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UnrealEngineUWP/Engine/Shaders/Shared/VirtualShadowMapDefinitions.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*================================================================================================
VirtualShadowMapDefinitions.h: used in virtual shadow map shaders and C++ code to define common constants
!!! Changing this file requires recompilation of the engine !!!
=================================================================================================*/
#pragma once
#define VIRTUAL_SHADOW_MAP_VISUALIZE_NONE 0
#define VIRTUAL_SHADOW_MAP_VISUALIZE_SHADOW_FACTOR (1 << 0)
#define VIRTUAL_SHADOW_MAP_VISUALIZE_CLIPMAP_OR_MIP (1 << 1)
#define VIRTUAL_SHADOW_MAP_VISUALIZE_VIRTUAL_PAGE (1 << 2)
#define VIRTUAL_SHADOW_MAP_VISUALIZE_CACHED_PAGE (1 << 3)
#define VIRTUAL_SHADOW_MAP_VISUALIZE_SMRT_RAY_COUNT (1 << 4)
#define VIRTUAL_SHADOW_MAP_VISUALIZE_CLIPMAP_VIRTUAL_SPACE (1 << 5)
#define VIRTUAL_SHADOW_MAP_VISUALIZE_GENERAL_DEBUG (1 << 6)