// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class ISourceControlChangelist; typedef TSharedRef FSourceControlChangelistRef; typedef TSharedPtr FSourceControlChangelistPtr; /** * An abstraction of a changelist under source control */ class ISourceControlChangelist : public TSharedFromThis { public: /** * Virtual destructor */ virtual ~ISourceControlChangelist() {} };