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UnrealEngineUWP/Engine/Source/Developer/TraceServices/Private/Modules/StatsModule.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "StatsModule.h"
#include "Analyzers/StatsTraceAnalysis.h"
#include "AnalysisServicePrivate.h"
#include "TraceServices/ModuleService.h"
namespace TraceServices
{
static const FName StatsModuleName("TraceModule_Stats");
void FStatsModule::GetModuleInfo(FModuleInfo& OutModuleInfo)
{
OutModuleInfo.Name = StatsModuleName;
OutModuleInfo.DisplayName = TEXT("Stats");
}
void FStatsModule::OnAnalysisBegin(IAnalysisSession& Session)
{
ICounterProvider& CounterProvider = EditCounterProvider(Session);
Session.AddAnalyzer(new FStatsAnalyzer(Session, CounterProvider));
}
void FStatsModule::GetLoggers(TArray<const TCHAR *>& OutLoggers)
{
//OutLoggers.Add(TEXT("Stats"));
}
} // namespace TraceServices