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UnrealEngineUWP/Engine/Source/Developer/SourceControl/Public/ISourceControlChangelist.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class ISourceControlChangelist;
typedef TSharedRef<class ISourceControlChangelist, ESPMode::ThreadSafe> FSourceControlChangelistRef;
typedef TSharedPtr<class ISourceControlChangelist, ESPMode::ThreadSafe> FSourceControlChangelistPtr;
/**
* An abstraction of a changelist under source control
*/
class ISourceControlChangelist : public TSharedFromThis<ISourceControlChangelist, ESPMode::ThreadSafe>
{
public:
/**
* Virtual destructor
*/
virtual ~ISourceControlChangelist() {}
};