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UnrealEngineUWP/Engine/Source/Developer/UncontrolledChangelists/Private/UncontrolledChangelistsModule.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "UncontrolledChangelistsModule.h"
#include "Algo/AnyOf.h"
#include "Algo/Copy.h"
#include "Algo/Find.h"
#include "Algo/ForEach.h"
#include "Algo/Transform.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "Dom/JsonObject.h"
#include "FileHelpers.h"
#include "HAL/FileManager.h"
#include "HAL/IConsoleManager.h"
#include "ISourceControlModule.h"
#include "ISourceControlProvider.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "PackagesDialog.h"
#include "Serialization/JsonSerializer.h"
#include "Serialization/JsonWriter.h"
#include "SourceControlOperations.h"
#include "Styling/SlateTypes.h"
#include "UObject/ObjectSaveContext.h"
#define LOCTEXT_NAMESPACE "UncontrolledChangelists"
static TAutoConsoleVariable<bool> CVarUncontrolledChangelistsEnable(
TEXT("UncontrolledChangelists.Enable"),
false,
TEXT("Enables Uncontrolled Changelists (experimental).")
);
void FUncontrolledChangelistsModule::StartupModule()
{
// Adds Default Uncontrolled Changelist if it is not already present.
FUncontrolledChangelist DefaultUncontrolledChangelist(FUncontrolledChangelist::DEFAULT_UNCONTROLLED_CHANGELIST_GUID, FUncontrolledChangelist::DEFAULT_UNCONTROLLED_CHANGELIST_NAME.ToString());
UncontrolledChangelistsStateCache.FindOrAdd(MoveTemp(DefaultUncontrolledChangelist), MakeShareable(new FUncontrolledChangelistState(DefaultUncontrolledChangelist)));
LoadState();
FAssetRegistryModule& AssetRegistryModule = FModuleManager::GetModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
OnAssetAddedDelegateHandle = AssetRegistry.OnAssetAdded().AddLambda([](const struct FAssetData& AssetData) { Get().OnAssetAdded(AssetData); });
OnObjectPreSavedDelegateHandle = FCoreUObjectDelegates::OnObjectPreSave.AddLambda([](UObject* InAsset, const FObjectPreSaveContext& InPreSaveContext) { Get().OnObjectPreSaved(InAsset, InPreSaveContext); });
TArray<FAssetData> AssetData;
AssetRegistry.GetAllAssets(AssetData);
Algo::ForEach(AssetData, [this](const struct FAssetData& AssetData) { OnAssetAdded(AssetData); });
}
void FUncontrolledChangelistsModule::ShutdownModule()
{
FAssetRegistryModule* AssetRegistryModulePtr = static_cast<FAssetRegistryModule*>(FModuleManager::Get().GetModule(TEXT("AssetRegistry")));
// Check in case AssetRegistry has already been shutdown.
if (AssetRegistryModulePtr != nullptr)
{
AssetRegistryModulePtr->Get().OnAssetAdded().Remove(OnAssetAddedDelegateHandle);
}
FCoreUObjectDelegates::OnObjectPreSave.Remove(OnObjectPreSavedDelegateHandle);
}
bool FUncontrolledChangelistsModule::IsEnabled() const
{
return CVarUncontrolledChangelistsEnable.GetValueOnGameThread();
}
TArray<FUncontrolledChangelistStateRef> FUncontrolledChangelistsModule::GetChangelistStates() const
{
TArray<FUncontrolledChangelistStateRef> UncontrolledChangelistStates;
if (IsEnabled())
{
Algo::Transform(UncontrolledChangelistsStateCache, UncontrolledChangelistStates, [](const auto& Pair) { return Pair.Value; });
}
return UncontrolledChangelistStates;
}
bool FUncontrolledChangelistsModule::OnMakeWritable(const FString& InFilename)
{
bool bHasStateChanged = false;
if (!IsEnabled())
{
return false;
}
FUncontrolledChangelist DefaultUncontrolledChangelist(FUncontrolledChangelist::DEFAULT_UNCONTROLLED_CHANGELIST_GUID, FUncontrolledChangelist::DEFAULT_UNCONTROLLED_CHANGELIST_NAME.ToString());
FUncontrolledChangelistsStateCache::ValueType& UncontrolledChangelistState = UncontrolledChangelistsStateCache.FindOrAdd(MoveTemp(DefaultUncontrolledChangelist), MakeShareable(new FUncontrolledChangelistState(DefaultUncontrolledChangelist)));
bHasStateChanged = UncontrolledChangelistState->AddFiles({ InFilename }, FUncontrolledChangelistState::ECheckFlags::NotCheckedOut);
if (bHasStateChanged)
{
OnStateChanged();
}
return bHasStateChanged;
}
void FUncontrolledChangelistsModule::UpdateStatus()
{
bool bHasStateChanged = false;
if (!IsEnabled())
{
return;
}
for (FUncontrolledChangelistsStateCache::ElementType& Pair : UncontrolledChangelistsStateCache)
{
FUncontrolledChangelistsStateCache::ValueType& UncontrolledChangelistState = Pair.Value;
bHasStateChanged |= UncontrolledChangelistState->UpdateStatus();
}
if (bHasStateChanged)
{
OnStateChanged();
}
}
FText FUncontrolledChangelistsModule::GetReconcileStatus() const
{
return FText::Format(LOCTEXT("ReconcileStatus", "Assets to check for reconcile: {0}"), FText::AsNumber(AddedAssetsCache.Num()));
}
bool FUncontrolledChangelistsModule::OnReconcileAssets()
{
if ((!IsEnabled()) || AddedAssetsCache.IsEmpty())
{
return false;
}
CleanAssetsCaches();
bool bHasStateChanged = AddFilesToDefaultUncontrolledChangelist(AddedAssetsCache.Array(), FUncontrolledChangelistState::ECheckFlags::All);
AddedAssetsCache.Empty();
return bHasStateChanged;
}
void FUncontrolledChangelistsModule::OnAssetAdded(const struct FAssetData& AssetData)
{
if (!IsEnabled())
{
return;
}
FPackagePath PackagePath;
if (!FPackagePath::TryFromPackageName(AssetData.PackageName, PackagePath))
{
return;
}
if (!FPackageName::DoesPackageExist(PackagePath, &PackagePath))
{
return; // If the package does not exist on disk there is nothing more to do
}
const FString LocalFullPath(PackagePath.GetLocalFullPath());
if (LocalFullPath.IsEmpty())
{
return;
}
FString Fullpath = FPaths::ConvertRelativePathToFull(LocalFullPath);
if (Fullpath.IsEmpty())
{
return;
}
if (!IFileManager::Get().IsReadOnly(*Fullpath))
{
AddedAssetsCache.Add(MoveTemp(Fullpath));
}
}
void FUncontrolledChangelistsModule::OnObjectPreSaved(UObject* InAsset, const FObjectPreSaveContext& InPreSaveContext)
{
if (!IsEnabled())
{
return;
}
FString Fullpath = FPaths::ConvertRelativePathToFull(InPreSaveContext.GetTargetFilename());
if (Fullpath.IsEmpty())
{
return;
}
AddedAssetsCache.Add(MoveTemp(Fullpath));
}
void FUncontrolledChangelistsModule::MoveFilesToUncontrolledChangelist(const TArray<FSourceControlStateRef>& InControlledFileStates, const TArray<FSourceControlStateRef>& InUncontrolledFileStates, const FUncontrolledChangelist& InUncontrolledChangelist)
{
bool bHasStateChanged = false;
if (!IsEnabled())
{
return;
}
FUncontrolledChangelistsStateCache::ValueType* ChangelistState = UncontrolledChangelistsStateCache.Find(InUncontrolledChangelist);
if (ChangelistState == nullptr)
{
return;
}
TArray<FString> Filenames;
Algo::Transform(InControlledFileStates, Filenames, [](const FSourceControlStateRef& State) { return State->GetFilename(); });
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
auto RevertOperation = ISourceControlOperation::Create<FRevert>();
// Revert controlled files
RevertOperation->SetSoftRevert(true);
SourceControlProvider.Execute(RevertOperation, Filenames);
// Removes selected Uncontrolled Files from their Uncontrolled Changelists
for (const auto& Pair : UncontrolledChangelistsStateCache)
{
const FUncontrolledChangelistStateRef& UncontrolledChangelistState = Pair.Value;
UncontrolledChangelistState->RemoveFiles(InUncontrolledFileStates);
}
Algo::Transform(InUncontrolledFileStates, Filenames, [](const FSourceControlStateRef& State) { return State->GetFilename(); });
// Add all files to their UncontrolledChangelist
bHasStateChanged = (*ChangelistState)->AddFiles(Filenames, FUncontrolledChangelistState::ECheckFlags::None);
if (bHasStateChanged)
{
OnStateChanged();
}
}
void FUncontrolledChangelistsModule::MoveFilesToControlledChangelist(const TArray<FSourceControlStateRef>& InUncontrolledFileStates, const FSourceControlChangelistPtr& InChangelist)
{
if (!IsEnabled())
{
return;
}
TArray<FString> UncontrolledFilenames;
Algo::Transform(InUncontrolledFileStates, UncontrolledFilenames, [](const FSourceControlStateRef& State) { return State->GetFilename(); });
MoveFilesToControlledChangelist(UncontrolledFilenames, InChangelist);
}
void FUncontrolledChangelistsModule::MoveFilesToControlledChangelist(const TArray<FString>& InUncontrolledFiles, const FSourceControlChangelistPtr& InChangelist)
{
if (!IsEnabled())
{
return;
}
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
TArray<FSourceControlStateRef> UpdatedFilestates;
// Get updated filestates to check Checkout capabilities.
SourceControlProvider.GetState(InUncontrolledFiles, UpdatedFilestates, EStateCacheUsage::ForceUpdate);
TArray<UPackage*> PackageConflicts;
TArray<FString> FilesToAdd;
TArray<FString> FilesToCheckout;
TArray<FString> FilesToDelete;
// Check if we can Checkout files or mark for add
for (const FSourceControlStateRef& Filestate : UpdatedFilestates)
{
if (!Filestate->IsSourceControlled())
{
FilesToAdd.Add(Filestate->GetFilename());
}
else if (!IFileManager::Get().FileExists(*Filestate->GetFilename()))
{
FilesToDelete.Add(Filestate->GetFilename());
}
else if (Filestate->CanCheckout())
{
FilesToCheckout.Add(Filestate->GetFilename());
}
}
bool bCanProceed = true;
// If we detected conflict, asking user if we should proceed.
if (!PackageConflicts.IsEmpty())
{
bCanProceed = ShowConflictDialog(PackageConflicts);
}
if (bCanProceed)
{
if (!FilesToCheckout.IsEmpty())
{
SourceControlProvider.Execute(ISourceControlOperation::Create<FCheckOut>(), InChangelist, FilesToCheckout);
}
if (!FilesToAdd.IsEmpty())
{
SourceControlProvider.Execute(ISourceControlOperation::Create<FMarkForAdd>(), InChangelist, FilesToAdd);
}
if (!FilesToDelete.IsEmpty())
{
SourceControlProvider.Execute(ISourceControlOperation::Create<FDelete>(), InChangelist, FilesToDelete);
}
// UpdateStatus so UncontrolledChangelists can remove files from their cache if they were present before checkout.
UpdateStatus();
}
}
bool FUncontrolledChangelistsModule::ShowConflictDialog(TArray<UPackage*> InPackageConflicts)
{
FPackagesDialogModule& CheckoutPackagesDialogModule = FModuleManager::LoadModuleChecked<FPackagesDialogModule>(TEXT("PackagesDialog"));
CheckoutPackagesDialogModule.CreatePackagesDialog(LOCTEXT("CheckoutPackagesDialogTitle", "Check Out Assets"),
LOCTEXT("CheckoutPackagesDialogMessage", "Conflict detected in the following assets:"),
true);
CheckoutPackagesDialogModule.AddButton(DRT_CheckOut, LOCTEXT("Dlg_CheckOutButton", "Check Out"), LOCTEXT("Dlg_CheckOutTooltip", "Attempt to Check Out Assets"));
CheckoutPackagesDialogModule.AddButton(DRT_Cancel, LOCTEXT("Dlg_Cancel", "Cancel"), LOCTEXT("Dlg_CancelTooltip", "Cancel Request"));
CheckoutPackagesDialogModule.SetWarning(LOCTEXT("CheckoutPackagesWarnMessage", "Warning: These assets are locked or not at the head revision. You may lose your changes if you continue, as you will be unable to submit them to source control."));
for (UPackage* Conflict : InPackageConflicts)
{
CheckoutPackagesDialogModule.AddPackageItem(Conflict, ECheckBoxState::Undetermined);
}
EDialogReturnType UserResponse = CheckoutPackagesDialogModule.ShowPackagesDialog();
return UserResponse == DRT_CheckOut;
}
void FUncontrolledChangelistsModule::OnStateChanged()
{
OnUncontrolledChangelistModuleChanged.Broadcast();
SaveState();
}
void FUncontrolledChangelistsModule::CleanAssetsCaches()
{
// Remove files we are already tracking in Uncontrolled Changelists
for (FUncontrolledChangelistsStateCache::ElementType& Pair : UncontrolledChangelistsStateCache)
{
FUncontrolledChangelistsStateCache::ValueType& UncontrolledChangelistState = Pair.Value;
UncontrolledChangelistState->RemoveDuplicates(AddedAssetsCache);
}
}
bool FUncontrolledChangelistsModule::AddFilesToDefaultUncontrolledChangelist(const TArray<FString>& InFilenames, const FUncontrolledChangelistState::ECheckFlags InCheckFlags)
{
bool bHasStateChanged = false;
FUncontrolledChangelist DefaultUncontrolledChangelist(FUncontrolledChangelist::DEFAULT_UNCONTROLLED_CHANGELIST_GUID, FUncontrolledChangelist::DEFAULT_UNCONTROLLED_CHANGELIST_NAME.ToString());
FUncontrolledChangelistsStateCache::ValueType& UncontrolledChangelistState = UncontrolledChangelistsStateCache.FindOrAdd(MoveTemp(DefaultUncontrolledChangelist), MakeShareable(new FUncontrolledChangelistState(DefaultUncontrolledChangelist)));
// Try to add files, they will be added only if they pass the required checks
bHasStateChanged = UncontrolledChangelistState->AddFiles(InFilenames, InCheckFlags);
if (bHasStateChanged)
{
OnStateChanged();
}
return bHasStateChanged;
}
void FUncontrolledChangelistsModule::SaveState() const
{
TSharedPtr<FJsonObject> RootObject = MakeShareable(new FJsonObject);
TArray<TSharedPtr<FJsonValue>> UncontrolledChangelistsArray;
RootObject->SetNumberField(VERSION_NAME, VERSION_NUMBER);
for (const auto& Pair : UncontrolledChangelistsStateCache)
{
const FUncontrolledChangelist& UncontrolledChangelist = Pair.Key;
FUncontrolledChangelistStateRef UncontrolledChangelistState = Pair.Value;
TSharedPtr<FJsonObject> UncontrolledChangelistObject = MakeShareable(new FJsonObject);
UncontrolledChangelist.Serialize(UncontrolledChangelistObject.ToSharedRef());
UncontrolledChangelistState->Serialize(UncontrolledChangelistObject.ToSharedRef());
UncontrolledChangelistsArray.Add(MakeShareable(new FJsonValueObject(UncontrolledChangelistObject)));
}
RootObject->SetArrayField(CHANGELISTS_NAME, UncontrolledChangelistsArray);
using FStringWriter = TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>;
using FStringWriterFactory = TJsonWriterFactory<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>;
FString RootObjectStr;
TSharedRef<FStringWriter> Writer = FStringWriterFactory::Create(&RootObjectStr);
FJsonSerializer::Serialize(RootObject.ToSharedRef(), Writer);
FFileHelper::SaveStringToFile(RootObjectStr, *GetPersistentFilePath());
}
void FUncontrolledChangelistsModule::LoadState()
{
FString ImportJsonString;
TSharedPtr<FJsonObject> RootObject;
uint32 VersionNumber = 0;
const TArray<TSharedPtr<FJsonValue>>* UncontrolledChangelistsArray = nullptr;
if (!FFileHelper::LoadFileToString(ImportJsonString, *GetPersistentFilePath()))
{
return;
}
TSharedRef<TJsonReader<>> JsonReader = TJsonReaderFactory<>::Create(ImportJsonString);
if (!FJsonSerializer::Deserialize(JsonReader, RootObject))
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot deserialize RootObject."));
return;
}
if (!RootObject->TryGetNumberField(VERSION_NAME, VersionNumber))
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot get field %s."), VERSION_NAME);
return;
}
if (VersionNumber != VERSION_NUMBER)
{
UE_LOG(LogSourceControl, Error, TEXT("Version number is invalid (file: %u, current: %u)."), VersionNumber, VERSION_NUMBER);
return;
}
if (!RootObject->TryGetArrayField(CHANGELISTS_NAME, UncontrolledChangelistsArray))
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot get field %s."), CHANGELISTS_NAME);
return;
}
for (const TSharedPtr<FJsonValue>& JsonValue : *UncontrolledChangelistsArray)
{
FUncontrolledChangelist TempKey;
TSharedRef<FJsonObject> JsonObject = JsonValue->AsObject().ToSharedRef();
if (!TempKey.Deserialize(JsonObject))
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot deserialize FUncontrolledChangelist."));
continue;
}
FUncontrolledChangelistsStateCache::ValueType& UncontrolledChangelistState = UncontrolledChangelistsStateCache.FindOrAdd(MoveTemp(TempKey), MakeShareable(new FUncontrolledChangelistState(TempKey)));
UncontrolledChangelistState->Deserialize(JsonObject);
}
UE_LOG(LogSourceControl, Display, TEXT("Uncontrolled Changelist persistency file loaded %s"), *GetPersistentFilePath());
}
FString FUncontrolledChangelistsModule::GetPersistentFilePath() const
{
return FPaths::ProjectSavedDir() + TEXT("SourceControl/UncontrolledChangelists.json");
}
FString FUncontrolledChangelistsModule::GetUObjectPackageFullpath(const UObject* InObject) const
{
FString Fullpath = TEXT("");
if (InObject == nullptr)
{
return Fullpath;
}
const UPackage* Package = InObject->GetPackage();
if (Package == nullptr)
{
return Fullpath;
}
const FString LocalFullPath(Package->GetLoadedPath().GetLocalFullPath());
if (LocalFullPath.IsEmpty())
{
return Fullpath;
}
Fullpath = FPaths::ConvertRelativePathToFull(LocalFullPath);
return Fullpath;
}
IMPLEMENT_MODULE(FUncontrolledChangelistsModule, UncontrolledChangelists);
#undef LOCTEXT_NAMESPACE