2022-02-02 08:19:08 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*================================================================================================
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VirtualShadowMapDefinitions.h: used in virtual shadow map shaders and C++ code to define common constants
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!!! Changing this file requires recompilation of the engine !!!
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=================================================================================================*/
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#pragma once
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_NONE 0
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_SHADOW_FACTOR (1 << 0)
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_CLIPMAP_OR_MIP (1 << 1)
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_VIRTUAL_PAGE (1 << 2)
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_CACHED_PAGE (1 << 3)
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_SMRT_RAY_COUNT (1 << 4)
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_CLIPMAP_VIRTUAL_SPACE (1 << 5)
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2022-03-16 17:30:21 -04:00
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_GENERAL_DEBUG (1 << 6)
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