redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies. E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist. #!review-3467804 @David.Ratti #!jira OR-39005 #!tests verified warning is skipped #!rb none Change 3467829 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3467828 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3467827 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3467826 on 2017/05/31 by Andrew.Grant Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE: !40.3 Change 3467610 on 2017/05/31 by David.Ratti Ability System: add non debug methods for getting direct access to attribute mods. #!rb none #!tests golden path #!review-3467611 @Jon.Lietz Change 3467358 on 2017/05/31 by Andrew.Grant Better fix for crash loading maps via content browser from TomS #!tests compiled, verified can still load astrolabe via content browser #!rb TomS Change 3466840 on 2017/05/31 by Andrew.Grant Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added #!tests opened several maps #!rb none Change 3466811 on 2017/05/30 by Jeff.Williams Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4) #!rb none #!tests none Change 3466796 on 2017/05/30 by Jeff.Williams Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4) Change 3466788 on 2017/05/30 by Andrew.Grant Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser #!tests no longer crash loading astrolable via content browser #!rb none Change 3466787 on 2017/05/30 by Andrew.Grant Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp #!tests #!rb none Change 3466773 on 2017/05/30 by Andrew.Grant Work-around for crash loading levels from the content browser #!tests double-clicking Astrolobe no longer crashes #!rb none Change 3466192 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466191 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466190 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466189 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466188 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466187 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466186 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466185 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466184 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466183 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466182 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466181 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466180 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466177 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466176 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466175 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466172 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466171 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466170 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466169 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3465947 on 2017/05/30 by Andrew.Grant Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest) Change 3465650 on 2017/05/30 by Mieszko.Zielinski Plugged in Playbook-declared initial bot behaviors #!Orion The first behavior is going down to the jungle and placing wards Also: Implemented an Orion AITask for graph-pathfinding #!test golden path #!rb none Change 3465622 on 2017/05/30 by Mieszko.Zielinski Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4 #!rb Lukasz.Furman #!test golden path Change 3465382 on 2017/05/30 by Alexis.Matte Fix two morph target crash #!rb jeanmichel.dignard #!test none #!jira OR-38471 Change 3464152 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464151 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464150 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464148 on 2017/05/29 by Andrew.Grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none #!review-3464149 @jason.bestimt, @daniel.lamb Change 3464147 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464146 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464145 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464144 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464143 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464142 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464140 on 2017/05/29 by Andrew.Grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none #!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve Change 3464138 on 2017/05/29 by Andrew.Grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none #!review-3464139 @daniel.lamb, @jason.bestimt Change 3464137 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464136 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464135 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464134 on 2017/05/29 by Andrew.Grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none Change 3463889 on 2017/05/28 by David.Ratti refactor GE creation menu code to be less nesty #!rb none #!tests compiles on my machine Change 3462711 on 2017/05/26 by David.Ratti Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted) #!rb none #!tests editor Change 3462619 on 2017/05/26 by Olaf.Piesche GPU sim work - WARNING: WORK IN PROGRESS You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well. Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances. I'm working on finalizing the remaining steps. tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode. #!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning) #!lockdown andrew.bains #!codereview simon.tovey #!rb none Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. Refactored the niagrata script panel to use a proper details customization instead of custom widgets #!rb frank.fella #!tests niagara Change 3462568 on 2017/05/26 by Andrew.Grant Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out. #!tests #!rb none Change 3462372 on 2017/05/26 by Andrew.Grant Disable optimizations around this function to see if it prevents internal compiler errors on build machines. (Could be due to builders not running VS2015 SP3) #!tests compiled locally #!rb none #!review-3462373 @David.Ratti Change 3462362 on 2017/05/26 by David.Ratti Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs. #!rb none #!tests pie #!review-3462364 @Jon.Lietz Change 3462161 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3462160 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3462159 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3462158 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461941 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461940 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461939 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461938 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461937 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461868 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461867 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461866 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461865 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461861 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461655 on 2017/05/26 by Paul.Moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant Change 3461648 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461645 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461644 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461643 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461642 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461598 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461597 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461596 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461595 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461594 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461566 on 2017/05/26 by Andrew.Grant Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI) #!tests #!rb none Change 3461507 on 2017/05/26 by andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3461500 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461499 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461498 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461495 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461494 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461493 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461492 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461491 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461467 on 2017/05/26 by David.Ratti GameplayEffectCreationMenu Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus Designers can maintain configable list of gameplay effects they want to appear in these menus. #!rb none #!tests editor #!review-3461469 @Billy.Bramer Change 3461385 on 2017/05/26 by David.Ratti Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser. #!review-3461386 @Jamie.Dale #!rb none #!tests editor Change 3461347 on 2017/05/26 by Andrew.Grant Restored deprecation mark #!rb #!tests none Change 3461343 on 2017/05/26 by Don.Eubanks Added in some Analog Cursor features from Fortnite. OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget. In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode. Not-yet-implemented features: * Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot. * Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation. Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent. #!rb philip.buuck #!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back. Verified that the feature does not work in the FrontEnd. Change 3460684 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460683 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460682 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460681 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460680 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460654 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460653 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460652 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460651 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460650 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460649 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460648 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460647 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460645 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460428 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460427 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460426 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460425 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460424 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460398 on 2017/05/25 by Andrew.Grant Fix for non-unity issues #!tests #!rb none Change 3460178 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3460177 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3460176 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3460175 on 2017/05/25 by Andrew.Grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none Change 3460120 on 2017/05/25 by Alexis.Matte Fix Unregistering of SelectLodChanged delegate for staticmesh editor #!jira UE-45346 #!rb none #!tests none Change 3459820 on 2017/05/25 by Shaun.Kime Compile error fix #!rb none #!tests n/a Change 3459703 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3459702 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3459701 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3459699 on 2017/05/25 by Andrew.Grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none Change 3459190 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3459189 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3459188 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3459187 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3459186 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3458973 on 2017/05/25 by Lina.Halper Slave mesh component not clearing morphtarget #!rb: Martin.Wilson #!jira: https://jira.it.epicgames.net/browse/OR-38475 #!tests: PIE with Wukong Change 3457697 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3457696 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3457695 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3457691 on 2017/05/24 by Andrew.Grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none #!review-3457692 @David.Ratti Change 3457371 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3457370 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3457369 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3457367 on 2017/05/24 by Andrew.Grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none Change 3457310 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3457307 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3457306 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3457305 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3457304 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3457028 on 2017/05/24 by Andrew.Grant Copying fix for hidden window perf from 4.16 branch #!tests #!rb none Change 3456896 on 2017/05/24 by Alexis.Matte Fix crash when adding LOD in a static mesh #!jira UE-45346 #!rb none #!tests none Change 3456853 on 2017/05/24 by Laurent.Delayen Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid. #!rb none #!codereview lina.halper #!tests Medic in Monolith. Change 3456847 on 2017/05/24 by Andrew.Grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none Change 3456829 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3456823 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456822 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456821 on 2017/05/24 by Andrew.Grant Add better way of getting peak memory for test report #!tests ran locally #!rb none Change 3456811 on 2017/05/24 by Frank.Fella Niagara - Fix stack overflow when calling GetParameterMaps for a graph. #!tests No longer has a stack overflow. #!rb Shaun.Kime Change 3456756 on 2017/05/24 by Andrew.Grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3456730 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456729 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456726 on 2017/05/24 by Andrew.Grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none Change 3456650 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3456649 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456645 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456644 on 2017/05/24 by Andrew.Grant Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE: !40.2 Change 3456609 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3456608 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3456607 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3456606 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3456605 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3456575 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3456574 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3456573 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3456572 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3456571 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3456500 on 2017/05/24 by David.Ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile Change 3456463 on 2017/05/24 by Simon.Tovey Parameter collections phase 3. Instances and beginnings of improved storage for all parameters. #!codereview Frank.Fella, Shaun.Kime #!rb Frank.Fella, Shaun.Kime #!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure. Change 3456212 on 2017/05/24 by Jeff.Williams Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007 #!rb none #!tests none Change 3456197 on 2017/05/24 by Jeff.Williams Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3) Change 3456182 on 2017/05/24 by Andrew.Grant Merging 3456174 from 40.1 due to Robomerge being down. Added memory reporting at certain stages of engine lifecycle Updated BaselinePerformance report to save memory values to new spreadsheet #!tests ran BaselinePerformance locally #!rb none Change 3456174 on 2017/05/24 by Andrew.Grant Added memory reporting at certain stages of engine lifecycle Updated BaselinePerformance report to save memory values to new spreadsheet #!tests ran BaselinePerformance locally #!rb none #!review-3456175 @Daniel.Lamb Change 3456005 on 2017/05/23 by Matt.Schembari Invisible PS4 Cursor Bug -- we're getting louder - Added ensures for all the failure cases in GameViewportClient to help capture this. - Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient. #!review-3456006 @nick.darnell, @andrew.grant #!rb none #!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working #!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me. Change 3455797 on 2017/05/23 by Frank.Fella Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards. #!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3455697 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3455642 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3455640 on 2017/05/23 by Andrew.Grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none Change 3455634 on 2017/05/23 by Frank.Fella Niagara - Stack - Usability/style pass + Move colors and brushes to the style class. + Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections. + Adjust padding, background colors, and fonts to increase readability. + Change the function call node title to format the name for display. #!tests The ui is more readable. #!rb none Change 3455580 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455579 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455578 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455577 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455576 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455560 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455559 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455558 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455555 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455554 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455543 on 2017/05/23 by andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3455281 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455280 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455279 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455278 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455256 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455255 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455254 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455253 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455252 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455246 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455245 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455244 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455243 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455242 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455227 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455223 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455222 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455221 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455218 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455141 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455138 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455137 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455136 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455135 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3454889 on 2017/05/23 by Laurent.Delayen Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton. #!rb lina.halper #!codereview martin.wilson #!tests Ghost PIE Change 3454884 on 2017/05/23 by Laurent.Delayen Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation. #!rb lina.halper #!codereview thomas.sarkanen #!tests Ghost PIE Change 3454882 on 2017/05/23 by Laurent.Delayen Minor refactor to AnimNode_LayeredBoneBlend. #!rb lina.halper #!tests Ghost PIE Change 3454876 on 2017/05/23 by Don.Eubanks Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability. Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo. #!rb dan.hertzka #!review-3454877 @nick.darnell #!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions. Change 3454865 on 2017/05/23 by Shaun.Kime Catchall secondary integration from Orion\Dev-General to Dev-Niagara #!rb none #!tests ran normal tests #!lockdown Andrew.Grant Change 3454822 on 2017/05/23 by Shaun.Kime Integrating from Orion\Dev-General to Dev-Niagara #!rb none #!tests opened all existing niagara assets and made sure that they still ran #!lockdown Andrew.Grant Change 3454733 on 2017/05/23 by David.Ratti Orion: PIP attribute custom calculation classes Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support. #!rb lietz #!tests pie #!review-3454734 @Billy.Bramer, @Fred.Kimberley Change 3454524 on 2017/05/23 by David.Ratti Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen". #!rb Lietz #!tests PIE #!review-3454525 @Billy.Bramer Change 3454462 on 2017/05/23 by Daniel.Lamb Potential fix for asset registry deterministic hash generation. #!rb Ben.Zeigler #!test Compile run editor Change 3454042 on 2017/05/23 by Don.Eubanks Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen. #!rb phil.buuck #!review-3454043 @nick.darnell @nick.atamas #!tests Compiled Win64 / PS4 Change 3454019 on 2017/05/23 by Shaun.Kime Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs. Modified NiagaraNodeEmitter to allow you to override pins. #!rb none #!codereview frank.fella #!tests checked against all known example assets Change 3453915 on 2017/05/23 by David.Ratti remove some logspam that was added to track down linux server issue #!rb none #!tests compile Change 3453846 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3453845 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3453842 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3453841 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3453840 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3453819 on 2017/05/23 by Mieszko.Zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 Manually resolved conflicts robomerge was complaining about #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 ORION (Main -> Dev-General) #!CodeReview: jason.bestimt, andrew.grant, jeff.williams Change 3453150 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3453149 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3453147 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3453144 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3452484 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3452461 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3452458 on 2017/05/22 by Andrew.Grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt Exposing more niagara types to details panel #!codereview frank.fella #!rb shaun.kime #!tests none Change 3451912 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3451908 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3451906 on 2017/05/22 by Andrew.Grant Fixed typo in obj command (non-shipping change #!tests #!rb none Change 3451835 on 2017/05/22 by Philip.Buuck Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font. #!rb none (shelved by Jamie.Dale) #!tests PIE #!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks Change 3451832 on 2017/05/22 by Daniel.Lamb Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet. #!rb Daniel.Wright #!test Resave packages commandlet with allow commandlet rendering. Change 3449936 on 2017/05/19 by Andrew.Grant Removing super-spammy post-merge warning. #!tests compiled #!rb none Change 3449829 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449828 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449827 on 2017/05/19 by Andrew.Grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none Change 3449759 on 2017/05/19 by Andrew.Grant Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging #!tests QA pass #!rb none Change 3449606 on 2017/05/19 by Dan.Hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP #!codereview Daniel.Wright #!rb none #!tests compile Change 3449518 on 2017/05/19 by Frank.Fella Niagara - Stack - Fixes + StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call. This prevents trying to generate module items for dynamic input function calls. + StackEntry - Don't force generating children when initializing the colors. #!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs. #!rb none Change 3449474 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449372 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449370 on 2017/05/19 by Andrew.Grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none #!review-3449371 @Daniel.Lamb #!tests deployed locally staged and network builds Change 3449348 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449345 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449340 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449338 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449335 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449332 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449329 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449323 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449321 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449317 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449152 on 2017/05/19 by Andrew.Grant 3440740 from DG #!tests #!rb none Change 3449051 on 2017/05/19 by David.Ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none #!review-3449052 @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) Change 3449046 on 2017/05/19 by Dan.Hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile #!codereview Daniel.Wright Change 3449009 on 2017/05/19 by Shaun.Kime Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles. Created KillOnCollision and GenerateEventOnDeath modules. Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset. #!rb none #!tests recompiled all the known emitters #!code.review olaf.piesche Change 3448662 on 2017/05/19 by Andrew.Grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend Change 3447866 on 2017/05/18 by Andrew.Grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests Change 3447863 on 2017/05/18 by Andrew.Grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none #!review-3447864 @David.Ratti, @Daniel.Lamb Change 3447574 on 2017/05/18 by Andrew.Grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported #!review-3447575 @David.Ratti, @Michael.Noland Change 3447281 on 2017/05/18 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3447278 on 2017/05/18 by Laurent.Delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. #!codereview lina.halper #!rb none #!tests Phase, Ice 2 client network game. Change 3447170 on 2017/05/18 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3447169 on 2017/05/18 by Mieszko.Zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path Change 3447072 on 2017/05/18 by Frank.Fella Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time. #!tests Verified the issues above were fixed. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3446668 on 2017/05/18 by Shaun.Kime Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own. Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve #!rb none #!codereview simon.tovey, frank.fella, olaf.piesche #!tests re-saved all of our existing modules and reviewed sample emitters. Change 3446043 on 2017/05/18 by Jurre.deBaare Issue with hitches when vertex painting #!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used #!misc add preventive check for invalid vertex buffer #!codereview Andrew.Grant #!rb none #!tests painted pointed out meshes by PatJ in Astrolabe Change 3444712 on 2017/05/17 by Frank.Fella Niagara - Stack - Add module outputs #!tests Module stack items now have a read-only section for their outputs #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3444672 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3444671 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3444670 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3444669 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3444668 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3444666 on 2017/05/17 by Laurent.Delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. #!codereview frank.gigliotti #!rb none #!tests wukong double jump Change 3444525 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3444524 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3444523 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3444522 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3444521 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3443073 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3443072 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3443071 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3443070 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3443068 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3443025 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3443024 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3443023 on 2017/05/17 by Andrew.Grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone Change 3442508 on 2017/05/16 by Jeff.Williams Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434 #!rb none #!tests none Change 3442172 on 2017/05/16 by Jeff.Williams Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2) Change 3441928 on 2017/05/16 by Alexis.Matte rephrase fbx re-import preview skeleton warning #!rb none #!tests none Change 3441882 on 2017/05/16 by Andrew.Grant Integrating UE-44837 from Dev-Editor #!tests #!rb none Change 3441848 on 2017/05/16 by Jeff.Williams Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest) Change 3441628 on 2017/05/16 by Laurent.Delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB Change 3441486 on 2017/05/16 by Simon.Tovey Fixed spelling error #!rb none #!tests none Change 3441425 on 2017/05/16 by Simon.Tovey Second phase of parameter collections. Graph node linking to collection and compiling into a script. #!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella #!tests basics work #!rb none Change 3441422 on 2017/05/16 by Simon.Tovey First step of NiagaraParameterCollections Asset and editor. Currently not used anywhere. #!tests Basics work. #!rb Shaun.Kime #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3441246 on 2017/05/16 by Alexis.Matte Remove the alternate color feature in the Detail panel #!rb matt.kuhlenschmidt #!tests none Change 3440999 on 2017/05/16 by Andrew.Grant Address editor perf by disabling code that was creating temp widget rows. #!tests compiled #!rb MattK #!review-3441000 @alexis.matte Change 3440874 on 2017/05/16 by Shaun.Kime Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does. #!rb none #!tests n/a #!codereview simon.tovey, frank.fella, olaf.piesce Change 3440771 on 2017/05/16 by Benn.Gallagher Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister. #!rb Martin.Wilson #!tests Wukong test level for ensure in PIE + -game Change 3440740 on 2017/05/16 by David.Ratti Fix crash editing tag queries in blueprint defaults #!rb none #!tests editor Change 3440308 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3440307 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3440306 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3440305 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3440304 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3440255 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3440254 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3440253 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3440110 on 2017/05/15 by Laurent.Delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong Change 3439885 on 2017/05/15 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3439864 on 2017/05/15 by Andrew.Grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none Change 3439767 on 2017/05/15 by Andrew.Grant Defaulting Aftermath to off #!tests #!rb none Change 3439766 on 2017/05/15 by Jon.Lietz fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate. #!rb none #!tests native tags are added and loaded #!codereivew david.ratti Change 3439471 on 2017/05/15 by Shaun.Kime Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules. Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update. Updated all known modules to have this info now. #!rb none #!codereview frank.fella, simon.tovey, olaf.piesche #!tests opened several existing emitters and made sure that they recompiled successfully Change 3439217 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3439216 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3439215 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3439212 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3439211 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3439210 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 #!ROBOMERGE-BOT: ORION (Release-40.1 -> Main) Change 3439209 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... #!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1) Change 3439208 on 2017/05/15 by Andrew.Grant Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE: !40.1 Change 3438941 on 2017/05/15 by Alexis.Matte Import Preview windows Meshes editor UI refactor Fbx import options Reset to default #!jira UE-42755 #!jira UE-44149 #!jira UE-44463 #!jira UE-38985 #!rb matt.kuhlenschmidt #!tests run fbx automation tests Change 3437669 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3437668 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3437667 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3437666 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3437665 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3437614 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 #!ROBOMERGE-BOT: ORION (Release-40.1 -> Main) Change 3437613 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... #!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1) Change 3437612 on 2017/05/12 by Andrew.Grant Made warning an info #!rb none #!tests compiled [CL 3489016 by Andrew Grant in Main branch]
2017-06-14 08:40:01 -04:00
{
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>(TEXT("ContentBrowser"));
TArray<FContentBrowserMenuExtender_SelectedPaths> MenuExtenderDelegates = ContentBrowserModule.GetAllAssetContextMenuExtenders();
// Delegate wants paths as FStrings
TArray<FString> SelectedPackagePaths;
{
// We need to try and resolve these paths back to items in order to query their attributes
// This will only work for items that have already been discovered
UContentBrowserDataSubsystem* ContentBrowserData = IContentBrowserDataModule::Get().GetSubsystem();
for (const FName& VirtualPathToSync : SourcesData.VirtualPaths)
{
const FContentBrowserItem ItemToSync = ContentBrowserData->GetItemAtPath(VirtualPathToSync, EContentBrowserItemTypeFilter::IncludeFolders);
if (ItemToSync.IsValid())
{
FName PackagePath;
if (ItemToSync.Legacy_TryGetPackagePath(PackagePath))
{
SelectedPackagePaths.Add(PackagePath.ToString());
}
}
}
}
if (SelectedPackagePaths.Num() > 0)
{
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
bCanBeModified = AssetToolsModule.Get().AllPassWritableFolderFilter(SelectedPackagePaths);
TArray<TSharedPtr<FExtender>> Extenders;
for (int32 i = 0; i < MenuExtenderDelegates.Num(); ++i)
{
if (MenuExtenderDelegates[i].IsBound())
{
Extenders.Add(MenuExtenderDelegates[i].Execute(SelectedPackagePaths));
}
}
MenuExtender = FExtender::Combine(Extenders);
}
}
FToolMenuContext ToolMenuContext(nullptr, MenuExtender, nullptr);
AppendNewMenuContextObjects(InDomain, SourcesData.VirtualPaths, ToolMenuContext, CommonContext, bCanBeModified);
return UToolMenus::Get()->GenerateWidget("ContentBrowser.AddNewContextMenu", ToolMenuContext);
}
void SContentBrowser::PopulateAddNewContextMenu(class UToolMenu* Menu)
{
const UContentBrowserDataMenuContext_AddNewMenu* ContextObject = Menu->FindContext<UContentBrowserDataMenuContext_AddNewMenu>();
checkf(ContextObject, TEXT("Required context UContentBrowserDataMenuContext_AddNewMenu was missing!"));
// Only add "New Folder" item if we do not have a collection selected
FNewAssetOrClassContextMenu::FOnNewFolderRequested OnNewFolderRequested;
if (ContextObject->OwnerDomain != EContentBrowserDataMenuContext_AddNewMenuDomain::PathView && CollectionViewPtr->GetSelectedCollections().Num() == 0)
{
OnNewFolderRequested = FNewAssetOrClassContextMenu::FOnNewFolderRequested::CreateSP(this, &SContentBrowser::NewFolderRequested);
}
// New feature packs don't depend on the current paths, so we always add this item if it was requested
FNewAssetOrClassContextMenu::FOnGetContentRequested OnGetContentRequested;
OnGetContentRequested = FNewAssetOrClassContextMenu::FOnGetContentRequested::CreateSP(this, &SContentBrowser::OnAddContentRequested);
FNewAssetOrClassContextMenu::MakeContextMenu(
Menu,
ContextObject->SelectedPaths,
OnNewFolderRequested,
OnGetContentRequested
);
}
bool SContentBrowser::CanWriteToCurrentPath() const
{
if (AssetViewPtr.IsValid())
{
const FSourcesData& SourcesData = AssetViewPtr->GetSourcesData();
if (SourcesData.VirtualPaths.Num() == 1)
{
if (!CachedCanWriteToCurrentPath.IsSet() || CachedCanWriteToCurrentPath.GetValue() != SourcesData.VirtualPaths[0])
{
CachedCanWriteToCurrentPath = SourcesData.VirtualPaths[0];
bCachedCanWriteToCurrentPath = CanWriteToPath(FContentBrowserItemPath(SourcesData.VirtualPaths[0], EContentBrowserPathType::Virtual));
}
return bCachedCanWriteToCurrentPath;
}
else
{
CachedCanWriteToCurrentPath.Reset();
bCachedCanWriteToCurrentPath = false;
}
}
return false;
}
bool SContentBrowser::CanWriteToPath(const FContentBrowserItemPath InPath) const
{
// Reject if only virtual
if (!InPath.HasInternalPath())
{
return false;
}
// Reject if path not inside a mount point
if (!FPackageName::IsValidPath(InPath.GetInternalPathString()))
{
return false;
}
// Reject if folder writes blocked to path
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
const TSharedRef<FPathPermissionList>& WritableFolderFilter = AssetToolsModule.Get().GetWritableFolderPermissionList();
if (!WritableFolderFilter->PassesStartsWithFilter(InPath.GetInternalPathName()))
{
return false;
}
return true;
}
bool SContentBrowser::IsAddNewEnabled() const
{
return CanWriteToCurrentPath();
}
FText SContentBrowser::GetAddNewToolTipText() const
{
const FSourcesData& SourcesData = AssetViewPtr->GetSourcesData();
if ( SourcesData.VirtualPaths.Num() == 1 )
{
const FString CurrentPath = SourcesData.VirtualPaths[0].ToString();
if (!CanWriteToCurrentPath())
{
return FText::Format(LOCTEXT("AddNewToolTip_CannotWrite", "Cannot write to path {0}..."), FText::FromString(CurrentPath));
}
return FText::Format( LOCTEXT("AddNewToolTip_AddNewContent", "Create a new content in {0}..."), FText::FromString(CurrentPath) );
}
else if ( SourcesData.VirtualPaths.Num() > 1 )
{
return LOCTEXT( "AddNewToolTip_MultiplePaths", "Cannot add content to multiple paths." );
}
return LOCTEXT( "AddNewToolTip_NoPath", "No path is selected as an add target." );
}
TSharedRef<SWidget> SContentBrowser::MakeAddFilterMenu()
{
return FilterListPtr->ExternalMakeAddFilterMenu();
}
TSharedPtr<SWidget> SContentBrowser::GetFilterContextMenu()
{
return FilterListPtr->ExternalMakeAddFilterMenu();
}
void SContentBrowser::RegisterPathViewFiltersMenu()
{
static const FName PathViewFiltersMenuName = TEXT("ContentBrowser.AssetViewOptions.PathViewFilters");
if (!UToolMenus::Get()->IsMenuRegistered(PathViewFiltersMenuName))
{
UToolMenu* Menu = UToolMenus::Get()->RegisterMenu(PathViewFiltersMenuName);
Menu->AddDynamicSection("DynamicContent", FNewToolMenuDelegate::CreateLambda([](UToolMenu* InMenu)
{
if (const UContentBrowserAssetViewContextMenuContext* AssetViewContext = InMenu->FindContext<UContentBrowserAssetViewContextMenuContext>())
{
if (TSharedPtr<SContentBrowser> ContentBrowser = AssetViewContext->OwningContentBrowser.Pin())
{
ContentBrowser->PopulatePathViewFiltersMenu(InMenu);
}
}
else if (const UContentBrowserMenuContext* ContentBrowserContext = InMenu->FindContext<UContentBrowserMenuContext>())
{
if (TSharedPtr<SContentBrowser> ContentBrowser = ContentBrowserContext->ContentBrowser.Pin())
{
ContentBrowser->PopulatePathViewFiltersMenu(InMenu);
}
}
}));
}
}
void SContentBrowser::PopulatePathViewFiltersMenu(UToolMenu* Menu)
{
if (PathViewPtr.IsValid())
{
PathViewPtr->PopulatePathViewFiltersMenu(Menu);
}
}
void SContentBrowser::ExtendAssetViewButtonMenuContext(FToolMenuContext& InMenuContext)
{
UContentBrowserMenuContext* ContextObject = NewObject<UContentBrowserMenuContext>();
ContextObject->ContentBrowser = SharedThis(this);
InMenuContext.AddObject(ContextObject);
}
FReply SContentBrowser::OnSaveClicked()
{
ContentBrowserUtils::SaveDirtyPackages();
return FReply::Handled();
}
void SContentBrowser::OnAddContentRequested()
{
IAddContentDialogModule& AddContentDialogModule = FModuleManager::LoadModuleChecked<IAddContentDialogModule>("AddContentDialog");
FWidgetPath WidgetPath;
FSlateApplication::Get().GeneratePathToWidgetChecked(AsShared(), WidgetPath);
AddContentDialogModule.ShowDialog(WidgetPath.GetWindow());
}
void SContentBrowser::OnNewItemRequested(const FContentBrowserItem& NewItem)
{
// Make sure we are showing the location of the new file (we may have created it in a folder)
TArray<FString> SelectedPaths;
SelectedPaths.Add(FPaths::GetPath(NewItem.GetVirtualPath().ToString()));
const TArray<FString> CurrentlySelectedPath = PathViewPtr->GetSelectedPaths();
// Only change the selected paths if needed. (To avoid adding an entry to navigation history when it is not needed)
if (SelectedPaths != CurrentlySelectedPath)
{
PathViewPtr->SetSelectedPaths(SelectedPaths);
PathSelected(SelectedPaths[0]);
}
}
void SContentBrowser::OnItemSelectionChanged(const FContentBrowserItem& SelectedItem, ESelectInfo::Type SelectInfo, EContentBrowserViewContext ViewContext)
{
if (ViewContext == EContentBrowserViewContext::AssetView)
{
if (bIsPrimaryBrowser)
{
SyncGlobalSelectionSet();
}
// Notify 'asset selection changed' delegate
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>(TEXT("ContentBrowser"));
FContentBrowserModule::FOnAssetSelectionChanged& AssetSelectionChangedDelegate = ContentBrowserModule.GetOnAssetSelectionChanged();
const TArray<FContentBrowserItem> SelectedItems = AssetViewPtr->GetSelectedItems();
AssetContextMenu->SetSelectedItems(SelectedItems);
{
TArray<FName> SelectedCollectionItems;
for (const FContentBrowserItem& SelectedAssetItem : SelectedItems)
{
FName CollectionItemId;
if (SelectedAssetItem.TryGetCollectionId(CollectionItemId))
{
SelectedCollectionItems.Add(CollectionItemId);
}
}
CollectionViewPtr->SetSelectedAssetPaths(SelectedCollectionItems);
}
if (AssetSelectionChangedDelegate.IsBound())
{
TArray<FAssetData> SelectedAssets;
for (const FContentBrowserItem& SelectedAssetItem : SelectedItems)
{
FAssetData ItemAssetData;
if (SelectedAssetItem.Legacy_TryGetAssetData(ItemAssetData))
{
SelectedAssets.Add(MoveTemp(ItemAssetData));
}
}
AssetSelectionChangedDelegate.Broadcast(SelectedAssets, bIsPrimaryBrowser);
}
}
else if (ViewContext == EContentBrowserViewContext::FavoriteView)
{
checkf(!SelectedItem.IsValid() || SelectedItem.IsFolder(), TEXT("File item passed to path view selection!"));
FavoritePathSelected(SelectedItem.IsValid() ? SelectedItem.GetVirtualPath().ToString() : FString());
}
else
{
checkf(!SelectedItem.IsValid() || SelectedItem.IsFolder(), TEXT("File item passed to path view selection!"));
PathSelected(SelectedItem.IsValid() ? SelectedItem.GetVirtualPath().ToString() : FString());
}
}
void SContentBrowser::OnItemsActivated(TArrayView<const FContentBrowserItem> ActivatedItems, EAssetTypeActivationMethod::Type ActivationMethod)
{
FContentBrowserItem FirstActivatedFolder;
// Batch these by their data sources
TMap<UContentBrowserDataSource*, TArray<FContentBrowserItemData>> SourcesAndItems;
for (const FContentBrowserItem& ActivatedItem : ActivatedItems)
{
if (ActivatedItem.IsFile())
{
FContentBrowserItem::FItemDataArrayView ItemDataArray = ActivatedItem.GetInternalItems();
for (const FContentBrowserItemData& ItemData : ItemDataArray)
{
if (UContentBrowserDataSource* ItemDataSource = ItemData.GetOwnerDataSource())
{
TArray<FContentBrowserItemData>& ItemsForSource = SourcesAndItems.FindOrAdd(ItemDataSource);
ItemsForSource.Add(ItemData);
}
}
}
if (ActivatedItem.IsFolder() && !FirstActivatedFolder.IsValid())
{
FirstActivatedFolder = ActivatedItem;
}
}
if (SourcesAndItems.Num() == 0 && FirstActivatedFolder.IsValid())
{
// Activate the selected folder
FolderEntered(FirstActivatedFolder.GetVirtualPath().ToString());
return;
}
// Execute the operation now
for (const auto& SourceAndItemsPair : SourcesAndItems)
{
if (ActivationMethod == EAssetTypeActivationMethod::Previewed)
{
SourceAndItemsPair.Key->BulkPreviewItems(SourceAndItemsPair.Value);
}
else
{
for (const FContentBrowserItemData& ItemToEdit : SourceAndItemsPair.Value)
{
FText EditErrorMsg;
if (!SourceAndItemsPair.Key->CanEditItem(ItemToEdit, &EditErrorMsg))
{
AssetViewUtils::ShowErrorNotifcation(EditErrorMsg);
}
}
if (!SourceAndItemsPair.Key->BulkEditItems(SourceAndItemsPair.Value))
{
static const FText ErrorMessage = LOCTEXT("EditItemsFailure", "Failed to load assets");
FNotificationInfo WarningNotification(ErrorMessage);
WarningNotification.ExpireDuration = 5.0f;
WarningNotification.Hyperlink = FSimpleDelegate::CreateStatic([](){ FMessageLog("LoadErrors").Open(EMessageSeverity::Info, true); });
WarningNotification.HyperlinkText = LOCTEXT("LoadObjectHyperlink", "Show Message Log");
WarningNotification.bFireAndForget = true;
FSlateNotificationManager::Get().AddNotification(WarningNotification);
}
}
}
}
FReply SContentBrowser::ToggleLockClicked()
{
bIsLocked = !bIsLocked;
return FReply::Handled();
}
FReply SContentBrowser::DockInLayoutClicked()
{
FContentBrowserSingleton::Get().DockContentBrowserDrawer();
return FReply::Handled();
}
FText SContentBrowser::GetLockMenuText() const
{
return IsLocked() ? LOCTEXT("ContentBrowserLockMenu_Unlock", "Unlock Content Browser") : LOCTEXT("ContentBrowserLockMenu_Lock", "Lock Content Browser");
}
const FSlateBrush* SContentBrowser::GetLockIcon() const
{
static const FName Unlock = "Icons.Unlock";
static const FName Lock = "Icons.Lock";
return FAppStyle::Get().GetBrush(IsLocked() ? Lock : Unlock);
}
EVisibility SContentBrowser::GetSourcesViewVisibility() const
{
return bSourcesViewExpanded ? EVisibility::Visible : EVisibility::Collapsed;
}
FReply SContentBrowser::SourcesViewExpandClicked()
{
bSourcesViewExpanded = !bSourcesViewExpanded;
// Notify 'Sources View Expanded' delegate
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>( TEXT("ContentBrowser") );
FContentBrowserModule::FOnSourcesViewChanged& SourcesViewChangedDelegate = ContentBrowserModule.GetOnSourcesViewChanged();
if(SourcesViewChangedDelegate.IsBound())
{
SourcesViewChangedDelegate.Broadcast(bSourcesViewExpanded);
}
return FReply::Handled();
}
EVisibility SContentBrowser::GetSourcesSwitcherVisibility() const
{
return GetDefault<UContentBrowserSettings>()->GetDockCollections() ? EVisibility::Collapsed : EVisibility::Visible;
}
FReply SContentBrowser::OnSourcesSwitcherClicked()
{
// This only works because we only have two switcher types
ActiveSourcesWidgetIndex = !ActiveSourcesWidgetIndex;
SourcesWidgetSwitcher->SetActiveWidgetIndex(ActiveSourcesWidgetIndex);
return FReply::Handled();
}
void SContentBrowser::OnContentBrowserSettingsChanged(FName PropertyName)
{
if (PropertyName.IsNone())
{
// Ensure the path is set to the correct view mode
UpdatePath();
}
}
FReply SContentBrowser::BackClicked()
{
HistoryManager.GoBack();
return FReply::Handled();
}
FReply SContentBrowser::ForwardClicked()
{
HistoryManager.GoForward();
return FReply::Handled();
}
FReply SContentBrowser::OnAddCollectionClicked()
{
CollectionArea->SetExpanded(true);
CollectionViewPtr->MakeAddCollectionMenu(AsShared());
return FReply::Handled();
}
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
bool SContentBrowser::HandleRenameCommandCanExecute() const
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
// The order of these conditions are carefully crafted to match the logic of the context menu summoning, as this callback
// is shared between the path and asset views, and is given zero context as to which one is making the request
// Change this logic at your peril, lest the the dominoes fall like a house of cards (checkmate)
if (PathViewPtr->HasFocusedDescendants())
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
// Prefer the path view if it has focus, which may be the case when using the keyboard to invoke the action,
// but will be false when using the context menu (which isn't an issue, as the path view clears the asset view
// selection when invoking its context menu to avoid the selection ambiguity present when using the keyboard)
if (PathViewPtr->GetSelectedFolderItems().Num() > 0)
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
return PathContextMenu->CanExecuteRename();
}
}
else if (AssetViewPtr->HasFocusedDescendants())
{
// Prefer the asset menu if the asset view has focus (which may be the case when using the keyboard to invoke
// the action), as it is the only thing that is updated with the correct selection context when no context menu
// has been invoked, and can work for both folders and files
if (AssetViewPtr->GetSelectedItems().Num() > 0)
{
return AssetContextMenu->CanExecuteRename();
}
}
else if (AssetViewPtr->GetSelectedFolderItems().Num() > 0)
{
// Folder selection takes precedence over file selection for the context menu used...
return PathContextMenu->CanExecuteRename();
}
else if (AssetViewPtr->GetSelectedFileItems().Num() > 0)
{
// ... but the asset view still takes precedence over an unfocused path view unless it has no selection
return AssetContextMenu->CanExecuteRename();
}
else if (PathViewPtr->GetSelectedFolderItems().Num() > 0)
{
return PathContextMenu->CanExecuteRename();
}
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
return false;
}
void SContentBrowser::HandleRenameCommand()
{
// The order of these conditions are carefully crafted to match the logic of the context menu summoning, as this callback
// is shared between the path and asset views, and is given zero context as to which one is making the request
// Change this logic at your peril, lest the the dominoes fall like a house of cards (checkmate)
if (PathViewPtr->HasFocusedDescendants())
{
// Prefer the path view if it has focus, which may be the case when using the keyboard to invoke the action,
// but will be false when using the context menu (which isn't an issue, as the path view clears the asset view
// selection when invoking its context menu to avoid the selection ambiguity present when using the keyboard)
if (PathViewPtr->GetSelectedFolderItems().Num() > 0)
{
PathContextMenu->ExecuteRename(EContentBrowserViewContext::PathView);
}
}
else if (AssetViewPtr->HasFocusedDescendants())
{
// Prefer the asset menu if the asset view has focus (which may be the case when using the keyboard to invoke
// the action), as it is the only thing that is updated with the correct selection context when no context menu
// has been invoked, and can work for both folders and files
if (AssetViewPtr->GetSelectedItems().Num() > 0)
{
AssetContextMenu->ExecuteRename(EContentBrowserViewContext::AssetView);
}
}
else if (AssetViewPtr->GetSelectedFolderItems().Num() > 0)
{
// Folder selection takes precedence over file selection for the context menu used...
PathContextMenu->ExecuteRename(EContentBrowserViewContext::AssetView);
}
else if (AssetViewPtr->GetSelectedFileItems().Num() > 0)
{
// ... but the asset view still takes precedence over an unfocused path view unless it has no selection
AssetContextMenu->ExecuteRename(EContentBrowserViewContext::AssetView);
}
else if (PathViewPtr->GetSelectedFolderItems().Num() > 0)
{
PathContextMenu->ExecuteRename(EContentBrowserViewContext::PathView);
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3077573 on 2016/08/04 by Nick.Darnell Removing some unused code, adding additional needed modules to editor tests. #rb none Change 3077580 on 2016/08/04 by Nick.Darnell Removing the test plugins, going to be recreating them in EngineTest. Change 3082659 on 2016/08/09 by Nick.Darnell Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them. #rb none Change 3082766 on 2016/08/09 by Jamie.Dale Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32. #jira UE-33971 #rb James.Hopkin Change 3083067 on 2016/08/09 by Nick.Darnell Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is. #rb none Change 3084475 on 2016/08/10 by Richard.TalbotWatkin Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server #codereview Matt.Kuhlenschmidt #rb none Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt Added grayscale texture importing support #rb none Change 3084774 on 2016/08/10 by Cody.Albert Adding controller support for ComboBox widget #jira UE-33826 #rb nick.darnell Change 3085716 on 2016/08/11 by Nick.Darnell UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with. #rb none Change 3085733 on 2016/08/11 by Nick.Darnell UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable. #rb none Change 3085734 on 2016/08/11 by Nick.Darnell Texture - Making GetDefaultMipMapBias a bit more efficent in the common case. #rb none Change 3085736 on 2016/08/11 by Nick.Darnell Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings. #rb none Change 3085737 on 2016/08/11 by Nick.Darnell Editor - code organization. #rb none Change 3085875 on 2016/08/11 by Nick.Darnell UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer. #rb none Change 3086209 on 2016/08/11 by Ben.Salem Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format. #rb adric.worley, william.ewen Change 3086515 on 2016/08/11 by Nick.Darnell Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case. #rb Matt.Kuhlenschmidt Change 3087216 on 2016/08/12 by Jamie.Dale Fixed an issue where re-scanning a package file may leave old assets in the asset registry We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package. This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work). #rb Andrew.Rodham Change 3087219 on 2016/08/12 by Jamie.Dale Updated TextRenderComponent to support multiple font pages It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page). #rb Matt.Kuhlenschmidt Change 3087308 on 2016/08/12 by Alex.Delesky #jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added. #rb Matt.Kuhlenschmidt Change 3089140 on 2016/08/15 by Jamie.Dale We now abort a directory watch if we lose access to the directory in question This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted. #jira UE-30172 #rb Andrew.Rodham Change 3089148 on 2016/08/15 by Alexis.Matte Allow fbx export of any actor type. #rb none #codereview dmitriy.dyomin Change 3089211 on 2016/08/15 by Jamie.Dale Unified access to the parent window for external dialogs A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible. You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window. #rb Andrew.Rodham Change 3089640 on 2016/08/15 by Jamie.Dale Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc #rb none Change 3089661 on 2016/08/15 by Nick.Darnell Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see. #rb none Change 3089667 on 2016/08/15 by Cody.Albert Updating RoutePointerUpEvent to call OnDrop for touch events when dragging #jira UE-34709 #rb nick.darnell Change 3089694 on 2016/08/15 by Jamie.Dale Applied a fix to the ExcludeClasses setting in the loc gather #rb none Change 3089889 on 2016/08/15 by Nick.Darnell Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities. #rb none Change 3090256 on 2016/08/16 by Nick.Darnell Automation - working on screenshots. #rb none Change 3090322 on 2016/08/16 by Nick.Darnell Automation - Adding modified screenshot function. #rb none Change 3090335 on 2016/08/16 by Nick.Darnell Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins. #rb none Change 3090881 on 2016/08/16 by Nick.Darnell Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected. #rb none Change 3090884 on 2016/08/16 by Nick.Darnell Plugins - There's now support for generating a Content Only plugin from the new plugin wizard. #rb none Change 3090911 on 2016/08/16 by Nick.Darnell Feature Packs - If there's an error loading a manifest, it's now an error, not a warning. #rb none Change 3090913 on 2016/08/16 by Jamie.Dale Optimization and usability improvements of the MemoryProfiler2 tool - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views. - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds. - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds. - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds. - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks). #jira UETOOL-948 #jira UETOOL-949 #rb James.Hopkin Change 3090962 on 2016/08/16 by Jamie.Dale Fixed double assignment of filter functions #rb none Change 3090989 on 2016/08/16 by Nick.Darnell Editor - Attempting to fix the build, non-unity issue I suspect. #rb none Change 3091754 on 2016/08/17 by Nick.Darnell FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc. #rb none #codereview Alexis.Matte Change 3091758 on 2016/08/17 by Nick.Darnell Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens. #rb none #codereview Nick.Atamas,Matt.Kuhlenschmidt Change 3091829 on 2016/08/17 by Nick.Darnell Build - Attempting to repair the build. #rb none Change 3091920 on 2016/08/17 by Nick.Darnell Build - Another attempt at fixing the mac build. #rb none Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying #rb none Change 3094474 on 2016/08/19 by Jamie.Dale Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled #jira UETOOL-951 #rb James.Hopkin Change 3094581 on 2016/08/19 by Jamie.Dale Added missing allocator filter needed by PS4 profiles #rb none Change 3094681 on 2016/08/19 by Richard.TalbotWatkin Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer. #jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation #rb none Change 3095163 on 2016/08/19 by Trung.Le #jira UE-20849: Added tooltips to the inputs of the Material final result node #rb matt.kuhlenschmidt Change 3095285 on 2016/08/19 by Trung.Le #jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member #rb none Change 3095344 on 2016/08/19 by Alexis.Matte #jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine. Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter). #rb none #codereview matt.kuhlenschmidt Change 3096162 on 2016/08/22 by Alexis.Matte #jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu. #rb none #codereview matt.kuhlenschmidt Change 3096261 on 2016/08/22 by Alexis.Matte #jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process. #rb lina.halper #codereview lina.halper Change 3096344 on 2016/08/22 by Jamie.Dale NSString conversion fix for UTF-32 strings containing characters outside of the BMP #jira UE-33971 #rb Peter.Sauerbrei, James.Hopkin Change 3096605 on 2016/08/22 by Alex.Delesky #jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any. #rb Matt.Kuhlenschmidt Change 3096615 on 2016/08/22 by Alex.Delesky #jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin. #rb Matt.Kuhlenschmidt Change 3096619 on 2016/08/22 by Alex.Delesky #jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel. #rb Matt.Kuhlenschmidt Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt PR #2729: Fix a typo in the comment (Contributed by adcentury) #rb none Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt PR #2726: Undef unused macros (Contributed by shrimpy56) #rb none Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt Guard against crash when details panels rebuild when their customizations have been torn down https://jira.ol.epicgames.net/browse/UE-35048 #rb none Change 3097757 on 2016/08/23 by Alex.Delesky #jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap #rb Matt.Kuhlenschmidt Change 3098164 on 2016/08/23 by Alexis.Matte #jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation. #rb none #codereview matt.kuhlenschmidt Change 3098502 on 2016/08/23 by Alexis.Matte #jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true #rb none #codereview matt.kuhlenschmidt Change 3099986 on 2016/08/24 by Jamie.Dale Fixing non-editor builds #rb none Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc) #rb none Change 3101280 on 2016/08/25 by Jamie.Dale Fixed crash when counting memory over internationalization meta-data - The serialization code only used to handle loading or saving, now it handles loading or not loading. - The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override. #rb James.Hopkin Change 3101283 on 2016/08/25 by Jamie.Dale MProf2 platform and symbol parsing improvements - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks). - Added a PS4 symbol parser which handles performing full file/line resolution for symbols. - Removed all the V3 file format support and legacy platform handling. - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup. #rb James.Hopkin Change 3101586 on 2016/08/25 by Jamie.Dale Small code cleanup and path normalization #rb James.Hopkin Change 3101837 on 2016/08/25 by Alexis.Matte #jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations #rb none #codereview matt.kuhlenschmidt Change 3102537 on 2016/08/26 by Jamie.Dale Fix for potential crash in FICUCamelCaseBreakIterator In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is. #rb James.Hopkin Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt Log the freetype version when it starts up (for debugging purposes) #rb none Change 3102657 on 2016/08/26 by Alexis.Matte #jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader. #review-3101585 @uriel.doyon #rb matt.kuhlenschmidt Change 3102704 on 2016/08/26 by Jamie.Dale Added symbol meta-data support to MProf2 You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file. PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user. #rb James.Hopkin Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #rb jamie.dale Change 3102879 on 2016/08/26 by Jamie.Dale Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files #rb none Change 3102960 on 2016/08/26 by Alexis.Matte build fix #rb none Change 3103032 on 2016/08/26 by Jamie.Dale Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting #jira UE-34936 #rb Matt.Kuhlenschmidt Change 3103278 on 2016/08/26 by Jamie.Dale Fixing Clang warnings #rb none Change 3104211 on 2016/08/29 by Ben.Marsh Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them. #rb none Change 3104290 on 2016/08/29 by Alex.Delesky Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with. #rb Matt.Kuhlenschmidt Change 3104292 on 2016/08/29 by Alex.Delesky #jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac. #rb Matt.Kuhlenschmidt Change 3104294 on 2016/08/29 by Alex.Delesky #jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget #rb Matt.Kuhlenschmidt Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx) #rb none Change 3104296 on 2016/08/29 by Alex.Delesky #jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero. #rb Matt.Kuhlenschmidt Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out. #rb none Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it. #rb none #jira UE-31865 Change 3104396 on 2016/08/29 by Ben.Marsh Fix incrorrect agent names for running automated tests Change 3104610 on 2016/08/29 by Alex.Delesky Fix for AutomationTool compile editor from changes introduced today. #rb None Change 3104611 on 2016/08/29 by Michael.Dupuis #jira UETOOL-253 #rb Alexis.Matte Change 3105826 on 2016/08/30 by Gareth.Martin Added console variables to discard grass and/or scalable foliage data on load #jira UE-35086 #rb Benn Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt Eliminated bad code duplication between retainer widgets and element batcher #rb none #codereview nick.darnell Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) #rb Alexis.Matte Change 3106966 on 2016/08/30 by Jamie.Dale Fixed FApp::IsAuthorizedUser not considering the SessionOwner override #rb Max.Preussner Change 3107687 on 2016/08/31 by Michael.Dupuis Checkout/Make Writable on proper config file #rb Matt Kuhlenschmidt Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt Fixed mode typos in the lerp instruction #rb none Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt Logging and guard against UEditorEngine::TeardownPlaySession crash. #rb none https://jira.ol.epicgames.net/browse/UE-35325 Change 3107912 on 2016/08/31 by Alex.Delesky #jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations. #rb Matt.Kuhlenschmidt Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file. #rb none Change 3108027 on 2016/08/31 by Chris.Wood Re-added lost doc comment for analytics event "Engine.AbnormalShutdown". #rb none - just a comment in a cpp file #codereview wes.hunt Change 3108580 on 2016/08/31 by Mike.Fricker Deleted the "Live Editor" plugins from UE4 - These were undocumented, buggy and never finished, and we have no plans to complete them - Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files #codereview matt.kuhlenschmidt #rb matt.kuhlenschmidt Change 3108604 on 2016/08/31 by Mike.Fricker Added new "MIDI Device" plugin (disabled by default) - This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer - Currently only input is supported. In the future we might allow for output, as well. - In Blueprints, here's how to use it: - Look for "MIDI Device Manager" in the Blueprint RMB menu - Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available. - Then call "Create MIDI Device Controller" for the device you want. Store that in a variable. - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive. - Process the data passed into the Event to make your project do stuff! - This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin) #codereview matt.kuhlenschmidt #rb none Change 3108760 on 2016/08/31 by Alexis.Matte #jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false. #rb none #codereview matt.kuhlenschmidt Change 3109006 on 2016/08/31 by Alex.Delesky #ignore Source Control rename test - initial commit Change 3109044 on 2016/08/31 by Alex.Delesky #ignore Testing asset rename from P4 to observe correct behavior. #rb none Change 3109048 on 2016/08/31 by Alex.Delesky #ignore Testing P4 rename to identify correct behavior #rb none Change 3110044 on 2016/09/01 by Gareth.Martin Fixed painting foliage on blocking "query" actors not working #jira UE-33852 #rb Allan.Bentham Change 3110133 on 2016/09/01 by Alexis.Matte Fix crash in function GetForceRecompileTextureIdsHash #rb none #codereview jamie.dale Change 3111848 on 2016/09/02 by Mike.Fricker MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux) - Fixed bad enum cast #rb none Change 3111995 on 2016/09/02 by Michael.Dupuis #jira UE-35263 Do not try selecting the actor if the actor is in the blueprint Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process #rb Alexis Matte Change 3112280 on 2016/09/02 by Michael.Dupuis Call MakeWritable if source control fail #rb Alexis Matte Change 3112335 on 2016/09/02 by Cody.Albert Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode #jira UE-35306 #rb none Change 3112478 on 2016/09/02 by Alexis.Matte #jira UE-20059 Use a base material to import fbx material. #rb uriel.doyon #codereview matt.kuhlenschmidt #1468 Github pull request number Change 3113912 on 2016/09/06 by Michael.Dupuis #jira UE-32288 Fixed Console params display #rb Alexis Matte Change 3114026 on 2016/09/06 by Alex.Delesky #jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again. #rb Matt.Kuhlenschmidt Change 3114032 on 2016/09/06 by Alex.Delesky PR #2733: Improved the project launcher progress page (Contributed by projectgheist) #jira UE-34027 #rb Matt.Kuhlenschmidt Change 3114034 on 2016/09/06 by Alex.Delesky #jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable #rb Matt.Kuhlenschmidt Change 3114071 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114109 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114562 on 2016/09/06 by Nick.Darnell Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue. #rb none Change 3114701 on 2016/09/06 by Michael.Dupuis #jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView #rb Alexis Matte Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt Prevent non-thread safe slate code from running on the slate loading thread #rb none Change 3115698 on 2016/09/07 by Nick.Darnell Make sure the commands are available - during functional testing that was found to not always be the case. #rb none Change 3115719 on 2016/09/07 by Nick.Darnell Adding an IsRegistered command to commands. #rb none Change 3115721 on 2016/09/07 by Nick.Darnell Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly. #rb none Change 3115722 on 2016/09/07 by Nick.Darnell IsBindWidgetProperty now returns false if the property passed in is null. #rb none Change 3115734 on 2016/09/07 by Alexis.Matte #jira UE-30166 Support fbx sdk 2017 #rb none Change 3115737 on 2016/09/07 by Nick.Darnell Adding an image comparer for screenshots. Removing some content from EngineTest. #rb none Change 3115743 on 2016/09/07 by Nick.Darnell Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing! #rb none Change 3115748 on 2016/09/07 by Nick.Darnell Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds. #rb none Change 3115789 on 2016/09/07 by Jamie.Dale We now favor Traditional Chinese for Hong Kong and Macau #rb James.Hopkin Change 3115799 on 2016/09/07 by Jamie.Dale Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped #rb James.Hopkin Change 3115826 on 2016/09/07 by Nick.Darnell Adding missing files. #rb none Change 3115838 on 2016/09/07 by Nick.Darnell Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h #rb none Change 3116007 on 2016/09/07 by Alexis.Matte build fix #rb none Change 3116057 on 2016/09/07 by Jamie.Dale Fixed widget snapshot messages so they appear in the message debugger #rb none Change 3116112 on 2016/09/07 by Nick.Darnell Removing the FbxAutomationBuilder file that go recreated on a merge from main. #rb none Change 3116365 on 2016/09/07 by Michael.Dupuis #jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work. #codereview Matt.Kuhlenschmidt #rb Alexis.Matte Change 3116622 on 2016/09/07 by Alexis.Matte #jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name. #rb matt.kuhlenschmidt Change 3116638 on 2016/09/07 by Jamie.Dale Ensured that manifests and archives don't try and load data that they can't parse #rb none Change 3117397 on 2016/09/08 by Gareth.Martin Added rotate and blend support to the landscape mirror tool #jira UE-34829 #rb Jack.Porter Change 3117459 on 2016/09/08 by Gareth.Martin Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1) #jira UE-35301 #rb Jack.Porter Change 3117462 on 2016/09/08 by Gareth.Martin Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1) #jira UE-35494 #rb Benn.Gallagher Change 3117583 on 2016/09/08 by Nick.Darnell Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots. #rb none Change 3117595 on 2016/09/08 by Nick.Darnell Updating the build script for AutomatedTests, going to see if this works! #rb none Change 3117808 on 2016/09/08 by Nick.Darnell Adding header includes for async. #rb none Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt Partially taken from Pr 2381 Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem. #rb none Change 3117851 on 2016/09/08 by Jamie.Dale Silenced some redundant P4 errors that could be generated when running a stat update on a file Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command. #rb Ben.Marsh #codereview Thomas.Sarkanen Change 3117853 on 2016/09/08 by Gareth.Martin Clean up landscape includes and PCH #rb steve.robb Change 3117859 on 2016/09/08 by Alex.Delesky #jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse. #rb Nick.Darnell Change 3117997 on 2016/09/08 by Nick.Darnell Updating the automation tests build script to use Editor-Cmd #rb none Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt Properly reference graph node on material expressions so they are not GC'd while an expression still uses them #jira UE-35362 #rb none Change 3118043 on 2016/09/08 by Alex.Delesky #jira UE-30649 - Removed unnecessary returns from UWidget API. PR #2377: fix widget bug. (Contributed by dorgonman) #rb none Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt Guard against crash saving config during level editor shutdown #rb none #jira UE-35605 Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist) #rb none Change 3118078 on 2016/09/08 by Michael.Dupuis #jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified #rb Alexis.Matte Change 3118080 on 2016/09/08 by Michael.Dupuis #jira UE-31131 Do not show a contextual menu if the menu is empty #rb Alexis.Matte Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt Constify this method #rb none Change 3118166 on 2016/09/08 by Nick.Darnell Trying additional command options for the build machine for automation. #rb none Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt Fix actor delete during mesh paint not working during undo #rb none #jira UE-35684 Change 3118298 on 2016/09/08 by Alexis.Matte #jira UE-35302 Export all LODs for static mesh when there is no force LOD #rb uriel.doyon Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt Fixed reset to default not appearing for slate brushes #rb none #jira UE-34958 Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt Guard against crash with an invalid world trying to be opened from the content browser #rb none https://jira.ol.epicgames.net/browse/UE-35712 Change 3119433 on 2016/09/09 by Nick.Darnell Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around. #rb Matt.Kuklenschmidt #jira UE-35789 Change 3119448 on 2016/09/09 by Alex.Delesky When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface. #rb Nick.Darnell Change 3119522 on 2016/09/09 by Jamie.Dale Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true #rb Matt.Kuhlenschmidt Change 3119528 on 2016/09/09 by Jamie.Dale Some UI re-work to the localization dashboard This makes a better use of the available space, and will make it easier to make some other planned changes in the future. #rb James.Hopkin Change 3119861 on 2016/09/09 by Michael.Dupuis #jira UE-9284 Added the Play/Stop button on the thumbnail #rb Alexis.Matte Change 3120027 on 2016/09/09 by Alexis.Matte incorporate some fixes from licensee for LOD group re-import workflow #jira UE-32268 #rb uriel.doyon #codereview matt.kuhlenschmidt Change 3120845 on 2016/09/12 by Gareth.Martin Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1) #jira UE-35850 #rb Allan.Bentham Change 3120980 on 2016/09/12 by Nick.Darnell Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager. #rb none Change 3120992 on 2016/09/12 by Alex.Delesky #jira UE-35575 - TScriptInterface UProperties now have asset picker support. #rb Matt.Kuhlenschmidt Change 3121074 on 2016/09/12 by Michael.Dupuis #jira UE-30092 Added path length in error message when typing Added display of current filepath lenght for cooking #rb Alexis.Matte Change 3121113 on 2016/09/12 by Nick.Darnell Adding some placeholder examples to show people how to author tests in EngineTest. #rb none Change 3121152 on 2016/09/12 by Gareth.Martin Added TElementType, TIsContiguousContainer traits Added GetData(), GetNum() generic functions #rb Steve.Robb Change 3121702 on 2016/09/12 by Jamie.Dale Optimized a loop over a sorted list to instead use a binary search This speeds up the short-lived allocation view generation. We also now dump the exception information to the Trace log when in a non-debug build. #rb James.Hopkin Change 3121721 on 2016/09/12 by Jamie.Dale We now set the window mode first when resizing the game viewport to ensure that the work area is correct Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode. #jira UE-32842 #rb Matt.Kuhlenschmidt Change 3122578 on 2016/09/13 by Jamie.Dale Small code clean up Removed a use of the placement new style array addition. #rb none Change 3122634 on 2016/09/13 by Jamie.Dale We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick #jira UE-34865 #rb James.Hopkin Change 3122656 on 2016/09/13 by Jamie.Dale Fixed array combo button not focusing its contents, which prevented the menu closing correctly #jira UE-33667 #rb none Change 3122661 on 2016/09/13 by Nick.Darnell Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs. #rb none Change 3122678 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before USTRUCT can be used. #rb none Change 3122686 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before UCLASS can be used. #rb none Change 3122728 on 2016/09/13 by Nick.Darnell UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface. #jira UE-35167 #rb none Change 3122775 on 2016/09/13 by Nick.Darnell Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH. #rb none Change 3122779 on 2016/09/13 by Nick.Darnell Widgetnimation - Exposing more of the class to C++. #rb none Change 3122793 on 2016/09/13 by Nick.Darnell Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance. #jira UE-35796 #rb none Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt Fixed crash undoing moves after bsp creation https://jira.ol.epicgames.net/browse/UE-35880 #rb none Change 3122835 on 2016/09/13 by Nick.Darnell Reverting changes to WIdgetAnimation #rb none Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt Fixed non-editor compile error #rb none Change 3122988 on 2016/09/13 by Alexis.Matte Material workflow refactor #jira UETOOL-774 #rb matt.kuhlenschmidt Change 3123006 on 2016/09/13 by Jamie.Dale Fixed dynamic collections not returning anything #jira UE-35869 #rb James.Hopkin Change 3123145 on 2016/09/13 by Alexis.Matte Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build. #jira UE-32268 #rb none #codereview matt.kuhlenschmidt Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt Fix fortnite compile error #rb alexis.matte Change 3123208 on 2016/09/13 by Jamie.Dale The 'find culprit' dialog now honors the user choice #rb RichTW Change 3123545 on 2016/09/13 by Nick.Darnell Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows. #rb none Change 3124494 on 2016/09/14 by Jamie.Dale Added ~ to the list of invalid characters for object/package names #jira UE-12908 #rb Matt.Kuhlenschmidt Change 3124513 on 2016/09/14 by Gareth.Martin Implemented filter to allow painting foliage on other foliage - Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes #rb Allan.Bentham #2472 Change 3124523 on 2016/09/14 by Jamie.Dale PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster) #jira UE-34811 #jira UE-32082 #rb none Change 3124607 on 2016/09/14 by Nick.Darnell UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function. #jira UE-35667 #rb none Change 3124785 on 2016/09/14 by Gareth.Martin Made some foliage functions editor-only to fix non-editor build #rb none Change 3124795 on 2016/09/14 by Gareth.Martin Saved/loaded the new foliage filter #rb Allan.Bentham #2472 Change 3124915 on 2016/09/14 by Michael.Dupuis #jira UE-19511 Add support for Add to source control on DefaultEditorPerProjectUserSettings file Remove CheckoutNotice when not editing a DefaultXXXX.ini file Edit proper config file either we're modifying settings from a Default file or Local user file #codereview Matt.Kuhlenschmidt Max.Preussner #rb Alexis.Matte Change 3125266 on 2016/09/14 by Jamie.Dale Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong #rb none Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt Fix crash when using SaveAs to save over top of an existing level #rb none https://jira.ol.epicgames.net/browse/UE-35919 https://jira.ol.epicgames.net/browse/UE-35921 Change 3125487 on 2016/09/14 by Alexis.Matte Fix cook content, regression induce by the material workflow refactor #rb matt.kuhlenschmidt Change 3126217 on 2016/09/15 by Gareth.Martin Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances #rb Allan.Bentham Change 3126311 on 2016/09/15 by Jamie.Dale Placement mode fixes - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const. - Ensured that the ID used by FPlaceableItem could never overflow. - Fixed some types being missing from the "All Classes" list. - Fixed the escape key not cancelling the search. #jira UE-35972 #rb James.Hopkin Change 3126325 on 2016/09/15 by Jamie.Dale Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added. #rb Andrew.Rodham Change 3126403 on 2016/09/15 by Gareth.Martin Added Find and Contains functions to TBitArray #rb Steve.Robb Change 3126405 on 2016/09/15 by Gareth.Martin Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor - Just like regular instanced mesh components! Also fixed not being able to move instances of an instanced mesh component when it is the root component Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished) #jira UE-29357 #rb Allan.Bentham Change 3126444 on 2016/09/15 by Jamie.Dale Fixed the loc dashboard configs not working with SCC This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul. #rb none Change 3126446 on 2016/09/15 by Jamie.Dale Fixed loc dashboard game and engine targets sharing the same expansion settting #rb none Change 3126555 on 2016/09/15 by Chris.Wood Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path. [UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows #rb Steve.Robb Change 3126586 on 2016/09/15 by Gareth.Martin Fixed missing landscape components when using a LODBias (cloned from 4.13.1) #jira UE-35873 #rb Jack.Porter Change 3126610 on 2016/09/15 by Jamie.Dale Stopped PS4 from always staging all ICU data files #rb Marcus.Wassmer Change 3126779 on 2016/09/15 by Michael.Dupuis #jira UE-32914 Improve the help text to provide usage examples and params #rb Alexis.Matte Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt Fix font material and outline font material not being animatable in sequencer #rb frank.fella Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt File not saved #rb none Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt Fixed reset to default state still not appearing in all cases after changing a property. #rb none Change 3127038 on 2016/09/15 by Nick.Darnell UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable. #rb none Change 3127061 on 2016/09/15 by Nick.Darnell Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children. #jira UE-35726 #rb Matt.Kuchlenschmidt Change 3127205 on 2016/09/15 by Alex.Delesky #jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency. #rb Nick.Darnell Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt Fix crash in scene outliner if actors become invalid #rb none https://jira.ol.epicgames.net/browse/UE-35932 Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt Added guards for crashes accessing slate resources for deleted uobjects #rb nick.darnell Change 3128067 on 2016/09/16 by Michael.Dupuis #jira UE-34158 Add an option to auto expand advanced details #rb Alexis.Matte Change 3128073 on 2016/09/16 by Michael.Dupuis #jira UE-1145 Set Save As to Ctrl + Alt + S Set Save All to Ctrl + Shift + S Set Save Current to Ctrl + S #rb Alexis.Matte Change 3128117 on 2016/09/16 by Jamie.Dale Updated the pin-type filter combo to filter on both the localized and source type descriptions #jira UE-36081 #rb none Change 3128177 on 2016/09/16 by Alexis.Matte #jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value. #rb michael.dupuis #codereview matt.kuhlenschmidt Change 3128387 on 2016/09/16 by Gareth.Martin Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes #jira UE-36093 #rb none Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt Guard against scene outliner crash. Print out tree when items appear twice. https://jira.ol.epicgames.net/browse/UE-35935 #rb none Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget #rb none Change 3128482 on 2016/09/16 by Michael.Dupuis Added new key binding for generic Save, Save As Added new key binding for Save All for the content browser #rb Alexis.Matte (approved by MattK) Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt Fix build warning #codereview nick.darnell #rb none Change 3128642 on 2016/09/16 by Alexis.Matte #jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear #rb none #codereview matt.kuhlenschmidt Change 3128733 on 2016/09/16 by Nick.Darnell UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly. #jira UE-36105 #rb none Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor #rb none Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt Fix offset characters on some small fonts #rb none Change 3130057 on 2016/09/19 by Jamie.Dale Fixing volatility and invalidation issues for text widgets #jira UE-33988 #rb Nick.Darnell Change 3130064 on 2016/09/19 by Jamie.Dale Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly #rb James.Hopkin Change 3130233 on 2016/09/19 by Michael.Dupuis #jira UE-32914 Added missing args that the UI supported #rb Alexis.Matte Change 3130265 on 2016/09/19 by Nick.Darnell Automation - Cleaning up some API items. #rb none Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt Fix reentrancy saving assets while a prompt for checkout dialog is open #rb none Change 3130398 on 2016/09/19 by Jamie.Dale Fixing UHT error when building #rb none Change 3132101 on 2016/09/20 by Nick.Darnell UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals. #rb none Change 3132110 on 2016/09/20 by Nick.Darnell PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist) #jira UE-13770 #rb Nick.Darnell Change 3132111 on 2016/09/20 by Nick.Darnell UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly. #rb none Change 3132138 on 2016/09/20 by Michael.Dupuis #jira UE-30945 Added missing PostEditComponentMove after drag is finished #rb Alexis.Matte Change 3132147 on 2016/09/20 by Michael.Dupuis #jira UE-30866 Fixed the filter to work properly #rb Alexis.Matte Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt Fix static analysis warnings in this file #rb none Change 3132231 on 2016/09/20 by Nick.Darnell Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected. #jira UE-33285 #rb none Change 3132255 on 2016/09/20 by Alex.Delesky #jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container. #rb Matt.Kuhlenschmidt Change 3132587 on 2016/09/20 by Mike.Fricker MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604) #rb none #lockdown matt.kuhlenschmidt Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt Fix crash opening the cooker settings https://jira.it.epicgames.net/browse/UE-36197 #rb none #lockdown nick.darnell Change 3133144 on 2016/09/20 by Nick.Darnell Build configuration for automation tests. #rb none #lockdown matt.kuhlenschmidt Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt Fix default material on odin text #rb none #lockdown nick.darnell Change 3133913 on 2016/09/21 by Nick.Darnell Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp #rb none #jira UE-36231 #lockdown matt.kuhlenschmidt [CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
bool SContentBrowser::HandleSaveAssetCommandCanExecute() const
{
if (AssetViewPtr->GetSelectedFileItems().Num() > 0 && !AssetViewPtr->IsRenamingAsset())
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3077573 on 2016/08/04 by Nick.Darnell Removing some unused code, adding additional needed modules to editor tests. #rb none Change 3077580 on 2016/08/04 by Nick.Darnell Removing the test plugins, going to be recreating them in EngineTest. Change 3082659 on 2016/08/09 by Nick.Darnell Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them. #rb none Change 3082766 on 2016/08/09 by Jamie.Dale Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32. #jira UE-33971 #rb James.Hopkin Change 3083067 on 2016/08/09 by Nick.Darnell Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is. #rb none Change 3084475 on 2016/08/10 by Richard.TalbotWatkin Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server #codereview Matt.Kuhlenschmidt #rb none Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt Added grayscale texture importing support #rb none Change 3084774 on 2016/08/10 by Cody.Albert Adding controller support for ComboBox widget #jira UE-33826 #rb nick.darnell Change 3085716 on 2016/08/11 by Nick.Darnell UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with. #rb none Change 3085733 on 2016/08/11 by Nick.Darnell UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable. #rb none Change 3085734 on 2016/08/11 by Nick.Darnell Texture - Making GetDefaultMipMapBias a bit more efficent in the common case. #rb none Change 3085736 on 2016/08/11 by Nick.Darnell Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings. #rb none Change 3085737 on 2016/08/11 by Nick.Darnell Editor - code organization. #rb none Change 3085875 on 2016/08/11 by Nick.Darnell UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer. #rb none Change 3086209 on 2016/08/11 by Ben.Salem Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format. #rb adric.worley, william.ewen Change 3086515 on 2016/08/11 by Nick.Darnell Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case. #rb Matt.Kuhlenschmidt Change 3087216 on 2016/08/12 by Jamie.Dale Fixed an issue where re-scanning a package file may leave old assets in the asset registry We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package. This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work). #rb Andrew.Rodham Change 3087219 on 2016/08/12 by Jamie.Dale Updated TextRenderComponent to support multiple font pages It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page). #rb Matt.Kuhlenschmidt Change 3087308 on 2016/08/12 by Alex.Delesky #jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added. #rb Matt.Kuhlenschmidt Change 3089140 on 2016/08/15 by Jamie.Dale We now abort a directory watch if we lose access to the directory in question This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted. #jira UE-30172 #rb Andrew.Rodham Change 3089148 on 2016/08/15 by Alexis.Matte Allow fbx export of any actor type. #rb none #codereview dmitriy.dyomin Change 3089211 on 2016/08/15 by Jamie.Dale Unified access to the parent window for external dialogs A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible. You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window. #rb Andrew.Rodham Change 3089640 on 2016/08/15 by Jamie.Dale Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc #rb none Change 3089661 on 2016/08/15 by Nick.Darnell Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see. #rb none Change 3089667 on 2016/08/15 by Cody.Albert Updating RoutePointerUpEvent to call OnDrop for touch events when dragging #jira UE-34709 #rb nick.darnell Change 3089694 on 2016/08/15 by Jamie.Dale Applied a fix to the ExcludeClasses setting in the loc gather #rb none Change 3089889 on 2016/08/15 by Nick.Darnell Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities. #rb none Change 3090256 on 2016/08/16 by Nick.Darnell Automation - working on screenshots. #rb none Change 3090322 on 2016/08/16 by Nick.Darnell Automation - Adding modified screenshot function. #rb none Change 3090335 on 2016/08/16 by Nick.Darnell Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins. #rb none Change 3090881 on 2016/08/16 by Nick.Darnell Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected. #rb none Change 3090884 on 2016/08/16 by Nick.Darnell Plugins - There's now support for generating a Content Only plugin from the new plugin wizard. #rb none Change 3090911 on 2016/08/16 by Nick.Darnell Feature Packs - If there's an error loading a manifest, it's now an error, not a warning. #rb none Change 3090913 on 2016/08/16 by Jamie.Dale Optimization and usability improvements of the MemoryProfiler2 tool - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views. - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds. - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds. - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds. - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks). #jira UETOOL-948 #jira UETOOL-949 #rb James.Hopkin Change 3090962 on 2016/08/16 by Jamie.Dale Fixed double assignment of filter functions #rb none Change 3090989 on 2016/08/16 by Nick.Darnell Editor - Attempting to fix the build, non-unity issue I suspect. #rb none Change 3091754 on 2016/08/17 by Nick.Darnell FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc. #rb none #codereview Alexis.Matte Change 3091758 on 2016/08/17 by Nick.Darnell Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens. #rb none #codereview Nick.Atamas,Matt.Kuhlenschmidt Change 3091829 on 2016/08/17 by Nick.Darnell Build - Attempting to repair the build. #rb none Change 3091920 on 2016/08/17 by Nick.Darnell Build - Another attempt at fixing the mac build. #rb none Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying #rb none Change 3094474 on 2016/08/19 by Jamie.Dale Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled #jira UETOOL-951 #rb James.Hopkin Change 3094581 on 2016/08/19 by Jamie.Dale Added missing allocator filter needed by PS4 profiles #rb none Change 3094681 on 2016/08/19 by Richard.TalbotWatkin Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer. #jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation #rb none Change 3095163 on 2016/08/19 by Trung.Le #jira UE-20849: Added tooltips to the inputs of the Material final result node #rb matt.kuhlenschmidt Change 3095285 on 2016/08/19 by Trung.Le #jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member #rb none Change 3095344 on 2016/08/19 by Alexis.Matte #jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine. Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter). #rb none #codereview matt.kuhlenschmidt Change 3096162 on 2016/08/22 by Alexis.Matte #jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu. #rb none #codereview matt.kuhlenschmidt Change 3096261 on 2016/08/22 by Alexis.Matte #jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process. #rb lina.halper #codereview lina.halper Change 3096344 on 2016/08/22 by Jamie.Dale NSString conversion fix for UTF-32 strings containing characters outside of the BMP #jira UE-33971 #rb Peter.Sauerbrei, James.Hopkin Change 3096605 on 2016/08/22 by Alex.Delesky #jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any. #rb Matt.Kuhlenschmidt Change 3096615 on 2016/08/22 by Alex.Delesky #jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin. #rb Matt.Kuhlenschmidt Change 3096619 on 2016/08/22 by Alex.Delesky #jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel. #rb Matt.Kuhlenschmidt Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt PR #2729: Fix a typo in the comment (Contributed by adcentury) #rb none Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt PR #2726: Undef unused macros (Contributed by shrimpy56) #rb none Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt Guard against crash when details panels rebuild when their customizations have been torn down https://jira.ol.epicgames.net/browse/UE-35048 #rb none Change 3097757 on 2016/08/23 by Alex.Delesky #jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap #rb Matt.Kuhlenschmidt Change 3098164 on 2016/08/23 by Alexis.Matte #jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation. #rb none #codereview matt.kuhlenschmidt Change 3098502 on 2016/08/23 by Alexis.Matte #jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true #rb none #codereview matt.kuhlenschmidt Change 3099986 on 2016/08/24 by Jamie.Dale Fixing non-editor builds #rb none Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc) #rb none Change 3101280 on 2016/08/25 by Jamie.Dale Fixed crash when counting memory over internationalization meta-data - The serialization code only used to handle loading or saving, now it handles loading or not loading. - The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override. #rb James.Hopkin Change 3101283 on 2016/08/25 by Jamie.Dale MProf2 platform and symbol parsing improvements - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks). - Added a PS4 symbol parser which handles performing full file/line resolution for symbols. - Removed all the V3 file format support and legacy platform handling. - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup. #rb James.Hopkin Change 3101586 on 2016/08/25 by Jamie.Dale Small code cleanup and path normalization #rb James.Hopkin Change 3101837 on 2016/08/25 by Alexis.Matte #jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations #rb none #codereview matt.kuhlenschmidt Change 3102537 on 2016/08/26 by Jamie.Dale Fix for potential crash in FICUCamelCaseBreakIterator In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is. #rb James.Hopkin Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt Log the freetype version when it starts up (for debugging purposes) #rb none Change 3102657 on 2016/08/26 by Alexis.Matte #jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader. #review-3101585 @uriel.doyon #rb matt.kuhlenschmidt Change 3102704 on 2016/08/26 by Jamie.Dale Added symbol meta-data support to MProf2 You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file. PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user. #rb James.Hopkin Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #rb jamie.dale Change 3102879 on 2016/08/26 by Jamie.Dale Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files #rb none Change 3102960 on 2016/08/26 by Alexis.Matte build fix #rb none Change 3103032 on 2016/08/26 by Jamie.Dale Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting #jira UE-34936 #rb Matt.Kuhlenschmidt Change 3103278 on 2016/08/26 by Jamie.Dale Fixing Clang warnings #rb none Change 3104211 on 2016/08/29 by Ben.Marsh Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them. #rb none Change 3104290 on 2016/08/29 by Alex.Delesky Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with. #rb Matt.Kuhlenschmidt Change 3104292 on 2016/08/29 by Alex.Delesky #jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac. #rb Matt.Kuhlenschmidt Change 3104294 on 2016/08/29 by Alex.Delesky #jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget #rb Matt.Kuhlenschmidt Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx) #rb none Change 3104296 on 2016/08/29 by Alex.Delesky #jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero. #rb Matt.Kuhlenschmidt Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out. #rb none Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it. #rb none #jira UE-31865 Change 3104396 on 2016/08/29 by Ben.Marsh Fix incrorrect agent names for running automated tests Change 3104610 on 2016/08/29 by Alex.Delesky Fix for AutomationTool compile editor from changes introduced today. #rb None Change 3104611 on 2016/08/29 by Michael.Dupuis #jira UETOOL-253 #rb Alexis.Matte Change 3105826 on 2016/08/30 by Gareth.Martin Added console variables to discard grass and/or scalable foliage data on load #jira UE-35086 #rb Benn Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt Eliminated bad code duplication between retainer widgets and element batcher #rb none #codereview nick.darnell Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) #rb Alexis.Matte Change 3106966 on 2016/08/30 by Jamie.Dale Fixed FApp::IsAuthorizedUser not considering the SessionOwner override #rb Max.Preussner Change 3107687 on 2016/08/31 by Michael.Dupuis Checkout/Make Writable on proper config file #rb Matt Kuhlenschmidt Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt Fixed mode typos in the lerp instruction #rb none Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt Logging and guard against UEditorEngine::TeardownPlaySession crash. #rb none https://jira.ol.epicgames.net/browse/UE-35325 Change 3107912 on 2016/08/31 by Alex.Delesky #jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations. #rb Matt.Kuhlenschmidt Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file. #rb none Change 3108027 on 2016/08/31 by Chris.Wood Re-added lost doc comment for analytics event "Engine.AbnormalShutdown". #rb none - just a comment in a cpp file #codereview wes.hunt Change 3108580 on 2016/08/31 by Mike.Fricker Deleted the "Live Editor" plugins from UE4 - These were undocumented, buggy and never finished, and we have no plans to complete them - Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files #codereview matt.kuhlenschmidt #rb matt.kuhlenschmidt Change 3108604 on 2016/08/31 by Mike.Fricker Added new "MIDI Device" plugin (disabled by default) - This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer - Currently only input is supported. In the future we might allow for output, as well. - In Blueprints, here's how to use it: - Look for "MIDI Device Manager" in the Blueprint RMB menu - Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available. - Then call "Create MIDI Device Controller" for the device you want. Store that in a variable. - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive. - Process the data passed into the Event to make your project do stuff! - This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin) #codereview matt.kuhlenschmidt #rb none Change 3108760 on 2016/08/31 by Alexis.Matte #jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false. #rb none #codereview matt.kuhlenschmidt Change 3109006 on 2016/08/31 by Alex.Delesky #ignore Source Control rename test - initial commit Change 3109044 on 2016/08/31 by Alex.Delesky #ignore Testing asset rename from P4 to observe correct behavior. #rb none Change 3109048 on 2016/08/31 by Alex.Delesky #ignore Testing P4 rename to identify correct behavior #rb none Change 3110044 on 2016/09/01 by Gareth.Martin Fixed painting foliage on blocking "query" actors not working #jira UE-33852 #rb Allan.Bentham Change 3110133 on 2016/09/01 by Alexis.Matte Fix crash in function GetForceRecompileTextureIdsHash #rb none #codereview jamie.dale Change 3111848 on 2016/09/02 by Mike.Fricker MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux) - Fixed bad enum cast #rb none Change 3111995 on 2016/09/02 by Michael.Dupuis #jira UE-35263 Do not try selecting the actor if the actor is in the blueprint Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process #rb Alexis Matte Change 3112280 on 2016/09/02 by Michael.Dupuis Call MakeWritable if source control fail #rb Alexis Matte Change 3112335 on 2016/09/02 by Cody.Albert Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode #jira UE-35306 #rb none Change 3112478 on 2016/09/02 by Alexis.Matte #jira UE-20059 Use a base material to import fbx material. #rb uriel.doyon #codereview matt.kuhlenschmidt #1468 Github pull request number Change 3113912 on 2016/09/06 by Michael.Dupuis #jira UE-32288 Fixed Console params display #rb Alexis Matte Change 3114026 on 2016/09/06 by Alex.Delesky #jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again. #rb Matt.Kuhlenschmidt Change 3114032 on 2016/09/06 by Alex.Delesky PR #2733: Improved the project launcher progress page (Contributed by projectgheist) #jira UE-34027 #rb Matt.Kuhlenschmidt Change 3114034 on 2016/09/06 by Alex.Delesky #jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable #rb Matt.Kuhlenschmidt Change 3114071 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114109 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114562 on 2016/09/06 by Nick.Darnell Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue. #rb none Change 3114701 on 2016/09/06 by Michael.Dupuis #jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView #rb Alexis Matte Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt Prevent non-thread safe slate code from running on the slate loading thread #rb none Change 3115698 on 2016/09/07 by Nick.Darnell Make sure the commands are available - during functional testing that was found to not always be the case. #rb none Change 3115719 on 2016/09/07 by Nick.Darnell Adding an IsRegistered command to commands. #rb none Change 3115721 on 2016/09/07 by Nick.Darnell Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly. #rb none Change 3115722 on 2016/09/07 by Nick.Darnell IsBindWidgetProperty now returns false if the property passed in is null. #rb none Change 3115734 on 2016/09/07 by Alexis.Matte #jira UE-30166 Support fbx sdk 2017 #rb none Change 3115737 on 2016/09/07 by Nick.Darnell Adding an image comparer for screenshots. Removing some content from EngineTest. #rb none Change 3115743 on 2016/09/07 by Nick.Darnell Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing! #rb none Change 3115748 on 2016/09/07 by Nick.Darnell Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds. #rb none Change 3115789 on 2016/09/07 by Jamie.Dale We now favor Traditional Chinese for Hong Kong and Macau #rb James.Hopkin Change 3115799 on 2016/09/07 by Jamie.Dale Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped #rb James.Hopkin Change 3115826 on 2016/09/07 by Nick.Darnell Adding missing files. #rb none Change 3115838 on 2016/09/07 by Nick.Darnell Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h #rb none Change 3116007 on 2016/09/07 by Alexis.Matte build fix #rb none Change 3116057 on 2016/09/07 by Jamie.Dale Fixed widget snapshot messages so they appear in the message debugger #rb none Change 3116112 on 2016/09/07 by Nick.Darnell Removing the FbxAutomationBuilder file that go recreated on a merge from main. #rb none Change 3116365 on 2016/09/07 by Michael.Dupuis #jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work. #codereview Matt.Kuhlenschmidt #rb Alexis.Matte Change 3116622 on 2016/09/07 by Alexis.Matte #jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name. #rb matt.kuhlenschmidt Change 3116638 on 2016/09/07 by Jamie.Dale Ensured that manifests and archives don't try and load data that they can't parse #rb none Change 3117397 on 2016/09/08 by Gareth.Martin Added rotate and blend support to the landscape mirror tool #jira UE-34829 #rb Jack.Porter Change 3117459 on 2016/09/08 by Gareth.Martin Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1) #jira UE-35301 #rb Jack.Porter Change 3117462 on 2016/09/08 by Gareth.Martin Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1) #jira UE-35494 #rb Benn.Gallagher Change 3117583 on 2016/09/08 by Nick.Darnell Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots. #rb none Change 3117595 on 2016/09/08 by Nick.Darnell Updating the build script for AutomatedTests, going to see if this works! #rb none Change 3117808 on 2016/09/08 by Nick.Darnell Adding header includes for async. #rb none Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt Partially taken from Pr 2381 Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem. #rb none Change 3117851 on 2016/09/08 by Jamie.Dale Silenced some redundant P4 errors that could be generated when running a stat update on a file Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command. #rb Ben.Marsh #codereview Thomas.Sarkanen Change 3117853 on 2016/09/08 by Gareth.Martin Clean up landscape includes and PCH #rb steve.robb Change 3117859 on 2016/09/08 by Alex.Delesky #jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse. #rb Nick.Darnell Change 3117997 on 2016/09/08 by Nick.Darnell Updating the automation tests build script to use Editor-Cmd #rb none Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt Properly reference graph node on material expressions so they are not GC'd while an expression still uses them #jira UE-35362 #rb none Change 3118043 on 2016/09/08 by Alex.Delesky #jira UE-30649 - Removed unnecessary returns from UWidget API. PR #2377: fix widget bug. (Contributed by dorgonman) #rb none Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt Guard against crash saving config during level editor shutdown #rb none #jira UE-35605 Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist) #rb none Change 3118078 on 2016/09/08 by Michael.Dupuis #jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified #rb Alexis.Matte Change 3118080 on 2016/09/08 by Michael.Dupuis #jira UE-31131 Do not show a contextual menu if the menu is empty #rb Alexis.Matte Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt Constify this method #rb none Change 3118166 on 2016/09/08 by Nick.Darnell Trying additional command options for the build machine for automation. #rb none Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt Fix actor delete during mesh paint not working during undo #rb none #jira UE-35684 Change 3118298 on 2016/09/08 by Alexis.Matte #jira UE-35302 Export all LODs for static mesh when there is no force LOD #rb uriel.doyon Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt Fixed reset to default not appearing for slate brushes #rb none #jira UE-34958 Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt Guard against crash with an invalid world trying to be opened from the content browser #rb none https://jira.ol.epicgames.net/browse/UE-35712 Change 3119433 on 2016/09/09 by Nick.Darnell Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around. #rb Matt.Kuklenschmidt #jira UE-35789 Change 3119448 on 2016/09/09 by Alex.Delesky When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface. #rb Nick.Darnell Change 3119522 on 2016/09/09 by Jamie.Dale Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true #rb Matt.Kuhlenschmidt Change 3119528 on 2016/09/09 by Jamie.Dale Some UI re-work to the localization dashboard This makes a better use of the available space, and will make it easier to make some other planned changes in the future. #rb James.Hopkin Change 3119861 on 2016/09/09 by Michael.Dupuis #jira UE-9284 Added the Play/Stop button on the thumbnail #rb Alexis.Matte Change 3120027 on 2016/09/09 by Alexis.Matte incorporate some fixes from licensee for LOD group re-import workflow #jira UE-32268 #rb uriel.doyon #codereview matt.kuhlenschmidt Change 3120845 on 2016/09/12 by Gareth.Martin Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1) #jira UE-35850 #rb Allan.Bentham Change 3120980 on 2016/09/12 by Nick.Darnell Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager. #rb none Change 3120992 on 2016/09/12 by Alex.Delesky #jira UE-35575 - TScriptInterface UProperties now have asset picker support. #rb Matt.Kuhlenschmidt Change 3121074 on 2016/09/12 by Michael.Dupuis #jira UE-30092 Added path length in error message when typing Added display of current filepath lenght for cooking #rb Alexis.Matte Change 3121113 on 2016/09/12 by Nick.Darnell Adding some placeholder examples to show people how to author tests in EngineTest. #rb none Change 3121152 on 2016/09/12 by Gareth.Martin Added TElementType, TIsContiguousContainer traits Added GetData(), GetNum() generic functions #rb Steve.Robb Change 3121702 on 2016/09/12 by Jamie.Dale Optimized a loop over a sorted list to instead use a binary search This speeds up the short-lived allocation view generation. We also now dump the exception information to the Trace log when in a non-debug build. #rb James.Hopkin Change 3121721 on 2016/09/12 by Jamie.Dale We now set the window mode first when resizing the game viewport to ensure that the work area is correct Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode. #jira UE-32842 #rb Matt.Kuhlenschmidt Change 3122578 on 2016/09/13 by Jamie.Dale Small code clean up Removed a use of the placement new style array addition. #rb none Change 3122634 on 2016/09/13 by Jamie.Dale We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick #jira UE-34865 #rb James.Hopkin Change 3122656 on 2016/09/13 by Jamie.Dale Fixed array combo button not focusing its contents, which prevented the menu closing correctly #jira UE-33667 #rb none Change 3122661 on 2016/09/13 by Nick.Darnell Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs. #rb none Change 3122678 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before USTRUCT can be used. #rb none Change 3122686 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before UCLASS can be used. #rb none Change 3122728 on 2016/09/13 by Nick.Darnell UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface. #jira UE-35167 #rb none Change 3122775 on 2016/09/13 by Nick.Darnell Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH. #rb none Change 3122779 on 2016/09/13 by Nick.Darnell Widgetnimation - Exposing more of the class to C++. #rb none Change 3122793 on 2016/09/13 by Nick.Darnell Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance. #jira UE-35796 #rb none Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt Fixed crash undoing moves after bsp creation https://jira.ol.epicgames.net/browse/UE-35880 #rb none Change 3122835 on 2016/09/13 by Nick.Darnell Reverting changes to WIdgetAnimation #rb none Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt Fixed non-editor compile error #rb none Change 3122988 on 2016/09/13 by Alexis.Matte Material workflow refactor #jira UETOOL-774 #rb matt.kuhlenschmidt Change 3123006 on 2016/09/13 by Jamie.Dale Fixed dynamic collections not returning anything #jira UE-35869 #rb James.Hopkin Change 3123145 on 2016/09/13 by Alexis.Matte Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build. #jira UE-32268 #rb none #codereview matt.kuhlenschmidt Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt Fix fortnite compile error #rb alexis.matte Change 3123208 on 2016/09/13 by Jamie.Dale The 'find culprit' dialog now honors the user choice #rb RichTW Change 3123545 on 2016/09/13 by Nick.Darnell Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows. #rb none Change 3124494 on 2016/09/14 by Jamie.Dale Added ~ to the list of invalid characters for object/package names #jira UE-12908 #rb Matt.Kuhlenschmidt Change 3124513 on 2016/09/14 by Gareth.Martin Implemented filter to allow painting foliage on other foliage - Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes #rb Allan.Bentham #2472 Change 3124523 on 2016/09/14 by Jamie.Dale PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster) #jira UE-34811 #jira UE-32082 #rb none Change 3124607 on 2016/09/14 by Nick.Darnell UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function. #jira UE-35667 #rb none Change 3124785 on 2016/09/14 by Gareth.Martin Made some foliage functions editor-only to fix non-editor build #rb none Change 3124795 on 2016/09/14 by Gareth.Martin Saved/loaded the new foliage filter #rb Allan.Bentham #2472 Change 3124915 on 2016/09/14 by Michael.Dupuis #jira UE-19511 Add support for Add to source control on DefaultEditorPerProjectUserSettings file Remove CheckoutNotice when not editing a DefaultXXXX.ini file Edit proper config file either we're modifying settings from a Default file or Local user file #codereview Matt.Kuhlenschmidt Max.Preussner #rb Alexis.Matte Change 3125266 on 2016/09/14 by Jamie.Dale Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong #rb none Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt Fix crash when using SaveAs to save over top of an existing level #rb none https://jira.ol.epicgames.net/browse/UE-35919 https://jira.ol.epicgames.net/browse/UE-35921 Change 3125487 on 2016/09/14 by Alexis.Matte Fix cook content, regression induce by the material workflow refactor #rb matt.kuhlenschmidt Change 3126217 on 2016/09/15 by Gareth.Martin Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances #rb Allan.Bentham Change 3126311 on 2016/09/15 by Jamie.Dale Placement mode fixes - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const. - Ensured that the ID used by FPlaceableItem could never overflow. - Fixed some types being missing from the "All Classes" list. - Fixed the escape key not cancelling the search. #jira UE-35972 #rb James.Hopkin Change 3126325 on 2016/09/15 by Jamie.Dale Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added. #rb Andrew.Rodham Change 3126403 on 2016/09/15 by Gareth.Martin Added Find and Contains functions to TBitArray #rb Steve.Robb Change 3126405 on 2016/09/15 by Gareth.Martin Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor - Just like regular instanced mesh components! Also fixed not being able to move instances of an instanced mesh component when it is the root component Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished) #jira UE-29357 #rb Allan.Bentham Change 3126444 on 2016/09/15 by Jamie.Dale Fixed the loc dashboard configs not working with SCC This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul. #rb none Change 3126446 on 2016/09/15 by Jamie.Dale Fixed loc dashboard game and engine targets sharing the same expansion settting #rb none Change 3126555 on 2016/09/15 by Chris.Wood Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path. [UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows #rb Steve.Robb Change 3126586 on 2016/09/15 by Gareth.Martin Fixed missing landscape components when using a LODBias (cloned from 4.13.1) #jira UE-35873 #rb Jack.Porter Change 3126610 on 2016/09/15 by Jamie.Dale Stopped PS4 from always staging all ICU data files #rb Marcus.Wassmer Change 3126779 on 2016/09/15 by Michael.Dupuis #jira UE-32914 Improve the help text to provide usage examples and params #rb Alexis.Matte Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt Fix font material and outline font material not being animatable in sequencer #rb frank.fella Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt File not saved #rb none Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt Fixed reset to default state still not appearing in all cases after changing a property. #rb none Change 3127038 on 2016/09/15 by Nick.Darnell UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable. #rb none Change 3127061 on 2016/09/15 by Nick.Darnell Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children. #jira UE-35726 #rb Matt.Kuchlenschmidt Change 3127205 on 2016/09/15 by Alex.Delesky #jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency. #rb Nick.Darnell Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt Fix crash in scene outliner if actors become invalid #rb none https://jira.ol.epicgames.net/browse/UE-35932 Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt Added guards for crashes accessing slate resources for deleted uobjects #rb nick.darnell Change 3128067 on 2016/09/16 by Michael.Dupuis #jira UE-34158 Add an option to auto expand advanced details #rb Alexis.Matte Change 3128073 on 2016/09/16 by Michael.Dupuis #jira UE-1145 Set Save As to Ctrl + Alt + S Set Save All to Ctrl + Shift + S Set Save Current to Ctrl + S #rb Alexis.Matte Change 3128117 on 2016/09/16 by Jamie.Dale Updated the pin-type filter combo to filter on both the localized and source type descriptions #jira UE-36081 #rb none Change 3128177 on 2016/09/16 by Alexis.Matte #jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value. #rb michael.dupuis #codereview matt.kuhlenschmidt Change 3128387 on 2016/09/16 by Gareth.Martin Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes #jira UE-36093 #rb none Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt Guard against scene outliner crash. Print out tree when items appear twice. https://jira.ol.epicgames.net/browse/UE-35935 #rb none Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget #rb none Change 3128482 on 2016/09/16 by Michael.Dupuis Added new key binding for generic Save, Save As Added new key binding for Save All for the content browser #rb Alexis.Matte (approved by MattK) Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt Fix build warning #codereview nick.darnell #rb none Change 3128642 on 2016/09/16 by Alexis.Matte #jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear #rb none #codereview matt.kuhlenschmidt Change 3128733 on 2016/09/16 by Nick.Darnell UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly. #jira UE-36105 #rb none Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor #rb none Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt Fix offset characters on some small fonts #rb none Change 3130057 on 2016/09/19 by Jamie.Dale Fixing volatility and invalidation issues for text widgets #jira UE-33988 #rb Nick.Darnell Change 3130064 on 2016/09/19 by Jamie.Dale Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly #rb James.Hopkin Change 3130233 on 2016/09/19 by Michael.Dupuis #jira UE-32914 Added missing args that the UI supported #rb Alexis.Matte Change 3130265 on 2016/09/19 by Nick.Darnell Automation - Cleaning up some API items. #rb none Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt Fix reentrancy saving assets while a prompt for checkout dialog is open #rb none Change 3130398 on 2016/09/19 by Jamie.Dale Fixing UHT error when building #rb none Change 3132101 on 2016/09/20 by Nick.Darnell UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals. #rb none Change 3132110 on 2016/09/20 by Nick.Darnell PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist) #jira UE-13770 #rb Nick.Darnell Change 3132111 on 2016/09/20 by Nick.Darnell UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly. #rb none Change 3132138 on 2016/09/20 by Michael.Dupuis #jira UE-30945 Added missing PostEditComponentMove after drag is finished #rb Alexis.Matte Change 3132147 on 2016/09/20 by Michael.Dupuis #jira UE-30866 Fixed the filter to work properly #rb Alexis.Matte Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt Fix static analysis warnings in this file #rb none Change 3132231 on 2016/09/20 by Nick.Darnell Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected. #jira UE-33285 #rb none Change 3132255 on 2016/09/20 by Alex.Delesky #jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container. #rb Matt.Kuhlenschmidt Change 3132587 on 2016/09/20 by Mike.Fricker MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604) #rb none #lockdown matt.kuhlenschmidt Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt Fix crash opening the cooker settings https://jira.it.epicgames.net/browse/UE-36197 #rb none #lockdown nick.darnell Change 3133144 on 2016/09/20 by Nick.Darnell Build configuration for automation tests. #rb none #lockdown matt.kuhlenschmidt Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt Fix default material on odin text #rb none #lockdown nick.darnell Change 3133913 on 2016/09/21 by Nick.Darnell Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp #rb none #jira UE-36231 #lockdown matt.kuhlenschmidt [CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
{
return AssetContextMenu->CanExecuteSaveAsset();
}
return false;
}
void SContentBrowser::HandleSaveAssetCommand()
{
if (AssetViewPtr->GetSelectedFileItems().Num() > 0)
{
AssetContextMenu->ExecuteSaveAsset();
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3077573 on 2016/08/04 by Nick.Darnell Removing some unused code, adding additional needed modules to editor tests. #rb none Change 3077580 on 2016/08/04 by Nick.Darnell Removing the test plugins, going to be recreating them in EngineTest. Change 3082659 on 2016/08/09 by Nick.Darnell Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them. #rb none Change 3082766 on 2016/08/09 by Jamie.Dale Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32. #jira UE-33971 #rb James.Hopkin Change 3083067 on 2016/08/09 by Nick.Darnell Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is. #rb none Change 3084475 on 2016/08/10 by Richard.TalbotWatkin Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server #codereview Matt.Kuhlenschmidt #rb none Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt Added grayscale texture importing support #rb none Change 3084774 on 2016/08/10 by Cody.Albert Adding controller support for ComboBox widget #jira UE-33826 #rb nick.darnell Change 3085716 on 2016/08/11 by Nick.Darnell UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with. #rb none Change 3085733 on 2016/08/11 by Nick.Darnell UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable. #rb none Change 3085734 on 2016/08/11 by Nick.Darnell Texture - Making GetDefaultMipMapBias a bit more efficent in the common case. #rb none Change 3085736 on 2016/08/11 by Nick.Darnell Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings. #rb none Change 3085737 on 2016/08/11 by Nick.Darnell Editor - code organization. #rb none Change 3085875 on 2016/08/11 by Nick.Darnell UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer. #rb none Change 3086209 on 2016/08/11 by Ben.Salem Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format. #rb adric.worley, william.ewen Change 3086515 on 2016/08/11 by Nick.Darnell Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case. #rb Matt.Kuhlenschmidt Change 3087216 on 2016/08/12 by Jamie.Dale Fixed an issue where re-scanning a package file may leave old assets in the asset registry We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package. This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work). #rb Andrew.Rodham Change 3087219 on 2016/08/12 by Jamie.Dale Updated TextRenderComponent to support multiple font pages It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page). #rb Matt.Kuhlenschmidt Change 3087308 on 2016/08/12 by Alex.Delesky #jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added. #rb Matt.Kuhlenschmidt Change 3089140 on 2016/08/15 by Jamie.Dale We now abort a directory watch if we lose access to the directory in question This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted. #jira UE-30172 #rb Andrew.Rodham Change 3089148 on 2016/08/15 by Alexis.Matte Allow fbx export of any actor type. #rb none #codereview dmitriy.dyomin Change 3089211 on 2016/08/15 by Jamie.Dale Unified access to the parent window for external dialogs A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible. You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window. #rb Andrew.Rodham Change 3089640 on 2016/08/15 by Jamie.Dale Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc #rb none Change 3089661 on 2016/08/15 by Nick.Darnell Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see. #rb none Change 3089667 on 2016/08/15 by Cody.Albert Updating RoutePointerUpEvent to call OnDrop for touch events when dragging #jira UE-34709 #rb nick.darnell Change 3089694 on 2016/08/15 by Jamie.Dale Applied a fix to the ExcludeClasses setting in the loc gather #rb none Change 3089889 on 2016/08/15 by Nick.Darnell Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities. #rb none Change 3090256 on 2016/08/16 by Nick.Darnell Automation - working on screenshots. #rb none Change 3090322 on 2016/08/16 by Nick.Darnell Automation - Adding modified screenshot function. #rb none Change 3090335 on 2016/08/16 by Nick.Darnell Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins. #rb none Change 3090881 on 2016/08/16 by Nick.Darnell Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected. #rb none Change 3090884 on 2016/08/16 by Nick.Darnell Plugins - There's now support for generating a Content Only plugin from the new plugin wizard. #rb none Change 3090911 on 2016/08/16 by Nick.Darnell Feature Packs - If there's an error loading a manifest, it's now an error, not a warning. #rb none Change 3090913 on 2016/08/16 by Jamie.Dale Optimization and usability improvements of the MemoryProfiler2 tool - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views. - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds. - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds. - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds. - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks). #jira UETOOL-948 #jira UETOOL-949 #rb James.Hopkin Change 3090962 on 2016/08/16 by Jamie.Dale Fixed double assignment of filter functions #rb none Change 3090989 on 2016/08/16 by Nick.Darnell Editor - Attempting to fix the build, non-unity issue I suspect. #rb none Change 3091754 on 2016/08/17 by Nick.Darnell FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc. #rb none #codereview Alexis.Matte Change 3091758 on 2016/08/17 by Nick.Darnell Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens. #rb none #codereview Nick.Atamas,Matt.Kuhlenschmidt Change 3091829 on 2016/08/17 by Nick.Darnell Build - Attempting to repair the build. #rb none Change 3091920 on 2016/08/17 by Nick.Darnell Build - Another attempt at fixing the mac build. #rb none Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying #rb none Change 3094474 on 2016/08/19 by Jamie.Dale Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled #jira UETOOL-951 #rb James.Hopkin Change 3094581 on 2016/08/19 by Jamie.Dale Added missing allocator filter needed by PS4 profiles #rb none Change 3094681 on 2016/08/19 by Richard.TalbotWatkin Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer. #jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation #rb none Change 3095163 on 2016/08/19 by Trung.Le #jira UE-20849: Added tooltips to the inputs of the Material final result node #rb matt.kuhlenschmidt Change 3095285 on 2016/08/19 by Trung.Le #jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member #rb none Change 3095344 on 2016/08/19 by Alexis.Matte #jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine. Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter). #rb none #codereview matt.kuhlenschmidt Change 3096162 on 2016/08/22 by Alexis.Matte #jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu. #rb none #codereview matt.kuhlenschmidt Change 3096261 on 2016/08/22 by Alexis.Matte #jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process. #rb lina.halper #codereview lina.halper Change 3096344 on 2016/08/22 by Jamie.Dale NSString conversion fix for UTF-32 strings containing characters outside of the BMP #jira UE-33971 #rb Peter.Sauerbrei, James.Hopkin Change 3096605 on 2016/08/22 by Alex.Delesky #jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any. #rb Matt.Kuhlenschmidt Change 3096615 on 2016/08/22 by Alex.Delesky #jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin. #rb Matt.Kuhlenschmidt Change 3096619 on 2016/08/22 by Alex.Delesky #jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel. #rb Matt.Kuhlenschmidt Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt PR #2729: Fix a typo in the comment (Contributed by adcentury) #rb none Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt PR #2726: Undef unused macros (Contributed by shrimpy56) #rb none Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt Guard against crash when details panels rebuild when their customizations have been torn down https://jira.ol.epicgames.net/browse/UE-35048 #rb none Change 3097757 on 2016/08/23 by Alex.Delesky #jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap #rb Matt.Kuhlenschmidt Change 3098164 on 2016/08/23 by Alexis.Matte #jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation. #rb none #codereview matt.kuhlenschmidt Change 3098502 on 2016/08/23 by Alexis.Matte #jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true #rb none #codereview matt.kuhlenschmidt Change 3099986 on 2016/08/24 by Jamie.Dale Fixing non-editor builds #rb none Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc) #rb none Change 3101280 on 2016/08/25 by Jamie.Dale Fixed crash when counting memory over internationalization meta-data - The serialization code only used to handle loading or saving, now it handles loading or not loading. - The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override. #rb James.Hopkin Change 3101283 on 2016/08/25 by Jamie.Dale MProf2 platform and symbol parsing improvements - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks). - Added a PS4 symbol parser which handles performing full file/line resolution for symbols. - Removed all the V3 file format support and legacy platform handling. - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup. #rb James.Hopkin Change 3101586 on 2016/08/25 by Jamie.Dale Small code cleanup and path normalization #rb James.Hopkin Change 3101837 on 2016/08/25 by Alexis.Matte #jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations #rb none #codereview matt.kuhlenschmidt Change 3102537 on 2016/08/26 by Jamie.Dale Fix for potential crash in FICUCamelCaseBreakIterator In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is. #rb James.Hopkin Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt Log the freetype version when it starts up (for debugging purposes) #rb none Change 3102657 on 2016/08/26 by Alexis.Matte #jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader. #review-3101585 @uriel.doyon #rb matt.kuhlenschmidt Change 3102704 on 2016/08/26 by Jamie.Dale Added symbol meta-data support to MProf2 You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file. PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user. #rb James.Hopkin Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #rb jamie.dale Change 3102879 on 2016/08/26 by Jamie.Dale Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files #rb none Change 3102960 on 2016/08/26 by Alexis.Matte build fix #rb none Change 3103032 on 2016/08/26 by Jamie.Dale Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting #jira UE-34936 #rb Matt.Kuhlenschmidt Change 3103278 on 2016/08/26 by Jamie.Dale Fixing Clang warnings #rb none Change 3104211 on 2016/08/29 by Ben.Marsh Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them. #rb none Change 3104290 on 2016/08/29 by Alex.Delesky Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with. #rb Matt.Kuhlenschmidt Change 3104292 on 2016/08/29 by Alex.Delesky #jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac. #rb Matt.Kuhlenschmidt Change 3104294 on 2016/08/29 by Alex.Delesky #jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget #rb Matt.Kuhlenschmidt Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx) #rb none Change 3104296 on 2016/08/29 by Alex.Delesky #jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero. #rb Matt.Kuhlenschmidt Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out. #rb none Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it. #rb none #jira UE-31865 Change 3104396 on 2016/08/29 by Ben.Marsh Fix incrorrect agent names for running automated tests Change 3104610 on 2016/08/29 by Alex.Delesky Fix for AutomationTool compile editor from changes introduced today. #rb None Change 3104611 on 2016/08/29 by Michael.Dupuis #jira UETOOL-253 #rb Alexis.Matte Change 3105826 on 2016/08/30 by Gareth.Martin Added console variables to discard grass and/or scalable foliage data on load #jira UE-35086 #rb Benn Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt Eliminated bad code duplication between retainer widgets and element batcher #rb none #codereview nick.darnell Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) #rb Alexis.Matte Change 3106966 on 2016/08/30 by Jamie.Dale Fixed FApp::IsAuthorizedUser not considering the SessionOwner override #rb Max.Preussner Change 3107687 on 2016/08/31 by Michael.Dupuis Checkout/Make Writable on proper config file #rb Matt Kuhlenschmidt Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt Fixed mode typos in the lerp instruction #rb none Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt Logging and guard against UEditorEngine::TeardownPlaySession crash. #rb none https://jira.ol.epicgames.net/browse/UE-35325 Change 3107912 on 2016/08/31 by Alex.Delesky #jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations. #rb Matt.Kuhlenschmidt Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file. #rb none Change 3108027 on 2016/08/31 by Chris.Wood Re-added lost doc comment for analytics event "Engine.AbnormalShutdown". #rb none - just a comment in a cpp file #codereview wes.hunt Change 3108580 on 2016/08/31 by Mike.Fricker Deleted the "Live Editor" plugins from UE4 - These were undocumented, buggy and never finished, and we have no plans to complete them - Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files #codereview matt.kuhlenschmidt #rb matt.kuhlenschmidt Change 3108604 on 2016/08/31 by Mike.Fricker Added new "MIDI Device" plugin (disabled by default) - This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer - Currently only input is supported. In the future we might allow for output, as well. - In Blueprints, here's how to use it: - Look for "MIDI Device Manager" in the Blueprint RMB menu - Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available. - Then call "Create MIDI Device Controller" for the device you want. Store that in a variable. - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive. - Process the data passed into the Event to make your project do stuff! - This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin) #codereview matt.kuhlenschmidt #rb none Change 3108760 on 2016/08/31 by Alexis.Matte #jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false. #rb none #codereview matt.kuhlenschmidt Change 3109006 on 2016/08/31 by Alex.Delesky #ignore Source Control rename test - initial commit Change 3109044 on 2016/08/31 by Alex.Delesky #ignore Testing asset rename from P4 to observe correct behavior. #rb none Change 3109048 on 2016/08/31 by Alex.Delesky #ignore Testing P4 rename to identify correct behavior #rb none Change 3110044 on 2016/09/01 by Gareth.Martin Fixed painting foliage on blocking "query" actors not working #jira UE-33852 #rb Allan.Bentham Change 3110133 on 2016/09/01 by Alexis.Matte Fix crash in function GetForceRecompileTextureIdsHash #rb none #codereview jamie.dale Change 3111848 on 2016/09/02 by Mike.Fricker MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux) - Fixed bad enum cast #rb none Change 3111995 on 2016/09/02 by Michael.Dupuis #jira UE-35263 Do not try selecting the actor if the actor is in the blueprint Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process #rb Alexis Matte Change 3112280 on 2016/09/02 by Michael.Dupuis Call MakeWritable if source control fail #rb Alexis Matte Change 3112335 on 2016/09/02 by Cody.Albert Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode #jira UE-35306 #rb none Change 3112478 on 2016/09/02 by Alexis.Matte #jira UE-20059 Use a base material to import fbx material. #rb uriel.doyon #codereview matt.kuhlenschmidt #1468 Github pull request number Change 3113912 on 2016/09/06 by Michael.Dupuis #jira UE-32288 Fixed Console params display #rb Alexis Matte Change 3114026 on 2016/09/06 by Alex.Delesky #jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again. #rb Matt.Kuhlenschmidt Change 3114032 on 2016/09/06 by Alex.Delesky PR #2733: Improved the project launcher progress page (Contributed by projectgheist) #jira UE-34027 #rb Matt.Kuhlenschmidt Change 3114034 on 2016/09/06 by Alex.Delesky #jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable #rb Matt.Kuhlenschmidt Change 3114071 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114109 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114562 on 2016/09/06 by Nick.Darnell Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue. #rb none Change 3114701 on 2016/09/06 by Michael.Dupuis #jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView #rb Alexis Matte Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt Prevent non-thread safe slate code from running on the slate loading thread #rb none Change 3115698 on 2016/09/07 by Nick.Darnell Make sure the commands are available - during functional testing that was found to not always be the case. #rb none Change 3115719 on 2016/09/07 by Nick.Darnell Adding an IsRegistered command to commands. #rb none Change 3115721 on 2016/09/07 by Nick.Darnell Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly. #rb none Change 3115722 on 2016/09/07 by Nick.Darnell IsBindWidgetProperty now returns false if the property passed in is null. #rb none Change 3115734 on 2016/09/07 by Alexis.Matte #jira UE-30166 Support fbx sdk 2017 #rb none Change 3115737 on 2016/09/07 by Nick.Darnell Adding an image comparer for screenshots. Removing some content from EngineTest. #rb none Change 3115743 on 2016/09/07 by Nick.Darnell Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing! #rb none Change 3115748 on 2016/09/07 by Nick.Darnell Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds. #rb none Change 3115789 on 2016/09/07 by Jamie.Dale We now favor Traditional Chinese for Hong Kong and Macau #rb James.Hopkin Change 3115799 on 2016/09/07 by Jamie.Dale Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped #rb James.Hopkin Change 3115826 on 2016/09/07 by Nick.Darnell Adding missing files. #rb none Change 3115838 on 2016/09/07 by Nick.Darnell Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h #rb none Change 3116007 on 2016/09/07 by Alexis.Matte build fix #rb none Change 3116057 on 2016/09/07 by Jamie.Dale Fixed widget snapshot messages so they appear in the message debugger #rb none Change 3116112 on 2016/09/07 by Nick.Darnell Removing the FbxAutomationBuilder file that go recreated on a merge from main. #rb none Change 3116365 on 2016/09/07 by Michael.Dupuis #jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work. #codereview Matt.Kuhlenschmidt #rb Alexis.Matte Change 3116622 on 2016/09/07 by Alexis.Matte #jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name. #rb matt.kuhlenschmidt Change 3116638 on 2016/09/07 by Jamie.Dale Ensured that manifests and archives don't try and load data that they can't parse #rb none Change 3117397 on 2016/09/08 by Gareth.Martin Added rotate and blend support to the landscape mirror tool #jira UE-34829 #rb Jack.Porter Change 3117459 on 2016/09/08 by Gareth.Martin Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1) #jira UE-35301 #rb Jack.Porter Change 3117462 on 2016/09/08 by Gareth.Martin Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1) #jira UE-35494 #rb Benn.Gallagher Change 3117583 on 2016/09/08 by Nick.Darnell Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots. #rb none Change 3117595 on 2016/09/08 by Nick.Darnell Updating the build script for AutomatedTests, going to see if this works! #rb none Change 3117808 on 2016/09/08 by Nick.Darnell Adding header includes for async. #rb none Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt Partially taken from Pr 2381 Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem. #rb none Change 3117851 on 2016/09/08 by Jamie.Dale Silenced some redundant P4 errors that could be generated when running a stat update on a file Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command. #rb Ben.Marsh #codereview Thomas.Sarkanen Change 3117853 on 2016/09/08 by Gareth.Martin Clean up landscape includes and PCH #rb steve.robb Change 3117859 on 2016/09/08 by Alex.Delesky #jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse. #rb Nick.Darnell Change 3117997 on 2016/09/08 by Nick.Darnell Updating the automation tests build script to use Editor-Cmd #rb none Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt Properly reference graph node on material expressions so they are not GC'd while an expression still uses them #jira UE-35362 #rb none Change 3118043 on 2016/09/08 by Alex.Delesky #jira UE-30649 - Removed unnecessary returns from UWidget API. PR #2377: fix widget bug. (Contributed by dorgonman) #rb none Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt Guard against crash saving config during level editor shutdown #rb none #jira UE-35605 Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist) #rb none Change 3118078 on 2016/09/08 by Michael.Dupuis #jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified #rb Alexis.Matte Change 3118080 on 2016/09/08 by Michael.Dupuis #jira UE-31131 Do not show a contextual menu if the menu is empty #rb Alexis.Matte Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt Constify this method #rb none Change 3118166 on 2016/09/08 by Nick.Darnell Trying additional command options for the build machine for automation. #rb none Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt Fix actor delete during mesh paint not working during undo #rb none #jira UE-35684 Change 3118298 on 2016/09/08 by Alexis.Matte #jira UE-35302 Export all LODs for static mesh when there is no force LOD #rb uriel.doyon Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt Fixed reset to default not appearing for slate brushes #rb none #jira UE-34958 Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt Guard against crash with an invalid world trying to be opened from the content browser #rb none https://jira.ol.epicgames.net/browse/UE-35712 Change 3119433 on 2016/09/09 by Nick.Darnell Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around. #rb Matt.Kuklenschmidt #jira UE-35789 Change 3119448 on 2016/09/09 by Alex.Delesky When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface. #rb Nick.Darnell Change 3119522 on 2016/09/09 by Jamie.Dale Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true #rb Matt.Kuhlenschmidt Change 3119528 on 2016/09/09 by Jamie.Dale Some UI re-work to the localization dashboard This makes a better use of the available space, and will make it easier to make some other planned changes in the future. #rb James.Hopkin Change 3119861 on 2016/09/09 by Michael.Dupuis #jira UE-9284 Added the Play/Stop button on the thumbnail #rb Alexis.Matte Change 3120027 on 2016/09/09 by Alexis.Matte incorporate some fixes from licensee for LOD group re-import workflow #jira UE-32268 #rb uriel.doyon #codereview matt.kuhlenschmidt Change 3120845 on 2016/09/12 by Gareth.Martin Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1) #jira UE-35850 #rb Allan.Bentham Change 3120980 on 2016/09/12 by Nick.Darnell Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager. #rb none Change 3120992 on 2016/09/12 by Alex.Delesky #jira UE-35575 - TScriptInterface UProperties now have asset picker support. #rb Matt.Kuhlenschmidt Change 3121074 on 2016/09/12 by Michael.Dupuis #jira UE-30092 Added path length in error message when typing Added display of current filepath lenght for cooking #rb Alexis.Matte Change 3121113 on 2016/09/12 by Nick.Darnell Adding some placeholder examples to show people how to author tests in EngineTest. #rb none Change 3121152 on 2016/09/12 by Gareth.Martin Added TElementType, TIsContiguousContainer traits Added GetData(), GetNum() generic functions #rb Steve.Robb Change 3121702 on 2016/09/12 by Jamie.Dale Optimized a loop over a sorted list to instead use a binary search This speeds up the short-lived allocation view generation. We also now dump the exception information to the Trace log when in a non-debug build. #rb James.Hopkin Change 3121721 on 2016/09/12 by Jamie.Dale We now set the window mode first when resizing the game viewport to ensure that the work area is correct Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode. #jira UE-32842 #rb Matt.Kuhlenschmidt Change 3122578 on 2016/09/13 by Jamie.Dale Small code clean up Removed a use of the placement new style array addition. #rb none Change 3122634 on 2016/09/13 by Jamie.Dale We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick #jira UE-34865 #rb James.Hopkin Change 3122656 on 2016/09/13 by Jamie.Dale Fixed array combo button not focusing its contents, which prevented the menu closing correctly #jira UE-33667 #rb none Change 3122661 on 2016/09/13 by Nick.Darnell Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs. #rb none Change 3122678 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before USTRUCT can be used. #rb none Change 3122686 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before UCLASS can be used. #rb none Change 3122728 on 2016/09/13 by Nick.Darnell UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface. #jira UE-35167 #rb none Change 3122775 on 2016/09/13 by Nick.Darnell Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH. #rb none Change 3122779 on 2016/09/13 by Nick.Darnell Widgetnimation - Exposing more of the class to C++. #rb none Change 3122793 on 2016/09/13 by Nick.Darnell Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance. #jira UE-35796 #rb none Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt Fixed crash undoing moves after bsp creation https://jira.ol.epicgames.net/browse/UE-35880 #rb none Change 3122835 on 2016/09/13 by Nick.Darnell Reverting changes to WIdgetAnimation #rb none Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt Fixed non-editor compile error #rb none Change 3122988 on 2016/09/13 by Alexis.Matte Material workflow refactor #jira UETOOL-774 #rb matt.kuhlenschmidt Change 3123006 on 2016/09/13 by Jamie.Dale Fixed dynamic collections not returning anything #jira UE-35869 #rb James.Hopkin Change 3123145 on 2016/09/13 by Alexis.Matte Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build. #jira UE-32268 #rb none #codereview matt.kuhlenschmidt Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt Fix fortnite compile error #rb alexis.matte Change 3123208 on 2016/09/13 by Jamie.Dale The 'find culprit' dialog now honors the user choice #rb RichTW Change 3123545 on 2016/09/13 by Nick.Darnell Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows. #rb none Change 3124494 on 2016/09/14 by Jamie.Dale Added ~ to the list of invalid characters for object/package names #jira UE-12908 #rb Matt.Kuhlenschmidt Change 3124513 on 2016/09/14 by Gareth.Martin Implemented filter to allow painting foliage on other foliage - Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes #rb Allan.Bentham #2472 Change 3124523 on 2016/09/14 by Jamie.Dale PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster) #jira UE-34811 #jira UE-32082 #rb none Change 3124607 on 2016/09/14 by Nick.Darnell UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function. #jira UE-35667 #rb none Change 3124785 on 2016/09/14 by Gareth.Martin Made some foliage functions editor-only to fix non-editor build #rb none Change 3124795 on 2016/09/14 by Gareth.Martin Saved/loaded the new foliage filter #rb Allan.Bentham #2472 Change 3124915 on 2016/09/14 by Michael.Dupuis #jira UE-19511 Add support for Add to source control on DefaultEditorPerProjectUserSettings file Remove CheckoutNotice when not editing a DefaultXXXX.ini file Edit proper config file either we're modifying settings from a Default file or Local user file #codereview Matt.Kuhlenschmidt Max.Preussner #rb Alexis.Matte Change 3125266 on 2016/09/14 by Jamie.Dale Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong #rb none Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt Fix crash when using SaveAs to save over top of an existing level #rb none https://jira.ol.epicgames.net/browse/UE-35919 https://jira.ol.epicgames.net/browse/UE-35921 Change 3125487 on 2016/09/14 by Alexis.Matte Fix cook content, regression induce by the material workflow refactor #rb matt.kuhlenschmidt Change 3126217 on 2016/09/15 by Gareth.Martin Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances #rb Allan.Bentham Change 3126311 on 2016/09/15 by Jamie.Dale Placement mode fixes - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const. - Ensured that the ID used by FPlaceableItem could never overflow. - Fixed some types being missing from the "All Classes" list. - Fixed the escape key not cancelling the search. #jira UE-35972 #rb James.Hopkin Change 3126325 on 2016/09/15 by Jamie.Dale Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added. #rb Andrew.Rodham Change 3126403 on 2016/09/15 by Gareth.Martin Added Find and Contains functions to TBitArray #rb Steve.Robb Change 3126405 on 2016/09/15 by Gareth.Martin Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor - Just like regular instanced mesh components! Also fixed not being able to move instances of an instanced mesh component when it is the root component Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished) #jira UE-29357 #rb Allan.Bentham Change 3126444 on 2016/09/15 by Jamie.Dale Fixed the loc dashboard configs not working with SCC This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul. #rb none Change 3126446 on 2016/09/15 by Jamie.Dale Fixed loc dashboard game and engine targets sharing the same expansion settting #rb none Change 3126555 on 2016/09/15 by Chris.Wood Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path. [UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows #rb Steve.Robb Change 3126586 on 2016/09/15 by Gareth.Martin Fixed missing landscape components when using a LODBias (cloned from 4.13.1) #jira UE-35873 #rb Jack.Porter Change 3126610 on 2016/09/15 by Jamie.Dale Stopped PS4 from always staging all ICU data files #rb Marcus.Wassmer Change 3126779 on 2016/09/15 by Michael.Dupuis #jira UE-32914 Improve the help text to provide usage examples and params #rb Alexis.Matte Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt Fix font material and outline font material not being animatable in sequencer #rb frank.fella Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt File not saved #rb none Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt Fixed reset to default state still not appearing in all cases after changing a property. #rb none Change 3127038 on 2016/09/15 by Nick.Darnell UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable. #rb none Change 3127061 on 2016/09/15 by Nick.Darnell Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children. #jira UE-35726 #rb Matt.Kuchlenschmidt Change 3127205 on 2016/09/15 by Alex.Delesky #jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency. #rb Nick.Darnell Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt Fix crash in scene outliner if actors become invalid #rb none https://jira.ol.epicgames.net/browse/UE-35932 Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt Added guards for crashes accessing slate resources for deleted uobjects #rb nick.darnell Change 3128067 on 2016/09/16 by Michael.Dupuis #jira UE-34158 Add an option to auto expand advanced details #rb Alexis.Matte Change 3128073 on 2016/09/16 by Michael.Dupuis #jira UE-1145 Set Save As to Ctrl + Alt + S Set Save All to Ctrl + Shift + S Set Save Current to Ctrl + S #rb Alexis.Matte Change 3128117 on 2016/09/16 by Jamie.Dale Updated the pin-type filter combo to filter on both the localized and source type descriptions #jira UE-36081 #rb none Change 3128177 on 2016/09/16 by Alexis.Matte #jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value. #rb michael.dupuis #codereview matt.kuhlenschmidt Change 3128387 on 2016/09/16 by Gareth.Martin Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes #jira UE-36093 #rb none Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt Guard against scene outliner crash. Print out tree when items appear twice. https://jira.ol.epicgames.net/browse/UE-35935 #rb none Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget #rb none Change 3128482 on 2016/09/16 by Michael.Dupuis Added new key binding for generic Save, Save As Added new key binding for Save All for the content browser #rb Alexis.Matte (approved by MattK) Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt Fix build warning #codereview nick.darnell #rb none Change 3128642 on 2016/09/16 by Alexis.Matte #jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear #rb none #codereview matt.kuhlenschmidt Change 3128733 on 2016/09/16 by Nick.Darnell UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly. #jira UE-36105 #rb none Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor #rb none Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt Fix offset characters on some small fonts #rb none Change 3130057 on 2016/09/19 by Jamie.Dale Fixing volatility and invalidation issues for text widgets #jira UE-33988 #rb Nick.Darnell Change 3130064 on 2016/09/19 by Jamie.Dale Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly #rb James.Hopkin Change 3130233 on 2016/09/19 by Michael.Dupuis #jira UE-32914 Added missing args that the UI supported #rb Alexis.Matte Change 3130265 on 2016/09/19 by Nick.Darnell Automation - Cleaning up some API items. #rb none Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt Fix reentrancy saving assets while a prompt for checkout dialog is open #rb none Change 3130398 on 2016/09/19 by Jamie.Dale Fixing UHT error when building #rb none Change 3132101 on 2016/09/20 by Nick.Darnell UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals. #rb none Change 3132110 on 2016/09/20 by Nick.Darnell PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist) #jira UE-13770 #rb Nick.Darnell Change 3132111 on 2016/09/20 by Nick.Darnell UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly. #rb none Change 3132138 on 2016/09/20 by Michael.Dupuis #jira UE-30945 Added missing PostEditComponentMove after drag is finished #rb Alexis.Matte Change 3132147 on 2016/09/20 by Michael.Dupuis #jira UE-30866 Fixed the filter to work properly #rb Alexis.Matte Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt Fix static analysis warnings in this file #rb none Change 3132231 on 2016/09/20 by Nick.Darnell Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected. #jira UE-33285 #rb none Change 3132255 on 2016/09/20 by Alex.Delesky #jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container. #rb Matt.Kuhlenschmidt Change 3132587 on 2016/09/20 by Mike.Fricker MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604) #rb none #lockdown matt.kuhlenschmidt Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt Fix crash opening the cooker settings https://jira.it.epicgames.net/browse/UE-36197 #rb none #lockdown nick.darnell Change 3133144 on 2016/09/20 by Nick.Darnell Build configuration for automation tests. #rb none #lockdown matt.kuhlenschmidt Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt Fix default material on odin text #rb none #lockdown nick.darnell Change 3133913 on 2016/09/21 by Nick.Darnell Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp #rb none #jira UE-36231 #lockdown matt.kuhlenschmidt [CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
void SContentBrowser::HandleSaveAllCurrentFolderCommand() const
{
PathContextMenu->ExecuteSaveFolder();
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
void SContentBrowser::HandleResaveAllCurrentFolderCommand() const
{
PathContextMenu->ExecuteResaveFolder();
}
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
bool SContentBrowser::HandleDeleteCommandCanExecute() const
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
// The order of these conditions are carefully crafted to match the logic of the context menu summoning, as this callback
// is shared between the path and asset views, and is given zero context as to which one is making the request
// Change this logic at your peril, lest the the dominoes fall like a house of cards (checkmate)
if (PathViewPtr->HasFocusedDescendants())
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
// Prefer the path view if it has focus, which may be the case when using the keyboard to invoke the action,
// but will be false when using the context menu (which isn't an issue, as the path view clears the asset view
// selection when invoking its context menu to avoid the selection ambiguity present when using the keyboard)
if (PathViewPtr->GetSelectedFolderItems().Num() > 0)
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
return PathContextMenu->CanExecuteDelete();
}
}
else if (AssetViewPtr->HasFocusedDescendants())
{
// Prefer the asset menu if the asset view has focus (which may be the case when using the keyboard to invoke
// the action), as it is the only thing that is updated with the correct selection context when no context menu
// has been invoked, and can work for both folders and files
if (AssetViewPtr->GetSelectedItems().Num() > 0)
{
return AssetContextMenu->CanExecuteDelete();
}
}
else if (AssetViewPtr->GetSelectedFolderItems().Num() > 0)
{
// Folder selection takes precedence over file selection for the context menu used...
return PathContextMenu->CanExecuteDelete();
}
else if (AssetViewPtr->GetSelectedFileItems().Num() > 0)
{
// ... but the asset view still takes precedence over an unfocused path view unless it has no selection
return AssetContextMenu->CanExecuteDelete();
}
else if (PathViewPtr->GetSelectedFolderItems().Num() > 0)
{
return PathContextMenu->CanExecuteDelete();
}
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
return false;
}
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
void SContentBrowser::HandleDeleteCommandExecute()
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
// The order of these conditions are carefully crafted to match the logic of the context menu summoning, as this callback
// is shared between the path and asset views, and is given zero context as to which one is making the request
// Change this logic at your peril, lest the the dominoes fall like a house of cards (checkmate)
if (PathViewPtr->HasFocusedDescendants())
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
// Prefer the path view if it has focus, which may be the case when using the keyboard to invoke the action,
// but will be false when using the context menu (which isn't an issue, as the path view clears the asset view
// selection when invoking its context menu to avoid the selection ambiguity present when using the keyboard)
if (PathViewPtr->GetSelectedFolderItems().Num() > 0)
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
PathContextMenu->ExecuteDelete();
}
}
else if (AssetViewPtr->HasFocusedDescendants())
{
// Prefer the asset menu if the asset view has focus (which may be the case when using the keyboard to invoke
// the action), as it is the only thing that is updated with the correct selection context when no context menu
// has been invoked, and can work for both folders and files
if (AssetViewPtr->GetSelectedItems().Num() > 0)
{
AssetContextMenu->ExecuteDelete();
}
}
else if (AssetViewPtr->GetSelectedFolderItems().Num() > 0)
{
// Folder selection takes precedence over file selection for the context menu used...
PathContextMenu->ExecuteDelete();
}
else if (AssetViewPtr->GetSelectedFileItems().Num() > 0)
{
// ... but the asset view still takes precedence over an unfocused path view unless it has no selection
AssetContextMenu->ExecuteDelete();
}
else if (PathViewPtr->GetSelectedFolderItems().Num() > 0)
{
PathContextMenu->ExecuteDelete();
}
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
}
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
void SContentBrowser::HandleOpenAssetsOrFoldersCommandExecute()
{
AssetViewPtr->OnOpenAssetsOrFolders();
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
void SContentBrowser::HandlePreviewAssetsCommandExecute()
{
AssetViewPtr->OnPreviewAssets();
}
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
void SContentBrowser::HandleCreateNewFolderCommandExecute()
{
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
TArray<FString> SelectedPaths = PathViewPtr->GetSelectedPaths();
// only create folders when a single path is selected
UContentBrowserDataSubsystem* ContentBrowserData = IContentBrowserDataModule::Get().GetSubsystem();
const bool bCanCreateNewFolder = SelectedPaths.Num() == 1 && ContentBrowserData->CanCreateFolder(*SelectedPaths[0], nullptr);;
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
if (bCanCreateNewFolder)
{
CreateNewFolder(
SelectedPaths.Num() > 0
? SelectedPaths[0]
: FString(),
FOnCreateNewFolder::CreateSP(AssetViewPtr.Get(), &SAssetView::NewFolderItemRequested));
}
}
Copying WEX-Staging @ (WEX/Main @ 3740665) to //UE4/Main #lockdown Nick.Penwarden #rb none Copying //UE4/WEX-Staging to //UE4/Dev-Main (Source: //WEX/Main/Engine @ 3740665) #lockdown Nick.Penwarden Change 3739326 by Ben.Zeigler Change iteration order of depends nodes so it lists hard management references before soft management references, this is better for the UI when lots of references exist Update text for loading custom asset registry bin to be clearer Change 3739000 by John.Opila Caching optimization for text widget desired size. Change 3713551 by David.Nikdel Allow Set Properties to recognize Json array values as importable. Change 3712485 by Josh.May Added Pete's fix for the PLATFORM_TVOS/PLATFORM_IOS #define conflict introduced by mach-o/loader.h Change 3700174 by Chris.Babcock Fix setFilters crash on some Android devices Change 3691531 by Josh.May Fixed an intermittent crash that occurred when opening the AssetAuditBrower. AssetManagerEditorModule's CurrentRegistrySource was getting set too early, becoming invalid in the event that RegistrySourceMap is resized. Change 3688409 by Gil.Gribb Critical fix for an extremely rare race condition on async IO. Change 3687529 by josh.may Force layout recalculations for single-pass layout SScaleBoxes when their final scale is zero. This tends to occur in calls to SearchForWidgetRecursively before a SScaleBox's AllottedGeometry has been calculated. Change 3684788 by Peter.Sauerbrei fix for archive generation on the build machines Change 3684320 by john.opila Workaround for widgets disappering. Ensuring scale is never 0 so we don't get divide by zero. Change 3684042 by Peter.Sauerbrei more logging to figure out why there is not data in the Applicaiton diretory of the archive Change 3678620 by Ben.Zeigler Minor text changes to size map Change 3678314 by Ben.Zeigler Add Make Collection With References and Audit References to Size Map to easily allow inspecting the specific set of filtered packages in other tools Change 3677875 by Ben.Zeigler Fix crash in size map from keeping reference to node after map was resized, and undo the Name->DisplayName rename as it could affect licensees Change 3676899 by Peter.Sauerbrei narrowed down to the plist data, trying to figure out if it is missing or not Change 3676570 by Peter.Sauerbrei more logging to track down the archive error Change 3676293 by Peter.Sauerbrei fix for compile failure on IOS Change 3676172 by Peter.Sauerbrei potential fix for missing icons in the ipa when run through the build machines Change 3673544 by Ben.Zeigler Sort AllChunksInfo alphabetically so the order is consistent accross build and platforms to facillitate diffing Change 3671597 by Peter.Sauerbrei Merging //UE4/Dev-Mobile/Engine/... to //WEX/Main/Engine/... Change 3670932 by Ben.Zeigler Change it so cooking with the AssetManager writes out AllChunksInfo.csv next to the DevelopmentAssetRegistry, but not the per-chunk csv files as those are not useful. Also made the size counts platform accurate Change 3670906 by Peter.Sauerbrei update WEX for building with Xcode 9 Change 3660026 by Josh.May Moved SWebBrowserView's parent window "searches" to OnPaint. There's definitely something wrong with FindWidgetWindow... Even after deferring SWebBrowserView's calls to FindWidgetWindow until first Tick, the same widget layout artifacts could occur after opening multiple SWebBrowserViews. And, as Nick pointed out in the related email thread, this approach is also more efficient. Change 3655411 by Josh.May Ensure SWebBrowserView's parent window searches are deferred until after Construct. We haven't puzzled through it yet, but calling FindWidgetWindow during Construct seems to corrupt some Slate state. Deferring this search until later gets around the issue and makes sense anyway, given the widget isn't added to the hierarchy until after Construct. Change 3655407 by John.Opila Sneaking in some stats for SpawnActor. Change 3654649 by Ben.Zeigler Refactor SizeMap and ReferenceViewer into the AssetManagerEditor plugin, and delete the old modules. Fix SizeMap crash that I temporarily added. TreeMap is initialized weirdly Change 3648912 by Ben.Zeigler First half of changes to refactor sizemap/reference viewer into the asset manager editor plugin Add GetAllContentBrowserCommandExtenders to ContentBrowserModule that allows registering commands/keybinds to extend the content browser via plugins Add GetSharedMenu/ToolbarExtensibilityManager to AssetEditorToolkit that allows extending the generic asset editor via plugin Move the code to spawn the Reference Viewer and SizeMap into the AssetManagerEditor plugin so these UIs can be tightly bound and share data. This also enables keybinds for Size Map and Audit. Remove size map from the save as dialog, it created a special modal size map window that will not work after my refactor Change 3639419 by Ben.Marsh Use DirectoryInfo instead of DirectoryReference to enumerate projects. Tracking down UHT compile failures on Mac. Change 3638619 by David.Nikdel AsyncLoading: Suggested change by Gil to add lock prior to changing LoadPhase to WaitingForHeader (presumably to make FArchiveAsync2::StartReadingHeader's assumption about locking true) Change 3633562 by Chris.Babcock Update Android virtual keyboard support Change 3630564 by Peter.Sauerbrei fix for the manifest stage problem Change 3629577 by Chris.Babcock Fix merge errors in GameActivity.java Change 3629154 by David.Nikdel Disable debug device output in shipping builds (even if logs are enabled) Change 3626542 by John.Opila Back out changelist 3603452 Undoing the OpenGL load changes as the initial load time was just too damn high! Change 3620472 by David.Nikdel Fix from Nick to fix a BP that crashes on Compile Change 3618090 by Josh.May Reset inertial scrolling for SScrollboxes and STableView-based Slate widgets when scrolling to specific scroll offsets. Change 3613980 by Chris.Babcock Fix issue with Android password keyboard input Change 3603825 by John.Opila Shader change doesn't seem to like standalone PC. Change 3603452 by John.Opila Moving openGL shader compilation into loading instead of at the last minute. Change 3593008 by David.Nikdel Merging CL 3504471 from //Fortnite/Dev-Cinematics/Engine/... to //WEX/Main/Engine/... ---------------------------------------- Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down ================================================================================================= THESE CHANGES TOUCH MULTIPLE PLATFORMS ================================================================================================= Change 3739931 by Ben.Zeigler changes to some asset manager code modified on WEX, and fix several FStringAssetReference->FSoftObjectPath Change 3723451 by Josh.May Exposed OnBeforePopup to UMG and Blueprint for UWebBrowser. This is triggered by the CEFBrowserHandler when attempting to open hyperlinks targeting _blank and, when not handled, would result in the page never loading. Added OnBeforePopup handling for the HTMLNewsWidget, ensuring the URLs are opened in an external browser. Change 3711256 by Dmitriy.Dyomin Fixed: Friend list invalidation panel relative transform caching issues Also fixed issues with and set slate.cacherenderdata=0 for better batching Change 3698695 by Josh.May Made the UMG default font overridable via config, allowing us to replace it with a game-scope localized Font asset. If there's a better place for this mechanism/accessor to live, please let me know. Added a new 'Default' font that replicates '/Engine/EngineFonts/Roboto'. This also has a localized Font asset variant for zh-Hans. Change 3676085 by Josh.May Implemented MulticastBroadcastReceiver, a BroadcastReceiver capable of "multicasting" intents to other receivers. AppsFlyer defines a similar MultiInstallBroadcastReceiver class specific to the INSTALL_REFERRER intent, but it MUST be the very first one defined (cannot be guaranteed in our build pipeline AFAIK). Added MulticastBroadcastReceiver (for INSTALL_REFERRER) to the AndroidManifest generation logic, allowing BOTH Adjust and AppsFlyer to receive the intent. Added dev channel support for AndroidAppsFlyer, enabled conditionally based on shipping/distribution and whether or not a valid AppsFlyerDevChannel name is specified. For WEX, our dev channel is WEX_Dev. Fixed AppsFlyer_EventAttribute's Java class lookups and constructor signature. Change 3670860 by Ben.Zeigler First version of improvements to tools to analyze chunks Size Map and Reference Viewer now support reading cooked asset data and displaying chunks. Changing the platform dropdown in the Asset Audit window switches the other windows as well Asset Audit window now has "Add Chunks" button, and selecting AllTypes in the Primary Asset drop down will add all primary assets Size Map now shows Disk Size by default, and supports a right click context menu Significant UI improvements to all 3 tools, including keybind support Split Manage references into Hard and Soft, where Hard are set explicitly and soft are inherited. This allows determining why an asset was included in a chunk/primary asset When the AssetManager builds management information for the audit browser/cooker, it now precomputes a chunk mapping for relevant assets. PackageChunkType is used to refer to these virtual primary assets Add callback to content browser delegates to handle adding arbitrary FAssetData to an asset view, used to show chunks Several changes to the ITreeMap UI used by size map Change 3670290 by Josh.May Added AppleAppID configs for AppsFlyer. Added AdSupport and iAd frameworks for IOSAppsFlyer. According to the AppsFlyer documentation, these are required for IDFA and Apple Search Ads tracking. Change 3643531 by Peter.Sauerbrei fix for save game location and certain data backed up to the cloud when it shouldn't Change 3629303 by Ben.Zeigler Merge fix for shared ptr corruption in async loading thread from Main, and enable asnyc loading thread for WEX Copy of CL #3623261 and 3625806 Change 3629219 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing over the files that Stan didn't have access to Change 3629063 by Stanley.Hayes Engine Merge: Merging using WEX_Main_to_UE4_WEX_Staging(flipped) Change 3618988 by Josh.May Reimplemented DevicePerformanceBucket-based WorldMap class selection to account for the WorldMap actor being pre-serialized into the UMAP. On a related note, ChildActorComponents marked as "editor only" now mark their spawned Actors as Transient to prevent them from getting serialized at cook-time. Change 3597981 by Josh.May Converted WExpCampaignDefinition's RegionDefinition refs back to hard references and, to compensate, converted WExpZoneDefinition's ZoneBoss refs to soft references. This moves the RegionDefinitions and ZoneDefinitions from chunk 2 to chunk 1 without pulling in assets for the ZoneBosses. This also allows us to grab the ZoneBoss refs during UWExpAssetManager::GetMainMenuAssetList. Reworked UWExpAssetManager::GetMainMenuAssetList and UWExpAssetManager::GetLevelAssetList to build more "complete" asset lists by expanding lists of PrimaryAssetIds. Tweaked the WorldMap's ZoneBoss spawning to account for the switch to AssetPtrs. Change 3581214 by Josh.Markiewicz added cookie deletion for Google on logout [CL 3750870 by Stanley Hayes in Main branch]
2017-11-10 17:20:53 -05:00
void SContentBrowser::GetSelectionState(TArray<FAssetData>& SelectedAssets, TArray<FString>& SelectedPaths)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
{
Copying WEX-Staging @ (WEX/Main @ 3740665) to //UE4/Main #lockdown Nick.Penwarden #rb none Copying //UE4/WEX-Staging to //UE4/Dev-Main (Source: //WEX/Main/Engine @ 3740665) #lockdown Nick.Penwarden Change 3739326 by Ben.Zeigler Change iteration order of depends nodes so it lists hard management references before soft management references, this is better for the UI when lots of references exist Update text for loading custom asset registry bin to be clearer Change 3739000 by John.Opila Caching optimization for text widget desired size. Change 3713551 by David.Nikdel Allow Set Properties to recognize Json array values as importable. Change 3712485 by Josh.May Added Pete's fix for the PLATFORM_TVOS/PLATFORM_IOS #define conflict introduced by mach-o/loader.h Change 3700174 by Chris.Babcock Fix setFilters crash on some Android devices Change 3691531 by Josh.May Fixed an intermittent crash that occurred when opening the AssetAuditBrower. AssetManagerEditorModule's CurrentRegistrySource was getting set too early, becoming invalid in the event that RegistrySourceMap is resized. Change 3688409 by Gil.Gribb Critical fix for an extremely rare race condition on async IO. Change 3687529 by josh.may Force layout recalculations for single-pass layout SScaleBoxes when their final scale is zero. This tends to occur in calls to SearchForWidgetRecursively before a SScaleBox's AllottedGeometry has been calculated. Change 3684788 by Peter.Sauerbrei fix for archive generation on the build machines Change 3684320 by john.opila Workaround for widgets disappering. Ensuring scale is never 0 so we don't get divide by zero. Change 3684042 by Peter.Sauerbrei more logging to figure out why there is not data in the Applicaiton diretory of the archive Change 3678620 by Ben.Zeigler Minor text changes to size map Change 3678314 by Ben.Zeigler Add Make Collection With References and Audit References to Size Map to easily allow inspecting the specific set of filtered packages in other tools Change 3677875 by Ben.Zeigler Fix crash in size map from keeping reference to node after map was resized, and undo the Name->DisplayName rename as it could affect licensees Change 3676899 by Peter.Sauerbrei narrowed down to the plist data, trying to figure out if it is missing or not Change 3676570 by Peter.Sauerbrei more logging to track down the archive error Change 3676293 by Peter.Sauerbrei fix for compile failure on IOS Change 3676172 by Peter.Sauerbrei potential fix for missing icons in the ipa when run through the build machines Change 3673544 by Ben.Zeigler Sort AllChunksInfo alphabetically so the order is consistent accross build and platforms to facillitate diffing Change 3671597 by Peter.Sauerbrei Merging //UE4/Dev-Mobile/Engine/... to //WEX/Main/Engine/... Change 3670932 by Ben.Zeigler Change it so cooking with the AssetManager writes out AllChunksInfo.csv next to the DevelopmentAssetRegistry, but not the per-chunk csv files as those are not useful. Also made the size counts platform accurate Change 3670906 by Peter.Sauerbrei update WEX for building with Xcode 9 Change 3660026 by Josh.May Moved SWebBrowserView's parent window "searches" to OnPaint. There's definitely something wrong with FindWidgetWindow... Even after deferring SWebBrowserView's calls to FindWidgetWindow until first Tick, the same widget layout artifacts could occur after opening multiple SWebBrowserViews. And, as Nick pointed out in the related email thread, this approach is also more efficient. Change 3655411 by Josh.May Ensure SWebBrowserView's parent window searches are deferred until after Construct. We haven't puzzled through it yet, but calling FindWidgetWindow during Construct seems to corrupt some Slate state. Deferring this search until later gets around the issue and makes sense anyway, given the widget isn't added to the hierarchy until after Construct. Change 3655407 by John.Opila Sneaking in some stats for SpawnActor. Change 3654649 by Ben.Zeigler Refactor SizeMap and ReferenceViewer into the AssetManagerEditor plugin, and delete the old modules. Fix SizeMap crash that I temporarily added. TreeMap is initialized weirdly Change 3648912 by Ben.Zeigler First half of changes to refactor sizemap/reference viewer into the asset manager editor plugin Add GetAllContentBrowserCommandExtenders to ContentBrowserModule that allows registering commands/keybinds to extend the content browser via plugins Add GetSharedMenu/ToolbarExtensibilityManager to AssetEditorToolkit that allows extending the generic asset editor via plugin Move the code to spawn the Reference Viewer and SizeMap into the AssetManagerEditor plugin so these UIs can be tightly bound and share data. This also enables keybinds for Size Map and Audit. Remove size map from the save as dialog, it created a special modal size map window that will not work after my refactor Change 3639419 by Ben.Marsh Use DirectoryInfo instead of DirectoryReference to enumerate projects. Tracking down UHT compile failures on Mac. Change 3638619 by David.Nikdel AsyncLoading: Suggested change by Gil to add lock prior to changing LoadPhase to WaitingForHeader (presumably to make FArchiveAsync2::StartReadingHeader's assumption about locking true) Change 3633562 by Chris.Babcock Update Android virtual keyboard support Change 3630564 by Peter.Sauerbrei fix for the manifest stage problem Change 3629577 by Chris.Babcock Fix merge errors in GameActivity.java Change 3629154 by David.Nikdel Disable debug device output in shipping builds (even if logs are enabled) Change 3626542 by John.Opila Back out changelist 3603452 Undoing the OpenGL load changes as the initial load time was just too damn high! Change 3620472 by David.Nikdel Fix from Nick to fix a BP that crashes on Compile Change 3618090 by Josh.May Reset inertial scrolling for SScrollboxes and STableView-based Slate widgets when scrolling to specific scroll offsets. Change 3613980 by Chris.Babcock Fix issue with Android password keyboard input Change 3603825 by John.Opila Shader change doesn't seem to like standalone PC. Change 3603452 by John.Opila Moving openGL shader compilation into loading instead of at the last minute. Change 3593008 by David.Nikdel Merging CL 3504471 from //Fortnite/Dev-Cinematics/Engine/... to //WEX/Main/Engine/... ---------------------------------------- Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down ================================================================================================= THESE CHANGES TOUCH MULTIPLE PLATFORMS ================================================================================================= Change 3739931 by Ben.Zeigler changes to some asset manager code modified on WEX, and fix several FStringAssetReference->FSoftObjectPath Change 3723451 by Josh.May Exposed OnBeforePopup to UMG and Blueprint for UWebBrowser. This is triggered by the CEFBrowserHandler when attempting to open hyperlinks targeting _blank and, when not handled, would result in the page never loading. Added OnBeforePopup handling for the HTMLNewsWidget, ensuring the URLs are opened in an external browser. Change 3711256 by Dmitriy.Dyomin Fixed: Friend list invalidation panel relative transform caching issues Also fixed issues with and set slate.cacherenderdata=0 for better batching Change 3698695 by Josh.May Made the UMG default font overridable via config, allowing us to replace it with a game-scope localized Font asset. If there's a better place for this mechanism/accessor to live, please let me know. Added a new 'Default' font that replicates '/Engine/EngineFonts/Roboto'. This also has a localized Font asset variant for zh-Hans. Change 3676085 by Josh.May Implemented MulticastBroadcastReceiver, a BroadcastReceiver capable of "multicasting" intents to other receivers. AppsFlyer defines a similar MultiInstallBroadcastReceiver class specific to the INSTALL_REFERRER intent, but it MUST be the very first one defined (cannot be guaranteed in our build pipeline AFAIK). Added MulticastBroadcastReceiver (for INSTALL_REFERRER) to the AndroidManifest generation logic, allowing BOTH Adjust and AppsFlyer to receive the intent. Added dev channel support for AndroidAppsFlyer, enabled conditionally based on shipping/distribution and whether or not a valid AppsFlyerDevChannel name is specified. For WEX, our dev channel is WEX_Dev. Fixed AppsFlyer_EventAttribute's Java class lookups and constructor signature. Change 3670860 by Ben.Zeigler First version of improvements to tools to analyze chunks Size Map and Reference Viewer now support reading cooked asset data and displaying chunks. Changing the platform dropdown in the Asset Audit window switches the other windows as well Asset Audit window now has "Add Chunks" button, and selecting AllTypes in the Primary Asset drop down will add all primary assets Size Map now shows Disk Size by default, and supports a right click context menu Significant UI improvements to all 3 tools, including keybind support Split Manage references into Hard and Soft, where Hard are set explicitly and soft are inherited. This allows determining why an asset was included in a chunk/primary asset When the AssetManager builds management information for the audit browser/cooker, it now precomputes a chunk mapping for relevant assets. PackageChunkType is used to refer to these virtual primary assets Add callback to content browser delegates to handle adding arbitrary FAssetData to an asset view, used to show chunks Several changes to the ITreeMap UI used by size map Change 3670290 by Josh.May Added AppleAppID configs for AppsFlyer. Added AdSupport and iAd frameworks for IOSAppsFlyer. According to the AppsFlyer documentation, these are required for IDFA and Apple Search Ads tracking. Change 3643531 by Peter.Sauerbrei fix for save game location and certain data backed up to the cloud when it shouldn't Change 3629303 by Ben.Zeigler Merge fix for shared ptr corruption in async loading thread from Main, and enable asnyc loading thread for WEX Copy of CL #3623261 and 3625806 Change 3629219 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing over the files that Stan didn't have access to Change 3629063 by Stanley.Hayes Engine Merge: Merging using WEX_Main_to_UE4_WEX_Staging(flipped) Change 3618988 by Josh.May Reimplemented DevicePerformanceBucket-based WorldMap class selection to account for the WorldMap actor being pre-serialized into the UMAP. On a related note, ChildActorComponents marked as "editor only" now mark their spawned Actors as Transient to prevent them from getting serialized at cook-time. Change 3597981 by Josh.May Converted WExpCampaignDefinition's RegionDefinition refs back to hard references and, to compensate, converted WExpZoneDefinition's ZoneBoss refs to soft references. This moves the RegionDefinitions and ZoneDefinitions from chunk 2 to chunk 1 without pulling in assets for the ZoneBosses. This also allows us to grab the ZoneBoss refs during UWExpAssetManager::GetMainMenuAssetList. Reworked UWExpAssetManager::GetMainMenuAssetList and UWExpAssetManager::GetLevelAssetList to build more "complete" asset lists by expanding lists of PrimaryAssetIds. Tweaked the WorldMap's ZoneBoss spawning to account for the switch to AssetPtrs. Change 3581214 by Josh.Markiewicz added cookie deletion for Google on logout [CL 3750870 by Stanley Hayes in Main branch]
2017-11-10 17:20:53 -05:00
SelectedAssets.Reset();
SelectedPaths.Reset();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
if (AssetViewPtr->HasAnyUserFocusOrFocusedDescendants())
{
SelectedAssets = AssetViewPtr->GetSelectedAssets();
SelectedPaths = AssetViewPtr->GetSelectedFolders();
}
else if (PathViewPtr->HasAnyUserFocusOrFocusedDescendants())
{
SelectedPaths = PathViewPtr->GetSelectedPaths();
}
}
bool SContentBrowser::IsBackEnabled() const
{
return HistoryManager.CanGoBack();
}
bool SContentBrowser::IsForwardEnabled() const
{
return HistoryManager.CanGoForward();
}
FText SContentBrowser::GetHistoryBackTooltip() const
{
if ( HistoryManager.CanGoBack() )
{
return FText::Format( LOCTEXT("HistoryBackTooltipFmt", "Back to {0}"), HistoryManager.GetBackDesc() );
}
return FText::GetEmpty();
}
FText SContentBrowser::GetHistoryForwardTooltip() const
{
if ( HistoryManager.CanGoForward() )
{
return FText::Format( LOCTEXT("HistoryForwardTooltipFmt", "Forward to {0}"), HistoryManager.GetForwardDesc() );
}
return FText::GetEmpty();
}
void SContentBrowser::SyncGlobalSelectionSet()
{
USelection* EditorSelection = GEditor->GetSelectedObjects();
if ( !ensure( EditorSelection != NULL ) )
{
return;
}
// Get the selected assets in the asset view
const TArray<FAssetData>& SelectedAssets = AssetViewPtr->GetSelectedAssets();
EditorSelection->BeginBatchSelectOperation();
{
TSet< UObject* > SelectedObjects;
// Lets see what the user has selected and add any new selected objects to the global selection set
for ( auto AssetIt = SelectedAssets.CreateConstIterator(); AssetIt; ++AssetIt )
{
// Grab the object if it is loaded
if ( (*AssetIt).IsAssetLoaded() )
{
UObject* FoundObject = (*AssetIt).GetAsset();
if( FoundObject != NULL && FoundObject->GetClass() != UObjectRedirector::StaticClass() )
{
SelectedObjects.Add( FoundObject );
// Select this object!
EditorSelection->Select( FoundObject );
}
}
}
// List of objects that need to be removed from the global selection set
TArray<UObject*> EditorSelectedObjects;
EditorSelection->GetSelectedObjects(EditorSelectedObjects);
for (UObject* CurEditorObject : EditorSelectedObjects)
{
if (CurEditorObject && !SelectedObjects.Contains(CurEditorObject))
{
EditorSelection->Deselect(CurEditorObject);
}
}
}
EditorSelection->EndBatchSelectOperation();
}
void SContentBrowser::UpdatePath()
{
FSourcesData SourcesData = AssetViewPtr->GetSourcesData();
PathBreadcrumbTrail->ClearCrumbs();
int32 NewSourcesWidgetIndex = ActiveSourcesWidgetIndex;
if ( SourcesData.HasVirtualPaths() )
{
NewSourcesWidgetIndex = ContentBrowserSourcesWidgetSwitcherIndex::PathView;
UContentBrowserDataSubsystem* ContentBrowserData = IContentBrowserDataModule::Get().GetSubsystem();
TArray<FString> Crumbs;
SourcesData.VirtualPaths[0].ToString().ParseIntoArray(Crumbs, TEXT("/"), true);
FString CrumbPath = TEXT("/");
for (const FString& Crumb : Crumbs)
{
CrumbPath += Crumb;
const FContentBrowserItem CrumbFolderItem = ContentBrowserData->GetItemAtPath(*CrumbPath, EContentBrowserItemTypeFilter::IncludeFolders);
PathBreadcrumbTrail->PushCrumb(CrumbFolderItem.IsValid() ? CrumbFolderItem.GetDisplayName() : FText::FromString(Crumb), CrumbPath);
CrumbPath += TEXT("/");
}
}
else if ( SourcesData.HasCollections() )
{
NewSourcesWidgetIndex = GetDefault<UContentBrowserSettings>()->GetDockCollections() ? ContentBrowserSourcesWidgetSwitcherIndex::PathView : ContentBrowserSourcesWidgetSwitcherIndex::CollectionsView;
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
TArray<FCollectionNameType> CollectionPathItems;
// Walk up the parents of this collection so that we can generate a complete path (this loop also adds the child collection to the array)
for (TOptional<FCollectionNameType> CurrentCollection = SourcesData.Collections[0];
CurrentCollection.IsSet();
CurrentCollection = CollectionManagerModule.Get().GetParentCollection(CurrentCollection->Name, CurrentCollection->Type)
)
{
CollectionPathItems.Insert(CurrentCollection.GetValue(), 0);
}
// Now add each part of the path to the breadcrumb trail
for (const FCollectionNameType& CollectionPathItem : CollectionPathItems)
{
const FString CrumbData = FString::Printf(TEXT("%s?%s"), *CollectionPathItem.Name.ToString(), *FString::FromInt(CollectionPathItem.Type));
FFormatNamedArguments Args;
Args.Add(TEXT("CollectionName"), FText::FromName(CollectionPathItem.Name));
const FText DisplayName = FText::Format(LOCTEXT("CollectionPathIndicator", "{CollectionName} (Collection)"), Args);
PathBreadcrumbTrail->PushCrumb(DisplayName, CrumbData);
}
}
else
{
PathBreadcrumbTrail->PushCrumb(LOCTEXT("AllAssets", "All Assets"), TEXT(""));
}
if (ActiveSourcesWidgetIndex != NewSourcesWidgetIndex)
{
ActiveSourcesWidgetIndex = NewSourcesWidgetIndex;
SourcesWidgetSwitcher->SetActiveWidgetIndex(ActiveSourcesWidgetIndex);
}
CachedCanWriteToCurrentPath.Reset();
}
void SContentBrowser::OnFilterChanged()
{
FARFilter Filter = FilterListPtr->GetCombinedBackendFilter();
AssetViewPtr->SetBackendFilter( Filter );
// Notify 'filter changed' delegate
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>( TEXT("ContentBrowser") );
ContentBrowserModule.GetOnFilterChanged().Broadcast(Filter, bIsPrimaryBrowser);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
FText SContentBrowser::GetPathText() const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
FText PathLabelText;
if ( IsFilteredBySource() )
{
const FSourcesData& SourcesData = AssetViewPtr->GetSourcesData();
// At least one source is selected
const int32 NumSources = SourcesData.VirtualPaths.Num() + SourcesData.Collections.Num();
if (NumSources > 0)
{
PathLabelText = FText::FromName(SourcesData.HasVirtualPaths() ? SourcesData.VirtualPaths[0] : SourcesData.Collections[0].Name);
if (NumSources > 1)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
PathLabelText = FText::Format(LOCTEXT("PathTextFmt", "{0} and {1} {1}|plural(one=other,other=others)..."), PathLabelText, NumSources - 1);
}
}
}
else
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
PathLabelText = LOCTEXT("AllAssets", "All Assets");
}
return PathLabelText;
}
bool SContentBrowser::IsFilteredBySource() const
{
const FSourcesData& SourcesData = AssetViewPtr->GetSourcesData();
return !SourcesData.IsEmpty();
}
void SContentBrowser::OnItemRenameCommitted(TArrayView<const FContentBrowserItem> Items)
{
// After a rename is committed we allow an implicit sync so as not to
// disorientate the user if they are looking at a parent folder
const bool bAllowImplicitSync = true;
const bool bDisableFiltersThatHideAssets = false;
SyncToItems(Items, bAllowImplicitSync, bDisableFiltersThatHideAssets);
}
void SContentBrowser::OnShowInPathsViewRequested(TArrayView<const FContentBrowserItem> ItemsToFind)
{
SyncToItems(ItemsToFind);
}
void SContentBrowser::OnRenameRequested(const FContentBrowserItem& Item, EContentBrowserViewContext ViewContext)
{
FText RenameErrorMsg;
if (Item.CanRename(nullptr, &RenameErrorMsg))
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
if (ViewContext == EContentBrowserViewContext::AssetView)
{
AssetViewPtr->RenameItem(Item);
}
else
{
PathViewPtr->RenameFolderItem(Item);
}
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
}
else
{
AssetViewUtils::ShowErrorNotifcation(RenameErrorMsg);
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
}
}
void SContentBrowser::OnOpenedFolderDeleted()
{
// Since the contents of the asset view have just been deleted, set the selected path to the default "/Game"
TArray<FString> DefaultSelectedPaths;
DefaultSelectedPaths.Add(TEXT("/Game"));
PathViewPtr->SetSelectedPaths(DefaultSelectedPaths);
PathSelected(TEXT("/Game"));
}
void SContentBrowser::OnDuplicateRequested(TArrayView<const FContentBrowserItem> OriginalItems)
{
if (OriginalItems.Num() == 1)
{
// Asynchronous duplication of a single item
const FContentBrowserItem& OriginalItem = OriginalItems[0];
if (ensureAlwaysMsgf(OriginalItem.IsFile(), TEXT("Can only duplicate files!")))
{
FText DuplicateErrorMsg;
if (OriginalItem.CanDuplicate(&DuplicateErrorMsg))
{
const FContentBrowserItemDataTemporaryContext NewItemContext = OriginalItem.Duplicate();
if (NewItemContext.IsValid())
{
AssetViewPtr->NewFileItemRequested(NewItemContext);
}
}
else
{
AssetViewUtils::ShowErrorNotifcation(DuplicateErrorMsg);
}
}
}
else if (OriginalItems.Num() > 1)
{
// Batch these by their data sources
TMap<UContentBrowserDataSource*, TArray<FContentBrowserItemData>> SourcesAndItems;
for (const FContentBrowserItem& OriginalItem : OriginalItems)
{
FContentBrowserItem::FItemDataArrayView ItemDataArray = OriginalItem.GetInternalItems();
for (const FContentBrowserItemData& ItemData : ItemDataArray)
{
if (UContentBrowserDataSource* ItemDataSource = ItemData.GetOwnerDataSource())
{
FText DuplicateErrorMsg;
if (ItemDataSource->CanDuplicateItem(ItemData, &DuplicateErrorMsg))
{
TArray<FContentBrowserItemData>& ItemsForSource = SourcesAndItems.FindOrAdd(ItemDataSource);
ItemsForSource.Add(ItemData);
}
else
{
AssetViewUtils::ShowErrorNotifcation(DuplicateErrorMsg);
}
}
}
}
// Execute the operation now
TArray<FContentBrowserItemData> NewItems;
for (const auto& SourceAndItemsPair : SourcesAndItems)
{
SourceAndItemsPair.Key->BulkDuplicateItems(SourceAndItemsPair.Value, NewItems);
}
// Sync the view to the new items
if (NewItems.Num() > 0)
{
TArray<FContentBrowserItem> ItemsToSync;
for (const FContentBrowserItemData& NewItem : NewItems)
{
ItemsToSync.Emplace(NewItem);
}
SyncToItems(ItemsToSync);
}
}
}
void SContentBrowser::OnEditRequested(TArrayView<const FContentBrowserItem> Items)
{
OnItemsActivated(Items, EAssetTypeActivationMethod::Opened);
}
void SContentBrowser::OnAssetViewRefreshRequested()
{
AssetViewPtr->RequestSlowFullListRefresh();
}
void SContentBrowser::HandleCollectionRemoved(const FCollectionNameType& Collection)
{
AssetViewPtr->SetSourcesData(FSourcesData());
auto RemoveHistoryDelegate = [&](const FHistoryData& HistoryData)
{
return (HistoryData.SourcesData.Collections.Num() == 1 &&
HistoryData.SourcesData.VirtualPaths.Num() == 0 &&
HistoryData.SourcesData.Collections.Contains(Collection));
};
HistoryManager.RemoveHistoryData(RemoveHistoryDelegate);
}
void SContentBrowser::HandleCollectionRenamed(const FCollectionNameType& OriginalCollection, const FCollectionNameType& NewCollection)
{
return HandleCollectionRemoved(OriginalCollection);
}
void SContentBrowser::HandleCollectionUpdated(const FCollectionNameType& Collection)
{
const FSourcesData& SourcesData = AssetViewPtr->GetSourcesData();
// If we're currently viewing the dynamic collection that was updated, make sure our active filter text is up-to-date
if (SourcesData.IsDynamicCollection() && SourcesData.Collections[0] == Collection)
{
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
const FCollectionNameType& DynamicCollection = SourcesData.Collections[0];
FString DynamicQueryString;
CollectionManagerModule.Get().GetDynamicQueryText(DynamicCollection.Name, DynamicCollection.Type, DynamicQueryString);
const FText DynamicQueryText = FText::FromString(DynamicQueryString);
SetSearchBoxText(DynamicQueryText);
SearchBoxPtr->SetText(DynamicQueryText);
}
}
void SContentBrowser::HandlePathRemoved(const FName Path)
{
auto RemoveHistoryDelegate = [&](const FHistoryData& HistoryData)
{
return (HistoryData.SourcesData.VirtualPaths.Num() == 1 &&
HistoryData.SourcesData.Collections.Num() == 0 &&
HistoryData.SourcesData.VirtualPaths.Contains(Path));
};
HistoryManager.RemoveHistoryData(RemoveHistoryDelegate);
}
void SContentBrowser::HandleItemDataUpdated(TArrayView<const FContentBrowserItemDataUpdate> InUpdatedItems)
{
for (const FContentBrowserItemDataUpdate& ItemDataUpdate : InUpdatedItems)
{
if (!ItemDataUpdate.GetItemData().IsFolder())
{
continue;
}
switch (ItemDataUpdate.GetUpdateType())
{
case EContentBrowserItemUpdateType::Moved:
HandlePathRemoved(ItemDataUpdate.GetPreviousVirtualPath());
break;
case EContentBrowserItemUpdateType::Removed:
HandlePathRemoved(ItemDataUpdate.GetItemData().GetVirtualPath());
break;
default:
break;
}
}
}
bool SContentBrowser::HandlePrivateContentFilter(const FContentBrowserItem& AssetItem)
{
static const auto PublicAssetUIEnabledCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("ContentBrowser.PublicAsset.EnablePublicAssetFeature"));
bool bIsPublicAssetUIEnabled = false;
if (PublicAssetUIEnabledCVar)
{
bIsPublicAssetUIEnabled = PublicAssetUIEnabledCVar->GetBool();
}
if (!bIsPublicAssetUIEnabled)
{
return false;
}
FAssetData ItemAssetData;
if ((AssetItem.Legacy_TryGetAssetData(ItemAssetData) && (ItemAssetData.PackageFlags & PKG_NotExternallyReferenceable)))
{
const FNameBuilder AssetItemFolderPath(AssetItem.GetVirtualPath());
return !FContentBrowserSingleton::Get().IsShowingPrivateContent(AssetItemFolderPath);
}
return false;
}
FText SContentBrowser::GetSearchAssetsHintText() const
{
if (PathViewPtr.IsValid())
{
TArray<FContentBrowserItem> Paths = PathViewPtr->GetSelectedFolderItems();
if (Paths.Num() > 0)
{
FString SearchHint = NSLOCTEXT( "ContentBrowser", "SearchBoxPartialHint", "Search" ).ToString();
SearchHint += TEXT(" ");
for(int32 i = 0; i < Paths.Num(); i++)
{
SearchHint += Paths[i].GetDisplayName().ToString();
if (i + 1 < Paths.Num())
{
SearchHint += ", ";
}
}
return FText::FromString(SearchHint);
}
}
return NSLOCTEXT( "ContentBrowser", "SearchBoxHint", "Search Assets" );
}
void ExtractAssetSearchFilterTerms(const FText& SearchText, FString* OutFilterKey, FString* OutFilterValue, int32* OutSuggestionInsertionIndex)
{
const FString SearchString = SearchText.ToString();
if (OutFilterKey)
{
OutFilterKey->Reset();
}
if (OutFilterValue)
{
OutFilterValue->Reset();
}
if (OutSuggestionInsertionIndex)
{
*OutSuggestionInsertionIndex = SearchString.Len();
}
// Build the search filter terms so that we can inspect the tokens
FTextFilterExpressionEvaluator LocalFilter(ETextFilterExpressionEvaluatorMode::Complex);
LocalFilter.SetFilterText(SearchText);
// Inspect the tokens to see what the last part of the search term was
// If it was a key->value pair then we'll use that to control what kinds of results we show
// For anything else we just use the text from the last token as our filter term to allow incremental auto-complete
const TArray<FExpressionToken>& FilterTokens = LocalFilter.GetFilterExpressionTokens();
if (FilterTokens.Num() > 0)
{
const FExpressionToken& LastToken = FilterTokens.Last();
// If the last token is a text token, then consider it as a value and walk back to see if we also have a key
if (LastToken.Node.Cast<TextFilterExpressionParser::FTextToken>())
{
if (OutFilterValue)
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3680113) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3441680 by Uriel.Doyon Added units to point light intensity, to allow the user to specify the value in candelas or lumens. New point light actors now configure the intensity in candelas by default. Replaced viewport exposure settings by an EV100 slider. Hidding the tone mapper in the show flag now still applies the exposure. Added a new AutoExposure method called EV100 which allows to specify : - MinEV100, MaxEV100 - Calibration Constnat - Exposure Compensation #jira UE-42783 Change 3454934 by Chris.Bunner Backing out changelists 3441680, 3454636 and 3454844 for the sake of integration stability. Change 3629223 by Rolando.Caloca DR - Rollback //UE4/Dev-Rendering/Engine/Source/Runtime/VulkanRHI to changelist 3627847 Change 3629708 by Rolando.Caloca DR - vk - Redo some changes from DevMobile 3601439 3604186 3606672 3617383 3617474 3617483 Change 3636145 by Chris.Bunner Linux compile fix. Change 3636198 by Chris.Bunner Include fix. Change 3636225 by Daniel.Wright Removed spammy draw event Change 3636397 by Daniel.Wright Visualize volumetric lightmaps uses 18% grey in lit mode Change 3636398 by Daniel.Wright Translucency lighting modes work with Volumetric Lightmaps * The old Indirect Lighting Cache always interpolated one sample per object, while Volumetric lightmaps operate at the frequency of the Translucency Lighting Mode (per-vertex or per-pixel) so the lighting accuracy is much higher. * The old ILC always applied the single lighting sample with a per-pixel normal, even in per-vertex lighting modes * Volumetric PerVertex NonDirectional (cheapest lit translucency) went from 74 instructions down to 42 * Volumetric Directional went from 104 up to 122 Change 3636604 by Chris.Bunner Added a material translation error on identically named/associated but differently valued parameters as this will cause one of them to be lost during parameter evaluation, the result being "random". Change 3637668 by Rolando.Caloca DR - hlslcc - Skip preprocessor when not required which reduces peak mem consumption by ~500 MB - Fix missing indexing on intrinsic return type Change 3638541 by Chris.Bunner Fixed editor materials - Skip hardcoded parameter names that we rely on being overridden when checking for non-matching duplicate parameters. Change 3638798 by Mark.Satterthwaite Rebuilt hlslcc for Mac for Rolando's 3637668 changes. Change 3638861 by Mark.Satterthwaite Missed making a log verbose in the Metal ring-buffer. Change 3639482 by Rolando.Caloca DR - vk - Minor fixes Change 3639909 by Michael.Lentine Add special case for struct needed to compile. Workaround issues in parser such that (x)[0] is replaced with x[0] and (x).a is replaced with x.a. Change 3639916 by Michael.Lentine Spelling fix. Change 3640053 by Mark.Satterthwaite Fix Desktop Forward rendering on Nvidia Metal rendering on macOS by modifying the shader and runtime to treat ForwardLocalLightBuffer data as uint rather than float and invert the use of as*() casts. Tthis is *necessary* to avoid a bug/limitation of Nvidia's current Metal shader compiler that flushes all denorm values to zero on load from any resource. AMD & iOS Metal only flush-to-zero when sampling from textures and that's what Apple regard as the expected behaviour. I have however asked them to standardise on the D3D behaviour of preserving denorms on all load, move (incl. min/max/as*()-casts) & store operations. This won't happen in the current or imminent OS/Xcode releases. Now only Intel Metal is broken and their problems run deeper. #jira UE-48881 Change 3640983 by Olaf.Piesche Cache the depth buffer collision shader for GPU particles even when simple forward is enabled, as that can be turned off at runtime. #jira UE-48799 Change 3641480 by Michael.Lentine Add min16float to FP16Math Change 3642442 by Mark.Satterthwaite Fix the native shader libraries again & undo the increase in cook time from changes to the way FShaderCodeLibrary was compiling & deduplicating the shaders. - Remvoe the single linear array for accumulated shader code: reallocating this is tremendously expensive and will double the time taken to iteratively cook large projects. - Uncompress the shader data for the native library system so that it actually works again. - Fix some errant change to the Metal compiler that was trying to wedge the fully compiled library into the single Metal library which is 100% bogus. #jira UE-49192 Change 3642919 by Chris.Bunner Reverted unintended changes to material static parameter set serialization. Bumped material version to force re-serialization. Fixed a few typos. Change 3642923 by Richard.Wallis Fix for "Pixel Inspector On" message not disappearing when closing pixel inspector window while on. Handle tab closed events to cancel the pixel inspector if window closed while running. #jira UE-46504 Change 3643296 by Michael.Lentine Convert all structures that aren't use globally to halfs. Change 3643381 by Ryan.Brucks New Plugin allowing Blueprint Texture and RT reads as well as MIC creation and modification. Change 3643929 by Ben.Salem Added better precision on thread values in Perf Monitor. Also added global thread values to go with per-world ones to help track down the most accurate numbers possible. #tests Ran locally, changes validated by benj Change 3644203 by Mark.Satterthwaite Refactor mtlpp a little bit to make the compiler do more of the work & update for all the latest publicly exposed APIs. Change 3644336 by Mark.Satterthwaite Ref-count the mtlpp Device object so that it can be the repository for IMP caching - now just have to go through the types created from a specific device and have them keep a reference.... Change 3644431 by Uriel.Doyon Added a intensity units property, for point lights and spot lights, that can be set to Candelas, Lumens or Unitless (legacy). The default units value for newly placed point lights and spot lights is configured in the project settings. Spot lights configured in lumens have their whole luminous energy redirected toward the cone. This means that changing the outer cone angle, changes the spot light brightness. New exposure menu that uses an EV100 slider. New post process settings "camera" tab regrouping : ShutterSpeed, ISO, Aperture and ExposureCompensation. Post process settings "auto exposure" tab renamed "exposure". The calibration constant for "Auto Exposure Basic" is now configurable in the advanced tab. The auto exposure method is renamed "Metering Mode" New pre-exposure feature that allows the engine to apply the previous frame exposure before writing to the scene color. This allows the engine to render the scene with similar range than the final color (after exposure), and avoid arithmetic overflow for low precision RT formats. The amount of exposure applied directly is called pre-exposure, and is compensated by a smaller post-exposure value. Change 3645098 by Marcus.Wassmer Don't add meshes twice when in simpleforward Change 3645551 by Daniel.Wright VolumetricScatteringIntensity is greyed out based on Mobility Change 3645707 by Chris.Bunner Skip empty parameters when identifying invalid duplicates during material translation. Change 3646225 by Uriel.Doyon Texture streaming support for particle sub-uv Change 3646323 by Rolando.Caloca DR - vk - Fix bad update texture 2/3d parameters Change 3646463 by Mark.Satterthwaite Metal shader files that can serve as extensions to the metal_stdlib rather than trying to wedge even more into the shader compiler. Might as well leverage Metal's C++'ness. Currently just a skeleton of a buffer type that would better emulate HLSL Buffer<>/RWBuffer<> objects. Change 3646727 by Marcus.Wassmer fix linux and nonunity compiles Change 3647777 by Rolando.Caloca DR - Mobile Vulkan optimization Change 3647822 by Lauren.Ridge Layers are now renameable (except Layer 0 is always "Background") in Material Layers Functions Change 3647918 by Chris.Bunner Static analysis fixes - Monolithic include, forward delcared enums, locally shadowed variable. Change 3648010 by Michael.Lentine Don't use min16float by default. Change 3648015 by Michael.Lentine Add special case fixes for min16float as well as half on console. Change 3648024 by Lauren.Ridge Moving MaterialLayersFunctions Layer naming to EditorOnly wrappers Change 3648127 by Lauren.Ridge Moving name getter functionality to FMaterialLayersFunctions Change 3648265 by Lauren.Ridge Fixing loctext key Change 3648293 by Rolando.Caloca DR - D3D12 fix Change 3648326 by Rolando.Caloca DR - vk - Added subrectangle support when updating Texture2D and Texture3D Change 3648522 by Rolando.Caloca DR - vk - Do not try to create a BufferView of a StructuredBuffer (no valid pixelformat) Change 3648612 by Rolando.Caloca DR - vk - Implement RHIMapStagingSurface Change 3648673 by Rolando.Caloca DR - vk - Reduce Vulkan pipeline cache disk size by filtering duplicated shader ucodes Change 3648913 by Arne.Schober DR - Performance optimization during HLod traversal. using vector load and avoiding array copy by passing it through reference instead through value. Change 3649443 by Daniel.Wright Exposed EmissiveBoost, since Lightmass supports Emissive areas on meshes Change 3650436 by Mark.Satterthwaite Implemented the necessary extensions for Metal shading language to move lots of complexity out of MetalBackend and into actual shader code to make life *vastly* simpler. - Full ue4::typed_buffer<T> wrapper type & associated ue4::buffer<>/ue4::buffer_atomic<> API - totally untested but should be functionally equivalent to HLSL Buffer<T>/RWBuffer<T>. - All the sensible casts I can think of are now defined in ue4_format - any additional ones can just be added. The enurm of formats needs to be exposed to MetalRHI so we upload the correct values, but this should be trivial. - Added a full series of wrappers around texturecube_array and depthcube_array to insulate code from whether it is backed by a real cube_array or a texture2d_array so we don't have to maintain complicated variants for new/old iOS devices. - Added implementations for a bunch of annoying HLSL & GLSL intrinsics that were being matched by name + reverse_bits which needs a custom implementation on old shader standards. Change 3650861 by Rolando.Caloca DR - vk - Fix warnings Change 3651116 by Rolando.Caloca DR - vk - Support for compressed saved PSO cache Change 3651321 by Rolando.Caloca DR - vk - Prep for load multiple PSO files Change 3651337 by Chris.Bunner Editor-only default material fallback (hardcoded material). #jira UE-48404 Change 3651839 by Rolando.Caloca DR - vk - Integrate minor pipeline changes Change 3652042 by Mark.Satterthwaite More work on mtlpp: - Selector class that caches IMP from SEL & Class. - Fixes to ns::Error. - Added test case application for testing denorm & float reinterpret-cast behaviour on Metal. Change 3652370 by Uriel.Doyon New "stat StreamingOverview" giving high level metrics of texture usage. New function ResetAverageRequiredTexturePoolSize() and GetAverageRequiredTexturePoolSize() giving the average ideal value for "r.streaming.poolsize". Change 3653658 by Chris.Bunner Material vertex interpolator for sprite and gpu sprite particles. Change 3653676 by Rolando.Caloca DR - vk - Integrate changes: Multiple PSO caches, shared ucode & compression, size reduction up to 80% Change 3653940 by Daniel.Wright Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. Change 3653956 by Daniel.Wright Fixed leak of BatchVisibilityId's Change 3653991 by Daniel.Wright Fixed missing include Change 3654013 by Daniel.Wright Refactored reflection capture composite SM4 handling, now forces fully rough even if !REFLECTION_COMPOSITE_USE_BLENDED_REFLECTION_CAPTURES (forward shading default) Change 3654018 by Daniel.Wright Remove unused SM4 reflection capture cubemap Change 3654118 by Rolando.Caloca DR - vk - Fix for queries; support for r.Vulkan.ProfileCmdBuffers to only time cmd buffers w/o gpu bubbles Change 3654339 by Chris.Bunner Temporarily disabed a material error whilst working with content teams to fix the introduced bugs. Change 3654534 by Daniel.Wright Editor is only supported on Feature Level 5 platforms. Added a message box and exit when SM4 is detected (d3d10, OpenGL 3). Change 3654751 by Rolando.Caloca DR - vk - Add readback for RGB10A2; minor optimization Change 3654940 by Rolando.Caloca DR - vk - Warning fix Change 3655104 by Mark.Satterthwaite Add a bunch of code to mtlpp to wrap the Xcode command-line Metal tools and use them to provide a convenient command-line tool that can compile two Metal shaders & diff the resulting AIR to make debugging easier. Obviously this only works on macOS. Change 3655173 by Jian.Ru Render dithered material as masked if a stencil prepass is not used #jira UE-50064, UE-49537 Change 3655479 by Daniel.Wright Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. Change 3656341 by Richard.Wallis Metal validation checks to test for drawing of the end of a vertex stream as seen in UE-48172 (Landscape Mesh Flickers Rapidly When Using Sculpting Landscape). This is not a fix for that but just a error log to catch the bad draw calls. #jira UE-48172 Change 3656844 by Rolando.Caloca DR - vk - Avoid microcode copy - Fix link error Change 3656894 by Rolando.Caloca DR - vk - Enable api dump without needing validation enabled Change 3656915 by Marcus.Wassmer Fix DX12 buffer lock for read Change 3657166 by Rolando.Caloca DR - vk - Proper fix for api dump layer Change 3657401 by Rolando.Caloca DR - vk - Linux compile fix Change 3657607 by Rolando.Caloca DR - vk - Prep for changes Change 3658722 by Chris.Bunner Refresh shared texture samplers when changing max ansiotropy level (e.g. scalability settings). #jira UE-30086 Change 3659499 by Daniel.Wright Moved bEnableAutoLODGeneration to LOD category so it's not the only one in HLOD category Change 3659644 by Mark.Satterthwaite D3D11 equivalent to 3656341 (only enabled when -d3ddebug is) to validate DrawIndexedPrimitives isn't trying to draw off the end of the instanced vertex streams which has inconsistent (and potentially undefined) behaviour across the various APIs we support. This fires when painting the landscape because the code attempts to render with a FirstInstance value that is as large as the number of elements in the instance-data streams which D3D11 drivers silently fails to render, but which Metal (& probably Vulkan too) will renders as garbage. This pattern is wrong & will be even more dangerous in a Draw*Indirect world. #jira UE-48172 Change 3659831 by Rolando.Caloca DR - vk - Copy 3657927 (fixes for Mali) Change 3661921 by Rolando.Caloca DR - vk - Minor log/info changes Change 3661985 by Mark.Satterthwaite Change the Metal sampler filter translation to better match D3D. Change 3662050 by Richard.Wallis Compile fix for Metal enums. Change 3662062 by Rolando.Caloca DR - Copy from 3662060 - OpenGL cloth fix Change 3662100 by Mark.Satterthwaite Use a temporary file and an atomic move to put the Metal PCH into the right place and reduce the number of false PCH compile failures on the build farm. Change 3662253 by Daniel.Wright Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) Change 3663215 by Mark.Satterthwaite Initial, incomplete, tool added to mtlpp to help debug macOS Internal Compiler Errors - the mtlpp command-line tool can be fed the debug output from UE4 along with compiler settings to automatically compile shaders and construct the render pipeline that crashes the runtime compiler. So far only macOS render-pipeline-states are supported currently. Change 3663293 by Mark.Satterthwaite Added Metal device selection to the mtlpp command-line tool so I can quickly test compile on dual-GPU Macbook Pro's. Change 3663471 by Daniel.Wright Reflection Capture Builds no longer use UEditorLevelUtils::SetLevelVisibility to control level visibility, which streams out sublevels, modifying nav mesh Fixed status updates during Reflection Capture Build Captures overflowing GMaxNumReflectionCaptures now log a warning instead of pretending that they built successfully Change 3664056 by Rolando.Caloca DR - Linux compile fix Change 3664460 by Daniel.Wright Restored unused LoadTimesObjectVersion, packages saved with it will issue a warning on load Change 3664802 by Uriel.Doyon Fixed flash created by pre-exposure when the value changed dramatically between frames Change 3664890 by Daniel.Wright Created 'Stat MapBuildData' to track the memory size of lighting and reflection capture build outputs Change 3665163 by Rolando.Caloca DR - Copy from 3665156 - Gracefully fail when there are mem leaks exiting Vulkan Change 3665629 by Daniel.Wright Only Surface domain materials cast shadows in Lightmass Change 3665855 by Marcus.Wassmer PR #4032: Fix comparison of SceneColorFormat (Contributed by Hybrid0) Change 3666707 by Guillaume.Abadie Replaces some custom material node to get View.BufferSizeAndInvSize with ViewProperty material expression in some engine material functions. Change 3667239 by Rolando.Caloca DR - Use hlslcc define for common issues Change 3668108 by Brian.Karis Disabled to Catmull-Rom filter. Too many flickering issues. Disabled antiflicker as well. Change 3668157 by Mark.Satterthwaite In the prototype Metal stdlib extension library add inline versions of the D3D SM6 "wave" intrinsics that can be expressed in terms of Metal 2.0 simd/quad group operations (macOS=simd, iOS=quad). These are unlikely to be as efficient as direct intrinsics but they should be functionally equivalent. These functions are not available *yet* as I still need to hook the ue4_stdlib into MetalShaderFormat & MetalRHI. The following HLSL 6 functions are implemented: WaveAllBitAnd WaveAllMax WaveAllMin WaveAllBitOr WaveAllBitXor WaveAllEqual WaveAllProduct WaveAllSum WaveAllTrue WaveAnyTrue WaveBallot WaveGetLaneCount WaveGetLaneIndex WaveOnce WavePrefixProduct WavePrefixSum WaveReadFirstLane WaveReadLaneAt The following can't be implemented in Metal as of Metal 2.0 AFAIK: WaveGetOrderedIndex WaveIsHelperLane GlobalOrderedCountIncrement QuadReadLaneAt QuadSwapX QuadSwapY Change 3668260 by Olaf.Piesche Cache particle collision shaders regardless of simple forward state Missed this checkin #jira FORT-51307 Change 3669243 by Daniel.Wright Bumped shader version to propagate FReflectionCaptureData rename Change 3669369 by Mark.Satterthwaite Duplicating Metal changes from //UE4/Release-4.18 to Dev-Rendering (//UE4/Dev-Rendering) 3662503 Collapse system-variables to one declaration in MetalUtils to avoid later shader compiler errors when they are specified more than once, which is seemingly permissable. Fixes volumetric fog. #jira UE-50293 3665210 - Invalidate all Metal shaders again to force a recompile to workaround another driver bug. - On macOS compact the clip-distance value into a single output to avoid bugs in the runtime pipeline compilers. - In SCW's direct-compile mode MetalShaderForamt should always dump the resulting Metal shader and print any errors we encounter to the log. - Change FGenerateMetalVisitor to take a FMetalCodeBackend& not a FMetalCodeBackend* to avoid a lot of pointless pointer validation. #jira UE-50244 3665429 Fix a crash on shutdown due to MetalRHI caching vertex-declarations beyond the lifetime of the RHI by moving the cache into the FMetalDynamicRHI itself. #jira UE-50356 3665613 Fix DistanceField rendering on Metal & the associated validation layer error when it is enabled - MetalRHI can't use the same approach as Vulkan without a bit more work. #jira UE-50364 3667584 Fix black flickering on some materials that use World Position Offset - the Metal sincos intrinsic comes into two flavours for single precision floats and we want the precise version not the fast version. The "cross" implementation needed a few more fma's too and this change has to invalidate Metal shaders again to take effect. #jira UE-50399 3667805 Changing sincos in Metal fragment shaders had undesirable side-effects - the compiler is now re-associating another floating point operation - so limit the use of precise::sincos to vertex-shaders for now. This fixes the WPO materials without causing any other obvious problems. #jira UE-50399 Change 3669912 by Mark.Satterthwaite Fix Metal compilation for PCSS shadows - the HLSL that is compiled uses both SampleCmp and Sample which GLSL disallows (shadowSampler types in GLSL only allow SampleCmp) but is perfectly valid in Metal where only the texture type declaration changes. Duplicate MetalBackend.cpp changes from Joe.Graf's: 3667781 Fixed an extra ) being emitted during HLSL->Metal translation Added depthcube_array support per Mark's instructions Change 3670308 by Mark.Satterthwaite Missing autorelease pool blocks in MetalTexture functions. Change 3670989 by Mark.Satterthwaite Stop trying to be so clever with Metal clip-distances: AMD have a bug in 10.13.0 that means we can only emit one clip-distance value, so simply emit the value with the lowest index (we have handily ordered them by importance!) and let the others become user-interpolators until this bug is resolved in a macOS SU (according to Max@AMD the fix is in, just not in time for 4.18). This means planar reflections will work, VR no-multi-view-fallback will work & layered rendering will work either individually or together - the difference being that on macOS *only* the VR no-multi-view-fallback & layered rendering paths may be slower when combined with the global clip plane. Hit & run fix to MetalCaptureManager and availability of tile-shader functions while I'm here. #jira UE-50518 Change 3671014 by Mark.Satterthwaite Correct handling of RowLinearPVRTC blits for iOS Metal desired for Ocean. Change 3671575 by Rolando.Caloca DR - Copy 3668036 Stop syncing CPU with GPU on Vulkan Change 3671637 by Rolando.Caloca DR - Copy 3670937 Fixes Vulkan editor outline Change 3672309 by Mark.Satterthwaite Submitted on behalf of Richard Wallis: Only disable V-Sync on Metal in macOS 10.13 when running in "true" fullscreen mode (where we switch display modes & forbid switching spaces or tabbing out) so that you won't see the rainbow artefact caused by being out-of-sync with WindowServer, only the tearing you'd expect when V-Sync is disabled. We'll chat with Apple about whether there is a way to avoid the rainbow artefact when switching spaces in Windowed Fullscreen with displaySync disabled. #jira UE-50134 Change 3672314 by Daniel.Wright User friendly message dialog for when a required key is missing from BaseLightmass.ini Change 3672315 by Daniel.Wright Assert on load when a uniform buffer struct goes missing, instead of a crash on save Change 3672476 by Chris.Bunner Removed duplicate material instance editor command binding that appeared in a task stream merge. Change 3672626 by Mark.Satterthwaite Move the ue4_stdlib.metal extensions to MetalRHI's Public header directory as it'll need to be available to both modules and that's easier to accomplish from here. Change 3672643 by Mark.Satterthwaite iOS compilation fixes. Change 3672728 by Daniel.Wright Fixed encoded HDR reflection captures Change 3672753 by Jian.Ru Fix texture swimming #jira UE-49369 Change 3672815 by Daniel.Wright Tooltip for build button explaining why it might be disabled Change 3673350 by Rolando.Caloca DR - vk - Do not reallocate memory every draw call Change 3673501 by Rolando.Caloca DR - vk - Remove more reallocations Change 3673505 by Rolando.Caloca DR - Remove global variable with semantic Change 3673514 by Rolando.Caloca DR - vk - compile fix Change 3675899 by Chris.Bunner Fixed support for editor-time transient parameter overrides. This happens when a compiled material's scalar or vector parameter is changed in value only, the active material resources should also update and be reverted when the material graph is closed. The code was incorrectly pulling base parameters from expressions instead of the actual uniform. Change 3676843 by Arne.Schober DR - UE-49473 - Fix Stateleak caused by custom drawer in the long for loop, where the depth stencil state might not be reset in a subsequent itteration of the loop. Change 3678269 by Daniel.Wright Fixed Encoded HDR reflection capture data getting the wrong Brightness applied when cooking Change 3678543 by Daniel.Wright MapBuildData now tosses the unneeded reflection capture format on load. Affects target platforms that require multiple formats at cook time. Change 3679602 by Jian.Ru Fix up mesh decal shader complexity view mode #jira UE-50272 Change 3679959 by Chris.Bunner Fixed logic on overriden vector parameter retrieval for material instances checking a function owned parameter. #jira UE-50712 Change 3679998 by Daniel.Wright Fixed crash when precomputing static visibility only [CL 3680175 by Marcus Wassmer in Main branch]
2017-10-04 13:36:51 -04:00
{
*OutFilterValue = LastToken.Context.GetString();
}
if (OutSuggestionInsertionIndex)
{
*OutSuggestionInsertionIndex = FMath::Min(*OutSuggestionInsertionIndex, LastToken.Context.GetCharacterIndex());
}
if (FilterTokens.IsValidIndex(FilterTokens.Num() - 2))
{
const FExpressionToken& ComparisonToken = FilterTokens[FilterTokens.Num() - 2];
if (ComparisonToken.Node.Cast<TextFilterExpressionParser::FEqual>())
{
if (FilterTokens.IsValidIndex(FilterTokens.Num() - 3))
{
const FExpressionToken& KeyToken = FilterTokens[FilterTokens.Num() - 3];
if (KeyToken.Node.Cast<TextFilterExpressionParser::FTextToken>())
{
if (OutFilterKey)
{
*OutFilterKey = KeyToken.Context.GetString();
}
if (OutSuggestionInsertionIndex)
{
*OutSuggestionInsertionIndex = FMath::Min(*OutSuggestionInsertionIndex, KeyToken.Context.GetCharacterIndex());
}
}
}
}
}
}
// If the last token is a comparison operator, then walk back and see if we have a key
else if (LastToken.Node.Cast<TextFilterExpressionParser::FEqual>())
{
if (FilterTokens.IsValidIndex(FilterTokens.Num() - 2))
{
const FExpressionToken& KeyToken = FilterTokens[FilterTokens.Num() - 2];
if (KeyToken.Node.Cast<TextFilterExpressionParser::FTextToken>())
{
if (OutFilterKey)
{
*OutFilterKey = KeyToken.Context.GetString();
}
if (OutSuggestionInsertionIndex)
{
*OutSuggestionInsertionIndex = FMath::Min(*OutSuggestionInsertionIndex, KeyToken.Context.GetCharacterIndex());
}
}
}
}
}
}
void SContentBrowser::OnAssetSearchSuggestionFilter(const FText& SearchText, TArray<FAssetSearchBoxSuggestion>& PossibleSuggestions, FText& SuggestionHighlightText) const
{
// We don't bind the suggestion list, so this list should be empty as we populate it here based on the search term
check(PossibleSuggestions.Num() == 0);
FString FilterKey;
FString FilterValue;
ExtractAssetSearchFilterTerms(SearchText, &FilterKey, &FilterValue, nullptr);
auto PassesValueFilter = [&FilterValue](const FString& InOther)
{
return FilterValue.IsEmpty() || InOther.Contains(FilterValue);
};
if (FilterKey.IsEmpty() || (FilterKey == TEXT("Type") || FilterKey == TEXT("Class")))
{
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
TArray< TWeakPtr<IAssetTypeActions> > AssetTypeActionsList;
AssetToolsModule.Get().GetAssetTypeActionsList(AssetTypeActionsList);
const FText TypesCategoryName = NSLOCTEXT("ContentBrowser", "TypesCategoryName", "Types");
for (auto TypeActionsIt = AssetTypeActionsList.CreateConstIterator(); TypeActionsIt; ++TypeActionsIt)
{
if ((*TypeActionsIt).IsValid())
{
const TSharedPtr<IAssetTypeActions> TypeActions = (*TypeActionsIt).Pin();
if (TypeActions->GetSupportedClass())
{
const FString TypeName = TypeActions->GetSupportedClass()->GetName();
const FText TypeDisplayName = TypeActions->GetSupportedClass()->GetDisplayNameText();
FString TypeSuggestion = FString::Printf(TEXT("Type=%s"), *TypeName);
if (PassesValueFilter(TypeSuggestion))
{
PossibleSuggestions.Add(FAssetSearchBoxSuggestion{ MoveTemp(TypeSuggestion), TypeDisplayName, TypesCategoryName });
}
}
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3680113) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3441680 by Uriel.Doyon Added units to point light intensity, to allow the user to specify the value in candelas or lumens. New point light actors now configure the intensity in candelas by default. Replaced viewport exposure settings by an EV100 slider. Hidding the tone mapper in the show flag now still applies the exposure. Added a new AutoExposure method called EV100 which allows to specify : - MinEV100, MaxEV100 - Calibration Constnat - Exposure Compensation #jira UE-42783 Change 3454934 by Chris.Bunner Backing out changelists 3441680, 3454636 and 3454844 for the sake of integration stability. Change 3629223 by Rolando.Caloca DR - Rollback //UE4/Dev-Rendering/Engine/Source/Runtime/VulkanRHI to changelist 3627847 Change 3629708 by Rolando.Caloca DR - vk - Redo some changes from DevMobile 3601439 3604186 3606672 3617383 3617474 3617483 Change 3636145 by Chris.Bunner Linux compile fix. Change 3636198 by Chris.Bunner Include fix. Change 3636225 by Daniel.Wright Removed spammy draw event Change 3636397 by Daniel.Wright Visualize volumetric lightmaps uses 18% grey in lit mode Change 3636398 by Daniel.Wright Translucency lighting modes work with Volumetric Lightmaps * The old Indirect Lighting Cache always interpolated one sample per object, while Volumetric lightmaps operate at the frequency of the Translucency Lighting Mode (per-vertex or per-pixel) so the lighting accuracy is much higher. * The old ILC always applied the single lighting sample with a per-pixel normal, even in per-vertex lighting modes * Volumetric PerVertex NonDirectional (cheapest lit translucency) went from 74 instructions down to 42 * Volumetric Directional went from 104 up to 122 Change 3636604 by Chris.Bunner Added a material translation error on identically named/associated but differently valued parameters as this will cause one of them to be lost during parameter evaluation, the result being "random". Change 3637668 by Rolando.Caloca DR - hlslcc - Skip preprocessor when not required which reduces peak mem consumption by ~500 MB - Fix missing indexing on intrinsic return type Change 3638541 by Chris.Bunner Fixed editor materials - Skip hardcoded parameter names that we rely on being overridden when checking for non-matching duplicate parameters. Change 3638798 by Mark.Satterthwaite Rebuilt hlslcc for Mac for Rolando's 3637668 changes. Change 3638861 by Mark.Satterthwaite Missed making a log verbose in the Metal ring-buffer. Change 3639482 by Rolando.Caloca DR - vk - Minor fixes Change 3639909 by Michael.Lentine Add special case for struct needed to compile. Workaround issues in parser such that (x)[0] is replaced with x[0] and (x).a is replaced with x.a. Change 3639916 by Michael.Lentine Spelling fix. Change 3640053 by Mark.Satterthwaite Fix Desktop Forward rendering on Nvidia Metal rendering on macOS by modifying the shader and runtime to treat ForwardLocalLightBuffer data as uint rather than float and invert the use of as*() casts. Tthis is *necessary* to avoid a bug/limitation of Nvidia's current Metal shader compiler that flushes all denorm values to zero on load from any resource. AMD & iOS Metal only flush-to-zero when sampling from textures and that's what Apple regard as the expected behaviour. I have however asked them to standardise on the D3D behaviour of preserving denorms on all load, move (incl. min/max/as*()-casts) & store operations. This won't happen in the current or imminent OS/Xcode releases. Now only Intel Metal is broken and their problems run deeper. #jira UE-48881 Change 3640983 by Olaf.Piesche Cache the depth buffer collision shader for GPU particles even when simple forward is enabled, as that can be turned off at runtime. #jira UE-48799 Change 3641480 by Michael.Lentine Add min16float to FP16Math Change 3642442 by Mark.Satterthwaite Fix the native shader libraries again & undo the increase in cook time from changes to the way FShaderCodeLibrary was compiling & deduplicating the shaders. - Remvoe the single linear array for accumulated shader code: reallocating this is tremendously expensive and will double the time taken to iteratively cook large projects. - Uncompress the shader data for the native library system so that it actually works again. - Fix some errant change to the Metal compiler that was trying to wedge the fully compiled library into the single Metal library which is 100% bogus. #jira UE-49192 Change 3642919 by Chris.Bunner Reverted unintended changes to material static parameter set serialization. Bumped material version to force re-serialization. Fixed a few typos. Change 3642923 by Richard.Wallis Fix for "Pixel Inspector On" message not disappearing when closing pixel inspector window while on. Handle tab closed events to cancel the pixel inspector if window closed while running. #jira UE-46504 Change 3643296 by Michael.Lentine Convert all structures that aren't use globally to halfs. Change 3643381 by Ryan.Brucks New Plugin allowing Blueprint Texture and RT reads as well as MIC creation and modification. Change 3643929 by Ben.Salem Added better precision on thread values in Perf Monitor. Also added global thread values to go with per-world ones to help track down the most accurate numbers possible. #tests Ran locally, changes validated by benj Change 3644203 by Mark.Satterthwaite Refactor mtlpp a little bit to make the compiler do more of the work & update for all the latest publicly exposed APIs. Change 3644336 by Mark.Satterthwaite Ref-count the mtlpp Device object so that it can be the repository for IMP caching - now just have to go through the types created from a specific device and have them keep a reference.... Change 3644431 by Uriel.Doyon Added a intensity units property, for point lights and spot lights, that can be set to Candelas, Lumens or Unitless (legacy). The default units value for newly placed point lights and spot lights is configured in the project settings. Spot lights configured in lumens have their whole luminous energy redirected toward the cone. This means that changing the outer cone angle, changes the spot light brightness. New exposure menu that uses an EV100 slider. New post process settings "camera" tab regrouping : ShutterSpeed, ISO, Aperture and ExposureCompensation. Post process settings "auto exposure" tab renamed "exposure". The calibration constant for "Auto Exposure Basic" is now configurable in the advanced tab. The auto exposure method is renamed "Metering Mode" New pre-exposure feature that allows the engine to apply the previous frame exposure before writing to the scene color. This allows the engine to render the scene with similar range than the final color (after exposure), and avoid arithmetic overflow for low precision RT formats. The amount of exposure applied directly is called pre-exposure, and is compensated by a smaller post-exposure value. Change 3645098 by Marcus.Wassmer Don't add meshes twice when in simpleforward Change 3645551 by Daniel.Wright VolumetricScatteringIntensity is greyed out based on Mobility Change 3645707 by Chris.Bunner Skip empty parameters when identifying invalid duplicates during material translation. Change 3646225 by Uriel.Doyon Texture streaming support for particle sub-uv Change 3646323 by Rolando.Caloca DR - vk - Fix bad update texture 2/3d parameters Change 3646463 by Mark.Satterthwaite Metal shader files that can serve as extensions to the metal_stdlib rather than trying to wedge even more into the shader compiler. Might as well leverage Metal's C++'ness. Currently just a skeleton of a buffer type that would better emulate HLSL Buffer<>/RWBuffer<> objects. Change 3646727 by Marcus.Wassmer fix linux and nonunity compiles Change 3647777 by Rolando.Caloca DR - Mobile Vulkan optimization Change 3647822 by Lauren.Ridge Layers are now renameable (except Layer 0 is always "Background") in Material Layers Functions Change 3647918 by Chris.Bunner Static analysis fixes - Monolithic include, forward delcared enums, locally shadowed variable. Change 3648010 by Michael.Lentine Don't use min16float by default. Change 3648015 by Michael.Lentine Add special case fixes for min16float as well as half on console. Change 3648024 by Lauren.Ridge Moving MaterialLayersFunctions Layer naming to EditorOnly wrappers Change 3648127 by Lauren.Ridge Moving name getter functionality to FMaterialLayersFunctions Change 3648265 by Lauren.Ridge Fixing loctext key Change 3648293 by Rolando.Caloca DR - D3D12 fix Change 3648326 by Rolando.Caloca DR - vk - Added subrectangle support when updating Texture2D and Texture3D Change 3648522 by Rolando.Caloca DR - vk - Do not try to create a BufferView of a StructuredBuffer (no valid pixelformat) Change 3648612 by Rolando.Caloca DR - vk - Implement RHIMapStagingSurface Change 3648673 by Rolando.Caloca DR - vk - Reduce Vulkan pipeline cache disk size by filtering duplicated shader ucodes Change 3648913 by Arne.Schober DR - Performance optimization during HLod traversal. using vector load and avoiding array copy by passing it through reference instead through value. Change 3649443 by Daniel.Wright Exposed EmissiveBoost, since Lightmass supports Emissive areas on meshes Change 3650436 by Mark.Satterthwaite Implemented the necessary extensions for Metal shading language to move lots of complexity out of MetalBackend and into actual shader code to make life *vastly* simpler. - Full ue4::typed_buffer<T> wrapper type & associated ue4::buffer<>/ue4::buffer_atomic<> API - totally untested but should be functionally equivalent to HLSL Buffer<T>/RWBuffer<T>. - All the sensible casts I can think of are now defined in ue4_format - any additional ones can just be added. The enurm of formats needs to be exposed to MetalRHI so we upload the correct values, but this should be trivial. - Added a full series of wrappers around texturecube_array and depthcube_array to insulate code from whether it is backed by a real cube_array or a texture2d_array so we don't have to maintain complicated variants for new/old iOS devices. - Added implementations for a bunch of annoying HLSL & GLSL intrinsics that were being matched by name + reverse_bits which needs a custom implementation on old shader standards. Change 3650861 by Rolando.Caloca DR - vk - Fix warnings Change 3651116 by Rolando.Caloca DR - vk - Support for compressed saved PSO cache Change 3651321 by Rolando.Caloca DR - vk - Prep for load multiple PSO files Change 3651337 by Chris.Bunner Editor-only default material fallback (hardcoded material). #jira UE-48404 Change 3651839 by Rolando.Caloca DR - vk - Integrate minor pipeline changes Change 3652042 by Mark.Satterthwaite More work on mtlpp: - Selector class that caches IMP from SEL & Class. - Fixes to ns::Error. - Added test case application for testing denorm & float reinterpret-cast behaviour on Metal. Change 3652370 by Uriel.Doyon New "stat StreamingOverview" giving high level metrics of texture usage. New function ResetAverageRequiredTexturePoolSize() and GetAverageRequiredTexturePoolSize() giving the average ideal value for "r.streaming.poolsize". Change 3653658 by Chris.Bunner Material vertex interpolator for sprite and gpu sprite particles. Change 3653676 by Rolando.Caloca DR - vk - Integrate changes: Multiple PSO caches, shared ucode & compression, size reduction up to 80% Change 3653940 by Daniel.Wright Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. Change 3653956 by Daniel.Wright Fixed leak of BatchVisibilityId's Change 3653991 by Daniel.Wright Fixed missing include Change 3654013 by Daniel.Wright Refactored reflection capture composite SM4 handling, now forces fully rough even if !REFLECTION_COMPOSITE_USE_BLENDED_REFLECTION_CAPTURES (forward shading default) Change 3654018 by Daniel.Wright Remove unused SM4 reflection capture cubemap Change 3654118 by Rolando.Caloca DR - vk - Fix for queries; support for r.Vulkan.ProfileCmdBuffers to only time cmd buffers w/o gpu bubbles Change 3654339 by Chris.Bunner Temporarily disabed a material error whilst working with content teams to fix the introduced bugs. Change 3654534 by Daniel.Wright Editor is only supported on Feature Level 5 platforms. Added a message box and exit when SM4 is detected (d3d10, OpenGL 3). Change 3654751 by Rolando.Caloca DR - vk - Add readback for RGB10A2; minor optimization Change 3654940 by Rolando.Caloca DR - vk - Warning fix Change 3655104 by Mark.Satterthwaite Add a bunch of code to mtlpp to wrap the Xcode command-line Metal tools and use them to provide a convenient command-line tool that can compile two Metal shaders & diff the resulting AIR to make debugging easier. Obviously this only works on macOS. Change 3655173 by Jian.Ru Render dithered material as masked if a stencil prepass is not used #jira UE-50064, UE-49537 Change 3655479 by Daniel.Wright Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. Change 3656341 by Richard.Wallis Metal validation checks to test for drawing of the end of a vertex stream as seen in UE-48172 (Landscape Mesh Flickers Rapidly When Using Sculpting Landscape). This is not a fix for that but just a error log to catch the bad draw calls. #jira UE-48172 Change 3656844 by Rolando.Caloca DR - vk - Avoid microcode copy - Fix link error Change 3656894 by Rolando.Caloca DR - vk - Enable api dump without needing validation enabled Change 3656915 by Marcus.Wassmer Fix DX12 buffer lock for read Change 3657166 by Rolando.Caloca DR - vk - Proper fix for api dump layer Change 3657401 by Rolando.Caloca DR - vk - Linux compile fix Change 3657607 by Rolando.Caloca DR - vk - Prep for changes Change 3658722 by Chris.Bunner Refresh shared texture samplers when changing max ansiotropy level (e.g. scalability settings). #jira UE-30086 Change 3659499 by Daniel.Wright Moved bEnableAutoLODGeneration to LOD category so it's not the only one in HLOD category Change 3659644 by Mark.Satterthwaite D3D11 equivalent to 3656341 (only enabled when -d3ddebug is) to validate DrawIndexedPrimitives isn't trying to draw off the end of the instanced vertex streams which has inconsistent (and potentially undefined) behaviour across the various APIs we support. This fires when painting the landscape because the code attempts to render with a FirstInstance value that is as large as the number of elements in the instance-data streams which D3D11 drivers silently fails to render, but which Metal (& probably Vulkan too) will renders as garbage. This pattern is wrong & will be even more dangerous in a Draw*Indirect world. #jira UE-48172 Change 3659831 by Rolando.Caloca DR - vk - Copy 3657927 (fixes for Mali) Change 3661921 by Rolando.Caloca DR - vk - Minor log/info changes Change 3661985 by Mark.Satterthwaite Change the Metal sampler filter translation to better match D3D. Change 3662050 by Richard.Wallis Compile fix for Metal enums. Change 3662062 by Rolando.Caloca DR - Copy from 3662060 - OpenGL cloth fix Change 3662100 by Mark.Satterthwaite Use a temporary file and an atomic move to put the Metal PCH into the right place and reduce the number of false PCH compile failures on the build farm. Change 3662253 by Daniel.Wright Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) Change 3663215 by Mark.Satterthwaite Initial, incomplete, tool added to mtlpp to help debug macOS Internal Compiler Errors - the mtlpp command-line tool can be fed the debug output from UE4 along with compiler settings to automatically compile shaders and construct the render pipeline that crashes the runtime compiler. So far only macOS render-pipeline-states are supported currently. Change 3663293 by Mark.Satterthwaite Added Metal device selection to the mtlpp command-line tool so I can quickly test compile on dual-GPU Macbook Pro's. Change 3663471 by Daniel.Wright Reflection Capture Builds no longer use UEditorLevelUtils::SetLevelVisibility to control level visibility, which streams out sublevels, modifying nav mesh Fixed status updates during Reflection Capture Build Captures overflowing GMaxNumReflectionCaptures now log a warning instead of pretending that they built successfully Change 3664056 by Rolando.Caloca DR - Linux compile fix Change 3664460 by Daniel.Wright Restored unused LoadTimesObjectVersion, packages saved with it will issue a warning on load Change 3664802 by Uriel.Doyon Fixed flash created by pre-exposure when the value changed dramatically between frames Change 3664890 by Daniel.Wright Created 'Stat MapBuildData' to track the memory size of lighting and reflection capture build outputs Change 3665163 by Rolando.Caloca DR - Copy from 3665156 - Gracefully fail when there are mem leaks exiting Vulkan Change 3665629 by Daniel.Wright Only Surface domain materials cast shadows in Lightmass Change 3665855 by Marcus.Wassmer PR #4032: Fix comparison of SceneColorFormat (Contributed by Hybrid0) Change 3666707 by Guillaume.Abadie Replaces some custom material node to get View.BufferSizeAndInvSize with ViewProperty material expression in some engine material functions. Change 3667239 by Rolando.Caloca DR - Use hlslcc define for common issues Change 3668108 by Brian.Karis Disabled to Catmull-Rom filter. Too many flickering issues. Disabled antiflicker as well. Change 3668157 by Mark.Satterthwaite In the prototype Metal stdlib extension library add inline versions of the D3D SM6 "wave" intrinsics that can be expressed in terms of Metal 2.0 simd/quad group operations (macOS=simd, iOS=quad). These are unlikely to be as efficient as direct intrinsics but they should be functionally equivalent. These functions are not available *yet* as I still need to hook the ue4_stdlib into MetalShaderFormat & MetalRHI. The following HLSL 6 functions are implemented: WaveAllBitAnd WaveAllMax WaveAllMin WaveAllBitOr WaveAllBitXor WaveAllEqual WaveAllProduct WaveAllSum WaveAllTrue WaveAnyTrue WaveBallot WaveGetLaneCount WaveGetLaneIndex WaveOnce WavePrefixProduct WavePrefixSum WaveReadFirstLane WaveReadLaneAt The following can't be implemented in Metal as of Metal 2.0 AFAIK: WaveGetOrderedIndex WaveIsHelperLane GlobalOrderedCountIncrement QuadReadLaneAt QuadSwapX QuadSwapY Change 3668260 by Olaf.Piesche Cache particle collision shaders regardless of simple forward state Missed this checkin #jira FORT-51307 Change 3669243 by Daniel.Wright Bumped shader version to propagate FReflectionCaptureData rename Change 3669369 by Mark.Satterthwaite Duplicating Metal changes from //UE4/Release-4.18 to Dev-Rendering (//UE4/Dev-Rendering) 3662503 Collapse system-variables to one declaration in MetalUtils to avoid later shader compiler errors when they are specified more than once, which is seemingly permissable. Fixes volumetric fog. #jira UE-50293 3665210 - Invalidate all Metal shaders again to force a recompile to workaround another driver bug. - On macOS compact the clip-distance value into a single output to avoid bugs in the runtime pipeline compilers. - In SCW's direct-compile mode MetalShaderForamt should always dump the resulting Metal shader and print any errors we encounter to the log. - Change FGenerateMetalVisitor to take a FMetalCodeBackend& not a FMetalCodeBackend* to avoid a lot of pointless pointer validation. #jira UE-50244 3665429 Fix a crash on shutdown due to MetalRHI caching vertex-declarations beyond the lifetime of the RHI by moving the cache into the FMetalDynamicRHI itself. #jira UE-50356 3665613 Fix DistanceField rendering on Metal & the associated validation layer error when it is enabled - MetalRHI can't use the same approach as Vulkan without a bit more work. #jira UE-50364 3667584 Fix black flickering on some materials that use World Position Offset - the Metal sincos intrinsic comes into two flavours for single precision floats and we want the precise version not the fast version. The "cross" implementation needed a few more fma's too and this change has to invalidate Metal shaders again to take effect. #jira UE-50399 3667805 Changing sincos in Metal fragment shaders had undesirable side-effects - the compiler is now re-associating another floating point operation - so limit the use of precise::sincos to vertex-shaders for now. This fixes the WPO materials without causing any other obvious problems. #jira UE-50399 Change 3669912 by Mark.Satterthwaite Fix Metal compilation for PCSS shadows - the HLSL that is compiled uses both SampleCmp and Sample which GLSL disallows (shadowSampler types in GLSL only allow SampleCmp) but is perfectly valid in Metal where only the texture type declaration changes. Duplicate MetalBackend.cpp changes from Joe.Graf's: 3667781 Fixed an extra ) being emitted during HLSL->Metal translation Added depthcube_array support per Mark's instructions Change 3670308 by Mark.Satterthwaite Missing autorelease pool blocks in MetalTexture functions. Change 3670989 by Mark.Satterthwaite Stop trying to be so clever with Metal clip-distances: AMD have a bug in 10.13.0 that means we can only emit one clip-distance value, so simply emit the value with the lowest index (we have handily ordered them by importance!) and let the others become user-interpolators until this bug is resolved in a macOS SU (according to Max@AMD the fix is in, just not in time for 4.18). This means planar reflections will work, VR no-multi-view-fallback will work & layered rendering will work either individually or together - the difference being that on macOS *only* the VR no-multi-view-fallback & layered rendering paths may be slower when combined with the global clip plane. Hit & run fix to MetalCaptureManager and availability of tile-shader functions while I'm here. #jira UE-50518 Change 3671014 by Mark.Satterthwaite Correct handling of RowLinearPVRTC blits for iOS Metal desired for Ocean. Change 3671575 by Rolando.Caloca DR - Copy 3668036 Stop syncing CPU with GPU on Vulkan Change 3671637 by Rolando.Caloca DR - Copy 3670937 Fixes Vulkan editor outline Change 3672309 by Mark.Satterthwaite Submitted on behalf of Richard Wallis: Only disable V-Sync on Metal in macOS 10.13 when running in "true" fullscreen mode (where we switch display modes & forbid switching spaces or tabbing out) so that you won't see the rainbow artefact caused by being out-of-sync with WindowServer, only the tearing you'd expect when V-Sync is disabled. We'll chat with Apple about whether there is a way to avoid the rainbow artefact when switching spaces in Windowed Fullscreen with displaySync disabled. #jira UE-50134 Change 3672314 by Daniel.Wright User friendly message dialog for when a required key is missing from BaseLightmass.ini Change 3672315 by Daniel.Wright Assert on load when a uniform buffer struct goes missing, instead of a crash on save Change 3672476 by Chris.Bunner Removed duplicate material instance editor command binding that appeared in a task stream merge. Change 3672626 by Mark.Satterthwaite Move the ue4_stdlib.metal extensions to MetalRHI's Public header directory as it'll need to be available to both modules and that's easier to accomplish from here. Change 3672643 by Mark.Satterthwaite iOS compilation fixes. Change 3672728 by Daniel.Wright Fixed encoded HDR reflection captures Change 3672753 by Jian.Ru Fix texture swimming #jira UE-49369 Change 3672815 by Daniel.Wright Tooltip for build button explaining why it might be disabled Change 3673350 by Rolando.Caloca DR - vk - Do not reallocate memory every draw call Change 3673501 by Rolando.Caloca DR - vk - Remove more reallocations Change 3673505 by Rolando.Caloca DR - Remove global variable with semantic Change 3673514 by Rolando.Caloca DR - vk - compile fix Change 3675899 by Chris.Bunner Fixed support for editor-time transient parameter overrides. This happens when a compiled material's scalar or vector parameter is changed in value only, the active material resources should also update and be reverted when the material graph is closed. The code was incorrectly pulling base parameters from expressions instead of the actual uniform. Change 3676843 by Arne.Schober DR - UE-49473 - Fix Stateleak caused by custom drawer in the long for loop, where the depth stencil state might not be reset in a subsequent itteration of the loop. Change 3678269 by Daniel.Wright Fixed Encoded HDR reflection capture data getting the wrong Brightness applied when cooking Change 3678543 by Daniel.Wright MapBuildData now tosses the unneeded reflection capture format on load. Affects target platforms that require multiple formats at cook time. Change 3679602 by Jian.Ru Fix up mesh decal shader complexity view mode #jira UE-50272 Change 3679959 by Chris.Bunner Fixed logic on overriden vector parameter retrieval for material instances checking a function owned parameter. #jira UE-50712 Change 3679998 by Daniel.Wright Fixed crash when precomputing static visibility only [CL 3680175 by Marcus Wassmer in Main branch]
2017-10-04 13:36:51 -04:00
}
}
}
if (FilterKey.IsEmpty() || (FilterKey == TEXT("Collection") || FilterKey == TEXT("Tag")))
{
ICollectionManager& CollectionManager = FCollectionManagerModule::GetModule().Get();
TArray<FCollectionNameType> AllCollections;
CollectionManager.GetCollections(AllCollections);
const FText CollectionsCategoryName = NSLOCTEXT("ContentBrowser", "CollectionsCategoryName", "Collections");
for (const FCollectionNameType& Collection : AllCollections)
{
FString CollectionName = Collection.Name.ToString();
FString CollectionSuggestion = FString::Printf(TEXT("Collection=%s"), *CollectionName);
if (PassesValueFilter(CollectionSuggestion))
{
PossibleSuggestions.Add(FAssetSearchBoxSuggestion{ MoveTemp(CollectionSuggestion), FText::FromString(MoveTemp(CollectionName)), CollectionsCategoryName });
}
}
}
if (FilterKey.IsEmpty())
{
IAssetRegistry& AssetRegistry = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(AssetRegistryConstants::ModuleName).Get();
const FText MetaDataCategoryName = NSLOCTEXT("ContentBrowser", "MetaDataCategoryName", "Meta-Data");
FString TagNameStr;
AssetRegistry.ReadLockEnumerateTagToAssetDatas(
[&PassesValueFilter, &PossibleSuggestions, &MetaDataCategoryName, &TagNameStr](FName TagName, const TArray<const FAssetData*>& Assets)
{
TagName.ToString(TagNameStr);
if (PassesValueFilter(TagNameStr))
{
PossibleSuggestions.Add(FAssetSearchBoxSuggestion{ TagNameStr, FText::FromString(TagNameStr), MetaDataCategoryName });
}
});
}
SuggestionHighlightText = FText::FromString(FilterValue);
}
FText SContentBrowser::OnAssetSearchSuggestionChosen(const FText& SearchText, const FString& Suggestion) const
{
int32 SuggestionInsertionIndex = 0;
ExtractAssetSearchFilterTerms(SearchText, nullptr, nullptr, &SuggestionInsertionIndex);
FString SearchString = SearchText.ToString();
SearchString.RemoveAt(SuggestionInsertionIndex, SearchString.Len() - SuggestionInsertionIndex, false);
SearchString.Append(Suggestion);
return FText::FromString(SearchString);
}
TSharedPtr<SWidget> SContentBrowser::GetItemContextMenu(TArrayView<const FContentBrowserItem> SelectedItems, EContentBrowserViewContext ViewContext)
{
// We may only open the file or folder context menu (folder takes priority), so see whether we have any folders selected
TArray<FContentBrowserItem> SelectedFolders;
for (const FContentBrowserItem& SelectedItem : SelectedItems)
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
if (SelectedItem.IsFolder())
{
SelectedFolders.Add(SelectedItem);
}
}
if (SelectedFolders.Num() > 0)
{
// Folders selected - show the folder menu
// Clear any selection in the asset view, as it'll conflict with other view info
// This is important for determining which context menu may be open based on the asset selection for rename/delete operations
if (ViewContext != EContentBrowserViewContext::AssetView)
{
AssetViewPtr->ClearSelection();
}
// Ensure the path context menu has the up-to-date list of paths being worked on
PathContextMenu->SetSelectedFolders(SelectedFolders);
if (!UToolMenus::Get()->IsMenuRegistered("ContentBrowser.FolderContextMenu"))
{
UToolMenu* Menu = UToolMenus::Get()->RegisterMenu("ContentBrowser.FolderContextMenu");
Menu->bCloseSelfOnly = true;
Menu->AddDynamicSection("Section", FNewToolMenuDelegate::CreateLambda([](UToolMenu* InMenu)
{
UContentBrowserFolderContext* Context = InMenu->FindContext<UContentBrowserFolderContext>();
if (Context && Context->ContentBrowser.IsValid())
{
Context->ContentBrowser.Pin()->PopulateFolderContextMenu(InMenu);
}
}));
}
TArray<FString> SelectedPackagePaths;
bool bPhysicalPathExists = false;
for (const FContentBrowserItem& SelectedFolder : SelectedFolders)
{
FName PackagePath;
if (SelectedFolder.Legacy_TryGetPackagePath(PackagePath))
{
SelectedPackagePaths.Add(PackagePath.ToString());
if (!bPhysicalPathExists)
{
FString PhysicalPath;
if (SelectedFolder.GetItemPhysicalPath(PhysicalPath) && FPaths::DirectoryExists(PhysicalPath))
{
bPhysicalPathExists = true;
}
}
}
}
TSharedPtr<FExtender> Extender;
if (SelectedPackagePaths.Num() > 0)
{
Extender = GetPathContextMenuExtender(SelectedPackagePaths);
}
UContentBrowserFolderContext* Context = NewObject<UContentBrowserFolderContext>();
Context->ContentBrowser = SharedThis(this);
// Note: This always uses the path view to manage the temporary folder item, even if the context menu came from the favorites view, as the favorites view can't make folders correctly
Context->OnCreateNewFolder = ViewContext == EContentBrowserViewContext::AssetView ? FOnCreateNewFolder::CreateSP(AssetViewPtr.Get(), &SAssetView::NewFolderItemRequested) : FOnCreateNewFolder::CreateSP(PathViewPtr.Get(), &SPathView::NewFolderItemRequested);
ContentBrowserUtils::CountPathTypes(SelectedPackagePaths, Context->NumAssetPaths, Context->NumClassPaths);
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
Context->bCanBeModified = AssetToolsModule.Get().AllPassWritableFolderFilter(SelectedPackagePaths);
if (SelectedPackagePaths.Num() == 0)
{
Context->bNoFolderOnDisk = true;
Context->bCanBeModified = false;
}
if (!bPhysicalPathExists)
{
Context->bNoFolderOnDisk = true;
}
FToolMenuContext MenuContext(Commands, Extender, Context);
{
UContentBrowserDataMenuContext_FolderMenu* DataContextObject = NewObject<UContentBrowserDataMenuContext_FolderMenu>();
DataContextObject->SelectedItems = PathContextMenu->GetSelectedFolders();
DataContextObject->bCanBeModified = Context->bCanBeModified;
DataContextObject->ParentWidget = ViewContext == EContentBrowserViewContext::AssetView ? TSharedPtr<SWidget>(AssetViewPtr) : ViewContext == EContentBrowserViewContext::FavoriteView ? TSharedPtr<SWidget>(FavoritePathViewPtr) : TSharedPtr<SWidget>(PathViewPtr);
MenuContext.AddObject(DataContextObject);
}
{
TArray<FName> SelectedVirtualPaths;
for (const FContentBrowserItem& SelectedFolder : SelectedFolders)
{
SelectedVirtualPaths.Add(SelectedFolder.GetVirtualPath());
}
AppendNewMenuContextObjects(EContentBrowserDataMenuContext_AddNewMenuDomain::PathView, SelectedVirtualPaths, MenuContext, nullptr, Context->bCanBeModified);
}
return UToolMenus::Get()->GenerateWidget("ContentBrowser.FolderContextMenu", MenuContext);
}
else if (SelectedItems.Num() > 0)
{
// Files selected - show the file menu
checkf(ViewContext == EContentBrowserViewContext::AssetView, TEXT("File items were passed from a path view!"));
return AssetContextMenu->MakeContextMenu(SelectedItems, AssetViewPtr->GetSourcesData(), Commands);
}
else if (ViewContext == EContentBrowserViewContext::AssetView)
{
// Nothing selected - show the new asset menu
return MakeAddNewContextMenu(EContentBrowserDataMenuContext_AddNewMenuDomain::AssetView, nullptr);
}
return nullptr;
}
void SContentBrowser::PopulateFolderContextMenu(UToolMenu* Menu)
{
UContentBrowserFolderContext* Context = Menu->FindContext<UContentBrowserFolderContext>();
check(Context);
const TArray<FContentBrowserItem>& SelectedFolders = PathContextMenu->GetSelectedFolders();
// We can only create folders when we have a single path selected
UContentBrowserDataSubsystem* ContentBrowserData = IContentBrowserDataModule::Get().GetSubsystem();
const bool bCanCreateNewFolder = SelectedFolders.Num() == 1 && ContentBrowserData->CanCreateFolder(SelectedFolders[0].GetVirtualPath(), nullptr);
FText NewFolderToolTip;
if(SelectedFolders.Num() == 1)
{
if(bCanCreateNewFolder)
{
NewFolderToolTip = FText::Format(LOCTEXT("NewFolderTooltip_CreateIn", "Create a new folder in {0}."), FText::FromName(SelectedFolders[0].GetVirtualPath()));
}
else
{
NewFolderToolTip = FText::Format(LOCTEXT("NewFolderTooltip_InvalidPath", "Cannot create new folders in {0}."), FText::FromName(SelectedFolders[0].GetVirtualPath()));
}
}
else
{
NewFolderToolTip = LOCTEXT("NewFolderTooltip_InvalidNumberOfPaths", "Can only create folders when there is a single path selected.");
}
{
FToolMenuSection& Section = Menu->AddSection("Section");
if (Context->bCanBeModified)
{
// New Folder
Section.AddMenuEntry(
"NewFolder",
LOCTEXT("NewFolder", "New Folder"),
NewFolderToolTip,
FSlateIcon(FAppStyle::GetAppStyleSetName(), "ContentBrowser.NewFolderIcon"),
FUIAction(
FExecuteAction::CreateSP(this, &SContentBrowser::CreateNewFolder, SelectedFolders.Num() > 0 ? SelectedFolders[0].GetVirtualPath().ToString() : FString(), Context->OnCreateNewFolder),
FCanExecuteAction::CreateLambda([bCanCreateNewFolder] { return bCanCreateNewFolder; })
)
);
}
Section.AddMenuEntry(
"FolderContext",
LOCTEXT("ShowInNewContentBrowser", "Show in New Content Browser"),
LOCTEXT("ShowInNewContentBrowserTooltip", "Opens a new Content Browser at this folder location (at least 1 Content Browser window needs to be locked)"),
FSlateIcon(FAppStyle::GetAppStyleSetName(), "ContentBrowser.TabIcon"),
FUIAction(FExecuteAction::CreateSP(this, &SContentBrowser::OpenNewContentBrowser))
);
}
PathContextMenu->MakePathViewContextMenu(Menu);
}
void SContentBrowser::CreateNewFolder(FString FolderPath, FOnCreateNewFolder InOnCreateNewFolder)
{
const FText DefaultFolderBaseName = LOCTEXT("DefaultFolderName", "NewFolder");
UContentBrowserDataSubsystem* ContentBrowserData = IContentBrowserDataModule::Get().GetSubsystem();
// Create a valid base name for this folder
FString DefaultFolderName = DefaultFolderBaseName.ToString();
int32 NewFolderPostfix = 0;
FName CombinedPathName;
for (;;)
{
FString CombinedPathNameStr = FolderPath / DefaultFolderName;
if (NewFolderPostfix > 0)
{
CombinedPathNameStr.AppendInt(NewFolderPostfix);
}
++NewFolderPostfix;
CombinedPathName = *CombinedPathNameStr;
const FContentBrowserItem ExistingFolder = ContentBrowserData->GetItemAtPath(CombinedPathName, EContentBrowserItemTypeFilter::IncludeFolders);
if (!ExistingFolder.IsValid())
{
break;
}
}
const FContentBrowserItemTemporaryContext NewFolderItem = ContentBrowserData->CreateFolder(CombinedPathName);
if (NewFolderItem.IsValid())
{
InOnCreateNewFolder.ExecuteIfBound(NewFolderItem);
}
}
void SContentBrowser::OpenNewContentBrowser()
{
const TArray<FContentBrowserItem> SelectedFolders = PathContextMenu->GetSelectedFolders();
FContentBrowserSingleton::Get().SyncBrowserToItems(SelectedFolders, false, true, NAME_None, true);
}
#undef LOCTEXT_NAMESPACE